Gunnar’s Hold
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You got hit by a longbow at 1500 range? Were you standing still or what?
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You guys have had a lot to say very quickly O_O
But Good luck to GH
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Maybe I’ve just been lucky, but everytime I have been invited to parties I’ve accepted and they are always nice people and either want to congratulate me or ask for a rematch.
I wouldnt say its rude to decline though.
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If you did want something original make a sylvari guardian. I dont think i have seen one.. ever.
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Had a lot of fun this evening. Plenty of good fights
Was disappointing to fail our golem rush on the AS bay, but then was deeply satisfying to get our own back later on^^
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I think you will struggle with surviving with the build as it is, honestly.
You have no condition removal, your toughness is good but not great, your health isnt that high and your healing isnt that great either.
On a ranged build it wouldnt be such an issue, but using S/D + A/T you are essentially melee based. I know a lot of your attacks are ranged, and you have a good amount of combat mobility, but to really make the most of your conditions and pet you will be getting up close and personal with your opponent most of the time.
I’d either go more towards the apothecary build thats posted around here (more healing power and less condition damage) to boost your survivability, or take a SB and move into a trap build (usually sacrificing the BM element) where you wont need as much defence as you can use the SB and traps to distance yourself from your opponent. The first option is bunkerish, the second would likely make you a powerhouse of damage with all that condition damage and pretty good DD as well, but also a little more breakable :P
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I think it they did away with the whole concept of Rallying it would be OK.
Nothing is more stupid than in a battle trying to kill someone and they just rally time and time again because theyve gone and tagged your entire team. Just stupid really, but I dont mind the downed state other than that.
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I’d also like to know the secret to beating condition based engis (which is most of them), espicially after yesterday when dueling an engineer on my server wiped out everyone who dueled him in a maximum on 30 seconds, bunkers included. Was madness really.
I used to see engineers as a bad joke when I ran my berserker / knight build, they were easy, but as a bunker regen now they proove a serious problem.
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Very occationally I use SoW active if I’ve been in a long fight with another bunker and need a burst to finish them.
Usually if I combine wolf howl+entangle+change pet to jaguar (for quickness)+F2+SoW+change to Axe/Dagger and then unload every wepaon ability I have.. That takes about 3 seconds to do and with any luck they will still be entangled with 20 stacks of bleeding and my Jaguar hitting 2-5k every second. That usually finishes people.
But liek I said, thats only if I’ve been in a battle a while and its clear noone is going to win if I dont try.
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(edited by Cufufalating.8479)
So basicly you’re saying thieves can troll people even better now. Not sure thats new, and I dont think many people will be spending their tokens on these traps in a few days once the novalty has worn off.
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Well, if someone wants a GvG they have the right to ask if there is anyone who would like that as wel, just as you have your right to decline. I see no problem with asking?
GvG’s are just fun! nothing better than two guilds, even numbers having a couple of intense fights. And afterwars the guild can get back to capping, motivated either by supreme victory and feeling invincible or by crushing defeat and wanting to get back those filthy enemies :P
You can ask but you have asked several times already and we’ve told you the simple fact is no guild on WSR can 15v15 you, its that simple. No guild fields that many players at once, and even if they do, our guilds are not “trained” to run as a tight self contained unit which is build for GvG. Why? Because we have very few decent commanders and so when one of our guild commanders is on they need to be leading the entire server no kittening around with only their guild.
You just dont seem to in any way grasp that you have so many more players as a server and so many more guilds that you can afford to go GvG and run only as a guild, but its something we just cant do until we get some transfers.
The same goes for BCry.. 8v8, yeah we could probably get 8 guild members online to fight you, 8 is do-able. But why? The turth is we know we’d lose because as I said our guilds just arent built or trained for such an encounter because we never ever are free to try. You guys spend your whole time running as a solo 8 man group because your server doesnt actually need you to function, and you have built your characters around being an 8 man team (which in practice seems to mean everyone is a guardian). That doesnt mean we dont have strong players, but we have no such organised team.
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(edited by Cufufalating.8479)
Jaguar should share its F2 stealth with the Ranger (in the case of the Ranger though, hitting an attack would break stealth as usual, unlike the Jaguars crit-stealth). This would fix a giant chunk of Rangers issues WvW. I dont think it would be particularly OP either.
OH MAN! Now I want a BM trait that lets all pet F2s be shared with the ranger (ie you do whatever it is their F2 does as well). That could be epic.
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GvG’s.. need moar!
Any WSR or AS guilds who feel like doing some? or RoS/DZAG guilds who want to book in advance?
