So why do roamers engage in pvp that heavily favors them, is low rewarded and has minimal impact to their server? Because they like to bully others.
As someone who enjoys roaming and small scale wvw play I strongly disagree with this and find it a bit insulting.
I wil firstly say how I prefer to roam. I always try to:
- react to rather than initiate combat with another player, unless its obvious they want to engage in a fight and I need to get the initial attack in.
- use objectives (camps/sentries) to set targets. I never roam aimlessly, I’ll always look out for the distribution of captured objectives on a map and decide where is the best place to flip camps, whether that means running around northcamp in enemy BL or flipping southern camps or whatever, there will always be a goal in mind if the situation arises that I happen to not run into any decent fights.
- on a similar note, I will join in with small or large groups trying to flip a tower or keep if I happen to be moving in that direction or there are no other good objectives on the map, but eventually I’ll get bored of it and move off in my own direction if it looks like a camp needs taking.
- not chase/hunt players who are obviously built/geared for zerg play or are upscaled, or at an obvious disadvantage – unless they have decided to attack me and initiate the combat or I am outnumbered and they are the squishiest target in a group of players attacking me. If an enemy is running past me not wanting to engage in combat I will let them go.
- on that note, when I am outnumbered, whether 1v2+, 2v3+, 3v4+ then as far as I’m concerned anything goes, I don’t care what build or gameplay the enemy is geared for in that situation, I will play to win/survive.
- but I will chase players who are geared for roaming even if we outnumber them 2v1 for example enemy condi mesmers.
- if I come across a good fight, whether solo or with one or two allies vs other players who are geared for small scale or roaming, I will abandon objectives to engage in it, even if it means juking back and forth for an extended period of time with no clear victory or failure in sight. Yes it might not be getting points, but in this situation I don’t care because the fun of the combat is more important.
Secondly although I can’t speak for other players, I will give reasons why I enjoy wvw roaming compared with large scale gameplay or even pvp:
1. Less lag – large scale wvw is not fun when the gameplay is not smooth due to lag.
2. Less screen clutter and unpredictable effects – I don’t find dying to aoes that deal thousands of damage any fun.
3. Ability to build gear exactly as I want, unlike in pvp where the amulet stat restrictions are stupid. For example I would run Viper in pvp but it’s either all glass or nothing. In wvw I can round it out with other stats to get the exact stat distribution I want for the playstyle I prefer.
4. No stupid capture points to play around – taking camps/sentries and having fights is far more fun than running around a tiny map trying to hold capture points.
5. On that note the freeform nature of wvw is more appealing than the rigid match structure of pvp. Maybe you’re in a 1v1 then 3 other enemies come along… what do you do? It’s stuff like that that I get a kick out of, you never know what is around the corner and need to be prepared for anything.
6. More individual control over skills – I don’t like the large scale blob or even medium scale gameplay in the same way as I don’t like high end instanced pve – I prefer to have control over all the skills I’m using rather than being a “skill” for a macroscopic entity consisting of multiple players.
7. Challenge – I enjoy the challenge of running solo or with one/two allies and especially running into outnumbered situations or with skilled opponents where what you do as an individual matters, either in securing a single stomp or surviving and escaping.
I know some might say roaming is dead for multiple reasons – supposedly “broken” HoT builds being one of them, however I don’t think it’s in as dire a state as it is made out to be. I build to be self sufficient when solo, in order to survive and harass, whether that involves objectives or players or both, and there is certainly a lot of fun and challenge to be had if you look for it and aim to challenge yourself.
(edited by Curunen.8729)