Showing Posts For Crinn.7864:

Legendary Medium Armor is disappointing..

in Guild Wars 2 Discussion

Posted by: Crinn.7864

Crinn.7864

I really like the legendary medium armor.

Sadly I don’t play any medium armor classes.

Sanity is for the weak minded.
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Leaving sPvP for good

in PvP

Posted by: Crinn.7864

Crinn.7864

Coliseum has the “confetti” floating around that your computer has to process. I think it’s a nice effect but it does increase the load on your CPU, by how much I don’t know.

The confetti is a fairly basic particle effect. The load from it should be trivial.

Sanity is for the weak minded.
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Why Dire (And TB) is Not the issue.

in WvW

Posted by: Crinn.7864

Crinn.7864

Dire isn’t strong, tb is.

My condi necro in all exotic dire gear begs to differ. I literally smash buttons on cooldown and win fights that I clearly should not be winning.

That has nothing to do with dire. Dire exist since 4 years ago, it is the boost to conditions through the balance that makes you win easily, absolutely nothing to do with dire. Then again, even before hot, a necro could melt people easily with condition on roaming but it was nerfed after that.

It has everything to do with Dire/TB. In WvW condi builds are the tankiest offensive builds available. In sPvP condi builds are squishier than their power counter parts for every class except Mesmer. Why is there such a difference between the modes? Hint: gear stats.

Sanity is for the weak minded.
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Necro duel Thief tips

in PvP

Posted by: Crinn.7864

Crinn.7864

Run up a jumping puzzle so the thief can’t teleport to you, stow your weapons so his headshots don’t do anything. The thief will at that point either leave or he will stay and wait, if he waits just stay up the puzzle till a ally comes, holding a thief at one point is winning enough.

Don’t actually try to engage the thief he will always win. Unless the thief does something stupid then by all means take advantage of his stupidity.

Sanity is for the weak minded.
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PvP Feels Utterly Broken For Necros

in PvP

Posted by: Crinn.7864

Crinn.7864

Last season right? I mean I’m pretty prepared to see the 2v2’s in custom games and what comes of that.

I’m betting necro will not be as strong as you think.

I would be vary surprised if ele/necro isn’t the best 2v2 comp.

Explanation:
In 2v2 support ele is a mandatory pick. 2v2 is a low damage environment due to only having two opponents, in such a low damage environment a elementalist would be able to sustain his duo indefinitely against most comps. No other support class has this capability. This sustain power would make basically every other comp but ele/x nonviable.

Since Elementalist will be taken for basically every team then your second member of the duo must be capable of killing a support ele. This leaves two options. A necro, or a condi rev (condi rev actually has more boon rip than a necro) however condi rev is disadvantaged against most necro builds, so you would be better off taking the necro.

I will note that these assumptions are assuming that the teams are building for actually fighting each other. Depending on how the 2v2 rules are set up there could vary well be other comps build around exploiting win conditions.

I think thats all speculation right now.

So many classes have interrupts right now that the necro won’t be able to do anything effective during a 2v2. Plus LF gain is most effective against large groups .. not 1v1 or 2v2.

Maybe you mean “duo queue” not 2v2.

they can interrupt the necromancer all they want, interrupting the necromancer doesn’t stop the support ele from sustaining the necro through it. If they can’t kill the ele they will lose.

As long as support ele is meta, necromancer will be meta (regardless of how crappy the QoL is) However if support ele ever stops being meta, the necro class will be dead.

Sanity is for the weak minded.
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(edited by Crinn.7864)

Preparedness

in Thief

Posted by: Crinn.7864

Crinn.7864

Every class has stuff that improves their mechanics. It was explicitly designed so before the specialisation overhaul. Imagine all warriors getting burst cd reduction baseline, or returned adrenaline baseline or mesmers getting shatter cd reduction baseline… List goes on

….and literally every class runs the class mechanic traitline on almost every build because of it.

Sanity is for the weak minded.
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PvP Feels Utterly Broken For Necros

in PvP

Posted by: Crinn.7864

Crinn.7864

Last season right? I mean I’m pretty prepared to see the 2v2’s in custom games and what comes of that.

I’m betting necro will not be as strong as you think.

I would be vary surprised if ele/necro isn’t the best 2v2 comp.

