Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.
Key problems with conditions:
Thank you sir! I’m not very strong in English and it was pretty hard for me to form a laconic post with simple statements. For examples I mentioned just first things that came in mind, so I could me misunderstood.
[…]
I didn’t say a single word about spamming poison nades. That being said, I prefer to ignore your posts in the future just to stay aside from your imagination.
Using salvage kits in Account Vault not only salvages a selected item, but also puts salvage kit into the bank.
How to:
Open Bank, right click on salvage kit, click “Use”, try to salvage something.
First i though that kits just disappeared, meh.
Poison grenades do not cover a whole point. The engi has limited control over it, you can point out the general direction of you poison grenades, but where those 3 grenades land is still a bit random. Grenades are also clearly visible and distinguishable, slow moving and arcing projectiles.
“Limited” control does not prevent you from spamming grenades even from your back at 1200 range. In 1v1 it might not be a thing, but when it is not 1v1 things like grenades and lb burst skill have a very high pressure. Too much pressure.
Conditions deal damage over time. Condi cleanse and you are rid of most of that damage. Aside from actions like blocking and dodging (which usually works against conditions as well), which have to started before direct damage is applied, there is no way to lower the damage of direct attacks. There is absolutely no way to do so after direct damage has been applied, like cleanse after DoT has been applied.
Everything you said here does not actually justify the difference between requierements. As Narkodx.1472, it’s a rock-paper-scissors. If you think that it is a good thing, then I ask you to leave this discussion.
To deal ridiculous amounts of direct damage you need 3 stats.
That’s what I am talking about, boy. Meanwhile for some condition builds you only need one. That’s the problem.
The DPS for most conditions is still not that super-special-awesome as people make it out to be.
Most. You have a pretty interesting opinion about viable builds, don’t you?
To deal physical damage all you need is power. […]
To deal a good amount of physical damage you need much more that just a power.
Just look at how long the cast and how short the range (it is also affected by slows and immobilize) of eviscerate is (up to 4-5k damage against squishy target without might/vuln stacking, don’t forget about 3 stats)[…]
I do 4-5k on squishies with bunker warrior.
And then your damage tends to zero and all you have is cc.
Is it a good thing that there is no defence against condition damage besides cleansing and duration decreasing runes and traits?
You’re defence is called vitality, you defence is called cleansing and your defence against conditions is sustained healing provided by regen, certain skills and traits. Sounds fair to me.
First of all, I said “besides cleansing”, can you read? Second, vitality is not a “defence”, it does not actually reduce condition damage. It just increases your life time. By following your logic I can say that jumping off the ledge is a defence against conditions – because you will not receive any damage after falling to death. Healing power is also a defence against conditions. And Precision, because you can kill them faster. Yes, yes, yes.
and suddenly one player can negate all the condi damage against your whole group.
That actually made me laugh. I can’t take you seriously now.
“i don’t want to run condi clear but i also don’t want die to condi”
“i don’want to use blocks or dodges but i also don’t want to die to power damage”
Yeap. That’s why you should feel the difference between “run with” and “use” what you already have in any builds.
Conditions are meant to be “easy” damage and not bursty – that is intended
“Meant”, right. I am not against all condition builds – I just pointed out some abnormal examples.
Guard/Ele/Warr can almost negate all condition damage with meta builds
That’s the problem – there is pretty much nothing outside of meta builds with some light variations.
Rock-Bunker
Paper-Burst
Scissor-ConditionsAll seems to be working as intended IMO
Can’t disagree. But… we are ESL!
We’re playing duo with my friend and we just got 3 matches in a row against same premade of 4 people. Nice matchmaking.
There are also plenty of effects in the game that will kill you even if you’re “invulnerable”. For example Legendary Defenders in WvW will one shot you through invulnerability, falling damage will still kill you, as will certain Dungeon mechanics.
Should those be included in the tooptips, too?
First of all, this is PvP forum, so WvW and PvE is not related.
Falling damage – yes, here you’re right. That would be pretty interesting if invulnerability made you immune to falling damage too though.
I have to remind that instant death from falling at skyhammer is a good example of bad game design.
It’s not a bug. No player skill in the game prevents condition damage. You’ll have to cleanse them or wear them off. It’s a simple rule so no need to bloat all tooltips with that information.
