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Legs are Banded Armor. Boots don’t seem to be visible in that image, is there possibly another image? And I’ve never seen shoulders like that either, might not be in game.
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Developers stated that they debated internally whether or not to add autoloot at all, because automating frequently used actions like this makes botters jobs easier and the security teams job harder.
And in the end locking it behind a mastery was the compromise they came to.
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From leak (it was accurate in past) we know that ele will have sword or gs
Predictions you want? New spec will be bad designed (without any regards to pvp) and will be nerfed all the time.
Sorry but can’t be very hyped after tempest…
It’s not the elite specs, it’s the base spec that is flawed in ways no elite spec can fix. They can add whatever they want, it will make no difference, we will have no build diversity until we have a reasonable baseline of defense that doesn’t require maximum uptime attunement swapping and/or an entire skillbar full of defense abilities.
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While I’m not sure about a single set of armour, I’d wager Elementalists were by far the more diverse profession.
Nononono, no… no. No.
The celestial ele is a jack of all trades build, you can do a lot of things with it, that’s not the same thing as having build diversity, which the ele probably has the least of compared to any class.
The celestial ele can survive anything while outputting a decent amount of utility, support, and DPS, but is hardly modular at all. It requires a very strict and unchanging selection of traits from arcane/water trees, and a full suite of cantrips in your utilities. The only modular thing about it is that you can choose between staff or DD and either work fine.
I would honestly say if you want a lot of builds in a single class, go with the warrior. You can get a set of tanky power gear or tanky condi gear and with just swapping traits, utilities, and weapons; have a DPS build, tanky DPS, tank build, support build, and even off-utility builds that not all classes have like interrupt builds.
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Yeah was just thinking the same thing as squee, this isn’t really a big deal, but it sets a precedence for what could become a major problem.
If its the only way we can get it done, I want combat tonics for the four Spirit of the Wild forms, so Norn can finally fight in their shapeshifted forms, like they should have been able to in the first place.
It would be really cool if the Marionette got brought back as a World Boss, and as part of the fight, you got to fight the Watchwork minions again.
THAT is a fantastic idea. Just add a Clockwork World Boss into the mix! It’s just sad that they made those intricate minions that most casual players now will never see.
I’ve always wanted the marionette back, that was a fun boss.
Warrior is the most viable in every game mode because;
- For the first 75% its easy to elarn, another 20% experience to master, and only 5% more for the pros.
- Extremele adaptive and viable
Elementalists are in the same position. Very adaptable, but a bit more complex, so it all hinges on how fast you can learn a class. Whichever you choose, know that half the power is experience. An experienced class A can beat any meta with less experience
Warriors also get a lot more variation in builds, meanwhile whenever elementalists are viable in each game mode, it’s most often with the exact same build the whole game over.
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Warm up bars for enemy skill activation. <_<
I just miss playing interrupt builds. >_>
This would be nice, if there is anything GW2 could use more of, it’s clarity.
At the same time, I would like UI, such as warm up bars were they to be added, to be made both a little more tasteful, and have some minimalist form nearer the center of the screen.
Inspired by: I was farming for bloodstone rubies last night, gosh I have come to hate that area…. and I’m only halfway done…
And I realized as I was fighting the construct that I basically hadn’t looked up from the bottom 1/10th of my screen for nearly half an hour! We really need some form of UI that lets you watch your enemy while still keeping track of your cooldowns, especially in boss fights where getting hit by pretty much any attack is an instant downed state.
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Good solid idea that takes advantage of RPG tradition, real world cultural inspiration, and recognizable tropes.
And ANets childish avante garde “better than thou” design attitude would make them never even consider it. If they made a shaman class, it would have to have nothing to do with how everyone knows (and already likes) shamans as they appear elsewhere, we’d end up with some hackjob pulling cthulu monsters out of space or something else completely nonsensical and contrary to the existing mythos.
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TIME gated things are like that for a couple of reasons. One major one is to control the market/economy some. If the market were flooded with some of the time gated things in excess then it could mess with the market some. I think it also keeps people from making too much of a profit.
The majority of the stuff that is time gated is ascended gear and items to make ascended gear, nearly all of which is account-bound, so while that may apply in some cases, it can’t be the principal reason.
Logged in just short of stepping out the door just to support this.
OMFG thank you you’re a legend!
Of course he is, he’s Trogdor.
It’s been available for 50% off and more for months if you shop at third party retailers. I got HoT for $30 six months ago.
As the Devs have pretty much stated there would be no additional race(s) added, I don’t really see the point.
