(edited by Cobrakon.3108)
Stability is so cheesy, especially when certain classes have so much of it. I want to set up a trap, and it requires skill to time a trap or other ability. u should be rewarded… period!
But with all the junk cc flying everywhere to remove stability without any of the tweaks would be insane.
So here is my proposition:
1. Give players a similar ability as bosses in pve. The defiance thing. When you get so many applications of cc/stuns/etc within a certain time frame, it grants you some level of cc immunity.
2. remove junk cc abilities from classes and give them a couple of cc options that have to be used skillfully.(prepatch it was pretty good, could use some fine tuning)
This way traps and stuns etc are a precision tool requiring skill. It works well with dodge and you have this balance of dodge, cc, and damage.
Every class would be able to beat every other class without large discrepancies like there are now. Also being outnumbered would be more tolerable in certain skirmishes.
I believe with these changes, the dmg levels look a lot more appealing.
If you get trapped, fail a dodge, etc, you should get punished. But there are so many stupid skill-less ways to mitigate damage.
Thoughts?
answer is, for the most part yes.
Rampage was only good in team fights with the condi stance. In 1 vs 1 it isnt very good vs better players so players saying rampage needed a nerf probably werent very good. Also the fact that there were already so many counters to rampage but everyone comes here to complain when they dont want to change anything about there build.
The only thing you can do now is run shouts with the elite signet and play support or switch to any other class but ranger.
I don’t think this is entirely true.
In 1v1 no matter how skilled one person is over a warrior… It is a nuisance Rampage and Endure Pain can create to someone who needs to kill the warrior within a certain time frame. Remember this is pvp where other enemy players are often right around the corner. Its bad enough that its a set it and forget it type skill.. (to many of those in the game Imo) but it is also very effective at using it and running to your team mates for help. Or it simply gives you more time for your team mates to come help even if you stand still.
As a thief I feel like If i can dodge and avoid a warriors stuns/dmg and land big damage on him, I should handily win the fight.
But also if a warrior lands stuns/dmg on me enough times and he dodges my stuns/dmg he should win the fight..
IS THIS TOO MUCH TO ASK? WHY ALL THE GOD MODE abilities in this game…. its just terrible.
Some will say if your better then the warrior you will win.. that’s not always true.
1. If rampage prolongs the fight then he has a better chance of team mates helping out.
2. If your only a certain amount more skilled then a warrior then rampage is often the deciding factor. If your twice as good, then its probably just a nuisance, if your only 10 percent better, then why should rampage be the determining factor?
You see the game has put in these trash abilities…. should casll them troll abilities.
I prefer a balance of stun, dodge ,and damage
You know your team will lose when you are 1v3 on a point, for about 3+ minutes and no one is capping the other points.
This is the sad state of the thief. Some will laugh when i say the thief has been nerfed but it is true. You either run something close to berserker or you die… period. We have been reduced to troll burst damage.
Now, more then ever, skillfully placed interrupts and dodges are insignificant compared to the massive heap of trash effects, invulnerabilities, etc. This is most noticeable playing the thief… none of the thiefs little tricks and interrupts work because people have a boat load of anti-traps, anti-cc, anti damage. So the new strategy is to burst.. if they are not dead, come and burst again later.
Invulnerabilities need to be nerfed, but only if dmg output across the board is nerfed.
Also high damage and low damage are both problematic…
It needs to be balanced in the middle. high damage is problematic because there is like 0 chance of escape once you are focused on by 2 or 3. It promotes zerg.
Low damage is problematic because 1. long fights are boring and 2. it takes so long to kill off your enemy that zerg has enough time to focus on you.
This is what they need to do
1. decrease damage across the board (means all classes)
2. decrease trash effects and skill less interrupts that are way too spammable. (as if 3v1 wasn’t hard enough as it is)
3. decrease effectiveness of invulnerabilities. , especially not being able to stun someone. This isn’t a problem if we get rid of all the extra junk interrupts that seemed to pop up.
With these measures in place, dodging and well timed interrupts become much more important. Instead of this press a button now all my cc and skillful interrups don’t work.
So instead of me skillfully dodging an onslaught of warriors stuns and damage dealing abilities, then placing a perfectly timed tripwire, basilisk venom, etc, only to have the warrior not skillfully dodge it, but just hit a panic button and be able to invuln/ heal rotation…. instead of this< make skillfull abilities more important and let the mindless passives fade away.
