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The frost spirit can help necro with “field control”
It actually won’t though. Changing frost spirit to a ice field that will just result in frost spirit being removed from the druid build and replaced with some other utility (likely glyph of empowerment)
Nobody is going to run a trait just for helping a necro when you can just replace the necro. Moreover a immobile field is largely pointless on anything except maybe cairn and Sabetha.
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So if bloodstone can hold a sharper edge than steel and is strong enough that it won’t shatter on impact, it might make for a superior point.
But bows still flat out do not impart enough energy to pierce armor. Perhaps Charr or Norn longbows might, but not anything that the human White Mantel army could do.
Also you’re assuming that they even have the ability to machine a sharper point.
Also any such advantageous effect would have been noted by Valis. The journal’s say they that they where looking to weaponize the stone. There was no statement that they where looking for strictly magical weapons like King Des Todes implies.
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They actually fixed this problem to some degree in the expansion zones, where mobs have mechanics to them that the player is expected to counter.
Sadly most player’s response to this was to whine how “hard” it was.
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That doesn’t make any sense outside of magical phenomena. Normal arrows can’t pierce plate armor because they glace off without expending enough kinetic energy to punch through. Piercing armor requires having a projectile that has sufficient kinetic energy to punch the plate before glancing.
Kinetic energy is mass * velocity2. So you either break the plate by having a really heavy projectile or you pierce it by having a extremely high velocity projectile. (which is how modern armor piercing weapons work.It can make sense, actually, since penetration it’s not just about kinetic energy – the contact area is also relevant, with a smaller contact area being advantageous (with is why pick-type weapons are better at penetrating armour). A significant difference in sharpness, then, translates into the same kinetic energy distributed over a smaller area, which makes for a greater chance of penetration.
Except Arrows even pointy ones still can’t pierce plate armor. Even modern testing with machined bodkin point arrows (bodkin points is as pointy as arrows get) where not able to pierce armor.
And again the pointy/sharpness of a weapon comes from it’s craftsmanship not from the material.
Any advantage that comes from bloodstone weapons must be magical in nature. (especially since bloodstone is so rare that using it as a simple crafting material would be cost ineffective.)
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(edited by Crinn.7864)
i think this belongs in the lore subforum.
not everyone in the lore subforum does or has any intentions of doing raids, so posting this would be a massive spoiler.
Most of the people in the lore subforum care enough about lore to have looked up what lore was in the raid the moment it came out.
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:’D That shouldnt happen EVER! Minimum should be +1/-1 but nevet 0!!!! Who wants to play PvP (even if legendary vs bronze) if you cant progress? What if they lost that match? Atleast -30 points.
Gg Anet. Keep your kitten game. ^^
I don’t think you understand how rating systems work.
He got +0 because the matchmaker saw that he was fighting people so far below his level that rewarding him for winning would make no sense.
Glicko is not a progression system. People need to stop acting like it is.
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This was a 2v1. Me rezing someone who died to a burn guard, and then i died to the burn guard.
And i wasn’t determined to get the rez. I literally went to rez him for one second, and i was hit with 20 burn stacks. I backed off immediately to try and cleanse but i was taking what…10k per second? I had almost no time at all to do anything…
and lastly, no, a necro can certainly outlive cleave from most of those classes for a period of time. The most difficult…if not impossible is burn guards, full on trap guards, and staff thieves.
If you legitimately had over 20 burn stacks, you where killed by Plague Signet. Burn guard rarely gets over 16 tops.
Plague Signet’s passive draws condi from allies, so if you had it up it likely drew the burns off of the downed guy thus doubling the damage you where taking.
I’ve actually gotten over 32 stacks of burn before all because of Plague Signet’s passive.
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I don’t see how introvert you are when you are willing to start a thread about it.
Fun fact about introverts. Introverts have little to no trouble with text based communications, it’s only face-to-face group settings (like parties and things) that introverts struggle with. It’s not uncommon for introverts to be extremely outspoken in online communities, and more often than not be more outspoken than the extroverts. Social Media for example was actually a introvert creation that was initially populated by introverts, until all the extroverts had to get involved.