They’ve never said any such thing.
So far as I can remember movement skills could never be cancelled once the movement portion had started, only during the precasting portion, which not all movement skills have.
I think they should put them in the black lion chests as a rare drop, but that’s just me..
Or maybe a rare reward tier from the wardrobe unlocker..?They have done both (not for full sets; just for individual skins).
And I’m betting since they still consistently fiddle with the stupid boxes that neither strategy was particularly effective in getting players to buy them.
This has been a flaw since launch the developers refuse to admit. Continually trying to design content around this error instead of fixing it is like trying to “fix” a car with a missing wheel by redesigning the road system to accommodate a car with three wheels and a dragging axle. You are making more work for yourself, setting yourself up for future problems, and in the end decreasing the efficacy of both the car and the road system.
Defensive stats are never going to work how the developers and the players want them to until your defensive output scales from them, just like your offensive abilities from your offensive stats, and your supportive abilities from your support stats.
Now I’m not saying the current level of defense should be decreased, but instead that:
1. Building defensive stats should actually make your active defense better
2. There should be enemies at every level of play that you are useful against by your ability to consistently stay in combat even through consistent enemy DPS output.
3. Building defense should not just make you barely able to survive that boss attack that one-shots everyone without defensive stats, turning you in to a res-bot.
I don’t understand how the developers went from Silverwastes to HoT.
Silverwastes was an opus of an area, every event spawned mobs for every build type and strategy. Mobs spawned in challenging but reasonable groups that included multiple clear strategies to pursue, there were tanky mobs for the condi-players, quick high damage duelist mobs for the glass cannons, group support mobs for control players, and sufficient enemy utility and damage to give support a role; about the only thing missing were mobs to make tanky players feel valuable. And then non-group events spawned mobs that were very generalist and everyone could deal with.
And then HoT came out, and brutalized that system they had set up. Nothing but mobs, and events, and personal story steps, and then raids that punish you for not playing ridiculously specifically builds and team compositions. Mobs wandering everywhere and spawning en masse that were efficiently combated by solely one type of build, mobs that just spammed one attack with one response you either did or didn’t have, mobs with no clear path to mastering combat against them, mobs whose mechanics were just flat out made as obfuscated as the developers could possibly make them.
HoT and everything that’s come from it was just a horrible design direction and I hope they learned their lesson and don’t repeat it. They got so close to the ideal, and then took a dozen steps backwards from it. But I’m looking at those two new areas, and Ember Bay shows as much promise, as Bloodstone Fen repeats and even exceed every previous mistake ANet has made.
NOBODY wanted this, they had a large and loyal audience of people who DIDN’T want this and they alienated them to get some tiny subset of “hardcore” players who hop games like they come from a pez dispenser. And now instead of gaining a new audience, they’ve not only lost those hardcore players like everyone knew they would, but also lost a significant portion of their core playerbase.
I’ll put it simple: Go back to the days where getting the top tier of gear was easy, and you could actually play how you wanted when you wanted to. Before you had to repeat the same content for the majority of your play time for weeks, or months, or even years on end, just to play through the content the way you wanted to play through it in the first place!
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Would end up not buying the majority regardless of the price, just like when they made armor, because I’m not buying a bundle of a dozen items for one or two pieces I want out of it.
And maybe if they had fixed that issue with armor, they might have had sufficient sales to not have to cheapen the quality of the game cosmetics they produce down to outfits.
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I want black friday to stop happening for black friday.
I am gonna guess that 97% of the gw2 community is male.
Perhaps not: 2009
Although the percentage of male players may have been greater in the past, currently only 60% of MMO players are male and this percentage continues to shrink as more and more females are starting to play MMOs.As to sex of characters. I have 10 level 80s and 3 I’m leveling to 80. Of those 2 are male.
Why do people just inherently believe statistics that go against not only their own common experience but that of everyone they know? Look at everyone you know who is a gamer, are half of them female? No? Not even close? Me neither, neither is that true for anyone I have ever asked or anyone I know who has asked the same question.
Statistics are like theater, what everyone expects, doesn’t sell.
And piercing for the engineer pistol while they’re at it, ruining perfectly enjoyable builds for no good reason…
GG Anet! please fix this. its a robbery
The only way gambling is profitable is if its theft. How does this surprise anyone at this point?
Because they designed raids to be top tier content that everyone could play, and said so multiple times before their release, they just utterly failed at making that a reality.
Raids are top tier content that anyone can play.
OP you must be working for Anet if you come up with such accurate number like 5%, may I ask what your source is?
