Gunnar’s Hold
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So…how do I learn how to tell the future so I can stealth before a Ranger uses Rapid Fire?
Don’t know why, but this made me lol!
:-)
Pro-tip though… if you’re a class which can (personally I do it as my mesmer) use a stealth skill followed imediately by a reflect skill. It SERIOUSLY increases the rangers responce time to the fact the shots are being reflected as they don’t get to see you doing Mirror/Distortion or, in the case of thieves, dagger storm. They are far to busy thinking how awesome it is that the shots are tracking you to notice.
So much more effective than just throwing out a reflect, because even pretty bad rangers see that coming by now.
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Hehe… perhaps. But as I mentioned, I duel with my (former)guild mates there so there is a sense of playing fair rather than playing to win my any means at any cost :d
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It has 0 LoS spots in the rules of your organised duel specify you may not leave the central area
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Well, I was more refering to organised duels than actual PvP game. And since the guild I used to be in / still hang around with does their PvP dueling on LoFF map on the center point LoS doesn’t come into it. What screws me over there more often is the area is just too small.
In any case though I was originally refering to the stats difference. It’s noticable mostly VS warriors where the fights simply go on much much longer than in WvW, and since I am the only doing most of the “work” havign to evade big hits and stuns and kiting, a longer fight is more demanding than a short one.
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Depends on your build / intended purpose like Substance said.
Personally I prefer Sword/X more for tankier builds (doesn’t have to full tank, just a build which can take a hit or two) and prefer GS for berserker builds. The reason is simply that the Sword requires extended periods of AAing to do it’s damage, and on a full zerker build that is simple dangerous to the point of suicidal depending on your opponent. GS, on the other had, has most of it’s damage loaded onto 2 and 4, so it’s much easier and safer to do your damage quickly and then get out of danger.
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Kilger xD
I do duel but I will admit to disliking doing it in PvP if I can avoid it… Even if you can recreate your build fairly accurately (which isn’t usually the case) it is still not possible to play your best if you’re used to WvW. Everything is just a little off and not working as you except and it get frustrating when you start losing to builds / players you are sure in WvW you’d be beating.
I’m EU to though ^^
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I disagree with dancing (and thus agree with OP). The skill of playing a game should not be in memorising tons of arbitrary facts and numbers, but in knowing how understand an opponents tactic, and work out how to beat it with what you have available and then to execute that plan as quickly and effectively as possible.
The best games out there are ones which are complex but where all the complexity is available to the players. Having hiding durations and invisable rules is the quickest way to make a game go from challenging but engaging to confusing and frustrating.
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The intent was to insult you.
Attachments:
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People I think we would love to beat up:
Solandri
Cufufalating
solrik
Prysin
Yelloweyedemon
jcbroe
Oak da Vite
Durzlla
HHR LostProphet
Eurantien
Fluffball
FrouFrou
I am not sure whether I should be insulted or honoured to be on that list.
I’ll get back to you
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I’ve had this argument with a few people who joined my party after being killed.. It’s always entertaining. They whine that all you do it press 1, you ask that if that’s I did then why did they lose, they then go into full rage mode because they can’t accuse Rangers of being OP like they normally would with another class but they also can’t possibly accept they just outright lost with no excuse other than being worse. All very entertaining.
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In a zerg if wouldn’t be OP really.. just because there so much stuff flying around already most people probably wouldnt notice the extra protection, certainly wouldnt notice the swiftness, and probably not the burning either.
The healing from Elite and Water spirit are probably the only once which could make a difference since they are unique heals, which is always awesome.
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I guess you’d need to use Celestial or Rampagers to make the LB worth it, which is fine, but you’d still always suffer the problem all trappers have – Condition Removal.
The need for 30 in Skirm and need for Traps on your utility bar are what force Trappers into always taking EB in the first places.. the only way round using EB is to coble together enough cleanses through Runes/Sigils/Bear/Food/HS… but if you are taking the Bear and Runes out of that you are really left with no serious cleansing option.
So.. maybe good for trolling.. might even kill quite a few people.. but there is a serious and obvious flaw in the build :P
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No hate, but I have to disagree. I would say Rangers have 2 of the very best heals in the game.
TU has excellent average HP/S healing, among the very highest across all classes, as well as being quite interestingly placed between a burst heal and a sustained heal.
HS is then one of the very best (if not the best) group heals, and if used on a Melee Ranger also becomes the best person heal with 2 leaps and some blasts.
Neither of these skills can really be buffed (certainly not as much as you are suggesting, without being wildly overpowered compared to other classes heals).
