Priorities, what to do?
Spend hours with dye
I like how someone necro’d a month old thread and now this is an Issue.
MMO forums.
Exploring in the Fields of Ruin. There was a skill point in the corner of the zone deep in the Dragonbrand, one of the last places I needed to visit there, and I psyched myself up for a big fight. Surely this was a major source of the corruption in this zone, and it would be very well guarded.
I won’t spoil it for those who haven’t been, but I will say that I was totally awestruck.
Imo, you’ve made the choice to store your adrenaline when you selected those traits.
See, what you picked as an incentive to KEEP your adrenaline, rather than to spend it. If you want to get more out of your burst skills, you should be able to by investing in the Discipline line.
…even if the +burst damage attribute is useless atm and really needs to be replaced.
It seems to me like the shield and block traits are more important to you than your mace.
I would take the retaliation and not worry about the mace skill. Yeah, cooldowns on mace 2 and 3 would be nice, but are hardly necessary. Your 2-3-4-5-F1 probably covers the 10 seconds between the first bit and second bit of retaliation, so anyone who gets in a fight with you has 20 seconds in which it really sucks for them to try and damage you.
Personally, I did go for the mace skill, but we’re trying to achieve different things with our builds. I have the warhorn and mace traits, alongside the two banner traits in tactics, so my build is more support-oriented than purely defensive/lockdown.
It’s weird how people say there’s very little diversity in GW2 builds, when we have most of our points in the same places and even use the same mainhand but have very different playstyles.
As much as I would like to see 2H axes, I can’t figure out what role they’d fill that isn’t already covered by stuff.
Instead I go to poleaxes, because it’d probably be nice to have a midrange weapon sometimes.
I’ll let other people point out the whole “it isn’t about dps” thing. I don’t feel like it.
Instead I’ll point out that you get both skills together. You don’t have to choose one or the other, so comparing them as if you did have to is useless.
Not much survival with this build, I wouldn’t use it unless you’re hoping to just provide support damage.
He doesn’t need it. Just needs the regen to work off the collateral and AE damage he occasionally gets.
The build is designed to sit as far away from danger as possible, surrounded by allies, and plink away at things. In that it looks like it works well enough.
I sincerely hope not. With everyone being equal in power, they can start designing content to challenge the player’s skill and preparedness, rather than based around what tier of inflated gear they’re wearing.
Imagine, an MMO in which the player is actually expected to TRY to build for and defeat content, instead of mash the same macro button every month while wearing a new armor set.
Looks like a safe, yet rather useless WvW build. Good if you want to hang at the back of a pickup zerg and follow them around and not die, but at the same time you’re not really contributing anything useful.
Don’t get me wrong, that’s the proper way to build if you aren’t in a guild group, that kind of playstyle is just not really my thing.
As I recall from the security notice posted last month, they’re building a list of passwords that are being used as attempts to break into accounts. These passwords are from phishing/keylogging/whatever things acquired for other games, and they’re just going through and trying them all on GW2. If you have one such password that may be while it’s asking you to change.
It doesn’t necessarily mean your account is in danger (for example, the password may not be linked to your specific login), but you probably should change it anywawy.
If you look at the world map you’ll see there’s a lot of blank space on it that can be used for new zones. We’ll probably see many of those filled in with free updates over time, and expansions will add entirely new sections of the map such as Elona (the land to the south of the map).
The expansions would also add new skills, weapons, races, professions, etc. That’s my guess anyway.
Hey, glad to see you guys are enjoying the game. That’s awesome.
While alliance channels may happen, I suspect that the devs figure the current member upgrades are enough to accommodate a more-than-functional number of people in one guild.
In the meantime, consider a VoIP program such as ventrilo, teamspeak, or mumble? It sounds like your population is too high to support in just one channel, but a number of specific-usage lounges and an LFG channel would probably be good. Downsides are potentially paying money to whoever, and encouraging people to use the program if it’s not mandatory.
Barring that, you can start moving the active people to the guild with the highest member upgrade, and kicking inactives/people frequently non-representing while leaving them standing invites to one of the satellite guilds for when they come back. I’m pretty sure you can do that, and if not you can probably just send them mail explaining what’s up.
Neither of those options are ideal, but they are options.
Can you post some specs? Did you submit a ticket according to the instructions given in the sticky?
It’s 3-6am for north america and around midday for much of europe. o.o
Gear inflation is bad.
