Showing Posts For Daemonne.5018:

more castles in WvW

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Posted by: Daemonne.5018

Daemonne.5018

why is there only 1 castle in WvW , like whats the point ,it is almost always contested and it can treb like anywhere on EB that is around it

If it can Treb surrounding keeps and towers on EB, then surrounding towers and keeps on EB can Treb it.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Remove the AOE limit.

in Guild Wars 2 Discussion

Posted by: Daemonne.5018

Daemonne.5018

So you want to make it so Staff Elementalists (and other AoE abusing builds) can take down entire zergs by themselves and become massively overpowered? Because that’s probably what would happen, causing ANet to pull a massive AoE nerf across the board that would effect PvE as well and make AoE useless. I SAY NAY!

Do you die now if your in an Ele’s AoE ? Don’t stand in the AoE, it really is that simple.

If you refuse to move out of the AoE, you deserve to die.

I agree with the OP. Everyone is so afraid that they will be killed by a small group, your zerg has AoE’s as well, use them, there is no reason zergs should die to a small group ever.

Any zerg will have the capability of a small group and then some. The small group wiping a zerg is a rediculous argument, it just goes to show that even zerglings think they are terrible at the game.

Small Group defends tower vs Zerg.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Remove the AOE limit.

in Guild Wars 2 Discussion

Posted by: Daemonne.5018

Daemonne.5018

How would this affect Dungeons?
Not to mention siege equipment wouldn’t stand a chance against a small group of AOE.

Imagine a Zerg Ball rolling up on you with AOE casters leading the way, demolishing all in its path without needing to get into melee range.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

FC/ET/SF

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Posted by: Daemonne.5018

Daemonne.5018

while I do agree with your point about the inflated ego of a lot of these players, I gotta say that if SF has shown anything within the last few days it’s that they’re extremely uncoordinated.

For sure, I can’t seem to pull off that rub your belly, pat your head thing… Also tying shoes as of late has been a struggle. I’m going to try to start tying my shoes by numbers. Maybe if I can get a zerg of people to tie my shoes we can get it done :P

Joking aside. There are skilled groups in ET/FC/SF, and crap groups in ET/FC/SF. The server that is winning will usually have more of these bad groups show up. That being said, I’m gonna get these kitten shoes tied one day, then you’ll all see!

Once again I agree with D W. I will add that with all the zergs from all three servers, as well as the planned out tactics of some really super groups, the score is eventually going to come down to who has the manpower on for the majority of the day.

We have surely seen over the past week since the transfer that with the numbers, each server can really show their strengths and not in just zerg numbers, but having the numbers needed to pull off things like taking AND keeping what you kill. But eventually the numbers will dwindle and flux back and forth due to <badtasteinmouth>real life.

I think we really have a good competitive triumvirate of servers now, with good and unskilled in each. SF may still have the numbers when it comes to time frame and willing WvWvW’rs, but that aside, the battles have been brilliant, on the most part.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Sorrow's Furnace needs some Oceanic loveee.

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Posted by: Daemonne.5018

Daemonne.5018

Yeah DW My jaw dropped this morning when I saw the NA list. I had to log in and check the servers again …Nope still only 3 med pops and SF wasn’t one of them.

I don’t know if ANet has different stats than they show to us on the World choice screen, but it feels wrong lol

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

3/22 SF/ET/FC -- Deja Vu edition

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Posted by: Daemonne.5018

Daemonne.5018

I dont know if its the culling fix, but I can suddenly see more than 15 people on both ET/FC.
Anywhoo, I like to welcome all the new guilds that transferred to Tier 8, doesnt matter if its FC,ET or even SF. Hello from COSA

Banjo it’s funny for us too…since SF has always claimed only have 15-20 in their zergs…

Apparently someone was under estimating themselves

I love how you guys are taking something like the patch THAT OBVIOUSLY BOOSTED WvW population on every server in the game, and applying it to the age-old SF has moar people QQ argument…Of course we have more people now, theres something shiny to look at and do, same way the FC BL was Queued last night…Theres more people WvWing than likely ever before, SF has a larger server (click transfer to verify) it only makes sense that with increased participation we would have more people….But do not apply what happened 10hrs after a major patch to something that has been being discussed for 3 months of a stale matchup to where some nights SF had 10 people in EB if we were lucky.