Yeah like I said above – gaming in general and being online was pretty much the same thing. Of course console gaming then became popular after a while and of course with the xbox/Ps3/4 online capabilities that too soon got invaded by the extro’s.
Then THEY have the audacity to point at us and say things like “this is a mmo why are you here? Go play a single player game”. shakes head
The times, they are a changing lol.
I don’t think you understand what I was talking about.
Introverts can be in online (or really any text based medium) extremely proactive and involved. I for example am a textbook introvert IRL, yet I am all over these boards, and spend 90% of my time in game doing group content.
Introversion doesn’t inherently carry over into gaming, and many introverts use gaming as a haven from a world otherwise dominated by extroverts.
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Under normal circumstances, if you are a necro in full shroud, with stability up, it would be ideal for you to rez.
But when your shroud gets depleted so fast by burns….
Warriors, trapper guards, thieves, necros of either condi or power, and mesmers would wipe the floor with a necro ressing like that.
Also stability in shroud isn’t much protection, some builds can just CC spam through that protection, thieves can rip it, and necros can corrupt it.
Moreover if you are determined to get that rez, you should have backed off the second the burn guard aggressed instead of trying to push a rez that was already going to fail.
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You’re delusional if you don’t think burn, or any condi burst is a major problem.
I literally cant exit shroud and cast my cleanse fast enough when i get hit with 20 burn stacks because i attempted to rez someone. They stopped the rez. Okay, but now i’m punished by taking 50k damage in seconds because i attempted a rez.
Why are you trying to rez with a necro while getting aggressed? You should literally never do a unprotected rez with any kind off heavy DPS class sitting on you. Let the classes with invuls do that stuff.
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The match maker is teaming up high and low MMR players together because of the extremely low number of people playing this season. So it’s completely random match to match … you’ll have a couple higher players and lower on each team.
No this problem exists regardless of population. Skill is not equally distributed.
A larger population would just result in people complaining about 2300 players getting matched with 1900 rating players, rather than 1900 with 1500.
Look at Overwatch where even at the hight of it’s popularity it had problems with the high level players getting put in matches with not so high level players.
Agreed, I remember we had this problem in prior seasons with those complaints.
What’s the lesser of two evils though, MMR variances of 200-300 or 500-600? A 200-300 variance seems really nice compared to what we see now.
The numbers I was using where arbitrary picks. The variance would likely be same either way.
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https://forum-en.gw2archive.eu/forum/info/news/Box-o-Fun-Disabled
No hacks involved.
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The match maker is teaming up high and low MMR players together because of the extremely low number of people playing this season. So it’s completely random match to match … you’ll have a couple higher players and lower on each team.
No this problem exists regardless of population. Skill is not equally distributed.
A larger population would just result in people complaining about 2300 players getting matched with 1900 rating players, rather than 1900 with 1500.
Look at Overwatch where even at the hight of it’s popularity it had problems with the high level players getting put in matches with not so high level players.
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The MMR variances tend to be much more pronounced as you go higher (1,400+). I’m sure they also exist below that but probably to a lesser degree.
The variances are pronounced at both the extremes. Skill (and thus rating) in playerbase is generally a bell curve. The vast bulk of players are in the middle with less in less players towards the extremes.
The farther you get away from the average the less players there are in your rating bracket and thus the more variances you get in matchups.
There are presumably super bad players (like 600 rating players) who can never get matches against equally bad players because there aren’t enough 600 rated players to get them a 600 rating match.
Also you can fix this problem with more players. If Anet magically quadrupled the queuing population. We’d just get threads complaining about 2200 rating players getting matched with 1900 rating players.
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If you’ve played any MMO before even GW1 you know conditions are not supposed to burst at all,
If you played any MMO you should know that MMOs should be vertical progression with gear grinds.
wait
Precedent is not a rule. The idea that DoTs can’t burst is not a rule. Anet chose to be innovative rather than shoehorning everything into decades old tropes.
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Wrong. My necro can survive both of these attacks without death magic or shroud.
Like I said, if you are dying to either of these its because you failed the mechanic. As for the 15% phase, you will still die anyway because of the feild outside of the bubble, which does % hp dmg.
