Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.
Agreed.
/15charandthensome
Wait for october 15th.
As an engi i would like to see an option to use grenade kit skills without ground targeting in PVE, as it works underwater, for example. Most of bosses don’t move so fast or don’t even move at all, it will be a great improvement in terms of quality of life. Also, it’s not only engineers problem, but also a problem for some other classes. It will also be better for staff elementalists for example.
So, we need an option to toggle using attacking ground targeting skills right under selected target, so, if staff ele uses lava font, it spawns right under his target instantly, without necessarity of clicking again or holding mouse under target (as it is with toggled “fast ground targeting”). If staff ele uses geyser, he still should point where it should be placed.
Or, may be ANY of ground targeted skills should appear right under selected target even if it’s an ally. If target isn’t selected, then you should point where it should appear.
And all of this only with toggled option.
I and any sane person, of course. And I’m happy that in this thread it’s almost everyone.
I want to sleep. Bye-bye.
(edited by CutePicsHunter.7430)
Yes, i didn’t say anythings about winning, thank you for realising that you were wrong.
Its hard to figure out why you’re even posting on the PvP forum if you don’t play it lol.
I haven’t logged in the game in more than a month.
Did i miss something?
And even if i did, i’m here to show you the way how to become better. We already came to the conclusion that winning isn’t all what players need, and sometimes, they don’t need it at all, but still, they are winning. If you’re playing to win, it does not increase your chances to win against that players. We also concluded, that there is no point of winning in computer games at all. So, whats the point? Fun, of course. And we all agreed, that fun is subjective. For some people fun is just getting text “you win” in the middle of their screen , and some people want to actually play the game the way they want, and it doesn’t connect to their winrate. So, we concluded that this thread is pointless.
Did i say something about winning?
amount of constructive answers: 0
tl;dr
take a break
Did i say that i’m playing this game in current period? I didn’t play pvp for like 2 months. I don’t like pvp state right now → i don’t play it. And stop pretending that somebody here except you is angry.
Cribbage also made a good post, but you answer…
amount of constructive answers: 0
Nobody is responsible for your having fun in any game except you. Ethics don’t exist in a win/loss constructed reality, which PvP in this or any other game is.
I recommend you read the articles, especially the one about introducing the scrub.
Talking about fun and saying that ethics don’t exist is so incredibly stupid, it made me laugh.
By the way, OE, did you use internet radio to listen music and if so, which one?
Then the veteran needs to adapt
Players came here to play chess, not checkers. Chess veterans are not interested in checkers. Yes, these two games have something in common, chessboard for example, but it’s two different games and chess will always be a lot more complex than checkers.
If it doesn’t matter for you what to play on this chessboard, then you, actually, don’t like this game. You just admit it. And you say: “come on guys it’s all about winning, lets just play it”. You hear “but we wanted to play chess”, and then, you just call all of us scrubs and whiners and pretend that it’s truth. After you realised that we can argue our point of view, you started to pretend that you’re not absolutely serious and pretend that your plan was to “make us mad” and/or that you’re “trolling” while the only person who is mad is you, all because your “truth” is subjective, but you want it to looks like it’s objective. So, you keep bumping your thread as much as you can, even with some completely useless posts with “jokes”, just to create the appearance that you didn’t fail (lose) in this discussion, because it’s important for you.
Well, you like jokes, here is another one for you:
(edited by CutePicsHunter.7430)
Of course, winning and working toward objective goals don’t apply to all people. There have to be people for the winners to beat right?
The fact is that you’re trying urge people that you’re right, while you’re not.
The difference between us is that I get a lot more fun by winning than you, and not only because the whole game were interesting for me since I played using interesting build. Well, usually, those who just use fotm build lose to those who experiment with different builds, just because they have much less experience.
As i said before, if something is not objective – it doesn’t mean that it’s not real, and you, son, should realize it. I will always get more fun than you and it doesn’t mean that you will win more games than me. Calm down and stop getting mad, bro.
Also, read this:
And yea, OP, I guess top teams have been quitting GW2 because they were failing to win.
Dat scrubs.
See, you’re already opening up.
I let it go and it feels good.
It’s a lot more simple than what many people on this forum make it out to be, and I made it out to be.
Generic sect speech, ha-ha.