Did Anet stop developing the entire game for raids? are all the employees working on raids?i really dont get why you do that (come here and post pointless kitten like that, throwing random numbers and fake facts)
Yes I’ve heard so many people say that among the loud, repetitive, and fact-void minority which grace the forums. Go in to the actual game on the other hand, and you’ll find maybe one group in a hundred that won’t kick you at your very first mistake and disband after a single wipe.
The raids teach nothing, they provide no learning path, no gradiation of difficulty or progression. They are designed as pass/fail with the only learning method being trial and error that the already learned won’t put up with, and on a timer no less. They are flawed to repeatedly punish for not knowing information that its design failed to make clear or accessible in the first place.
The raids are failures among casual players, both culturally and mechanically. They are the most extreme example of all of the monumentally poor design decisions that were made in Heart of Thorns.
Because they designed raids to be top tier content that everyone could play, and said so multiple times before their release, they just utterly failed at making that a reality.
More mage weapons
Tomes – Two handed, just like they were on the guardians.
Books – A one handed version of the above.
We have a total of three traditional magic weapons, and one of them is just any random crap that fits in one had.
They’re called ‘elite’ for a reason. I think the vertical growth of elite specs are meant to mirror the growth in mob difficulty. Harder areas = more powerful abilities. Of course they get used in all parts of the game anyway, but I didn’t mind my characters getting stronger. It felt natural after being in the game for so many years, like the next step in my character’s story.
They blatantly stated in a prerelease AMA that specializations were NOT supposed to be an increase in power, just there to add variety to play.
I wish we had a tonic closet, similar to the finishers one.
Add a tonic to the closet and it’ll show how many uses, just like limited finishers.+1
+1
I hope Anet considers this idea.
As to OP: I like Tonics and Minis. I don’t like 20 Queens Janna’s or 48 Risen Balthazar Priests.
My complaint isn’t so much that there are minis and tonics as that seems to be all we get. If we got some minis and tonics in an event where we also got a few gliders and outfits and toys, I would have no complaint.
I’m just sick of seeing events with a half dozen tonics with accompanying minis, but then no other cosmetic items besides the standard spattering of weapon and armor skins.
Personally, I’d love to see a “Hellfire Skeleton” outfit, instead of a tonic. I made the unlimited one, but I wanna be a burning skeleton in combat :P
And it has human emotes, which means its based on the human rig and it is totally possible for it to at least be a combat tonic, and still likely for it to be an outfit so long as people are okay with losing their races animations.
But ANet, for some inexplicable reason, just keeps choosing NOT to use the new features they add to the game.
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There are so many other things in the game, we have toys, travel toys, gliding, outfits; we now have cosmetic slots for auras and armor animations, and who knows what else ANet has up its sleeve.
So can we please stop getting a dozen tonics and minis for every single event? Particularly the tonics, which just sit in peoples inventory or storage never being used save for the three weeks a year when costume brawl is on the daily docket. I have half a dozen tonics I had completely forgotten I even owned until I thought about this.
What inspires this the most is the Shadow Raven Tonic, pop that thing while gliding, it looks amazing, this would have been my favorite glider in the game. And then you have others that would make great travel items, or great cosmetic infusion slot additions.
But instead, it’s a tonic, and a mini, they’re all tonics and minis, everything is a tonic and mini!
Tyria should consider itself lucky.
It needs to be moved out of air, glyphs are attrition skills, air is a twitch defense and spike damage tree. They are literally completely opposing playstyles that cannot work in kind, its being there makes no sense.
EDIT: It would make the most sense in either Earth, Water, or Arcane in my opinion. Earth and water are the attrition trees, Arcane is the boon tree, could thematically fit any of them. Just not fire or air.
And I actually like Zintrothens idea, give it a GM rework, put it over Written in Stone, move Written in Stone to somewhere in water or fire, since it’s really only used for Signet of Restoration or Signet of Fire anyway.
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As someone who has been playing since the first halloween event, casually at that, there is literally nothing for me to do but work on that nightmarish bullkitten of a backpiece, the ascended bat themed one. Which is a giant wast of time with how much resources/gold/dumb luck it takes, could spend all my playtime with no guarantee that I’ll even get everything to make it with before the event ends, and that with spending obscene amounts of gold as well.
I don’t want new Halloween content. I want more changes to the world (Living World & current events) and more festivals that are mostly repeats.
Put another way, I’d rather see dev resources applied to changing the game’s permanent content rather than on a festival that lasts only a few weeks.