If you guys didn’t expect a population increase in WvW after a patch that was advertised as a primarily WvW patch….then I would say, have you tried Doodlejump?

Now to be fair, you’ve always had more people who were willing to come to the call that there was activity happening. Your pop has mass reserves who for the most part probably don’t hit the wvw map unless it’s /map or /guild shouted that “hey we need peeps for this or that”.

Our servers have a smaller pop with less people who rise to those calls.

I don’t think anybody can say that you have more active people ALL the time roaming around the Mists. Although one large group tracking those map hopping and taking stuff could make it seem like it :-D

I am hoping that after last night, ET and Ferg will have more willing to respond as it was an outstanding night for battle, even if we got rolled in certain areas.
I feel some of the battles we had showed the irregular WvWrs the fun to be had by all.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

3/22 SF/ET/FC -- Deja Vu edition

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Posted by: Daemonne.5018

Daemonne.5018

If we can rally the support in ET on a regular basis that we had last night in ET BL, then bring on the SF.

Outstanding battle last night between the tower and Garrison. Garrison swung both ways but we did a great job defending our tower.

Edit: Oh, and Props to the commanders who took part with the battles. Jugg, Ced, Sneaky, Teh, and others I know were there but can’t recall the names of at this time.

Thanks for the leadership!

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

(edited by Daemonne.5018)

Turn off "Titles" below Nameplate

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Posted by: Daemonne.5018

Daemonne.5018

Titles should show to your own server ONLY.
I don’t see your pretty armor, why would I want to see your title?

Too many players wanting to be a “sparkly vampire”

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

3/22 SF/ET/FC -- Deja Vu edition

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Posted by: Daemonne.5018

Daemonne.5018

If we’re going to be ridiculous about server transfer scenarios:

ET and FC transfer to HoD
SF split transfers to ET and FC therefore still having 3 decent sized servers to fight each other

;-D

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Why not 100G OR 10,000 Badges = Commander ??

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Posted by: Daemonne.5018

Daemonne.5018

You can always add WXP rank into it now as well.

Personally I would change the way the commander tag works and separate the tag from PvE and WvW. Meaning you can buy the 100g tag in PvE and use it in PvE. For WvW you would need X amount of badges and X WXP rank to buy it. For those that have the badge currently get it refunded as a one time token that can be traded for either the WvW or PvE tag.

Y’know, I have been pointing out WXP to the WvW “we didn’t get nuthin” naysayers and I completely overlooked how that could fit into the Commander Manual pricing.

Good lookin out!

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Grenade kit change

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Posted by: Daemonne.5018

Daemonne.5018

I am very curious to hear if you can lob through the gates that have the spacing above them that allow you to see the enemy and their siege behind.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

No Ascended Gear Through WvW.

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Posted by: Daemonne.5018

Daemonne.5018

PvE>PvP>WvW

If WvW ever gets ANYTHING, they will make sure it’s also available to PvE players. The same can not be said the other way around. It’s likely you will always have to PvE to get the new hotness.

Incorrect, WvWvW did get something. Something that is actually USEFUL for WvWvW, not for standing around in LA looking like a “shiny vampire”

We are happy to announce the addition of World Ranks. When you participate in World vs. World events and defeat enemy players, you will earn World Experience (WXP). When you earn enough WXP, you’ll unlock World Ranks. Every World Rank earned will come with a World Ability Point, and some ranks can even give you a new World Title. World Ability points can be spent on unique World vs. World abilities. Click here for more information on World Ranks.

Just because you are not content with it doesn’t mean we didn’t get anything.

That’s fair, and being honest, I’m very happy to have something to work towards (rank). I’m also thrilled with the removal of culling and can’t wait to get home to try it out.
I guess the point I want to make is, they would never release a new type of best stats in game gear (much like ascended gear) and only allowed you to get this in WvW, and not in PvE, but they have no problem doing it the other way around.

That point I can agree with.
I also can’t wait to get home and see the culling change and be horribly slaughtered at your hands.
<——ET resident :-D

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Why not 100G OR 10,000 Badges = Commander ??

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Posted by: Daemonne.5018

Daemonne.5018

Agreed. 10k badges. I made a thread exactly like this a month or so ago, and people called me stupid.

