Showing Posts For Cercie.1025:
Bumping again. I noticed I don’t get so much lag when I run to the outer wall of the pavilion, but as soon as you climb the ramp to the boss cages you get a good view of everything in the surrounding area and it eats up fps. A better idea would to have boss pits where you didn’t have to rez much that you couldn’t see.. Still after a year we have no draw distance setting. So we’re forced to render nearly everything in the entire zone making the gauntlet near impossible for anyone who doesn’t have a high end computer.
There are still plenty of bugs with much of this content, but it seems priorities lie in shoveling out more temporary content instead of actually making it playable.
Just one reply in a day. It’s not looking hopeful.
This was supposed to be the patch that gave some hope to pvp in GW2. Instead it may well be another nail in the coffin lid.
In what world does it make sense to have a solo queue system that doesn’t randomize players onto teams?
In what world does it make sense to have a solo queue match with only 6 players but not to auto-balance the match so that 3 players are on each team?
Only in the GW2 world it seems.
Clearly, the solo queue system was designed for something other than randomly assigning players to matches AND teams (AND having an even fight numbers-wise). It’s like they replicated the exact system from team queue for solo queue. This is a colossal fail. I was so excited for solo queue but until it’s fixed I’m shifting my time to other things. I guess that should read “if it’s ever fixed” because for all we know it’s working as intended.
You would think with as much as they love adding RNG to everything else, it’d be cake to have it auto adjust imbalanced teams. Instead it’s implied its our fault for not playing enough.
You might have trouble getting answer at all if you hide the topic in a list of other bugs. They love to use that as an excuse to ignore a post.
And look what happened again. I got into someone else’s fight. I am glad to see arenanet really ensured that this content was ready™ and playable by everyone. Honestly, I find it difficult to believe that supposedly 100 alpha testers had gone through this without noticing the bugs.
Just out of curiosity, how far did you get in the 2v2?
^Shameless bump because it needs one
(Rephrased)
I have noticed that the Queen’s Gauntlet, specifically the 1 vs 1 boss fights are extremely lagged by the amount of people nearby. For instance, if you are fighting one of the cage bosses and a Champion spawns below you on the ground floor of the arena, a massive zerg of people will rush for it. Unless you have a high end computer you may lose a lot of FPS, making the 1 vs 1 fights far more difficult than they were intended.
I have no problem with the difficulty of the bosses themselves. I’ve got up to Liadri, but I feel my response time is just hampered by the slideshow I get when the zerg is near. Even if the people around are completely invisible, it still lags when the cloud of name tags approaches.
Please give a private instance option for the cages if there is no other way to fix this. They are challenging enough without trying to render 50 other people that sadly make it worse just by being there. I know that’s not intended.
There’s plenty of good solo players affected by lag and deserve a chance to finish this PvE content. They may even avoid WvW because of how bad it gets. But right now the event is plagued by one of the biggest issues in WvW. Lag, and things not rendering before it hits you.
Sometimes it wanders into the safe zone in the middle and attacks people as they spawn. I’ve even seen it follow a zerg around the map. It’s like a lost puppy with a bad attitude.
I would rather have a year of bug removal, than a year of limited buggy content. The prior events have made it clear. Events in general are just to be dreaded in some way by the new bugs they introduce. But someone must have thought it was a good idea to go forward with releasing more of them and thus more bugs more frequently. I’d love to enjoy some of the things they add, if they took the time to test it instead of dumping it on us as is. It’s a nice gesture to want to release so much so fast, but is the team up to the task or spreading themselves too thin? I just feel that bugs like this that have existed for a long time will be put on the back burner till this phase is over.
Sadly I agree with the OP. I’ve also had posts deleted when I brought up issues that still have yet to be addressed. And you’ll notice in Q&A there are specific questions that will be completely ignored.
So there you have it folks. Culling is now a feature you can choose to have more of, if you wish.
If you take many “speed” groups in zerker gear, wiping every five minutes because they just prefer to toss bodies at the enemies till they die instead of using actual strategy, the cost of repairs could add up. In some instances people in zerker gear can be concidered selfish too. It all comes down to how effective you are doing what you do.
Some dungeon runs I’ve been in have gone very fast by having a few members in survival gear pulling groups of mobs without a wipe or catch up time at all. I haven’t noticed a real difference in how fast a dungeon is cleared by the gear being worn. I’ve done normal and speed runs. Most times, for me at least what makes dungeon runs take longer depends on the class composition you have going.
Zerker gear is nice, I use it myself on a few characters (plus my mesmer since rampage felt lackluster). I just don’t think it’s the end all for every person or group. It really doesn’t cripple a speed run if a few people don’t have it. If people know how to play their class well enough, they can adapt without requiring someone else to make a dramatic change.
