Showing Posts For Crinn.7864:

Bring balance to condition and power builds?

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Posted by: Crinn.7864

Crinn.7864

Necro: Condition

The majority of necros you will encounter in the queue are running power.

Sanity is for the weak minded.
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Any good streamers or youtubers?

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Posted by: Crinn.7864

Crinn.7864

Sindrener and Helseth are the big names around here, although they are primarily twitch streamers and just upload to youtube as a afterthought.

I’ve got my own tube (in forum sig), but I’m not up to the standards of those aforementioned.

Sanity is for the weak minded.
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Should there be a counter to Invuln skills?

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Posted by: Crinn.7864

Crinn.7864

It would be a thief demanding a counter to invuln skills.

Sanity is for the weak minded.
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I think terrormancer can make a comeback

in Necromancer

Posted by: Crinn.7864

Crinn.7864

The fear duration on F4 isn’t long enough to justify terror.

Sanity is for the weak minded.
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All Necro guild?

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Posted by: Crinn.7864

Crinn.7864

Sanity is for the weak minded.
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Scourge come 22nd

in Necromancer

Posted by: Crinn.7864

Crinn.7864

Why further nerf a class that’ll still need a babysitter?

That’s a big exaggeration to be honest. God forbid scourge has some weaknesses to ranged attacks, it is still extremely powerful against melee and condition pressure.

that’s what people said about reaper and they still need a babysitter. Scourge will be no different.

A lot of top 250 necros do very well 1v1. Even if they lose 50% of their fights, it only means the class isn’t hampered and can only succeed in team fights.

No 250 necro is dumb enough to be taking 1v1s. You’re too vulnerable to getting +1’ed and you have no disengage if the fight goes badly.

The only times a necro should ever take a 1v1 is if the other team has no roamers and you can guarantee that nothing is going to rotate into you. Or you’re just really desperate.

Sanity is for the weak minded.
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Scourge come 22nd

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Posted by: Crinn.7864

Crinn.7864

Iam sry but NO it has good Boonstrip/Convert on all of its punishment skills and Elite aswell as the F2 (wich is 4sec cd, thats insanely good). By far best Boonstrip of any Necro, of any class maybe only beaten by Spellbreaker.

The boonrip on the punishment skills is irrelevant because you will never use any of the punishment skills for the boonrip.

You will never blow your portal just to rip 1 boon.
You will never blow your heal just to rip 1 boon.
You will never take serpent siphon ever.
You will never blow desiccate to boonrip.

The only punishment skills that are worth anything in regards to boonrip are the elite and trail of anguish.

All other boonrip on scourge is going to be coming from core weapons, core abilities, and core traits.

Oh and Scourge’s convert boons to torment is a significant downgrade over standard boon corruption because it means you can’t turn stability to fear, you can’t turn might to weakness, and you can’t turn regen to poison.

Scourge is much easier to deal with meta Thief, I duelled several Guild Thieves ans Spellbreakers in that Weekend and Thieves who usually wait out Shroud, had alot more issues with Shades. Scourge is strong vs Melee classes, really strong. As long as they linger near a Shade they die, period.

Then those thieves are inept. Shade bursts are enormously easy to anticipate and read. Moreover Scourge is significantly more vulnerable to CC and spike damage than reaper was.

Sanity is for the weak minded.
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Nitpicky here: the Forged

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Posted by: Crinn.7864

Crinn.7864

It’s also entirely possible that “forged” is just what the elonians started calling them, which would explain the lack of excessive melodrama in the name.

Sanity is for the weak minded.
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Queue with 3 pls

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Posted by: Crinn.7864

Crinn.7864

I propose that Anet allow us to queue in groups of 2.5 players. This provides a nice compromise between the “solo plz” and “5 mans plz” crowds.

Sanity is for the weak minded.
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Really Curious on The Ventari Hate

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Posted by: Crinn.7864

Crinn.7864

Because Ventari rev gives a disproportionate amount of power for the amount of skill invested.

Sanity is for the weak minded.
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Gearing for Scourge ?

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Posted by: Crinn.7864

Crinn.7864

I hope we get a gear set with these Stats:

Mainstat Condi
Mainstat Healing
Substat Expertise
Substat Concentration

That would be near perfect.

swap the concentration for vitality. You’ll want it for LF management. Besides what the heck do you want the concentration for?

