Showing Posts For Daecollo.9578:

My ideas of bringing balance to warrior class

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Lower the CD and Healing of “Mending” to 20 seconds and make it a “Physical” skill.

Healing Signet is now “463” Healing every second. To be more in line with what other classes receive for healing. However this has no condition removal.

Healing Surge is now a stance and heals health every second for 5 seconds based on Adrenaline. Stance Mastery adds 2 seconds to this.
[Stage 1: 5% health every second.]
[Stage 2: 9% health every second.]
[Stage 3: 15% health every second.]

Dolyak Signet: Reduces all incoming damage by 10%. (To match guardians.)
Active: gain stability and protection.
Stability: 10 s
Protection: 10 s
Cooldown: 40 s (Lowered from 60s.)

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

I give to you: THE BANANA REPUBLIC

in Thief

Posted by: Daecollo.9578

Daecollo.9578

I think thieves would get hammer and greatsword before they got torch.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

/Me and /emote Text.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Suggestion forum, where things go to die.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Toughness/A needs to be a linear curve.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Ya that’s linear bud. I agree with that as well. With the AoE nerf and future ones it will decrease the effectiveness of toughness and increase the viablity of glass cannon builds.

Yeah, it doesn’t make sense that Protection is so much better then Toughness.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

/Me and /emote Text.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Can you please change the colors of the player names?

When a lot of people do emote blobs, unlike ALL THE OTHER chat in the game, its all the same color of grey.

The names of players should be a different shade of grey then the emotes.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Pistol Mastery trait needs improved.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Body Shot needs burning :

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

New to Warrior..

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

I would roll Guardian atm, Warrior isn’t in a very good place.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Toughness/A needs to be a linear curve.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Each point of Armor should give 0.02% damage reduction, the cap being 80%.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Well, that is why its there, its not really in the way to anyones traits. It is actually helpful and easy to avoid as well since its in that tree and not the acrobatics or trickery tree. It also goes with the “lifestealing” theme of Shadow Arts.

Oh I’d use a lifesteal trait in a heartbeat for sure, but I don’t know if I’m prepared to give up the idea of last refuge for a trait that would need to be scaled to minor level. last refuge, as it stands is fairly broken, but lets take the context of the ability: A stealth that gives you the option to withdraw or a breather to heal at 25%

On paper it sounds good, right? The only reason it sucks is because of its interaction with revealed. Remove its interaction with revealed and I’d much rather have last refuge as an auto-pick than a lifesteal trait that’s going to, by necessity, be a lot less powerful than your numbers. A core lifesteal trait is something I’d much rather see as a Grandmaster thing that you’d have to give up something equally useful to obtain. I could see it working as a GM in either shadow arts or acrobatics given those trees already have some pretty tough choices and give and take in selection. Mostly, if we have a lifesteal trait, I want it to be powerful. Not overpowered mind you. Not buttloads of life just for spending five points, but powerful enough to justify not taking a different GM trait.

If it was Grandmaster, then you would have to put EVERYTHING into that tree to get it, that means getting stealth traits as well. If it was in another tree besides Shadow Arts I would get it, however its not worth it if its that deep in the tree. Also, its not really powerful enough to be grandmaster.

Things like “5 Vigor every critical.” is a lot more powerful and they are minor traits that our sister health classes share.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Its a critical trait because most stealth users have criticals, even condition ones with (prec/cond/tough) gear. (so you can proc more bleeds/burns with on-crit sigils.)

The vast majority of condition thieves run carrion gear and don’t have any +crit because 2x +duration sigils or carrion gems and vit are vastly more practical for the only class with no condition related on-crit traits.

In fact, thieves are the only class that generally doesn’t run any precision on condition builds, or even condition hybrids because there’s not enough space in the build for a meaningful amount of +crit damage to make it worthwhile.

There is plenty of ways for thieves to sneak in criticals. Thrill of the Crime for example (20% Critical Chance.) is on our condition tree.

