Showing Posts For Chokolata.1870:

Did not get transmute splitter

in Super Adventure Box: Back to School

Posted by: Chokolata.1870

Chokolata.1870

I did not get transmutation splitter nor the essences of luck . I have cleared my inbox to have enough room. Wtf?

Predicted Change to Spirit Passives

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Posted by: Chokolata.1870

Chokolata.1870

id rather they totally rework the buggers.

Predicted Change to Spirit Passives

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Posted by: Chokolata.1870

Chokolata.1870

I have a spare warrior , even if without a legendary…

Predicted Change to Spirit Passives

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Posted by: Chokolata.1870

Chokolata.1870

There is a huge difference with ON POINT FIGHTING WITH A LIMITED STAT POOL to open world fighting where mobility , stealth , and a huge bonus to total stats come into play . Lets not forget the 1 hit K.O. bosses in dungeons either .

Across the whole game, ranger is by far the worst profession , even if it is viable in PvP . Its class skill can be killed , its banner can be killed . It is kitten in power bonus to attack benefit ratio .

In essence, the best Ranger builds are either conditions , bunker , spirit , none of which are viable in high level dungeon and WvW play .

Sure, you can make a ranger work in dungeons, but the warrior will just do it better , quicker and more reliably .

And i have 1500 hours logged on my ranger….

Trait suggestion: Lightfooted Hunter

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Posted by: Chokolata.1870

Chokolata.1870

QUICK-draw…. makes sense

Predicted Change to Spirit Passives

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Posted by: Chokolata.1870

Chokolata.1870

Actually, when it comes to WvW roaming, BM bunker is still by far the best build, be it cleric or apo .

Human or norn

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Posted by: Chokolata.1870

Chokolata.1870

If you want a berserker ranger, go with a Norn . Their snow leopard elite can save your kitten so many times .

However , humans are cooler imo

Ascended weapon -- What stats for ranger?

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Posted by: Chokolata.1870

Chokolata.1870

There is a stat combo that gives Condition , toughness , precision and some healing power . I am thinking bout getting that

Celestial gear is ruined

in Super Adventure Box: Back to School

Posted by: Chokolata.1870

Chokolata.1870

give it condition duration and boon duration

More Ascended gear vs. Pets

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Posted by: Chokolata.1870

Chokolata.1870

Honestly guys, have you ever considered that they do not know how to fix this ?? Or that they do not care ??

Rodgort extremely disappointed

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Posted by: Chokolata.1870

Chokolata.1870

It is a char head on a stick…. on FIRE..

Actually , I would love an animation of a fire aura when you pull it out . Similar to what Twilight or Sunrise get

Dire Stat Combo

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Posted by: Chokolata.1870

Chokolata.1870

what the hell is a hydralisk build ??

Exotic Discovery's Reset

in Super Adventure Box: Back to School

Posted by: Chokolata.1870

Chokolata.1870

regardless of inscription, you still need the mats to craft again and discover the weapon . Something like sentinel is just silly in cost

Dire Stat Combo

in Ranger

Posted by: Chokolata.1870

Chokolata.1870

good for necro i suppose

Exotic Discovery's Reset

in Super Adventure Box: Back to School

Posted by: Chokolata.1870

Chokolata.1870

way to force a gold sink… good going . I hate the new ascended weaponry . Ascended trinkets are easier to switch around and you can have multiple armor sets for 1 character . This is just insane . WTH ?

The thrown axe

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Posted by: Chokolata.1870

Chokolata.1870

yes, axe dagger is great because stalker strike sets you up for a splitblade to inflict 5 bleeds at point blank . Follow up with crippling talon and winters bite . Sword torch is good because you can combo the leap through bonfire

so... is it true ? spirit rangers...

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Posted by: Chokolata.1870

Chokolata.1870

The elite has a cooldown of 240 seconds .

Choko's Ranger tweak suggestions

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Posted by: Chokolata.1870

Chokolata.1870

well, it was , but a lot of the changes to all classes have been to nerf quickness and burst . Also, imo ,having a 2 second quickness on swap is pointless , however 3 second at GM level allows for quick stomps … and you would agree that 3 seconds at adept would be OP considering the changes other classes got .

Anyway , i wanted to bring back relevance to the 5 in BM , so thats why i suggested a condition clear on swap .

