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Resistance keeps additional stacks from being applied (obviously you need to make sure you’re under 5),.
Resistance does not prevent condi application.
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Remove that unblockable facet to encourage counterplay.
Then we’ll be talking.
You’re not going to see an epidemic projectile in a zerg fight, unless the visual effect is obscenely obvious. (I haven’t yet seen it.)~ Kovu
edit- Though I think the new effect is actually kind of funny. I could see organized guild group members yelling “grenade” in teamspeak whenever an opposing necro launches an epi.
You can body block the new epi. The projectiles will strike the first enemy they encounter regardless of whether that player is the projectiles target. If a player gets hit will multiple epi projectiles that player will only receive the condis as if he got hit by one projectile.
Also the unblockable part is bugged, you can block it.
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If a thief puts 2-3 CG on a down the only way to get the rez is if a Mesmer does a 3-clone Distortion.
Or if you have resistance, stab, or one guy with a couple aoe cleanses.
Resistance doesn’t do anything. CG just checks stack count, it doesn’t care if the poison effects are being applied.
Also pulsing daze will burn through stability stacks.
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They should probably consider increasing the stack size required to proc daze. With potent posion or even psn duration, It’s a bit to easy to apply.
Aoe dazes shouldn’t exist in the first place imo though.
No the proc requirement is fine. The ICD should just apply to all targets, not be specific to each target.
The issue isn’t that it can daze spam one person. The issue is that can stop entire group power rezzes by CC spamming the entire rez.
If a thief puts 2-3 CG on a down the only way to get the rez is if a Mesmer does a 3-clone Distortion.
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Honestly I’m not seeing the condi meta. Warrior is the only class that has switched to condi.
I do wish people would learn the difference between a power and condi build. I’ve called out 4 times in the past two days for being a “low skill condi bad” while running a Paladin’s GS/axe Necro.
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There is a reason that thieves have been perma meta for the entire history of this game, while warriors haven’t.
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. Gravedigger (the highest base damage skill in the game)
This isnt true
The only skill with a higher base is Killshot, but killshot isn’t something you will ever encounter in PvP.
I’m excluding channels though because you can’t really call a channeled skill a “one shot”
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Just putting a perspective. If according to you d/p is so broken, what did it make a warrior that has nearly twice HP pool, by far better sustain and higher dmg?
Because warriors don’t have extra evades, and have to take everything to the face? Because warriors don’t have teleports and stealth?
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And here i am, putting myself in danger of getting one-shotted for negligible 3k backstab crits and it is considered fine.
Oh quit the melodrama. Marauder thief has 17k HP. Nothing in sPvP is going to hit you for anywhere near 17k. Gravedigger (the highest base damage skill in the game) barely breaks 10k. Of course a thief will never be hit with gravedigger anyways….
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The Daze works on PULSE not on Crossing the field like static fields, read the patch notes, the Pulses happen once per second, once the daze happened the ICD kicks in that means at most 2 dazes on the same target…….
Edit: here you go the Patch note.
- Choking Gas: Increased damage by 200%. This skill now briefly dazes foes with 5 or more stacks of poison every pulse.The same foe cannot be dazed more than once every second.
And let’s not forget CG alone can’t make 5 stacks. Since it only pulses 4 times.
Testing it on golem, it definitively dazes once every second. If the target already has poison on them you can easily get 4 CC ticks.
Also the initiative cost of CG is low enough that a thief can easily put two CG down at the same time without breaking his ini management, and can put three down in a pinch. So reach 5 stacks is trivial.
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Condis are easy to apply, Mace is a melee weapon… of course anything that you have to get near to hit some one is gonna be hard to hit.
They are no easier to apply than power damage. You still have to land skills, just like power builds.
Besides who is going to be running condi next season? Rev and maybe Mesmer?