You want the game to be different, but can’t control that. Nobody who isn’t in Seattle, Washington in that studio can change that.
No, I can control it. People can control it. And we already changed something, so Anet decided to buff a bunch of support skills.
The only problems we have is whether or not we want to play the game and whether we want to win.
No, it’s exactly the opposite.
The question is: do we want to play the game, so there will be winners and losers? My answer, for now, is no, i don’t want to play. If you like to play, then it’s obvious that at one point you will become more skillful than average player, and you will start to win. Yes, winning is good, it’s a signal that your skill improves. When you feel that your skill is high and you’re doing right things in right time, it’s just awesome, no matter if you lose. But when you fight using easy and effective build requiring minimum efforts against the people with same easy builds everywhere, this feel will never come. I played a lot of shooters and MOBA, so I know what I’m talking about.
I’d rather work toward that tangible and objective goal than be miserable between patches hoping that the “balance” and “fairness” comes back, if it was ever there to begin with.
So, you don’t need much, but that doesn’t apply to all people, and you should realize it.
I never said anything about the maturity or out of game identity of the scrub. I’m just saying that anyone who makes up reasons why they can’t win in this game is defined as such, in game. Personal = out of game. Scrub has nothing to do with your real life, although it’s possible it could.
Cool story is applied to your all star team that won the last two tournaments. Good job on those wins vs. all those teams by the way.
It’s not about “why we can’t win”. It’s all about “why we don’t want to play”. I can win and i usually win, especially when i’m not playing with some of my friends, which are good friends but bad players. I don’t care about the fact that I lost like 80% games when I played with them, because we mostly played against pretty skilled players. But after x-spam-meta came, they dropped the game.
I’m pointint the finger at the devs because there are some reasons why I’m doing it, I guess. It’s not just balance, they made this game less enjoyable, less watchable, and easier. We still have only one mode, we still have broken leaderboards, sometimes they fix bugs only after 5-8 months after they’ve been found. This list is pretty big, you know.
All I’m saying is you might want to look in the mirror to find the source of your stress in this game and stop pointing the finger at the devs for not making you feel good about how you play vs. stronger builds and better players.
Again, it’s not your responsibility to care about what’s “balanced” or “fair” or “just” in a game where all you can control is whether you win or lose.
I can’t find the source of my stress in this game in the mirror, just because the source of any stress is always not inside of people. No game → no stress, it’s easy. Source of stress is all about discrepancy between the reality and the desired. My desires will not change just because someone will say “winning is fun”, while reality may be changed if I and those who agree with me will put some efforts into it.
Also, where did you find that information about my tournament games? I don’t even remember last of them.
Skill is subjective. Winning is not.
The fact that skill is subjective doesn’t mean that skill is not real, son.
Cool story, have fun losing against better builds and players. Personal shots being fired looks like projection and makes you look like, dare I say in response, a little girl.
Personal shots was fired in your very first post, where you called all people which don’t agree with you scrubs. You called scrub yourself too, but that doesn’t means anything in the present. Your post looks like recruitment into the sect.
“Long time ago I was a scrub, but then i read that awesome book, now anyone who doesn’t agree with me is scrub.”
So, your answer is “cool story”, and that only means that you don’t have any arguments.
Well, when I opened thread with words “THE TRUTH”, i was ready for a wall of silly text written by young boy.
I highly recommend reading “Playing to Win” by David Sirlin
“Interesting” or “fun” are synonyms of winning and antonyms of losing.
No thank you. People play games because they enjoy the process, not to just win.
I, for example, enjoy playing with skilled players, even if I lose. I also don’t like playing easy builds. It’s just boring. I do not talk about builds which are both easy and effective. But when builds like that exist, it’s very, very bad for game. It’s very depressing to play against people which are using such builds, just because they can win with minimum efforts. Actually, i won most of that fights, but even when people just facerolled onto their keyboards pressing something like 1234567890 that was pretty hurt. It’s depressing. Since those builds became popular, I couldn’t enjoy playing this game anymore. And I’m sure I’m not alone.
If the only thing you need is winning, then you need to grow up.
can engineer’s RIFLE act like a rifle instead of a shotgun. nothing like running around with a sniper rifle looking weapon and having it act like a friggen shot gun.