Probably PVE’rs who wanted access to the badges.
I’ve thought it strange since I first started doing WvW and learned what the tag was actually for.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

No retroactive credit for WvW hours

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Posted by: Daemonne.5018

Daemonne.5018

That’s like banks and internet companies giving out rewards to long time loyal customers instead of just the NEW signups.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

No Ascended Gear Through WvW.

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Posted by: Daemonne.5018

Daemonne.5018

PvE>PvP>WvW

If WvW ever gets ANYTHING, they will make sure it’s also available to PvE players. The same can not be said the other way around. It’s likely you will always have to PvE to get the new hotness.

Incorrect, WvWvW did get something. Something that is actually USEFUL for WvWvW, not for standing around in LA looking like a “shiny vampire”

We are happy to announce the addition of World Ranks. When you participate in World vs. World events and defeat enemy players, you will earn World Experience (WXP). When you earn enough WXP, you’ll unlock World Ranks. Every World Rank earned will come with a World Ability Point, and some ranks can even give you a new World Title. World Ability points can be spent on unique World vs. World abilities. Click here for more information on World Ranks.

Just because you are not content with it doesn’t mean we didn’t get anything.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Why not 100G OR 10,000 Badges = Commander ??

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Posted by: Daemonne.5018

Daemonne.5018

Title says it all. For people who play exclusively in WvW, 100g gold is alot of money. Heck, even in PvE 100g is alot of money to some people. I’ve not saying make them cheap. Maybe 5,000 or 10,000 badges for a Commander book. Or maybe 5,000 badges and 10g or 20g.

I am in total agreement with commander tags being bought with Badges or a Badge/WXP mix

I would like to take it a step further and maybe offer two types of Commander Manuals.
One that could be bought with Laurels and Gold for the PVE territories (why punish those who like to show off their PVE status, also could be good for leading groups in big world challenges)
The PVE tag could be colored different and Not Accessible while in the mists, where as the PVP Commander Tag could only be activated in the mists.

If a change like this was to come about, I think the first time you log in after the change takes place and attempt to activate your commander tag, you would get a pop up screen requesting you to choose which tag you wish to own (add in TWO ARE YOU SURE popups after to give ample warning that once you choose, there is no switching back. Then nobody would have cause to bug the Devs for an oops I messed up and didn’t know mulligan)

Just my 2cents on the subject

Edit: I have no thoughts on exactly just how much gold/badges, just don’t make it too easy.

Edit: Thanks to Zikory reminding me about the WXP system now in place I have changed gold to WXP in my post.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

(edited by Daemonne.5018)

1 More Second to Revealed is Useless Change

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Posted by: Daemonne.5018

Daemonne.5018

Changing the revealed buff from 3 seconds to 4 seconds is going to do nothing to fix the extensive thief problem in WvW. Now players have 4 seconds to drop a thief from 100% —> 0% instead of 3.

Oh, and don’t forget all haste has been dropped by 50%, so if you could drop a thief in 3 seconds using haste, you’ll probably need at least 6 now. Meanwhile, back in game, you get this stuff:

  1. http://www.youtube.com/watch?v=ciQDkXeE_UY
  2. http://www.youtube.com/watch?v=X8S60VHTxAA
  3. http://www.youtube.com/watch?v=YPYzItX8mmA
  4. http://www.youtube.com/watch?v=XubClqLgJnY
  5. http://www.youtube.com/watch?v=ciQDkXeE_UY

I’d challenge any ArenaNet developer come to this forum, watch these videos and explain exactly how this kind of gameplay is fun for anyone other than the thief.

It’s bad gameplay and there is no excuse for letting it persist as long as it has.

/Kneejerk

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

WvW Temporarily Disabled

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Posted by: Daemonne.5018

Daemonne.5018

Culling is mad that you pulled it!!

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

SEA WvW Guild Looking For New Server

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Posted by: Daemonne.5018

Daemonne.5018

Eredon Terrace is on the medium pop server list for free transfer this week.

A member of our server has created a recruitment thread:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Transfer-To-Eredon-Terrace

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Inspect Characters...