Choko's Ranger tweak suggestions

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Posted by: Chokolata.1870

Chokolata.1870

reserving this post for future use

Choko's Ranger tweak suggestions

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Posted by: Chokolata.1870

Chokolata.1870

Hey guys , it has been a long time since anyone posted this kind of topic , and I do believe that we have to put on pressure for the Ranger class to be fixed , even if it is not doing too bad in SPvP , there is currently only 1 viable build that is played .

Having said that , the Ranger offers a lot of room for innovative play, but sadly , a lot of the options are simply not efficient enough , and most of the time you have to jump through hoops to do the same thing other classes do with a single button press… and more often then not , you are no where near the efficiency . So i have come up with some new suggestions and i will mix em with some of my old ones .

WEAPONS

Longbow – remove the range modifier for the basic attack .

Greatsword – bring back bleed on Maul , but buff it to 4 bleeds . Swoop inflicts 5 stacks of vulnerability .

Shortbow – range of all attacks increased to 1000 . Eagle eye increases Shortbow range to 1200 .

Torch – throw torch applies blind as well as burning . Bonfire clears chilled , crippled and immobilize

UTILITY

Sharpening stones – cooldown reduced to 25 seconds .

Heal as one – removes 2 conditions from the ranger and the pet /similar to mending/ .

Protect me * – blocks all condition application during its duration /similar to berserker stance/ . The pet will take no damage /it not attacking for the duration is a big enough trade off, allows use with all pet families / . If the pet is dead , it will revive it for the duration so the ability does not miss fire .

Signet of the Wild – basic healing buffed from 62 to 100 at level 80 . benefits from healing power untouched . /this is to give it some use to non HP builds as well and healing signet got buffed to 400 from 200 per sec / .

TRAITS

Sharpening stone – the bleeds last 3 seconds up from 1

Companions defense – dodging applies 10 seconds of aegis to the pet instead of 2 seconds of protection . The ranger part remains the same

Instinctual bond – swapping pets removes 1 condition from the ranger . The stupid quickness effect removed .

Natures Wraith – gives 10% of healing power to both condition damage and power . Moved to grandmaster major trait . Natural healing moved to grandmaster minor trait

Master major beastmastery traits – removed pet family requirement . Rending attacks proc on hit not on critical . Stability training grants 2 seconds of stability on pet swap in an AOE .

Shout mastery – Increases the duration of shouts by 20%

Thoughts ?? opinions ??

Celestial gear is ruined

in Super Adventure Box: Back to School

Posted by: Chokolata.1870

Chokolata.1870

Celestial is good if you mix it with condition damage builds that use hybrid weapons . Prime example would be shortbow ranger .

Ranger Dazer Hybrid Build 2.0 Movie

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Posted by: Chokolata.1870

Chokolata.1870

i would if I knew how … lol mb a quick tutorial …

Celestial gear is ruined

in Super Adventure Box: Back to School

Posted by: Chokolata.1870

Chokolata.1870

They wont buff celestial to compensate, according to dulfy

Rate the ranger above you!

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Posted by: Chokolata.1870

Chokolata.1870

I like the blue Kitty Cat… 7.5/10

Attachments:

Hydralisk (control/zerg ranger) v2.0

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Posted by: Chokolata.1870

Chokolata.1870

You are trying to do too many things at once , imo . If you want to do it all, go with full celestial as the sum value of the stats is at least 15% higher then any other setup .
If you want to use conditions in any shape of form , you need at least 800-900 condition damage unbuffed /the apothecary BM condition damage values, but BM apo can burst conditions on a good rotation/ .

Also going that deep into Nature is silly unless you go for either a spirit build or a full support/tank build , something like Faux made with shouts .

But as far as i understood you want to go into a blobb and dump AOE debuffs on them while staying alive . I may suggest an alternative .

http://gw2skills.net/editor/?fMAQNBMhF6koi8KzCSxCWLEErHEa/DqpYSW6VIWuC+PljUF1eA-j0xAorASgCEVAM7VEN2SYR0YV2YqXioaA-w

when your frost trap activates, blow the horn for AOE frost armor

Why ranger in wvw? I'll tell you

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Posted by: Chokolata.1870

Chokolata.1870

there are many cool things a ranger can pull off , but lots of the mechanics in the game and the effort-payoff , make it not worth it for the majority of the players . Couple that with bugs a lot of people are put off by the class .