Explanation:
In 2v2 support ele is a mandatory pick. 2v2 is a low damage environment due to only having two opponents, in such a low damage environment a elementalist would be able to sustain his duo indefinitely against most comps. No other support class has this capability. This sustain power would make basically every other comp but ele/x nonviable.

Since Elementalist will be taken for basically every team then your second member of the duo must be capable of killing a support ele. This leaves two options. A necro, or a condi rev (condi rev actually has more boon rip than a necro) however condi rev is disadvantaged against most necro builds, so you would be better off taking the necro.

I will note that these assumptions are assuming that the teams are building for actually fighting each other. Depending on how the 2v2 rules are set up there could vary well be other comps build around exploiting win conditions.

Sanity is for the weak minded.
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elementals

in PvP

Posted by: Crinn.7864

Crinn.7864

Why would you bring elemental to pvp?

Pretty sure he is talking about full support elementalist. Not the npc Elemental summon skills.

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Sad placements

in PvP

Posted by: Crinn.7864

Crinn.7864

1. The skill gap is big (power creep) ,

Power creep has literally nothing to do with skill gap.

Sanity is for the weak minded.
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PvP Feels Utterly Broken For Necros

in PvP

Posted by: Crinn.7864

Crinn.7864

Who here watch the EU Unity Tournament and witnessed a Necro respawn, only to get ganked by a Thief/Mes before he could get to the point? Any other class would have made it to the nearest node at the very least.

Necro’s are in an awkward spot, somewhere between Hit and Miss.

I think the class in the current meta is too polarized.

There is a specific subset of situations where necro is enormously strong, and then the rest of the time necro gets dunked on.

The other problem is that Necromancer is basically the “Double edged sword: The Class”

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PvP Feels Utterly Broken For Necros

in PvP

Posted by: Crinn.7864

Crinn.7864

i am so sick of this woe is me necro bs

I cant believe im the only one who isnt perfect mechanically and perfect at rotations….. since all these people must be playing like a pro and still losing. Otherwise the problem lies with player not the game.

A necro playing perfectly is still worse than other classes playing perfectly. Necromancer has no tools to work with, which makes it a crap class for anything other than full 5s.

Sanity is for the weak minded.
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PvP Feels Utterly Broken For Necros

in PvP

Posted by: Crinn.7864

Crinn.7864

They see the same issues. Difference is they adapt and overcome rather than deciding theres nothing they can do and voicing their displeasure in a high pitched tone on the forums.

Which has nothing to do with balance.

Necromancer has the worst Quality of Life in the current meta.

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Play versatility and dps meter's

in Guild Wars 2 Discussion

Posted by: Crinn.7864

Crinn.7864

Then add in the sociopolitically distasteful “pulling your own weight” diatribe

Since when did pulling your own weight become a bad thing? Are you seriously telling me that good work ethics are no longer desirable?

Sanity is for the weak minded.
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Necro the only class that can't 1v1?

in PvP

Posted by: Crinn.7864

Crinn.7864

Guard was pretty much the worst class to play last season (as well as the 5 seasons before).

lolwut

Sanity is for the weak minded.
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PvP Feels Utterly Broken For Necros

in PvP

Posted by: Crinn.7864

Crinn.7864

Those good players on Necro don’t complain and in yolo Queue make it pretty far into the top 100 just saying.

Hugely overskilling most of your opponents because there aren’t enough high level players to make a decent match doesn’t say anything about the state of balance.

Also necromancer is one of the least represented classes on the leaderboard.

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Hilarious balance of gw2 - mesmer/thief

in PvP

Posted by: Crinn.7864

Crinn.7864

ye portal is noob skill but rise u summon so many minions worse than mesmer clones too much clutter so its OP

dude Mark of Horror is so much more OPFOTM.

kappa

Sanity is for the weak minded.
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EU Unity Gaming Org Class Presence

in PvP

Posted by: Crinn.7864

Crinn.7864

The irony of necro:
1) it’s entirely dependent on having a support ele.
2) it’s the best class for killing the other team’s support ele.

Necro is meta because support ele is meta, if support ele stops being meta then necro will stop being meta.

Sanity is for the weak minded.
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PvP Feels Utterly Broken For Necros

in PvP

Posted by: Crinn.7864

Crinn.7864

I will say the amount of Woe is Necro threads is funny when the EU Unity tourney showed a lot of the teams used Necros and did well with it, it’s weird good players do well and don’t complain about Necro.

It’s weird that the EU Unity Tourny is full 5s teams with dedicated support ele, while ranked is solo/duo only.