Heal as One is the one I think everyone agrees in terrible and could be fixed up.. So I can agree with that.. but in all fairness with 2 extremely viable heals already we simply don’t need HaO to be urgantly fixed (even though it needs it). There are other classes which need their heals looked at more, and there are other areas within the Ranger class which need to be looked at more as well, IMO.
So yeah.. No hate, but I politely disagree^^
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The reason people how are reacting this way is because we are a mixture of amused, frustrated and confused by the fact that, since RF was buffed, people have suddenly come out with a pile of other OP things Rangers have. Since the patch I’ve seen complaints about traps, pets, range and now this all being “OP”… and yet none of these things have even changed in the last year or even since launch.
It’s just amasing to us that as soon as one of our skills becomes top tier people find all these other completely unrelated things that a wrong and in need of nerfs, even though a week ago these very same things were all part of why were the lowest of the low classes.
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Any necro build is pretty easily countered. The only real issue with them is if you don’t know what build they are running and you come unprepared you can get rekt… but that’s not OP, that’s just you not having the tools you should have to deal with what they had.
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Always been like that and it’s never been a problem.
Why would it be? By definition to do this you can’t do it as well as doing any damage so it’s not a huge advantage. It’s not much different to S/D thieves being able to spam #3 to evade 4+ times in a row, plus their 3 dodges than means a S/D thief can evade for 5 solid seconds without even any vigour or use of any utilities. Is that a problem? No. Because they only way they can do it is by deliberately not hitting a target with Flanking Strike.
It’s a not a bug, it’s how Chain skills have always worked. They don’t move to the next skill in the chain until the current skill hits (to to prove this is working as intended, thats exactly why they changed the thief S/D #3 to behave like that when it didn’t before).
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(edited by Cufufalating.8479)
Right.. so what you’re saying Nick is the skills are pretty equal as they are at the moment. One has more damage (a lot more than 10% more, because it scales better with power), has more DPS and cleaves without the need for traits, and one is ranged and stacks some vulnerability.
Sounds pretty fair as it is.
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(edited by Cufufalating.8479)
I’ll just leave this here because it’s interesting and very much how I feel about the recent Ranger Buffs.
Also +100000 for OP.
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Like Jc, I would much rather have it changed to some sort of buff on weapon swap to match the traitline. Something like gain 3 stacks on Might for 5s and Protection for 3s. That would be much nicer :P
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conditions ignore toughness…
burn trap does 1 s burn per pulse only , so the burn wont kill u. 1.5s if taken condition duration runes+ traits, but the 0.5 s wont proc cause burn procs just each second.
this is getting out of hand.
How many times I must say you it was INSTANT damage not condition ticks…
Well, it sounds to me like either there was another player there or you are completely mis-remembering what happened.
Even if you were hit by all 3 damaging traps, and the ranger had max condition damage as well as poison mastery, and every pulse from Flame + Poison trap critted, and every crit proced bleeding, and we assume all these bleeds were applied instantly (instead of over the course of the pulsing, which is what would really happen)…
Even with all those assumptions, the traps could not do more than 8k damage over their 3s duration.
So.. to say you lost 80% of your health instantly to traps (which would have to be at least 12k damage on an engineer) is completely impossible.
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Not a huge fan on pet’s in their current state, honestly.. But yeah, it’s our class mechanic so being able to just “turn it off” is not an option I would support.
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Detection would have been a much better mechanic, frankly. Reveal 100% shuts down an entire traitline AND sneak attacks which, honestly, is a bit too harsh on the thief and is exactly why only 2 classes have access to it and only on one skill each, because it’s OP as kitten.
It would be better to make many more classes have much more access to skills which allowed them to see invis opponents, but without actually pulling them out of the stealth. That way thieves could still use their sneak attacks (which is where 90% of their damage comes from) and their stealth traits, but people could have a fair chance of fighting back as well, instead of now where either the thief have stealth at will and have a rediculous advantage, or an Engi/Ranger can reveal them and completely hardcounter their entire build… neither of which is a good situation.
Oh well.. it wasn’t to be.
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Maybe it will get nerfed, maybe it wont, but that doesn’t mean a significant change in the meta is a bad thing. We have patches only twice a year and frankly most of them go past with a few changes here and there but ultimately no real change in what class people are playing and no real change in how people build. The fact that this time they have managed to make one of the worst / least liked professions useful and dangerous, as well as encouraging people to make new builds which incorperate skills which previously went unused (such as reflects) to counter this is a GOOD thing.