Why not both? They could pull this off when they first launched the game with the bare bones of a plan for what they were going to do for both the holidays and the living story, with just as many or possibly even fewer developers and resources than they have now, and with less experience under their belts at that.
How exactly they have they become worse at pumping out content with time? It doesn’t make any sense, if anything they should have been improving and developing a more consistent pipeline over the last four years.
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i farmed silverwastes for about 4 hours to get a stack of gear and purses and 100 heirloom pouches. opened them all and got 25 hardened leather sections. thats a kittenton of work for that little hardened leather.
Sounds about right, I did 6 hours of Bloodstone fen and got 30 back before Ember Bay came out with map hopping UG and tagging as many events as I could.
“It’s supposed to take so much time and resources that it becomes repetitive and zero fun and the player leaves out of frustration, probably to never support the game again, because they can’t even get a single build they actually want to play, let alone participate in all the content and other rewards the game offers.”
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Can’t believe they’re addressing this before addressing the sad fact that it even costs more to get a single meta build than most casual players have ever had.
Top tier content for everyone my kitten .
You’re not forced to play a specific build. if others are requiring you to play a specific build in their groups then create your own.
PvP and WvW are competitions, they don’t require those builds because they are just snobs like the old dungeons or new raid groups, they require them because the objective is to win, and so few builds contribute to the win condition.
Every build contributes. You’re stuck with the mentality that only the meta builds are viable when that is far from the truth.
That is the biggest load of garbage I have ever heard said about this games PvP, I hesitate to even call it an opinion, because that implies subjectivity, whereas what you just stated is just flat out incorrect by any and every measurable variable. It’s as much an opinion as any claim of the world being flat.
The objective in this games PvP is ridiculously specific, you get the point, and you stay there. Few things contribute to that outside the meta builds save occasional cases of dumb luck or poor play on the part of an opponent. And no, I’m not claiming this because I like it, in fact it’s pushed me out of PvP, I’m saying that’s the way it is because that is the way it is.
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You’re not forced to play a specific build. if others are requiring you to play a specific build in their groups then create your own.
PvP and WvW are competitions, they don’t require those builds because they are just snobs like the old dungeons or new raid groups, they require them because the objective is to win, and so few builds contribute to the win condition.
I’m not sure what you mean by “influencers”, do you mean media promotion?
If so, ANet has regularly has banner advertisements running on various sites and of course makes promotional sites and videos of their own for most everything they do. But from what I’ve seen, they do not usually pay anyone for interviews or reviews of their content.
Dulfy and Woodenpotatoes, for example, are the two biggest promoters of GW2 and neither of them are on ANets payroll.
Get thee hence forum bug!
Not all hoarding is from profiteers. I have a ridiculous amount of mats stocked up, for crafting, which I constantly put off, because GW2’s crafting system is watching hours worth of meters fill up and empty over and over again; and basically always involves two items, one which you get too much of from bloody everything, and one which you have to mind-numbingly repeat specific content days or even months worth of your playtime to get enough of to do anything with.
Some of us have a hard time fulfilling that second part, as we play the game for fun, not profit or prestige.
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I’m still hoping they eliminated them because they plan on bringing them back as a new caster weapon, something this game seriously lacks, we basically have three; scepter, staff, focus; and focus is just any random crap that fits in your hand.
I always carry 3 Armorsets, 3 sets of trinkets, ~20 Weapons, bufffood (~8-10) and some other items around. Doing dungeons or even normal open world events can result in a full bag. Sometimes you even carry some materials because your vault is full and so on…
In times where i cleaned my bag completely of any mats, exos and whatever doesn’t have to be there i have like 40 free inventory slots. Thats not that much.Good crap why!? A power set covers 90% of the games content, a condition set another 9.9% and then that last 0.1% is the content you actually need tanking and healing for. You don’t need more bag slots you need to stop being a hoarder.
But I would parrot what was said above and add to it, we need a keyring, and a build-swap menu. Though honestly the second might be redundant if ANet is insistent on dodge-or-die outside of raids and trinity within. What’s the point of a build system when only one build works consistently for nearly all content?
What if they want a marauder set for wvw?
Or a trailblazer set for wvw?
Or a zerk & viper set for pve?
What if they want a set of toughness trinkets for raid tanking?3-4 sets of gear, with weapon sets to match is not unreasonable.
Why on earth would you carry around several sets of gear for two different game modes, which you cannot play simultaneously and cannot play without switching maps in the first place? Swap the gear out from your bank, and buy more bank slots, like everyone else does. It takes one more map swap and saves you several bags worth of inventory space.
