Showing Posts For Cercie.1025:

Pls Nerf Trebs Aimed at Bitterfrost Frontier

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Posted by: Cercie.1025

Cercie.1025

Please I am a minion necro and I’m finding the trebs aimed at my afk spot in Bitterfrost Frontier really inconvenient. Whenever I alt tab and spend three hours playing something else I come back to a dead necromancer. It makes going to sleep with the game running while I farm karma pretty impossible now. Even the ten other minion necro’s standing in the same spot find afk farming impossible.

*So in all seriousness this is a joke. Just as much as nerfing engie farming but not necro farming

Watchtower Cliffs pretty unplayable

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Posted by: Cercie.1025

Cercie.1025

I bet they could upgrade the Trebs with some Ley-Line tech to fire all the way to Bitterfrost if they wanted to.

^ This right here. I question the decision making that made leather farming necessary and then punishing those who do it. All the while still ignoring the farming that is even more AFK than engineers ever were.

Make up your mind Anet.

Legendary Armor: Feedback [merged]

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Posted by: Cercie.1025

Cercie.1025

Funny Suggestion

1. Heavy Armor: Iron Man
2. Medium Armor: Guyver
3. Light Armor: Sailor Moon

Legendary Armor: Feedback [merged]

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Posted by: Cercie.1025

Cercie.1025

They could always add exclusive new looks for legendary armor similar to how you get different legendary weapons. Maybe easier to get once you have the stat set. At least then you’d have some variety to what people like. Though it’d take development time off other things so it’s unlikely.

Cowboy Outfit and Medium Armor revolution.

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Posted by: Cercie.1025

Cercie.1025

Too true. Medium armor being about 95% trenchcoats just became a running joke in the last four years. While I love trenchcoats in real life. When it’s the only option you’re given, it really loses it’s awesomeness. Give us something like Dare Devil or Green Arrow.

Though we hardly get new skins now and most are not a part of a complete set which is annoying (Toxic skins I’m looking at you). We’re likely to get more outfits that could suit our tastes at least.

Bald - Wizard Hat

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Posted by: Cercie.1025

Cercie.1025

I’m sure players would appreciate even a single static ‘Hat hair’ model for each race instead of every outfit’s peculiar attempt to hide all your hair whatsoever.

Jumping Puzzles are getting out of hand

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Posted by: Cercie.1025

Cercie.1025

If jumping puzzles are a problem, make a mesmer. Just not a Norn or Charr mesmer (unless you have an Endless Minature Tonic).

[Suggestion] Placeable NPCs for Guild Halls

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Posted by: Cercie.1025

Cercie.1025

Well with the next expansion on the horizon I’d like to think they may add another guild hall or two, so I wouldn’t necessarily call them old content just yet.

Confusion over new Condi hate

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Posted by: Cercie.1025

Cercie.1025

Sure DPS was always meta when people would wait around for an hour for the right setup to shave 10 seconds off a run they could of done half an hour prior for being less picky. Players push it into the realm of unreasonable so even if mechanics change, they would have to change the way they think. Overcompensating has always been meta.

Duo-playing Story Dungeons?

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Posted by: Cercie.1025

Cercie.1025

Arah Story is totally duoable. The only issue is the random disconnects causing you to start over.
Though I main a heal druid, so I havent found one I couldnt do yet. It would depend on the classes

Toxic event farmers still an issue

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Posted by: Cercie.1025

Cercie.1025

GW2 is supposed to be designed around wanting people to show up instead of wincing in pain when they do. So it should be addressed. The Maw world boss was changed for a similar reason. There was supposed to be a win or fail scenario, but it was scrapped so that players didn’t fight over which to pursue.

Confusion over new Condi hate

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Posted by: Cercie.1025

Cercie.1025

Wouldn’t just removing enrage timers help balance the meta? Then time becomes a convenience instead of a necessity. You could make the bosses do more damage with telegraphed attacks encouraging a variety of gear but not punishing you for taking your time. DPS will always be meta as long as timers exist. They are counterproductive to the thought of anything else.