Suggestion: add shotgun, move current rifle skills to shotgun, give rifle some skills which allows to deal high damage from distance.
“Look Ele is so OP – video shows I ranger died after I killed him… OMG!11!!! He didn’t even press a key!”.
Are you saying that downed ele have a chances against downed ranger? Let’s talk about downed states now then.
Only rangers have access to their class mechanics during downed state. So i think that this ability should be removed.
He mean class-mixing on the stage where 10 people were already signed into one tournament, i guess. This won’t change queue time but we will not see something like 4 warriors in one team and 4 thieves in another, it will be 2 warriors and 2 thieves in each team.
Welcome to life. You think everything is going to be fair?
I played a hunter in WoW with over 70 keybindings to get gladiator.
My friend played an ele shaman and got gladiator by hitting 3-5 keys.
Deal with it. There will —-> NEVER <—- be balance in ANY game.
If you can’t handle this concept I suggest you quit MMO type games. Go play an FPS game.
This logic is just awesome. You don’t like it → quit. Ha-ha. What a funny guy.
“Welcome to life”, he said. In real life if things which you don’t like happen, it’s much better to do something with them than just “quit”. Generally, in real life, son, you can’t just quit and forget about your problems.
in this video we talk about a low skilled fight.
No, we talk about mechanics which allows players to kill somebody in 3 seconds while being disabled.
point is: if u touch it u could die. so avoid it!
May i ask you sir, why things like that should exist at all? Why it’s not like “aw, he is going to play piano masterpiece on his keaboard and kill me, it’s time to dodge or cc him!”? Why it should be like “aw, he have 3 spirits and his pet, and even if he will be disabled, his pets can kill me and he can just push his hand up and apploud to this awesome system while i’m dying.”?
Burning and poison are limited because of balance; bleeds are limited because of a technical limitation.
I found this a curious double standard. For some reason, the argument seems to be that it’s OK to put 2500 stacks of bleeds on a boss, but having multiple stacks of burning and poison isn’t?
I’m sure he meant balance in spvp. If not… i dont want another infraction points for saying ugly truth, teeheehee
I have a nice (i think ;d) suggestion about ele’s staff 3 in water (geyser). What if it would last for 3 seconds with same healing overall but also with projectile absorbtion? That won’t be so strong in pvp but will be useful in pve.
Jonathan Sharp, can you please update this balance/skill updates preview? 15 days passed, 15 days left, I’m sure that you have something interesting for us. :-)
My criticism of the game would be that due to the limited skill and build system every successful build relies on 1-2 powerful tricks/moves.
Unlike other MMOs where you’d need to learn their entire kitten nal of skills, in GW2 things are far simpler.
I won’t agree with “limited skill and build” system. There are many skills in this game which may be used for different things and in different situations. Big amount of skills means nothing, “skill” is using right things in right time, managing your resourses, and it’s definitely not just clicking on one of your 100 buttons when X happens.
U will look like Superman in an aesthetic game :P
I would love some short ninja scarfs instead :P
This!
Fun fact, guild wars 2 is exceptionally easy to pvp compared to the likes of Wow…which you need about 20 macro’s 10 addons and 30 keybind’s to play at an average level.
If you need 20 macro’s and 10 addons to play at average lvl it just means that game was poorly designed, nothing more, son.
I really think the problem actually is that GW2 really does have a pretty great fighting mechanic.
And it requires thought and reflexes and anticipation to play at a high level.
But I just don’t think there are enough people in the MMO population who have developed these kinds of skills. The genre doesnt attract that kind of player; they go to FP shooters.
MMOs are not about any kind of dodge mechanic, or twitch and combos.
THEREFORE: in tournaments or soloQ you get a few players who have mastered these skills dominating the 75% who are not all that skilled.
This makes it not fun for the majority. They drop out when they find they cannot master the skillsets needed.
