First time I’ve logged into the forums in weeks and I see this. I haven’t logged into the game in much longer. So I had no idea there may be 400 gems waiting for me.
I guess to put out some constructive feedback:
As I mentioned, I didn’t know about the 400 gems. So if I didn’t know, why would I log back on to claim them?
Also…
It will take a lot more than 400 free gems to bring me back. The whole design philosophy of the game, and the way its been managed since launch are what’s driven me off. My guess is the same applies to others. So no, 400 gems won’t bring people like me back. A good quality game that’s fun to play (and not grindy, repetitive, and RNG-annoying) will bring me back. But to be fair, ArenaNet, you’ve had your year. I’m probably never coming back no matter what you do. Why would I? My friends are all gone, too.
But good on you for making the effort. At leastyou’ve finally realize you’ve lost a lot of people fairly permanently.
As for the people unhappy about ArenaNet giving 400 gems to inactive players:
1) It’s probably not going to bring them back.
2) If “but it’s just not fair” is something that will always and forever more be in your vocabulary, go play something else. Then, after some time, you’ll have your 400 free gems, too. Life will then be fair.
for me I would like GW3 to be nothing like GW2.
1-Story and content should go together and should be repeatable like the missions in GW1.
2-Multi classing and lots of skills.
3- Skills not tied to weapons.
4-Good AI which uses skills instead of bags of hp and one shot mechanic.
5-Smaller world bosses so I can use my sword to kill it not cannons.
6- No down state.
7-less clutter.
8-No RNG or Mystic toilet.
I’m still waiting for them to release Guild Wars 2.
We have to be able to edit particles.
And to mix up the UI. GW1 had that for the love of all that’s holy. Why can’t we have it now?
Every game has the ability to do that now, except GW2. Which is one reason why it’s so frustrating to play. Being able to change keybinds without being able to relocate the skills is a complete unintuitive mess.
This is one of the big dozen or so reasons why, to me, GW2 programming feels cheap and lazy.
I think GW3 would be something I looked at on the shelf, smiled to myself because of fond GW1 memories, and moved on past.
Oh, and I should say I don’t know how many times I’ve accidentally hit the ‘~’ key (when trying to press ‘1’) and swapped weapons when I most certainly did not want to swap weapons. Yet another reason to prefer the mouse over the keyboard. I guess I could look for a key remapping option (is there one?) but haven’t. I guess I would move it to left ctrl.
F11 or the Game Menu icon on upper left of your screen —-> Options——> mouse icon (Control Options). Yes you can map that to another key.
Yes, and how intuitive is that, then, when you remap the key two over to the right but can’t move the skill two over to the right? It’s a complete clusterkitten. I’ve tried it.
While the UI is much, much, much better than what often occurred in WoW, I agree that the spell effects are still over the top.
I hate to say this, but looking back on it, I actually disagree that WoW’s UI is worse.
WoW’s is extremely customize able – I never, ever had any trouble seeing whatever I needed to see. Not ever.
That, and I could put my skills wherever I wanted, which is absolutely huge.
The fact that I can’t move my skills around, and the fact that GW2 is the only game I play where I can’t choose which monitor to display it on, give it an extremely half-finished, lazily programmed feel.
Then add all the gimmicky bling discussed in this thread and I just feel like they’re trying to compensate for something…
The GW2 UI is (if I may) rather tacky…
Apparently the forums are broken and I actually have to post in this thread to be able to read it.
How do RNG based, gem-store exclusive rewards fit the philosophy of normal play being the most rewarding method of acquisition?
It’s an excellent question. The answer, I suspect, is in this question:
“For whom are RNG based, gem-store exclusive rewards more rewarding, the player or ArenaNet?”
I don’t think the GW2 community became this harsh by chance. I think ArenaNet did some serious screwing up to instill such bitterness and mistrust in the community.
Truly, they have only themselves to blame. As the de facto leaders of this community, they set the meaning and tone of the environment. And they’ve kittened off a lot of would-be hardcore fans (and longime GW fans). Probably not intentionally, but I think much of it was also stupid blundering that could have been avoided (how many people came on these forums when Ascended was announced and said “bad idea, don’t do it?”).
I suspect that recently they’re waking up to this, and trying to make amends, and change the toxic wasteland that this community is becoming. Kudos to them for the effort. Of course, they’re stuck with GW2 – any player can walk away at any time.
I wonder if it’s too little, too late. Time will tell. I’m certainly not ready to log back in.