[Suggestion] Placeable NPCs for Guild Halls

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Posted by: Cercie.1025

Cercie.1025

I know I’m not the first to suggest this feature, but I wanted to elaborate a little more on the idea.

Guild halls are an awesome addition to GW2 and upgrades give you decent group of NPCs that generally have static locations that are easy to reach. And while you can decorate even the most remote and far away places in your guild hall, there really is nothing that encourages you to go there. The idea isn’t to change the existing NPCs in any way but to add new ones that can placed wherever you like.

It works for any type of guild since those who like the convenience of having all their NPCs near the central waypoint can place them there. Those who want the entirety of their guild to be relevant could place NPCs in far off places or even at the end of jumping puzzles they created.

The question is what function these placeable NPCs would serve. There’s plenty of existing npcs that could work already and the possibility for new ones are endless. I’ll give some examples below.

• Black Lion Weapon Skin Traders for the Guild Hall.
• Event Specific Merchant NPCs that can be gained as a reward and sell a variety of special items.
• Karma Merchants for respective zones as a possible map completion reward.
• Quest giving NPC that could be simple or elaborate.
• NPCs that can sell discontinued or difficult to obtain items that are wanted in game (by players and/or devs) but haven’t found a way to implement them yet.

The sky really is the limit for ideas. What are your thoughts?

P.S. Please no comments about how the devs should work on such and such other part of the game to fix this and that issue. There’s plenty of those threads elsewhere. This one is for those interested in the idea. Thank you.

(edited by Cercie.1025)

Super Adventure Box: Aggro/Toughness

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Posted by: Cercie.1025

Cercie.1025

I’ve tried many things.

1. First to engage. It still ran half the map to get to her.
2. Highest damage. I literally soloed it while she ran back and forth and it ignored me. Unless dps stat wise.
3. Lowest health. Didn’t seem to matter if we were both undamaged. Unless it’s stat wise.
4. Tried many variations of who landed hits when and where.
5. Field of view. Well when I’m the first to run to the boss and it just decides to run halfway across the field to attack someone else who hadn’t even engaged it yet, eh.

So I think I’ve done enough testing to consider toughness as a suspect. You’re welcome to your own theories, I’m just bringing it to the table and taking a guess. Somethings happening out of the ordinary possibly caused by some sort of gear stat slipping through. So either tanky or dps stats. It should be looked at so the wiki can be updated accordingly.

Those are good tests. I don’t have any theories — I just don’t like to “assume” a cause without researching.

Well that’s the definition of what assume is lol. And I can presume it’ll happen again XD

Semantics aside, it’s made SAB easier knowing who all the assassins are going to chase.

Super Adventure Box: Aggro/Toughness

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Posted by: Cercie.1025

Cercie.1025

I’ve tried many things.

1. First to engage. It still ran half the map to get to her.
2. Highest damage. I literally soloed it while she ran back and forth and it ignored me. Unless dps stat wise.
3. Lowest health. Didn’t seem to matter if we were both undamaged. Unless it’s stat wise.
4. Tried many variations of who landed hits when and where.
5. Field of view. Well when I’m the first to run to the boss and it just decides to run halfway across the field to attack someone else who hadn’t even engaged it yet, eh.

So I think I’ve done enough testing to consider toughness as a suspect. You’re welcome to your own theories, I’m just bringing it to the table and taking a guess. Somethings happening out of the ordinary possibly caused by some sort of gear stat slipping through. So either tanky or dps stats. It should be looked at so the wiki can be updated accordingly.

(edited by Cercie.1025)

Super Adventure Box: Aggro/Toughness

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Posted by: Cercie.1025

Cercie.1025

I’m not sure if it’s intentional, but I’ve been playing SAB for a few weeks now with a friend and every time we go together all the mobs stick to her like glue. I can even attack the Bee Dog Queen without it even acknowledging me. So since she wears tanky gear with high toughness and I’m wearing dps gear. We can only assume that threat still affects SAB creatures.

is Chaos of Lyssa bugged?