I agree with op. I like shooters, but even for me gameplay in GW2 is too fast. Too much abilities with very short and/or vague animations and sometimes this abilities can greatly change situation. In 1×1 its i’m fine with it, but in teamfights…
Also, don't forget about those tiny asuras (;
And it does’nt appears only in pvp. Some bosses abilities in pve also have short and vague animations, and, well, hit pretty hard and can just one-shot people even with some defensive gear like ppt. Boss just slightly waved his hand and after 1/4 seconds you are dead, what the hell. It’s pretty sad when you CAN react to that but just DONT SEE IT. :/
Well, mesmers are still most ridiculous thing in this game, i won’t say if they are op or not though. (;
guard is op as kitten, but noone cares since it doesn´t hurt
This. Its op in terms of team support, but it doesn’t hurt. Why can’t we have all classes like this?
What GW2 PvP really needs
An overhaul to the combat system. Sorry ANet, but changing numbers is not going to cut it.
I think that changing/ADDING cast times to skills may help a lot.
Lower Autoattack Damage
Agreed, but in case of ele autoattack is fine.
Remove all passive traits
Kinda agreed. All traits based on procs should be removed. Traits which eats CC should be also removed/reworked. For example, i think that warrior’s trait “Last Stand” should at least not eat CC, but give stability. So, warrior will be CCed, but you won’t be able to chain it.
I also think that traits like Necromacer’s “Full of Life” or “Furious Demise” are fine.
Well, my idea is to add traits which check if there is some boon on your target or condition on you and if it is, you gain something.
Existing example is Guardian’s “Inner Fire” (when you are set on fire, you gain fury), but i didn’t use it at all and i think that it’s pretty weak and should be buffed. I might be wrong though.
I also may suggest something like “whenever you hit a foe with protection boon, your critical attacks do 30% more damage”. It’s just an example.
So, traits like this should become a counters or just be useful if your opponent is using some boons or conditions.
Adjust Risk vs. Reward / Melee vs. Ranged
Agreed, but, well, some classess have NO access to melee weapons. I’m talking about engineers and elementalists. Yes, engis have kits and eles have conjures, but with that changes they won’t be able to build as bunkers because to do that one should stay at point, and with default ranged weapons i’m sure their damage will be very bad, if not worse than damage of bunker guardian. I’m talking about build diversity, and that sort of changes should be applied carefully.
Skull Crack is incredible. Low cooldown, high damage, no animation and stun. Whats the risk? There is none.
Absolutely agreed.
Fix the effectiveness of AoE
Agreed except for diminishing. Don’t like any sort of diminishing in games. Diminishing is a bad method of balancing for those who don’t know what to do.
Redesign Elites – They should be gamechanging
I’m worried about amount of CC in this game. I think that we DONT need more CC than we already have, even if we will remove stuns from mace and hammer burst skills. I will accept this changes ONLY if duration of other CC’s will be reduced by 30-50%. I want to control my character. If you want elites be strong, then give them damage, boons, conditions, but not CC.
Fix the way Condition Damage / Conditions work
I agree and also find your ideas very good.
Clearer animations on important skills
Yes. Also, give us option to toggle models of all players to human males for example.
Reducing Endurance regeneration
Agreed, but DON’T reduce base endurance regeneration, it’s fine.
Well the difference is the clones on a mesmer are the only thing that keeps him alive.
And, of course, easy access to invis, invulnerability, distortion, and blinks dont give mesmer survivability. Its all hiding in clones, yeah.
2. Guild Leaderboards (with ELO system)
You already talked about it but its that important.
Elo system in team games. No, please.
Stability+ zerk stance= dead engi.
No.
After all, why one of the best engies in EU ( super) would have rerolled to war, i must be an idiot.
I didn’t even tell that engi is viable in 5×5 or not.
After all,
1)you failed saying that immobilize and fear is one of the strongest ccs.
2)you also failed saying that berserker stance prevent you from kiting warrior.
And that’s fine for me.
Overall i agree with point that warriors are very strong right now and that current “meta” is “broken”, but i just do not understand why it prevents people from being objective.
Berseker stance should stop the damage, it should not stop the possibility to kite the war.
Berserker stance does not give warrior stability, son. You can push, launch, stun, daze, knockdown them. If it’s berserker stance + stability from skill/trait, then its not JUST berserker stance, and you still can remove boons from him and you will be able to cc him. So, your arguments are invalid.
Even more, immobilize and fear, being one of the strongest CCs
lel
Strongest CCs are warrior stuns (especially from mace f1) and engi’s blowouts. Its not that hard to kill stun warrior with engi if you know how to build and what to do.
