Always Roaming
Always Roaming
Tinnel thats because you don’t know the intricacies of warrior class.
When you are a warrior You are stuck to discipline trait line. Becasue the short CDs of your skills require fast hands for rotations in PVE, and for PVP u are needing warrior sprint and fast hands as well as other traits in there to be competatiove.
If it is PVE that is not a problem because u will take Berserk and another offensive traitline.
But if its PVP or WVW than you are mandatory stuck to taking defense and discipline.
So you take berserker spec that means whenever you are not in zerk you are basically just a weaker or kitten warrior becasue you don’t have str traitline or arms or somthing offensive.
You cannot just tell a warrior then don’t activate berserk becasue without it they are nothing. The condi spam in those game modes is too high and without proper cleanising which CI has never been enough alone you cannot play.
I understand intricacies just fine. If anything I think the lack of knowledge of intricacies is what’s fueling these cries of devastation. Warriors aren’t nothing without berserk. While lackluster Def, Disc, Tactics was serviceable before. Condi is broken for everyone and warrior still has some of the best options for dealing with it, even with this change.
No, this thread is talking specifically about the nerf to the Berserker Elite Spec and even more specifically, Primal Burst receiving a 66% nerf to its trait affecting mechanic.
I don’t know how much more clearly this can be put for you to actually talk about that change and how you could defend that the traited effects of this skill were 66% too strong when this class and spec hasn’t been relevant in high level PvP in quite a while now.
Always Roaming
You want condi clear and heals – don’t primal burst.
At this juncture it is clear that strength is a much better option, both for damage and sustain
You want burst – primal burst.
Larger Tells, Less Damage, and as you mentioned, not worth for sustaining. Strength Hits much Harder with BP, or it hits roughly the same and makes use of MightMakesRightYou still have sources of resistance and invuln.
This is a strawman, it has nothing to do with Berserkers Primal Burst being nerfed,
any mixture of build can use these sources of EP and B. SanceSoF and SoR are totally legit sources of adrenaline, damage, and boons.
Another blantant strawman, These are useable by core and zerk and don’t tie into the addressed problems with Primal BurstYou’ve been given the ability to might stack for damage and passively heal and gain endurance.
If you run strength, which will always logically replace Berserker. Or you are running a gimmick build and obviously won’t have the current necessities to survive competent players in this meta and power creepYou’ve been given a 900 range, 6k+ source of damage, with an evade frame, and 3 second knockdown.
Another Strawman, and the traited version of Bulls Charge, certainly isn’t in the Berserkers Tree is it? Strength, again, dwarfing the choices for power buildsYou’ve been given a 4-5k damage at 900 range with cripple. (both ammo charges of axe 3).
As if you couldn’t refer any more invalid points, you bring up a weapon that is usable by both specs, that has 0 weight on the addressed issue of primal burstBerserker isn’t destroyed, you just have to adjust around the changes and not rely on headbutt, meme burst, good day sir.
“Adjusting” is playing the build that is not absolutely gutted by poor balancing decision. The arrival is that a player should always take strength if not spell breaker, and the reliance on def and discipline is too pronounced and has been an issue for a long while. Noone will use berserker as power with as much success as running strength for a multitude of reasons. As is agreed upon by so many others, core is pretty good right now, and there is no point in taking berserker for power buildsEverything certainly isn’t perfect, but the world is far from coming to an end.
Disc, Def, Bers still works fine if you adjust your utils and strategy. Str is now a legit option over at least two of those.
Strength is the better option to take over berserker, and not the other two trees because that would create a gimmicky build, one that will be laughed at and not used by anyone with half a brain.Core warrior wasn’t always just fine, the changes to Str for core warrior are significant. You now have the real option to choose Berserker to supplement a condi or power build through talents and utilities that fits the play style you prefer. You wanna primal burst, it’s gonna cost you some sustain.
At the same time it costs you massive amounts of sustain, it will do far less damage,
be more easy to dodge on your typical melee weapon lay out, and make no sense to take because stacking 21% damage with BP makes infinitely more sense from the strength line while also supplementing sustain and condi removal.