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Posted by: Daemonne.5018

Daemonne.5018

“Oh you want to roll with us in XYZ Dungeon, c’mere….naw sorry, you’re not geared nuff”

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

The Forty Thieves Guild on Blackgate

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Posted by: Daemonne.5018

Daemonne.5018

I just have one question…..What guild did you roll under on Pac UO? :-D

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

3/22 SF/ET/FC -- Deja Vu edition

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Posted by: Daemonne.5018

Daemonne.5018

I agree that in terms of a shout out in chat about the enemy spotted, I wholeheartedly agree it’s a quick and easy way to convey to others that a largish group has been spotted.
I guess I should have stated that in terms of finger pointing on the forums.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

3/22 SF/ET/FC -- Deja Vu edition

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Posted by: Daemonne.5018

Daemonne.5018

Because of commitment, and skill. There’s more than one factor in winning. You guys seem to think numbers is the only thing that counts which is sad

if, hypothetically, given all people with equal skill, one side has 50, and the other 10, which do you think will win?

i can’t count the number of times i’ve been in a group of 5… 10… 15 ET, and i look out in front of me and and see 30… 40…. 60… SF.

outmanned buff is broken. you can’t use that as a basis, but ya know if you want i’ll start taking screenshots of the HUGE FREAKING ZERGS as proof that you guys are outnumbering us

i can easily get proof. you, on the other hand, are full of hot air.

Not trying to be funny or troll etc, but honestly if you are constantly out-manned like that (PS I have never seen 40+ in an SF zerg), then I think you are playing in the wrong areas of the map or with the wrong folks. I can assure you I spent the greater part of the weekend in your BL, and we had the outmanned buff several times. Sunday afternoon we probably had 20+ people at Greenlake and had the outman pop up here and there…Heck we even had to breakout just to get the tower, those portal bombs were pretty funny as well.

Again not trolling seriously, just saying there are ET zergs out there, we fight them regularly on your BL.

Ok, I have to ask something here. When you are outmanned in an opponents BL in which you are attacking…can you really call the defenders a “Zerg”? I can’t see a server in their own BL being a zerg in any sense of the word.
That server is reclaiming property in their own territory, thats called defending even if they are roaming and re-conquering objective.
I don’t know if I just have a skewed ideal about what a zerg is, but to me a zerg would be taking, lets say, 20 – 25 + in manpower and sweeping through opponents BL, seeing as they would be the invaders.
If SF was out in patrols of 10 – 15 in our territory, ET for the record, they would be skirmishing or “ninjaing” property, even conquering. Now if they took 25+ that could maybe be considered a zerg. Now If they rolled 40, 50+ sweeping the countryside, well yeah, you now have yourself a zerg. That many people can almost instantly construct siege and tear down mountains before defensive reinforcements could even arrive.

Bottom line of my thinking, zerg gets thrown around way too easily. Most of my ire at the term is, zerg should never be used for a server on their own territory. They are just defending what is rightfully (map wise in theory) theirs.

This wasn’t really directed at you, but inspired by your post when you stated zerg in the same sentence as “in your BL”.

:-D

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

[Upd. 29Apr] Transfer To Eredon Terrace

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Posted by: Daemonne.5018

Daemonne.5018

I would have to say the zergs I have been in and that we do are usually xp zergs to get up-leveled characters to a proper 80 :-). Yes, other zergs do happen, but when your entire BL is Green, sometimes that’s what it takes to get a good portion, if not all, back.
There’s also the mini-zerg that usually comprises of a 10 or so ‘man’ group hitting camps and towers to draw some of the enemy *cough*SF*cough* (/salute) back into EB or SF BL relieving some of the pressure we get in our BL.

I will point out that very rarely do you ever see a “zerg” large enough to cause culling on our server (which will no longer be a problem with the upcoming fix).

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

3/22 SF/ET/FC -- Deja Vu edition

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Posted by: Daemonne.5018

Daemonne.5018

Who the hell is TLC? That’s a lot of bragging for someone no one knows. Until a couple days ago I was out there commanding a heck of a lot and if I don’t know your guild tag by now, you are pretty much meaningless in WvW as an opponent.

We miss your leadership Gilkin. You are one of a few commanders that can really get the ball rolling. You dropping your Tag (from what I gather from rumors) is a blow to our forces. Yes, we still have some good commanders but losing even one in our situation against a larger force almost cuts us off at the knees.

/Salute

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Mesmer needs a 25% Mov. Speed Signet

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Posted by: Daemonne.5018

Daemonne.5018

Rune of the centaur still doesnt give 100% uptime AND you need to put your heal on CD and use an inferior type of heal to put up swiftness each 12-13 seconds (the actual cd of Centaur).