Thank you for your opinion, good thing you know that. But it is still seems a bit strange for me that skill which “makes you invulnerable” does not actually make you invulnerable. That’s why I would like to see a fixed tooltip, sir.
At first I just wanted to reply into the thread “I feel embarrassed”, but my post just became too big and thread itself is not suitable (i think) for constructive dialogue and my post would probably just lost in there.
Some condition related skills and traits certainly must be nerfed or at least reworked. Some builds can stack a ridiculous amont and/or duration of conditions, devs should take a good look at skills with burning, poison, chill, and fear. Especially fear.
Grenades, burning stacking guardians, fear stacking necromancers (dear god, why?).
Simple examples:
Poison grenades (5 seconds duration, 25/20 seconds cd, 3+ seconds of poison every second, and it is also unblockable) and longbow burst skill (9 seconds duration, 10 or less seconds cd) makes an abnormal pressure on points (especially on low-size points).
About too-many-damage conditions. I’m not the first who say that conditions are too strong just because you do not need anything but condition damage stat to deal an actual damage. Yes, in some cases you might want some crit chance to proc traits (engineer for example), but it is not a mandatory. To deal damage via conditions you do not need critical damage at all.
There are also a condition duration stat. But the thing is that amulets do not provide condition duration at all, so it is stacked only via traits (up to 30%) or via sigils.
Traits are part of the build, nobody will invest into certain trait lines just for stats, neither for condition duration, nor just for power, crit chance/damage, etc. So it is ridiculous to say “you have to invest into those trait line to get 20% more condition duration”. There are only sigils left then.
And here my point is: 20% condition duration is important in very rare situations, usually when conditions would not be removed (or when you want to slighty increase the duration of immobilize, chill, or cripple, for extra pressure – it is not related to condition damage at all), so you will get 7 effective tics of burning instead of 6 (for example), the damage of which is already ridiculous for the damage source which requires only one stat. In this case 6 seconds of burning will already deal almost 3k damage with just celestial amulet.
So, to deal physical damage you need a good amount of 3 stats (power, crit chance, crit damage).
For conditions you need just condition damage and nothing else.
Telegraphy, builds, damage per skill.
Just look at how long the cast and how short the range (it is also affected by slows and immobilize) of eviscerate is (up to 4-5k damage against squishy target without might/vuln stacking, don’t forget about 3 stats), and nearly instantly casting blowtorch (even though description says that cast time is 1/2 seconds, may be it is a summ of cast and recovery time?), which deals nearly 3,5-4k damage most of which ignores toughness.
Is it a good thing that there is no defence against condition damage besides cleansing and duration decreasing runes and traits?
It is much harder to dodge blowtorch just because of it’s short cast time and bad telegraphy.
Yes, one can say that “you can remove burning”. But what if you can’t? That’s the problem. There is always “you can remove all these conditions” argument.
So if you don’t have anything to remove conditions, you will not die only if you will be much more skilled than your opponent. No exceptions.
This is the bad thing: you have to take something against conditions – not only your dodge and positioning skills.
Is the damage of certain condition skills not too high for it’s cast time, animation, and cooldown?
If you won’t remove bleeding from shrapnel, it will deal nearly 3,5 thousands of damage. This skill has a 5 seconds cooldown.
Suggestions?..
Eh… I actually do not think that devs are going to greatly change whole system, so the only thing you can do is to strongly decrease duration (or increase cooldowns) of all damaging conditions and increase their damage so these builds would be more about bursting instead of stacking tons of them until the opponent will lose every condition removing skills and meet painful death. Strong condition inflicting skills should have an easy to read telegraphy.
Nothing should have a 100% and more potential uptime.
Especially damaging conditions.
Related idea:
Give condition removing skills some priorities. Pretty same as some thief healing skills which remove certain conditions, but not only those conditions. So it would be like “Removes 3 conditions. Priorities are burning, poison, and bleeding.”
And also, for the sake of build diversity, give warriors something that make them viable as glass cannons again. They just can’t kill anything decent solo in any glass “cannon” build without solid difference in skill. Correct me if I’m wrong and prove your words with a build. You can't.
Thank you, but we are talking about the game itself.
So, is this intended bug or not? If it is, then fix tooltips. Thanks.
This is the funniest bug i’ve ever seen in this game. Or… is it?