We shall see…
I think the thread is getting pretty of track at this point. We have discussed implementation of the 3 threads and had some pretty enjoyable conversations.
if we have nothing more to contribute about the Collaboration process then i suggest that we think about closing the thread, as folks who want answers on questions that are not on topic are going to get frustrated if i don’t discuss it with them.
Do we want to continue talking about the main topic of the thread?
Chris
Absolutely. Collaborative Development is a tremendous improvement over the state of communications between the community and ArenaNet that’s existed since launch.
I don’t play GW2 any more, but I do watch what’s happening because I loved Guild Wars so much and for so many years – I’ve been hoping to see some changes that might bring me back into GW2.
So I absolutely want to see where this idea goes – and therefore where the game goes.
One last thing bothers me about this thread – beyond the nitty gritty of what to talk about and how to do it.
What exactly is going to change that will result in ArenaNet developers coming here and having open and frank “collaborative” discussions with their (volatile) playerbase?
Or – put another way – these forums have been here for a year, yet it is a select subset of developers who have chosen to post at all, and an even more select subset (i.e. maybe enough to count on one hand) who could be considered to be frank and honest in their feedback.
The evidence that we have (which I guess shouldn’t be talked about) indicates that interacting on the forum is not really popular with a number of developers, and that when some devs do interact more constantly it leads to some strife between co-workers.
So I guess my question (and concern) is “what is going to change in the current culture such that more and varied developers from all areas of expertise will want to come here and have more frank discussions with the forum dwellers?”
I mean, I can’t see anything good coming of forcing developers to post here that don’t like posting on forums, nor can I see anything good coming from more red posts saying variants of “good stuff is coming but we can’t talk about it until it’s done”.
Maybe it’s pessimism, but it’s been on my mind since you started this thread and I thought I’d put it out there.
My guess is they’re starting to wake up to the fact that they’ve driven off a large number of players by not really listening to them, or even asking the fundamental question “Is this fun?”.
I’ve got no way to prove this, but I suspect numbers have been declining for a while, with short spikes every two weeks that are becoming shorter and shorter.
It’s good that they seem to have realized that their interaction with the community over the past year has been rather poor, and that people have been alienated by decisions made based on this poor (or lack of) community interaction.
But I doubt they just woke up the other morning and decided “lets be more interactive with the community”. Moreover, this isn’t the kind of thing that you have on your to-do list and eventually get around to. I think ArenaNet are nervous about something. Something’s got them worried. I can’t really think of a simpler answer than that.
Please note, before you start flaming, that I’ve been very clear that my post is all speculation and guesswork.
The problem with an ingame polling system is that it wouldn’t reach people like me who don’t log in any more. So you’ll never find out why they left.
You’ve got everyone’s email addresses – why not send out surveys to those, like CCP does?
Chris, it’s a good start.
But it’s only going to remain that for now. I’m waiting to see what actually develops from this, other than just one more long thread to read.
You’ve lost me as a loyal player basically since Ascended, and as a player at all since around April/May.
One of my beefs was poor communication/interaction with ArenaNet – and that does not mean I think ArenaNet should answer every inflammatory troll post out there.
I do think it means that there are some recurring, major themes that should be addressed.
RNG – Tier Gear – Grind – Deviation from the Manifesto – Raising Level Caps – Unfriendly UI – Quality of LS are a few that come to mind.
So I’d suggest just being straight up, open, and truthful with players. You’ve had over a year to think about these things; I’d expect that many decisions have been made and courses chosen with respect to them.
How about telling us, in straight up terms what ArenaNet and Guild Wars 2 are about? How about you re-release the Manifesto, and be clear about what’s different today than when it was initially released. People may or may not like a new one, but if you did it right, the quibbling would stop and folks could get on with the business of playing the game.
I still follow these forums, mainly because of the huge amount of time I spent having a blast in Guild Wars. But I’ve completely lost interest in GW2 for now, and am playing something else.
Because I don’t know who you are, and what kind of game and community you are actually trying to make. What you say and what I see don’t jive far too often for my comfort.
Who are ArenaNet? From a player’s perspective, what do you stand for? What kind of game is GW2? How is GW2 different from everyone else out there?
How about a new Manifesto, with a bit of attention paid to the hot, thousands-of-posts long topics from the first year of GW2?
(edited by Chuo.4238)
We have tier gear that’s grind, expensive, and not friendly to making multiple sets or fitting up multiple alts.