I don’t know if I’d go so far as to say we have a condition tree. My most successful condition builds (damage wise) were better served by ignoring the tree and putting those points in trickery in stead. The poison/weakness stuff in deadly arts is much more useful for crit/burst than it is for condition builds as the poison’s purpose in that tree is mitigating enemy heals and weakness is there to add some survivability to dagger autoattacks it seems. I get the feeiling condition duration is up there so that the poison on dagger auto can take care of itself without gear, and by extension handle a good weakness uptime without gear. Our condition damage is plopped unceremoniously in trickery, and virtually all of our condition damage comes from bleeds which deadly arts doesn’t help outside the passive bonus.

Defensive traits in defensive lines is a logical step, but in terms of more condition related traits , like with the added burning they’re thinking about, I’d rather see such things go in trickery as it lacks a lot of practical usability that makes grandmastering it attractive.

Don’t get me wrong. I’m not against critical related traits, but I am against crits being a fulcrum around which the vast majority of build options revolve. The gearing options are already extremely skewed toward crits, and thief probably has one of the most balanced selections of crit versus non-crit traits.

Well, that is why its there, its not really in the way to anyones traits. It is actually helpful and easy to avoid as well since its in that tree and not the acrobatics or trickery tree. It also goes with the “lifestealing” theme of Shadow Arts.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Pistol Mastery trait needs improved.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

- Increases Pistol Range to 1200.
- Makes Vital Shot a 100% Projectile Finisher.
- Increases Pistol Damage by 10%.
- Makes Vital Shot Fire Faster.
- Lowers all Pistol Skills by 1 initiative.
- Adds 5 seconds of burning to Body Shot.
- Makes Headshot give 10 seconds of 1 stack of confusion.
- Black Powder additionally creates a “Combo Field: Fire.”

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Changing Heartseeker to Heatseeker

in Thief

Posted by: Daecollo.9578

Daecollo.9578

As the title suggests I would like to see Heartseeker changed to Heatseeker.

Why? Let’s talk Heartseeker. It hits very hard already, but spamming HS, HS, HS is boring and let’s be honest, it doesn’t take skill. So what could we do? Let’s increase it’s damage and double it’s initiative and give it a burn. Why a burn? Well for the non-condition users out there it actually does a lot of damage w/o condition damage, but for condition Thieves this would give them access to one more damage condition. There was a thread for giving Thief a torch, but I think this could be accomplished otherwise. We need to try and push this profession from mindlessly spamming one skill to win. I know some Thieves will cry bloody murder, but come on, wouldn’t you want to use other skills or give your profession more versatility?

No.

How about we give Body Shot a burn instead?

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

warning, scam email

in Guild Wars 2 Discussion

Posted by: Daecollo.9578

Daecollo.9578

Please delete all the links in this thread.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Lethal Tournament Build for Thief!

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Hey guys! A couple months ago I ran the ordinary backstab build until my friend Death Itself showed me a kitten D/P build that in my opinion is a lot better. This post will not be a full guide because I have a video below that can tell you about it!
Traits
25- (III)(IX)
30-(VI)(X)(XI)
0
0
15-(V)

http://www.youtube.com/watch?feature=player_embedded&v=Uj6HQo5Ufwo

How do you kill people?

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Its a critical trait because most stealth users have criticals, even condition ones with (prec/cond/tough) gear. (so you can proc more bleeds/burns with on-crit sigils.)

The vast majority of condition thieves run carrion gear and don’t have any +crit because 2x +duration sigils or carrion gems and vit are vastly more practical for the only class with no condition related on-crit traits.

In fact, thieves are the only class that generally doesn’t run any precision on condition builds, or even condition hybrids because there’s not enough space in the build for a meaningful amount of +crit damage to make it worthwhile.

I could really see thieves getting confusion or burning in the future. However P/D is already powerful enough. There is plenty of ways for thieves to sneak in criticals. Thrill of the Crime for example (20% Critical Chance.) is on our condition tree.