Sanity is for the weak minded.
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PoF lauch vs league

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Posted by: Crinn.7864

Crinn.7864

but it’ll be interesting.

Unlike queuing on the exact same spec I’ve been queueing on for the past year.

Sanity is for the weak minded.
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PoF lauch vs league

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Posted by: Crinn.7864

Crinn.7864

Ya’ll are so boring.

It’ll make ranked so much exciting!

Sanity is for the weak minded.
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All Necro guild?

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Posted by: Crinn.7864

Crinn.7864

At the moment I created “The Necromancer Guild” [DEAD], but if anyone has better ideas/objections let me know before it sets in, otherwise I’ll send out invites in the morning. Please be sure to have an open guild slot ready for me!

I’m ok with this

Sanity is for the weak minded.
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"Vault spammer" in sPvP should be nerfed

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Posted by: Crinn.7864

Crinn.7864

Wow, of all the thief builds to complain about, vault is the one that needs to be have its survivability nerfed eh

I believe the general consensus is that all thief builds need to be nerfed.

Sanity is for the weak minded.
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Scourge come 22nd

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Posted by: Crinn.7864

Crinn.7864

Id say u are pretty alone in this. Most includeing myself think Scourge is very strong in sPvP. As it currently stand Necro/Reaper is a team-class, Scourge has the possibilty to be both team-class, Solo or just pure point-denial.

I tho hope it dosent get nerfed mainly due to the fact it lacks any real defence, and after testing 20+ hours I cant see barrier ever, and I do meen ever compete with shroud.

In raw dps output it matches Condi Reaper/Necro, but in 2 ways it differs: it outshines Reaper in Boonstrip and AoE-dps output.

The only good boonrip on Scourge is Path of Corruption.

Scourge dies to meta thief faster than reaper does, Scourge is even more vulnerable to ranged attackers than reaper is.

It isn’t even that good against melee. I was easily able to 1v1 scourges during the beta weekend, using both GS reaper, and dagger/GS spellbreaker.

Sanity is for the weak minded.
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Necro PvP

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Posted by: Crinn.7864

Crinn.7864

Confirmed best Necro in game Zengara.
Confirmed worse Necro in game Lord Velar.

This thread 100% proofs.

^^

Saiyan knows whats up.

Sanity is for the weak minded.
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Scourge come 22nd

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Posted by: Crinn.7864

Crinn.7864

As far as sPvP is concerned, Scourge was underpowered during the beta weekend, and if it’s nerfed it’ll be completely pointless.

Seems the devs only want necromancers to play WvW.

Sanity is for the weak minded.
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Conditions supposed to be damage over TIME

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Posted by: Crinn.7864

Crinn.7864

Protip: you can dodge/block/invul the attacks that apply conditions.

usually you right but condi builds mainly of necro and thief can put lots of conditions so even if you block, dodge you will get hit eventually after 10 sec with 5-10 conditions and even if you clean them they get back easily.

Condi thief is a rule to itself. No other condi class has anywhere near the ease of application that condi thief has. Stop taking one build as indicative of a entire range of builds.

you mean two. necro and a thief. also mesmer if played well.

Condi necro has a long ramp up time, long cast times, and low mobility. It takes almost 10 seconds for condi necro to ramp it’s bleeds up. Moreover condi necro has significant sustain issues and is heavily support dependent.

Condi thief meanwhile presses 2 buttons and creates 12 stacks of poison with 7 cover condis.

Sanity is for the weak minded.
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All Necro guild?

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Posted by: Crinn.7864

Crinn.7864

I’d totally be ok with “Necromancer Guild”

Sanity is for the weak minded.
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Why don't throwers get banned in pvp?

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Posted by: Crinn.7864

Crinn.7864

They removed the Report someone for being idle option for reporting. I think that says how serious they are about it. They never took any action anyway, even when said person tells everyone in chat they are going AFK. You’d think the chat logs would be enough evidence really.

What? It’s definitely still there

Sanity is for the weak minded.
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Conditions supposed to be damage over TIME

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Posted by: Crinn.7864

Crinn.7864

Protip: you can dodge/block/invul the attacks that apply conditions.

usually you right but condi builds mainly of necro and thief can put lots of conditions so even if you block, dodge you will get hit eventually after 10 sec with 5-10 conditions and even if you clean them they get back easily.

Condi thief is a rule to itself. No other condi class has anywhere near the ease of application that condi thief has. Stop taking one build as indicative of a entire range of builds.