Therefore I want a DPS meter so I know what to grind out.
I used to be opposed to damage meters, but now that GW2 is so alt-unfriendly and gear/build variety unfriendly, I want a damage meter so I know which gear to spend all my time grinding out.
Ah, but they have these convenient transmutation stones for sale in the cash shop…
You can “move on” while retaining stuff that actually made the original so distinct from other games.
Elite skill capping (so I can actually make effort to get the elite I want not just pick it up from my hero panel), highly specific boss weapons (yes Rotscale I am looking at you), “on the fly” attribute changes which didn’t cost a dime, Guild halls (how hard is it to create one instance that can be reused by all guilds!?), hard mode (so you can choose how hard you want your content to be and be rewarded appropriately), faction points which felt way more useful from glory (why wouldn’t Asura be able to represent different colleges in sPvP, Charr different legions or even better make a factions separation based on the order players joined – Vigil, Order of Whispers and Durmand Priory?)…
I could go on for days about this topic because for me personally “move on and forget about the original” is simply not a valid argument for something that is actually supposed to continue the legacy of a game that was loved by so many people because it was so specific. In the end it is not about whether the developers can implement stuff that was specific for the original, just if they want to.
Tend to agree. By now, though, I think it’s fairly obvious that they just wanted to use the “Guild Wars” name to sell their product. The spirit behind Guild Wars was left in Guild Wars. This wasn’t “moving on”. This was just capitalizing on a brand name, and making something completely different.
Had they not called it “Guild Wars 2”, I think a lot of the disappointed Guild Wars fans wouldn’t have been so disappointed. But because of the name, we expected something in the same spirit as Guild Wars, which just isn’t Guild Wars 2.
Had they called it anything that didn’t have the words “Guild Wars” in the title, people would haven’t had those expectations.
Agreed. But honestly and unfortunately, I think ANet’s always had a badrep with expectations. When I first got into GW1, I had little to no experience with MMOs. I knew WoW was popular and that was all. So without that reference, seeing the words “free to play!” on the box gave me pause: “‘Free-to-play online RPG’…like what I did in Diablo? I don’t get it”
I don’t think anyone had many expectations with Guild Wars – it was something new. Perhaps ArenaNet made Guild Wars into the fun game it was in spite of themselves, but I also tend to think that it’s got lots to do with the almost complete change in personnel between developing GW and GW2.
I realize that GW is a small game, but it seems to have done well for itself for what it is. I suppose you could say the same about GW2. I guess GW just had me fooled into thinking that ArenaNet were outside-the-box thinkers. GW2 has shown me that I had rose coloured glasses, and it’s actually rather second-rate.
Which, without those expectations from Guild Wars, wouldn’t have been a problem. But looking back at it, I see the creative genius from GW, if it ever was there, has quite left the company. So I guess I’ve fooled myself into thinking I’d have another 7 years of amazing fun with GW2.
They made what they made, and I naturally assumed from the outside-the-box nature of Guild Wars, the (in retrospect obviously) deliberately vague and open-to-interpretation Manifesto, and all that jazz about “when it’s ready”, that the MMO world was going to get hit with something very amazing and special.
My bad. I really should have known better.
Man, I don’t believe in saying “lower your expectations and you’ll be happier”. But looking back on the above paragraphis, that appears to be what I just said.
Kitten it. Nice work, ArenaNet. I’m dying to find out what your next big release will be. I’ll just assume it’s crap from the start, and then perhaps be pleasantly surprised. What a great reputation to have…
You can “move on” while retaining stuff that actually made the original so distinct from other games.
Elite skill capping (so I can actually make effort to get the elite I want not just pick it up from my hero panel), highly specific boss weapons (yes Rotscale I am looking at you), “on the fly” attribute changes which didn’t cost a dime, Guild halls (how hard is it to create one instance that can be reused by all guilds!?), hard mode (so you can choose how hard you want your content to be and be rewarded appropriately), faction points which felt way more useful from glory (why wouldn’t Asura be able to represent different colleges in sPvP, Charr different legions or even better make a factions separation based on the order players joined – Vigil, Order of Whispers and Durmand Priory?)…
I could go on for days about this topic because for me personally “move on and forget about the original” is simply not a valid argument for something that is actually supposed to continue the legacy of a game that was loved by so many people because it was so specific. In the end it is not about whether the developers can implement stuff that was specific for the original, just if they want to.