At first i thought that it sounds interesting, but then
Possibly, every map may need a instant death method. Read here Lava, instant death falls, freeze to death…. anything.
If you do not understand why “instant death methods” is a good example of terrible game design, then you should not suggest anything at all.
The best warrior and engineer condition damage builds with the same party buffs will produce about 8-9k DPS once they have reached their maximum average condition output. Simply put, they don’t compare favorably in terms of DPS.
You’re right if you mean pure condition builds. But you should consider that some hybrid builds like this one can deal more damage than everything else:
http://gw2skills.net/editor/?fcAQJAqalIqSXHxSeF17ICoH1HghXiK8Yfe8WsFEC-ToAg1CqIKSBjDGTRSfs+MqYGA
(don’t look at pvp gear, i was too lazy to set every piece of pve gear, just use rampager’s)
This build has very high raw dmg output and at the same time you can nearly always keep burning, poison, and 20-25 bleed stacks.
(10)-f3-p4-7-9-g2-g5-g4-g1, then f3>g2>g4>g1 and use p4 and g5 to keep burning and poison ticking, use 7 only with 9 if you don’t have anyone who stacks fury.
If you’re the one who made tests – check this build, you will be surprised. Of course with might-fury-etc. stacking friend so you will have exactly the same amount of might and fury to compare it with with other builds.
I also request proofs of measures.
(edited by CutePicsHunter.7430)
Still.
/15characters
There are so many changes coming, we just have to wait and see. F.e. the new Alchemy grandmaster-trait also looks nice.
We’re not talking about new traits here. My point is that with this change ANet doing 2 bad things:
1)Reduces build diversity.
2)Increases mindless condition spam potential.
AR is one of the most ridiculous traits in the game, and even after the nerf, it’s still pretty strong.
Engineers will still be in a good place.
We’re also not talking about engineers “place”, it’s all about awful condition meta and build diversity.
This trait is the epitome of a ‘crutch’ used by inferior engineer players especially in solo queue.
Also, this change will lead to less condition spam because the terrible engineers using it to spam nades/bombs all over points while at 20% health will now be dead.
If you’re talking about engineers spaming condition, this change will only lead to spam becoming more agressive, because of weakening engis defence.
And again, I’m not defending this trait, I’m against a bad decision to just nerf it, as if it was like:
-yo, we don’t like AR
-okay, we’ll just nerf it then
And that’s all. They didn’t give engis any alternative, just decreased duration reduction by 50% and to compensate (ha-ha) increased health threshold by 8%.
The main problem of this trait (and many, many others) is that it’s ABSOLUTELY PASSIVE. The second problem is that it’s a 100% counter to condition builds in some situations. Mostly against low-skilled players which cannot save their condi-burst for engi when he reaches 30-40% (4-5k) hp, casuals were not happy.
It was said on forums like a 9 months ago that we need more active traits which trigger when player does something, not those ones which passively gives you something, especially like a chance-on-crit-effects.
So, you are nerfing engi’s automated response.
Before:
Health threshold: 25%
Duration decreased: 100%
After:
Health threshold: 33%
Duration decreased: 50%
So you decreased this trait effectiveness by 50% and increased threshold by 8%. Do you really think that it’s a proper exchange? You must understand, I don’t think that this trait was good for game overall, I’m not whining because I used it – I didn’t.
It would be much better if you will give engis an alternative, not just mindlessly nerf this trait. Yes, may be this trait will still be pretty strong, but there is the main question:
Is this what you call “shaving”?
and, may be
Why won’t you “shave” hambow warriors and condition spam like this?
Seriously. You guys should remember your own words. You said a lot of things like “we want to shave it” and “we want to look at how this will affect the meta”. Well, i think that everyone who is decent in pvp know how this will affect the meta. And the answer is:
More skillless condition spam.
This is just my opinion, but my position is:
Every single change that leads to more condition spam in this game is bad.
Don’t think that there are no any arguments, if you really read this forum then you saw enough. But for me it seems that your goal is to bring as more casuals as you can. Jewels change hurts any non-casual player, for example.