Sanity is for the weak minded.
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Elite Spec Power Creep

in Guild Wars 2 Discussion

Posted by: Crinn.7864

Crinn.7864

Nobody is asking for new elites to be better than HoT elites.

People are asking for a reason to bother taking the new elite, since in several cases the new elites are significantly worse than the old elite.

Sanity is for the weak minded.
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Conditions supposed to be damage over TIME

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Posted by: Crinn.7864

Crinn.7864

Protip: you can dodge/block/invul the attacks that apply conditions.

Sanity is for the weak minded.
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Death Nova Rework Idea

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Posted by: Crinn.7864

Crinn.7864

Ya’ll do realize that Justine is just a WvW troll right? If you check his post history, he frequently complains about deathly chill, and “OP mark spam”

These threads are just some weird passive aggressive trolling on his part. He isn’t even a necro main.

Sanity is for the weak minded.
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(edited by Crinn.7864)

All Necro guild?

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Posted by: Crinn.7864

Crinn.7864

Please no tags that are references from other franchises.

I want a necromancer guild, not a Harry Potter guild

Sanity is for the weak minded.
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(edited by Crinn.7864)

All Necro guild?

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Posted by: Crinn.7864

Crinn.7864

Necrolichology 666 [DEAD]

Edit: …or Necrolichology 101 [DEAD] … … … hahahehehihihoho

for some reason this made me think of “404 life not found”


If nothing happens by tomorrow evening I’ll make the guild myself using whatever name is the most popular. If there is no winner, I’ll call it “Necromancy 101” since that name is unlikely to be controversial and it describes the purpose of the guild fairly well.

Sanity is for the weak minded.
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(edited by Crinn.7864)

All Necro guild?

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Posted by: Crinn.7864

Crinn.7864

So, is this thing happening. I need a home! Homeless Necromancer demands lodgings.

Also... Necro Viability [DEAD] would be my suggestion but I’ll go with anything.

Pretty sure we are still waiting on some sort of name consensus

[DEAD] seems to be the agreement for the tag, but there is literally zero consensus for the name

Names proposed so far:
Savage Crypt
Deathly Hallows
Grenth Groupies
Death by Death
Tales from the Crypt
Lich Slap
Basic Lich
Scholars of Mortality
How about Necropolis
Til Death Do You Apart
Bleed Stacks Inc
Hemorrhaging
Festering Necrosis
Necrology 101
Death Row
Cease And Desist
The Necro Cult
Scythe and Cloak
Onyx Devils
Necro Viability

There does seem to be a number proposing that the name should be "Something that keeps “Necro” in the name" or at least be obviously associated with the class.

Of the names given so far, the two that I like the most are "Necrology 101"** and "Basic Lich"

** "Necromancy 101" would be the grammatically correct name however, if you wish to be facetious

Sanity is for the weak minded.
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(edited by Crinn.7864)

Main Hand Dagger Condi

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Posted by: Crinn.7864

Crinn.7864

Staff is the utility weapon which is why its so “hodgepodge”

Moreover staff already has a role to itself that it fills, and fills well. It’s a mainstay in both sPvP and WvW.

Dagger on the other hand is just a power melee weapon that competes directly with greatsword, and because of that is never used in any of the gamemodes.

If dagger was given some level of synergy with condis, it would actually have a place because it would not have a direct competitor for its slot.

While making staff more interactive would be nice, staff is hardly in need of a rework since its already competitive in several modes.

Sanity is for the weak minded.
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(edited by Crinn.7864)

All Necro guild?

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Posted by: Crinn.7864

Crinn.7864

The tag deffinetly should be [DEAD] but the name shouldnt be too obscure

Yeah, I’m thinking it should be a name that is immediately identifiable as a necromancer only guild. Even if it means something basic like “The Necro Cult” or whatever.

If we must go for a meme name, it should still be one that is obviously associated with necros, like “Plz donate life force” or “gtfo my chill field”

Sanity is for the weak minded.
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(edited by Crinn.7864)

The "whining problem"

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Posted by: Crinn.7864

Crinn.7864

Again I bring this up but its an apt example. If you’ve seen the clip of Sindrenerr trying out Trickery/Shadow Arts/Deadeye and how he plays it…he doesn’t play it well. The silly man is practically within melee range of people constantly and doesn’t even bother to gain distance and isn’t using the amount of stealth the class can get to his advantage. I’d link the clip but I have no idea where it went, however I think there are a few people here that can attest to it.