Message me! we do 15v15/20v20
WSR only has 3 guilds to speak of in WvW, and if by some miracle they have 20 people online at once they are usually to busy being outmanned defending some poor keep to be playing about.
Not all of us have dozens of organised guilds and recieve new transfers on a seemingly weekly basis
Sorry to be negative I have enjoyed this matchup for the most part, but yesterday really was too much. We spent the whole day with an insanely large GH zerg on our BL, comprised of sometimes 3 seperate guilds + pugs and its just not fun after a while when we were fielding at most 25 people in most battles. The only reason we didnt lose much more than we did is FURY and others seemed more interested is slaughting our pugs than actually attacking anything.
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(edited by Cufufalating.8479)
Ranger down state is good in many situations, but its not the only good one. Ele’s memsers and theives have much better down states in larger battles because they survive a long time giving plenty of time to rally, whereas ranger down states are atronger in 1v1 and 2v2 fights because their pet can make a real difference there, especially if they are a BM.
False, Rangers are the best in surviving down state.
Get a wolf and a Black moa, you can stop a player from stomping you 4 times. Where as every other profession can stop a stomp for a max of one.
That assumes you are being hit in melee range or stomped by people without stability. In in a large battle, the chances are people will be focusing downed players from range (or they should be, to continually rally their team), or you’ll just be getting mashed by AoE spam, and then your wolf is of no use. For large scale downed survival I’d much prefer to be able to mist form back to my teammates that lie there in the middle of the battle.
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(edited by Cufufalating.8479)
Ranger down state is good in many situations, but its not the only good one. Ele’s memsers and theives have much better down states in larger battles because they survive a long time giving plenty of time to rally, whereas ranger down states are atronger in 1v1 and 2v2 fights because their pet can make a real difference there, especially if they are a BM.
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I’ve been trying a SB with the apothecary build. It certainly works well but in a different way. Its excellent for running down enermies who try to escape and makes you a little bit more useless in large scale encounters, but who those small 1v1 or 2v2 situations I still find axe/dagger + sword/torch is doing better.
But SB certain has a lot of strong points, and frankly can work with any build because it does great DD, great CD and great CC.
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(edited by Cufufalating.8479)
The 2 armour sets I use are:
T3 chest + Legs
T1 Shoulders
T2 Gloves + Boots
and
Duelists top + legs
Emblazoned Shoulders + gloves + boots
The duelists picture is pixely, sorry. Its because it was a very zoomed out screenie to show how kitten far away my pet was (like 5000 range away just sitting there for no clear reason).
Edit: Although now I think of it this should probably be in the sticky
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(edited by Cufufalating.8479)
Sweeps house for mesmers before going to sleep.
LOL
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I dont hate him. Got a little bored of his inspirational speaches but I never understood why people fuss that he “stole the limelight”. I mean really, does it matter?
I prefered Caithe just because hes a bit more streetwise and mysterious. Trahearne comes across as a little pathetic and helpless, and didnt seem to have any deeper level to his personallity. To me at least.
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Like I said it just depends how you want to control your pet. Theres nothing “new” about using aggresive. Your pet responds to attacks faster if its on aggresive, and theres nothing stopping you telling it to go for a different target or calling it back just like on passive.
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I was refering to these bunkers. They are essentially the same but the first focuses on Direct Damage and the other on Condition Damage. Personally I’ve found the condition one more effective (which is surprising because I havent liked condition based builds in the past), but each has their merrits.
https://forum-en.gw2archive.eu/forum/professions/ranger/Faux-s-RRR-Build-Detailed/first
And for reference this is more or less the build I was talking about above just with a few differences.
Yes I am shamelessly posting other peoples work because I cant record
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(edited by Cufufalating.8479)
Interesting to watch
One this I might recommend is when fighting thieves, it helps a lot if your pet is on aggresive stance. They will instantly re-find thieves when they unstealth and it makes it easier to track where they have gone. Would have avoided them res’ing the first time. Good job though ^^
Actually, if you have them on aggresive stance and you happen to attack something else when they stealth, your pet will switch to attack what you hit. So if the thief stealths and you hit rapid shot too late (a nice longbow skill that will continue to track a thief while in stealth) and you end up autotargeting (if you have it enabled) a Moa and hit the Moa with rapid shot instead, your pet will go after the Moa.
You want to put your pet on passive stance and tell it to attack the thief. This is when the pet will automatically re-engage the thief everytime they come out of stealth. Regardless of what you happen to be attacking. So you can use the pet to keep a thief on the defensive (somewhat) while you attack something else.
This is particularly useful against mesmers. While you will find yourself attacking one of the mirrors instead, your pet is not fooled and will go after the player. I only wish there was a key bind to target your pet’s target.