I would be fine with a tuning of the focus. Make the phant useful, maybe an illusionary ranger with a bow instead of axes (currently it mirrors axe #5 ranger skill), something similar to duelist maybe and lower its base CD to 20 sec. Increase the swiftness duration to maybe 20sec on a 25sec cd, this would with one swiftness duration rune result in a 24sec duration on a 25 sec cd (no interfearance with the non stackable effect).

It would also allow those with traited focus to keep permament swiftness, not unreasonable for spending 20 traits on it compared to engineers who spend 10.

There is nothing wrong with the iWarden phantasm as it is. No need to bring up changing it.
If you want to change something to help Mesmers with their speed buff, give Staff #5 Chaos Storm an increased time out of combat guaranteed speed buff, Keeping the random 3s speed buff if in combat.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

[Guide] The Immortal Mesmer Build

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Posted by: Daemonne.5018

Daemonne.5018

Pyro, don’t know if i missed this question anywhere in here but, with the Melandru x6 and food buff, how attached are you to Mender’s Purity in Inspiration?

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

[Guide] The Immortal Mesmer Build

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Posted by: Daemonne.5018

Daemonne.5018

Finally obtained my leggings and final Melandru insert. Love this build. I still need much more practice to get my character good at using it, but I am definitely surviving much longer.
One thing I get tickled about is when I am defending a tower or the walls of a keep, Dumping an iWarden in the middle of a group of attackers then dropping chaos storm right on top of it.
Or when attacking a gate, doing the same on top of the oil cauldron or wall defenders.
Chaos bolts just fly everywhere.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Please dont troll the event timer! Behave!

in Guild Wars 2 Discussion

Posted by: Daemonne.5018

Daemonne.5018

Remove/Block Rare drops from guested loot tables.
Guesting should be so players can play with friends on other servers or to check out possible servers for transfers.
You don’t need special loot to enjoy playing with friends on another server., or to check out how friendly another servers population is.
See if that cuts back on the guesting during event times.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

[Guide] The Immortal Mesmer Build

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Posted by: Daemonne.5018

Daemonne.5018

Pyro, what leggings did you take? I grabbed all the Karma Exotics I could with soldier stats, which consists of 5/6 armor pieces. Currently there are no Karma Exotics with soldier stats that I can see listed, unless there’s a typo somewhere. I have been slowly farming up Badges of Honor to obtain my Invaders Leggings, UNLESS you can suggest another option.
I am currently at 5/6 Melandru, which until I can pull that 6th, I’m not lasting as long as this build should :-)

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

3/8 SF/ET/FC

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Posted by: Daemonne.5018

Daemonne.5018

Well, with what we end up taking over at times, I know that not to be true. But once we obtain it, it doesn’t seem to take too long (at certain times) to see a Huge Pain Train roll up on us once we’ve started to settle. As if someone Map Shouted in PVE territory “ET has Landed and taken our Reeses’ Pieces, time to send him home” and BAM here comes the horde.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

8.8k smoke bomb?

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Posted by: Daemonne.5018

Daemonne.5018

Sounds like Phantasmal Fury may be playing a role in that as well. How much does a Phantasmal Rogue do? Then add a Crit to that….
I don’t play a Mesmer with High Crit but does a Mesmers Increased Crit Dmg transfer to their Phantasms?
Did the offended parties still have any Vulnerability Conditions on them?

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

3/8 SF/ET/FC

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Posted by: Daemonne.5018

Daemonne.5018

@ King Amadaeus –
Wow, you’re smart. I bet you’ve got that website bookmarked so you can learn all the high-tech science, and dazzle all the second graders you meet.

You must be correct. SF doesn’t have a population advantage. It’s all in my head. Each night, when I am fighting with 5 other people against multiple 10 to 30-man SF groups…it’s all just a trick of the light bouncing off of things. Thanks for clearing that up.

Dude, you are seeing one thing, and everyone else is seeing another. Here’s a link for you.
http://www.ncbi.nlm.nih.gov/pubmedhealth/PMH0002520/

I truly hope that you get the help and medication you need.

I can see I riled you up….As I have said, numerous times….I played on ET, there is no great population difference on SF. I cannot (again, as I have said) really speak to FC with no prior knowledge. If you are fighting 30 people with your 5 I would say, revise your strategy my friend….

