Gunnar’s Hold
Gunnar’s Hold
Love the new map, not actually that bothered by bloodlust in general, but it is messing with GvGs so that is annoying.
Gunnar’s Hold
I dont have these runes but these are the apparent stats.
Curious is anyone can think of the intended use of them.
All I got is pretty decent for a condition build, helps with condition removal which can be an issue for rangers and the #6 could work nicely with entangle (to prevent people dodging it/hold them in there for a second while you stun or CC them again).
Crit damage seems a bit out of nowhere but oh well.
1) +28 condition damage
2) -10% condition duration
3) +55 condition damage
4) +4% critical damage
5) -10% condition duration
6) When you use an Elite skill you inflict fear for 1 second on nearby foes.
Gunnar’s Hold
Certainly burst isnt the name of the game with rangers. My point was more you can pick a target and stick to them no matter where they run to. A theif or mesmer will struggle greatly trying to follow an ele they attack if they just mistform over to the other side of the melee train, and also both suffer the problem of being extremely squishy themselves. A few good hits and they will have to retreat which is really not much help if you are meant to be constatly pressuring their backline.
Rifle warrior.. yeah they are a great choice too. Probably a better choice but for some reason never really used in this role. Oh well.
Gunnar’s Hold
As far as I know rangers are only fielded as people to hunt the opponents backline (eles/mesmers and the like).
With a LB or SB and piercing arrows you can do a huge amount of damage and doesnt take long to get your target down since theres really nowhere they can do to avoid you (especially with traited LB).
As mistsim said, rangers bring a fair bit of CC to help get at their targets and seperate them from their team.
Even so rangers are not usually played in GvGs because people just prefer to have another ele or necro on their own team, rather than someone who is going to kill the opponents eles and necros. And then often thieves are taken in this role instead of rangers, although in my own clearly biased oppinion rangers are the much better choice. With longer range, much better durability and higher sustained DPS (rather than the burst then retreat you get from a theif), its much harder for your target to shake you off or hide in their own team like they could from a thief.
Gunnar’s Hold
Not really. They appear OP because they are the high risk high reward class, so if you slip up they will slaughter you in seconds, but if you have a buuld well suited to dealing with a thief and dont mess it up then most likely they will be the ones in trouble.
Gunnar’s Hold
Sounds like you might enjoy ranger. Rangers do have melee and ranged options, I think all our weapons can be and are commonly used in multiple types of build.
Rangers are generally speaking stronger with condition builds (imo) but thats certainly doesnt discount the use of power builds, and the power builds tend to be more versitle (again, imo), and in both types there are multiple options.
Just as an example for condition you can play
Traps
Regen bunker (usually paired with BM)
Spirits
For power builds they setup is usually the same, some mix of knights/cavaliers, but the weapons you pick are really up to you. Lots of people like GS/LB, personally I like SB, S/A is great too, A/A is less common but can be played, etc. All weapon options are on the table if you play a power build really.
In WvW, I enjoy roaming on my ranger. A lot of ranger builds are very strong 1v1 or is small scale fighting, and the multiple regen builds out there make you fair durable when out on your own.
You will struggle to find a place in a zerg. That doesnt mean it cant be done nessesarily, but it doesnt come as easily as it does on a guardian and even then you tend to have to find/make your own roll to contribute into because noone else will ever have a job they specifically want you to do.
I cant comment too much on PvE because I dont do it much. I manage through the dungeons I do with my guild no problems, but whether or not I am actually being all that helpful I have no idea xD
All in all I’d say ranger is worth a try Very fun once you get into how it works.
Gunnar’s Hold
Very happy, ty ^.^
Gunnar’s Hold
A better question is why have 2 people posted they have better berserker builds but neither have posted the actual build.
Gunnar’s Hold
Oh man, I got owned^^
Gunnar’s Hold
At least they should make a darker version of the shortbow like twilight/sunrise
I agree. Why they left the need to make multiple GSs and not any other weapon I am not sure.