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Posted by: Cercie.1025

Cercie.1025

Something tells me you need gold event during boss fights event to have change on the recipe,that is only way I can see why so few are available…

good…..they need to start rewarding competence.

I agree. They wanted people to get gold before, and now they’re just rewarding people for being lazy and getting bronze. It still takes an hour or more to do something that should take maybe ten minutes. Oh well at least the rest of us are getting something almost worth the time investment now.

Boss Blitz - Update World Bosses!

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Posted by: Cercie.1025

Cercie.1025

If the rewards were actually worth the time investment I would agree. But compared to the pavilion last time, this is twice the work for garbage rewards. The boss mechanics on the other hand are interesting. We can only hope people figure out how to split and defeat each boss at the same time instead of one at a time. As it is, those who know the strategy are just being punished by the mob mentality of the rest. People often complain that GW2 is a one button game, but that’s often all they learn how to do. It needs more incentive to work together to do things the right way. The way Anet is going I’m just starting to dread when other players show up to “help”. That’s not how it should be.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

Perhaps Anet’s marketing strategy was to tweak the gameplay a bit to bring in new players while driving out all the old ones. In that way they wouldn’t have to really add anything new to the game since it’s all new to the new players anyway. And they can spend another two years not adding anything permanent.

This makes GW2 a great frontend game, with little retention value. A final solution to the no gear treadmill debate. Lessen a player’s will to continue playing for the long run while adding features that mainly only benefit new and casual players.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

It’s like we’re being corralled to enjoy the game as Anet wants us to instead of enjoying it the way we wanted to for so long. It’s no longer an adventure, it’s a daily schedule at camp.

Advice for Precursor

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Posted by: Cercie.1025

Cercie.1025

It’s called the toilet for a reason. Gold is a sure thing, the toilet is a gamble where you can lose everything, or be one of the lucky ones to get something from it.

What happened to 100% on crit?

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Posted by: Cercie.1025

Cercie.1025

Anet also said GW2 wouldn’t be a grindy game. What they say and what they mean are two different things.

Will You Be Playing GW2 Less Post Patch ?

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Posted by: Cercie.1025

Cercie.1025

I love playing with my guild, but it’s the only thing keeping me playing now. I started on TC because of the general nicer community thats associated with rp servers, but now with the megaserver, the toxicity of the community is just depressing. I play GW2 to relax and get away from real life drama. Now I have to deal with even more of it just playing the game. As much as I like some of the new features, I’m pretty much just waiting for something better to come along now. For me community is important, and the way it’s dissolving isn’t very hopeful.

RIP Zerker Build

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Posted by: Cercie.1025

Cercie.1025

Hah. I’ve never actually switched zerk gear. I just said I could if I wanted to. But the hostile comments just proved my point. Zerk groups are overly hostile and willing to blame everyone else but themselves. They die because they either can’t dodge, expect to kill something by zerging it with no skill, or expect everyone else to make up for their own shortcomings. Plus most of them often ragequit if they happen to wipe once. Who needs the drama? Never had a problem running zerk, just many that do are not people you want to party with more than once if at all.

(edited by Cercie.1025)

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

And honestly? If DR goes mega. You’re going to see RPers take over WvW…for RP. And then the kittening will truly begin.

not going to quote the rest of your post, because i agree 100% with it, especially about how hard EU RPers got shafted.

This part, however, is something I’ve been dreaming about since day 1. I’ve always wanted to get more RP going on in WvW. I actually wanted to try to make our garrison on TCBL an RP hub. As very longtime RPer, as well as an extremely experienced WvW commander, I would love to see this happen. (in fact, I actually started off in WvW while being completely in character) There would be an initial adjustment period, but it would actually go pretty smoothly on TC. Our RPers are viewed as beloved by a lot of our WvW players, and a lot of our WvW players converted into RPers as well. Sure, there’s the occasional idiot who tries to troll RPers, but they tend to get squashed pretty quickly. The trolls didn’t stand a chance when we had our pirate crew around, because c’mon…. pirates. We’ve had pirate commanders, who gave commands while never breaking character and it was AWESOME. Nothing gets your blood pumping like knowing you had to keelhaul the 50 scurvy lubbers that were tryin’ ta plunder yer keep.