After all, speed run content isn’t that hard anyway or else people wouldn’t be speed running it. If you’re in a good group it goes fast. If you’re in a bad group, it doesn’t. Plus if you can survive, you can tank more mobs at once. If you die in one hit that’s walking time you add. I think it’s pretty even either way, unless you have extremely skilled people in zerker gear that never die or get downed. Then by all means stay that way.
Suggest: Having both weeklies and dailys, whichever you complete first, voids the other. Or just simply add weeklies.
Mesmer that can use a “main” hand pistol anyone?
They shouldn’t give you the option to keep buying the book if it’s completely worthless after the first time. That would clear things up for a lot of people.
Didn’t they have something like this in Aion?
Getting a legendary is just one of those long term goals in GW2 that many players have sought out already and there’s word of new ones and new ones to get them sometime in the future. Unfortunately for a great concept, many have said there isn’t anything legendary about them. And it usually has to do with the unreasonably long grind associated with them.
Now I don’t think legendaries should be just handed out (And if you’re rich, they practically are.) and some hard work should be involved, so there are several ways to make Legendaries better without making them super easy to get. It’s unlikely though with the amount of work that would be involved to make it happen.
First, when you think of a legendary weapon, you may think Excalibur. That sword is one most everyone has heard about because it has a story. The legendaries we have are simply skins that look pretty and nothing more. One idea would be to connect your legendary to your personal story as soon as you soulbind one. Then you would get a quest chain having to do with it to make it feel as if it really is a unique weapon. This would also give reason to have one, if there was more too it than just getting one and standing around showing everyone how much time you invested on a flashy skin.
As it stands now legendaries have no meaning after you get them, and getting them is no fun at all. If we can’t take the grind out, link a quest chain to the precursor perhaps, so people have more to do than a mile long shopping list and feel as if they are accomplishing something meaningful.
Look at how Hodgins in AC seeks out special torches, or how the Pale Tree gives Trahearne his greatsword. Even these small events made these objects more important. I just believe that anything that claims to be legendary should have a legendary story. 2-3 months, or more or less of monotonous grinding or a huge bank transaction is not legendary. It’s irrational.
So that’s just my rant. Love or hate it. I would just like our hard work to mean something. It may or may never be more than a skin, but they’re less “Legendary Weapons” and more “Impaired Judgement” weapons. But still we want them. But wouldn’t you want there to be some fun involved? Your thoughts or own ideas?
Only a grind if you are impatient. You have an entire month to do them so you don’t need to do them the day they are released.
Spreading out the time it takes to complete the task does not shorten the task.
Exactly, remember the math “Do x, x number of times = grind” no matter how much you spread it out, a grind is a grind.
Plenty of people, including myself, have purchased a commander’kitten. Not very many people, again myself included, have put in the time as a commander to earn the notoriety, skill and respect that a tenured commander has on a server. Pugs, for the most part, know who is who and guilds certainly do.
This is true in that regard. Even a starting commander can get a following if people like them. I’ve seen a few not so good ones do well simply because they were amusing. But yelling at someone else as a commander will not earn their respect. People will follow those who they like or at least respect.
Sure you don’t HAVE to do any grindy things, but then what else is there to do when you’ve done everything else? Spreading out 100 pinatas in small episodes doesn’t make it any less grindy. Anything with “Do this x times” is guess what? A grind. I don’t really care since it’s easy to do compared cough legendaries. They probably thought that it wasn’t going against their manifesto because you’re not actually killing the pinatas in actual combat, or are you? That could be subject to another debate. The fact of the matter is they are aware grinding is no fun, but make it a central figure in events as a filler objective. And should you ever want a Legendary, get to grinding.
(edited by Cercie.1025)
“That’s the real problem with commander status really, no one earns that the honest way they get it thru money.”
That’s true, they should have made commander something you earned. But anyone with money to throw away can get it. Most of them hang out in LA and never set food into the battlegrounds. It’s just a big blue “Hey look at me, I’m important” icon. The reality is that a majority of people who are actually good at pvp tend to get a big ego and start disrespecting everyone else. Then they are surprised when nobody listens to them. Being good at pvp doesn’t make one a good leader. Being a good leader makes one a good leader. Remember Team Legacy in Beta and early launch.
They keys don’t feel as responsive as they should be. If you play something too fast the note may not even register.
I’ll just highlight a few things.
“Most games you go out and you have really fun tasks occasionally that you get to do, and the rest of the game is this boring grind to get to the fun stuff. I swung a sword! I swung a sword again, and hey I swung it again. That’s great! We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way people view combat.”
“As a structure the MMO has lost the ability to make the player feel like a hero. Everyone around you is doing the same thing you are doing. The boss you just killed respawns ten minutes later. It doesn’t care that I’m there.”