I remember that clip, and had much the same thoughts as you. However this isn’t something limited to sindrener. During the entire beta weekend I saw maybe 1 renegade and only a couple weavers, since both of those communities wrote their spec off as trash within hours of the beta opening.

All of the PoF elites take significant departures in gameplay, mechanics, and functionality from the base class and HoT elites, it’s going to be a long while before the community hashes out the best way to play a elite.

However I do still stand on my previous statement about DE being bad because it doesn’t surpass D/p DrD. Simply because DE’s main purpose seems to be killing power, but in conquest you only have 5 slots on your team, so burning one of those slots for a spec that only brings damage is a waste.

Sanity is for the weak minded.
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Playing a toon of the opposite gender?

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Posted by: Crinn.7864

Crinn.7864

Come on Einlanzer, you can do better. Google is right on that other tab you have opened anyway. Here are statistics from 2017:

http://quanticfoundry.com/2017/01/19/female-gamers-by-genre/

[img]http://quanticfoundry.com/wp-content/uploads/2017/01/genre-gender-percentages-1024x878.png[/img]

About 36% of MMO Game players are female. Your assumption that only 20% of the players are female is wrong, probably anecdotal (to use the phrase you keep using to argue against others). Please provide a source next time you throw out numbers here, you can expect to be called out on it.

That study is a voluntary one, so it’s going to suffer from some amount of self-reporting bias.

Although it’s still one of the better data collections I’ve seen. To bad organizations like the ESA that have the resources to do unbiased studies are completely clueless about how to classify what a “gamer” is. (last I saw the ESA counted people that play a phone game while sitting at their docter waiting room count as “gamers”)

Sanity is for the weak minded.
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Frost Gunner Renegade

in Revenant

Posted by: Crinn.7864

Crinn.7864

we should try to persuade any Elementalists we play with to run this skill and let us pick up the dropped weapon.

As a necromancer main, you’ll have to fight me for it.

Sanity is for the weak minded.
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The "whining problem"

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Posted by: Crinn.7864

Crinn.7864

DE is bad for the same reason s/d condi thief is bad, because it doesn’t measure up to the monster that is d/p daredevil.

For a new thief build to be “good” it has to be better that d/p daredevil, but since d/p daredevil has everything a build could ever need and then some there is little chance of there ever being a “new meta” for thief.

As long as d/p DrD is 42, no new espec will ever be good.

Sanity is for the weak minded.
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Main Hand Dagger Condi

in Necromancer

Posted by: Crinn.7864

Crinn.7864

Yeah you’re right there, fair point well made. What do you think the amounts should be, if they were to add?

I think a single stack of bleed for 3.5 seconds on Necrotic Stab and Necrotic Bite would suffice. It would be just enough duration to get off life siphon, and also enough to make the weapon not a joke for condi builds, while at the same time not be enough to overthrow scepter.

that Anet doesn’t want people to camp a single weapon, then why is it in their best interest to make a single weapon so versatile? That makes no sense.

Because making dagger versatile would give dagger a role, since right now dagger is just a bad version of GS.

Also just because a weapon is versatile does not mean it’s optimal for everything. In most cases specialized weapons are better than a “versatile” one. However having a “versatile” weapon gives build options for those handful of cases where versatility trumps specializing.

I’m also going to point out that “versatile” weapons already exist on other classes. See: Thief dagger, thief sword, thief shortbow, ranger axe, literally every ele weapon, Berserker’s mace

Sanity is for the weak minded.
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(edited by Crinn.7864)

Main Hand Dagger Condi

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Posted by: Crinn.7864

Crinn.7864

tbh while I believe putting a condi on dagger would be great, chill is not the one.

Putting chill on dagger only really synergizes with Reaper, it does nothing for scourge and little for core necro.

The dagger AA should apply bleeding on the 2nd and 3rd auto chain, and dagger #3 should have a lower cast time to make it more reliable to land.

I’d still opt for torment, just because its pretty much the main scourge condition (and burning would be a bit much).

It’s scourge’s main condi, but dagger isn’t the scourge weapon. Dagger is a core weapon and should be equally useable by all specs.

Bleeding is equally valuable to core, reaper, and scourge. Moreover bleeding has better internal synergy with the dagger toolkit because of how dagger #2 works. It also makes sense thematically because you’re stabbing someone with a knife (or biting in the case of the #3 auto) which would be a bleeding wound.