Yes they are.. on every range weapon that is a huge base of where condi applications come from.
if you’re trying to hit people with condis from melee weapons.. than yeah. Meleeing in general is hard when you got people kiting you and letting the condis kill you
1) Half of the viable condi builds are melee. (Warr, guardian, Rev)
2) Ranged weapons still have tells. Mesmer shatters are obvious, P/P engi has a obvious tell on #2 and you can look for the incendiary ammo activation, Necro has to melee for shroud condi burst.
Also condi builds (with the exception of Mesmer) are across the board squishier than their power versions.
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Condis are easy to apply, Mace is a melee weapon… of course anything that you have to get near to hit some one is gonna be hard to hit.
They are no easier to apply than power damage. You still have to land skills, just like power builds.
Besides who is going to be running condi next season? Rev and maybe Mesmer?
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Oh noooo, having to move out of Cleave and pressure when rezzing, or having to pop one of the many cleanses or Invulns that plague the game. Who would be so mean as to make it so there consequences to standing Undefended in the middle of an AoE.
You can’t rez from outside the field the radius is too wide. There are exactly 2 classes in the game capable of moving a downed, and only 1 of those classes can do it on a realistic build.
I’m sorry but a thief shouldn’t be able to single handily stop a rez by pressing 1 button on shortbow.
Again you are under the assumption that a player should be able to Rez through Cleave everytime, that is the flaw in your argument, and there are multiple other ways to Rez through the Cleave, Stability, Invulns, Cleanses Etc. it’s called counterplay.
You can rez through gravedigger spam. You can rez through Plaguelands. You can rez through glass staff ele. You can’t rez through Choking Gas.
Cleaving out a rez that the other team is committing to takes multiple people cleaving. Except now thief can cleave out a rez with 1 button.
Moreover thief is already the best class when it comes to stomping, why does it also need to be the best class for cleaving out downs?
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Oh noooo, having to move out of Cleave and pressure when rezzing, or having to pop one of the many cleanses or Invulns that plague the game. Who would be so mean as to make it so there consequences to standing Undefended in the middle of an AoE.
You can’t rez from outside the field the radius is too wide. There are exactly 2 classes in the game capable of moving a downed, and only 1 of those classes can do it on a realistic build.
I’m sorry but a thief shouldn’t be able to single handily stop a rez by pressing 1 button on shortbow.
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Seeing how the Choking Gas daze can only affect each person only once with a 1 sec ICD on the daze, people can move out of the cloud, cleanse the poison, dodge the cloud, uses Stability, use an Invuln. You know things called not standing the same small green circle letting stacks build on you……
You realize we are talking about rezzing right? Choking gas completely stops a rez. It both applying poison and applying a pulsing CC. You can’t rez through that.
Rezzing through the 120 sec cd Plaguelands is easier than rezzing through choking gas.
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They added much more though.
Application sigils are a lot more powerful than duration sigils.
Yes they added duration sigils for condis that nobody will ever want duration sigils for.
The only duration sigil that is ever useful in PvP is burn duration (because of how low duration burn is) however burn duration sigil existed prepatch.
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You can get power sigils back when condi builds get application sigils back.
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Rev? Seriously? The profession that you can condi from 100-0 in seconds due to their lack of cleanses? That rev? As a condi warr I just melt them like butter.
Meanwhile, nobody is talking about all the necro buffs.
Condi rev actually has fairly strong condi management. The resistance spam is real.
Also necro wasn’t buffed. The Sigil changes and Chilling Victory change was a nerf, and plaguelands is a non-issue for people with eyes.
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Support ele was nerfed because of how much damage was taken out of the meta by the nerfs to sigils and over half the classes damage.
Ele sustain had to be nerfed or else support ele would be godmode. The sustain nerfs to ele where no worse than the nerfs to every other class’s sustain.
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Deathly Chill was left as it is as a payoff for the fact that epidemic got deleted.
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As a necro I’m midly concerned that condi rev will replace necromancer as the goto boon removal class. Condi rev now has better DPS and mobility than necro.
Don’t condis still counter them hard ?