The nostalgia wears off really fast when the game has a hard time keeping you playing it long enough to work on a Legendary. With all the work you spend on it having run out of things to do, doesn’t it just feel like an empty victory at the end? Poorly designed monotonous acquisition of it instead of making it actually fun. Tedious grinding and hundreds of hours of boredom should never be a measure of difficulty. They should have just given it like 300 quests attached to it to make it very time consuming but at least be interesting to do. After all, what is there left to do once you have one? May as well make getting one fun instead of torturing yourself and being so burnt out after getting one you may no longer want to play that character. If it felt epic to get one you could actually think back on that experience and not cringe. Like remember when you soloed the Champion Destroyer Harpy for this part of the legendary event chain. Instead of remember when you spent 8 hours farming ice elementals and getting two drops for the hundreds of items you’ll eventually need.
If Anet ever did something LIKE raiding, one idea is that they could make something like a WvWvW map with a chain of events instead of just capture and control. Champion mobs everywhere, maybe even some of the lesser dragons attacking. A full scale Mist War. Not to mention you’d still have other servers in the mix. You could possibly be forced to join forces to stop the NPC’s or side with them. But anything that complex would have to wait for some major game fixes first.
I don’t think any game can come right out and kill WoW. That game has a decade’s worth of content, but it’s not aging well. WoW is likely to just die of old age as other games come out with new features and new experiences. A good idea is to find a game you like and give it a chance to grow and see what it’s like in a few years. No game has to kill WoW, it only has to keep you from thinking bout WoW. And then one day, WoW will be the last thing on your mind. WoW is like the Simpsons, it’s done just about everything. Who really cares in the end? We don’t play other games because they’re like it, otherwise not just play it instead? We like the medieval fantasy element. WoW just happens to be established, but it’s not the end all be all. It certainly didn’t invent elves or orcs.
The thing with recent games having less features makes me wonder too. I like to think it’s a bottlenecking issue with how much information is processed, but I’m not so sure. Lack of character creation options, lack of class variety. There’s a lot of games out there that can’t balance style and substance. Some want to look special but offer nothing deep. Others are very complex, but often overlooked because they’re not attractive to the average gamer. One of the biggest things I’ve noticed is a game will have one awesome element to it, but really lack in all other places. Newer developers should go back to the roots of mmo’s and not be afraid to tread old ground to find out what brought people to mmo gaming to begin with. Changing everything that once worked isn’t always a good thing. People like to be able to identify with what they play. If its familiar ground they enjoy it, as long as it offers enough variety to set itself apart.
GW2 has a lot of potential as long as they don’t drown it in temporary events and keep expanding the known world. We’ve only seen a small fraction of the actual world map, but it doesn’t mean they’ll ever release it all. They just have a lot to work with.
With the logic of having said phantams delayed before their (previously powerful and reliable) attack, you may as well give Thieves a delay when they come out of stealth so their victim has a chance to say, “Wow, you really are sneaky, ok now continue attacking.” Still that’s a small argument compared to how GS for mesmer used to be a very definitive form of dps that was dependable. And now the devs seem to have turned it into a weaker version of itself that has the chance of not doing damage at all. By what logic would make someone want to continue to use GS over any other mesmer weapon now? Is there any incentive left at all or by the chance that iberserker might actually hit and snare someone?
Anet seems to be wanting to make iberserker seem like an intimidating attack, but taking away all it’s bite. It’s gone from just a damage problem to being constantly patched or broken. It’s just insulting and I no longer care what it’s intended to do. I would just like some consistency on Anets part in how mesmer is supposed to work. Stop giving us toys you don’t want to play with. Either take it away and stop teasing us or settle on something.
Sadly I went back to leveling my ranger for now. It isn’t much better but at least ranger never really had anything noticably good for Anet to destroy.
“Looking into it” is a safe answer so they or said poster can not be held responsible for them not actually working on it at the timing of the player request. It’s the same reason that support personale in other games have automated answers. Also the same reason Support in this game does not respond and/or look at the Reddit posts. It’s all regulated so that there can be no direct blame from player to faulted person working on said issue. We can only hope it’s solved soon and that some useful feedback is prioritized ahead of nonsense fixes. The game is suffering from cruical bugs and many of the patches (that were not outright repairs to other patches) have had nothing to do with many of the major problems cited by players. And not even the “nerf this, don’t nerf that” ones. The gameplay problem list that keeps growing. At least jump is working again.
Other obstacles, like.. a curb or a tree stump.
Cant even do a simple jumping puzzle after trying again and again for 30 minutes lol. I also noticed that I keep auto attacking a target even after unselecting it.
