Priorities, what to do?
Spend hours with dye
I like how the GW1 crowd isn’t happy because there isn’t enough deckbuilding (read: one of about five meta builds), and the WoW crowd isn’t happy because they don’t have ten trillion skills to carefully manage (read: two macro buttons).
I mean if you guys are going to play up shortcomings…
I would’ve had enough to afford it but I spent 1.5g on crafting in the upper 50s.
Just forgot about the manual, haha. I’m 64 now and I should have enough money for the manual in the next 2-3 levels.
It’s not about better. GS just has higher damage capability at a loss of the hammer’s control options. Pretty intentional for you not to have maximum control and maximum damage all rolled into one weapon.
Anyway, no matter what stats or how much of them you stack, other weapons will do more than the hammer, so I dunno that you’ll ever be satisfied with hammer damage.
Have you considered experimenting with the one-handed weapons as a second set? For example, sword/mace? You’ll still have a knockdown and cripple, and you can build up bleeding stacks and hit mace 4 for vuln before switching back to hammer, and that might help your damage a bit. The shout “On my mark!” might be worth trying too if you’re okay with losing some utility to boost your damage.
Calling the OP out for not suggesting improvements does not invalidate his points.
I didn’t say anything about invalidated points. I want to see what he thinks is interesting.
But if you do want me to say something, I suspect he says he wants “interesting” but what he really wants is “stronger”.
I’m not having any health issues, I just wanna see both the ground in front of me AND the sky instead of having to choose between the two.
@OP, instead of just saying these abilities are boring, I’d like to see you replace each of those skills with abilities that are “interesting”, without increasing the overall power of the kit.
I always got the idea that it was very intended for players to gather in LA once they’re past their newbie areas. Everywhere connects to LA.
The other cities aren’t useless in that they’re inferior, it’s just, they serve their purpose of providing services for new characters near their respective starter zones, and then after that they send those characters to main hub of Lion’s Arch.
Right?
Those days are over. It’s either 1-2 threads about how we aren’t forced to socialize, or ten trillion threads about how we can’t solo things.
There’s really no middle ground. If there can be soloing, nearly everyone will choose to solo.
I went over this a couple times in the past week or two, but I always get the feeling from these complaints that people aren’t having fun with the game.
If you aren’t having fun with the game, how does making a not-fun game LONGER fix things?
Anyway, I’d like to choose between alternate skills on the 1-5 keys. Even just two options per key per weapon would increase customization immensely. For chains, the last skill would be the customizable one.
Signet builds are good at low levels because the amount of precision needed for high crit rates is lower at those levels. This means you get in excess of 90% crit for a few days there, but once it starts tapering off in the 50s or so there’s more useful things to do with your slots.
Not that the signets are bad, but rather using five of them at the expense of everything else we have going on is bad.
Re: OP
While this is disappointing to hear, I appreciate the communication and explanation as to why FoV customization isn’t happening.
I suspect the positional-awareness-in-combat argument is far and away the most important of the reasons given for this not happening, but oh well. If you guys don’t wanna do it this way, start looking for others to let us take in more of the world.
I wanna look at the sky more often and more naturally.
oh dear god, busting out the nietzsche.
if you don’t like the game then good lord fine, but in what way is this not melodramatic?
Solo/any sort of PvE where things aren’t moving, probably greatsword since you can land your 100b with no issues.
WvW zergs, greatsword mobility + always being no lack of people to spam 100b on makes it feasible but you’d have to find some toughness somewhere in order to not get blown up.
small scale PvP and dungeons where things are moving around you’d probably be more successful at applying axe damage than trying to land 100b.
That’s imo and kind of just at a glance, though in an ideal world the weapon choices aren’t about what’s better as much as they are about what’s more your playstyle.
No, I gambled with my money when I paid for their product.
If you gambled you didn’t do enough research. Something I suspect a great many people who are unhappy with GW2 are guilty of, actually.
no no no, they WANT you to have max gear asap. it’s easier to balance content both for PvE and PvP when everyone’s wearing equivalent gear. that’s very intentional, and DR has nothing to do with it.