Power rev is countered by condis. (it did gain a extra clear with the new sigil)
Condi rev is not countered in any way by condis. Exception being necro still counters condi rev due to corrupts.
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5k crits on a 6 sec CD and you think its underpowered? Do you just want it to be a OHKO skill, unblockable, unevadeable?
Thats in wvw so take 30% in pvp so lets say 3.9k crits in pvp. And thats like autoattack from Rev Hammer, autoattack from a warrior, autoattack from a thief….shall I continue?
For a 6 sec stationary skill it seems and feels like crap.
It’s still a 5k hit in sPvP. Do remember that in sPvP people typically don’t have more than 560 toughness and that damage reduction food doesn’t exist.
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There’s still
- Doom
- Exposure
- Stagnation
Substantially less condi burst than before from sigils, but its still possible to apply 2 cover conditions trivially via sigils if you wanted to.
The damage is still demonstratively lower, and those sigils are worse options than what existed prepatch. Also cripple is useless as a cover condi since every single condi build already applies cripple. Same for vuln. Doom is pointless as a cover for necros, thieves, engi, and ranger due to those classes already having poison access.
Moreover weapon swap cover condis are only really good on condi warrior. While other condi builds can use them, it requires them to go out of their way to use the sigils to effect.
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So power builds sigils are a bad things (burst sigils are gone and passive power sigils are gone).
Anet dislike ‘’sigils that passively boosted damage’’ while they truly love those passive +25% condition duration sigils amright?
You realize how bad condi duration sigils are compared to application sigils right? And do you realize that they removed every single application sigil from the game?
I tested my necro, even with the 25% agony sigil my condi stacks are still lower than what I had before with hydromancy and earth, and it takes twice as long to ramp up my condis.
Also the bleed duration sigil, the burning duration sigil, the poison duration sigil, the weakness duration sigil, and the vulnerability duration sigil existed before this patch. They ain’t new.
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OK now its totally broken, i use “Suffer” after “Epidemic” and get all conditions of my target. So 40 Stacks of bleeding from a boss isnt that fun
Same with dagger 4
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It’s just bad gameplay.
Warrior approaching. You’re out of dodges, but they don’t have stability, so you use your big cc move to keep them away.
.. BUT WAIT! Last Stand procs and your cc does nothing. Headbutt. Arc Divider. You’re dead. Such skill. You can’t tell by looking at their status bar. Clearly you should have been watching the warrior constantly from the start of the game, then counting 40 seconds in your head for the ICD, assuming you even knew they were running that trait in the first place.. I mean. obviously.
Very few warriors use Last Stand. It’s the worst of the three defense GM traits.
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Named or not the named classes NEED to be 100% confined to the EXACT skills the players have access to. If they can’t create a challenging encounter with those skills, it is time to take a hard look at the class as to why this is.
They can’t make a challenging encounter with those skills, because of the limitations of NPC scripting.
That said the forums would explode with QQ if ArenaNet ever implemented a mob with half the DPS of a player.
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Heart of the Mists
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how do you have energy complaining about legendary insights while provisioner tokens still exist in this game
both are ridiculous
you need 50, can get 12 a day, and you need 300 in total, so that’s 25 days if you buy all 12 every day.
That’s less than 1 month. That means it’s not even close to being the dedicated factor in time.
It’s 10 a day. No sane person would touch the apothecary requiring Provisioners.
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I’ve been messing around with a power procmancer variant, which to me seems to be the ideal teamfighter. It’s got the corruption capabilities of ye old condi procmancer but with way better LF gain than condi builds do.
http://gw2skills.net/editor/?vRAQJBHhdysJ0uJWuJYeDQvJWwFMo2UA4AEXF7ihxotW+6DA-TpQGgAAnAA09HAA
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Depends on how you define struggle. Objectively he did well this season overall. If you think “can’t win 1v1s easily” means struggling then yeah you’re right… but is that necro’s role? Also he duoed with Naru a lot, a non-support; necro + support is a very strong duo at all levels of play. I would enjoy being more independent on necro, but necro’s damage is quite high when you take into consideration its ability to counter all types of defense aside from invuns (has unblockable shout, can strip protection and resistance, can trasfer condis). It’s just a different playstyle, if you judge its ability to 1v1 like a warrior you’re gonna think it’s really bad.
