Can we please get the temples that require traits on a timer or something? The temples I need for traits are never contested. I hate to be forced to buy them since these yellow traits are the priciest.
Now that personal story mobs no longer drop loot and they seem to have seriously scaled back the open world loot drops, too, there is less loot in this game than any I play.
I submitted an in-game bug report, but I see nothing that indicates they fix these things close to the time of the ticket and I can’t find anyone else with this problem on the forum, so if I’m the only one experiencing this, then I doubt they’ll fix it for me, so it is upsetting not ever getting to finish the story because of this.
I talked to Lionguard Keene. I exited and re-entered the zone. I restarted the game. Twice. I restarted the computer. I ran all over the haven building inside and out. I jumped on the lionguard’s head.
Did I miss anything?
There is no prompt on the green star to enter an instance of any kind.
I’m doing this part of the personal story and am at Black Haven standing on the green star right where I’m supposed to be and there is no Agent Ihan to talk to. Since the personal story is linear, I now will likely never get this done because I doubt Anet is going to fix a bug for just one person.
On other games I would contact a GM and they’d advance the quest for me within 10 minutes or so, so I could keep playing but I see no function in-game like this for GW2. What exactly am I supposed to do? Just give up on ever completing the personal story for my character?
Can some players that have crafted their legendaries give me an idea of how much it costs to do so, assuming that a player will buy the crafting materials for it rather than grind them out through gathering? If players have crafted them and not bought them, maybe you’ve done the numbers and can share your knowledge.
Or is it cheaper to simply spend the 3,000 or so gold to buy one (like the GS or staff) outright? Thanks.
Yeah, we have permanent gold sinks, which serve their purpose just fine. These temporary ones are the unnecessary ones. Sorry for not specifying.
Multiple accounts is why a lot of level 80s have low AP. Their original account usually has thousands.
Also, the amount of AP players earn leveling to 80, depending on how they choose to do it, fluctuates WIDELY and is not a representation of skill level or ability.
(edited by Celtic Lady.3729)
To put it simply, if I spent 365 days to get my Laurels, then you need to invest the same amount of time to get the same.
Actually, they don’t. People can get more laurels per month now than they could when some of us began grinding them at the time they were introduced. So, people now will spend less time getting the same amount of laurels.
The player here in question did a new player LFG from the looks of it. It seems that they were very clear about what they were. So in this case, I think it’s a learn to read problem with some people.
Yeah, it appears the OP did the asking for help with something and some idiot joins his group and freaks about his AP.
In my general experience, people that claim to perform above standard level are all talk and no show.
I don’t really get the whole gold sink aspect. GW2 doesn’t need gold sinks. The TP trends don’t reflect a game in which the majority of players have too much money. The economy seems just fine.
Games like LOTRO and Rift, however, benefit from gold sinks. Of course, LOTRO is on its last leg, so the economy is a moot point.
Someone with 800 ap wont have more than that one 80 character and only limited gear to boot.
Someone below 5k ap probably wont know all the things necessary to make a speedrun run smoothly.Ive seen so many below 10k people doing stupid stuff like not staying in corners, dodging backwards, putting down non-fire fields during blasting, putting down reflects when either not necessary or other reflect just put down etc.
So, my educated guess is -> with players below 10k ap my chance on getting a good, competent player are something around 10%.
Lots of competent players that don’t chase achievements are going to have minimal AP. And lots of players that got their achievements by deconning stuff, grinding holiday events like pumpkin carving and bell playing, etc. are going to make stupid mistakes in content they don’t usually play.
At the end of the day, AP means essentially nothing. I’ve been in plenty of 10K + AP runs that were total disasters. Been in runs with AP all over the place and it was smooth. Anyone can make the group requirements they want, of course, but it’s a myth that (fill in the blank number) AP is going to mean a good run every time or even most of the time.
I’d wear ascended if I could buy it from the TP, but I have no interest in leveling the crafts I don’t have in order to make it. It’s really too bad that ascended isn’t tradeable. Most games allow crafters to sell their highest tier items.
They’ll probably add more ways to get laurels in the future, so you may have a chance to get extra eventually.
Can you screenshot your map?
He’s a guardian…
Would it be easier to get than the Bioluminscent set? I didn’t go for that one for obvious reasons.
I kind of wish the cooking recipes (particularly the second set of 5) were cheaper in costs, too. Hard to get enough of the geodes for the lower tiers with few people running the DEs and such.
Bubbles is a fabulous name for the sea dragon. They can give all the classes a new skill for fighting him, such as the elementalist water skill called Bubble Bath.
Well, we can agree to disagree. I’m in the you-can-never-really-have-too-many-options camp.
Yeah, I’d say SAB should be available more than once a year.
My comment is mostly for people that like to stick to PVE. WvW and sPVP aren’t really popular for a lot of the player base.
AC is a really popular dungeon run and maybe that’s why I see so much bad behavior regarding it. After I got kicked from a handful of groups that did not advertise as being speed-perfect-players-only runs, I began advertising my own AC runs.
I listed the runs as friendly, no kittens allowed runs and it was amazing the number of responses I’d get. The groups filled nearly immediately and I’d get whispers from people asking if I was going to do more runs since the group filled before they could get in. Lots of comments about how refreshing it was to find a decent dungeon run.
These things make me kind of sad and make me realize that there is a need out there for decent players to reach out without all the elitist kitten going down.
Too specific and too few options in each category. You get 4 options and need 3 of them for the completion, but what if 2 of those options aren’t a good fit for someone? What would it hurt to have say, 8 options for each category? There’s a better chance then that someone would find their needed 3 dailies for completion.