While I agree that the forums are overly negative, being positive for no good reason isn’t any better.
You thanked Anet when you bought their product. Allowing them to keep their jobs is thanks enough for many of them, I imagine.
Been playing MMOs since Everquest and raiding was always my least favorite part of it.
The boss fights themselves are exciting, but the hours of clearing and loot drama to either side of it is dumb.
I’m using a lesser known one, and while they’re (keypads in general) fantastic once you manage to get past their learning curve, you might benefit more from an MMO mouse such as the Naga instead.
The reason being that movement is so involved in GW2 and there are more skillshots—for example, everything melee—that you need as much of your left hand free for movement control as possible, at least imo.
That said I’m not using an MMO mouse right now, but I do have a gamepad and that’s kind of my take on it right now. I’m doing entirely too much with my left hand to the point that sometimes I have to make choices between a full range of movement and being able to activate my skills, while my right hand is mostly just mouselooking.
I hope the expansion is hugely successful for them. I don’t like how Trion makes constant and drastic changes to the game in a (futile) attempt to please everyone, but there’s really no denying how hard they bust their butts on that game. I wish ‘em the best, even though I’m never going back to Rift.
MMORPG’s are mushrooms.
This in conjunction with your name made me giggle like a small child.
No. We’ve had almost ten years of apologetic devs trying to bring people what they want and failing because people have NO IDEA what they want.
I want the devs to come out and say we have our vision and we’re sticking to it. I wanna play the game they envisioned, and not the one the masses think they want. The devs are the experts here. Let ’em work.
There’s still SOME options. You don’t get to build your own deck per se, but you can choose which trump cards you hold and when to play them. There’s still a good variety of builds out there to find and try for the creative player even if you’re not longer defining every aspect of your build.
I’m not saying that you should be satisfied with that, but I think it’s enough to play around with for now.
I will rez a person that shows up on the minimap within reason (the body isn’t sitting under a champion), but by no means are people required to. If someone does go out of their way for you great, but you shouldn’t expect it, imo.
Small organised team is fun
massive brain dead zergs are not.
Which is fine but how does that translate to an open-world arena? There’s no organization, any number of people can jump in, and your team would only extend as far as your party. Otherwise it’s that brain-dead zerg you were just mentioning.
I don’t understand what would make an arena fun when your feelings towards WvW are “meh”.
Im pretty sure you didnt even read my post. seeing as u posted less then 2 minutes of me posting it. So please refrain from posting if your not speaking on behalf of the post contents
You nitpicked and raged about the most useless things, even if he read it there’d be nothing to comment on.
If you want GW1, play GW1. GW2 does not obsolete the first game, in much the same way that Everquest 2 did not obsolete Everquest.
It’s entirely possible that they’re lowering the transfer capacities to spread people out more evenly, but it’s a lame way to do so.
Wow, nice.
Bad quaggan is bad. Foo!
DEMACIAAAAA!!!!
Nice.
The signet build + trait is incredible up until about 50 in my experience. At that point it’s probably time to start using the big boy skills.
Yeah, whirling axe’s benefits are adrenaline gain, 360 degree damage area, mobility, and combo finisher.
It doesn’t need to be higher damage than the main attack chain in addition to all of that.
Endgame to me, and I think it’s such to many people, is raiding.
It’s a meaningless and obsolete method of playing MMOs that people cling to because they’re addicted to the idea of getting new shinies with higher numbers than the previous shinies.
Yes, the boss fights are cool, but the two hours of organizing and unchallenging clearing before that and the two hours afterwards of loot dramatics aren’t worth the ten minutes of awesome fight. We all know people get bored of these after the first couple times anyway, and after that they don’t even LIKE playing through the stuff, they’re just so addicted to the idea of loot that they endure it.