Think about it this way: if we went back to team queue, would necro be “struggling” as hard?
He did well because he duo’ed with Naru off hours. And the way the Nos/Naru duo works is that Naru goes on a epic back capping game while Nos spends the match running from everything.
I’ve played against Nos, Naru, Toker, Paul, Marvin, etc. And fighting Nos is a 100 times easier than any of the others because Necro has no tools to counterplay with, has no mobility to kite with, and has more damage telegraph than any class in the game.
The class is a punching bag with no use beyond corrupt spam.
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Idk what you mean by “Unblockable skills NEEDS to be toned down.” Yeah sometimes when I get ganked on necro I think that necro needs defensive buffs. Then I take a deep breath and realize that the class is in a good place right now.
Except necro isn’t in a good place. Just look at videos of Nos playing compared to videos of other ESL players. Nos on his main struggles way harder than what his peers on other classes do.
If it wasn’t for corrupts necro would have no value at all.
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Make Shield Master reflection only affect shield’s block and turn Defy Pain into a 3 sec block.
That would be a massive buff to Defy Pain. Defy Pain only stops damage and not effects (like CC) but blocks stop both damage and effects.
But a nerf to mace’s block, to make warriors don’t laugh at DH and Rangers.
W: I pop my Endure Pain!
DH: Nice try, W. I active Deflecting Shot!
Deflecting shot still knocks back warriors with Endure Pain or mace #2 up on the live servers.
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Make Shield Master reflection only affect shield’s block and turn Defy Pain into a 3 sec block.
That would be a massive buff to Defy Pain. Defy Pain only stops damage and not effects (like CC) but blocks stop both damage and effects.
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There is no trait called Chilling death.
The trait you are presumably talking about is Deathly Chill. And no it’s not overtuned. Necro’s bleed application with the trait in sPvP is fairly low. Most condi builds actually have higher single target dps than necros in sPvP. The only thing that makes necros dangerous is the corrupts.
WvW is another story for another forum.
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Anti-meta build
That sounds kinda cool to be honest.
What is an Anti-Meta Build? And what makes it different from an hardcounter in among the currently existing meta builds?
A anti-meta is a build that hardcounters one or more meta build but is weak to other meta builds (thus preventing it from becoming meta itself)
P/P engi and burn guard are examples of anti-meta builds.
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Need more build options and a Anti-META.
there are anti-meta builds.
Anti-meta builds that dont get destroyed easily by the other builds surrounding the guy you were meant to counter?
If they could counter a meta build while not being vulnerable to other meta builds, they would become a meta build and the build they counter would be kicked out of the meta.
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Need more build options and a Anti-META.
there are anti-meta builds.
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A Yes vote meant we would queue up with 1 class and stay with that class up until the match is completed. We cannot swap before the match starts.
- Pros – MMR would be a bit more accurate, yielding better matchmaking. Anet said they’d have more flexibility to alter Matchmaking in terms of class stacking and how MMR is formed on a team. Anet stated we can have a Class Specific Leaderboard
- Cons – There’s a chance that you could get a bad comp vs a good comp without able to swap at start of match.
And you’re saying the ‘no’ people where being ignorant.
They where not making MMR more accurate. They where not doing anything about class stacking, and they where not adding any kind of comp matching. And they never said anything about class specific leaderboards.
All they where going to do was take the existing matchmaker and enable the class mmr in the algorithm (the current algorithm already includes class specific mmr, it’s just disabled.) The reason for doing this was to make playing alts easier.
And by “Chance of having a bad com”, you mean like half the time. Locked classes makes comp-centric class like necromancer literally unplayable. But hey you’re a guardian which works on every comp so you don’t care.
