I wish this would happen to the bomb kit, my charr bomber engi has looked ridiculous ever since they removed the hobosacks.
Because they certainly aren’t fun, and people have to have some reason to play them.
how do i refine them?
Promote items to the next tier in the mystic forge, refine them with crafting.
And unless you can basically play the game like a full time job, he is seriously understating the amount of time it will take to earn 400 G doing that, or in any other way for that matter.
Why shouldn’t dragon hunter traps scale?! o.ô They sure do. The tooltip of a few new skills are wrong if you post them, but everything that deals power damage and has it’s source from a player scales with power.
What ANet said tough was something like “Gyros are pets and only mesmer pets inherit stats, that’s their exception, random stuff random stuff bla bla” …
I didn’t say they shouldn’t, I said they don’t, which I am positive was true at some point in the past, before the DH apparently since I checked and its traps do in fact scale as have all traps since at least the release of the expansion. My mistake, I thought traps were still high base damage and low to no scaling like in the old days.
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You could buy gems with real money, convert them to gold and buy it that way.
The exchange rate changes a lot, but right now 400g would be approximately 2,500 gems.
Which is just about $30 if I’m not mistaken, that’s… pretty steep for one weapon.
The most important thing tough – I’d rather take that than having all the fixes above – is to let gyros inherit player stats -> lookin’ at you blasty and shreddy … T_T
They just need to… not suck, however that happens. Dragon Hunter traps, for example, have no scaling whatsoever, and are one of the highest damage sets of utilities in the game. Gyros don’t have to scale, but if they don’t, they need to have base stats that actually make them worth bringing.
Let me get this straight, it’s “child’s play” to NOT scale the game in such a manner that at a certain point of gear advantage nearly all content is easy enough that a small child could do it with little to no effort or knowledge of the gameplay?
You have a funny way of looking at things, and by funny I mean nonsensical and factually incorrect.
Agreed with moving them out of Air, but I have no idea where to put them.
-Signets are a good fit for earth imo (primarily condi-based). Also swapping Signets and Glyphs just repeats the problem of having to take an entire trait line if you want it.
-Arcane should stay in Arcane for obvious reasons. If there were any good reason to move them, I think this would be the most fitting choice. Arcanes always crit which benefits from Ferocity in the Air line (not precision, but if it’s competing with Aeromancer’s Training that’s not a problem).
-Swapping Glyphs and Conjures might be decent? I’d think Inscription would have to swap with One with Fire and then swap that with Conjurer? Either way Inscription would be competing with Burning Precision or with Power Overwhelming and Pyromancer’s Training for condi in fire.
-I don’t even want to guess what switching Glyphs and Cantrips would do. Soothing Disruption would need a serious rework to fit the Air line. The defensive nature of Cantrips isn’t terrible with Air though.
The more I think about it, the more I think Arcane would be the best choice, especially with Elemental Surge adding more Ferocity to Air. I just don’t like it thematically.
Thematically speaking, I’d have to say cantrips in the water tree really are the best thing to swap them with. Cantrips really don’t fit water, they’re active almost twitch-gaming-like defense skills set in a tree based on sustain and support. But I can’t imagine how the arcane/water bunker crowd would react to making that change, even now when the original build is all but dead.
Slightly off topic but glyphs really do need to be moved OUT of the air tree.
They are a set of SUPPORT and CONDITION skills completely nonsensically placed in the EVASION and SPIKE DAMAGE tree. They’re some of my favorite skills but I can’t use more than 1 or 2 because a full bar of them is worthless without the CD reduction, which you have to take at the cost of the selection of an entire trait tree that is otherwise worthless for them.
I might know what happened. I had a Ghastly Grinning Shield skin like this from support.
Basically I misinterpreted a dev post between the halloween rental skins and the drop skins and thought I had to soulbind the Ghastly Grinning Shield skin to myself to keep from losing it before the end of the event.
When I realized my mistake I contacted support and they gave me a new version of the skin.
