Showing Posts For Crinn.7864:

what am i doing wrong

in Necromancer

Posted by: Crinn.7864

Crinn.7864

I find a mix of power and condi is the way to go for necro, pvp wise anyway

No, you focus on either condi or power. There is no such thing as a “mix” build

Sanity is for the weak minded.
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Condi Thief Needs a Nerf

in PvP

Posted by: Crinn.7864

Crinn.7864

What you don’t think applying 5 unique condis just by dodge rolling is balanced?

Sanity is for the weak minded.
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EU UGO July JFK Druid POV with comms

in PvP

Posted by: Crinn.7864

Crinn.7864

Yes it absorbs projectiles, you cant headshot them when they do #2 in reaper shroud.

I have on several occasions been headshot out of RS2 (and no they did not have basi) in addition to being point blank shot, pin down, unload, and all other manner of projectile attack.

If it destroys projectiles, it’s buggy and unreliable.

Sanity is for the weak minded.
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EU UGO July JFK Druid POV with comms

in PvP

Posted by: Crinn.7864

Crinn.7864

Even necro shroud 2 can (if the necro’s lucky or very observant under pressure) absorb Bristleback F2 lol.

Reaper’s Shroud 2 does not destroy projectiles. The tooltip is wrong.

Sanity is for the weak minded.
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a build For you necros

in PvP

Posted by: Crinn.7864

Crinn.7864

He/she isn’t running a pure power build though. Ammy is power, vitality, condi. He/she is going for a hybrid build

I wasn’t talking about the OP’s build.

However the OP’s build is not a hybrid. Carrion is not a hybrid amulet. Literally every condi build in the game is doing 20 to 40 percent of their damage in power damage, they are still condi builds.

Hybrid builds don’t really exist, although a build using a Destroyer amulet could probably be considered hybrid.

Sanity is for the weak minded.
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a build For you necros

in PvP

Posted by: Crinn.7864

Crinn.7864

Greatsword is like reaper shroud but worse. 5/5 staff skills build life force, 4/5 are unblockable, and skills #3-5 can do some serious pressure. It’s the swiss army knife of necro builds.

Except greatsword LF generation scales with the number of targets struck. Landing GS#3 on just two targets will net you more LF than landing all 5 of the staff skills put together.
Also Staff has no pressure on a power build, you forget that transfers scale off the necro’s condi damage, so on a power build putrid mark is pretty pathetic in terms of damage.

Sanity is for the weak minded.
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(edited by Crinn.7864)

a build For you necros

in PvP

Posted by: Crinn.7864

Crinn.7864

It’s pretty! I suppose the condi transfer and fear could be helpful along with the chill if trait ed for reduced damage. Regen (especially with minions)

Greatsword gives you chill access, a pull, area boonrip + blind, cleave, and has better life force generation than staff.

Sanity is for the weak minded.
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a build For you necros

in PvP

Posted by: Crinn.7864

Crinn.7864

I still prefer a power build espacially with thief and revs the kills are rly fast and the momentum you get is awesome. There are some good versions of it mostly running the following:
http://gw2skills.net/editor/?vRAQNBmOD7kjGodTs6Gw2GgeTsgLYQXtAwBI+K2FDjUph2wzC-TZhIABUXGw/rAA3HEgL2fAgHAAA

I really don’t understand people’s obsession with staff on power builds

Sanity is for the weak minded.
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EU UGO July JFK Druid POV with comms

in PvP

Posted by: Crinn.7864

Crinn.7864

So none of the teams that used a necro won a match.

Uh? Yes they did, flaming fist won quite a lot of games:

https://battlefy.com/unity-gaming-org/eu-ugo-gw2-5v5-2/59415faf37dc650332b86c9a/stage/59415faf37dc650332b86c9b/bracket/

I was looking at frosty’s videos. In none of Frosty’s videos does a necromancer team win a match.

Sanity is for the weak minded.
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a build For you necros

in PvP

Posted by: Crinn.7864

Crinn.7864

A hybrid build huh? I thought about giving it a try, but I love me crits too much lol

It’s not a hybrid. It’s literally meta condi necro but with shout heal

Sanity is for the weak minded.
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Lil Ticklers Season 7 Condi/Power Necrobuild

in Necromancer

Posted by: Crinn.7864

Crinn.7864

1) build calculator link please, having to click through a youtube video is annoying to the extreme and smacks of view count tryharding.
2) Your build is literally the standard condi necro with some utilities flipped around.

