Using Time Warp on siege weapon - It only works on golems.
I’m quite sure it works on all channels, including treb, mortar and catapults fire and rotation. It might actually help in very narrow corner cases (eg. destroy a counter treb before it can fire).
That’s good to know, I never thought of using it that way.
I’d recommend using Null Field because Arcane Thievery seems to randomly not work most the time. Also, the transferred conditions would use your own condition damage stat if you decided to use it.
All Signets for utilities - The passive bonuses aren’t even that good.
All Mantras for utilities - Extra damage from equipping a bunch of situational skills? Other classes surpass it by just having full endurance and the right weapons.
Conserving Power Return charges - Why wait 8-10 secs to recharge at low health rather than at full?
Using Mass Invisiblity near death - If they had used it earlier to reposition in their fight they might still be alive.
Using Time Warp on siege weapon - It only works on golems.
Using Illusionary Counter prematurely - It’s awkward seeing them desperately wait for the enemy to attack.
Playing an asura mesmer - This only annoys me because it seems like the default choice of someone bored with their main class and wants to try something different.
Going by the balance team’s track record, the way they’d fix this would be to make Power Block only work on utility skills for everyone.
Well, I think that most of the forum whiners were probably dedicated sPvP players anyways. =P
Can anybody tell me if Death Nova is evadable and if blinded minions affect it? I see that it’s unblockable on the Wiki. It would be nice to know if this trait works the same, otherwise it makes the changes seem biased.
See, it’s childish kneejerk reactions like these which make devs in games not care about the player feedback. Because no matter what they change, people cry endlessly.
So, up until 2 days ago the entire forum was getting spammed with threads that we need PU nerfs with these new scepter buffs. You’d think now that they changed that there’d be positive comments and players would discuss peacefully again? No ofc not.
Now, we’re not “the players” as in one entity, sure. But if you cannot ultimately gather any viable feedback because people constantly drown everything in tears, why even bother? Is it such a surprise that devs in video games mostly just do their own thing, player interaction be kitten ed?
I played PU before it even got the buffs which made it popular. Believe it or not, it was kinda cool back then, too. Now it gets nerfed again, so what? Doesn’t really make my character any less playable.
Stop making mountains out of molehills. That might get some dev to listen to players.
The devs are listening to the players, at least some of them. It seems to me like sPvP players are dictating the balance of game at the moment. If they were doing their own thing shouldn’t they follow their own words from that old Ready Up video?
(edited by Clownmug.8357)
I was just wondering, which of the intended changes coming in September are supposed improve our defense?
A few months ago the balance team stated they wanted to make a few tweaks to deal with burst damage. However, the recent changes to PU and clone death traits indicates the opposite is being done. These changes also seem to be a knee-jerk reaction to the complaints concerning the scepter and IE changes. In other words, we’re taking a nerf to defense to compensate for a buff in offense.
I think the balance team should look at their “sliders” to see that they haven’t pushed them too far in the wrong directions.
Balance philosophy video:
http://www.youtube.com/watch?v=qD9Tvfk1pjk#t=2885
The scepter clone change makes a lot more sense now that letting them die isn’t as practical.
Yes, I’m in favor of the change. The AA gives us another clone which is useful for more than just shatter fodder or clone death spam.
Assuming the illusions work the same as the player, then no, the phantasms won’t reflect.
iDefender will not take damage during that one second…but mainly because it takes about a second for it to run to the target and actually cast the aura.
I may be mistaken but I thought they said it will be fixed to work on players in the September patch.
Sometimes the Aura appears within the first second of it’s lifespan. But since it’s invulnerable, it shouldn’t retal and would just halve allies damage (free prot, woo).
Yes, that’s what I’m thinking if you summon it close to the target.
Here is a question that hopefully a dev can answer but is open to anyone for speculation. Will Masterful Reflection work with the phantasm distortion? Also, will iDefender still take shared damage while it has distortion?
Don’t worry, I don’t play sPVP. I’d prefer that the rest of the game wasn’t balanced around it.