Tend to agree. By now, though, I think it’s fairly obvious that they just wanted to use the “Guild Wars” name to sell their product. The spirit behind Guild Wars was left in Guild Wars. This wasn’t “moving on”. This was just capitalizing on a brand name, and making something completely different.
Had they not called it “Guild Wars 2”, I think a lot of the disappointed Guild Wars fans wouldn’t have been so disappointed. But because of the name, we expected something in the same spirit as Guild Wars, which just isn’t Guild Wars 2.
Had they called it anything that didn’t have the words “Guild Wars” in the title, people would haven’t had those expectations.
I thought we established that Guild Wars playstyle and fans were irrelevant in Guild Wars 2 back in November 2012…
Actually we established Guild Wars 1 players who share your play style don’t seem to be happy. I, however, play this game much the same way I played Guild Wars 1 and I can’t do that with almost any other MMO.
Clearly you represent all of us, then. I stand corrected.
What was it you said, last week, about my posts?
I thought we established that Guild Wars playstyle and fans were irrelevant in Guild Wars 2 back in November 2012…
Best: Launch through Mad King.
Worst: Everything since.
For all its flaws, Guild Wars was fun to play, and I never felt like ArenaNet was trying to force me to log on by offering grindy, temporary content. I wanted to log on because it was fun.
GW2 is a job – and to be honest, it’s more annoying than fun. I’ve missed so much of the Living Story that I just stopped caring and left to play something else.
Before you ask why I’m still here, it’s because I loved Guild Wars and I regularly check this and other sites to try and get a feel for if they’ve changed tack and are trying to make a game that attracts people because it’s fun, not because they’ll miss out if they don’t log on.
Not yet, I see.
Edit: to answer the OP’s question – I would have preferred expansions over short-term, temporary content, for the reasons above that have driven me away from GW2.
(edited by Chuo.4238)
No.
ArenaNet management might have made GW2 profitable, but they also made it suck.
You decide if that’s worth supporting with your money.
This is a very big reason why I quit playing, too (but not the only one). I miss a lot of content due to travelling for my job. After missing enough, I just don’t see the point in logging in any more. So I don’t.
Between tier gear and this temporary content, Guild Wars 2 has become a game that’s not for me. I hate to say it, because I loved Guild Wars and played it for years. But Guild Wars 2 is just a disappointment.
There is no quality to the play. It just feels like a game that’s desperately trying to make me think I must log on with mediocre, rapid-fire, temporary content.
Which, if you think about it, is a very different thing than a game that’s so good I want to log on.
That’s the difference between Guild Wars and Guild Wars 2.
(edited by Chuo.4238)
ArenaNet is never, ever going to live this down, it appears. And rightly so. I hope people keep shoving the manifesto back in ArenaNet’s face for as long as it takes.
You can quibble all you want – it’s pretty clear that the spirit of the Manifesto is nothing close to what got delivered in GW2.
I think people are starting to wake up about GW2 and quality gameplay, and whether or not the two go together…
See, this is the type of stuff you post that’s simply indefensible. People are starting to wake up…
You don’t like the game PERSONALLY. Some other people don’t like the game.
There have also been threads praising the T’quatl encounter and threads praising the Queen’s Guantlet and even threads praising the Scarlet invasions.
Sure some people don’t like the direction the game is taking. But there’s no way in Sam’s Heaven you can tell me that what you said here isn’t implying that there’s an overall shortage of quality and most people are noticing it.
Because plenty of people seem to be enjoying the game.
“Plenty of people” is no more defensible. Could mean 3. Could mean 3 million.
I’m not really interested in discussing it with you any more – rather, I’d like to hear from others. You did say you were going to ignore my posts from now on. I guess you’re ignoring them in the same way you also said you wouldn’t be on the forums much more….yet here you are quibbling with everything anyone says.
It is rude but it’s also almost impossible not to when you’re in front of someone who has a 151 pages history of vehemently arguing in any thread showing any sort of criticism against anet. (what the f..? I don’t think anyone else in this whole thread has a comparable amount/omnipresence. Paid PR or you just don’t like this game as much as you pretend to and spend more time on forums than actually playing or doing other stuff in your life?)
I don’t think it’s possible to read the general discussion subsection for more than a week without developing a distaste for the One Man PR Army you represent.
+9001
Liked +10000000
+ one more…151 pages of discussion derailment, lawyering, and quibbling. Does it for free, too. It’d be nice to just be able to have a discussion, comparison, and contrast of a few things around here without having to deal with that. Reminds me of my teenage nephew.