I wouldnt know, I dont use auto-targetting^^ Its true if an random NPC is attacking me as well (say a wolf) that my pet will go attack the NPC when the thief cloaks, but will immediately go back to the thief when they uncloak as long as you havent begun autoattacking a new target (which for me requires me to double click them).
Guess it just depends how your controls are set up and how you like to control your pet. The point is pets can be used to track thieves and, as you mentioned, mesmers.
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Interesting to watch One this I might recommend is when fighting thieves, it helps a lot if your pet is on aggresive stance. They will instantly re-find thieves when they unstealth and it makes it easier to track where they have gone. Would have avoided them res’ing the first time. Good job though ^^
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SoR = Signet of Renewal, its your condition remover.
No what I posted above is not a huge change from what you had before because you said you wanted to avoid crafting a whole new set, which is why I suggested it. If thats the sort of play style you enjoy then that build will serve you well.
You could certainly go for 30/30/5/0/5 if you want to use signets. I think Xsorus posted his build like that last week. Its a solid general purpose build.
I had already some problems to finish quickly some players without QZ
This isnt a burst build and most likely you wont be killing people in 3 seconds. It has a lot of sustained DPS though and by taking 30 skirmishing and getting MoC grandmaster trait you can hit huge numbers with the GS for quick kills.
If you want something specifically for solo or small group fighting I would go for one of the 2 BM Bunkers we have posted around atm. They are really great for that, but you will be near useless in anything bigger than 10 vs 10 (execpt for being the nutter who runs into the enermy first and comes out the other side alive).
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If you want something simular to your previous build try 20/30/20, throw in some knights/cavelier armour and use SoH, SoR and LR (or you can try QZ but I find LR too good to miss).
Youre not a tank by any means but yo should have enough DPS to kill people very effectively from range and as long as you are good at evading you should be able to keep yourself alive.
If you are lookinh for something totally different then there are several bunker/BM builds posted around atm.
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Dont think theres some trick to it no. I never use them except of bunker builds for that very reason, but on a good bunker you should be able to get 15+ kills before you die unless you get unlucky.
You could always kill NPCs to get it back up, when I was trying my trapper ranger I would be find a pack of wolves and mass kill them. Can easily kill 10-20 in a minute or two if you have good AoE because each one summons a second one.
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Since coverage mostly applies to the game when I’m not around, I don’t see why I need to care about it, it doesn’t affect my personal playing experience in any way.
and generally speaking: lower tier means less people, less people means my individual impact/contribution matters a whole lot more.
so my question to you is: if you’re a hardcore WvWer, why are you wasting your time in the high tiers?
What he said.
I’ll admitt I have never been in a higher tier server so its hard for me to compare, but I like being in T8 just fine. The fact that there are fewer organised guilds is nice, because I like to solo roam and if everyone is lol’ing about in guilds then what can I hope to do alone?
For a solo roamer having a slightly more chaotic, less blobby match is much more enjoyable.
Also I never, ever have to que to play in any of the maps. Whats not to love.
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Well we arent all made of money :P
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Definately going to try this when I can. Been trying Faux Sheaux’s condition verion of this build which I’ve enjoyed, but honestly I am a DD person not a condition damage person, and I deeply miss having a GS with me as I became so used to having it with my usual SB / GS knights build.
This looks a lot of fun though. Ideally I’ve love a regen bunker build that wasnt so pet dependant, but I cant see a way to make it work with enough DPS, not to mention the BM traitline gives 300 regen.
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Reminds me of a fight I had yesterday with that (or simular) build against a thief like yours where we fought for goodness knows how long before both deciding it was a draw and walking off. Was a little rediculous really.
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Been using this build a bit over the last few days. Been really enjoying is and last night I had great fun holding a camp alone in what turned out to be a 3 way 1v3v4 fight. Was epic fun
My biggest problem though is I am not made of money nor do I do anything other than WvW, so apothecary trinkets are off the table for me. I use instead Regen/Toughnes/Power trinkets (forgot their name) which of course means I am lacking 300 ish condition damage
Still, lots of fun, thanks
Get the trinkets with laurels/prestine fractal relics/guild commendations. So much cheaper.
Working on laurels yeah. As i said i only WvW so fractal is out of the question. Never been active in a guild, I’ll have to look at how commendations work, thanks
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Except last week, WSR almost always finishes 2nd, and ever week people from the losing server come here and accuse the winning server of focusing them. I do wonder if they ever considered the possibility that WSR is just better at defending their BL than them? I guess not…
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Been using this build a bit over the last few days. Been really enjoying is and last night I had great fun holding a camp alone in what turned out to be a 3 way 1v3v4 fight. Was epic fun
My biggest problem though is I am not made of money nor do I do anything other than WvW, so apothecary trinkets are off the table for me. I use instead Regen/Toughnes/Power trinkets (forgot their name) which of course means I am lacking 300 ish condition damage
Still, lots of fun, thanks
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SB/GS is my main build and is
Its a pretty standard knight-berserker build.