Remove PU? Because some players don’t want to be associated with “cheese” ? Should we kill build diversity to satisfy the pride of a few people?
A mesmer won’t even need PU to faceroll everything. At least according to the recent helseth rant on it.
Your first problem was listening to the rant.
Helseth is probably the best high level pvp mesmer in all of GW2. I have no idea who you are and you expect me to believe that your opinion is correct over the most decorated, skillful, and knowledgeable pvp mesmer in the game?
That’s like saying that a kindergartner in choir knows more about writing music than Mozart did.
If Helseth was a game developer your analogy would make sense.
The scepter AA doesn’t look any worse than staff AA to me. And necro scepter AA is kind of the same thing without a slow projectile.
Lovely, there’s people already complaining about Mesmer changes screaming OP!
I wish these people would take and play Mesmer for a month straight, come back and tell me they’re alright how they are..
So many delicious tears on Profession Balance forum.
I don’t see the big deal, sure it will probably be strong but imo it’s not any more broken than the current condi PU mesmer builds, considering it has a lot less defense. And, really, I don’t see this build being better at condi spam over something like engi, which can do 3-4 conditions with just 1 skill.
Really, all this build does is stack torment and confusion, and the full dire gear prevents consistent bleeds from sharper images.
And it still has the weakness of the enemy being able to walk away, but now you get to scratch their back with some torment.
The Problem: A clone appears next to you and you suddenly can’t move.
The Solution: Blocking / Invulnerability / Skill with built-in evade / Cleanse immobilize and dodge / Teleport away
I thought fear was Necro’s signature condition. Torment was given to Necro, Thief, and Mesmer in the same patch.
Nice changes, but when their blog said they were revising grandmaster traits I thought Disrupter’s Sustainment would’ve been the main one.
I’ve been using a typical shatter build (4/4/0/0/6) but with a few changes to be less glassy in WvW. I wear a mix of cavalier and berserker gear and use the sigils of intelligence and perception to compensate for lower crit chance. At 25 stacks of accuracy I have ~40% crit chance. With Precise Wrack and the intelligence sigil charges there’s a ~50% chance that all hits will crit from a full Mind Wrack.
Another minor change is that I like to use Illusionary Elasticity. It allows Mirror Blade to potentially hit an enemy 3 times which does decent damage with the sigil of intelligence. I also use Phantasmal Fury since iBerserker is helpful in finishing off some enemies.
Meditation based mesmer?
I assume he meant Mantra.
But he said it was easy to play. =P
Roll a Blackwater PU or meditation based mesmer. Both are easy to play and very powerful in WvW fights. The trick is to kite enemies, generate clones and press an attack only when the enemy is disoriented by your clones.
The other option is to simply roll a thief or warrior and start over. Both are the easiest classes to do world completion.
Meditation based mesmer?
Don’t feel bad, at least you can say you’re the #1 PvDoor server right now.
Ether Clone will become Ether Phantasm which summons an iMage. Torch #5 will then get a new phantasm that isn’t just cannon fodder.
Yes, fix this and the part where it interrupts any skills you’re channeling. No more half-baked jobs like with Illusionary Leap please.
Can someone explain this “no cooldown” thing? Did Anet ninja patch mesmers to use initiative and have infinite endurance?
Nope, didn’t know about that. I completely agree with changing the trait in that case and I now realize the devs are even lazier than I thought.
I don’t know, that still seems exploitable. A person could still set up a macro to cancel the heal on the last frame of the animation.
I don’t think this is possible because someone could just cancel the heal skill mid cast and get free condition removal every 5 seconds.
What’s wrong with the current heal skills? Also, I don’t think Anet would increase the number of illusions due to alleged “server limitations.”
Why ask for PU nerfs? Do mesmers really need another garbage GM trait?
Sounds like Last Stand but you have to push a button for it to work.
NSP has more than 3 guild groups? All I remember was the [Os] blob, [EDGE] and [AoT] before we shoved them out of T5. Who are the other 6-9 new guilds?