Having said that , people who find themselves in the class , stick with it and improve with it , myself included . As far as fun goes, ranger beats em all

Ranger Dazer Hybrid Build 2.0 Movie

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Posted by: Chokolata.1870

Chokolata.1870

I would actually advise going for a full Carrion armor set with the already mentioned celestial weapons and trinkets . Carrion buffs both condition damage and flat power damage , and is very versatile as you can easily switch up to a spirit build while maintaining lots of pressure , because carrion is the best with that .

Of course , i am a firm believer that PROTECT ME works very well with this build if you use drakes . The drake is more versatile then a spider and it offers a controlled burst with its F2 .

Actually , the variant i am running currently is sword/torch and longbow/greatsword with 2 traps and protect me . And instead of moment of clarity i use trap potency .

It is actually very troll like . Although the flow of the battle is a bit different then in the video Xsorus posted . He has sustain , i do not . But i can overload with conditions and have a 6 second invulnerability for all intents and purposes .

But overall , really really fun build and , oh boy do i love perplexity runes

Ranger Dazer Hybrid Build 2.0 Movie

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Posted by: Chokolata.1870

Chokolata.1870

From 4 minutes – music from Fairy Tail ?

Mighty Ranger / High Level FOTM: 7/24/2013

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Posted by: Chokolata.1870

Chokolata.1870

Massive difference between PvP and PvE .

What type of build is this...

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Posted by: Chokolata.1870

Chokolata.1870

or affect both from the start, and the GM trait buffs signets in another way .

Ranger Dazer Hybrid Build 2.0 Movie

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Posted by: Chokolata.1870

Chokolata.1870

Why u no try carrion armor with celestial weapons/trinkets ?? the GS benefits from power much more then from criticals

Ranger Dazer Hybrid Build 2.0 Movie

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Posted by: Chokolata.1870

Chokolata.1870

Hey bud, can u upload some videos of the NON-technobabble build ?

Any good Axe/Dagger builds out there?

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Posted by: Chokolata.1870

Chokolata.1870

Axe dagger and sword torch , or axe torch and sword dagger , these variations you want to play with either an apothecary beastmaster , or a condition damage trapper .

Signet of the Wild

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Posted by: Chokolata.1870

Chokolata.1870

it is either used for a signet build , for dps, or a bunker build , for healing stacking .

For bunker builds you want over 800 healing power, your SotW will go over 100 hp per second . Then you add regeneration and regular heal and you are very very resilient .

Technobabble Volume 3 Movie

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Posted by: Chokolata.1870

Chokolata.1870

Bunker rangers got hammered in a previous patch, no need for other people to whine about it anymore :p

They nerfed Barrage + Sharpening Stone trick

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Posted by: Chokolata.1870

Chokolata.1870

The utility skill itself was always a gimmick . Pointless . Totally pointless now

Protect me ?

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Posted by: Chokolata.1870

Chokolata.1870

What happens if your pet is downed and you use PROTECT ME ?

They nerfed Barrage + Sharpening Stone trick

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Posted by: Chokolata.1870

Chokolata.1870

The utility is useless anyway

Beastmastery line dissection ..

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Posted by: Chokolata.1870

Chokolata.1870

My vision was it to be like Vigorous training, but instead of vigor you would get aoe stability . Also, i am pretty sure removing pet family requirements from the master traits is a massive boost to build diversity and pet choice

Beastmastery line dissection ..

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Posted by: Chokolata.1870

Chokolata.1870

Minor on master , where the loud whistle is now . Whistle goes to minor of adept

Beastmastery line dissection ..

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Posted by: Chokolata.1870

Chokolata.1870

Every day I look at this line in particular and i think to myself how entirely luckluster it is . The utility it offers is not that high , and while i can swear on some of the minor and major traits, I feel as if the majority of them are just bad . Very bad .

I will keep it fairly simple , while also trying not to add new things but just tweak and re-position things that are already there .

Instinctual Bond – Honestly, this has got to be the worst trait in the whole game, it is absolutely useless and it has no value at all . Sure , in the off chance of maybe being downed while your cat is attacking the opponent you can maybe get a double KO, but anything that requires you to get downed, and then having a very niche chance of actually doing anything is a bad trait in my book .

My suggestion would be to remove this trait and put loud whistle as a replacement, as in move it down a tier *

This would , quite honestly , be a huge boon to non BM rangers, especially in PvE where actually losing your pet is a major threat . Due to low HP and steep punishment , most pets are not even used in dungeons… well they can be but u know what I mean .