And yea, I’m tired enough of it that I’m actually starting to say things about it…
Honestly, I think I’d rather just pay a sub, get a good game with an expansion or two a year, and go about playing it how I want to. You just can’t do that in GW2 at all without getting bored and feeling repetitive in short order. None of the content in GW2 really makes any sense…
There’s no real sense of accomplishment for getting tier gear…because why is it even there?
The dungeons are the same old same old. There were several temporary ones, but they’re gone, so yea…
Personal story is written at a 1st grade level…
Living Story is just more obsessive “go collect X every two weeks”.
I dunno. It’s wearing thin. I don’t like the GW2 model at all.
I think people are starting to wake up about GW2 and quality gameplay, and whether or not the two go together…
This thread has become really painful…I think if we’re going to wax philosophic about meaning in a video game, it’s probably time to close it.
All I know is whether or not I think it’s fun. If it’s fun, I’ll play it. If it isn’t, I won’t. If I feel like I’m being manipulated into logging on, I’m done.
I’ll play a game because I want to – and most certainly not because the studio is trying to make me feel like I need to.
You decide for yourself how you feel about that.
With all this arguing about MMO X vs MMO Y I think we’re losing sight of the point that ArenaNet kittened off a whole bunch of people with this Ascended gear – both in principle (prefer skill-based vs gear-based) and in practice (don’t like grinding mats/crafting/whatever in order to prepare to have fun).
I can say that many players who get kittened off at one game go find another.
Yep. Many players. And many players have stayed. This has been my point all along.
No one knows how many people would have left if Anet stayed the course. It’s not possible to know.
In your mind you believe Anet is losing more players than they’re keeping. I don’t believe that’s true…and I’m pretty sure Anet doesn’t either. A dev has told me concurrency numbers are on the rise and have been for some time.
I agree you were screwed over by the changes…but that doesn’t make them bad changes. They’re just changes that don’t work for people who share your sentiments.
I don’t know if they’re losing more than they’re gaining or not. I do know they lost me. So if anyone’s keeping track of numbers, they can add +1 to the tally.
I was getting away from that losing vs gaining argument, not adding to it. How ’bout we get back on topic?
Edit: And Vayne, stop putting words in my mouth. You do that virtually every time you quote someone. It’s no wonder people get on your case so much.
You said “many players get kittened off”..and while that’s no doubt true, if those players are a minority, then your point is moot. Your legitimate grievance is that the game has changed direction. But saying many people…how many becomes a very important question.
You completely missed the point again, because you assumed I said something I didn’t, and put words in my mouth….again. How about you just quit trying?
With all this arguing about MMO X vs MMO Y I think we’re losing sight of the point that ArenaNet kittened off a whole bunch of people with this Ascended gear – both in principle (prefer skill-based vs gear-based) and in practice (don’t like grinding mats/crafting/whatever in order to prepare to have fun).
I can say that many players who get kittened off at one game go find another.
Yep. Many players. And many players have stayed. This has been my point all along.
No one knows how many people would have left if Anet stayed the course. It’s not possible to know.
In your mind you believe Anet is losing more players than they’re keeping. I don’t believe that’s true…and I’m pretty sure Anet doesn’t either. A dev has told me concurrency numbers are on the rise and have been for some time.
I agree you were screwed over by the changes…but that doesn’t make them bad changes. They’re just changes that don’t work for people who share your sentiments.
I don’t know if they’re losing more than they’re gaining or not. I do know they lost me. So if anyone’s keeping track of numbers, they can add +1 to the tally.
I was getting away from that losing vs gaining argument, not adding to it. How ’bout we get back on topic?
Edit: And Vayne, stop putting words in my mouth. You do that virtually every time you quote someone. It’s no wonder people get on your case so much.
(edited by Chuo.4238)
I’m thinking Saffron-Scented Poultry Soup for more condition control … but, also thinking Loaf of Omnomberry Bread or Mango Pie to help the low Toughness/Vitality.
I think I just worked out why this game feels more like dress-up than adventure…
With all this arguing about MMO X vs MMO Y I think we’re losing sight of the point that ArenaNet kittened off a whole bunch of people with this Ascended gear – both in principle (prefer skill-based vs gear-based) and in practice (don’t like grinding mats/crafting/whatever in order to prepare to have fun).