Sanity is for the weak minded.
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EU Unity Gaming Org Class Presence

in PvP

Posted by: Crinn.7864

Crinn.7864

I like how this thread instantly devolved into talking about necro.

It’s what happens when you necro a old thread.

Sanity is for the weak minded.
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EU UGO July JFK Druid POV with comms

in PvP

Posted by: Crinn.7864

Crinn.7864

So none of the teams that used a necro won a match.

Sanity is for the weak minded.
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Why are Thiefs so toxic for a PvP team?

in PvP

Posted by: Crinn.7864

Crinn.7864

two thfs could work in theory but they are very rarely coordinated enough to work.

I’ve seen double thief win at platinum level.

Sanity is for the weak minded.
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Why are Thiefs so toxic for a PvP team?

in PvP

Posted by: Crinn.7864

Crinn.7864

5 DH or 5 Necros is a autolose. There are 0 classes where stacking is advantageous.

Sanity is for the weak minded.
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SO MANY bots! sPvP unplayable!!!

in PvP

Posted by: Crinn.7864

Crinn.7864

I’m really tempted to make a low mmr alt account just to see this.

Sanity is for the weak minded.
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Sigil of Ice for Reaper condi build?

in Necromancer

Posted by: Crinn.7864

Crinn.7864

In PvP, especially in WVW, where your opponents have very high mobility, will not stand in your circles, range or near you, use their defense abilities and counter boons etc. the ice sigils are better hands down.

No Geomancy and Hydromancy are (or where in the case of sPvP) extremely strong sigils when playing against players. Why? Because weapon swaps are instant which means the sigils can be used as part of low-telegraph burst combos.

Also entering shroud counts as a weapon swap so you can combine geo/hydro sigils with on-shroud procs to create a very nasty instant burst. (in fact there used to be a meta build that exclusively focused on doing exactly that)

Sanity is for the weak minded.
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Game crash at the end of the match

in PvP

Posted by: Crinn.7864

Crinn.7864

Evan I also got one of the “serious error” popups during a ranked match. But it was under different circumstances.

I was in a match that was going normally and then all of a sudden a lot of wat happened, but then it went back to normal. I completed the match, only to tab out and discover the “serious error” popup.

Sanity is for the weak minded.
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Dark Field not compatible in shroud?

in Necromancer

Posted by: Crinn.7864

Crinn.7864

They specifically patched the leeching bolts caused by whirl finishers to apply healing through shroud. This was done in January of 2016.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-January-26-2016/first
(scroll to the necromancer section on the first post)

Oh much thanks. So i guess my bolts just never hit anything and that other thread is way out of date. Thx

Please note that your HP must be below 100% for you to get any green healing flytext.

Sanity is for the weak minded.
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Dark Field not compatible in shroud?

in Necromancer

Posted by: Crinn.7864

Crinn.7864

They specifically patched the leeching bolts caused by whirl finishers to apply healing through shroud. This was done in January of 2016.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-January-26-2016/first
(scroll to the necromancer section on the first post)

Sanity is for the weak minded.
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Pvp necro questions

in Necromancer

Posted by: Crinn.7864

Crinn.7864

There are several variants. The two big ones are Meta Power Reaper, and Meta Condi Reaper. Both of those have sub-variants that use shouts. There are also variants of those with different weapon setups such as GS power reaper which uses GS over staff.

Sanity is for the weak minded.
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(edited by Crinn.7864)

What's with all the thieves hacking?

in PvP

Posted by: Crinn.7864

Crinn.7864

While it is true that most of the hacks are movement based and also true that the hack related to stability, etc. would be propably more complex to create it still does not exclude its existence. You actually said it yourself: You did not see the flying/ teleporting hackers even those though there were quite a few of them to see, yet even though you didn’t see them you and everyone else knows that they exist, so when I saw the stabillity thingy myself how could it still mean that they do not exist?

Because abilities, boons, and all combat related calculations are done by the server not by the client. Your “hack” would require the hacker to have access to the official arenanet servers.

Sanity is for the weak minded.
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Matchmaking will get exposed

in PvP

Posted by: Crinn.7864

Crinn.7864

There’s currently too many logical flaws with the matching algorithm that are obviously problematic, and it doesn’t require a naughty list (or privileged list) to screw anyone over.