Its for WvW, I couldnt tell you how well it works elsewhere. The reason it is the way it is is to make it useful in any situations, because I like to solo roam, duo roam, going in small groups and yes sometimes I like to zerg around. This build lets me take part effectively in any of these situations even if its isnt inbeatable in any particular one.
Generally though, with this build I will win most 1v1s (mesmers being the hardest to beat). Its biggest failing is its not a 1vX build. As soon as you find yourself outnumbered its going to be rough.
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Not very experienced with PvE but since noone else is replying…
My experience is that trying to mix physical damage and condition damage into one build tends to end with having a very average build. Its usually more effective to go heavily into one or the other. Either can work, although high defence builds such as your tend to lend themselves better to condition damage rather than physical damage (generally).
As for condition damage, look here: http://wiki.guildwars2.com/wiki/Condition_damage
The table will show you how condition damage effects the damge output of your conditions.
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I feel very much as a disadvantage if in a ranger dual I manage to down the other player with less than 2k health left (assuming my heal is on CD of course).
Why? because you arent strong enough hang around and finish them because lightning strike + pet is going to eat you and if you get downed as well they will pet res first.
Can be an awkward situation but of course it really depends on your build if and if you have abilities available to help finish them.
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If you want underwater movement try LR. kitten that will send you flying.
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With an attack of opportunity (from SoH or MoC) I can hit 6-7k on weaker targets, and I am not a full berserker build.
With a full berserker setup with some might or SoW active effect thrown in I wouldnt think its too hard to manage 10k.
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I tried a while ago going full knights with 30 BM, 20 Skirm and 20 WS (I think). Could deal a considerable amount of direct damage and with a 30BM pet you have amazing DPS and surprisingly high survivability from 3000 armour.
I am curious to see other responces though because I am looking to try out a BM/cond setup too, if I ever find the gold
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One of the strongest points about having a pet, especially for a BM build. Even when downed, a large portion of our DPS remains alive.
I also find rangers are very strong underwater because most people splash around semi confused and your pet just tears them appart.
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Not as good as I was hoping but that said they didnt break anything (I dont think) so it can only be good
SoS change looks like the biggest change – shame I dont run a signet build anymore.
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Nice as it sounds, I think it would be a shame to lose our unique class “thing”. I know it doesnt work great always atm and I use my pet less than most, but I’d sooner seem pets fixed that replaced. I think.
Nice idea though
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Had great fun today RoF – nice try on our EB Keep, what was that 8-10 golems? Nearly had it but not quite
And AS certainly gave us a hard time on our BL this evening.. had 3 zergs attacking bay at one point. All great fun
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That is unfortunate.. and explains how RoF took your entire boarderland last night. Thought it was a little strange because usually your BL is swarming with defenders.
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I am quite interested to see how this turns out TBH. It might stop so many people rolling ele / guardian who seem to be uniquely capable on keeping insane uptime on nearly all boons at the same time.
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I dont have particularly strong feelings on the nerf one way or the other… but I love the logic fail most mesmers are using atm.
They all seem to say the same thing. Confusion mesmers break up zergs and are good for WvW because they are the only people who can break zergs, and then i nthe same breath say confusion is easy to counter and does nt need nerfing.
What? So its good eanough to scatter 20+to the wind but isnt good enough to be nerfed? Interesting theory.
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Pleased about retaliation. I downed myself twice last night using barrage which is just sad. I was on the edge of my zerg watching for the enermies movements, I saw them coming to flank us so I used barrage to slow them down and maybe scatter some of the noobs among them. I was down before I had even finished channelling. Luckily I was on a small cliff overlooking them so noone ever came to finish me, but it was just sad that I cant actually use barrage in the situation its best suited because it kills me.
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I have to agree with the traps section. I have one ultility slot on my build that I change around as the mood takes me and I have tried several times to put spike trap there because its pretty awesome, but it just isnt that awesome without traiting it which means I need to give up my reduced SB skill recharge and maybe even MoC just to make this one trap work well. Its just not worth it so traps become something I want to use but feel I cant unless I go all in.
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I play a simular build on my Sylvari. It does look nice to have that extra interupt I must say, but it works fine without. I usually use signet of renewal or the grasping vines (the sylvari racial skill) in its place, both of which are very handy.
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