Torment however does not have any synergy with any other dagger skill, and moreover has no synergy with anything on reaper or core. It also doesn’t make much sense for the weapon thematically either.

Sanity is for the weak minded.
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Conditions supposed to be damage over TIME

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Posted by: Crinn.7864

Crinn.7864

Guardian being the last class they gave it to (on 1 shout that no one ever uses).

Necromancer still does not have any source of resistance.

Sanity is for the weak minded.
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Main Hand Dagger Condi

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Posted by: Crinn.7864

Crinn.7864

tbh while I believe putting a condi on dagger would be great, chill is not the one.

Putting chill on dagger only really synergizes with Reaper, it does nothing for scourge and little for core necro.

The dagger AA should apply bleeding on the 2nd and 3rd auto chain, and dagger #3 should have a lower cast time to make it more reliable to land.

Sanity is for the weak minded.
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All Necro guild?

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Posted by: Crinn.7864

Crinn.7864

the tag should be [DEAD], it’s such a endlessly appropriate tag for so many reasons.

The actual guild name should be something immediately identifiable as a Necromancer only guild. Savage Crypt doesn’t really have anything to distinguish it from any of the other edgelord guild names out there.

Sanity is for the weak minded.
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(edited by Crinn.7864)

Main Hand Dagger Condi

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Posted by: Crinn.7864

Crinn.7864

No you can make a underpowered noncompetitive reaper build with dagger.

And condi dagger would have a place in condi builds that would be otherwise starved for lifeforce, since scepter is the worst mainhand for LF generation. It would also give condi necro a weapon that has some sustain.

Sanity is for the weak minded.
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Main Hand Dagger Condi

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Posted by: Crinn.7864

Crinn.7864

I’m simply asking you to show what builds open up by adding conditions to dagger

It would create builds that use dagger.

Right now dagger is just a really bad version of GS. There is no serious build in any game mode that uses the weapon. It offers nothing that isn’t done better by other weapons.

Moreover making it useable for condi builds would be great because right now condi builds are perpetually pinned to scepter since we have no other condi mainhand.

Sanity is for the weak minded.
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DE after today's Stress Test

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Posted by: Crinn.7864

Crinn.7864

I have the worst time trying to kill enemies with a staff from 1500 range.

Every class has at least 798 billion projectile denial skills

Necromancer has exactly 1 projectile hate skill. (reaper has a additional one)

Sanity is for the weak minded.
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Corgi Mount Vote?

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Posted by: Crinn.7864

Crinn.7864

No joke mounts please.

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Dh severely overpowered

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Posted by: Crinn.7864

Crinn.7864

baited son sorry bout dis

>1 million damage
>only 6 kills

So each of your opponents had an effective EHP of ~166,666

Sanity is for the weak minded.
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Dh severely overpowered

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Posted by: Crinn.7864

Crinn.7864

I got 1.5 million on a Diviner’s retal share guardian once, with GS+mace/shield.

Sanity is for the weak minded.
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Playing a toon of the opposite gender?

in Guild Wars 2 Discussion

Posted by: Crinn.7864

Crinn.7864

Guys who play female characters are just feminine men in RL (which is fine I guess).

Or maybe they just like the eyecandy?

Not everyone plays this game for the RP.

Sanity is for the weak minded.
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Speed of Shadows give it back !!!

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Posted by: Crinn.7864

Crinn.7864

I have argued my position just like everyone else here.

Not really, you just repeatedly stated “everyone not using a staff is bad because I said so”
You never actually tried to justify that ridiculous opinion.

Now they just need to do something with Unyielding Blast.

They did, it’s called Scourge. If you thought scourge already had meme worthy damage with it’ burn stacking, wait till you see those burn ticks with 25 stacks of vuln.

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(edited by Crinn.7864)

Conquest's Design Needs Fixing!

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Posted by: Crinn.7864

Crinn.7864

Your capture mechanic would just make outnumbering fights way stronger than outnumbering fights already is.

Sanity is for the weak minded.
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10+ loss streak, dev feedback required

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Posted by: Crinn.7864

Crinn.7864

Why did you continue queuing into the loss streak?

Never queue after multiple losses you just get tilted and play worse which makes you lose more.

I always stop after two losses.

Sanity is for the weak minded.
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Need help with necro build

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Posted by: Crinn.7864

Crinn.7864

Sanity is for the weak minded.
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