The main thing would be that the RP needs to happen in the towers and keeps, not in the citadel. We have guides for how to set up and defend each of our areas, and how to call in for backup. I’ve always said that RPers were TC’s secret weapon, and would be absolutely delighted if this were to occur.

I remember there used to be a few active RPer guilds in WvW that were really good, way back before the seasons started. That would be fun to see again.

Why Guild Wars 2 isn't Too Casual

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Posted by: Cercie.1025

Cercie.1025

The new update has pretty much forced everyone to be a casual player.

Gw2 isn’t casual, as long as you already have a guild, don’t RP, don’t join
guaranteed win Tequatl fights with TTS, don’t run champion trains, and love running around everywhere with massive blobs of people you never met before. There’s even more examples.

Not to mention you have the joy of possibly meeting every troll on every server now instead of your own. So that itself will push some long time players into the casual status themselves.

GW2 has many new things to play with for here and now, it just destroyed a lot of what kept you playing for the long run. And alienated a lot of people who built things for the community.

RIP Zerker Build

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Posted by: Cercie.1025

Cercie.1025

There’s still plenty of people who jump on “no elitists” parties and do remarkably well and often better than those who are. So you can always join or make a party for it. It’s often faster than a zerker only party who spend even more time looking for zerk only people, and dying more often than they do when it finally starts.

I personally don’t like to deal with the bad attitudes that come with any elitist zerk parties, even if I run zerk myself or switch to different gear depending on the situation. But then again I don’t like dying every 5 minutes so I can always ping zerk gear even if I happen to switch to support in order to keep the rest of the party alive.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

I don’t think Anet is deliberately trying to destroy the RP community. I think it’s more that they are oblivious about it or they just do not care. They haven’t commented on this thread since the Megaserver happened, yet seem to be directing people to it. That makes you wonder just what is going on up top.

@Wasbunny: Small random RP is most likely dead now sadly, and the one reply in this thread to “Guild Up” has been a proven fail as well.

I don’t know if there’s anything left to do but to keep posting RP threads until they get tired of merging them or we start posting threads about what game to migrate to that cares more for the RPer playerbase.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

Give it a few days and see what happens. TCRP is a community guild trying to gather up rpers, so if things dont get better you can always rp in guild chat. There might be a limit to the number of people in the guild, but if the meta guilds work together or merge they could salvage the RP somewhat until we see what happens next.

In case you don’t know what that type of guild is. It’s simply a guild who’s only purpose is to connect every possible rper to another. You can always keep your main active guilds. You’ll just have one on the side with many other rpers you can talk to without having to find them by chance. So if you RP it’s good to be in one. Plus you can invite others looking for it too.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

Yeah I’ve already had a few of my posts deleted and infracted lol. Sometimes I get too fiery. Maybe one of those moderators will read one of these threads and be like “Hmm that’s a good idea.” A bunch of you had some clever ideas that would be shame to be lost.

@anzenketh: They recognize TC and Piken as unofficial rp servers (maybe others) but that is it. Nothing official. So we don’t really expect too much already. We’ve thought of rp flags, but since even guilds are getting separated now, that may not work. A better idea for everyone, not just us RPers would be zone instances you can pick from a list like other games have. Even spvp has it. So everyone know what one they are in and where things might be happening.

(edited by Cercie.1025)

IMO, ppl with 2x Legendaries should be comp'd

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Posted by: Cercie.1025

Cercie.1025

It would be very hard to compensate people for legendary or extremely rare items. As soon as Anet puts a price tag on an item, it impacts the player run economy. As an example, it could keep a certain legendary from ever raising in value. Or the opposite. It could keep something inflated because As soon as Anet sets a value, it would become a standard.

That is assumed a gold value is place on it. It can always be compensated in other ways, but since you can exchange between the gems and gold medium the same problem exists.