The trait itself is beautiful. It relies on criticaling, so it is just a “small” bonus to those who are mostly condition or stealth based, who really don’t need that big of an upgrade. However to those who rely on venoms and not so much stealth it can be a big upgrade to survivability.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Well “Shadow Arts.” is basicly Deception. Leeching Venoms and other things are in Shadow Arts. What if Life-Stealing is also a “Shadow Art?”

Deception also has shadow-step, which isn’t stealth.

When you use Shadow Refuge, a necromancers scythe comes out of your arm. Necromancers steal life, so you could say or argue that maybe “Shadow Arts.” the Art of Shadow (Deception.) also has some necromancy in it? It also heals you as well.

In my opinion, it makes sense that Shadow Arts has a Life-stealing trait in it.

Two of the mandatory Minor traits and over half the Major traits rely completely on entering Stealth to get their effect, and the other Minor trait puts you into stealth.
If you go into Shadow Arts without focusing on Stealth, you’re wasting a hell of a lot of traits, and there’ll always be better ways you could be doing it.

That is why its a minor trait and not a major/master trait. So you can get 5-10 points in shadow arts and focus on other things besides stealth if you don’t want to use stealth. Its a critical trait because most stealth users have criticals, even condition ones with (prec/cond/tough) gear. (so you can proc more bleeds/burns with on-crit sigils.)

http://www.guildhead.com/skill-calc#mck9ixax You could make an S/P or P/P build like this and focus on Life-Stealing + Damage and not stealth. Good for dungeons.

You could argue that “mug” is better for that. However if you are a P/P you may be trying to get away from your opponent, not close-up. I would rather have sustained damage, not burst.

However… I really want more options for staying in the fight for thief.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

I could make an amazing S/P and P/P or S/D build with a trait like this.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

When will culling be removed in PvE?

in Guild Wars 2 Discussion

Posted by: Daecollo.9578

Daecollo.9578

Can you please change it like you did WvWvW? Its sad that I cannot see someone 1000m away from me. It makes big events player-made impossible too. Some events we are sitting around doing nothing.

I can understand culling for WORLD dragon events… but just for non-event places yeah.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Well “Shadow Arts.” is basicly Deception. Leeching Venoms and other things are in Shadow Arts. What if Life-Stealing is also a “Shadow Art?”

Deception also has shadow-step, which isn’t stealth.

When you use Shadow Refuge, a necromancers scythe comes out of your arm. Necromancers steal life, so you could say or argue that maybe “Shadow Arts.” the Art of Shadow (Deception.) also has some necromancy in it? It also heals you as well.

In my opinion, it makes sense that Shadow Arts has a Life-stealing trait in it.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

What if your not a stealth thief? Should non-stealth thieves just be ignored?

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Race Change

in Black Lion Trading Co

Posted by: Daecollo.9578

Daecollo.9578

I wouldn’t change race, however there is a way to do this without messing with Lore or Story.

Don’t change the race or story at all. Simply add an option that allows your character to train someone else, and then have it where your character dies and the new person takes up his mantle as his apprentice.

That way your not a different person. You play the new guy. It also does not conflict with your story.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

No Search Feature?

in PvP

Posted by: Daecollo.9578

Daecollo.9578

You have this leaderboard. However you don’t have a search filter.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Time to suicide[Back to D/P]

in Thief

Posted by: Daecollo.9578

Daecollo.9578

You could always reroll to Guardian or Elementalist. Much better classes. They are like Alpha Classes.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Was separating pve and pvp beneficial?

in PvP

Posted by: Daecollo.9578

Daecollo.9578

PvE doesn’t have to be balanced and should be unbalanced.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

what "buffs " i would like

in Thief

Posted by: Daecollo.9578

Daecollo.9578

RNG is bad.

15char

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

You should be unable to switch pets.

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

If your pet has a condition.

Would you mind at least stating why you think this?
Otherwise we might as well just ignore this and move along to more productive discussions.

Because when you switch pets, it cures there conditions.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Immense Respect For Thieves!

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Lets make the worst SPVP class even worse with nerfs

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

That is why 3 second evasion would be way OP, if they screw up they have 3 seconds to teleport/get away and nothing can stop them.