Nobody has ever complained about Necro’s ability to do well when there is a Ele to babysit every booboo.

Sanity is for the weak minded.
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[Suggestion] Necro GS2 Oval instead of Circle

in Guild Wars 2 Discussion

Posted by: Crinn.7864

Crinn.7864

Game engines typically don’t like things that aren’t spheres when it comes to collision detection.

Ovals are of course entirely doable it just requires more math on the server’s part, which may negatively effect performance in things like WvW or large world bosses like Tequatl.

Sanity is for the weak minded.
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(edited by Crinn.7864)

Ep 6's legendary weapon

in Living World

Posted by: Crinn.7864

Crinn.7864

I’m still wating for a legendary scepter that’s not bigger than my entire asura.

Sanity is for the weak minded.
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Necro the only class that can't 1v1?

in PvP

Posted by: Crinn.7864

Crinn.7864

Necro is one of the strongest 1v1 classes atm……. what u on about??

Ah cool. Can you show some footage of how well necros are doing 1v1? Maybe go and 1v1 as a necro. I’d love to see some necro 1v1 winning action.

I’m 99% sure sind is trolling.

Sanity is for the weak minded.
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Necro the only class that can't 1v1?

in PvP

Posted by: Crinn.7864

Crinn.7864

Just go into I win reaper form,

Oh the problems of bronze division.

Sanity is for the weak minded.
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Necro the only class that can't 1v1?

in PvP

Posted by: Crinn.7864

Crinn.7864

Mesmer is a good matchup for necros. Their clones help necro get shroud up faster, and necro AOE is strong enough to take out the clones.

That’s not how it works.

1) Clones don’t give life force when they die
2) Life Force generating skills do not scale with the number of a targets struck. It doesn’t matter if you hit 1 or 5 targets with a staff mark, that mark still only gives 3% Life Force.

Also necros only have a lot of AoE while in shroud, outside of shroud necros have little cleave capabilities.

Sanity is for the weak minded.
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Necro the only class that can't 1v1?

in PvP

Posted by: Crinn.7864

Crinn.7864

Power necro perform better in 1v1 but not many Necro’s run power efficiently in soloq. Unless if they’re a premade.

Running power in a premade is silly though. power necro is objectively worse than condi necro when it comes to killing supports and bunkers, and killing supports and bunkers is the only reason you’d ever bring a necro into a 5s comp to being with.

Power necro only became a thing because solo/duo meant that necros rarely had support and as such had max out their personal survivability at the cost of potency.

Sanity is for the weak minded.
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Necro the only class that can't 1v1?

in PvP

Posted by: Crinn.7864

Crinn.7864

Yes, actually the necromancer is the only class totally unable to do 1v1 (against good players).

Condi necro can easily 1v1 support ele. Like it’s not even close.

SR power necro can’t 1v1 support ele due to not having enough corrupts to handle the protection spam.

However it’s a moot point because support eles don’t make a habit of putting themselves in 1v1 situations.

At equal skill, Necro beats Rev in 1 vs 1 in most of cases. With ease.

Condi rev yes, power rev no.

Sanity is for the weak minded.
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Necro the only class that can't 1v1?

in PvP

Posted by: Crinn.7864

Crinn.7864

most support builds can’t 1v1, however with all the nerfs supports have been given, few people ever play support anymore.

Sanity is for the weak minded.
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2v2s are coming?

in PvP

Posted by: Crinn.7864

Crinn.7864

I was simply pointing out a obvious way of exploiting Ramoth’s method.

Sanity is for the weak minded.
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2v2s are coming?

in PvP

Posted by: Crinn.7864

Crinn.7864

Just break ties by counting who had done the most damage. If someone can it sustain you and out dps you it’s hardly trolling. And the tech is in place for damage counting already. Easy.

Take two mobility thieves, avoid the other team the entire match, then alpha someone in the last 3 seconds.

gg

Sanity is for the weak minded.
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Anet should watch these vids on balance:

in PvP

Posted by: Crinn.7864

Crinn.7864

always buffing is a terrible idea and misses the point.

Developers when designing a game, first decided upon what kind of gameplay they want to have and how that gameplay should feel. This concept includes everything from TTK, speed of play, how much emphasis on twitchy/reflex vs strategy.