However, apparently support can just ‘make’ items if they need to, because what he gave me was like that, not just a skin but a functional weapon with the skin on it, and because of that a completely unique item on the TP. However I only had it up for sale for a few hours before support mailed me saying a mistake had been made, took the item and mailed me the gold from my TP fees. Then they gave me the correct item, which I put up on the TP and was just like all the other Ghastly Grinning Shield skins on the TP.
I kid you not I repeated the same circumstances in several maps, even with the same chest in the case of auric basin, to make sure I hadn’t discovered a bug. Nothing out of the ordinary. This is hard to accept, I have never had a lucky instance in my life, let alone a streak.
Yeah, as per the title, I just had this happen.
Was playing Auric Basin, at some point the Juggernaut dropped for me, though I didn’t notice until after we failed the meta and I was sitting at the vendors, it was right at the top of my inventory, must have been the or just about the first thing to drop when I entered the area. Probably from an Auric chest I opened on the way to the one Tarir event we completed, clearing the vines from the east gate.
Wiki’d the Juggernaut recipe real quick, realized I had the stuff to make the Gift of Mastery save for the obsidian shards, which I had enough currency for between the HoT maps and SW.
Used up my bandit crests, WPd to the Itzel WP to use the vendor there to purchase the remaining shards. Was flying over a airship cargo chest, so I dropped down to it and cracked it open. And it dropped Storm.
I do not… understand… but, just in case, I’m going to pop the first chest I see in TD and see what happens.
Whichever you are best with.
I played through most of the HoT content with my healing Bomb engi, out of PURE SPITE for the developers removal of EIB. It’s admittedly a terrible build that has worsened with time. But it works for me. Same goes for my condition elementalist and my powershroud necromancer, both builds which no ‘hardcore’ player would ever be caught dead using. No build is worse than the one you don’t know how to use, no matter how meta it may be.
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What about shortbow is hybrid? Looks full on condition to me.
Well that has to be pretty recent, I use inscriptions+Elemental Harmony and Elemental Power fairly often (it was my launch build) and last time I used it I know the CD reduction worked.
not worth buying more.
They were never worth buying the first place.
I have the same problem with the asura medium T2. It only has TWO dye channels, and the way they are set up… is just the stupidest thing… you HAVE to dye the upper part of the CLOTH coat the same color as the METAL chest piece which sits over the coat, which just completely breaks the entire thing and makes it unusuable if you aren’t willing to dye the whole piece of armor one color.
Dye channels should be seperated firstly by pieces, and then have a trim and body option for as many pieces as possible. But there are so many that just look like they were decided by… I don’t even know what, just drawn at random it seems.
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I’d like if they just worked like guardian spirits; summon them, they have their own attack, and you activate them for a special attack on a separate cooldown.
First off, let’s get all of the facts straight about Earth Shield.
1) It’s not 2 melee attacks followed by a gap closer. It’s a melee attack, then a gap closer which is around 300 range that also has an incorrect tooltip, followed by a projectile shield throw of 450 range.
2) During that 2nd strike, which is relatable to the current Ranger sword leap-type attack, it can send you flying through a target when directly center of a standard target hit-box and large world bosses with multiple and/or large hit-boxes.
I went in game to re-check this minutes ago, thinking maybe Anet had 1 melee attack over 150 range that’s a non-PBAoE coded differently as you implied; it is not. I was successful going through targets and flying off course with 2 executions if the first missed. It’s no different than any leap or leap-like skill.
3) Last, but not least, Earth Shield 1b also suffers from not being able to break the animation to dodge out of it other than weapon swap.
1) My mistake, I knew this back when, but its been a while (conjures have always been bad but they just got so much worse with the trait reworks) and its pretty easy to forget the order with how cyclical the earth shield auto feels, and then you never actually use that ranged attack as ranged since it only proceeds to that attack if the previous attack placed you in melee.
2) I have been using it all afternoon against single and multiple targets in several maps, and have never had it today or ever before, leap through a target, or away from a target when I didn’t intend it to. I even used it way back when in competitive WvW roaming and can’t recall it ever happening there either.