Theoretically an answer could be to give them something you can exchange a legendary for that you can not get another way. Or something with a similar concept. But that’s just me brainstorming ideas.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

I will really miss our RPers but everything said would happen is coming to pass already, even more than that from the pvp and pve perspective. It’s chaos. Human sacrifice, dogs and cats living together… mass hysteria! You get my point. I’m just not sure where people would migrate to if things continue to go downhill.

I’ve never been as disgusted with the community as after the patch. Now you have trolls from all over harassing people in mapchat. I miss TC already. Sure it had it’s trolls, but now with the megaserver, you have them all. Being a separate server at least shielded us from when we would accidently fall into an overflow and wonder why everyone in mapchat is so rude and vulgar. Oh that’s right. It’s overflow.

@lthilai: If it’s not even working in the one way it’s supposed to, RP really is in jeopardy. We’ll need those selectable numbered or named instances to go where we want. Not some program assuming we want to go here and there.

(edited by Cercie.1025)

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

They do acknowledge us, but just to say “guild up”. Though it feels more like a slap in the face and “deal with it” answer.

Reasons you don't like the new patch.

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Posted by: Cercie.1025

Cercie.1025

Someone already pointed out ways the megaserver could have been better. It works on CO and SWTOR for those very reasons.

- You can select an instance to go to by number and meet up with people.

- Divinity’s Reach[#1]
- Divinity’s Reach[#2]
- Divinity’s Reach[#3]

Or you could have easier to find ones that are named

- Divinity’s Reach[RP]

or even by language barriers

- Divinity’s Reach [FR]

The megaserver can work, but there is no way an algorithm can match us up better than having the actual choice ourselves.

[Suggestion] Build Saving

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Posted by: Cercie.1025

Cercie.1025

Sounds like they’re purposely avoiding the features that made GW1 successful.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

Plenty. You have euro players who can’t even communicate with others because all their different language bases are clumped together. World Boss spawn timers are the same in every country apparently. The town clothes change was counterproductive to the whole wardrobe idea. Bosses that are not even spawning in some places. Spvpers angry because they have to pay to use skins they already unlocked. People upset because of how gear was renamed, and weird issues with exotic items being changed into rares somehow. There are a lot of bad things going on, you just have to read

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

Anet might not listen to us, but most of the rest of the community is in an uproar as well. So there might be hope someone up top reads the feedback.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

All we need to make this halfway functional is by allowing you to choose which shard you’re in. “Black Citadel [RP]” “Black Citadel [DE]” “Black Citadel [FR]” along with the “Black Citadel [1,2,3,4,5, etc]”

As it stands, Anet was not only lying to us about their snerk sophisticated system of pairing you in snerk compatible shards. But unable to do something as simple as choosing which instance you want to be in. It’d work. CO does it. SWTOR does it.

This!

*Precursor Rage*

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Posted by: Cercie.1025

Cercie.1025

I’ve said it before. There is nothing legendary about legendaries lol.

1. It’s a ‘grind’ in a game that prides itself on not being one.

2. There are absolutely no quests involved to personalize it so that having a legendary means something to your character.

3. Nobody thinks back an enjoys the time and work they invested in getting a legendary unless they are a masochist. It’s time they would rather forget. Or in some cases money they would have rather spent elsewhere.

Legendaries should have a lengthy quest chain that is actually fun and challenging. And at the end perhaps fight maybe a legendary boss. The process could still be time based so people can’t complete it in a day, and it can still take materials. But the one thing missing from them is the ‘legendary factor.’ Right now Legendaries are nothing but consolation prizes for months of self torture.

Precursors could be given from a quest chain all their own. At least people would have some hope to ever get one without having to buy it off the TP. One idea could be to have a quest chain set up for a ‘soulbound’ percursor>legendary. That way the currenty system still exists for people who’d rather just buy one. But if they want to be sure to get one in the next ten years, have a quest chain.