Why did i watch this? :|
Proper ladder system with leagues and divisions
Make showing your league and level easier
Disagree. I’m sure you are talking about system in legue of legends – it is very bad. You can learn more about its problems by reading LofL forums and keep in mind that they mindlessly took ELO system from chess/shogi/go (1×1 games) to 5×5 game without proper changes.
If you didn’t mean L of L, then sorry. But i still think that some sort of leagues and divisions is the last thing we need in pvp. First of all we need balance and build diversity. Then we need rewards. And only after all other things we may ask for leagues and divisions, i dont understand why is it the first thing you mentioned in your post.
I think AI minions play style is fine in PvE and WvW but I don’t think it should have a place in competitive PvP anymore than full zerker 5 signet warrior should have a place. People want to see players outplay players not AI body blocking, cluttering the screen and passively winning the fight.
This. May be minion utility skill sets should be changed to something else in pvp.
I read the whole thing, I wish I could go back and save myself those three minutes. Same ole stupid rant: Casuals are bads, Everything in the game sucks, Why isn’t it WoW?
Go away.
Thank you for saving my time, jack.
Axe 2-5 skills are pathetic at best and theres no point to cast any of them, running axe offhand is just pathetic.
Greatsword:
-HB is a great skill in pve, howered its impossible to land pvp without cc.
Axe 5
pathetic
-HB is a great skill in pve, howered its impossible to land pvp without cc.
The best bandaid fix they could do for Arcane trait and ridiculous Attunement cooldowns would be to go halfway with it.
Nerf cooldown reduction to 30% in Arcane, and include the other 30% reduction into the base attunement cooldowns, a step in the right direction to help reduce the REQUIREMENT of 20-30 Arcane.
Good idea! But if doing something like this, i would prefer to give arcane 30% reduction and 40% to attunements traits. :p
Ah, yes, it must be a multiple of 30 -_-
Devs, i beg you, read this:
1)Buff ele’s focus (i mean, weapon).
2)Do something with elementalists traits so it will be possible to NOT spend 30 points to arcana and still be useful. May be if player spends more points to attunes, they should become stronger. For example, change effect of minor grandmaster trait of each attune to something really strong, dunno, what exactly, but linked with attunes.
With that sort of change eles will get an option to focus on 1-2 attunes and become strong enough in aoe damage, single target damage, support, or tankiness&condition damage depending on their choice.
Thoughtless example:
Flame burst, Ring of Fire, and Flamewall skills also create Lava Font when casted with 20 seconds cd.
This example is bad, but i hope that you will understand what i’m trying to say.
All duration stacking boons(Aegis, Fury, protection, Regeneration, Retaliation, Swiftness, and Vigor) and conditions(Blind, Burning, Chilled, Cripple, immobilze(now stacks duration), and Poison) now stack to a maximum of 5 times.
What about warriors trait “Inspiring Battle Standard trait”? Guardians symbols, Hallowed Ground? Rangers Healing Spring?
First of all, may be you will stop trying to urge everyone including yourself and me that the one who is raging here is me? Since your reputation is very important for you, it might be helpful.
Only statement you saw in my post was
“Your idea is mindless and stupid! "
I’m not afraid if someone will call me mindless or stupid and simply will not focus on it, but now i’m pretty sure you’re about 17-19 years old, so it became a problem for you to read whole post. Sorry. Usually i’m harsh in words.
learn how to have a discussion like an adult
So you say that you discuss with me like an adult. Funny. In society, I have never seen any adult constantly trying to appeal to the age. I hope that you know when someone take as argument something like “he started it first”.
including from a dev
Good feedback here, I especially like the “AI Clutter/gameplay too easy” section. We want to do a lot of this stuff to improve the quality of life for our players.
I didnt say anything about ai and gameplay, because its obvious. The one thing which is good is figuration/clearance of your feedback. It still doesnt mean that your arguments are valid. Yes, you have some good points, but mostly your arguments are silly and mindless.
Like these:
Lol, why so mad bro? I’m srry about whatever kitten thing is going on in your personal life that you feel the need to go around being that hostile to people you don’t know on something as benign as a gaming forum.
But then i’m a mature adult, for a bratty kid such as yourself this is all gonna be way over your head.