I’m still not convinced that the system is flawed at all. I’m honestly going to put the constant complaints down to the following:

1) Not understanding the difference between a ranking system and a progression system
2) Not doing even basic research on how glicko works
3) Players having unrealistic expectations for what defines a “good matchup” (150 point differences between relatively equally skilled teams is not unheard of, all it takes is one wipe)
4) large amounts of confirmation bias (people cherrypicking the bad matches while ignoring all the good ones)
5) Refusal to acknowledge the practical limitations of any matchmaking system. (people only play a small percentage of the time meaning that out of the entire top 250 where are probably only 4-5 of them queuing at a time, thus it’s often impossible to create matches where all 10 participants have equivalent ratings)
6) excessively large egos.

Sanity is for the weak minded.
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No valid path to target / No line of sight.

in Thief

Posted by: Crinn.7864

Crinn.7864

Pretty sure those pathing “errors” are intended.

Both Coliseum and Capricorn have conveniently placed boxes, that happen to be stacked in such a way that you can jump up them, and happen to break teleports. If that’s not intentional design I don’t know what is.

Sanity is for the weak minded.
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Sigil of Ice for Reaper condi build?

in Necromancer

Posted by: Crinn.7864

Crinn.7864

Because Geomancy applies 3 stacks of bleed for 10 seconds, while Deathly Chill is 3 stacks for 5 seconds.

Sanity is for the weak minded.
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Humiliation

in PvP

Posted by: Crinn.7864

Crinn.7864

If you lost the match, chances are there where many times during the game where you where dead on the ground with a enemy standing over you, I don’t understand why having it at the end of match is a big deal.

Also don’t get why people trigger over this, but are fine with finishers.

Sanity is for the weak minded.
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Gravity Well vs Plaguelands

in PvP

Posted by: Crinn.7864

Crinn.7864

Trying to make ability-to-ability comparisons across classes is silly.

Sanity is for the weak minded.
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Lil Ticklers Season 7 Necromancer Tank Build

in Necromancer

Posted by: Crinn.7864

Crinn.7864

what makes you say nobody is better at killing bunkers than necro?

Nobody outside of condi rev has sufficient boon hate to kill a support ele / bunker scrapper in a reasonable timeframe. And condi rev cannot match necromancer in terms of debuff power. The entire reason necromancer became a staple of 5s was because the class is the only class capable of bring down the enemy team’s ele.

I’m sick and tired of having games where the other team has an ele, but we can’t do anything to it because our team’s necro decided that he didn’t need to run corrupt, no he’d rather just run a bronze level dps build that can’t kill jack.

Sanity is for the weak minded.
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New Thief In PVP

in PvP

Posted by: Crinn.7864

Crinn.7864

This is great info… another thing I like to do is combo a heartseeker with the steal backstab combo, if you hs and steal right before the hs will land you can combo it with backstab for big damage, that’s probably how the other thiefs are bursting you down faster.

That’s really situational though. In the majority of situations, you’ll apply much better pressure by simply autoattacking normally. It’s much harder to deal with a thief that’s just autoattacking + headshot than it is to deal with a thief that’s trying to be fancy with heartseeker.

Sanity is for the weak minded.
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New Thief In PVP

in PvP

Posted by: Crinn.7864

Crinn.7864

You went from the class with the lowest skill floor/ceiling to play the class with the highest skill floor/ceiling.

Revenant, Mesmer, and Elementalist all have higher skill requirements for entry level play. And if you are trying to play at skillcap, then we can add Druid to that list.

The skill intensive part of thief is being able to read the fight, and read the map. The actual mechanical complexity of thief is really low.

Sanity is for the weak minded.
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Lil Ticklers Season 7 Necromancer Tank Build

in Necromancer

Posted by: Crinn.7864

Crinn.7864

You’ve added more damage to the build yes. But warriors and guards will still offer better damage while also bringing other tools to the table.

Why state the obvious though, everyone who chooses to play a necro automatically agrees to play something that underperforms in comparison to other classes.

I believe that any build should play into the class’s niche, rather than trying to fill a role that other classes do better.
Any necromancer build should be packing adequate corrupts to kill support ele or bunker engi in a reasonable timeframe, otherwise you’re just dragging your team down by using necro for something that necro isn’t good at.

Sanity is for the weak minded.
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New Thief In PVP

in PvP

Posted by: Crinn.7864

Crinn.7864

First off ditch critical strikes and take Trickery. Trickery gives you better initiative management, in addition to boonrip on steal which is very important. Secondly get a shortbow for your off weapon, the #5 skill is the best way to escape from fights that have gone bad, and moreover will get you around the map much faster.