Restrictive PvE with artificial barriers to entry is bad.
However, these things are not the only carrots or methods to acquire them.
So carrots that are not these things are good, and more of them are welcome.
Is it perhaps some kind of special effect that your settings are set too low to see?
If not that, then I dunno what to tell you. Maybe a placeholder, but wouldn’t hold breath on it ever changing if that’s the case.
I would love to see body collision but I suspect if it’s not in now, it never will be. It’s a pretty big change to make after launch.
Not that bigger changes haven’t been made in other games, but yeah.
I think it has to do with server side stuffz.
You can body block your target. Just target a monster out in PvE and try to walk through them.
That’s actually a setting in your options. It’s like a melee assist or something. I don’t think it has any affect on them, it just prevents you from moving through them. Even then it’s kind of wonky. I turned it off.
Good for you for having a plushie collection and not worrying about what anyone thinks of it. Do you.
I would like to get one of those charr plushies myself one day if the opportunity hasn’t passed, and it will totally be worth the money.
Well, they’re artificial walls added specifically to prevent you from getting to a place using that route, and not how the terrain is programmed. I can tell the difference. I can give you the really obvious examples of the top levels of the various capital cities, and bridges like the ones across the great collapse in divinity’s reach, but you’ll find them in other places too, such as if you try to continue exploring the terrain past some vistas.
I can’t think of specific examples of that, but it happens just enough to notice.
I already had one of my posts deleted so I would only like to know if we are even alowed to talk about those things?
In short, no you can’t. This forum is to discuss the game and not the moderation staff.
They do give you an email address to send infraction appeals to but I imagine a great majority of them are blown off if they’re read at all.
It’s also worth mentioning that speaking in anything less than the most civil of tones, no matter the content of your post, will receive an infraction. Sarcasm too.
Just have to be careful about posting here and not sweat the infractions when you cross the line. I haven’t even TRIED to break any rules and I have a few. :P
It’s almost a certainty when elona and dervishes are added. I’m pretty confident dervishes will be added because they’re kind of a unique class in a field of archetypes and stereotypes, haven’t really seen anything else quite like it in any MMO.
Alongside the mesmer (Edit: and ritualist, but engineer adopted some of the ritualist mechanics) it was one of the more distinctive Guild Wars professions, and the main weapon of the dervish is a scythe.
Shields aren’t support tools, they’re defensive. You want a warhorn if you want a support offhand.
(See this thread for more on warhorns.)
I did not get the leggings either; they were never offered to me as a reward. I have the other five pieces sitting in my inventory on the hopes that I find that last piece one day. I’m not done the story yet, but I doubt it’ll turn up as a reward at this point, as the rest of the set was a while back.
This set, correct?
http://wiki.guildwars2.com/wiki/PvP_Plated_armor
Anyway, I’ve been poking around karma vendors whenever I pass them to see if I can find it or at least one that fits with the set, and the closest I found were these legs:
http://wiki.guildwars2.com/wiki/PvP_Heavy_Plate_armor
And they don’t quite look right because the part connected to the breastplate doesn’t have the metallic sheen to it (the plates on the side do). That and the chain mail visible on the legs doesn’t go with the rest of the armor pieces.
These are important things, people!
World is gorgeous. Camera needs altering to let us see more of it.
I will also say, as someone who spent hours hunting kisk spots in Aion and for artifacts and the like in Rift that GW2’s terrain is quite often blocked off by invisible walls even when the slope appears climbable.
I’m not saying that’s unreasonable, but yeah, invisible walls are quite prevalent compared to those two games in particular.
It’s pretty much what it sounds like. It’s going to be little fun items you can use to replace your skills with “fun” things for holidays or minigames.
For example, some kind of snowball launcher, or for summer a toy watergun. There can be others that might allow interaction with minigames, for example a mallet for carnival games, boxing gloves for some amateur boxing, etc.
Sadly, these will probably mostly be paid microtransactions rather than things given out for free.
I’m fairly sure we’re going to see a lot of level 80 zones being added, considering the amount of open space on the world map.
The real question is whether they will be free updates, or are we going to have to pay for them console DLC-style?
The thing about melee, and this is true of any MMO really, is that you cannot allow yourself to be kited or stalled by builds that are designed precisely to do that. In those cases it’s up to you to make the decision not to engage in a disadvantageous fight.
I will agree that melee is much harder to play successfully than ranged, but that doesn’t make it weaker.