I can say that many players who get kittened off at one game go find another.
don’t have time to read whole thread, sooooooooo
OP, It wasn’t advertised because it wasn’t planned imo, and the reason the plans changed was because of massive player outcry about a year or so ago
I don’t recall anyone asking for tier gear, much less an outcry.
I do recall a massive 11,000+ post outcry against Ascended gear, that got unceremoniously closed. Seems most people back then bought the game under the assumption that there wasn’t any, because they advertised it that way…
Strange, cause I remember people asking for gear grind. Usually they get shot down pretty fast so they stopped posting.
In fact, one of my most highly rated posts on this forum is warning a guy that he just opened a can of worms by asking for it.
I’m thinking the onesy-twosey folks bringing it up were a far, far smaller crowd than the anti-gear-grind crowd (as evidenced by the afore-mentioned mega-thread).
ANet really misread the community on that one (or got greedy and panicked at the perfectly normal drop in players a few months after a game launches), and screwed the pooch when it comes to making GW2 redefine the genre.
We’ll never know for sure, but I bet they blew their chances as becoming legendary in the long-term trying to knee-jerk fix a short-term hiccup. That one decision, back in October/November is the one that’s going to haunt GW2 for the rest of its existence.
They could at least do what CCP did after Monoclegate, admit what happened, and put up a monument to the player’s epic dissatisfaction. I don’t think ArenaNet is that classy, though. Not any more.
Think I’m done with GW2 for 2013, to be honest. I’ve missed half the LS due to being sent overseas, came back to find a tier gear grind that’s out of this world, and a Super Adventure Box, the one update that was actually fun, has been turned into a painful grind fest that’s pay-to-win.
I have things I can hope for, but I don’t really see anything advertised that I’m looking forward to. This just isn’t the same game I bought. It’s gotten out of control.
don’t have time to read whole thread, sooooooooo
OP, It wasn’t advertised because it wasn’t planned imo, and the reason the plans changed was because of massive player outcry about a year or so ago
I don’t recall anyone asking for tier gear, much less an outcry.
I do recall a massive 11,000+ post outcry against Ascended gear, that got unceremoniously closed. Seems most people back then bought the game under the assumption that there wasn’t any, because they advertised it that way…
lol but you all were against having Raids Dungeons, as if this was a better idea…
I’d love a dungeon that’s designed around a large group of people. Just not one that’s gated with gear. It should, like the existing dungeons, be accessible to anyone, no matter what they’re wearing.
And it should be challenging because it requires skill, teamwork, and planning – not just gear with bigger numbers on it (yawn…)
I’d love something like that. Instead, we get…this. Ugh…
Why didn’t Anet tell us this was coming when the game started?
Would you have bought the game if you’d known then what you know now?
Absolutely not. I really feel like they advertised one game, and delivered another.
Well Anet and the white knights of the game will tell you the game is changing to suit the needs of the player base.You can’t do anything much :/.
And here we have our case-in-point:
OP, what makes you think Anet knew the game would be changing in this direction?
Anet launched a game with a plan…they saw that plan not working and changed their plan. Developers have to do this all the time.
Nice prediction, Xephire. I think we all saw this coming :P
By the way, changing the plan is a lot like advertising one thing, and then selling someone another. It’s not cool, unless there’s an awful lot of upfront communication. Which ArenaNet don’t do. So yea – not cool.
I never said it was cool…I only said it happens. You’re perfectly within your right to be upset about it. I count a good dozen people that post here that are upset about it. The last of the Mahicans so to speak.
It’s not going to change anything, but if it makes you feel better to come here and complain about a game that pretty much changed last November….it’s your time and energy.
It’s amazing that people are razzing me for enjoying a game I paid for and saying so, trying to make me look like there’s something wrong with me for not being unhappy.
I guess misery really does love company.
And you’re razzing us for being ungrateful for being unhappy about the game?
Doesn’t bother me that he does it. I’m not the one going out of my way to defend a product and company that aren’t paying me to do it…
In my book, that’s a little obsessively wierder than telling a company what you dislike about their product…
Time Gating = Players logging in daily = Players getting bored/frustrated/annoyed/burnt out = Players logging in less = Game noticeably stalling = Shareholders become upset = More extreme measures are taken to retain players = Game become unplayable = Small set of core gamers remain = ANet pulls plug.
Time-gating is a short term solution that doesn’t have sustainability. Whenever you “force” players to play the game your way, it will serve only to drive them away.