Without contest, this is the most unintelligible defensive position I have seen written for this nerf.
Always Roaming
(edited by CrashTheGrey.1492)
If I were ANet, I’d roll this kitten back or do something like two stacks per primal. It still hurts, but at least it wouldn’t be insulting. The other Idea’s like 3 for traits on the initial burst are almost fair but still pretty harsh as its so predictable to dodge this giant glowing red activation followed by a slow arc divider or decapitate or skull grinder etc. Zerk mode doesn’t last insanely long, and a 33% flat reduction would seem to actually give a trade off between running core or zerk.
If they made the 3 stacks on entry, I would literally just wait out that zerk to pop and know that if I dodge the next big telegraph, they have 0 sustain. I think thats bad game play. Giving a flat reduction to 2 stacks at all times is like “ok, I need to actually watch my kitten around this glowing red kitten because if he keeps landing these big obvious moves he’s gonna have some sustain .”
What I want Anet To understand is that Berserker should feel strong, but if they find it to be TOO strong (and looking at some PvP usage I can’t fully back that claim), this nerf is way way way way way way way too kittening overboard.
Always Roaming
(edited by CrashTheGrey.1492)
A friend that played with me saw me win a couple 1v2/3’s in WvW and decided warrior must be op. I gave him my exact build and general combos and he was not having fun. Mentioned how clunky, easy to dodge, and slow it felt. Kept trying it for a couple days and switched off of it, mentioning he had a much larger appreciation for it.
If you are god awful at reading opponents, a good warrior will and should wreck you.
Anyone worth their salt has no issue making me work for every single CC way harder than the crazy gap closing teleports and disengage and mini tells other classes have.
Warrior has not been good in PvP at higher levels in a quite a while now, not with core, not with berserker…. and now Berserker is especially horrible.
I don’t know why ArenaNet would nerf something like this, because they didn’t properly explain. In my opinion, there really isn’t a good reason. Maybe Adrenal and Ire were over tuned, but to say they were 66% over tuned for berserker is kittening kittened.
Always Roaming
Nothing wrong with being passionate and speaking your mind.
I play other classes often, and there are other changes I disagree with. But it is this change to primal burst that absolutely needs to be complained about. There’s no gloom and doom, this is customer feedback.
ArenaNet has shown repeatedly that they struggle to balance content, particularly for pvp.
No ESL, No real comp scene, dwindling numbers….
And when they repeat the same mistakes, the people that give them money do two things. They complain, or they leave. I’d rather hold out hope that someone listens. They should be so happy as to have so many people that give a kitten.
Always Roaming
I’m cringing. Delete this and apologize to your parents.
(P.s. noone was complaining about vanilla, but it’s ok reading can be hard I understand)
Always Roaming
Nah, I mained power mesmer for a long while and saw Anet repeatedly fumble hard with that class over the years. Now it’s mostly reduced to condi cheese so I can’t say they effectively balanced anything as much as they reinforced braindead gameplay.
I wonder, maybe the person meant to just put a 2 or 3, but their giant sausage fingers hit the number 1 when they were entering the code for Primal Burst. Maybe some dorito residue got stuck in the keyboard and they just sort of gave up and said “fukkit they got spellbreaker whatever”.
I mean they were too lazy to change the tooltip, but it’s not like i’d expect them to ever polish anything before releasing it blindly to a community already fully weary of their terrible balance decisions.
Always Roaming
This thread is almost at 6000 views with zero input from dev’s with so many people saying the exact same things…..
Solid communication ArenaNet.
Because every time there are nerfs to warrior people seem to lose their minds, writing posts that alternate between outsized declarations of outrage and self-pity.
Like after the last patch, people learned to adapt. It’s not that bad, and warrior has been in worse shape before. Anet will eventually some stuff, and people will find a way to complain about that too.
That’s why they don’t bother to comment on these threads. They know that it’ll only magnify the scale of the already enormous lack of perspective and emotional maturity that lives here.
They had a tremendous lack of “perspective” in levying this nerf. They never explained it well, and that’s because its largely indefensible. It likely has everything to do with #Sellbreaker. This development team screwed the pooch with HoT, and they’re doing it again.