Yes if I break or change targets between the use of the melee skill and the leap, it can move to the side or angle away from a target, but that is NOT like the current ranger sword, which frequently leaps completely through targets you are locked on to or even jumps away from targets seemingly without any reason. Earth shields ability to break target mid combo can even be a huge boon in evading and positioning yourself and I wouldn’t’ change a thing about it.
Why does it work better? I have no idea, I’m not a programmer, but it does, the earth shield just seems to give significantly better control than the sword auto in who you hit with each attack and where the leap takes you. I can’t leap through targets with it, like the sword frequently forces you to, unless I literally try to do so.
3) I never stated its leap animation could be broken, as no leap animation in the entire game can be so far as I recall, but that’s never been a problem with the Earth Shield because it’s leap is practically instant, leaving almost no opportunity for you to miss an important dodge. There’s no big fancy windup or mandatory strike at the end, you just use it and its done.
EDIT: Also, I don’t get that bloody bug at the end of the earth shield chain that the ranger chain has, the one where it acts like it has half a dozen of the leap skills queued up and you just flies off in to the distance with no control whatsoever over your character. What is the deal with that anyway, how does something like that even happen?
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Ranger sword auto attack is a janky clunky mess and needs to be fixed, no denying that whether you like the ability or not.
But I don’t understand why the functionality of having a gapcloser on an autoattack is being removed, when that functionality is found elsewhere in the game and works perfectly fine. Why not just copy the functionality of the working ability on on to the one that doesn’t work?
If you don’t know, I’m talking about the elementalist earth shield auto attack chain which consists of two melee attacks, followed by a gap closer. Sound familiar? It always stays on target, never throws you off cliffs, or through your opponent, or in a completely random direction, or just completely fails to do anything at all. For all intents and purposes it seems to work perfectly while having the exact same function they can’t get to work on our sword AA.
So why is it not an option for the new sword auto?
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Well first, short bows and long bows did fulfill different combat rolls in medieval warfare so it only makes sense to have both lest there be design conflicts in future class content.
Second, I love the shortbow on the ranger and think it makes for one of the games most underrated condition builds. But the longbow is awesome as well. I’m personally glad that rangers have both and would love to see the LB on the thief.
The one I really question is the scepter and mace, which are literally the exact same thing, save one is meant for practical use and the other to be decorative. And then the focus, which is… apparently… anything you can fit in one hand that doesn’t fall under the other weapon classes.
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Fell, fell apart.
Why do you need to even ask this? It was intended to be a flail, so fix the bug. You shouldn’t need our permission to fix a bug.
Because of the Howler “bug fix.”
And on the opposite end of the scale, the first predator update, where the devs made a set of sniper rifle sounds and patched them in over the predators existing sounds, because it’s, y’know, a sniper rifle… only for a dozen or so whiny little forumites to complain they wanted the totally unfitting toy laser gun sounds back.
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ANet going back on promises and content the game was sold on in the first place?
In other news, the sky is blue, water is wet, and ANet not only already did this with the base game, but the majority of the features the expansion launched with were things the base game was supposed to have added it before an expansion was ever even mentioned.
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Why are people so afraid of spiders?
Because, there are, in fact, many spiders which are incredibly dangerous around which you should exercise extreme caution. And people aren’t educated enough to know the difference so they exercise the same level of caution with all spiders.
Same thing with raids. Raids are terribly designed anti-casual and anti-fun content in the majority of games where they appear. Not to mention ANet has a lousy track record when it comes to challenging content. They haven’t just failed to make content which improves players skill level and graduates them to higher tiers of content difficulty, they’ve largely spent the last three years creating content which punishes experimentation and learning at all.
So when ANet says “This is the most challenging content we’ve made yet!” many players read it as “This is the worst content we’ve made yet!”, the term ‘challenging’ has just become synonymous with punishing, frustrating, uncreative, time consuming, boring, repetitive, and most of all unclear. They content just doesn’t teach you anything or provide any clear learning paths, and then rather than improve the content and give it those paths to where the game has a reasonable gradiation of difficulty, they either remove content or nerf it to be so unrewarding as to be almost entirely abandoned.