The point I was trying to make was that, when I was on ET we always whined and complained about the 40 man SF zergs…..Well looking back, the problem we had wasnt shear numbers, it was getting those people into WvW. They were there sometimes, just not that often, they were there at reset for sure…

Like I said, I cant speak to FC, haven’t been there. Maybe you are out-manned tremendously, legitimately. But my point was dont think just cause you login and play a certain time that we are 50 strong…because there’s times we cant muster 10 people in all of EB to defend an upgraded keep.

Yet there are also times when both servers are able to muster a full force at the same time and I’d wager high stakes that at that time, SF would have a much larger force.

Mainly it’s all about the available resources to be able to pull from. If all three servers put out a Call for Arms for a big event, mustering all available players with a notion for Wv3 PvP, SF would have it in numbers by a good margin.
Yes, not everybody is going to want to Wv3 all the time. There are many things to do in the game, but when the stakes are high and the call goes out, SF has the people to fill the need.

The rest of it is all about Time. When people are available or not. What perspective are you seeing? Your specific time frame of play? maybe SF doesn’t have the numbers shown when you are in the thick of it.

Bottom line is even though you can say to have seen 2 sides of this triumvirate (sp?) have you seen it from all aspects and angles?

Not aiming any ill towards you, just gauging the entirety of the picture you see.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Commanders Tag in Wv3

in Suggestions

Posted by: Daemonne.5018

Daemonne.5018

Once the party is full to 5 (which is my understanding is the max?) a check box would appear in the upper left of each party members screen requesting to activate Commanders Option or not.
What this would do is, for that commander during this (let’s call it) encounter, the commander could checkbox to upscale the size of his/her party to lets say 15 or 20(I prefer 15 I think)
If the commander drops his Command Tag status or leaves the party, the party will dissipate and would have to reform.
All members of the original 5 would have to upvote for the Commanders Option.
Only players who have invested in the Commanders Tag would have the option available.

My only problem with this is its common from my experience for commanders to toggle the tag while in battle for different things. For example: While taking a keep you have 1 commander tag on and another player that has the tag (but its not on) the commander dies and has to respawn (for what ever reason…it happens sometimes) So the player still at the fight pops his/her tag to keep people organized while the respawning commander turn his/hers off while running back to the fight. This would be an issue if your “extra” people in your party drop every time you toggle your tag.

I see what you are saying, but as long as the originating commander didn’t toggle his tag or leave the party (I didn’t state this upcoming part in my first post) other players with commander tags could pop or stash their commander tags at will. Communication would be key in keeping anyone from following the commander out of a fight to the respawn point. Just make sure the commander communicates for the party to stay with the ‘sub-commander’ who would now have his tag on to keep the line fighting at their current objective.
OR:
have an option to ‘pass the banner’ if the original commander has to toggle, making a new commander the lead.

Just ideas of course, not a Hey this is how it should be Devs, make it happen :-D

Edit: another idea is being able to set a sub commander in case of a disconnect or necessity to untoggle arises.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

3/8 SF/ET/FC

in WvW

Posted by: Daemonne.5018

Daemonne.5018

By the way, we can’t be doing everything wrong with our tactics in Wv3….somebody still hasn’t advanced out of the tier….yet

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

3/8 SF/ET/FC

in WvW

Posted by: Daemonne.5018

Daemonne.5018

when i’m rolling with a karma train… the normal MO that i can figure out, based on chat i read is: SF has way more people that us, so no real point defending anything…if we left enough people to try to defend… we’d not have enough left to actually take points, especially when we do meet resistance. and it would be for naught when SF takes all the camps and cuts off the supply and then sieges that one/few place(s) attrition rules it will eventually crumble. it’s better then to just roll thru, take stuff as fast as possible by any legit means necessary, when things get too hot, flip to another map and start taking that instead.

guerrilla fighters don’t get the luxury of bunkering in, and that’s the war we’re fighting right now… most of the time our “massive zergs” don’t have enough people in them to generate orange swords, so in essence we run around sneak-attacking everything.

another thing is… if there isn’t a commander on the map, then there’s practically no other ET on the map. Ungood joked about it in his long satirical recruitment thread… but ET really does tend to swarm follow a commander tag without question… even over cliffs… unless the commander is known to be a poor one, and if there is no commander active…everyone leaves.