Was Adrenal health as it applies to Berserker Mode 66% too strong?
Was Cleansing Ire 66% too strong?
Were they so bad at balancing originally, that this skill needed to give a 1/3 of its originally traited effects? Are they admitting complete incompetence?
This class was not performing well in PVP content, it’s been over shadowed in large scale WvW for quite some time, and Condi was already the go to for damage in PvE.
So why did they completely dumpster Berserkers viability for Power?
Spellbreaker only utilizes level 1 burst, hmmmmm, coincidence?
“Oh no, we wouldn’t want trade offs in our elite specs, we just want everyone to be pigeon holed into playing the strongest spec for power and further diminish build diversity cause money.”
I don’t give a kitten if they revert changes well after PoF comes out, on principle its wrong to balance in such a way.
Good Job with ESL you slobs. I mean if you can’t balance for professional play, at least balance for fun.
Always Roaming
While I could be jelly of the lootstick, I can agree that this is another absolutely stupid nerf.
Always Roaming
This thread is almost at 6000 views with zero input from dev’s with so many people saying the exact same things…..
Solid communication ArenaNet.
Always Roaming
Been messing around and Might Makes Right isn’t strong enough to take over for Berserkers Power. Core warrior is decent, but Berserker is a kittening joke.
You go “berserk” and your damage is kitten, condi removal is kitten, adrenal is kitten. You hit like a kitten. The Elite Spec is called BERSERKER. What moron at ArenaNet thought that a class that is supposed to be glowing red, enraged and brutal should actually do less when it’s going into that mode?
You go berserk and it’s supposed to be a “oh jesus here comes this enraged kitten mother kittener” who can just take shots and slam your face in for a brief amount of time.
Fix this kitten. A berserker doesn’t carefully bleed foes and “torment” them, so dont try to make this some condi only training wheels bull kitten. You absolutely, horrendously destroyed this elite spec for power.
Always Roaming
Which Mode are you referring to? WvW? PvE?
For WvW, I would recommend full Dire/Trailblazers, though I am no expert on condi specific builds. I wouldn’t mix match like you are, and if your new to the game, the toughness and vitality is going to help immensely.
If you are going for power build, I would run Berserkers armor, and Marauder if you can afford it. Of course this is all dependent on what you are going for.
From a PvE perspective, someone else should weigh in, but generally classes pump as much damage as possible and use active damage mitigation to survive. I think your armor/trinket choices are a bit weird though.
There is always MetaBattle.com to get a general idea or starting point.
Always Roaming
That is an interesting trait for sure, tried it and liked it, it helps the sustain part and it’s easy to fuel – plus it synergizes nicely with the dodge-based gameplay.
Strength warrior nearly feels like an elite spec now, aside from that trait the relocation of Axe Mastery is great, plus the enhancement of physical trait and skills (especially Bull’s Charge, just wow) feels very good. I had tons of fun playing tonight.
Quite eager to get spellbreaker now that STR has some sustain option. Maybe STR / DIS / Spellbreaker will be playable…
Also, food for thought:
https://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_StewI went WvWing as:
- GS hydro/leeching / Axe bloodlust/ Shield energy
- Mostly Zerk / durability
- STR: Peak Performance / Forceful GS / Might Makes Right
- DEF: Shield Mastery / Defy Pain / Last Stand
- DIS: Warrior’s Sprint / Brawler’s Recovery / Axe Mastery
- Healing Signet / Bull’s Charge / Berserker’s Stance / Endure Pain / Rampage (yay)
I’m running the same food, swapped out my berserker stance for stam sig for 90% regen, I’m liking it so far
I’m a bit scared to give up cleansing ire, but then again the lack of stab is pretty kitten.
Always Roaming
Yes, its nerfed into oblivion and considering that Warrior was already the least used class in high level play, anyone who says this was warranted or a “decent patch” is delusional.
Decent patch. I remember when I mained my war/berserker, watching my class being Anet’s favorite child, all “balances” were very easy on us compared to the other classes.