I agree.

The fact that Warriors get 3 seconds of invulnerability at 25% but on a Major Master trait, kind of shows how powerful it is (On a class that’s main way of living when getting to that health tends to be “SMASH FACE!!”)

3 seconds of evadeing is plenty of time to Shadowstep away/Get off most of a Shadow Refuge (Evading also means that things such as Immobilise and Cripple won’t be able to land) and shouldn’t be given to Thieves, especially as a 5 point trait.

3 seconds of evasion is better then invulnerability, because you can block dots too. However it would make a GREAT acrobatic’s master trait.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Most glass cannon builds are ones that try to kill someone quickly, staying at 90% health and not getting hit at all, then exiting as quickly as possible after the kill. They usually die instantly when they are focused.

Actually, that’s just the Burst builds, that tend to try and win using the insta-gib combo (The BV > CnD > Mug > BS)

There are a lot of glassy builds that forego stealth, those that utilize but don’t rely on it and those that use it but utilise other defences (Such as Blinds from D/P) to keep up high damage pressure. These tend to be the high skill builds since dodging is mandatory to live against a half decent opponent.

That is why 3 second evasion would be way OP, if they screw up they have 3 seconds to teleport/get away and nothing can stop them.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Your just making popular builds way better, where my idea offers “STAYING POWER” for non-glass cannon thieves.

Your idea also offers “STAYING POWER” for the popular builds, including Glass Cannons (Also helps remove some of the “Glass” since with a high crit chance often achieved by GC’s the likelyhood of getting the ~600 health every 2 seconds)

Not all GC thieves are the stupid 25/30/0/0/15 build, there are many other viable glassy builds that utilize Zerker gear – High crit chance and crit damage.

Considering that a lot of the popular builds are stuff like 10/30/30 or 0/20/30/20 or some other variation that goes into Shadow Arts and Critical Strikes lines (Even some Condi builds go 15 into Critical Strikes for Opportunist and get decent crit chance to go along with that)

With a good crit rate, this passive 5 point ability will outdo the healing of Perma Regeneration with 560 Healing power (Not accounting for the scaling provided on the trait suggestion) it’ll also do damage as well. If combined up with the extra trait the Life Siphon will be able to outdo Perma-Regeneration with over 1300 healing power (Again not accounting for the scaling on the Siphon)

So, 10 points for better than nearly full Healing power geared Regeneration, whilst still being able (In fact, incentivised) to go full crit + damage.

Most glass cannon builds are ones that try to kill someone quickly, staying at 90% health and not getting hit at all, then exiting as quickly as possible after the kill. They usually die instantly when they are focused.

So thieves will have the same healing as a guardian and elementalist who have 0 healing power? shrugs

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Obviously “Last Refuge” sucks as it is completely counter-intuitive to the trait line it belongs on. While paper it makes sense as it stealths you, it only works in the situation when you’re already unstealthed and not on reveal debuff… which anyone taking this trait line will not have be the case.

The OP’s suggestion is overpowered… especially as a 5pt minor. It also doesn’t fit the “oh kitten” auto-survival point. Personally this is my suggestion:

Slippery: When your health reaches 25%, your survival instincts kick in, evading all attacks for 3 seconds. (This can only trigger once every 90 seconds)

Something like that would fit their description of thief, and would be that last ditch trigger that might actually help you survive rather than get you killed.

I like it when you suggest something of mine is overpowered when it really isn’t, it offers the thief staying power and more builds to what it needs, staying power.

Then you pretty much say: Well how about instead pretty much invulnerability, which is completely balanced? Not really considering the way thief works, 3 seconds of evasion at 25% health is amazing for PvP and I could argue even MORE overpowered, not so much for PvE.

Where my idea is amazing in PvE, and soso in PvP.