This is all in the understanding that damage needs to be reduced. If the above mentioned is not fixed along with damage… then thief will simply not exist.
oh wait i forgot to mention.. good luck interrupting them.. a well placed interrupt just bounces off them.
So you dodged that warriors kitten like a boss. kitten you set up that Guard like easy potatoes… then they don’t dodge your kitten and you land everything… maybe not all at once or maybe you did..and guess what your kitten doesn’t stick to them hardly effects them/ damages them. All that dodging skill and effort for 0 return. all your cc/damage is weak even though you dodged like a boss and set traps/ interrupted like a boss. Im tired of the 0 penalty for walking right into my trap(the general term )I skillfully dodging your kitten and you just waltz right through with passives and crappy heal block absorb rotations. This is totally lame.
Maybe I will return one day when dodging and proper timing for your skilled cc (not the passive easy junk)
makes a difference.
I dont want to simply run zerker and rush into a cluster kitten of cc/condi and zerks.. I want to artfully play the game not button mash rotations.
Peace!
/quit
Supposed tolerance and equal rights, so why not show some love to those with bad eyesight? you know what i mean? I’m saying it matches the theme in a way.
Yeah thats not high enough, I should have stated that.
Even the largest settings arent large enough
Why would you alienate your visually impaired gamers? The UI is too small @ 1080p which has been the new standard for quite some time now anet.
See, with transgender’s, functionality is already built in. You get to select a boy or girl.
Anet, if your so thoughtful with LGBT community, why not show the visually impaired community some love and update the UI scaling?
Unfortunately anet prohobits addons that change the game in anyway… I.E. changing the fonts.
This is a massive blow to the visually impaired community.
To get it maximum size without addons, go to options>graphics>interface select “largest” in the drop down menu.
Then in the chat bubble there should be a little “show/hide chat panel” button in the lower left corner.
click that to make a little cog icon appear in the upper left hand corner of chat. click that and then select text size as “large”.
Those are all the options available unfortunately. And its still not enough for me. You could lower the resolution in the graphic settings but that’s usually not a viable option if you have a monitor that needs its native resolution.
Good Luck!
Usually pre patch, I would have the hardest time against mesmers and guards. I dont run zerker. I did fairly well. I could beat mesmers and guards sometimes but it seemed like most of the time i had to pull all the stops against those two classes. I also like to use interrupts and other cc. Now all my dancing and hard as hell timing is for not…..
every block, invulnerable, heal rotation classbuild ive come against is nearly impossible to artistically bring down.
So my cc doesn’t work against people
But cc works against me.
the damage i do
is not life threatening.
Its like a cluster$^&# of cc and im the one paying most dearly for it
That’s how it feels.
And a lot of the time i lose to stupid rotations: abilities that you set and forget….
mindless rotations…
I dont want to be forced to run zerker.., but even that isnt doing to well.
Why cant there be balance like in a street fighter game….. sure this Ryu will always be good against character Y but in that game you always had a chance.. only the top of the top of the top would show you it was a hard counter.
the counters in this game are too passive and require no skill.
I think the masses fear thief the most… if thief nerf=$$$$$ then anet will not hesitate.
One of those ready up videos… the guy that works with thief and guard….. he said in one of those videos… “Guard is already strong against thief but we added a reveal ability for guard because why not (chuckles)”. I bet you that dude hates thief. he seems like the type that likes to play calculus and not care about positioning , dodge, reflexes, timing.
Im done ranting.. for now…. I may quit this game all i want is balance… a fair shake at every class.
P.S. I can still beat thieves lol
some classes can go for too long of time without receiving damage while they still dish out damage
They are too immune to cc and yet can put out cc.
So what you have is classes that can out heal your damage and you cant lock them down. To a certain degree this isn’t such a bad thing, however, some classes have this rotation of invulnerable and heal that makes well timed interrupts and burst nearly useless.
I think the problem is you cant dodge or interrupt these invulnerable moments. People kitten about the thief’s stealth but at least you can knock a thief out of his shadow refuge with timing….
The culprits seem to be warrior and ranger. I feel engi might be there as well.
so it is hard to lock down the warrior and ranger and engee because interrupts are negated for too long by these classes or the anti damage or invulnerability abilities negate the damage of other classes.