It would also reintroduce the option to place 5 into BM and get something out of it

Move Natural Healing from the GM tier into master minor tier * – Would this be OP ?? nope . Other classes do get pretty good heals or regens for doing their thing …(Eles regens and heals , warrior adrenal health.. etc)

150 health every 3 seconds is not strong for the rangers, but the boon for the pet would be pretty solid if not forced to go really deep into BM to get a boost in pet survivability .

Take away the requirement of pet families from the master tier , change stability training into 3 seconds of stability on pet swap , change rending attacks 50% proc on hit , not proc on critical

This change would be HUGE in adding versatility in pet choice . Like HUUUUUGE . Bears with bleeding attacks ? Yes please . Cat swap granting stability ?? yes please . Etc…

Move back instinctual bond back to GM tier , change it considerably – Ranger pulls 2 conditions onto the pet on weapon swap * – everyone is saying how the ranger needs more active condition removals . Most classes can do some kind of condition removal with their class skils (cleansing ire, shatter removal , virtue activation… etc )

Considering the GM is supposed to be a build defining trait , i think this would be a pretty huge build diversification as you wont be forced into 30 WS for any hope of condition survivability .

Last but not least, something i would suggest that is not within the BM line but can be a pretty good addition for the usability of pets . WS master minor trait , protection on dodge…. change it… **dodging gives 2 seconds of protection to ranger and 10 second lasting aegis for the pet . Protection of 2 seconds on pets is useless , 1 block is not, especialy in dungeons . It would be longer lasting because you wouldnt be forced to burn dodges for your pet alone, but it would benefit it in a proper manner .

I hope this topic can pick up some heat , dont focus too much on my ideas please, they are just that, ideas , be creative , dont complain or derail . Let us do some proper brainstorming to dissect this trait line

ty in advance

Please buff Heal as One

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Posted by: Chokolata.1870

Chokolata.1870

Honestly, i would suggest reducing it cast time by 0.5 seconds and letting it clear 2 conditions . Similar to Mending . Ranger does need more active condition removals

Health of each pet family

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Posted by: Chokolata.1870

Chokolata.1870

It would be very welcome to know exactly how much health and armor pets have , as in a display of the health value in the pet sheet

Please buff Heal as One

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Posted by: Chokolata.1870

Chokolata.1870

quite frankly , this heal is vastly inferior to both Troll Unguent and Healing Spring . The cast time of 1.5 seconds , low healing etc.

Please make it comparable to the other two heals , and not by nerfing the other ones xD

Thinking of a style ....

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Posted by: Chokolata.1870

Chokolata.1870

the paradigm is not of the usual trap build though . it is WvW, he will be in traps most likely no more then 2 seconds anyway . I do not use traps to proc finishers, i use bonfire .

Throw torch, let it engage, throw down bonfire, swap for fury , then unload .

Let's create builds...don't destroy them

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Posted by: Chokolata.1870

Chokolata.1870

Honestly, the best build are fairly easy to execute . The necromancer, for example , just spamms condition circles without giving it any thought or actually having to jump through hoops for them to hit .

IMHO, the one of the best dynamics for condition application are ranger traps , but traps without the stupid 50% increase in AOE and throw range . It makes an interesting dynamic of having to bait into them , and placing them while running .

Also, for some classes to have effective bursts in PvP, means that their PvE and WvW becomes utterly cheesy . Warriors and Thieves come to mind . The 2 dominant plays both can do , build-counter at least 70% of the builds in WvW . So to have any semblance to 1v1 either of these , you have to go full sustain , which again completely shrinks the usable builds . Heaven forbid you are a DPSer , you will die to a skull-cracker or thief in 3 seconds without being able to do ANYTHING .

Health of each pet family

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Posted by: Chokolata.1870

Chokolata.1870

So , in essence, the pet statistic sheet lies . Drakes have a listed 3500 vitality which would translate into 35000 health . But they only have 22000+ BM bonus , for example .

Srsly, wtF?

Thinking of a style ....

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Posted by: Chokolata.1870

Chokolata.1870

Well, the longbow has 2 100% , and rapid fire has 10x 20% . It procs

Min.Healing Power For eff SOTW

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Posted by: Chokolata.1870

Chokolata.1870

The cool down is fairly long to use it for just the pet . You want to use it with a signet build that does not need HP . But if you are looking to use it on passive mode , i would recommend a minimum of 1100 HP

Health of each pet family

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Posted by: Chokolata.1870

Chokolata.1870

Yes, it is listed that drakes have 3000+ vitality, which would total over 30000 hitpoints . But you said that their total hp is 22000 . Kind of makes no sense