Sanity is for the weak minded.
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Why did you stop playing pvp?

in PvP

Posted by: Crinn.7864

Crinn.7864

I didn’t stop. Best mmorpg pvp is still the best mmorpg pvp.

Sanity is for the weak minded.
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Can you fix pvp by nerfing condi?

in PvP

Posted by: Crinn.7864

Crinn.7864

First step is to buff the cleanses so power can 1v1 condi without an elebot.

power builds already do that.

Although I’m somewhat confused as to why you are constantly generalizing things into “condi” or “power” builds. The 1v1 capabilities are going to vary wildly between classes regardless of damage type. Power Necro is a better 1v1 build than condi necro, but condi Mesmer is better 1v1 build than power Mesmer.

Sanity is for the weak minded.
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(edited by Crinn.7864)

Can you fix pvp by nerfing condi?

in PvP

Posted by: Crinn.7864

Crinn.7864

Condi builds are far squishier than power builds for every class except Mesmers.

Not really. They don’t have to care for cleanses when facing power.

You really don’t understand.

If you take any given class, and compare that class’s power build to it’s condi build, the power build is notably harder to kill than the condi version. The only exception to that rule is mesmers.

Sanity is for the weak minded.
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Can you fix pvp by nerfing condi?

in PvP

Posted by: Crinn.7864

Crinn.7864

Condi duration doesn’t matter in pvp because people just die in a couple of seconds if they don’t cleanse. One of the problems.

Dire doesn’t exist in sPvP so arguing about the number of necessary stats is irrelevant.

Condi builds are far squishier than power builds for every class except Mesmers.

Sanity is for the weak minded.
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Frequent DC's

in PvP

Posted by: Crinn.7864

Crinn.7864

They are having some server issues right now. I’m in a raid right now and half the raid is getting 2k ms latency

Sanity is for the weak minded.
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Match Manipulation

in PvP

Posted by: Crinn.7864

Crinn.7864

Or make them walk naked from Lion’s Arch to Divinity’s Reach.

Shame! Shame! Shame! * ding *

You forgot tying them behind the Dolyakcart and lashing them as they walk… I knew there were good things about being a late Medieval/ Renaissance MMO.

Too light. They should be drawn and quartered.

Sanity is for the weak minded.
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Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Crinn.7864

Crinn.7864

Because the moment they start introducing flying mounts (incoming WoW), this game will be making it’s way to the back burner for me, sigh.

You’ve not seen the leaks, I take it.


Griffon and floating manta ray mounts.

My expectation is that “flying” mount will be mechanically identical to gliders.

Sanity is for the weak minded.
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suggestion about necromancer's shroud

in Necromancer

Posted by: Crinn.7864

Crinn.7864

They already tried this during HoT beta with Reaper’s Shroud, but the feedback they got made them remove it.

That’s because the beta weekened “fix” was a full-on 1 second cooldown. What they ought to do what they did with other sequence skills where there is just a tiny aftercast that only affects the sequence. This allows the skill to be double pressed, but disallows misfire.

Sanity is for the weak minded.
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suggestion about necromancer's shroud

in Necromancer

Posted by: Crinn.7864

Crinn.7864

They already tried this during HoT beta with Reaper’s Shroud, but the feedback they got made them remove it. You’re a minority in wanting this, no matter how loudly you shout on the forums.
Also as I wrote on reddit, balancing around lag and people’s inability not to spam buttons is not the way a company should balance.

And yet they already fixed revenant facets, and engi turrets because of this. Literally every single flip skill in the game except for necromancer shroud has had this problem fixed.

The bug is so common that it’s mentioned on the official wiki page for death shroud.

What exactly did they fix for rev facets? Because if I spam Darkness (both instant cast like shroud) like a madman, then the exact same thing happens as it does with shroud. If you hold down your shroud button to go into shroud, it doesn’t instantly pop you out of it. So it is a l2not frantically tap your shroud key issue.

Revenant facets require two distinct double taps, and you’ll notice there is a slight delay on the second flip. While shroud can exited before the icon on your UI even changes from entering shroud.

I do not double tap shroud, this issue is as much a hardware and network issue as it is a player one.