When devs balance the game they nerf and buff in order to bring the meta more towards the gameplay they are designing for. If the fights are too long they buff damage and nerf sustain, if the fights are too short they nerf damage.

Sanity is for the weak minded.
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2v2s are coming?

in PvP

Posted by: Crinn.7864

Crinn.7864

2v2 has to be custom arena so that the community can set it’s own rules.

If it was general queue you’d have people trolling with double bunker druid w/ SNR, or double mobility thief just running laps around the arena.

The community has done 2v2 trounies in the past, and in order to make those work the community had to place build and comp restrictions to prevent people just trolling the mode.

Sanity is for the weak minded.
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Reaper AND Death shroud?

in Necromancer

Posted by: Crinn.7864

Crinn.7864

why would you want to use Death Shroud? It’s literally bad in every situation.

Sanity is for the weak minded.
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rank change

in PvP

Posted by: Crinn.7864

Crinn.7864

“harder to reach Platinum and Legendary. As such, we’ve revised the tiers for each rank”

Pretty sure that’s the entire purpose of the tiers? That legendary is really hard to reach?

It was harder than intended in season 6. Basically the volatility change in at the end of season 5 removed mmr inflation resulted in what we had in s6 where only two people got legendary.

When a entire division is more exclusive than the top ten you’ve got a issue.

Sanity is for the weak minded.
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Engineeers...what to do with them

in Engineer

Posted by: Crinn.7864

Crinn.7864

Last time I checked p/p kit engi is one of the highest dps specs in the game if played properly.

Sanity is for the weak minded.
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revamp PvP armor skins pls

in PvP

Posted by: Crinn.7864

Crinn.7864

The new WvW armor is just reskins of old WvW amor skins with some random particle effects attached.

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Speculation about scourge spoilers

in Necromancer

Posted by: Crinn.7864

Crinn.7864

Palawa Joko’s title is “The Scourge of Vabbi”

title != profession

Joko’s profession is simply necromancer. Trying to tie a guild wars 1 character to a gw2 elite spec on the premise of similarity of title is a bit tenuous.

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(edited by Crinn.7864)

Revenant needs Upkeep-enhancing traits

in Revenant

Posted by: Crinn.7864

Crinn.7864

Probably because resource increasing traits are so strong, that you’d have to be a fool not to take them.
There is a reason that almost every single thief has trickery, and almost every necro has Vital Persistence.

Sanity is for the weak minded.
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MMO Introverts Unite (individually)

in Guild Wars 2 Discussion

Posted by: Crinn.7864

Crinn.7864

You can’t possibly be that introverted if you’ve made a family of your own. Try sitting in a little room all day feeling like kitten, being unable to bring yourself to do anything, hating interacting with people so much that you avoid the neighbour who says ‘good morning’.

uh, that’s not introversion, that’s extreme social anxiety, and you should get real life help for that.

Sanity is for the weak minded.
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Thinking of making a necro

in Necromancer

Posted by: Crinn.7864

Crinn.7864

oh! Is this one of those hijack the thread with pictures of our characters thingies?

Attachments:

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Forest of Niflhel

in PvP

Posted by: Crinn.7864

Crinn.7864

That is part of the map strategy = stealing beasts. The only issue with it is, as mentioned, condis – even if you should get last hit because you took last 5% of the beast with 1 attack, the enemy that applied condis will most likely still get the credit for it due to how condis work. Have seen it happen way too many times.

That’s not how it works.

If the boss dies to a condi tick and both teams have stacks of that condi on the beast, then it’s effectively random.

If the boss dies to a power attack, the points will always go to the team that dealt that attack.

Sanity is for the weak minded.
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Whats the plan for necros?

in PvP

Posted by: Crinn.7864

Crinn.7864

Does nobody in this post realize that all the other classes got gutted in the patch? Meanwhile Necro got buffed. Even if it effectively stays the same, necro will not be bad.

You realize that those nerfs, pushed the meta towards the classes that Necro does the worst against? We’re in a thief & druid meta and necro ain’t worth jack against thieves and druids.
Meanwhile supports where yet again slammed. How is a support killer class supposed to function in a meta with no supports? It’s can’t, particularly when said support killer also requires being babysitted by a support.

Oh and the sigil changes added a lot of boon rip sigils, which are fairly popular. So we don’t even have a monopoly on boon hate anymore.