My responses:
1. I would choose the r40 any day all other things being equal. r70 = 90% mindless skyhammer farmer.
2. The r40s would win maybe 70% of the time.
Hambow Warrior
Arcing Shot (Longbow 3) – hit too hard, reduced damage by 15%.Merciless Hammer – Right now you deal 25% to crowd-controlled enemies, we reduced that by 5% to 20%.
Impale (Sword 4) – right now it applies torment over 10s – made it so it applies torments over 4 seconds.
I don’t think that rank farmers should be awarded. I think that the ones who should be awarded are soloq/teamq players. Rank means nothing at all. If you liked to farm skyhammer – that was your choice, but it doesn’t prove your skill in any form, while tournament wins do.
Its too hard to balance the game?
@
Decrease build diversity!
Seriously. Lets just remove all classes except warrior then. Then it will be much easier to balance this game. Lalilulelo.
no crit, high protection uptime, ca. 4000 toughness + 1 invuln and possible more with earth shield and u talk about missing sustain?
guardian also looses the point if he uses Renewed Focus!
Its nearly 3500 toughness, not 4000. Invuls are bad for bunkers, especially those which lasts long and don’t give anything besides invul. Thats why guardians 2s renewed focus which refreshes cooldowns on virtues (3k heal, 3 condi remove, aegis, 4s stab) is much more useful than this 4s invul without anything else. Keep in mind that to neutralise a point you need 5 seconds, so if you katch just one kb or fear after your invul you will lost your point.
half or more of all conditions are applied throught crits and crit-related traits to someone ?
>half
Nope.
melandru runes make this build even stronger. geomancers freedom is also a choice u could make to get rid of condis hurting your movement.
Well, i think that rock solid trait would be much better anyways.
stone heart will be the reason that the meta will shift even more to condi/bunker builds.
May be you’re right here.
Also, casting churning earth might be pretty fun while in earth. If your direct damage opponent is only “spamming autoattacks”, what will they do at that time? Leave the point? Good for you. Wait to time a dodge? You’re pretty much bunkering at that point.
Just… attack you for 2,5 seconds and then dodge this 3 seconds cast time skill? Also the fact that you’re in earth doesn’t give you permanent stability or blind immunity.
But it might be an interesting idea to also use elemental surge trait with some arcane skills in order to immobilize target right before explosion, but just an interesting idea.
(edited by CutePicsHunter.7430)
I’m going to create a survey in googledocs, guys, what variants should be able for each trait to rate its power and effectiveness? I think of something like this:
1)Adept
2)Master
3)Grandmaster
4)I think that this trait is good enough to be a grandmaster trait, but there are much better options, or this trait won’t fit with any decent build.
Look at all these eles
Actually I’m not ele neither am I a single-class player. I played pretty much for 5 out of 8 classess, and, well, mesmer isn’t one of them. If you want to tell something – do it, but don’t be an idiot. For me it seems that triumphant disruption is much more useless than this “just 1k healing power”.
It’s an anti-burst trait. Burst is not a sustained damage strategy – it’s an all-or-nothing sequence of skills in an atempt to kill your opponent quickly. Stone Heart allows you to mitigate the damage of your opponent’s burst, and then switch back to other attunements and play normally while their burst is on cooldown.
Your problem is that you don’t understand that once enemy realise you’re using this trait they won’t mindlessly throw their burst when you have access to earth. There is a lot of skills which hit hard and player won’t lost all his damage potential if he will waste one of them to make you swap to earth. Once you enter earth, they will just spam autoattacks and sustain dps skills, and when you will leave earth, you will certainly have serious problems or waste some of your long cd defence abilities.
Well, first of all, when you make yourself invulnerable with obsidian flesh, it means that you are not holding point for 4 seconds and it mightbe neutralised.
In my opinion, focus is good for high dps builds, but not for bunkering.
Both 1 and 2 builds leave you without some important sustain and anti-condition traits and you become much more vulnerable to condition builds than even old good x-x-x-30-30 and it deals with raw damage not that bad at all because it has both boon duration, boons from attunement swap, evasive arcana, and regen/vigor from cantrips, heal when swapping to water, ability to remove conditions more effective with cleansing water which allows to not only deal with condition damage but also with dangerous things like immobilize and chill.
This “bunker” build might be also countered by engi if he will take 2-3 knockbacks, and it doesn’t even depend on his build that much just because your damage is too low to do something with him until he decaps.