Elitist much? “I can survive it, so that must be the universal truth”
If you want others to learn and become experienced with the mechanics, you must provide them the road to get there. Telling new players to ALWAYS run min-max “flavor of the month” build is not the answer.
How is proper information Elitism?
You aren’t helping any new players by promoting bad habits. The faster a players gets used to the idea of dodging mechanics rather than taking them to the face, the better off that player will be.
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Seriously?
We got leagues because people wanted ranked back. When people complained of the matchmaking they made continual changes to try and improve it. When that wasn’t enough they dropped pips for pure glicko so that we could get the skill leaderboards that people demanded so badly. When people complained about decay/volitity exploits they fixed that, when people complained about alt sniping they added the minimum games requirement. When people complained about ascended rewards dragging in the PvE plebs, Anet reworks the rewards.
When people complained of the bunker meta in s1, Anet fixed the bunkers. When people complained of the condi meta in s2, Anet fixed that too. When people complained of lack of diversity Anet rolls out buffs to underused traits and skills every balance patch.
We have a better ranked system than we did a year ago, we have better balance than we did a year ago, and we have better diversity than we had a year ago.
To say that Anet isn’t trying is willful ignorance.
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Valis was talking on a magical side of things, but back in GW1:
“in the hands of a good fletcher those shards can turn ordinary arrows into armor-piercing thunderbolts”
https://wiki.guildwars.com/wiki/The_Arrow's_Point#Initial_dialogue
In short: bloodstone weapons are kitten for containing magic, but they’re much more sharper than the common steel weapons – to the point of bloodstone tipped arrows easily piercing steel armor.
And that’s even ignoring how bloodstone grows when absorbing magic.
But any benefit of bloodstone weapons must be from magical phenomena. There can’t be a non-magical benefit to bloodstone as a material that would justify the risk and cost of acquiring it.
Sharpness of a weapon is unrelated to material. Sharpness comes from the skill of the crafter and realistically you only need a weapon to be so sharp, and sharpness beyond is superfluous. Moreover sharper weapons actually deal less damage because they split the flesh cleanly rather than tearing. (this is why punctures from hypodermic needles don’t bleed much despite puncturing a inch or more)
Now harder materials do keep their sharpness much longer than softer materials, but that doesn’t increase the in-combat effectiveness.
“in the hands of a good fletcher those shards can turn ordinary arrows into armor-piercing thunderbolts”
In short: bloodstone weapons are kitten for containing magic, but they’re much more sharper than the common steel weapons – to the point of bloodstone tipped arrows easily piercing steel armor.
That doesn’t make any sense outside of magical phenomena. Normal arrows can’t pierce plate armor because they glace off without expending enough kinetic energy to punch through. Piercing armor requires having a projectile that has sufficient kinetic energy to punch the plate before glancing.
Kinetic energy is mass * velocity2. So you either break the plate by having a really heavy projectile or you pierce it by having a extremely high velocity projectile. (which is how modern armor piercing weapons work.
The GW1 quote only talks about the arrow being made of bloodstone. Since BS is a material and arrows are not self-propelling then the only property related to kinetic energy would be the mass, in order words bloodstone arrow is really really heavy. However a increase in mass would require a bow with a much stronger draw strength, or else the super heavy bloodstone arrow will lose it’s velocity and thus is energy. But if you where to have such a strong bow, you’d be better off with lighter arrows for even more velocity because kinetic energy scales more off of velocity than mass. (which is why super light bullets still pierce armor)
The GW1 quote has to be referring to some magical property of the bloodstone in the arrow that makes it pierce armor better, since no non-magical explanation would make sense.
The only explanations I can see to reconcile Valis’s journal and GW1’s entry, is bloodstone weapons do have magical phenomena, and the White Mantel just suck at making magical weapons.
Caudecus’s pistol is definitely a red glow (black isn’t really prevalent with all things bloodstone), but in the cinematic there was definitely an orange glow from the fire which was brighter.
The cylinder of the gun has some bloodstone as part of the gun, but I also noticed some red fume-glow common from bloodstone shards coming from the front/back of the cylinders themselves.
I only saw the cutscene once back when it launched so you are probably right.