Personally I hate the dreamer, but wouldnt mind getting it because I use SB in almost any and every build, and having a stat changable ascended level bow would be handy, but the appearance and especially the arrows is a big turn off.
Gunnar’s Hold
The one thing warriors dont need is more access to CC, lol.
Gunnar’s Hold
TEO didnt break in, we turned up to help WBC (whether they wanted it or not xD) to wipe the lords room because DL had a large group inside.
And on a seperate note.. thanks for the epic fight we just had in the DL Garrision… Was really fun, I dont even know how many times we killed the lord.. must have been at least 20. Great fun
Now.. onto Bay >:D
Gunnar’s Hold
Was only really refering to the #1, the #2 and #3 are a lot of fun I have no complaints there
Gunnar’s Hold
Let me qualify what I meant about seige.
As far as capping bay goes – yes building ACs and balistas was exactly the correct thing to do. You would never have taken it without them so fair play to you on doing it and well done capping. Nothing wrong with it.
By sad I didnt mean it was lame, I meant is was sad for us because it meant the fights were over. TEO was only there to fight vs DL. Sure we would have taken the keep if it had come to that, but taking it was not our primary goal. If it had been we would have done exactly what you did, stand on the wall and build ACs.
We were in it to fight and you ended the fighting by building seige and taking the keep, thats all I meant. Wasnt really meant as a complaint, you were just there for a different purpose to us^^
Gunnar’s Hold
(edited by Cufufalating.8479)
Looks very cool. I like the ideas you have about summoning destroyable trees/vines.. quite interesting.
If only
Gunnar’s Hold
Even with auto attack off its #1 is still a pain to use, much more so that any other weapon.
It also, unlike all other melee weapons, demands a target, otherwise you just leap right on through the entire battle which is also highly annoying.
I am not really in favour of them changing the sword skills, I just dont see why they cant allow dodging to override #1.
Gunnar’s Hold
Was a lot of fun in Bay, although I think it was a little sad RoF ended up building seige.
GH andf DL had several great fights, and I didnt even mind RoF butting in its always fun to have a 3 way fight, but its only fun as long as noone is building ACs.
Oh well, was good while it lasted^^
Gunnar’s Hold
Aaah ok. Didnt know that^^
Gunnar’s Hold
Rangers have a trait called Evasive Purity which cures poison and blind on dodging.
They didnt nerf it, they actually moved it from GM to Master.
Gunnar’s Hold
My only question is that Sic em lasts for ten seconds, so will be be revealed to everyone, or just the ranger?
Assuming its the same reveal debuff that theives get for 3s after leaving stealth, it will simple block you from entering stealth at all rather than making it so you stealth but the ranger still sees you.
So in answer to your question, everyone will still see you.
Gunnar’s Hold
As a ranger I can tell you you probably wont encounter this too often. Its not a common skill to use, and probably wont become one because of this change.
You’re most likely to come across it I think if you are trolling a small group of people, then a ranger might swap to Sic ’Em just to get rid of you, but tbh I cant imagine many people will run it as a perminant part of their setup just to counter one class.
Gunnar’s Hold
I am not theif player (well I have an 80 thief but I am terrible at it), but the very best thieves I fight are generally S/D theives who rely on shadowstepping, dodging and rolling (with heal skill and the utility).
Hard to master, or even do vaguely well (I’ve tried), but once you can play like that its really extremely hard to counter with so many evades, constant movement in and out of the fight, and frankly even keeping track of them can be a nightmare.
The very best thief I have seen play is in my guild and they almost never use stealth (at least on some builds).
Gunnar’s Hold
I don’t know why people think Sic’Em is a bad ability…
What’s bad about it you can read on the wiki for the skill:
http://wiki.guildwars2.com/wiki/%22Sic_%27Em%22It shouldn’t require a target nor should it be breakable or have a range limit. It should just give the pet a buff that increases its movement speed and damage output for 10 seconds, no matter what else is done.
^ This.
There is no reason that the buff should evaporate just because I needed to change my pet’s target or when a thief or mesmer stealths like they will a dozen times in the course of a fight.
It’s a bugged skill and not good.