There was a glimmer of hope with the last season of the LS and the new areas of Drytop and Silverwastes when ANet seemed to be finally making spawns, mobs, and events which had clear strategies for players to exercise and eventually excel at. It was really basic but excellently structured.
And then HoT came out, and oh boy did that little glimmer of hope die ever so fast.
You ever have that one professor, that designed his tests, not to test your knowledge of the subject matter, but as a means to bolster his ego at your expense? Just one question after another attempting to catch you on technicalities, lack of clarity, or just outright trick you in to selecting the wrong answer.
HoT is the game version of those tests and its makers the designer version of that professor.
From beginning to the end it is an exercise in frustration. Champion level mobs disguised as veterans, group events disguised as solo events, mere skill point acquisition requires a bloody train of players. It makes you not want to explore as you spend hours trying to get somewhere only to inevitably find at the last step that it requires a mastery that is hours of farming away. Mobs seem purposely designed to have no telegraphing on their attacks whatsoever, and attack at a frequency that completely nullifies everything the base game taught you about active defense and evasion. You want to get to that event? Worse, you need to get to that event for some piece of progression or other? Too bad, waypoint closes down as well as the five nearest. Happen to meet one of those unsoloable champs disguised as a vet while hoofing it? Lets port back to the very entrance of the area, the only WP that is ever open! And then, oh boy, the event credit, is that ever a great system! I have lost event credit literally a fraction of a second after killing an event spawned mob, seconds after going down, walking back to an event from the WP, because mobs didn’t spawn, because mobs clearly within the event circle were not ‘event mobs’, while resurrecting players and event NPCs, and lost event credit because I was fulfilling the event objective but doing so without killing event mobs!
I like challenge, in both exploration and combat. But HoT doesn’t challenge you to use what it taught you better, it throws everything that it taught you back in your face and tells you you’re an idiot. This was an expansion made by developers trying to prove their superiority to players and the gaming/MMO community at large.
The game isn’t at a point where players are willing to give new content a chance because of how little work ANet seems to be willing to put in to making their content clear and accessible, I know I’m not willing. I can’t even get myself to complete the HoT areas or play for more than an hour or two a week, some weeks not at all, let alone get in to raiding. Which makes me sad, I really loved this game, and once upon a time had the highest hopes for it.
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Because mortar 1 projectile finisher is bugged.
Yup, it was, according to the developers before its redesign release, supposed to proc a projectile finisher if its blast hit anyone, however it instead only procs a finisher if the actual projectile passes through an enemy before hitting the ground, which is ridiculously infrequent given the sharp angle it drops in at.
They make outfits because it’s apparently faster, cheaper and easier. Would be nice if they had more customization options like hiding gloves/shoulders/etc like older outfits (Chef) and wearing any hat with them
You assume that they didn’t already crunch those numbers and do such a market analysis behind the scenes.
~EW
Why do you keep calling everything ew? :s
It’s the initials for their account name.
Ephermal Wallaby is the forums official representative for the Department of Redundancy Department.
I like the idea and made a similar suggestion a long time ago, WPs are seriously immersion breaking, especially since they are canon as of LWS2, whereas they were just fancy fast-travel UI prior to that point and no one really had any problem with them.
The destinys edge novels, for example, never mentioned WPs, only gates.
At the beginning of the story the Charr are just ending decades of isolationism and warfare, it makes no sense whatsoever that they would already have asuran waypoints. Not to mention, the Charr don’t exactly hide their opinion that asuran alchemy and magitech are inefficient and largely inferior to charr engineering and chemistry. It would be significantly more immersive for them to have a system of transportation spread throughout their lands that they made themselves.
And there are loads of other places; warfronts, trade routes, racial and cultural divides, and other areas that are inhospitable or otherwise have some clear reason why there shouldn’t have a WP where they clearly do.
