Static Discharge Rifles are legit single target damage. I’m assuming you are more interested in PvP/WvW since this is a Teldo build. The drawbacks that keep me from using it:
- The utilities that some SD builds take can be sub-par at times – draining utility & active defenses. Utility Goggles, Personal Battering Ram, Rifle Turret, I’m lookin’ at you.
- Glass Engie needs to be played very defensively. Static Discharge (SD) builds obviously have decent max range, but require some pretty offensive positioning to do the real damage with Blunderbus & Jump Shot.
- Teamfight performance isn’t stellar. Not only are you constantly worried about your survival, your cleave damage isn’t super punishing & intimidating like Grenade showers are.
- Personally, I find Engineer boring and auto attack-dependent without 2 kits. Nearly unplayable, for me – unless I have a turret to micromanage. But like I said, that’s a personal preference.
Some things you could do to improve on your SD build that I notice:
- Try out taking Rifle Turret over the Personal Battering Ram. It will give you much more SD trait procs, and surprise shot is much easier to hit, and just way more damaging. I would even rather have the ability to drop a turret then the stanky effect the Ram has when you activate it, too.. phew. I would give up the Utility Goggles to run Elixir S on my SD builds. The invisibility on demand and invuln is going to make you a lot harder to take down. You do give up an SD trait proc. I think it’s worth it. I would almost be tempted to take Healing Turret over Medkit, for actual condition removal – being 100% unable to remove immobilize outside of Overcharged Shot is really a problem now that everything stacks in duration. However, that would leave you without fury, and a bit of a waste of the 30pts invested in tools.
yeah. most of this.
I ran/run SD rifle after getting really bored with grenades.
Burst is huge. Great for spvp, and pve. wvw…. its ok. grenade range, aoe, and ability to hit on walls is just too useful. but still rifle is ok. and decent for roaming.
Net shot is effective in peeling in team fights. And overcharged shot can be as well. (also for knocking people off cliffs)
Jump shot is nigh useless in combat really. will get you killed more often then not. Keep your distance. does work as a kill move. vs low immobalized targets, or downed.
There are build variants. that linked one is not what I run.
I USED to run, Elixir H, toolkit, Elixir U, Rocketboots.
Kick was really effective with discharge. and the active breaking stun was effective.
Changes to stun breaking, etc have changed that up.
Boots are still good though, I like the leap forward, and breaking immo, chill, slow.
currently, H, toolkit, U, elixir B. With an HGH build.
HGH vs 30 tools is also an option. HGH builds have less burst, but provide team buffs, higher base hp. With STABILITY added to elixir B throw. This is pretty strong now. U was buffed as well.
The crit on 30 tools is higher burst and dps.
Rifle turrets shot of course is nice.