Sanity is for the weak minded.
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suggestion about necromancer's shroud

in Necromancer

Posted by: Crinn.7864

Crinn.7864

They already tried this during HoT beta with Reaper’s Shroud, but the feedback they got made them remove it. You’re a minority in wanting this, no matter how loudly you shout on the forums.
Also as I wrote on reddit, balancing around lag and people’s inability not to spam buttons is not the way a company should balance.

And yet they already fixed revenant facets, and engi turrets because of this. Literally every single flip skill in the game except for necromancer shroud has had this problem fixed.

The bug is so common that it’s mentioned on the official wiki page for death shroud.

Sanity is for the weak minded.
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Please remove Foefire from the ranked queue.

in PvP

Posted by: Crinn.7864

Crinn.7864

This map does not meet the standards for a ranked map.

- It’s inline node layout lends towards snowball matches
- It’s biased towards one side (waterfall is noticeably easier to defend than mine)
- The Lord mechanic favors certain comps while being completely unusable to others. (basically you need to have a Mesmer to make it work)
- the mid node is far too easy to bunker compared to every other node in the game.

Sanity is for the weak minded.
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The rules of the game are stupid

in PvP

Posted by: Crinn.7864

Crinn.7864

Maybe you’d win more if you stopped running lich form, mainhand dagger, and signet of undeath.

Sanity is for the weak minded.
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I've seen this before...

in PvP

Posted by: Crinn.7864

Crinn.7864

I think the balance is more or less fine. Every class has a niche that it fills, and warrior is the only class that is really having problems in terms of viability.

Yeah, I wish necros where a little more self-sufficient, and that thieves weren’t as godly. But these things are relatively minor in the grand scheme of things.

Sanity is for the weak minded.
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Why use "Rise!" over SA?

in Necromancer

Posted by: Crinn.7864

Crinn.7864

It still lasts longer on its damage reduction than Spectral Armor does, generally. It also stacks if you’re getting Protection from elsewhere (and if you have a support, you are). But both Spectral Armor and Rise give the same damage reduction.

I mean, so say you’re right.

Obviously you’re going to take SA then since it has a lower cooldown and a stunbreak?

Rise can’t be boon ripped though, while the protection from SA can be.

Sanity is for the weak minded.
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ever gonna address condi opness?

in PvP

Posted by: Crinn.7864

Crinn.7864

Mesmer is literally the only class where condi is definitively better than power.

Sanity is for the weak minded.
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Regarding Toughness

in PvP

Posted by: Crinn.7864

Crinn.7864

The actual powercreep made toughness not so useful. more toughness you have higher is your Power damage reduction, but you can’t reduce it enough to be able to survive to a burst only with your statistic. it was more useful back in the bunker meta, where the overall damage was lower and a damage reduction statistic granted something.

This is so hilariously wrong. Toughness is divided off the power of the attack, and as such scales evenly as incoming damage changes.

As incoming DPS increases toughness actually becomes more and more valuable compared to non-scaling defenses like vitality. (the reason necros are considered squishy, is because necros have no scaling defenses)

Against any power class Toughness is the best defensive stat to be using, however you’ll still want to be dodging and blocking things.

Sanity is for the weak minded.
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(edited by Crinn.7864)

Mesmers one shotting people

in PvP

Posted by: Crinn.7864

Crinn.7864

As a long time Mesmer player, it’s your own fault if you got 100-0’d. That stunt is nearly impossible to pull off in a real game.

It’s actually very easy to pull off. The combo isn’t that complex, and requires less APM than meta condi shatter does.

Sanity is for the weak minded.
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Match Manipulation

in PvP

Posted by: Crinn.7864

Crinn.7864

So now that you are talking, Gaile, I have a question:

Does ANET punish accounts by downrating them during the season so they get worse games? Was my account so punished? Is that why I got 68 straight losses?

I got inspired by this post. Id give 1k gold to see someone lose 68 games in a row and be able to prove it. I dont think itd be possible even if you tried.

It’s actually not that inconceivable. There has to be at any given point, a “worst player in the queue” that player presumably will be losing nearly all their matches, and if for whatever reason that player is really determined and does not give up, they could end up with a loss streak with no upper bounds.

It is. Try doing it yourself. The game forces you to win games.

Not really, the matchmaker grabs the ten closest players in terms of rating, and then matches them into teams. While someone with abysmal rating will almost certainly be matched with the better 4 of the 10, there is no guarantee of the bad player being forced to win.

Also being afk is not the worst thing a player can be. Players that can navigate to a fight but can’t target/activate skills consistently are far more detrimental than a afk.

Sanity is for the weak minded.
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