I got bored of how easy I had it (I was not pro by any standards) so I switched. Granted soem balances were not warranted (like the shield bash for instance), however overall it is what I wish we got when I played it. Very recently I started to pick it back up again. Very rocky start (rusty af) but now actual skill is required to beat some classes. Most fun I have had on it in a while.
While I understand that maybe the mechanics of berserker are fairly easy to grasp, it is absolutely ridiculous that they took this approach. Berserker doesn’t feel like a bloodlusting berserker, it feels stupid. It gets nuked by condis, it doesnt get jack kitten for landing telegraphed burst, and it’s only been changed because of spellbreaker.
If you can tell yourself that Berserker needed a 66% nerf to these capacities with the amount of condi stacking and power creep that is currently in the game, I don’t think you’re actually assessing balance logically.
Your nostalgia doesn’t tie into the current state of the game, and while I appreciate higher skill ceilings, they need to have repercussions for people getting hit by skills that have enormous tells.
Once again, this class could not be properly used at high level play before this nerf. Now? Blatant catering to spellbreaker reliance for power builds.
The only positive thing about this is that I have no problem choosing core warrior now. I don’t think it should be such an easy decision for Power Builds just because Anet wants money.
Always Roaming
Is there something wrong with my build or expectations? I find the health and endurance gain to be completely negligible (<100 at level 80)
I could have sworn mine was around 150 per might stack but I could be imagining that. Basically if you’re hitting, your healing pretty hard. One eviscerate/arcing slice could potentially stuff 12+ might on you with sigils and food in a single hit. Then you take the gs Application and you get some boon duration to make good use of it and I see some serious potential. Gonna try it out when I’m home.
Always Roaming
u get it per however many might u get, so ie, I have versatile power and sigil of battle, ill proc it 4 times just from 1 weapon swap
sweet mother of god
Always Roaming
anyone know if its just per instance, or per stack? Like if I simultaneously stack 5 might, do I get a larger heal? My guess is no, but I haven’t tested it yet.
Always Roaming
Here’s a short dialogue to help you decide.
“Larry, We gotta balance this right, we gotta give these morons a reason to buy this.”
(Larry forcefully drinks an entire bottle of robotussin and slams it onto the table)
“LET’S BALANCE THIS kittenING GAME BOB.” he exclaims, his vapid eyes flickering between the berserker traits.
Always Roaming
Yes, its nerfed into oblivion and considering that Warrior was already the least used class in high level play, anyone who says this was warranted or a “decent patch” is delusional.
Always Roaming
Are fried dumplings decent? I can only imagine with dura runes, and the added might heals i could have some pretty gnarly sustain. Maybe throw on a sigil of battle for lols
Always Roaming
That sounds lovely. And they say PvP players have no class.
Ok, so I have read the patch notes and I personally don’t see anything major to warrant a vigil. What am I not seeing in the notes?
Profession:
Primal Burst: These skills now count as level-1 bursts for the purposes of traits that scale on adrenaline level.
Just in case that isn’t clear, when you take all these slow, telegraphed moves that you need to hit for condi clear and sustain, and to ramp up damage…
And you nerf all of them by 66%…. Power Berserker was already struggling against anyone with half a brain to dodge roll.
Always Roaming
(edited by CrashTheGrey.1492)
Varlya is an anet schill. Either that or you don’t understand adrenal health, cleansing ire, and berserker power.
These changes exist to sell the expansion. Anets nonsensical paragraph followed by that primal burst nerf is a kittening joke.
Always Roaming
“Ok guys, so we’re really excited to show you what we’ve been working on for warrior. In today’s video we’ll be highlighting the SELLBREAKER. This class specializes in being introduced so that we can sell more copies of the game! We saw a couple hangs up that we wanted to correct, for instance… Players seemed to have a choice in taking Berserker over Sellbreaker! I mean despite all this broken meta changing stuff we brought in, we though it best for profit Margins if we just OBLITERATED the prior elite spec so that anyone invested in playing this game competitively HAS to buy Path of Fire! We are so excited with what we came up with and hope that we’ll see you in the Crystal Desert”
Always Roaming
I’d like to organize a dedicated ceremony to the death of power berserker.