That said, I wouldn’t majorly change the functionality of the system, just maybe the icons and WP ‘stations’ to be a little more immersive depending on the area.
__________________________________________________________________
As for some of you, the report I just sent to the mods about several posts in this thread which serve no purpose but to mock, cajole, and spread vitriol. This is not imgur or reddit, this is a board for discussing ideas and none of us are here to sell ourselves and jump on bandwagons for nonexistent internet points. If you have nothing to contribute, and most of all, to the people who have blatantly admitted they never even read the OP before making assumptions and levying attacks, do your duty as a forumite by not derailing the discussion if that is the most contributive you are capable of being.
There is no reason to mock the OP, it is against the rules and adds nothing to the discussion. For one, if they had actually read the OP, which several have admitted they haven’t before spamming sarcastic remarks, this isn’t a mount thread.
Please review this thread and clean up the posts which are nothing but vitriol for the sake of popularity and upvotes. This is not imgur.
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This problem as existed for some time. Essentially filling up a map after you get the timer has zero effect and the timer still ticks down in the background.
Must be a HoT thing because I know this doesn’t happen in the base game. I’ve been on may maps in vanilla GW2 where it asks me to leave, I say no, and then a little while later the little door symbol in the corner disappears because the map filled enough to maintain the instance.
Condition Engineer is already sub-par in performance per effort/skill imo. Nerfs to Grenade Kit would be devastating to it’s case in PvE.
Bomb Kit / Mortar Kit should instead get their own GM traits. Shrapnel clearly is not meant for them (reliability or focus targeting wise).
Nothing, is meant for the bomb kit so long as the grenade kit can triple proc. And its not just the bomb kit, that’s true of pretty much every kit but the flamethrower. That’s kind of the point of the thread.
Literally everything that involves critically procing scales so well off the grenade kit, that it all has to be kept at a level that it is entirely unviable with anything else but that which is similar to the grenade kit. Meaning there are no reasonable buffs to anything except to homogenize kit abilities to be similar to the grenade kit, or make them so entirely un-alike that there is no crossover between their builds.
The problem with the first solution, is that would make the entire class boring, bland, and repetitive. Everything would feel like machinegunning or shotgunning crit procs without any variety in playstyle.
The problem with the second solution is twofold. One, there just isn’t enough space! They can’t possibly add in sufficient traits for each kit, there aren’t enough slots. And the second is harking back to the original problem, the grenade kit isn’t the only condition weapon we have, we have pistols, we have an elixir gun, we have a flamethrower, and everything else is somewhat hybrid. Having crit procs royally suck for everything but the grenade kit is basically the developers saying, “We want you to use the grenade kit for condition builds, and screw everything else.”
The main reason cloth and leather (and most other crafting materials) cost so much right now is that HoT added a lot of new sinks all at once.
There have been times when they were barely worth anything, and there were fewer ways to get them than there are now because they didn’t drop as event rewards.
What? Cloth? Are you serious? No there hasn’t, not ever. Not ever ever. Cloth has cost on average double to triple the amount of its leather and heavy conterparts mats since launch. If the others go down, cloth only goes down so much to maintain that ratio, consistently being much more expensive. It has always been used more than any other material and yet been less available, especially since they changed all mobs drops to be affected by your level, totally locking players out of sub-80 cloth mats they need for end game crafting.
Cloth needs
1. More methods of acquisition.
2. Methods which do not scale with level
3. Methods which are not RNG to any degree
At this point this is just ANets economists screwing with the players in their own personal game of monopoly. They have full control of this system and there are dozens of ways they could address the issues with cloth mats without putting the economy in any danger whatsoever, they just inexplicably refuse to do it.
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Q:can I get marauder trinkets without RAID?
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
Back when ANet added in ascended gear through the laurel system, they stated that new types of gear would be retroactively added to that and similar systems because they weren’t ever going to be added to crafting.
And they have not done so with a single gear set, I think it’s long past time ANet kept their word. It’s bad enough there’s a mandatory gear grind for armor and weapons to pass content walls, at the very least there should be no such walls for trinkets.