Bloodstone really wouldn’t make a better bullet though. Of course it could be one of Valis’s not-so-effective experimental bloodstone weapons that he just sent to Caudecus as proof of effort (or he lied to Caudecus about it’s effectiveness.)
Also the bullet can’t have been bloodstone because Demmi did not exhibit any of the effects of bloodstone wounds. The bloodstone fen journals explicitly talked about the exotic effects of bloodstone intruding on the body. And the effects of bloodstone can clearly been seen when Matthias becomes the bloodstone abomination after injecting himself with the stuff during the raid encounter.
Demmi only seems to suffer effects typical of a gunshot wound. Perhaps Logan’s magic is only protective in nature and not regenerative.
It could also be possible that Caudicus’s pistol was using bloodstone as the propellant and not the bullet. (perhaps bloodstone is better than gunpowder?)
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(edited by Crinn.7864)
[quote=6554258;Konig Des Todes.2086:]
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Not to mention that necromancer’s transfert spell would have to be changed in order to include this specific condition. You could also end up passing the wrong condition… etc.
I agree with the fact tht this is a bad idea.
That’s only a problem if other conditions are being applied by the fight. If the boss isn’t applying any other conditions then the only condition that Psig could pick up would be the mechanic one.
And if the boss is only applying that 1 condition then Psig’s active will always work as a transfer since necro will never self-condition more than 4 unique condis.
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All wells should be dark fields. That’s something a necro can make use of in a variety of situations., and has value both in and out of shroud. It also fits thematically with the class.
Failing that wells should be poison or ice fields.Remind me, how does a core Necro make use of dark fields?
Blast and Whirl Finishers are not a thing for core necro. Blowing minions is not a thing because it requires actually wasting a utility slot on those things. Flesh Wurm is the only blastable minion you’d ever take, but you’d never use it for fields because the teleport use has more value.
Although core necro does have practical access to projectile finishers. And it should be noted that projectile finishers in water fields don’t work. But projectile finishers in Dark fields always have value.
Also dude wells are not restricted to core necro. Reaper can use them too. (I sometimes take WoP on my Pnec in pvp for the boons, and when I do I’ll RS#4 combo to dark field as it is opportune)
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Meta for guard pre hot was power guardian. Necros still aren’t used much in high end content like raids,
But the mechanical quality of necro is so much better.
Core necro never uses shroud beyond HP sponging. Reaper uses shroud both offensively and defensively, and reaper shroud’s skills offer interesting combo and counterplay options.
Mesmer wasn’t just used for portal pre hot, it was used for stealth for skips in places like arah, and it provided quickness as well. Not like it does now. but still.
So you used Mesmer for skipping content not for actually doing content.
Elites weren’t supposed to be upgrades, they were supposed to offer an alternative way to play the class.
As far as I can tell the purpose of Elites where designed to increase quality of gameplay to classes sorely lacking in any kind of interesting mechanics.
DH virtues are a upgrade so that guardians will use them actively rather than camping the passives. Reaper’s shroud is a upgrade so that necros will have not just a use for their shroud, but to make using that shroud engaging. Berserker is a upgrade so that warrior rotations have interesting mechanics rather than just auto spam while waiting for F1s.
People declare Elites badly designed because players are only judging by the number of possible builds, while never giving a thought to the positives Elite brought in terms of gameplay.
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All wells should be dark fields. That’s something a necro can make use of in a variety of situations., and has value both in and out of shroud. It also fits thematically with the class.
Failing that wells should be poison or ice fields.
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it’s better to have 1 engi and 1 condi ranger instead of eles/necros if you want optimal dps (except some ele friendly bosses ofc).
I’m pretty sure engi/necro is better than ele/necro. Because of pinpoint, and because engis don’t have Texas sized combo fields.
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I don’t see how introvert you are when you are willing to start a thread about it.
Fun fact about introverts. Introverts have little to no trouble with text based communications, it’s only face-to-face group settings (like parties and things) that introverts struggle with. It’s not uncommon for introverts to be extremely outspoken in online communities, and more often than not be more outspoken than the extroverts. Social Media for example was actually a introvert creation that was initially populated by introverts, until all the extroverts had to get involved.