Nail on Head. I completely agree with the commander issue. There are about 3 or 4 commanders that I recognize as good leaders with strong tactics. If they aren’t on the map I usually head back to PVE and work on other goals that I have.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Commanders Tag in Wv3

in Suggestions

Posted by: Daemonne.5018

Daemonne.5018

I find it amusing that you basically just suggested an existing feature. Shows that newer and probably even veteran players don’t understand the system.

Hopefully, the march update will bring more attention and some improvements to the system so people will use it more.

Yeeah, I pretty much virtual face slapped myself when the first response came lol.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Commanders Tag in Wv3

in Suggestions

Posted by: Daemonne.5018

Daemonne.5018

Well there you LOL Nice.

Haven’t seen our commanders use this.

I’d still love to see a Heads Up display of commands pop up on our screen when the commander has orders to issue.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Commanders Tag in Wv3

in Suggestions

Posted by: Daemonne.5018

Daemonne.5018

First off I want to point out that I do not nor do I ever see myself obtaining a Commanders Tag. Not my cup of tea to lead.

Second, if any of these ideas have been previously posted, I apologize for not having found the threads easily to add to.

That being said.
I would like to see an option for commanders with their tag active (in Wv3 only for starters) to be able to increase the party limit.
Here’s what I mean.
Let’s say a tagged Commander (lil blue chevron over his head) has people join his party (/join Blah Blah, or /invite by commander only). Once the party is full to 5 (which is my understanding is the max?) a check box would appear in the upper left of each party members screen requesting to activate Commanders Option or not.
What this would do is, for that commander during this (let’s call it) encounter, the commander could checkbox to upscale the size of his/her party to lets say 15 or 20(I prefer 15 I think)
If the commander drops his Command Tag status or leaves the party, the party will dissipate and would have to reform.
All members of the original 5 would have to upvote for the Commanders Option.
Only players who have invested in the Commanders Tag would have the option available.
Commanders would have to be tagged prior to partying up for the checkboxes to activate to party members, not after.
Also under commanders option I would like to see a UI upgrade. Commander (Only) would be able to send short messages to his parties screen (personal choice as when I am in the heat of battle I rarely notice commands in chatbox to fall back or head to such n such objective.)
Other options could be added as well.
Commanders who want any kind of trust and following in Wv3 would not abuse this as it would give them a negative standing from the regular 3v3ers and people would refuse to follow them.
I have seen some good Commanders on my server who would be Great Commanders if their commands were seen to be followed.

Please feel free to add ideas for Commanders Options or dispute any of my thoughts
Thank you

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

(edited by Daemonne.5018)

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Daemonne.5018

Daemonne.5018

I have so far only done one mission with the guild I am in and I would have to say I agree strongly with what some have said about the Bounty Mission. We spent ~1hr tracking down all the possible targets then about 10 minutes eradicating the targets, in which they fell so easily that some members didn’t make it in time to participate in the kill.

My suggestion to this one event would be:
a) Have the targets spawn once the mission is accepted so there is no scouting out the target ahead of time.
b) to balance a, I suggest the kill time per target is increased to 30 – 45 minutes (trial runs would have to be done to see what the average time would be and then adjusted to make it challenging)
c) 2nd and subsequent targets would not spawn until the previous target was down, restarting the search and destroy timer for each spawned mob.
d) subsequent timers after the 1st could (again test and collect data, maybe coordinate with a couple of guilds on each server) shorten with each new mob. running from 40min down to 15-10 (except that guy in the barrel, he definitely needs more time LOL)

Guilds knowing the spawn and route of the mobs will assist in completing the missions in a timely manner.

Lower tier bounty missions will of course offer the most time with the fewer spawns.
Higher tiers with more mobs to hunt and the decreasing time limits will take good co-ordination to beat the timer, which in my opinion should be the goal of the guild running the missions.

Possible Con: Would it be possible to code the bounties to be guild tagged so when they spawn, it may only be initially interacted with the guild who spawns it. Once it is attacked by the guild who activated the event, anybody can attack it.
This would mean, if more than one guild started the event within the same time period, and the same random Bounties were chosen, that more than one of the same mob would spawn, each tagged to a different guild.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Return of Investment for MF gears?

in Guild Wars 2 Discussion

Posted by: Daemonne.5018

Daemonne.5018

@Daemonne They have said chests are not affected by MF.

