Any class that can be killed only when focused by multiple enemies is broken, period.
This, ladies and gentlemen, should be the axiom of all pvp balancing. Why isn’t it you ask? Because people are self delusional and don’t want you to take way their cheat treats.
I will take it a step further and say every class should have a fair shake and outskilling and winning every other class 1v1.
But if the class is only over performing in sPvP. Subpar in PvE. Equal in WvW roaming, completely trash tier in medium to large scale battle. Is that the class being over powered. Or is that the problem of the crap sPvP system mainly looking at the Amulet/Rune system.(You speak of balance from the view of the tree. However that balance of yours may or may not be worst then current for the forest as a whole. No?)
Again think about it. If Bruiser and bunkers go bye bye, then what takes it’s place? ANet’s sPvP system is so fragile that it create fast and lasting power vacuum. We all know, in a power vacuum something always just takes it’s place.
My guess is you are not completely short sighted, and just rather 3 to 6 sec 1v1 fights, right?
No my friend, it is you who is not seeing the forest from the trees. Bruisers and Bunkers can be allowed to exist to a certain extent only and here is the big kicker, Only if they can dodge or time skillfull abilities to negate being locked down(cc) damaged from high damage abilities.
Right now the game makes well placed cc and spike damage irrelevant. Many Bunker and Bruiser builds require only the knowledge of what should come next rather than any active skill sets such as well placed dodges etc.
So what you get is someone who is significantly better than the other person cant complete the kill even though they are outplaying the other person.
It seems every person who is against bringing down the insane sustain of some classes always cries “Burst Meta” as if there isn’t a middle ground… And no my friend we are not in that middle ground. We are far to high sustain. Just like politicians using emotions to sway voters, using the “bust meta” scare tactic doesn’t work. I do not want fights to last 4 seconds either. How ever after some nicely timed cc and burst damage the other enemy should fall in a reasonable amount of time. If you 1. land your cc to interrupt big attacks or heals 2. avoid their big hits with well placed dodges. and 3 land your spike damage, you should win plain and simple.
Ha..something I will never get tired of seeing : a thief preaching about balance
I only see thieves complaining about what kills them efficiently : druids and dragonhunters…moan about what is hard to kill because of their sustain but way easier : eles,scrappers and revs…
You will never see thieves complaining about reapers ( staff spam for the win ) or mesmers ( stealth and burst easy ) or warriors ( teleport in…teleport out burst and run, headshot spam for the win)
BUT WAIT! here the best part : apparently in GW2 “outplay” your enemy means this!
WoW! 1 button wonder outplay! GW2 balance at its finest! Look how skilled you must be to play daredevil..Hey! hey your random reader watching this video did you die to a thief?…pfffff
Well placed CC in GW2 means go stealth-precast and ..CC the unaware target Tell me more again how hard is too CC a target on a thief stealthed from behind the corner..god
Ha..just one more
Balance..oh yeah …balance but hey if you then complain about thieves do you know their answer :" if you die to thieves you need..more sustain" xd
LOLS again putting words in my mouth. All you guys have is scare tactics and fallacious remarks. I actually play Druid more right now than any other class. And Druid vs Druid , Engineer, DH, etc is boring as all kitten. The fights take way to long. So its not just a matter or thief vs sustain or damage vs sustain, its also sustain vs sustain.
Stop being a spoiled brat because your afraid someones going to take your prize away.
Lets think what is fair.
As for your thief comment on cc being cheezy. There are actually times when cc isnt cheezy particularly non spammable cc like traps etc. If sustain gets brought more inline against damage dealers making a fight that could go either way, then I also believe the d/p set on thief probably needs to be looked at and toned down, along with some other damage classes.
Please, try to understand this isn’t just conspiracy to make one class powerful. This is about making the game more balanced plain and simple. No one wants a 3 second burst fight, nor do people want a fight that never ends or takes far too long.
(edited by Cobrakon.3108)