Guild Alliances on Upcoming Patch

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Posted by: Cercie.1025

Cercie.1025

You bring up a lot of good points. I really hope it doesn’t hurt the PvE community that’s been here since the beginning. They say the road to hell is paved with good intentions. I’d hate to see GW2 in chaos over what sounds like a good idea. They said it will not be all at once and will listen to feedback, so lets hope they do.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

Well seeing as this post is several pages behind now, all we can do is wait and see what happens in the next few days. Anet at least has one person that recognises RPers exist, but since there isn’t anything “official” for them, the likely hood of them getting something all their own was never high to begin with.

The community will survive, but as sounds, it will be more difficult for different rp guilds to interact with eachother. Which might be worked around by having a community rp guild everyone belongs to, if they get no rp flag. They could switch to that guild, join a zone and switch back to whatever guild they like. It’s more annoying, but may be a viable option if RPers get completely ignored. New players who want to rp will still be wandering aimlessly until they are found by another.

It may be possible that rpers who frequent the same areas may never meet unless they’re in the same guild which destroys immersion. If two RP events are happening at the same time in the same area, and RPers are scattered between them, the cohesion of RP story lines immediately goes up in smoke. This is probably the biggest disadvantage to how RP and the Megaserver will get along. Even if one RP event is happening, and you just don’t happen to be in the guild hosting it yet or are considering it ‘in character’ your chances to be in the right instance at the right time is iffy.

Community RP guilds should consider merging so people are aware of which one to join to stay together (hopefully).

Other random ideas

1. RP instance of a zone.
2. Increasing number of guilds one can belong to. (4 is already enough in most cases. 5 would better find and merge community rp guilds that are already forming)

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

People may choose to grief/troll or not to. They should be well aware that it is against the user agreement and shouldn’t be surprised if they get banned for inappropriate behavior. People in every game will always find some way to abuse a system to harass people, and many of them are honestly shocked when it comes back to bite them. Should we do away with every system or idea simply because someone will use it to grief? I don’t think so. People should be punished for doing something they agreed not to. Being ignorant of a user agreement is no excuse.

When TC first started out, much of the community was adamantly against any troll who would show up in map chat and you just knew they wouldn’t last very long against a united community. I can sadly say they’ve multiplied a lot since then. Anet was also very much so on top of trolls and botters when GW2 first came out. It was a nicer community then, but the rules didn’t change. It really shouldn’t be an issue. Someone harasses you, you report them. The GMs are hopefully are still doing their jobs.

There is little we can do if Anet doesn’t hear us, but it’s far from the end of the world. It’s the RPer’s themselves who build the community and we’re hardly ever thrown a bone. We adapt yes. Do we deserve something of our own? I think so. Will we ever get it? Probably not. There are a large number of people that don’t like RPers, but there’s also a good number who say they roll on rp servers because the people are generally nicer. Sure there’s bad eggs in every bunch. Not everyone is an RPer, but It’s the awesome laid back people who still play the game to have fun who keep the community even remotely respectable. Not the number crunching elitists who will kick you for not having 10k achievement points or something equally ridiculous.

Just keep posting your ideas and doing what you can. You guys/gals are appreciated.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

Just to explain how having an ‘RP Flag’ could sort people in theory. The game could see people with it checked as being in the same guild and thus they would be more easily placed with each other. It would work with how the system is already being implied to work, not against it.

“So why not just join a guild then?”

That’s already been stated several times. It only helps people ‘already in a guild’ and not newcomers to roleplay or those looking for a specific guild, or one at all. I never thought of reinventing the wheel when I suggested the flag. This would work with it if anything. Perhaps we could run into a problem where we just have too many RPers in a zone with the flag on or people having it on just to troll them.
It still stands as one of the few suggestions to actually help the RPer community with so many implying they shouldn’t get anything because so and so group isn’t getting any either. Or because RPers are adaptable they should find a way to make the system work instead of whining about it. Well, this is the way to make it work.

Also as it’s been stated, Tarnished Coast and Piken Square are either full or hard to get onto, so just trying to roll on the server itself is a gamble.

I’d personally like to see the community grow and not be torn apart by an otherwise great system. I’ve already got a lot of hostility for the suggestion, but mostly by those on TC who hate rpers with a passion anyway. I’d hate to see people discouraged from trying to RP because they’re not sure what map they’re on and get rude responses in map chat if they ask where the other RPers are. It happens enough on TC already.