Players want to log in because they like to, not because they feel they have to.
If ANet truly wants to retain their player base, and expand, they need to stop thinking with their bank accounts, and start thinking with their gamer hats. When they start releasing well done, well tested, and well written content, players will show up. When they start creating a reason beyond gear/achievement chasing, people will become emotionally attached to the game.
When they stop trying to sucker us all into buying gems, and just offer well done, well tested, and awesome things for sale, players will support the game.
RNG, Living World (bugs, release speed, shallowness, focus on achievements, etc), bugs, insta-kill mechanics, PvP neglect, grind, time-gating, focus on gear over fun, reliance on farming, etc….these will kill the game.
+1 to this. More people who feel this way need to be speaking up.
I wish there was some kind of huge mmo that suddenly came out and hurt gw2’s population significantly. Only then anet would stop with their bs mini bananas and flutes introduced to gem store every two weeks and start building real quality content that evolves with time nor gets old after a couple of weeks.
The last time that happened, they introduced tier gear grind…be careful what you wish for…
Edit: I’m pretty sure when that MMO comes out, whatever it is, I’ll be playing that and not GW2. It’s really just about too late for ArenaNet to salvage this game into anything that interests me any more. I just don’t like the directions they’ve been taking it since launch.
(edited by Chuo.4238)
Why didn’t Anet tell us this was coming when the game started?
Would you have bought the game if you’d known then what you know now?
Absolutely not. I really feel like they advertised one game, and delivered another.
Well Anet and the white knights of the game will tell you the game is changing to suit the needs of the player base.You can’t do anything much :/.
And here we have our case-in-point:
OP, what makes you think Anet knew the game would be changing in this direction?
Anet launched a game with a plan…they saw that plan not working and changed their plan. Developers have to do this all the time.
Nice prediction, Xephire. I think we all saw this coming :P
By the way, changing the plan is a lot like advertising one thing, and then selling someone another. It’s not cool, unless there’s an awful lot of upfront communication. Which ArenaNet don’t do. So yea – not cool.
(edited by Chuo.4238)
But actual content is a matter of opinion. Saying that we haven’t had actual content because he doesn’t like the content trivializes the opinions of all the people who do like that content. And I’m pretty sure it’s a far bigger number than he suspects.
He could say no content I like or no content that I find challenging, but instead, he chose to post the term actual content. Well, I hate to break it to you, but in those terms, he’s completely wrong.
What he meant, and the way he phrased it puts him as the ultimate arbiter of what makes good content, and frankly, I don’t think anyone can put themselves in that light.
The problem is, I’m reasonably saying it’s a content and how he phrased his post makes a misleading argument.
I think the game’s concurrency figures are growing, and if what he said was true, well…that wouldn’t likely be the case.
How many people like the “content” in gw2 doesnt mean that its content. How many people like GW when he was president after 9/11. Everyone in the US pretty much. Turns out he was a kitten kittener.
Also the absolutist attitude that Nikaido represents is that of any critic. For when it comes to criticism, speaking in a compromising tone gets nowhere. You need the extremes to get to the midway point. For example when the constitution was being discussed Hamilton created a plan that was so radical that it actually pushed people to the middle. Thats why extremes work because when you compromise even a little as a critic you get no where. People who decide shouldnt be extreme but i mean nikaido is pretentious anyways so its all good.
http://www.newrepublic.com/article/books-and-arts/mad-about-children
see how the critic says things staright out without being wishywashy. Grow up and realize that not everyone talks in a back and forth way. That doesnt mean you should disregard their opinion because like Nikaidos although its extreme its pretty close to what i feel and what others feel.
Speaking in non-compromising terms gets far less, because reasonable people write you off. That’s the real issue.
If you have legit complaints and express them in a completely unreasonable manner, only people who already agree with you will give you the time of day.
Presumably you want to make an impression on people who might be swayed, not just those who think like you do. Otherwise, why post?
Why make a post like this? Seriously. What do you get out of it?
I’ve never attacked anyone for complaining about gear grind. I’ve attacked people who keep bringing up Anet said something 87 years ago and it changed.
Now, Vayne, that’s clearly incorrect. ArenaNet was founded in the Spring of 2000 (I’ll assume Northern Hemisphere Spring because that’s where Bellevue is). That makes it around 13 1/2 years old, which is clearly a much smaller number of years than 87. Don’t go saying things that aren’t completely, absolutely, and verifiably true on these forums – we wouldn’t want people to get the wrong impression.