Um – on crit heals is not over powered? Something that would apply 24/7 and help any but a non-crit condition? Something that is a required trait as it’s just a 5pt drop into shadow? Every single build option I would ever make (as a non-crit thief is just dumb) would take this trait period. 417+ HP every two seconds is not trivial – who wouldn’t want a few K HP for free between any of your normal heal options for only 5 trait points? So yes, your idea is “amazing” in both PvE and PvP.

As for my idea, yes it is something that can save your life, but 3s+ evade/invuln is something almost every class has at their disposal. Only exceptions is Ranger – though they have their double duration evades on several weapon’s auto attacks and utility, and 5pt perma vigor for their protection dodge… so they’re not really hurting. Necro, but they’re designed to take a hit. Then thief – designed to not take a hit but has no evade options beyond the standard .7s. Sadly they STILL would not have access to anything but twitch timing except as an “oh sh-” option, but still fitting. So should it be 2s instead of 3? Or should they not be allowed to use 1-5 as they’re too busy concentrating on survival to attack? That would be subject of balancing if it is deemed as OP, but considering it is on long cooldown and matched or bettered by most, it doesn’t seem to be OP to me.

Too overpowered for the thief, you already can exit the fight and the only way to stop you is that 2-3 seconds you have when hes almost dead for those kinds of thieves, that 2-3 seconds is vital to ending them.

Your just making popular builds way better, where my idea offers “STAYING POWER” for non-glass cannon thieves.

The fact that the trait described alone sounds more like an acrobatics one then a Shadow Arts one….

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Playing a warrior makes me worse at GW2

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

The worst spvp class killing the second worst spvp class (thief). lol

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

You should be unable to switch pets.

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

If your pet has a condition.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

I love being a child class.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Warrior only have 3 real problems:

1) Burst Mechanic: Which totally blows, making the class real mechanic useless, this as a whole makes the warrior stand where he stands today as anything related to adrenaline is useless “Taking aside the +9% damage/crit” but seriously I don’t think holding on to adrenaline was the devs idea when they made warriors.

2) Lack of a real defensive ability, sure we get hella hp, but what good is it when things like vulnerability and the like are around to destroy that hard defense. Unlike most classes we lack anything that allows us to build bunkers, sure we got the highest hp, but we cannot heal it back effectively “Even with shouts” and have no protection or talents that reduce incoming damage by X%, so we relay only on toughness, which is somewhere around useless.

3) Lack of mobility/predictability: Let’s face it, warriors have the most predictable moves in the game, we aren’t flashy and thus if you see a hammer warrior you know what he is going to do, same with GS and the like, also since our skills work rather realistically this makes many of them glitch and make us even more handicapped. Let’s take the GS close in skills:

Guardian > Jumps spins in the air and hits his target, imo without error as far as I can tell from using my guardian. Causing blind + moderate damage.

Ranger: Jumps for a really long distance, eagle animation lalala, moderate/low damage never seen it miss on my ranger either.

Warrior: Runs to the enemy, usually passing by them, around em, hitting the air, running the wrong direction or even continue to run against the enemy with no animation cancel, can hit for high damage but the animation is so long and glitched is usually not worth it.

Healing shouts builds and healing/ enlarge buff banners are awesome imo, problem is banners can be taken away or the area of effect left behind in combat thus making em useless and they have REALLY long cool downs. Specially the elite one. Our signets are somewhere between useless and low end pve useful only and physical utilities lack better animations. So if they fixed our animations and buffed the juggernaut elite I say warriors could have a better place in Tpvp. As they can be really strong CC oriented/buff oriented chars.

You listed more then 3 problems, and you can add condition removal to the list as well, our traits provide no condition removal. That is combined with no protection/crappy healing.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