You asked me for arguments – i gave them to you. And once you realised that my statements were not baseless you just started to act like the most common cornered child. Clap-clap.
Too much useless text in your post saying how clever you are and how bad i am. I dont want to discuss with you since most of your suggestions are silly and you didnt think well about all of these problems.
1- “instant fail”
I did also clearly state weapon skill dodges need a nerf too (good job not reading properly!)
Do you read when you write something?
1- Reduce passive (unbuffed) endurance regeneration in half.
in half
Dodge on weapon abilities are fine but should be a bit shorter
a bit shorter
This is stupid, and thats why: most of problems come from vigor and weapons evades, not from just regular dodge. Did you tested it at all? Do you know how often you can dodge without vigor and weapon evades? Its like once every 10 seconds. Or you use all your endurance to dodge 2 times in a row and lose ability to dodge for next 20 seconds.
Thats why it is stupid.
They stop 100% of the damage from projectile weapon sets like bows, rifle and grenade at range, that’s the definition of a hard counter.
And they also prevent you from moving, i guess, so you cant just shoot from other side. Yes, guaridan has sanctuary with 120 seconds cd and 6 seconds duration, but it is still possible to move through barrier. About walls of reflection: if your opponent is trying to stay behind this wall, then just place some aoe under wall and he will burn.
I can also say that all ranged weapons are hard counter to meelee weapons, because while you stay far away they usually cant do anything. Funny? Yes.
It was? The community has decided on that for sure then? Ok.
Watch some helseth videos. And yes, people who have head on their shoulders moslty agree with him. Mind-gifted might be and exception.
I don’t see how making everyone look the same race when so many players love the look of other races is a very good solution. That seems silly to me when there are better alternatives, but what do
Its not about only their height, but also about animations. About asura animations, because they are pretty bad. So, the best idea is option to toggle all player models as human males, for example. For competitive pvp we need this option MUCH more than what you suggested.
I know, I’m new here (actively playing competitive spvp since launch day, but sure).
I dont care how long did you play spvp (pretty sure its hotjoin). You are new on forums, there were people with much better suggestions about the same problems.
1- Reduce passive (unbuffed) endurance regeneration in half.
Instant fail. Evades on weapons should be nerfed, not endurance-based. Vigor is too powerful too.
5- You had the right idea with the Incendiary Power but you should take it a step further and make it and the necro’s duhmfire last 6 seconds but have a 15 sec ICD, to make it less “sticky” if removed in a timely manner.
It was said in many posts – any passive chance based damage/conditions should be nerfed a lot or even deleted from game. Because you cant block it, it cant miss, and can not be evaded. You cant predict it too. 2-3k damage from trait like this is TOO much, something like 300-400 is fine for me.
Reduce hard counters
Agreed.
2- Projectile absorption/reflection
Ranged beam attacks should be absorbed/reflected too. Thats what i think.
And also – projectile absorption and reflection are NOT hard counters.
2- Interface option toggle: Normalize Height. Makes asura appear 50% larger and char and norn appear 50% smaller.
Silly try to reinvent the wheel. We should be able to toggle normalized races, so all players will appear as a human males for example. That was said many times, and if you’re new here, then spend some of your time reading forums.
50% of your post was about conditions. I think that devs awared about how strong they are and are doing something, i also dont think that your suggestions about them are good since it seems you’re new here.
I thought about swiftness and mobility overall for a bit and, well, may be all classes should be able to have at least +20/25% ms without spending utility slot or more than 5-10 traits for it?
for kitten sake, stop asking for buffs
ask for nerfs to obscene specs
Well, focus should be buffed anyways, since it was not useful enough from very beginning. Conjured weapons too. Also some changes should be implemented to let us not spend 30 points in arcane power trait lane and still be useful.
It’s not competitive.
In gw2, for now – yes. Overall – no.
“I dont think Deathmatch is any fun, so everyone else must feel the same way” -Dev
“And i agree with him” -gamer
“And i do not agree with him” – gamer
the
minimum
effort
a
novice
needs
to
put
in
to
understand
how
to
play
a
build
So, which word you didnt understand? I’m not very strong in english, but if you have problems in understanding any of words above, then you should look into vocabulary.
Thats all. Cya.
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