So, I like Guild Wars 2 the way it is, in that you actually get to play the game without worrying about that nonsense. The DR issue needs to be addressed and event rewards need to be giving the same amount no matter where you are in order to really open the world up, but we’re pretty close to that.
Planing? Is that like planking, except you spread your arms out like wings?
Sadly, the point of those keys being unreliable rewards and rare drops—while, naturally, the chests are quiet common—is to encourage people to buy keys off the gem store.
It’s lame, but there it is. shrug
On the one hand, I’ve always been opposed to PvE objectives in PvP play. In that, I do agree that the map completion stuff needs to be removed.
On the other hand, what in the world are you afraid of? It’s not like you die IRL if you lose at PvP. Gather up some friends and roam until you all get your exploration done.
At this point my number one suggestion to Arenanet would be to close the forums.
As horrible as that sounds, and as horrible as it’d look from an outside perspective, all this forum is really achieving is creating a growing feeling of negativity towards the game. It’s a form of mob mentality, and while fascinating, ultimately detrimental to the community.
There’s no point in us being able to talk to each other on forums if all we’re doing is convincing each other that the game sucks.
I have to emphasize though that I’m not saying communication should cease; quite the opposite. The devs need to be saying more things about more subjects and providing a clear image of where they think the game is and where they plan to go with it. Just… do away with the peanut gallery.
That’s what I would do if it was my job and my livelihood on the line, anyway.
It’s because on paper the damage on Hundred Blades is super high, even though in reality the skill has very few practical applications in PvP (against good players).
Hundred Blades also runs contrary to the rest of the greatsword skillset. A long stationary channel just doesn’t belong with the rest of the mobility stuff.
Skill needs to be changed but now it’s like such a PvE crutch that they’d never have it. Who knows.
I wish melee range was a little longer than it is underwater.
Spec won’t save the guy any more than profession will.
If he’s just gonna sit there and let people kill him it doesn’t matter what profession or spec he is.
why don’t you focus on being a better player, so you’re successful regardless of what the current balance situation is?
Why do ogres have to talk in broken english?
You racist, you!
Undeserving praise is no better than non-constructive criticism.
I do believe you’re the first person I’ve ever met with the opinion that there needs to be more pants.
What a strange and backwards person you are.
tl;dr
If you’re bored, do what you’d do with any game you’re bored with and stop playing. This isn’t a subscription game so you don’t have to find reasons to keep paying and they don’t have to make reasons for you to keep paying.
What do you want? A tunic and stockings?
…I meant that mockingly and then I realized that any number of players would kill to be able to look like Link. You guys.
The 1-15 and 15-25 zones should still be fairly well populated, and the couple of zones in the 75-80 range should be fine too. It’s that middle part where the population really dwindles, and really even in those zones they’re mostly fine at peak hours.
GW2 is better about this than just about any other MMO I’ve played, in that you can still play in and rewarded by zones that are lower level than you are.
It’s not quite there yet where it doesn’t matter what zone you’re adventuring in, but hopefully we’re getting there. Event rewards need to be scaled to player level instead of zone level, for example (the chests are already scaled to player level, I believe).
Oddly enough, one of the few games I can think of that did this better than GW2 is GW1, which had a hard mode for every zone that changed enemy levels to be much higher, and also updated their tactics so as to provide a greater challenge to the player.
That’s probably not possible in the main world in GW2—GW1’s zones were instanced for each player/party—but who knows for story instances and dungeons and stuff.
A polearm/poleaxe with midrange attacks and a pull would be nice. 2H axe as pure damage doesn’t really do anything that sword, axe, or greatsword isn’t already covering.
Posted by: Corian.4068
Play what makes you happy. We all know how MMO balance goes. Professions will be buffed and nerfed as time goes on, and the strength of the profession relative to the others isn’t going to matter at anything but the highest levels of competitive sPvP.
Seriously.
Just pointing out that it doesn’t matter if you quit or not once you’ve purchased the game.
No subs, remember?
Come back again, or don’t. Up to you, really.
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