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I guess people don’t like reading long posts…
Interesting read, I don’t PvP so I have nothing much to add but I felt like such a post deserved a responce
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That.. doesn’t really relate at all to what I asked, but OK
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Does anyone know what happens if you knock a mob too far out of it’s area? Something I had never really thought of before until last night when I was attacking a WvW camp with a bunch of other random people are by chance we hit a Veteren with 3 PBSs all perfectly timed and from the right angle to set it flying right across the whole camp (all trying to interupt it’s heal)… So now I am wondering what could be done with some planning :P
There must be a system in place to prevent you taking it too far…
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Why is it people on the forums seem to perpetually think they little thing about every class must be the same?
Being invisble is pretty much the entire core of what a trap is… you know… to trap people. Bombs have largers AoEs, the fire bomb is shorter CD and longer duration burning than our flame trap, but traps are invisable and unblockable.. There are differences and it’s these differences which make the classes interesting and unique.
Shall we go reduce Necro Wells size to 180 to be in line with Traps and Bombs too? I think they need to lose some duration as well to match us. Should probably just name then all “Class Specific AoE” as well so that it’s clear they are meant to be all the same.
Sorry but making simular skills on different classess match perfectly for no reason other than you want a benifit someone else has with no regard to what you have that they don’t have is a terrible terrible plan.
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good luck finding “Target Golems” in sPvP
silly, silly! bolas make everyone target golems!
well you answered yourself now, you need to invest in means to make 100b viable, sPvP is no where like PvE, no one will stand in your melee 100b unless you force them to.
Rapid fire in comparison is light years more effective no need to use an utility for it.
And similarly you need to invest to make Rapid Fire good, infact the Longbow in general. Without the range upgrade trait, that whole 1500range argument fades away. And without Read the Wind as GM trait, LB greatly struggles hitting targets more then 1000 range away.
The need for atleast a GM trait to get it to actually work i’d consider a notable investment. Needing to use a CC from a utility skill or from a weaponset is what 100b needs to work.
I’m not convinced the new RF is balanced either, but atleast use arguments that stand more then 2seconds of scrutiny.
What he said.
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Well well.. how interesting. I don’t know Streamers at all but I met that Ranger in WvW last week. He was very difficult to kill I must say, though it was 2v1 against him so we did get him after a while :p . Still, I was impressed.
Nice video too. Most interested by the Warrior Runes actually.. not a bad idea since one thing I have found a problem is once you’re forced onto your melee set (be it GS or S/D) you lose most of your pressure and it can be a long wait to swap back put it back on, although at the moment I am enjoying Lyssa too much
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It’s in the same place my heavy armour is. For both my Ranger and Mesmer.
Thanks in advance.
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Must be troll. Couldn’t possibly be real.
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You realise you’re not supposed to be able to reflect 100% of someones bursts, right?
You sound like those people who charge around the forums screaming that they can’t get enough condition removal to completely and perminantly cleanse everything a condi-necro throws at them… That’s kinda of the point… You aren’t meant to 100% negate your opponents attacks, just manage them well enough to kill them first.
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Man, all of you crying about LB rangers haven’t seen DB yet. Two of their guilds run 90% LB rangers, no exaggeration. We’ve run into zergs of exclusively LB rangers.
Sounds like you need some mesmers :P
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I don’t know the details, but essentially as part of the new leveling system you don’t unlock your class mechanics till later on. My guess is you can’t tame pets till you’re level 10-20.. so they removed them from the starting zones.
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Warrior has access to reflects pretty easily on several offhands if you bother to trait for it.
Also, why is it a balance issue if a full zerker ranger beats a full zerker warrior? Why is it the god given right of the warrior to win such a fight?
I’m sorry but with so many leaps, excellent stability access, decent reflects and plenty of CC.. Warriors are probably the best class to take on a LB ranger with. You can’t just run any build you want and expect to win any fight thought. It’s like making some super awesome build which has no condition removal then QQing that conditions are OP… No.. You just haven’t planned to deal with them which is entirely your fault.
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@Skylight
2.5s actually. Rangers dedicate a 60s CD utility to produce the short of burst you are thinking of.. which again.. Warriors or nearly any class can do with their burst they just choose not to because they want other things.
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Actually in terms on zerging (which is what the OP seems to be on about), Killshot+Volley together are quite a bit better than the Rangers LB.
The only reason Rifle Warriors are relatively uncommon is because Warriors have better things to do in a zerg, which Rangers dont.
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This isnt limited to Warriors, though they are (along with theives) the ones who do it the most.
Really though… This is a community thing, not a balance thing. Maybe Warriors mobility is too much and could be toned down, but without a SERIOUS round of nerfbatting to pretty much every leap, teleport and stealth skill in the game, some people will always be able to escape if they want to. It’s sad that people feel the need to do this rather than having a proper fair fight to the death, but I am not sure theres much ANet can do about it.