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Revenant is like the person who tries to be everything and so they end up sucking at everything or being subpar at everything.
Well except for the first year of HoT where they where gods at everything
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On numerous occasions I’ve gone into mathematical detail and contemporary game theory and objectively proven most of the elite specs are being badly-designed content.
No objectively you haven’t. You proofs have always started with the assumption that HoT is badly designed and then backwards forced everything to conform to that assumption.
Elite specs in their current form are better designed than the core game was. They brough mechanical complexity to a combat system sorely lacking in any kind of complexity.
The core game was a excellent buildcrafting game. The gameplay however was simplistic especially in PvE. Look at core guardian where you literally never use your virtues because leaving them on passive is better than using them. Look at core necro where shroud has no use beyond being a HP sponge. Look at core Warrior where the entire rotation is three buttons. Look at core ranger which was bad at everything no matter what changes where made. Look at core Mesmer which where just portal bots pre-Hot.
And don’t tell me these where not problems before HoT, they totally where.
There are so many new things brought in by elite specs. Condi warrior exists where it didn’t pre HoT. Power Guardian is a thing instead of being burn or support all the time. Necros have use beyond being a HP sponge. Mesmer isn’t just a portal bot. Rangers are actually a thing.
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(edited by Crinn.7864)
I think it’s even easier: boss inflicts a condition to one person in the party and has to be transfered back to him, meanwhile he is invulnerable. Do it quite often, in a random time so that’s unexpected. Necros would shine attracting the condition from its party members and sending it back easily.
no. just no. absolutely not.
this would mean that ONLY necro would be good here. or builds would have to gut themselves with sigil of transferrance.
that’s not how anet makes encounters; nor is it how they should.
You wouldn’t need transferrance.
All you would need for that mechanic is 1 necro with Plague Signet since Plague signet’s passive will pull the condi off whichever players get it.
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f2p accounts cannot enter WvW until level 60. Seems like a lot of work just to be able to troll.
Wouldn’t be so much trolling as it would be the typical tryharding. I mean really people already roll alt accounts so that they can blow tractivators on key objectives.
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+1 having something for full teams would be great. Solo/duo is grating sometimes.
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a) strong, controlled damage. Chill yourself (with deathly chill on), get chill + 3 bleed stacks. Transfer that, cause additional 3 stacks of bleed from chilling the enemy and end up with 2x the bleeds! No combo field issues, no need for enemies to cast it (to transfer it off allies or getting chilled yourself).
You really don’t want this.
Firstly self chilling means that your cooldowns are getting increased, which is going to wreck your dps. Secondly it means you’re applying a 66% movement speed redux to yourself which means that you will struggle with any mobility mechanic.
Third if you’re transfer fails or is delayed you’re going to be eating a lot of damage especially since you’d also have the BiP condis on you.
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We also don’t know how closed the system is. We know dragons consume magic and then let it go again… But we don’t know if there is another source of magic in action too.
We know there is a Sun warming the days on Tyria, The Dream connecting the minds of sylvari (and maybe others), the Mist joining times and lives past, and we know there are multiple races that have used, stored, mined and even shared magic from and with the environment. We don’t have the tiniest clue if some of them can actually be creating more magic, or wasting magic forever…
So we can barely assume dragons consume and release magic in a similar proportion. We know they can be a disaster now because they do eat large amounts of magic that could affect Tyria today.. But we don’t know for real were that magic comes from, or if it is really wasted or if it goes to some other place. Maybe they even PRODUCE MORE magic during their sleep. We just can’t see the larger, coomplete picture.
The asura have claimed that magic is constant (or conserved)
https://wiki.guildwars2.com/wiki/Maginamics
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Should be a dark field not a water field. We don’t have convenient enough blast finishers to make a water field work.
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Are you implying that Anet doesn’t read reports, doesn’t have access to chat logs and can’t identify players sitting afk at spawn?
Your solution is to apply man-hours to solve those issues?
You know, this is just an estimate, but there are probably 100 to 200 pvp games being simultaneously played in NA+EU…10% of which probably have a potential griefer (Or higher depending on how many people actually abuse this mechanic more-so then actually reporting real griefing).