Funny examples to pick, given that this whole topic is about how Sic ’Em is going to stop people from stealthing now lol.
Gunnar’s Hold
Its a little buggy making it fiddly to use, but frankly pets are fiddly to use at the best of times.
I mean, being limited to 2000 range is hardly a bug or an issue.. since when was I fighting anyone at more than 2000 range?
I agree its frustrating you cant assign you pet to a different target during that time (or f2) but I dont think its a skill breaking problem since if I use it its for the purpose of bursting a single target – I probably dont want to be calling my pet back or reassigning targets during that time anyway.
Gunnar’s Hold
I read it more as a buff, personally. I guess it depends, but 10s is still pleanty long enough to finishing and group healing, and it means you arent quite as tied down with the skill, which is its main weakness.
Gunnar’s Hold
The changes to ranger weapons he mentions is probably the maul changes we already know about.
Gunnar’s Hold
too bad sic em is still not worth wasting a slot for
too bad you dont know anything about running a BM build and are not worth listening to
Gunnar’s Hold
“Gain stealth and remove three conditions”
Stealth: 2 seconds
Recharge Time: 40 secondsI feel like this would be a fair stealth skill for the Ranger. The 2 second stealth means the Ranger won’t have stealth for too long, when combining it with Hunter’s Shot. And the condition removal pushes the skill more towards being used defensively.
I cant be the only one thinking how nice it would be to have a utility to cleanse (other than SoR), with the stealth rounding it off to be a very useful and diverse ability.
Gunnar’s Hold
I’d say thats an improvement yeah.
Still not sure what you have against the WS traitline, personally I consider it the rangers strongest traitline and max it out in nearly any build (especially a condition bunker like you are going for).
So yeah, I’d say go for 0/30/30/10/0, but its up to you^^
Gunnar’s Hold
@BlackIsleDragon
I’d lose 10 (maybe even more) points from MS and put them into WS and NM, and then lose the 2 dwayna runes and go for all 6 undead.
I can understand you like piercing arrows but I dont think its that nessesary unless you’re using a longbow, and doing it the way you have you’re giving up 250 condition damage from the undead runes, just to get the +20% regen duration when you could much better get +33% in the NM trait line, and then get reduced sword or offhand CD in WS.
I dont think piercing arrows is worth how much you’re giving up to take it.
Gunnar’s Hold
I’d love love love maul to have like 50-80 more range. It has pleanty damage, lovely low CD, it just has a long animation and give people plenty of time to run off. 50 more range would make a world of difference I feel.
Gunnar’s Hold
They should just make us able to dodge in the middle of doing out #1 skills, and all would be happy and good.
Gunnar’s Hold
I really couldnt care less if WvW updates are headline news or not. As long as the yare good updates, it really makes 0 difference.
Gunnar’s Hold
Spirits and minions are two completely different things tbh.
Gunnar’s Hold
Enjoyed the video and reading this thread. I run a simular-ish build atm (celestial signet build, but it plays more or less the same as this) and like others have mentioned I struggle vs heavy classes.
Thats not a huge problem per se, since the whole purpose of the build is for me to be hunting backline squishies for my guild (and maybe zerg surfing a bit.. but we wont tell anyone that), so my ability or inability to 1v1 a guardian is of little value.
But yeah, was good to watch someone whos a bit more proficient with this kinda of build playing it.
Out of interest this is what I am using
http://intothemists.com/calc/?build=VF;5FVu-g2REV-0;9k4N;1T9T;036A1;009A;4L-V0;2m9fgm9fg20Fk0-g2;2Vq5rar5sas5ta0uV4F310;11;9;9;9;9;9;6V5k3c
Gunnar’s Hold
To the 2 DZ who tried hunting me through the JP this evening.. you guys were just so funny. I saw you jump down to start chacing me at the very start and just stealthed and let you pass. Also, if you want to use AoE to troll people roll a ranger not a necro, doesnt take a genius to avoid the marks you leave on the floor.
And finally, if you are camping the chest with the plan of knocking people off as they come up, at least have the sense to not get knocked off yourself. I mean srsly.