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Axe can work fine. Sword offers much more survivability thanks to the evades and movement, but as you say, in a pure condition build the axe will bring more damage (and the #3 is not to be unestimated either).
Really it’s personal preference, though my opinion is that roaming without a GS or a Sword is a bad idea.
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Does the frost trap pop you also, as its not damage?
No, as excepted Frost Trap will not break the stealth which is one saving grace. Frost Trap + run like hell with super speed is a pretty fair way to escape anyone.
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Even already I’ve seen so so many more Eles and Warriors bringing reflects to deal with the Rangers, and that’s great.
There’s nothing wrong with Rangers being made good enough that people actually need to concider them a threat, whereas before noone really gave a thought a LB ranger they just assumed it was a free kill.
With the possible exception of Necromancers, every case has plenty of tools to deal with the buffs, they just need to learn to use them
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It’s just because everybody rolls a ranger atm I think. 1v1 I don’t think there would be any trouble, but in our group yesterday(3ppl) we constantly face groups of 6 or 7 rangers spamming this skill which we could endure for a while and we did our best but nah, that was ridiculous.
LOL what ? even if u are 3 vs 7 w/e class u wont endure, no matter if they are mesmer thief ele warrior…. so what is the point of what u say ? u just got owned by a big group, in the end is the same if u fight 4 mesmer 3 thief is ridiculous still
Lol. You obviously don’t do much WvW. It’s perfectly possible to kill 7 people with 3 guys. Damage and water fields, you can do wonders.
Winning such a heavily outnumbered fight entirely depends on the opponents being bad. Either generally just bad, or having 0 teamwork skills. It can be done, but no matter how good you are you are still gambling on poor opponents.
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I have them and, honestly, I was a little disappointed.
I just used the normal Rabid setup (pretty much what you posted above but with Rabid armour and Dire/Rabid trinkets).
The problem, for me, was speed. I really hate playing without +25% speed, and without traveller or speed runes, and without a spare utiltity slot (due to the need for 2 traps and a stunbreaker) there’s just no way.
The next problem is one we saw coming, which is the traps themselves reveal you. It’s annoying and does limit the usefulness of the stealth. I was using Flame/Frost trap since thats what I always do so I personally didn’t find it added much for me.
Also the stealth can’t be used as a panic defence. Even without the master trait to make traps ranged there is a noticable delay between when you think the trap is set and when you actually get the buffs. That, coupled with the traps often dragging you out of the stealth made it feel pretty clunky.
Now.. with that said.. the Super Speed (which is +100% if anyone is wondering) is pretty cool and certainly something worth having. I don’t want to be the one to say it can’t work, there are obviously advantages to the set and if you’re interested I wouldn’t discourage you from trying… but for, I am pretty sure I’ll go back to my sweet sweet Traveller Runes.
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(edited by Cufufalating.8479)
Oh lord, here we go.
Just give it some time. Let the dust settle, let people change their strategies against these builds. People are so used to 99% of longbow rangers being free kills that they’re flustered that they now have to use a few brain cells to kill them.
That.
++++++++++++++++
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I think you’re kidding yourself if you think it’s fair to judge the change already. It’s obviously a big buff, and in WvW there are currently 10 times the number of ranger there usually are so it’s particularly noticable.
Give it a week or two till people are used to dealing with Rangers within the new parameters and we’ll see.
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It’s not OP, it’s just now good enough that people actually need to think about it and maybe even add a little bit into their build to deal with burst LB Rangers , and that’s a good thing. Also to get these really insanely fast bursts the Ranger is usually using QZ, SoW and possibly even RoA… using 2 utilities and one elite for a burst is a big investment, much more than just BSing or Eviserating.. we deserve to get something out of that commitment.
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Seems to be some confusion between the terms Damage and DPS. An attack speed increase DOES increase DPS but does not increase Damage.
DPS wise, RtW should give more than Eagle Eye because even though each individual hit isn’t buffed you will get more hits in over time.
@Tundra
What you ask in your post is about Damage, and since RtW doesn’t buff damage, Zenos is correct.
What I am pretty sure what you want to be asking is about DPS, even though you say Damage in your post, which means yes you’re correct, RtW is better.
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I guess that’s true if your plan is to never touch dungeons.
That’s the plan!
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Super Speed, eh? Did not see that one coming… Was some confusion about whether is was haste/quickness/swiftness because the preview we got of these was in chinese… Who’d of thought it was super speed :p
I share some of the sceptasism about the stealth.. since the traps themselves will reveal you right away. But still, pretty cool.
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