If someone would like to recommend a location (personally I was thinking outside of ArenaNet’s headquarters) we can look to find a peaceful spot to celebrate this already underpowered PvP spec getting nerfed into oblivion by cash grabs. Please bring Pizza.
We can include any other specs that were thoroughly destroyed by wild incompetence as well.
Always Roaming
ArenaNets paragraph doesn’t even explain why primal burst was nerfed to the ground, simply because there is no other reason than to sell more copies.
Always Roaming
Roaming with Might Makes Right currently. I think axe mastery is fun but I’d rather take the flat 7% and more adrenaline.
My thoughts are that it’s pretty decent. Damage does take a big hit, but between slamming gs3, shield 5, versatile power, restorative strength(procced from adrenal), signet of rage…. Lot’s of sustain, lots of might.
Always Roaming
(edited by CrashTheGrey.1492)
I like this “70-80% of pro roamers” line. Oh that is just rich.
Always Roaming
lol deserved.
You can always tell when there’s someone who can’t dodge giant telegraphs….
The least used class in sPvP at any high level is now even worse, sure, sounds deserved.
Always Roaming
Maybe I run rousing resilience and savage instinct? give up smash brawler and try to just stunbreak my way to victory?
Always Roaming
This needed to happen, warriors were broken in wvw and couldn’t be killed in a 1v1 against most classes.
You must be joking, most telegraphic and obvious class. L2dodge?
I was about to post the same thing. Guy seems to play necro maybe?
I mean sure it’s op if you eat shield bash and headbutt all day…..
Always Roaming
This is insane. Probably the most shameless “buy the expansion or perish” they could have pulled.
Always Roaming
Nope, the distance advantage is already strongly favoring the defending side.
Always Roaming
I honestly just feel bad for the person who’s victim mentality causes them to try and assert some sort of sense of power over it.
“Roamers are bullies but they certainly don’t bully me! I don’t take issue with it I just generalize an entire group on false pretenses and insult them!”
I think somebody just wants a big hug.
Always Roaming
I don’t think it should be called bullying. It is just a game. That being said I think the point that Jumpin Lumpix is trying to make is that the “good fights” claim that a lot of roamers want to make these days is pretty hilarious if you watch how they “roam.” The roaming role is full of gank squads now that actively hunt down players they can destroy for an easy bag.
No, he’s not saying that at all, he’s saying things like this:
Secondly, roamers engage in pvp combat that heavy favors them and their one vs one speced builds, which means it’s almost never a fair fight for those with whom they engage and they usually escape and reset fights when they are put at a disadvantage. And lastly it has minimal impact on the PPT and the server.
So why do roamers engage in pvp that heavily favors them, is low rewarded and has minimal impact to their server? Because they like to bully others.
This is a person that makes sweeping accusations that aren’t founded in facts, or even fairly perceived opinion.
Here’s a question: how many videos do you see online labeled “GW2 Roaming” where the person is outnumbering their opponent, and not the other way around? They don’t exist, people want to see others win against hard odds. What does that say about the desired content of roaming, especially solo content?
If I go and load up a Vaanss video, or any other major roamer, they are well received because of the difficulty in fighting multiple people at once.
There’s some hard evidence towards the mindset of the average roamer. They want good fights. Not easy bags that they could be getting in a zerg. Not to beat on people that didn’t have a fight. It’s not only incorrect, but toxic to make the broad claims he’s making.
But what do you expect from a guy that wants auto loot even when he’s dead?
I like how you don’t really read any of my threads and then make sweeping statements that arent what I was trying to say at all, the fact that you defend activities that are low skill, and mean, is not really surprising.
If you want skillful gameplay, get into spvp legend rank first, and then solo 3 players on one node, thats impressive. Roamers 90% of the time use stats that are banned in spvp, because they are OP and broken, and are too strong for 1v1 or 1vX.
I directly quoted you, and in doing so it seems I struck a nerve because I did read your vitriol, and I countered it.
And now, you are trying to stick your chest out with unrelated accolades and comparisons because quite simply, you didn’t have an argument in the first place and I made that clear.
You’re not even good at complaining bro, maybe try your hand at something else.