That means that every 15 minutes, 10 – 20 games, each of 10 minutes of length have to be reviewed to apply a proper punishment…that’s 2-4 hours of footage every 15 minutes, 24 hours a day.
And this is just to WATCH the games. This doesn’t include the time to read said chat logs, or analyze the situation of the supposed griefer.
Realistically they don’t need to watch games. They just need to look at logs from games with a notable amount of reports. This drastically narrows down the manpower needed.
The only reason they would need a large amount of moderators is if they want to do real time moderation. They don’t so they don’t need that much manpower.
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GL finding any youtube videos from me (beside records of bugs) and i have been playing thief-like classes in every game. One of my favorite game is Thief series actually (although Dishonored comes close). Bottom line, it is just your assumption and nothing else, don’t throw everyone in the same bucket based on class alone.
Obviously not every thief is a youtuber, but of the youtubers a disproportionately large amount of them are thieves.
I’ve been in enough rpgs to notice that certain behavioral types are more prolific on certain classes than on others.
I keep hoping that someone will fund a research team to analyze rpg players. I’m willing to bet they would find all sorts of correlations between psychology and class choices.
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Dude, i know this will sound harsh but….
Instead of complaining, you need to realize something,
How would A-net in PRACTICE actually identify and punish griefers that don’t effect people who aren’t griefing?
If you are going to throw a thread like this around, you should have at least one competent way to deal with the problem of griefers that has no obvious loophole or exploitable mechanic.
Are you implying that Anet doesn’t read reports, doesn’t have access to chat logs and can’t identify players sitting afk at spawn?
If they made a system to detect people loitering at spawn, then the griefers would just start loitering in some other part of the map, or would just run laps in the middle of nowhere.
Realistically automated systems for detecting griefing don’t work, because the possible ways to throw your team under the bus are limited only by human imagination. And computers cannot cope with human imagination.
Such things have to be handled by a real human. thus the report system. Of course people are always questioning what reports do. And the truth is we the players don’t know since Anet doesn’t publish bans.
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The current understanding of Elder Dragons doesn’t make much sense. They are basically the magical equivalent of a perpetual motion machine. They need to consume magic to function, but that functioning doesn’t actually consume the magic being used.
In other words they are pooping out 100% of what they ate.
Granted our understanding is only from the tyrian perspective, which is limited to only recent history and a few ancient scrolls written from equally limited perspectives. Perhaps they don’t extrude all of the magic that consume each cycle, and that millions of years from now there will be no magic left.
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If you are going to throw a thread like this around, you should have at least one competent way to deal with the problem of griefers that has no obvious loophole or exploitable mechanic.
It’s simple. Just round up a few known griefers, and publicly guillotine their characters in the middle of HoTM. Then put their heads on poles placed around HoTM, with a interaction dialogue explaining what they where executed for. Fear will keep the remaining griefers in line.
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How on earth did you manage to be interrupted while invulnerable?
I can’t think of a single thing outside of raid mechanics that pierces invul, thus no way to interrupt.
Are you sure you didn’t self interrupt with weaponswap or weapon stow?
A thief headshot me.
Ohhhhhh I think I know what happened here.
I’m guessing that the thief interrupted a skill right before you used renewing focus. This would have applied Pulmonary impact which is a 2 second effect that deals damage at the end. If the thief casts Basilisk Venom before the Pulmonary impact goes off then the Pulmonary Impact would have proc’ed Basilisk Venom on you even though you where invulnerable.
Or at least that’s what I’m thinking happened. I haven’t tested this.
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Bloodstone weapons are super deadly. And that’s what Caudecus used on Demmi – you can tell by the weapon itself having bloodstone glows where the bullets were, let alone the fact that he was having the Bloodstone in Bloodstone Fen being mined to make weapons.
Bloodstone weapons cut sharper than any known steel, and would absorb any healing magic being used on the wound should a fragment remain.
The journal entries from Grand Savant Valis found in bloodstone fen mentioned that the WM had been experimenting with making weapons out of the bloodstone, but that the results where minimal.