Dyes were originally intended to be account bound but they changed it to character bound in an attempt to make gem store dye packs a more attractive purchase.
A secondary effect of this is that the dyes do retain some value in terms of the trading post, though. That’s not entirely bad.
My interpretation of the response here is that it’s okay to explore terrain if you can access it, however, you cannot use this terrain to bypass content (either an obstacle or an encounter) as that is against the rules no matter what method you use to achieve it.
In other words, standing somewhere in the regular PvE world that you aren’t necessarily intended to reach is fine, but using terrain to speedrun a dungeon or to gain an advantage in PvP is unacceptable.
It adds the NPCs from your story to it but right now they don’t interact.
It’s basically like the zone is there but you can enter it, but it’s otherwise featureless atm.
There’s a lot of diversity, yes, and it will show if a dedicated esports community grows, but it can’t grow without the features it currently lacks—and that arenanet employees have openly admitted are missing in the iceberg post.
So that’s the problem right now. And sure, there will always be FotM builds, but organized teams will devise counters fast where casual players won’t bother adapting.
They’re all this negative, yes.
And not even that all of the complaints are unjustified, but form your own opinion, don’t let the forums convince you that you aren’t enjoying yourself.
These are good ideas and need to happen. I am more than fine with the gem store having little things like this for fun, rather than being used an option to pay money to bypass the deliberately annoying or deliberately inadequate things about the game.
Legendaries are supposed to be hard to get, yet so many people want to make it easy.
Then they wouldn’t be special.
Things are fine the way they are. Go work for your stuff.
Luck =/= difficulty level
Anyway, I suspect the solution will be—and this is really lame but I can already see it coming—is to add a more reliable method of attaining them via the gem store.
29, I enjoy the game just fine despite my concerns for its future.
What will likely happen—and here I have to insert some text because otherwise it censors the preceding and following words when placed together—is that we’ll see additional level 80 zones using the existing map, and at some point down the line there will be an expansion that expands the current map to include, probably most immediately and obviously, places like Elona.
Remember, GW1 used the level 1-19 areas as glorified tutorials for Factions and Nightfall. Most of the game was designed to be played at the level cap. I’m expecting a lot of new zones to be added to the existing map before we see need for a full-scale paid expansion.
(edited by Corian.4068)
It has NOTHING to do with open world PvP. People claiming so haven’t got a clue of what open world PvP is.
The PvP I suspect you’re looking for isn’t sustainable. Not in the MMO market, anyway.
GW2’s WvW system is set up in many ways to be sustainable, with three-sided, rotating PvP matches in zones that allow for various scales of combat to occur. This ensures that PvP players always have content (other players) without being able to press those players to the point that they either break morale as a group, or quit as individuals.
Other games have had good design for PvP, most notably in recent years games like Rift, Aion, and Warhammer, and each failed to have sustainable levels of action because no matter how well the design, there’s no content without players. One group of players drives the other away from the game, gets bored and quits themselves.
Do you know that Rift has THREE NA PvP ruleset servers left? Weren’t there something like twenty originally? It’s because the PvP players drove each other way. And yeah I’m sure Rift has suffered a general loss of players, but it’s the ratio of PvP to PvE servers remaining that’s telling.
Aion and Warhammer both suffered because of an inflexible two-sided design where one side’s morale was eventually broken. Non-consensual PvP via Aion’s rift system was nerfed and nerfed again and nerfed again until, at the time that I stopped playing, the only consistent PvP that was happening was the large scale fort fights in the abyss, and even that only if both sides decided to field a force.
The reason why I go out of my way to explain all of that stuff is to reiterate that truly open PvP just doesn’t work with this crowd of people, and it’s largely because people take advantage of the open system to hunt other players.
Which is cool, but as I said, it can’t last. You’ll drive your victims away, then you’ll get bored and quit yourself. Besides, there are better options nowadays if you want to hunt players. I highly suggest the game Dark Souls, which allows players to invade each other’s worlds for the express purpose of hunting them. Predator and prey. That’s what you want, right?
I use the precision/crit damage banner and the elite, with the range/cooldown trait and the regen trait.
Traited, the discipline banner has virtually 100% uptime. It poofs at around the the 4 second mark on the cooldown. Managing it does require a lot of presses and some thought, but I think I like it, it’s a lot more active and requires more decision-making than shouts or signets.