It’s not only the fact, the line is a toughness line…
It’s also a stealth based line, with the focus clearly on defense and group support(venom share with leeching venom gives the group lifesteal, for example).
The only minor traits, I found which are on-crit and outside of crit lines are on the elementalist(25pt arcana) and guardian(vigor on crit, 5 pt into vit line).
Let’s have a look at these.
The elementalist is not as hard about applying side conditions with normal attacks as the necro, but it’s still one of their defining points. The guardian is designed to never be able to only support or only deal damage. You will always have a part of the second aspect, that’s why this trait is actually fitting.
About the respective trait lines, these are in:
Elementalist: Arcana has 2 defining characteristics: firstly, arcane spells, and secondly, Adding side-effects to other aspects of the class. That’s what that trait does nicely. Arcane spells are built around critting(guaranteed crits mostly) and other aspects of the class have a chance to deal conditions. Fits nicely into the line.
I don’t need to say that a vigor source in the same line which grants heal on evade is a good fit for a guardian, having it proc on crit is simply a question of design. Guardian is built to always combine supportive aspects with damaging ones, so vigor on crit is not that far off. Fits here aswell.

Now for the suggestion: Heal on crit in a traitline which is built around group support and stealth? It just doesn’t fit. If you make it something selfish, make it stealth based or it’s better put into the critical hits or acrobatics line.

Elementalist/Guardians/Thief share the same health pools… very low. :/

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Obviously “Last Refuge” sucks as it is completely counter-intuitive to the trait line it belongs on. While paper it makes sense as it stealths you, it only works in the situation when you’re already unstealthed and not on reveal debuff… which anyone taking this trait line will not have be the case.

The OP’s suggestion is overpowered… especially as a 5pt minor. It also doesn’t fit the “oh kitten” auto-survival point. Personally this is my suggestion:

Slippery: When your health reaches 25%, your survival instincts kick in, evading all attacks for 3 seconds. (This can only trigger once every 90 seconds)

Something like that would fit their description of thief, and would be that last ditch trigger that might actually help you survive rather than get you killed.

I like it when you suggest something of mine is overpowered when it really isn’t, it offers the thief staying power and more builds to what it needs, staying power.

Then you pretty much say: Well how about instead pretty much invulnerability, which is completely balanced? Not really considering the way thief works, 3 seconds of evasion at 25% health is amazing for PvP and I could argue even MORE overpowered, not so much for PvE.

Where my idea is amazing in PvE, and soso in PvP.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

There isn’t an internal cool-down on that ability.

But as you said, Thieves get much more ways to get critical hits than Necromancers.

Also considering the fastest attack speed weapon they have (Dagger mainhand) will only be able to hit 4 times per ~2 seconds which means that it will only be able to proc twice per second (Also requires them to get critical hits with all attacks, even then with the 50% trait (54 health per proc) that’s still only 108 DPS and HPS while these numbers would only need a thief to crit every 2 seconds to gain 91 DPS and 213 HPS (With the trait it’d be 91 DPS and 319.5 HPS)

Also they can get +110 every time a minion hits as well, which can add up to 500-600 HPS from one trait.

Also note, Vampiric Master is a Master Major trait not a 5 point trait, it also requires use of all 3 utility slots, the heal skill and elite skill to achieve maximum effectiveness and can have the minions killed off to stop the healing.

Your comparing two different classes. Necromancers have almost double the health of the thief and much more condition removal.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Umm… I’m not going to touch the really high values you’ve put (In comparison to Necromancers Vampiric Precision which is a major trait rather than a minor that does 33 damage/healing)

Life stealing on crit, doesn’t really fit with with the Shadow Arts trait line (Then again neither does Leeching Venoms, Power Shots and Venomous Aura) I’d be much happier with another copy of the “5 seconds of vigor on crit (5 second cooldown)” that Elementalists, Guardians and Mesmers get.

Or heck, even a “When using a skill that stealths you, gain X seconds of Vigor” it’d fit more with the trait line, and give a supposedly slippery class the ability to have access to some decent time of Vigor (The issue it may get is people getting perma-vigor via abusing Smoke Fields depending on the duration)

There isn’t an internal cool-down on that ability. Also they can get +110 every time a minion hits as well, which can add up to 500-600 HPS from one trait. Also necromancers have more condition removal and access to CC and 8k more life.

However, I would as well. I think 5 seconds of Vigor however would be too much for thief.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Can I too ask for something that would go well into my build please ?

Well, can ya link your build?