EDIT: And checking the wiki, it seems this is only available in raids, and even there, it isn’t a complete set yet. Will probably be fully available with more raid wings.
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My thief
First time I’m almost 100% satisfied with an outfit. And it matches the scientific weapons rly well. Only problem I have is that the boots look a bit grayish atm >.<
What’s the back item on that? Or is that part of the shoulders?
I went with this look for the first year and a half the game was out, and still have most of it sitting in my inventory, really should just get rid of it, but I’m attached. It’s basically meant to look like robes with armor over it.
You can swap out the legs for ascalonian pants if you don’t want a robe look. There is unfortunately skirt-like attachments on female AC pants, but they honestly look more like the fringes of a long coat or shirt if you combine them with the right upper body piece. You can also do similarly battle-mage-y stuff with the Glorious armor from PvP and a few other random pieces here and there. But more such pieces would definitely be appreciated.
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Honestly I wish they would make heart quests a training thing (Level 1-15 areas only) then turn the rest in to adventures. Would add a lot of longevity to the vanilla game.
Well if HoT is the developers opinion on difficult content, apparently its just adding more HP and damage to everything and making it attack with no telegraphing whatsoever at a rate higher than you can dodge, forcing you to bring players to split aggro between to pretty much every fight.
Hope that collin's departure is a good sign
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
Blaming Colin is kind of unfair, the game industry is notorious for fat, lazy, ignorant, old investors who think they know everything meddling in the game design, picking favorites among the design crew, poorly organizing their offices, hiring out talent and work where it shouldn’t be, totally ignoring the advice of industry veterans, completely and utterly disconnected with their audience, and viewing game design as flyby investment not good for anything but a quick buck.
Could be any number of things to blame for the poor direction of the game as of late. For all we know Colin could be leaving because he couldn’t stand it anymore, or could be being let go because he stood up against it.
But as for the complaints about that direction, excellent post, couldn’t agree more.
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Couldn’t agree more. This has been an obviously needed change since beta when they first upped it to two grenades to differentiate it from the mine kit, which was eventually removed anyway. Triple procing basically means that the engineer can have no crit procs that are not balanced around this kit, either requiring that everything else have a similar amount of hits per second or not be of any use.
But at the same time, ANet really needs to stop making everything the engineer has a hybrid weapon in the first place. And the bomb kit should logically be a power weapon, the flamethrower a condition weapon (we have a BURNING condition and it’s a freaking FLAMEthrower for cripes sakes), and grenade kit should be the hybrid kit. But instead, bomb kit is hybrid, grenade kit is hybrid, and flamethrower is hybrid, and the remainder are basically just 2 for 1 utility skills, because who cares about build diversity right?
I mean, look at the bomb kit. It has the highest scaling autoattack in the game totally regardless of number of targets. The only other auto attack skills which scale better than it are found in three part chain attacks, meaning they hit significantly less often. And yet this kit goes almost completely unused, that is how screwed up this class is that we can just ignore what is one of the highest DPS output skills simply because the kit it is on isn’t as good at hybrid builds.
How is it hard to get hold of ascended equipment?
Also not sure why you think exotic is easy to get.
Also not sure why you think you can’t raid in exotics.
Half the players I know who still play the game, and the majority who have left, have never earned enough in all their play time to craft a full set of ascended gear. It just takes a ridiculous amount of time or gold, or both even if you split it.
Meanwhile, the gold spent means you aren’t getting other things you want, exactly what ANet wants because then you have to pay for them without the gold-to-gem exchange. Anyone remember the d3 auction house? Same principle. Players are only incentivized to pay for ANets cash shop goods when they can’t earn the gold to pay for them through gameplay, which means ANet is incentivized to make gameplay not as rewarding as it could be in order to make sales.
And the time spent, if you choose to go that route, is nothing short of mindless repetitive labour, work, you are literally working through a game, something meant to be fun, so that you can qualify to play future content that you will hopefully enjoy.