I think that nothing will ever be harder to kill than a pair of two guards, but it does not mean that this idea is useful.
When you sit in earth you actually can do something only every 30-40 seconds, except if you’ll use conjures.
If you have no damage then you can be just ignored by anybody except if you’re holding a point. But once enemy team realises that you have this trait, they’ll only sent condition-specced players (if they are not all condition-specced, it’s not impossible in current meta) for you and he will EASILIY put you down. If you will be in pair – fine, they’ll get advantage on other 2 points and win.
With this trait you won’t stand against average condition-pressure.
edit: Your link led me to warrior build, was that intended? :\
(edited by CutePicsHunter.7430)
I would also include next traits to category
It’s a GM trait but it doesn’t deserve a 30 point investment;
Elementalist
Engineer
Mesmer
Necromancer
Thief
I also suggest to make a poll somewhere, with questions like “how do you classify the power level of these traits” and 6 or 8 possible answers – minor/major adept(or lower)/master/grandmaster(or higher).
This will be step 1.
In step 2 we will select traits which are too weak and the question will be “how to increase the power level of these traits” with some variants from community.
These polls will show everyone if anet are listening to us or not.
Dropped game for 4 months
@
There was no patches affecting pvp balance
@
Need to wait one more month for patch with some balance changes
@
We want to see how these changes will affect current meta, so we didn’t change anything connected with meta
Why is there STILL no dueling?
Because they want you to pay for custom arenas.
/thread
Useless wall of text.
/thread
1) It decaps nodes really fast.
Agreed.
2) It easily takes 3x or 4x that time to kill them. It also requires 2 of your players.
Did you ever try to bring some power damage in your setup, sir? Or you’re playing only faceroll condition specs? AR “counters” only stupid full-condi builds and braindead bunkers without stability or CC.
Lets say, I want to nerf all condi builds, because i think that they’re too strong and not involve any skill to play with. You will suggest me just to take more condition cleansing and be happy.
Now, when you want to nerf AR, i suggest you to bring power spec instead of condition spec (especially when you keep in mind that AR procs only when engi have less than 5-6k hp).
Your answer?
The idea is:
You take AR → it counters stupid players with condition builds which can’t even apply their most powerful conditions right before engi drops to his 25% and just mindlessly spam their skills.
You use condition build → it counters actually not that stupid players which are not using condition cleansing and they can rely mostly on surprise effect.
So, ANY NERFS TO ANTI-CONDITION TRAITS/SKILLS SHOULD ONLY APPEAR IN PAIR WITH NERFS TO CONDITION SPAM SPECS.
I’ll also quote Daishi:
Nerf AR and other passive hard counters, Evade spam, CC Spam, and sustained healing.
Nerf Condi duration
Majority of Balance achieved. → Things brought more in line, watch meta shift and then focus from there.
All these changes coming in one patch would be fine.
Actually why not make it so gaining the champion titles unlock all the traits for that class as an option to buying them with gold?
They will certainly do this! They said, they listen to us! Oh, wait, they don’t.
Please stop the Qq
only when devs will delete skyhammer, condition builds, and healing signet.
:3
skyhammer is the worst map
delete skyhammer
close thread
add more traits for gold
additional stats for gems
legendary pvp weapons with 50% more stats for gems
?
success
>m0r0ns complaining about positioning
>implying it’s not bad when you can be killed in less than 1 second with simply immob+kb/pull
>implying it’s not bad when you can be killed in less than 1 second with simply stealth+kb/pull
>implying it’s not bad when you can be killed in less than 1 second by bunker
>implying all people have eagle vision so it’s easy to read any minimum height asura animations
>positioning
Ha-ha. I stopped playing engineer because this class turned into faceroll kitten on one single map.
The main problem of GW2 devs is that they refuse to reverse any changes even if things they implement is bad as hell. There were literally, LITERALLY tons of threads suggesting to reverse changes of last summer patch, but you know the result. They said that they listen to us. They lie. I saw many suggestions, any NONE of them were implemented. If I’m wrong – then correct me with links and quotes.
It is to show how bad of a design choice this is. No build should be completely unable to do anything to another, no matter what.
This only shows how stupid OP is, nothing more.
He didn’t use corrupt boon to rip off regen and protection, instead of focus (3 more boons remove) he took dagger. This idiot didn’t even try to take bone minions (1,6k damage against 2600 armor each). Well of blood + blast for retaliation? Too easy.