I do not believe Anet is aware of how awful people act while on overflow, even more so than main servers. I doubt they’ll be more civil when the megaserver comes and overflows are out, so get your umbrellas ready for the storm on the horizon.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

I can understand the counter argument against the “RP flag” but we already have people who SPVP and WvWvW because they have content for them already. Not everyone wants to do those things either.
RPers are not a handful of five people who might like a certain movie series. They’re a dedicated group who probably spend a good amount of money on the marketplace outfits just for RP alone.
Many host events that welcome all players. In a declining social atmosphere, there are RPers who still try and get others involved in the game world. It’s time they’re recognized as the large group they are such as PvPers and PvEers. I certainly think at least considering the idea is not asking much. And just because everyone else isnt getting something like it, they shouldnt have it, just isnt a good argument. PvPers have Mist Maps and and entire land full of towers and castles. PvEers have the story, cities, and entire world and living content. What do the RPers ask for… a check box.

But that’s just my opinion. lol

(edited by Cercie.1025)

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

I really don’t think it’s asking too much to ask for an RP flag. It’s not as if we’re asking for an official rp server we’ll never get. Just a way to keep the community together better, even for guildless RPers or those who haven’t chosen a guild.

Right now I see a lot of RP guilds recruiting players out of panic because they don’t know how the megaserver will or will not accommodate them. Anet should know they’re a favorite target of trolls. If you have new or lost rpers being harassed at every opportunity because they happen to port in on the wrong map and ask where to go, the retention value of that player goes down. Sure you can keep the current rpers who are already set in game, but it will not help any of the new ones find people.

Even Tarnished Coast has it’s share of trolls and people who hate the RP community, but choose to play there. The Megaserver will just open the RP community to the hostility of all servers combined. PvE wise the megaserver is a great idea, but if you really want to accommodate the rper’s in some way that they can choose to keep to themselves, a flag or check box would be the smallest thing to ask for.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

It’s hurtful in the way that RPers don’t start the game knowing other Rpers. Also some guilds are themed like an all Charr Warband guild. They shouldnt be punished and end up on their own separate map when they want to interract with other RP guilds. The ‘flag’ option in some way acts as if all RPers are in the same guild, so you have the best chances to be placed with as many RPers as possible and if checked off, non RPers are less likely to be placed with RPers and more likely with those doing PvE content.

You’d be able to toggle the option as needed.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

Having Tarnished Coast or Piken Square as a home world may not be enough, and the sorting system only looks as if it may help you find people you already know. Having the ‘RP Flag’ option can be one of the simplest ideas on top of it to help find new people.

Anet deleted my separate post, so hopefully they read these here lol.

Please bump if you support the idea or have any of your own.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

I had an idea to just give RPers a check box they can use to help place them more easily with other Rpers. Staying on Tarnished Coast or Piken Square will help somewhat, but including this can help even more.

Megaservers and RP

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Posted by: Cercie.1025

Cercie.1025

There may be a simple solution for GW2 to have it’s Megaserver without destroying it’s own Roleplayer community.

Give them a check box on their account settings that says Roleplayer so that it can sort them accordingly and have more chances to encounter other Roleplayer, even those they do not know. They can always uncheck it later to do PvE content as usual. Please consider this or something like it.

If anyone has a better idea or supports this one please bump so that it gets heard. Thank you.

Offmap Shark?

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Posted by: Cercie.1025

Cercie.1025

I didn’t see another post about it if there is one, but playing mesmer I used to accidently port under the ground or into the terrain all the time. Lately I haven’t run into that problem at all. Then randomly messing around in Lions Arch I hit staff 2 and find myself in the water. Didn’t know I was stuck at first till an invisible wall blocks the way up so I swim around the underground ocean for a few seconds. Then instantly purple chains and a big shark comes out of nowhere and 1 shots me. Then turns around like it’s swimming back to wherever it came from. Lol. Didn’t damage my armor but I thought it was funny. When the heck did they add that?