What I would suggest as a second button press for banners isn’t to trigger its buff, but rather to summon the banner to your position, including from another player’s hands. So no matter where the banner is, hitting the summon button places it at your feet ready to be picked up.
Being able to do that once per banner summon would probably make it easier to manage when a fight has drifted away from the banner, but you don’t exactly have time to retrieve it. This makes it a little more functional without in any way changing its effectiveness; I’d consider it a quality of life change, and it would go a ways towards fixing the problem of players running off with your banners.
there’s also an option that automatically finds a target for your skill that you may need to disable.
There maybe be one or two options added for free, but it’s fair to assume by far the great majority of town clothes added will be via the gem store.
MMO communities talk too much for their own good, and they have a toxic effect on players who are otherwise fine with what they have.
It’s kinda like whipping a crowd of otherwise reasonable and even content people into a frenzy.
In GW1 once you bought a costume set you could get as many copies of it as you wished. Is that not the case for the gem shop skins?
the game world is already somewhat as you’ve described, OP.
The best example I can give you of that is of the Pact and Fort Trinity, which don't technically exist until you complete that part of the story, but are in the gameworld anyway.
So what we could possibly see in that regard, is the other “unexplored” areas of Orr opening up with a far different look and set of enemies representing an Orr in the near future.
Also, if you’re a fan of middle eastern architecture and flavor, be patient. One of the areas in GW1 is very heavily themed this way, and as this area is just beyond the southern portion of the map, is very likely to be a future expansion. If you simply must explore it now, you can by purchasing Guild Wars: Nightfall.
It compromises the vision of the cooperative gameworld. One of GW2’s great strengths is that a player in the area isn’t competing with you for drops or resources or mobs or whatever, and because of that, everyone in the world is on your team. I like that about GW2.
That it does this while offering sustainable world-style PvP is amazing and eliminates the need for a PvP server ruleset.
You probably won’t find too many LB/Rifle builds.
The reason is because it restricts versatility. In that regard, you’re probably better off trying to get out of combat to switch between longbow and rifle as needed, while using something else for the second set. I do recommend picking up both a rifle and a longbow even if you plan on using neither as part of your normal build. You’ll find reasons every now and then to switch in either one for a fight or two before going back.
As for greatsword and hammer, you have to build thoughtfully around it, but it can work. You would probably have to decide whether you’re using the greatsword mobility to close gaps for hammer smashing, or if you’re using hammer control to keep things in place for 100b, and select traits accordingly. It should work fine provided you’re using the utility of one to create opportunities for the other, rather than trying to make both equally viable in the same build.
Healing signet is fine. Its primary function is its passive. The active isn’t really meant to be used except as an emergency button. It’s not the most glamorous skill, but it functions admirably.
If you play GW2 like a conventional game, you’re perfectly fine with it.
If you’re looking for that inflating gear fix, you’re probably better off elsewhere. I’m not even knocking that style of game, I’m just saying GW2 isn’t it. And no one ever pretended it was, so it kind of baffles me how people failed to understand this.
That said, I suspect they’ll very quickly find a way to keep the addicts hooked through the cash shop, though. Probably introducing prequisite pieces for legendaries to black lion chests or something, something to gamble real money on.
The only way to be truly balanced is to offer no customization options whatsoever.
Outside of that it’s largely subjective and usually not related to relative stength, but rather relative popularity and ease of use.
In this, the OP has the right idea of not getting on this silly hamster wheel of making cyclic balance changes just to keep a different group of users happy every couple of months. However, I cannot emphasize enough that while there are ANY options at all, a non-arbitrary, objective balance does not and cannot ever exist.
What I suspect we’ll see then as far as balance, is the occasional nerf to builds that stagnate the sPvP scene—that is, builds, skills, traits, or weapons that become part of every team with no obvious or effective counter besides itself—and quality-of-life changes to professions with mechanics that are unpopular or difficult to play, regardless of actual effectiveness.
I would suggest titling your feedback more appropriately for the sake of clarity.
“Nerf hundred blades, buff rangers” is far more accurate to those documents than “Integrating GW2 Skill Design” is.
I believe your statement is accurate.
If you need access to the vendors, you’re probably just going to have to log in at high-activity hours (3pm-midnight in your server’s region) and bug people in map chat to come help you do it. Outside of Cursed Shore I don’t think those regions have enough of a population to be able to do those events on off-hours.
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