It would also be great to be able to do dailies in whatever zone I’m leveling in on a given day, too. Pulling out an 80 I’m not wanting to play right now for a zone that is too high for alts can be a pain.
The Dragon Ball game is really less about skill, considering you can’t control your teammates, and more about simple grind and getting lucky. If it were 1v1, then it could be about skill and therefore a “hard” achievement.
In every thread, there’s someone who feels the need (no idea why) to say that something is optional as a solution to every problem. Like duct tape or something. Usually I notice these people make this comment when they have nothing more intelligent to contribute basically.
When you think about it, everything is optional. Even living, so the “it’s optional” is kind of pointless.
What’s AP?
/+15 characters
AP stands for Achievement Points
I really don’t understand all the AP snobs, honestly. Someone that bought the game a week ago can’t be expected to have 15K AP yet, but I’ve seen people saying if you don’t have more than that, you’re not really wanted for dungeon runs. Seems excessive to me…
Wasn’t Wildstar geared toward hard-cores? Considering how few of them there are overall, why did anyone think that an MMO made mainly for them would be a good idea?
What are forum specialists, anyway?
It’s pretty garbage, I’ll agree. It still irks me that “Daily Activity” is considered PvE.
It’s not PvE, except during Wintersday’s bell choir. That daily should fall under PvP, to more closely match its play type.
That bell choir achievement was so tedious…can’t even tell you. But it wasn’t the only grindy Wintersday achievement. There were several, as I recall, but I thought that one was the worst.
Yeah, the open-world festival content was way more fun than porting to DR and running through an instance portal. I liked getting festival-related loot from killing mobs everywhere I chose to play.
In Rift, you can’t accidentally get flagged for PVP, so there IS a way to make it so the above scenario never happens.
I agree that all festivals and temporary events should be accompanied by a letter giving some information and a location. That’s simply good logical planning.
I get bored quickly with all the PVP-related mini-games in festivals. Would be nice to have more PVE-style activities overall, but this is obviously a small event.
The way the dailies were before, there were a lot of easy options. That’s what I meant. We simply had more to choose from. Choices are always a good thing, and no, there’s no implied they need to be difficult since they really weren’t before.
My 2 cents
What anet say : “no grind”
What anet do : “more grind”
Guild Wars is a really great game, but saying that it has no grind is just…laughable. There are grinds in this game that would make a medieval grain mill jealous.
If there are worlds that have open world PVP and it’s not the world I play on, terrific. But I don’t want it if I ever have to deal with it. I hate open world PVP that always degenerates into griefing and quest or event progress being blocked and ruined.
Or I guess a toggle thing would be okay so long as NPCs for quests and events cannot be also killed.
I don’t care if they add dueling, so long as they also add a way to turn off dueling invites in the options panel.
Honestly, I don’t know why they changed the dailies AGAIN. Seriously. The way it was before gave everyone plenty of options. Then they take the options away and no one knows why. Makes no sense.
These days, I do PVP dailies because they are way faster and easier to get done by sparring with a friend than any of the PVE dailies with maybe the exception of the gathering ones. Plus, with reward tracks, PVP has some nice things you can get.
It’s great if they bring back the original personal story plotlines. Also, it would be good if they made the story make sense again since all those changes to it made it essentially make no sense from an organizational view.
Yeah, I dunno, but if you’re frustrated that other players make more mistakes than you do, just leave the group and make one of your own with players you know that never make mistakes. I mean, it seems kind of lame to be able to kick so easily from a group you know is a PUG, anyway.
Related to that are the skins, minis, and achievements that will show up in a person’s inventory and wardrobe lists that are not available for players coming after the special event to fill in.
On the one hand, GW2 is a collectible-heavy game and they obviously encourage this playstyle, yet on the other hand, they don’t seem to understand that they’re shooting themselves in the foot by showing all the things a collector can collect and then making sure they can never get their hands on many of these items simply because they came to the game post-launch. It’s defeating the overall system.
It’s fine that they wanted to tie traits to events for players that like that sort of thing, but the option to simply purchase them with trait points and no gold should have remained. The gold sink aspect was unnecessary. As a game, you really want to encourage alts not discourage them since alts equal more time spent in your game. Also, you could make the current system less tedious by making trait points account-wide.
I’m not an achievement hunter, but I usually try to get achieves if they’re not too difficult (I’m a casual, not hardcore player) or too boring. The Lunar New Year was kind of disappointing. The envelopes don’t have much variety and I found the Dragon Ball pvp game to be tedious. The nicest thing about it is some of the graphics relating to the event are really pretty.
Gratz! I remember how fun it was when I first did this. I’ve only done it twice so far. Maybe I’ll try to get my other girls finished before the xpac comes out, but that would only be possible if the new content doesn’t arrive until around Christmas. lol
I’ve only opened the free envelopes, but those are really underwhelming. I was assuming we’d get things like crafting materials, weapons, scrolls for skill points, tomes for levels, etc. but all you really get is small amounts of luck and kind of worthless consummable items. Not sure why you’d go to the work of the envelopes but then make them so boring and pointless.
What does Maguuma mean for future regions?
in Guild Wars 2: Heart of Thorns
Posted by: Celtic Lady.3729
Didn’t they say a few months ago or something that there’d never be Elona or Cantha in the game?
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Celtic Lady.3729
A lot of players want more from this game than small updates can really provide. I always figured they’d need to spin out an expansion eventually. Most MMOs work this way. Besides, there have been a lot of things they said pre-launch that changed quite a bit once the game came out.