I always carry 3 Armorsets, 3 sets of trinkets, ~20 Weapons, bufffood (~8-10) and some other items around. Doing dungeons or even normal open world events can result in a full bag. Sometimes you even carry some materials because your vault is full and so on…
In times where i cleaned my bag completely of any mats, exos and whatever doesn’t have to be there i have like 40 free inventory slots. Thats not that much.
Good crap why!? A power set covers 90% of the games content, a condition set another 9.9% and then that last 0.1% is the content you actually need tanking and healing for. You don’t need more bag slots you need to stop being a hoarder.
But I would parrot what was said above and add to it, we need a keyring, and a build-swap menu. Though honestly the second might be redundant if ANet is insistent on dodge-or-die outside of raids and trinity within. What’s the point of a build system when only one build works consistently for nearly all content?
Artificial scarcity, they are making the market act as if it is rare, even though it isn’t, because they make more money that way.
A real world example is the diamond market. Diamonds are in fact, the most common gem, being made solely from the world’s most abundant material, carbon.
So why are they worth so much? Because the diamond trade is strictly controlled to where only enough stones makes it in to the market that they appear rare, because they would make less money off them for common uses than they do as a luxury item.
People are lauding this? This is some player buffing what he likes completely disregarding the cost of what he doesn’t or the overall effect on the class.
For one, you’re proposing making both earth and fire more power based at the cost of conditions? Really? So you think we have too much build diversity then? Because I can’t see any reason at all to nerf our conditions other than just flat out wanting us to never have viable condition builds.
Second, these buffs would serve to continue the endless cycle of buffing the ele up only to nerf him down again. They are to the exact same areas as every change the developers have made before you; power damage, evasion, condition clear, and mandatory rapidfire use of the attunement swapping. And none of those changes, made by the developers, did any good, and neither would these; they would just continue the cycle.
We need changes to the mechanical function of our class. You CANNOT balance a class with solely active defense against eight others which have both innate defense, and active defense. We need defense available to our class which is NOT in ANY WAY connected to active skill use. And then our active defense skillset can actually be balanced like the remaining classes; and won’t be prone to abuse with changes that even equate to a light breeze, let alone the more heavy handed changes we actually need to get any build diversity.
I like the new map (minus the jade heart area, and the JP, those were both horribly designed streams of antifun) and I didn’t like the last expansions worth of maps, the ones that lost them a bunch of players, so maybe that’s a sign they are going in the right direction and you may just be in the minority opinion here on the PvE content.
As for monetization, a monthly subscription is not even an option for most people. Buy to play with expansions or free to play with sold cosmetics are the two best ways to monetize, or some combination of the two.
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I don’t think they’re “bad” as much as I think with they went way too hardcore in to a very niche and poorly associated theme.
First, in spite of their similarity in purpose, jester and clowns do not evoke the same themes, medieval courts and mardi gras have jesters, carnivals and circuses have clowns; they have very different cultural significance and very well seperated thematic identifiers.
Second, they went way too hardcore in to the jester theme, and even in to a very specific aspect of the jester, being that bloody jester hat. If they had made weapons based on various aspects of the carnival instead of the utter repetition of that one thing; like some weapons themed around the clowns, some themed around the lion tamers, some around the strongman, the acrobats, and the ringmaster and so on, it would feel a whole lot more like a carnival set of weapons instead of a really repetitious jester theme.
Not a fan, for one, this could allow for greater CC chaining, already a problem everywhere but PvE, and used to be a problem there before the defiance bar.
CC was only a problem in PvE before defiance bar in that it was mostly useless …
Yeah… and? That it was as incredibly valuable in one mode as it was completely useless in another is just about the worst case scenario so far as balance is concerned.
If it’s equally terrible or great in each mode, they can just buff or nerf an entire mechanic like they did with might stacking, not so if it is terrible in one mode and great in another.
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Not a fan, for one, this could allow for greater CC chaining, already a problem everywhere but PvE, and used to be a problem there before the defiance bar.
And second, tanky and tough characters fulfill a fantasy.
What is the point of a role playing game that removes every role you could possibly pursue but one? There isn’t, in fact such a game doesn’t even qualify as an RPG.
The solution to the worthlessness of the majority of the games stats has been obvious since day one, but I fear the developers are never going to do it, for nothing but pride of all things.
Marry the stat system with the active defense system just like it is already married with the active sustain system and the active damage system. Or, in laymans terms, make the effectiveness of defense abilities, including dodge or whatever it would be replaced with in a full system overhaul, based on investment in defensive stats.
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