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Really? I didn’t play PvP after release because I got rekt there back then lol. But if they change the meta because some noobs cry, thats just sad. PvP should be survival of the fittest with the fastest reactions and not just brainless rotation spamming.
Yeah but making your game so fast that you have to be on a fiber connection in order to play doesn’t end well.
This is why all those twitchy fast-action Korean PvP games never do well in the west, because those twitchy fast-action Korean games where designed around Korea where all the population is crammed into a tiny area and everyone lives a block from a fiber hub and get 10ms server latency.
The other problem with designing around fast reaction times, is that a person’s reaction time is largely based on genetics. However consuming a stimulant like caffeine does improve reaction times.
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The heck is this thread?
With the exception of Chrono, every class’s condi build is significantly squishier than it’s power equivalent.
Honestly judging by the fact that some people think condi is OP, some think it’s fine, some people think sustain is too high, and some think there is too much burst, I’d say the game is fairly well balanced.
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I saw a image of the specializzation and if i don’t remember wrong it was in the right hand. But the img could be as a mirror, then it could be a offhand…
I read in a leaked link that the elite will cast a “jar” that will adsorb all the LF you collect and the soul of every enemy that die near it. Then tehre will be skills to move it and an Fx that will grant you all the LF collected, granting you a sort of Shroud that will empower you (but don’t know if it will reduce the damage or will adsorb the damage as the actual shroud do).
Said that, it will be similar to the revenant Legendary centaure stance with the Tablet. But don’t know if it will be more moveable or lesser.
Basicly, for what i read (and that was really poor informations) we’ll obtain a strong but extremely immobile elite specializzation, maybe able to ground control effects, as the engi turret was tome ago, or as the centaur stance had to be for the revenant.
if that will be true, we’ll obtain a broken unworking mechanic for a new elite specializzation and another mechanic that will be bad, then will be really extremely strong and then again nerfed to the ground.
And no, i don’t think ANet will ever fix all our movement and defensive problems. We’re supposed to be slow, with no/low stability and with mediocre damage. We’re an attrition class, and the Only chained to it’s theme.
The soul jar leak was a fake. That entire leak was just a ploy for the poster to gain a killing flipping sawgill mushrooms.
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With the current crew, Dragon’s Watch feels less like a guild, and more like an extended escort mission.
“I’m not your puppy!”
-Braham
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Honestly there should be a “salvage all Legendries and below”
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Actually, yes, we can ignore it if we want. Because game is giving us a choice.
It also gives you a choice to do raids, which you have made the choice not to do so.
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When did having the meta team comp become the necessity to winning?
It’s not. Heck the team you lost to wasn’t even running meta. (condi engi is a core build and is submeta by general public understanding)
You lost because your comp made no sense. None of your team synergized at any level with any other of your team. You lacked multiple roles such as a roamer and support.
Expecting a nonsensical random comp to be competitive against a balanced one is absurd. This is PvP not Queensdale.
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In one of the leaks (so nothing exactly confirmed) I read that they are aiming for at least 25k/sec on every new elite spec which would be reasonable for pve… But Unless we get to play with 5k toughness, hell kitten no!
25k/s is low end for PvE currently. Condi Engi already parses at 35k/s
You need to realize that those numbers are assuming, 100% fury uptime, 100% 25 stacks of might uptime, 100% alacrity uptime, 100% quickness uptime, Warrior banners, GOTL stacks, Spotter, and Empower Allies buff.
Without all those buffs you’re looking at 10k dps tops.
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Why are you all assuming that rifle is a burst power weapon?
They could easily make it a condi weapon. (poison dart gun anyone?) And condi would make some sense, damage-over-time mechanic of condis solves the alpha-from-stealth issue.
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I apologize for my generalizations not being absolutes.
Although I will point out that the thief team in that match was winning all the way up to the last few seconds, and only lost after making some questionable choices that you yourself called them on in your commentary.
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