The whole thing was just too funny, thanks.
Gunnar’s Hold
Rune of the Traveller work. +25% as advertised.
They dont stack with Signet of the Hunt, nor with any other speed boost. Like with all over speed boosts, the highest boost you have override all others but nothing will stack.
Cant speak highly enough of them. Bought 1 set for my rabid armour that I use for trapping, and I bought a set I use with my celestial set as well. I also plan to use them on my dire set when I get it, because I value movement speed highly but having 3 utility slots after 11 months of only every having 2 is so great I cant even describe
Gunnar’s Hold
(edited by Cufufalating.8479)
I am meaning to try a BM trapper when I get the gold too, although I was aiming for Dire armour, travellers runes with the same trait lines as you (0/30/10/0/30).
I think it would work better going straight for condition damage and forgetting direct damage. I think you’re trying to do too much, and if you want to do what you are doing (getting some of everything) you really need celestial.
Gunnar’s Hold
I like how after we wrecked the MS BL and they golem rushed ours, the evening devolved into continual keep flipping back and forth.
Free lootz and XP for all! xD
Gunnar’s Hold
I always prefer SB.
I’ve tried LB many times, even tried it today with a new build, but I just cant get into the feel on it. Its slow attack speed really clashes with dodging and kiting.. and when you combine that with low damage at anything less that 600 range I struggle to find any use for it other than the “sniper” role, which I dont enjoy.
SB on the other hand lends itself so perfectly to dodging, pew pewing a bit here, kiting round, pew pewing some more.. it feels much nicer.
To me at least^^
Gunnar’s Hold
(edited by Cufufalating.8479)
Its solo queue. Anyone who wants to take tPvP seriously shouldnt be doing it in a system that matching you randomly with teammates and opponents anyway.
Get a real team if you want to take it seriously.
Gunnar’s Hold
You seem to be lacking 2 trinkets.. but I am really not sure how you’e managed to have such low attack and condition damage. No idea where your damage is coming from :o
Gunnar’s Hold
I dont see how most of the things you just brought up are in any way related to milking players for money.
Gunnar’s Hold
If the reason genuinely is (and I dont think it is) because of points then well.. thats just the stupidest notion I have heard i nthe long time.
I mean just looking at GH, I have think of 6 major WvW guild off the top of my head, at leats 4 of them look for GvG every week.
Those 4 guilds contribute more to the servers overall ranking, score and general standing probably more than the rest of the server combined. If all 4 left the server would fall instantly to a fraction of its former self.
So given that how import they are to the servers score… why not let them have 2 hours a week where they can go do something else? I mean seriously.
Gunnar’s Hold
Looks quite nice. I think for me I’d lose the SB and the focus on condition damage maybe in favour of dual axe or LB on secondary weapon, and use stats lost in condition to impove precision.. but I guess thats personal preferance.
But I like it =)
Gunnar’s Hold
TBH even just removing the cast time on it would be a great start.
It might not heal as much as TU or HS (assuming you take all the regen or blast/leap finish it), but it does provide the biggest heal it on big wack.
Could potentially be a good panic heal if it healed instantly.. but as it is its like the thieves hides in the shadows.. its just one big signpost saying “interupt me now and you’ve won”.
Gunnar’s Hold
When Millers go conquer a tower, they do it with such a blob as others would use to conquer a Stonemist, lol.
Can’t stop laughing at this.
Let the weekly flame war about who blob the most begin!
Gunnar’s Hold
You all have it wrong.
They’ll just do something sweeping like doubling the effectiveness of all condition removal skills, or reducing condition damage by 20% across the board to scale down necros and engis.
Rangers wont be mentioned.
Gunnar’s Hold
Blah blah blah, all I saw today was Rage, Teo, HT, Fury holding hands in our BL.
You run as seperate guilds(50meters of eachother) gj. Does that make Teo, HT Fury’s pets? just askin?
TEO didnt have a raid last night so yeah, the few of us who did come on to WvW did follow RAGE and HT around most of the time ^^
Gunnar’s Hold