Always Roaming
I don’t think it should be called bullying. It is just a game. That being said I think the point that Jumpin Lumpix is trying to make is that the “good fights” claim that a lot of roamers want to make these days is pretty hilarious if you watch how they “roam.” The roaming role is full of gank squads now that actively hunt down players they can destroy for an easy bag.
No, he’s not saying that at all, he’s saying things like this:
Secondly, roamers engage in pvp combat that heavy favors them and their one vs one speced builds, which means it’s almost never a fair fight for those with whom they engage and they usually escape and reset fights when they are put at a disadvantage. And lastly it has minimal impact on the PPT and the server.
So why do roamers engage in pvp that heavily favors them, is low rewarded and has minimal impact to their server? Because they like to bully others.
This is a person that makes sweeping accusations that aren’t founded in facts, or even fairly perceived opinion.
Here’s a question: how many videos do you see online labeled “GW2 Roaming” where the person is outnumbering their opponent, and not the other way around? They don’t exist, people want to see others win against hard odds. What does that say about the desired content of roaming, especially solo content?
If I go and load up a Vaanss video, or any other major roamer, they are well received because of the difficulty in fighting multiple people at once.
There’s some hard evidence towards the mindset of the average roamer. They want good fights. Not easy bags that they could be getting in a zerg. Not to beat on people that didn’t have a fight. It’s not only incorrect, but toxic to make the broad claims he’s making.
But what do you expect from a guy that wants auto loot even when he’s dead?
Always Roaming
I don’t know if anyone mentioned this, but perma stealth out of combat would be absolutely horrible. Completely game breaking in so many ways.
Always Roaming
Not only no, but kitten no.
First it would be hugely laggy and we already see issues with the servers.
Second, the trolling would be epic and unreportable. There’s already more than enough trolling in PvP.
Anyone familiar with the resources needed for voice chat know it is minimally straining (We are playing a triple A title, are we not?) And I call BS on server issues, the only ones I have seen are related to DDOS and I have seen them in WvW, but absolutely not in sPvP.
Did you ever stop to think that one of the reasons there’s a ton of trolling in PvP is frustration? Maybe a lack of people taking anything seriously? Did you also take a moment to consider the function of a mute button?
A mute button allows you to silence another player. By simply clicking a button, your perceived issue is solved.
I’m overwhelmed with joy that I could teach someone about this wonderful feature of any VOIP application ever.
Always Roaming
(edited by CrashTheGrey.1492)
Other competitive games have tried this in the past and almost always regretted it. Smite for example. The problems were it became mostly unused and if it was it was used for trolling/BM.
I’m sorry, but I can’t seem to find any resources stating that Smite ever had voice chat, let alone regretted it, can you provide a source? All i’m finding is request threads….
I think ping and such would be ok, but this is not a moba, and I think ongoing vocal conversations translate as necessary for decent coordination in this game mode.
In games with voice chat, I have noticed a very, very common trend. If a person starts harassing someone and passing blame, the remaining players mob on that person to just play the game and not act toxic.
There is an underlying want for people to just have fun/win and those that spend the entire time insulting people get muted and kitten on fast. I see more people fighting against toxicity than promoting it in Overwatch and there’s a very large amount of immature and toxic people. They lose their voice very quickly.
People want to win. It is undeniable that toxic behavior ruins that chance to win, and a good community will strive for teamwork regardless of the medium.
Always Roaming
My solo roaming consists of me getting outnumbered 9 times out of 10 (usually intentionally on my part because its fun and challenging), be it by Havocs, zergs I dive, or just other “roaming groups”.
There are a good amount of 1v1’s where I realize that the player is new or inexperienced and I down them and walk away. There’s times I have really good fights and I let the guy get back up and we PM eachother and duel for the fun of it.
I think that anyone that has been roaming for a decent amount of time is looking for surprising, engaging, and almost sandbox-like PvP in the sense of not having the ability to control how many enemies they will face; aside from utilizing mobility.
JumpinLumpix, as per usual, is completely wrong. No point in feeding into such obvious ploys for attention.
Always Roaming
Conquest is a game mode that unarguably benefits from vocal communication.