I can clearly see that most players in defense of Diamond Skin completely ignore the fact that it is not skill based.
The same as condition spam. It is passive, condition’s are passive too. You just stack them and mostly it hurts as hell.
Lets look at it from other side. What if i don’t want to take any sort of condition remove and still want to win against necros? As an ele, for example. Do you think that it is possible? I guess you will say “take some condition remove or it will be nearly impossible”. So, when you’re crying about diamond skin, I will only say “take something to deal 2k damage”.
I am so frustrated about how stupid this thread is. People discussing about duel between nearly-pure-1×1-anti-condition-build against sad-condi-necro and how hard is to win this for necro without any efforts or decent changes in build. Uuu, bad design! I have an interesting fact for you: you won’t be able to win any 1×1 meta builds with your tpvp build. Facepalm. Go to your profession forum and cry there.
I was kinda harsh, but, erm… No objections and necros still whining here?
Seems like speculation attempt for meh.
Agreed.
/15chars
It is to show how bad of a design choice this is. No build should be completely unable to do anything to another, no matter what.
This only shows how stupid OP is, nothing more.
He didn’t use corrupt boon to rip off regen and protection, instead of focus (3 more boons remove) he took dagger. This idiot didn’t even try to take bone minions (1,6k damage against 2600 armor each). Well of blood + blast for retaliation? Too easy.
I can clearly see that most players in defense of Diamond Skin completely ignore the fact that it is not skill based.
The same as condition spam. It is passive, condition’s are passive too. You just stack them and mostly it hurts as hell.
Lets look at it from other side. What if i don’t want to take any sort of condition remove and still want to win against necros? As an ele, for example. Do you think that it is possible? I guess you will say “take some condition remove or it will be nearly impossible”. So, when you’re crying about diamond skin, I will only say “take something to deal 2k damage”.
I am so frustrated about how stupid this thread is. People discussing about duel between nearly-pure-1×1-anti-condition-build against sad-condi-necro and how hard is to win this for necro without any efforts or decent changes in build. Uuu, bad design! I have an interesting fact for you: you won’t be able to win any 1×1 meta builds with your tpvp build. Facepalm. Go to your profession forum and cry there.
- golf clap * Its about time somone said it straight to these peeps. Took the words out of my mouth. ITS ABOUT TIME ELES GOT SOMETHING decently USEFUL!!
After the summer of Dumbfire, I have absolutely no sympathy for condi necros whatsoever and am glad they have to actually think about giving up some survivability to win 1v1s, invest in blood magic, or maybe do axe or dagger instead of staff.
This.
rewards for skyhammer farmers = yes
rewards for tpvp players = no
f#ck you, anet.
What’s stopping the Necro from keeping a power option on standby? Just need to have a enough power to get past the immunity, like a power weapon on swap, then you can switch back. Also in a team fight, Necro’s would likely never even notice the immunity.
It would be better if you focus on this part:
in a 1v1
OP isn’t going to pay attention to any sort of arguments and, well, now you should understand how bad he is actually.
You dont play this game…well then there we go. Case closed.
He don’t play this game but he knows this game better than you. What a pity.
It introduces a ridiculously hard counter WITH literally 0 counter play for a condition class.
Imagine in dota2 if you have some guy who is the best player around, and people watch him get schooled by some guy with 20 games ever just because a hero the new guy picked is immune to everything that the best player in the world can do.
You have no idea what are you talking about, newbie. Also, dota 2 is full of hard counters. Such a bad comparsion. You are able to win 1×1 against someone based on:
1)Your hero.
2)Much less – your skill.
SKILL should matter. Not build wars and spam.
If you build condi-sh$t it is only your problem.
And I dont even care if this change makes ele op or not.
This change signifies that anet dont listen to anyone good at pvp.
And of course, you’re good, and anyone who disagrees with you isn’t.
It is totally passive and skilless. The way the best player in the world will use this trait is identical to a rank 5 noob. It is completely ridiculous and skillless.
Said skillful condition necromancer. OP is a noob, scared of 30/30/30/30/30 ele’s with +1000 to all stats which can both do damage and sustain. Thread should be closed.