I think its a bad idea to give tankyness/healing and anti-interrupts/cc to a single class in the way they have implemented it.. either a longer cool down to nerf the rotation of invulnerable and heal , or reword the invulnerable/cant be interrupted play.
Joined LFG for fractals: no special requirements. While playing i noticed one person would afk then we would get to where the chest/loot would drop and then suddenly they
weren’t afk anymore Well…I called the person on it and a dude said “she got an unepected phone call.”
Right away I got the feeling “dude is attracted to a supposed girl” syndrome.. They were the only two friends on there so i decided to motion to kick the person that was afk…. Dude gets super kittened and the kick fails so he motions me to be kicked and i get kicked from the group!!! right before the final BOSS!
When I brought up the afking previously he was like “its okay i can carry us” rofl. Thats not the point !!!
I was so mad for being kicked so I send a pm to the guy that had me kicked and he says he wants me to apologize to the girl to let me back in lol. At this point its sooooo obvious its one of those poor souls that is getting used by the girl or the guy is lonely.(well a good chance that’s what it is)
So I apologize to the girl but I also give her a good talking too about proper lfg manners and how afking is not a good thing for such a long time and suggest she just quit if its that long of afk. She actually apologized to me and sent me 1g lol.
Since i got let back in the group and still got my bonus+chest I sent her back the 1g.
So let this be a lesson to you who join a group… If someone is afking right from the start…. find out wha the deal is sooner then later so you can trash that party and find another.
So apprently this person thought it was cool to be carried and afk through the whole fractal.
However, when you know your class in and out, the numbers will instantly click, and when you type everything out like that it takes up much more space.
Especially important in a chat we all share.
I agree with the horizontal…. it takes less chat space in chat… (by not bumping other peoples chat by having it vertical.
I vote for DA221, SA213, AB222
or simply
DA:221
SA:213
AB:222
lot of “I” might be a bit daunting to the eyes as well
I would like to suggest an easy way to explain builds using simple code/shorthand.
Lets say you are a thief and you are running Deadly Arts, Shadow Arts, and Acrobatics. These can be abbreviated DA, SA, and AB… which is probably the case already.
Now for which abilities you choose for the specialization lines, there are 3 possibilities for each selection: A High, Mid, and Low.
So here is what the code would look like:
DAmmh, SAmhl, ABmmm.
sound good?
3 little lines explain your entire build, which is much more specific then the 662 or 3335 type of shorthand.
Is this a true statement:
In a duel, the closer 2 people’s skills are evenly matched, the more important gear becomes in a duel.
Now I didn’t say how much more important, but that generally speaking it does become more important.
your thoughts plz
I really do not like hard counters in this game. It should be, to the best of anets ability, that all classes have a fair chance at beating each other.
Take for instance a guard vs thief. The Guard can just keep his blocks and heals going throughout the entire fight out-healing the damage the thief does. Really all the guard has to do is time manage his blocks/aegis and heals and it doesn’t matter really what the thief is doing.
It is usually a win for the Guard or at the most, usually a stalemate cause the guard cant lock down the thief and the thief stealth’s and leaves. If the thief would continue fighting he would die. This is the norm for this match up.
Yes, you can beat a guard with properly placed stuns/cc etc., you also really have to utilize that stolen ability from the guard as well. And its like this artistic perfectly timed fight that the thief has to accomplish in order to defeat the Guard.
Meanwhile the guard has to follow a basic system, evenly spacing out his abilities and simply not messing up.
I would say that the thief has to be twice as good as a guard in order to beat the guard.
You know I could see some classes might have a slight advantage but hard counters in this game shouldn’t exist in my opinion.
Assuming 100 percent crit, when would adding ferocity instead of power make more sense?
Just trying to get a a maximum spike. So Precision is not a factor here as i’m not talking about damage per second but maximum spike damage.
Any help on this topic would be appreciated.
Any optimal ratios?
I don’t play a whole lot. I will probably never own a legendary. But I was taken by surprise when I couldn’t equip a second ascended ring. I have played since launch, coming back and leaving now and then. I just bought a 10 dollar harp in the gemstore. I just got enough Laurels to buy My second Ascended Ring. Now I am stuck and depressed. Royal Signet of Dorik
Could someone at anet please give me the other ring with the same stats? Its such a grind to ascended, and now this happens… What am I to do?
I have 2 Royal Signets of Dorik and I can only use one I only plan on using 1 character for ascended.