“Utilizing fragments as basic ritual implements is fruitless and not significantly superior to traditional foci. Crafting weapons directly from the materials exhibits only minor phenomena.”
Also Caudecus’s pistol has a orange glow, not the red/black of bloodstone. Although that might be my graphics card. Moreover the glow is on the outside of the cylinder, if the glow was coming from the bullets themselves it would be coming from the front face of the cylinder where the bullet chambers are exposed, not from the exterior.
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(edited by Crinn.7864)
I was actually really surprised he shot anyone at all. The way the dialogue was going I thought he was going to shoot himself. That didnt happen, he shot Demmi (possibly in delirium) and then walked into the fire. Then I thought is this how he’s gonna kill himself. But then it turnt into a parlor trick. Considering his delirium and wish to have Demmi back, I honestly thought he was gonna kill himself then and there.
It was made rather clear that Caudecus stopped caring about Demmi when she stopped being useful to him. I doubt he would have shot himself over her.
Oh, so is it one of those “self-punishment” things where you just feel so overwhelmed by the guilt that you might as well see it all crumble under your own hands?
Guilt doesn’t seem to be one of his things. He seems to have kitten syndrome, where his master plan is crumbling around him, but his ego is too large for him to realize his defeat, and instead he pursues ever more desperate and insane plans in a vain attempt to ward off the inevitable.
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Then ya’ll should have no problem with raids.
Raid wipes are going to be from mechanics, if you are failing dps checks you where probably having mechanics issues.
The dps checks are so small that I cannot fathom how you could possibly not meet them without failing mechanics first.
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Mounts would be a huge selling point for the next expansion, and as such would almost be guaranteed to be expansion only. So no, they would not be given out to everyone, and it would directly introduce P2W mechanics if it was allowed in WvW. Its bad enough that elite specs outclass core specs by so much, you don’t need to give the people who buy an expansion any further advantages over F2P players.
They didn’t allow gliding in WvW (or sPvP) I doubt they would allow mounts
mounts act differently compaired to gliders
They still would not allow them in WvW or sPvP.
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How on earth did you manage to be interrupted while invulnerable?
I can’t think of a single thing outside of raid mechanics that pierces invul, thus no way to interrupt.
Are you sure you didn’t self interrupt with weaponswap or weapon stow?
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reaper is also a mess when it comes to purity of purpose.
Define purity of purpose in the context of necromancer.
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Believe what you want, but it’s not a fact, it’s your belief. It took us many many weeks to do the escort, but we’ve beat it now a couple of times.
I’m not really looking forward to actual raid bosses with my guild.
When my guild started doing raids, “raid night” consisted of wiping on VG for three hours. Now we have the wings on farm mode.
Your guild is going through progression, you wipe until you don’t and then you put it on farm and move on to the next boss.
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Consider: is reaper really as bad in raids as the theorycrafting says? I couldn’t say, because even if I was raiding all the time, in pugs, I see a tiny fraction of their performances. Get me a broad base of data, and maybe we can identify if it is, and push for it to be fixed. (etc, etc, for whatever class you like or loath, of course.)
You have it backwards. On paper reaper is actually competitive in terms of DPS. In practice the lack of field priority control causes reaper to lose more dps in fight than any other class.
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1) Time is a commodity is that is universally valued by all players. Nobody wants to spend any more time on a fight than is necessary. This is why zerker gear is the goto for open world players and not just raiders.
Rubbish. My time in the game is time I already gave up on. If I want to use it “efficiently” I wouldn’t be spending it on light entertainment. Time I spend on gaming only needs to meet 1 criterion for me to consider it well-spent: it needs to be time spent enjoying myself. Shaving seconds off of fights doesn’t even rank in what I find enjoyable.
Tell me, do you deliberately draw out mob fights? Or do you kill the mob asap and move on?
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I disagree, completely. When you play with people who don’t even know what a rotation is, you don’t do nearly enough damage.
10 people that don’t do rotation should still do more dps than 1 person on a solo’ing build.
Enrage timers are irrelevant. The enrage itself is trivial and the checks required to not hit enrage are trivial.
Also people that can’t do rotations wouldn’t cut it in fractals or dungeons.
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