Snap decisions, focus, the very complex business of rotating around different objectives/ map features… You cannot quickly type these things out. You can’t be bunkering 1v2 and take a moment to type. You can’t set up great combo’s reliably.
I think a major hindrance to this game mode is a lack of substantial communication. There is a feeling of “my team will have their own ideas and I’ll never know what they intend to do”. And trying to get them to read a small chat window about how they should abandon mid is not a good solution in the frenzy of teamfights.
There is heated people, there is toxic people, and there’s obviously a mute function. The opportunities for active learning, camaraderie, and for people to express real time information without hindrance to game play is invaluable for competitive.
There is a sense of accomplishment, a sense of teamwork, a sense of “We really womboed the crap out of mid, that was cool.”
It’s more exciting, it’s pro’s immeasurably weigh out the cons, and I’d really like to understand why it doesn’t exist, and why it hasn’t existed for so long as basic functionality in game?
know you that this game is in many countries who speak many diferent languages?
voicecom has also language barriers, english is not “universal”
No, I had no idea people speak other languages.
Let me make this really simple for people: if people don’t speak the same language, then how are they NEGATIVELY impacted by the OPTION of voice chat?
There is 0, and I truly mean 0 tangible negatives in a competitive game to having voice chat. People not speaking english? People getting upset cause someone called them bad? These "negative"s already clearly exist in text form.
If someone has a valid argument, please, I’m listening. But competitive, competent game titles like Overwatch for example are already taking a huge dump on anything you say.
how they are impacted? LOL
there is another factor of imbalancement , team that have coms cuz they are english/same lenguage speakers vs team that dont have coms cuz they are not english/same language speakers
simple, dont think you
A match maker that randomly places people of all backgrounds into a match where the only method of communication is TEXT is only made better by people being able to VOCALLY express things as an OPTION.
Your english is good enough to say “HELP MID” or my spanish is good enough to try and say “AYUDA MID”. And if it isn’t both teams have the same exact chance of perceived “imbalance”. And I say perceived because it’s absolutely silly to make that assumption.
Either way, there is nothing lumping these different nationalities into same language speaking groups, your point is completely invalidated and the current system has the same language barriers you speak of. Are we speaking different languages in text? Then we’re speaking different languages in voice comms.
“simple, dont think you?”
Always Roaming
I disagree.
One of the few things propping up core warrior right now is the ability to run strength and the discipline line along with defense.
Beserkers are forced to choose: do they want more damage output (strength), or utility (discipline). Making that hard choice is good for the game and levels out fights between core and elite specs. Having to make that choice IS the trade off for gaining so much from your elite spec.
You dont need to get even more stuff for free, and god forbid a core warrior should actually have an advantage over you in a fight.
Just another attempt to push the elites even further ahead. Core warrior gains choice for the huge losses by not taking the elite spec, that seems like a fair trade-off to me.
This is 100% true.
I think though that what the others are saying is that classes, like the warrior, feel alot more immersive and less tank controlled when you have fasthands. And I fully agree with this.
Quoting both of these for true, but with one catch… who the kitten runs Zerk, Strength Defense? Please raise your hand. But not your fast hands.
I’m loving core warrior right now, but I think there are better balancing mechanisms that Anet overlooked. And I think that by giving discipline some more oomph, this issue doesn’t become as pronounced.
Always Roaming
I personally love this change, but I’m a little biased because nothing makes me happier than entitled pve hero tears.
Always Roaming
I really dislike the idea of Staff on warrior. I think any weapon being wielded by a warrior should have strong physical impact. Heavy Blunt Hammers, Gouging swords. Weakness finding daggers are meh, but I’ll take it. I’d like you to imagine you’re going to fight other armed kittenes in combat, and someone hands you a large stick…. are you kittening kidding me bro I’ll take the Rifle or a giant kittening sword. Staff on thief is dumb, staff on rev looks dumb, keep it to the mages.
Always Roaming
I concur. Fast Hands Baseline. I don’t know that I’d trade out Disc, because warrior sprint is still in there, but then I could at least feel like I have a choice.
Always Roaming
I personally have prepared my body for every single roaming video to have slow mo gliding intro’s set to edgy music.