Interesting, yet I see the same players pulling away with Exotics on the MAW event quite often.

They also say Hey look MF gear is in our game and so it should work.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Return of Investment for MF gears?

in Guild Wars 2 Discussion

Posted by: Daemonne.5018

Daemonne.5018

Try using your MF gear on the MAW event. I have seen players pull away with exotics from the chest.
I get at least 1 rare for every 1 – 2 times I do the event without MF gear.
Edit: In fact, I would stop using it to farm mobs and maybe just toss it on during events with Chest Drops.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

(edited by Daemonne.5018)

Mesmer Feb. 26 update

in Mesmer

Posted by: Daemonne.5018

Daemonne.5018

You guys totally missed the nerf to Decoy…

It has been rendered useless in PvE now. Stealth no longer dumps aggro.
I am really trying to figure out the rationale behind this change.

It reset the mob. Your illusions should still hold the threat while you no longer are the target. But to completely send an elite/champion back to it’s originating point and fully healing and having to start the fight over…meh

Edit: My mistake I was thinking of my thiefs stealth :-/

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

(edited by Daemonne.5018)

Mesmer Feb. 26 update

in Mesmer

Posted by: Daemonne.5018

Daemonne.5018

On mind stab we are aware there are two skills with this name. We are renaming one of them for the March build but for now we did indeed buff the mainhand sword end of chain skill for slot #1 called mind stab from 1 target to 3 targets.

I vote on renaming the GS version since it doesn’t fit the weapon’s theme.

I always pictured it more as a spatial attack, stabbing your greatsword through a portal to strike at enemies from below.

Thanks for popping in.

Since the sword pops out of the ground under the target, maybe rename from Mindstab to As…. um nevermind…

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Please undo the 25 fightmarker

in WvW

Posted by: Daemonne.5018

Daemonne.5018

I’m surprised how many idealists and wishful thinkers there are in this debate. Remember that this is a video game.

Wrong question: What do I want this change to do?
Another wrong question: What is this change intended to do?

Right question: How will people abuse this?

Whether or not you are asking the right question now, you will all be on the same page within the week, when abusing this becomes the meta.

This is the forums, the Ideal place for ideas and suggestions.

They have a Suggestions subforum for precisely that purpose.
So, if you wanna get technical, THIS isn’t the ideal place for this.

When the Dev’s see that the suggestions become many then I’m sure they will move the thread to the appropriate forum.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Please undo the 25 fightmarker

in WvW

Posted by: Daemonne.5018

Daemonne.5018

I’m surprised how many idealists and wishful thinkers there are in this debate. Remember that this is a video game.

Wrong question: What do I want this change to do?
Another wrong question: What is this change intended to do?

Right question: How will people abuse this?

Whether or not you are asking the right question now, you will all be on the same page within the week, when abusing this becomes the meta.

This is the forums, the Ideal place for ideas and suggestions.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Please undo the 25 fightmarker

in WvW

Posted by: Daemonne.5018

Daemonne.5018

Just to toss an idea in, maybe set the Sword cap to reflect the tier/population? While 5 does seem low, maybe keep 25 for the top tiers and give a reduction by 5 as the tiers get lower, basing out at 10 minimum?
If 10 for the bottom tiers turns out to be too low, readjust in a later update.
It’s definitely a solid idea with the new caps but with low pops, you really can’t afford the manpower for scouts and spotters all over the map, then still be able to take an objective.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

I was guild leader and I'm now the lowest ranking member

in Guild Wars 2 Discussion

Posted by: Daemonne.5018

Daemonne.5018

IMHO- Confirmation of leadership change aside, the Guild Leader tag should never be able to pass to a member who is not currently online.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

10K Mug.

in Thief

Posted by: Daemonne.5018

Daemonne.5018

Would having all damaged armor from not repairing have an effect? Maybe he forgot to repair and was running around “nekkid”.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Is it really hard to add dueling?

in Suggestions

Posted by: Daemonne.5018

Daemonne.5018

Dueling, more reasons to stand around in big cities instead of out in the world interacting.
Arenas, more reasons to stand around in cities waiting for your match to pop instead of out in the world interacting.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.