I think everybody here would benefit from going to twitch and watching noscoc’s past broadcasts. The two big things he does are

Oh you watched his broadcasts? Well I’ve actually played against the man. And I’ve played against Toker, Paul, Naru, Marvin, etc. Out of that entire lot Nos is by far the easiest to shut down.

The biggest letdown of season 6 for me was playing against the Nos/Naru duo, because it showed how pathetic necro really is. We spent the entire match just teeing off on Nos and he couldn’t do jack about it because his class doesn’t have the tools to do jack about it.

Sanity is for the weak minded.
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PvP stuck this morning?

in PvP

Posted by: Crinn.7864

Crinn.7864

Anet implemented purgatory for PvP.

Sanity is for the weak minded.
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Favorite Glider

in Guild Wars 2 Discussion

Posted by: Crinn.7864

Crinn.7864

I still use the default glider

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Plaguelands - Just what is this Elite?

in Necromancer

Posted by: Crinn.7864

Crinn.7864

The new skill is below average and it rarely reach its full potential. Its only useful in pve and arguably could be decent in wvw. Pretty unreliable imo.
Definitely need some changes.

Actually, I find it very powerful in PvP as well, and situational – but effective in WvW.

Yea I can imagine random pvp players who ignore red circles, but that’s not serious…

Dude it’s like the single best decap skill in the game. You drop it on point and your opponent has to leave the point or get rekt.

Sanity is for the weak minded.
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Whats the plan for necros?

in PvP

Posted by: Crinn.7864

Crinn.7864

Necro Community: “I don’t want to be dependant of a support class!”

Anet: “In this balance period we’ve reduced Necro’s AoE damage output by 50% but gave him 40% more health and 20% more auto attack power!” -Anet.

Necro community: “We can’t do anything in team fights that other classes can’t do better! Halp!”

Honestly what I just want is tools.

This is how most of my fights go

Oh my opponents is clearly trying to set X up, so that they can combo Y and Z off it…..
….but there is nothing I can do about it despite perfectly anticipating it.

On classes like Mesmer, druid, thief, rev, etc. if you die, it usually means there was something you did wrong, something that could have been avoided had you paid a bit more attention or reacted faster. But on necro, sometimes you die for no other reason than because the class simply doesn’t have the tools nor capabilities to handle many common PvP situations.

Sanity is for the weak minded.
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(edited by Crinn.7864)

Whats the plan for necros?

in PvP

Posted by: Crinn.7864

Crinn.7864

So about the might and vuln generation. I did some testing on the indestructible golem. I used rune of Hoelbrak and sigil of courage. I found that when the golem was above 50% HP I could only generate 13 stacks of vuln with axe, and only had 7 stacks of might. Below 50% I could generate 25 stacks of vuln and might.

Note this was on a golem, in actual pvp the numbers for both will be lower. However you can realistically get 25 stacks of vuln for a short time by using the shroud 5>4 combo with Bitter Chill trait.

In other news we are the buggest profession too.

-Death’s Charge doesn’t destroy projectiles like it’s supposed to.
-Spiteful Spirit doesn’t grant retaliation like it’s supposed to.
-Greatsword skills don’t work on any incline greater than ~10 degrees.
-Death’s Charge randomly overshoots or undershoots it’s target, and/or charges off in a random direction unrelated to where the target is.
-The shroud flip skill occasionally double activates resulting in shroud going on full cooldown. This has been a problem since 2012. Interestingly when Revs had the same issue with their Facets, the bug was fixed within a week, when engis had the same issue with their turrets after the turret rework it was fixed within two days.

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Whats the plan for necros?

in PvP

Posted by: Crinn.7864

Crinn.7864

- can’t run away if you get hit and get one shot

You have 17k HP on thief, nothings going to one shot you.

- those teleports have CDs, necros have flesh wurm (actually on shorter CD than shs, fyi)

Yeah with a 1.5second cast. Also we don’t have unhindered combatant, and we don’t have infiltrators arrow. To even compare necro disengage to a thief is a meme.

- enemy is actually effectively locked in aoe due to nature of conquest. Surely i can run out but i would lose the point.

Why are you point brawling on a thief? Do you seriously not understand how thief in sPvP?

Actually necro is my second most played class (because it has the lowest skill floor in game and one of the easiest class to start with,

I though you said DH was the lowest skill floor in the game? Oh wait no you said Warrior was the lowest skill floor in the game. Or was is scrapper? It’s hard to tell when you change your mind every thread.