“OUTNUMBAERED ~WINGED VENGEANCE~ VOLUME 237 HOTPOCKET DINNER HERO”
Always Roaming
Seeing as he is mentioning stealth, decent chance he’s getting slapped around on thief.
And if that’s the case, learn to play.
Always Roaming
this is why I put people on the blocked list !! when they speak or try to talk in pvp as they are not their to pvp at all . and just want to chat and talk which takes away from the game its self and is not need at all.
pvp not hard to do but people do not get that idea .that is like the game put in dps meters for a reason . then every one got super foolish their yet again and tried to make their own apps for it . which failed and now the one guy that was doing that bgm or what ever dps meter finally gave up thankfully . as it was one of the most foolish ideas
ever more so when the game already has its own dps metersame goes for voice chat just another not need item that takes away from the game fully and why anet never ever or will ever put it into the game at all ever . even more so when their already is a bunch of chat apps like TeamSpeak discord and so forth .
which do take away from the game its self in terms of enjoyment and trying to get things done you came to do in the game . and thankfully the reason why the game will never ever get a build in vop or voice chat put into the game . as the drevs get the idea hey they can use TeamSpeak and discord . so we will not waste our time with that at all . and put more of our time into the game its self !!
That was very hard to read, and my time was wasted because you did not make a single, actual argument against why an implementation like this would be negative. You just spewed nonsense alluding to people only wanting to “chit chat” whereas we are playing a ranked, competitive game mode where users want to win.
And instead of “chit chatting” in text form, at least they’d be freeing up there hands and you could, once again because this is so incredibly hard for the average person to grasp MUTE OR TURN OFF THIS FEATURE ALTOGETHER.
Teamspeak or other apps do not cater to solo queue. Setting a precedent of “pro’s use voice chat, if I’m not a complete idiot I could use this to my advantage as well” can only make for better games and less frustration.
What I’d love is ArenaNet to come in and be transparent about this. Your game mode suffers from a genuine feeling of “who cares”. You build upon a community very organically by allowing them to talk to each other and create better teamwork game by game with something like this, and it can be attributed to any organized competitive setting in any esport.
There’s one other game I can think of that rivals the same toxicity each game, and what do you know, it’s League of Legends, another title not utilizing Voip for solo queue.
Always Roaming
lack of proper voip is one of the main things dragging pvp down.
No it’s not.
strong argument sir. please tell me how Voice chat could negatively impact this game more than it could positively impact it. I’m waiting.
There are lots of problems with sPvP, and a huge one is people not caring. Thank you for contributing to the problem.
Always Roaming
Conquest is a game mode that unarguably benefits from vocal communication.
Snap decisions, focus, the very complex business of rotating around different objectives/ map features… You cannot quickly type these things out. You can’t be bunkering 1v2 and take a moment to type. You can’t set up great combo’s reliably.
I think a major hindrance to this game mode is a lack of substantial communication. There is a feeling of “my team will have their own ideas and I’ll never know what they intend to do”. And trying to get them to read a small chat window about how they should abandon mid is not a good solution in the frenzy of teamfights.
There is heated people, there is toxic people, and there’s obviously a mute function. The opportunities for active learning, camaraderie, and for people to express real time information without hindrance to game play is invaluable for competitive.
There is a sense of accomplishment, a sense of teamwork, a sense of “We really womboed the crap out of mid, that was cool.”
It’s more exciting, it’s pro’s immeasurably weigh out the cons, and I’d really like to understand why it doesn’t exist, and why it hasn’t existed for so long as basic functionality in game?
know you that this game is in many countries who speak many diferent languages?
voicecom has also language barriers, english is not “universal”
No, I had no idea people speak other languages.
Let me make this really simple for people: if people don’t speak the same language, then how are they NEGATIVELY impacted by the OPTION of voice chat?
There is 0, and I truly mean 0 tangible negatives in a competitive game to having voice chat. People not speaking english? People getting upset cause someone called them bad? These "negative"s already clearly exist in text form.
If someone has a valid argument, please, I’m listening. But competitive, competent game titles like Overwatch for example are already taking a huge dump on anything you say.
Always Roaming