I believe you have no clue what these players want. You’re making the assumption that they bulk of players think the way you do. It may be true that the bulk of posters on the forums feel that way, but since most people lurk, we don’t actually know what they think.
How do you know that most players lurk? Do you have metrics from ArenaNet? This is just speculation. For all you know, most players post, and our friend Erick is spot on with his statistical analysis.
I just wanted to make sure that what you said wasn’t misinterpreted by anyone. Must be correct to a “T”, as it were.
Have a nice day!
;)
Hi Chuo. I thought you’d understand that an obvious exaageration to make a point is completely different than hyperbole where people are exaagerating things for different reasons. It’s a form of humor. People do it all the time.
Completely different from the type of misinformation usually spread by some people on these forums.
I thought you’d understand that, too. /facepalm
With the number of people actually attacking me directly, all posts are going to end up as defensive posts.
Timing is everything.
lol ok nevermind. I’m not sure I could, with great effort, miss the point so skillfully, often, and by so far and wide as you seem to manage with every post. You, have however, made my morning. I’ll be chuckling all day at work, no doubt to the consternation of those around me.
I’ve never attacked anyone for complaining about gear grind. I’ve attacked people who keep bringing up Anet said something 87 years ago and it changed.
Now, Vayne, that’s clearly incorrect. ArenaNet was founded in the Spring of 2000 (I’ll assume Northern Hemisphere Spring because that’s where Bellevue is). That makes it around 13 1/2 years old, which is clearly a much smaller number of years than 87. Don’t go saying things that aren’t completely, absolutely, and verifiably true on these forums – we wouldn’t want people to get the wrong impression.
I believe you have no clue what these players want. You’re making the assumption that they bulk of players think the way you do. It may be true that the bulk of posters on the forums feel that way, but since most people lurk, we don’t actually know what they think.
How do you know that most players lurk? Do you have metrics from ArenaNet? This is just speculation. For all you know, most players post, and our friend Erick is spot on with his statistical analysis.
I just wanted to make sure that what you said wasn’t misinterpreted by anyone. Must be correct to a “T”, as it were.
Have a nice day!
;)
Hi Chuo. I thought you’d understand that an obvious exaageration to make a point is completely different than hyperbole where people are exaagerating things for different reasons. It’s a form of humor. People do it all the time.
Completely different from the type of misinformation usually spread by some people on these forums.
I thought you’d understand that, too. /facepalm
We should go to every GW2 network like the GW2 twitter, Facebook etc. and every site that has a GW2 forum and chant;
We want an expansion pack with real content. 10 times
They did that at PAX with GvG. I haven’t seen anyone announce any GvG plans since…
I’ve never attacked anyone for complaining about gear grind. I’ve attacked people who keep bringing up Anet said something 87 years ago and it changed.
Now, Vayne, that’s clearly incorrect. ArenaNet was founded in the Spring of 2000 (I’ll assume Northern Hemisphere Spring because that’s where Bellevue is). That makes it around 13 1/2 years old, which is clearly a much smaller number of years than 87. Don’t go saying things that aren’t completely, absolutely, and verifiably true on these forums – we wouldn’t want people to get the wrong impression.
I believe you have no clue what these players want. You’re making the assumption that they bulk of players think the way you do. It may be true that the bulk of posters on the forums feel that way, but since most people lurk, we don’t actually know what they think.
How do you know that most players lurk? Do you have metrics from ArenaNet? This is just speculation. For all you know, most players post, and our friend Erick is spot on with his statistical analysis.
I just wanted to make sure that what you said wasn’t misinterpreted by anyone. Must be correct to a “T”, as it were.
Have a nice day!
;)
I think ArenaNet should read the OP’s post very carefully, it’s one of the best posts I’ve seen here.
ANet staffer reads post, runs to Dev “Help, the players are revolting!” Devs says, “yes, I know they are.” Staffer “No. I mean they have guns and knives and other weapons!” Dev says “Oh, you mean that sort of revolting.” Reads thread. “Hmmm. Maybe if we put in Halloween content where they find 500 footsteps of the Mad King all across Tyria…….”
OK I lol’d hard at this one! Nicely put. There’s probably some truth there. Although I’d be inclined to replace “dev” with “management”.
There was a thread just opened today that was dealing with this topic….
Where did it go?
Threads around here have a way of just vanishing into thin air, leaving you wondering if your memory is playing tricks on you…