The one’s I know of are [EDGE] , [OS] , [ZOS] , [DRV] and [VOXL]. I didn’t mean to suggest there’s a dozen guilds covering everything, but I see those guilds everywhere I go at least.
We don’t really have anything comparable to NSP’s 2-3 guild zergs per map so we took our ball and went home.
Let’s just pretend Anet created a new area with “armored” enemies so condition builds are only effective.
The PU condi build (Blackwater build) is the go to build for most people but this is for PvE so you don’t need that much defense. I would suggest using greatsword and scepter/pistol to take advantage of sharper images as much as possible. For stats I would use rabid (Condition dmg, precision and toughness).
Here is something I threw together as a hypothetical build:
http://gw2skills.net/editor/?fhAQNAR7ansISDa2pGOqB1aGp0YQZZzRyASo0nkS5A-TByCABAcQAwS5nQ7Pcp6PS8EA0T3wYKBn+CAQIgFrBA-e
I think I know that build, it’s something like a 6/6/6/6/6 I believe.
Actually its because making chill affect initiative the way you guys want to will translate into a 300% CD. 1 ini per sec/3 = 1/3 initiative per second = 300% CD rate. You are asking for an easily accessed “i win” button.
An ele may be squishy but they have alot of access to healing to make up for it. Thieves have resetting.
I agree that it would be too much which is why I suggested earlier that chill should reduce the initiative regen to the pre- Dec. 10 rate at most.
Meta builds are meta builds. I’m talking about a full glass ele.
in which case you shouldn’t be complaining about being squishy? “full glass” ele has its own active defenses and recovery systems. don’t derail the thread, and i advise against starting a new one asking for ele buffs.
Someone suggested the OP should play thief to learn a “squishy melee” profession so I’m just pointing out a more suitable way to educate them.
Apparently “squishiness” is the excuse for why initiative is unaffected by chill even though ele is more “squishy” and their attunement swap is still affected.
Meta builds are meta builds. I’m talking about a full glass ele.
If they need to see how bad “squishy melee” is they should play elementalist. Less armor than thief, no stealth, fewer blinds and fewer evades. Oh, and their class mechanic doesn’t get an exemption when dealing with chill.
How about chill reduces intiative regen to what it was before the Dec. 10, 2013 patch? I think this would be fair since thieves played fine like that for over a year.
They’ll re-introduce their proposed nerf to deceptive evasion but we’ll not have a chance to rebuttal this time because the skill bar segment for mesmer will be the last one before the patch.
I think he meant to type “Why are mesmers roaming?” Simple, because they’ve got nothing better to do other than be a utility bot.
I lost sleep trying to think of a practical use for Disruptor’s Sustainment.
…finding out you picked the “girlfriend” class without realizing it.
Inb4 someone claims it’s balanced because of the “telegraphed animation.” I’m just a bad player who should’ve exploited its weakness to dodging!
My mesmer life is very uneventful. I mostly play wvw and every day usually plays out the same way.
I’ll start out by roaming for a little bit. I run into a thief. He instagibs me or he runs away when I get his health low. When the coast is clear and it doesn’t seem like they’re coming back with allies, I move on and cap some camps and sentries. Some time later I find a commander and start following them.
Our group is doing well, we’ve capped a few towers unopposed for a good while, but eventually we run into the enemy group. Almost every enemy I target is a warrior or guardian. I give up searching for a juicy bearbow ranger target and proceed to tickle the nearest warrior with my GS auto attack. Inevitably, our group is overwhelmed but I manage to escape and waypoint out with my sigil and guard stacks intact.
At the waypoint the commander has started rounding up the golems our server was stockpiling. They’re planning to attack the enemy’s keep on the other side of the map and need mesmers for porting. I start targeting some allies until I find the one other mesmer on my server. Then I look at the clock and think, “I should probably go to bed now, have fun with Driving Miss Daisy the Video Game other mesmer.”