I leave it here http://www.youtube.com/watch?v=IDhWCwlXX20
Looks balanced.
Bump for great justice.
MOBA Same as Dota/LoL, with minion waves etc.
- Level is fixed 80, you receive trait and skillpoints instead
- You start the game with a blanc white armor and you have to buy new stuff with the gold from your kills.
- You only have weapon skill #1 just like a lvl1 character
- The only thing that is free of charge are those basic weapon, so you can get every weapon from the beginning
Smaller Scale battles
- 1v1 (duel) and 3v3 would be nice
This.
Giving us some tools to work with things at least in custom arenas (like changing effects of abilities, changing skillsets/traits to make new game modes on existing maps would be nice too.
EVEN IF IT MEANS NO REWARDS ON THESE ARENAS AT ALL
If you will give us some sort of editor with even 10% of warcraft 3 map editor potential (even without possibility to create new maps, just working with skills, traits, objectives, and AI), this would GREATLY improve this game’s popularity.
more popularity = more money, yay!
You aren’t going to kill anything but very bad players (that you could kill with any class) with your theoretical builds. You are welcome to show me how wrong I am though.
Default bunker guard also can’t kill anything. If you can’t kill anyone with certain build it doesn’t mean that this build isn’t overpowered.
This crying warriors. It seems to me that these guys main warriors and play only warriors. I don’t main warrior, but played warrior in like 30% (~200 of 700) tournaments. I know that they are overpowered (especially in terms of risk vs. reward) and I ask ANET to nerf them.
Warriors should be nerfed, if you don’t realise it, then you’re just bad.
So, dear warriors. Stop crying.
Yes, i didn’t say anythings about winning, thank you for realising that you were wrong.
Its hard to figure out why you’re even posting on the PvP forum if you don’t play it lol.
I haven’t logged in the game in more than a month.
Did i miss something?
And even if i did, i’m here to show you the way how to become better. We already came to the conclusion that winning isn’t all what players need, and sometimes, they don’t need it at all, but still, they are winning. If you’re playing to win, it does not increase your chances to win against that players. We also concluded, that there is no point of winning in computer games at all. So, whats the point? Fun, of course. And we all agreed, that fun is subjective. For some people fun is just getting text “you win” in the middle of their screen , and some people want to actually play the game the way they want, and it doesn’t connect to their winrate. So, we concluded that this thread is pointless.
If you ask me, if you are joining a competitive game mode you are entering into an unspoken contract that you will play to the best of your abilities and attempt to win. If you choose to play a crappy, ineffective build because you find it “fun” and your team loses as a result, you screwed them over.
One players’ fun doesn’t make it OK to ruin the enjoyment for, in this case, four other players fun. You could even say you could be ruining the fun for up to 9 people because many do not enjoy a steamroll.
When you enter into any sort of team environment you work for the success of that team. This means you give up a bit of individuality, but if you want a team to succeed it’s needed. There’s a lot of enjoyment to be had still working as a team though.
And if my skill allows me to not use meta builds and still be pretty effective? What then? What if the difference between me playing easy meta build and me playing my “for fun” build is like 5% winrate? Why should I sacrifice all of my fun to increase chances of my team to win by 1%?
My point is, those who want to only have fun and run silly builds should stick to duel servers or hotjoin, game modes that are basically TDM and so casual that you aren’t screwing other over by running what you want because nobody else is taking things seriously. This applies to any game, not just GW2.
who want to only have fun
If you’re playing this game not only for fun and still don’t earn real money for it – then you’re a masochist.
And what if I’m not the one who have fun only when I “run silly builds”? What if I enjoy playing a team game where people rely on each other using my “for fun” but still not “silly” build? Hotjoin and duels are definitely bad places for me. Soloq is not bad, but I prefer to join team tournaments even if I have no party (this is also because of skyhammer in soloq, even if it will be changed, i will not play it). You can curse me for that, yes. But still, my winrate is pretty high, and I’m pretty effective. I also talk with my team and listen to them.
The real QQ comes from those who realise that if cheesy build will be nerfed, there will be no place for them in this game anymore. Oh, wait, may be they will be useful in wvwvw.
Every profession is OP.
Sounds like balance.No it sounds lame.
I agree. I don’t want to play rock-paper-scissors. There is no fun if you know when you will win and when you will lose.
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