SPVP is becoming a joke when nearly 50% of the matches you join you end up stuck in a load screen at some point and have to close the client to get out. It’s bad hard to actually find a real match when so many people are dueling and not actually fighting. The only place I’ve really had the endless loadscreen until now is entering the Eternal Battlegrounds jumping puzzle. At least they have priorities like fixing Asuran ears and improving underwater weapons. We can set this one back there on the shelf next to the WvW rendering bug that’s the grandaddy of them all.
The whole event was poorly constructed and I’d even offer to give my own reward to a friend who put in the same effort just to miss the chest at the end. I feel sorry for anyone who joined during the free trial with how badly this event showcased GW2. It’s a great game, but this is just sloppy.
Any way I could trade my own rewards to a friend who was there the whole fight and didn’t make it back to the chest in time?
I don’t mind the difficulty of the new area. It feels less hectic than Orr, with few mobs but larger and more difficult ones. So it’s a different kind of challenge. However with fewer mobs that take longer to kill, there is no incentive to farming the Lost Shores at all. Anet set the game up to make everything aesthetic have to be farmed in some way unless it’s availible on the cash shop. So with Lost Shores being a level 80 place that isn’t farmable, there is no reason to stick around unless you like the scenery or need a less rewarding break from Orr.
Anet seems to be clueless about the decision to make Fractals of the Mists accessible to people under lvl 80, because now you see advertised everywhere “lfg FOTM lvl 80 exotics only”
Feed the elitists some more. And tease the one’s who have that much higher to reach for. Just like every other game you said you wouldnt be.
I’m sure people would have more respect for devs if they didn’t distance themselves from the community whenever they are called on for being wrong. For us we have no in game GM’s. No support supposably responding to the twitter. Seems they’re keeping a good margin of separation between us and them and information getting through is clearly filtered. Anet was off to an awesome start, but why they’re hiding away in their fortress of solitude and not returning any calls is beyond me.
I just hope tomorrow’s very short finale works as most of the other events have had some critical flaw on one server or another. At least it’s a one time only event. Then there is the NPC outside the new fractals dungeon who spams so often he cuts himself off.
I think more people are upset over the fact of being lied to then the actual impact of the new stats, no matter how small they are (for now). If Anet never made a promise like they did, there would most likely be less people complaining and they have the right to. Sure it’s no surprize that a lot of companies go against their word at one time or another, a lot of people felt Anet was going to be the one to set the bar higher and not reinvent the wheel. They’ve justified their decisions and the reasons are understandable, but they still shy away of admitting any wrong doing on their part. With as big a fan base as they have, showing some humility when they’ve got their fans in an uproar would possibly earn them more respect than pretending they are unfallible.
The game was ment to be enjoyed all the way to 80, but there are often still people who took this game and rushed to the top expecting so much more and missed so much. Its a new game and clearly stated it wasn’t about being just an “end game” kind of game. There’s a pretty huge world to explore even if it’s not all lvl 80 content, it lvl adjusts so it’s always somewhat challenging. It’s too soon to expect the game to offer a lot post 80 content but it does an amazing job of making pre 80 content still useful when you get there.
I feel legendaries shouldn’t be easy to obtain, but the process should be somewhat enjoyable and not the tedious farming grind that it is now. I would rather do an endless series of quests to get one than to farm the same area for weeks or months at a time.
A casual gamer would likely never have one because they would probably like to spend what little time they have to play doing something fun in the game. It’s as if people who want one are being punished and those who don’t have countless hours devoted to mind numbing repetative and boring grinding will never have one either. To clarify I don’t have a problem with working for a legendary and I like the idea of earning one with time and effort, but why make it hard to get by making it no fun at all? The road to 80 was long and took time but it was enjoyable on the way. A legendary should be no different. A game should be fun without exception. Torture should never qualify as a level of difficulty in an mmo.
This is true, but it’s a double edged sword if they ignore too much.
They should have a “red” alternative that you can buy with badges of honor, so you can tell who has real pvp experience and who just hangs around Lions Arch looking for attention.
I can only hope that they decided to add karma recipes to the vendors so that crafters can create gear on par with these new ascended items.
I agree there should at least be an alternative way to get the equivalent items. If it’s going to be a treadmill, then make one for the different players. PvP, PvE, Crafters, ect.
There’s not really a reason to have a higher lvl cap right now unless you have another tier of skills or traits to go for since you can just get higher stats off gear anyway.
Why not add raid dungeons and call them something like “Enclosed Community Event Dungeons” that way when you reinvent another wheel and call it something else, people can’t say you flat out lied.
I’m sure the developement team doesn’t read this thread the same way the support doesn’t read the reddit page. That way they can’t see what damage they’re doing.
With people already excluding others who don’t have exotics, I can see this encouraging another elitist and unfriendly playerbase. Open that margin wide enough and people will expect more and more to separate them from the “average” folks. This game needs to encourage more cooperation and reward people for helping those who are not already geared up. If they add something like this, they should also include something to encourage people to help others to get there as well.