And that’s how hard it is.
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You ever have that one professor, that designed his tests, not to test your knowledge of the subject matter, but as a means to bolster his ego at your expense? Just one question after another attempting to catch you on technicalities, lack of clarity, or just outright trick you in to selecting the wrong answer.
HoT is the game version of those tests and its makers the designer version of that professor.
From beginning to the end it is an exercise in frustration. Champion level mobs disguised as veterans, group events disguised as solo events, mere skill point acquisition requires a bloody train of players. It makes you not want to explore as you spend hours trying to get somewhere only to inevitably find at the last step that it requires a mastery that is hours of farming away. Mobs seem purposely designed to have no telegraphing on their attacks whatsoever, and attack at a frequency that completely nullifies everything the base game taught you about active defense and evasion. You want to get to that event? Worse, you need to get to that event for some piece of progression or other? Too bad, waypoint closes down as well as the five nearest. Happen to meet one of those unsoloable champs disguised as a vet while hoofing it? Lets port back to the very entrance of the area, the only WP that is ever open! And then, oh boy, the event credit, is that ever a great system! I have lost event credit literally a fraction of a second after killing an event spawned mob, seconds after going down, walking back to an event from the WP, because mobs didn’t spawn, because mobs clearly within the event circle were not ‘event mobs’, while resurrecting players and event NPCs, and lost event credit because I was fulfilling the event objective but doing so without killing event mobs!
I like challenge, in both exploration and combat. But HoT doesn’t challenge you to use what it taught you better, it throws everything that it taught you back in your face and tells you you’re an idiot. This was an expansion made by developers trying to prove their superiority to players and the gaming/MMO community at large.
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What does it matter? If you enjoy the game and have friends to play with and the game is not dieing , then does it matter if every gamer plays it or not?
Because he may or may not be deciding to invest money in support of the game, and nobody wants to do that just for the game to shut down or completely change design direction to pay the bills, or worst of all, for the game to go pay to win.
It’s to force you to progress the meta in most cases.
They could just, y’know, actually make the map metas accessible by providing easier means to get to and between events, make them scale down to a reasonable amount of players, that being one player in most cases, and remove obscene time restrictions that have no respect for players real lives.
But why do that when you can just punish players for not doing it right? Right!?
well there is you, and I, so that’s at least 2!
Anet doesn’t make those numbers public, so it’s all just guess work.
They made these numbers public back when they were something to brag about, so that’s one clue…
im fine with raids, i just don’t want it to affect the release of other content.
They were already asked during a prerelease livestream and unequivocally stated this is the way they were planning to be add ALL future end game content excepting fractals and of course expansions. Of course they also stated their version of raids wouldn’t be solely for hardcore players but open to everyone, and we all can see how that turned out.
This is what we’re getting, and if you don’t like it, or more likely, are locked out of it by any number of bullcrap restrictions over your characters or account or real life responsibilities, then you get nothing, which means most of us get nothing.
So I’d suggest you start speaking up about raid content being made for such a small portion of the playerbase, or get used to the idea that you basically paid for an incomplete expansion only to be locked out of a growing portion of its content post release.
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Oh, yeah.
Today is gonna be a good day.
(Thank you, whoever implemented this!)
Final Fantasy Red Mage cosplay?
Well since HoT proved that ANet has no problem selling things which should have obviously been a function of the base game, I’d like to have hair when wearing a freaking hat, heck I’d buy an expansion just for that.
The Wizard’s Hat headgear skin can now be dyed. Use dye remover to return the hat to its previous color.
Never thought I’d see the day, maybe there’s yet hope for some of the other less usable armor pieces.
(edited by Conncept.7638)
Elite specializations are just another build option. They’re not necessarily better than the existing builds, they just present different play style and build opportunities.
Well they weren’t meant to be but currently there are a few that certainly qualify as a massive step up in power from their baseline counterparts. But it could also be argued in some cases that is because of how underpowered some of the base classes are compared to others in competitive content.
(edited by Conncept.7638)