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Whats the plan for necros?

in PvP

Posted by: Crinn.7864

Crinn.7864

I would say what you are pointing out only has strong precedence in PvE. Because there those things are readily available and the lack of other mods ends up overall weaker. As long as you have that traitline, which is the classic power damage traitline you have to invest pretty much nothing more. No blast finishers, no elixirs nothing. Same with crit chance, relatively little investment to hit 100% one of 3 ways.

Vuln isn’t available in PvP. You’re not going to stack 25 vuln in PvP outside of a RS 5>4 combo with Chilling Darkness.

You need to realize that the might and vuln generating traits in spite have specific prerequisites that suck the value out of them.
Death’s Embrace only applies vuln to targets below 33% health. Siphoned Power only grants might for hitting targets below 50%. Reaper’s might only works on shroud autoattack. Axe auto only applies two vuln for hitting targets below 50%.

I wouldn’t say up time is a huge issue either because the application and generation is incredibly rapid.

Only if your hitting targets below 50%. Above 50% you can barely reach 15 and only after prolonged uptime.

Also boon rip and condi clear are things.

Also the coefficients on necromancer skills arent that low. Some are actually incredibly high. Look at the new ghastly claws. This ability is the strongest single target ability necromancer has and is one of the strongest damaging abilities in game in the PvP game mode.

Spread across a channel. And rarely hits harder than 6k for a full channel.

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Colleseum

in PvP

Posted by: Crinn.7864

Crinn.7864

Should add steps or a jump spot to these areas. They did it in Forest and Khylo…

horrible idea. jumping down should force a player to commit, and committing should take some map awareness and game knowledge to do so. forgiveness mechanics ruin good plays.

Funny how classes with teleports don’t have to commit they can just leave whenever.

The biggest issue with the map is a the distance as the crow flies between the side nodes and mid is too short. Classes with shadowsteps such as thief, guardian, and rev can teleport directly from a side node into mid and vice versa. Meanwhile classes that don’t have to run the long way around.

The other problem is that it’s too flat and open. The amount of distance from a node to a viable LoS spot is too high.

Sanity is for the weak minded.
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(edited by Crinn.7864)

ancient seeds

in PvP

Posted by: Crinn.7864

Crinn.7864

It needs to only proc immob.
It doesn’t need to proc binding roots.

Sounds legit for a GM trait…

https://wiki.guildwars2.com/wiki/Momentary_Pacification

I don’t know, you tell me….

I think you’re proving the point in defense of Ancient Seeds as to why if you make it a simple immob, you make it absolutely useless as a GM trait with no use in virtually any scenario in top tier PvP play. Nobody runs this for that reason alone.

Again, making it JUST an immob , I would suggest it going into a master trait line and having a new GM entirely in it’s place because it simply would not be worth in it’s current state with just an immob proc.

Ancient Seeds as a single immob would still be competitive as a grandmaster trait. Neither of the other two grandmasters in Druid are all that exciting in PvP, and a long duration immob still makes escaping a ranger burst combo difficult.

The reason Momentary Pacification isn’t taken has nothing to do with it being a single immob. Momentary Pacification isn’t taken because
1) it’s in salvation which isn’t used by any offensive rev spec
2) it’s on a 45sec cooldown
3) it’s shorter duration (3 seconds)
4) meta rev elites are already long duration stuns that eclipse the MP’s immob duration.

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Whats the plan for necros?

in PvP

Posted by: Crinn.7864

Crinn.7864

Close to death is arguably a good pick instead of spiteful spirit because of how broken spiteful spirit currently is.

Also necromancer generate more vulnerability than most classes by relatively doing nothing at all if you take the spite trait-line. There are the crit chance traits as well, they are huge modifiers. Also the amount of might necro passively tend to generate when traited for spite is again a huge modifier since it requires relatively no effort or investment.

Well see our might access and vulnerability access is precisely why our damage is so poor.

Power necro’s damage coefficients and modifiers are balanced around power necro generating 25 stacks of might and 25 stacks of vulnerability.
The problem with this is that in PvP you don’t get consistent target uptime which means you can’t get those 25 stacks of might and vuln. I run a power necro with Runes of Hoelbrak and Sigil of Courage. That’s pretty much the maximum might gain you can get and yet I find that I spend most of my time sub 15 stacks of might, the exception being while in shroud where I can get the stacks.

Sanity is for the weak minded.
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