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Your basing a shadow arts 5 pt trait off a 30 pt grandmaster?
Not really, since you’re forcing crits.

? ? ?

“Forcing Crits?” Do you know what class this is. This is the Thief class. Almost all of our best traits are critical chance based. We have so many ways to gain critical chance its not funny. A lot more then a guardian does, who would have a similar type of trait.

The Developers don’t want all the similar traits in the same trees, they want power spread out so people make unique builds.

Maybe they should remove “Sundering Strikes.” from our power tree, because its forcing criticals! :>

http://wiki.guildwars2.com/wiki/Vigorous_Precision (I mainly base this trait off this one here. )

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Wtf does that have to do with Shadow arts, and why would you force a Critical based trait on the toughness lines minor traits?

We have traits that give us 100% critical chance when we stealth and this is the stealth tree, and it allows us to build more hybrid builds like the Guardian has. They have “Gain 5 seconds of vigor when they critical hit” in there vitality tree.

It goes very well with this build: http://www.guildhead.com/skill-calc#mck9waxx9Mc9Mb

Since its a minor trait, it can also be used for other builds besides stealth ones as well, giving the thief a lot more synergy.

It would be a good trait for both stealth builds and critical builds.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Change "Last Refuge" to "Vampiric Precision."

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Steal life when you deliver a critical hit. This effect can only trigger once every 2 seconds.
Damage: 182
Healing: 426 (0.1 * Healing Power)

Slowed Pulse (Shadow Arts Trait.)
Vampiric Precision’s healing component heals for 50% more.
Grant 10 seconds of regeneration if you have 3 or more stacks of bleeding. This effect can trigger once every 20 seconds.

This gives the thief good sustain and good burst damage. It also matches the tree’s theme pretty well since its the healing tree.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

It's time to nerf Engineers.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Nerf nerf Nerf nerf.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

A way to fix the cheesing (chain CnD)?

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Cloaked in Shadow (Creates a Smoke Field for 4s when you stealth.)
Fleet Shadow (Gain 10 Swiftness when you stealth.)
Hidden Assassin (Gain Fury for 5 seconds when you stealth.)
Hidden Killer (100% crit chance while stealthed, the next attack does 25% more damage.)
Shadow Protector (Grant targets of your stealth skills Protection, stackable)
Infusion of Shadow (Gain 2 initiative when using a skill that stealths)
Patience (Regain initiative faster, starts as soon as you stealth.)
Shadow’s Embrace (Remove one condition every three seconds)
Shadow’s Rejuvenation (Regenerate health in stealth and gain 5s of regeneration.)

As long as these changes are made.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Flamethrower + movement

in Engineer

Posted by: Daecollo.9578

Daecollo.9578

= miss

15char

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Warning! 100 Laurel Cap!

in Guild Wars 2 Discussion

Posted by: Daecollo.9578

Daecollo.9578

good design.

15char

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Vigor/Chill/Fear/Reg

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Vigor should heal over time like Regeneration.
Regeneration should also increase Heal Amount %.
Chill should do damage over time.
Fear should do damage over time.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Necrotic Grasp should fear.

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

The problem with it fearing, even a tiny duration, is that even with such a small duration, it is possible for it to tick damage. That means your auto attack on staff has the potential to proc Terror, which can hit for 1k easily (a significant DPS boost), plus you can double fear duration via traits/runes/condition duration food.

There is already a spammable AoE bleed on staff 2, and any condition damage build is already going to have the a 66% and 60% chance to proc bleeds with crits. You already get poison on staff 3 as well, and it isn’t hard to keep up 100% poison once you get past very small fights in PvP.

It should be like that. If that is how it is, it should be no problem adding even more then

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Why can't Thieves.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

1 Steal Loot from Bosses.
2 Disarm Traps in Dungeons.
3 Steal Gold from Players.
4 Steal Gold or Loot from Players.
5 Steal Loot or Gold from Trash mobs.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Give the thief CDs

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

As long as they remove initiative and improve damage of all skills by 100-200%.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2