Showing Posts For Daemonne.5018:

Remove PvDoors

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Posted by: Daemonne.5018

Daemonne.5018

Compromise:

Remove PvDoor when an Tower/Keeps Gate is upgraded completely.
Non-upgraded Gates should be susceptible to a good player thrashing.

If you don’t put the resources into what you own/have conquered then you don’t deserve to keep it easily.

BUT, I also agree that Defenders should not be able to attack through an upgraded Gate as well.
ACs need to do way less damage to Flame Rams and their operators.
Give Oil and their operator more resistance to damage to compensate for the ACs not doing as much damage to Rams. Make it a little more difficult to get those Rams in place by doing so.
Shorten the range back on the ACs, or Make Cata, Treb and Ballistae and their operators also more resistant to damage from ACs
Lengthen the CD on ACs #1 a bit.

Edit: I for one would spend more money on upgrades to structures if I knew that a traveling band of minstrels with daggers couldn’t hack their way in and flip it while I was sleeping.

Edit#2: As far as damaged doors being able to be completed by players hacking at them… I would agree that if a gate was brought to 10 – 15% then it could receive damage from players, but maybe less than previously taken.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

(edited by Daemonne.5018)

Boonway: alternative Guardian build

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Posted by: Daemonne.5018

Daemonne.5018

Upon first look I see you took signet mastery, and while it’s nice to have that 1 healing signet refresh quicker, Blind exposure might be better. Activating Virtue of justice blinds nearby enemy, with Blind exposure that blind also becomes 3 stacks of Vulnerability, stack that with Blind from a leap of faith is another Vuln. With each kill your Virtue of justice resets. If the kills abound near a group you can stack up Vuln on surrounding enemies quite a bit.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Traps?

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Posted by: Daemonne.5018

Daemonne.5018

Traps are sold by the vendor for 15 badges and 525 karma; they will stack to 250 and are account-bound.

Misleading; 15 badges AND 525 Karma or is it 15 badges OR 525 Karma?

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Punishment/Price for Anti-Stealth trap

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Posted by: Daemonne.5018

Daemonne.5018

Quit gearing for glass canon and maybe you can beat/survive a stealth thief.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Double Teamed

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Posted by: Daemonne.5018

Daemonne.5018

It’s not double teaming, it’s Prioritizing.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

NA T8 Matchup 5/10/13: HoD, FC, ET

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Posted by: Daemonne.5018

Daemonne.5018

In all seriousness, I talked to a few randoms back during our matchup with HoD, as they had went MIA. The people I talked to over there said essentially they were boycotting the matchup (for lack of a better phrase), in order to fall out of the tier.

And what they intent to achieve by boycotting T8? They aren’t dropping anywhere…

Not a clue, thought I read one of the HoD’ers say they were dropping out until the double-teaming stops. Maybe that is something of a theory….Either way, my advice to HoD is the only way to “stop” a supposed double-team is to find the weaker of the two and punch them in the mouth.

Your numbers will already suffer from PVE events (karka nonsense this month), completely folding will only damage morale farther.

I think that was in reference to when they were T7 against SF

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

NA T8 Matchup 5/10/13: HoD, FC, ET

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Posted by: Daemonne.5018

Daemonne.5018

Hmm ET and FC allying? I believe last week when it was brought up that HoD and FC were only focusing ET territory, we were told “because it’s easy”.
There was no conspiracy then, why does there have to be now?

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

NA T8 Matchup 5/10/13: HoD, FC, ET

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Posted by: Daemonne.5018

Daemonne.5018

Hey Eredon Terrace and Fergs should just marry each other.
that way you can crawl on the bottom together, or hell maybe you’ll get somewhere!

You must be new here, allow me to provide you a heads up, we have been in the bottom tier together long before you or HoD showed up.

We are more like siblings at this point, we have our petty spats, but in the end, we are stuck together.

Gives a whole new meaning to double teaming when guild [BS] from ET insist on not capping anything in our BL in order to solely defend FC camps and towers. ET, don’t you want to come in 2nd?

Just be sure you’re not mixing the ET Basic[BS] guild up with the Fergs Bloody Swagmen[BS] same tag yet completely different guilds. Just thought I’d mention that since we made a bit of a habit of defending what we took in your BL to keep the PPT as long as possible

It was definitely ET’s BS. I would’ve been less surprised if it was FC. To wreckz, ofc you dont rep your entire server, thats why i specifically mentioned your guild. Seems like most times i encounter your peeps, they’re not doing much to help your server’s score. Picking random fights seems to miss the point of wvw but to each his own lol

You don’t quite fully understand what WvW is. It is a platform for player vs player, and player vs door at the same time. [BS] / [Invi] / [OINK] / [KoM] / [PAXA] / (Sometimes [FoE] / (sometimes [SeT], DO NOT play the pvdoor version of WvW. All you zergers seem to think that the “real” way to play wvw is pvdoor and to get points. Wrong. That is A way to play it, we chose the more fulfilling / challenging route of player vs player. We’re all also from a different era of mmo’s. We actually like using more than 3 abilities per fight. We usually use somewhere in the range of 30-40 abilities in 1 minute? Maybe less time?

So yea to each his own. We wont be helping our server’s anytime soon.

Before I read further down the thread, I feel the need to comment here.

While I agree that WvW is a platform that caters to all types of PvP/PvD, I must point out that it also takes all types to conquer in WvW.
PvP and PvD is both needed. They complement each other. Too many feel that the focus of the battle or the correct way to WvW is by what they themselves are doing at the time. Acceptable but there’s more. While the PvPrs are out in the open field dealing with the masses and small groups alike, the PvDers are capturing the objectives that are earning the server points as well.
The biggest mistake any WvW’r can make is to think that only they matter. WvW is made to be an arena of communication and coordination.

As far as using a plethora of skills per minute, you don’t need 30 – 40 skills ( I understand thats an exageration, I’ve been playing MMOs since Ultima Online and was playing UO again prior to starting up GW2) Less is more. Skills have been cut back to few for many reasons, primarily, in my opinion, to cut down the chances for OP combinations that always arise and need to be tweaked out of existence as everyone qq’s on the forums about this class (Rifts Mage) is OP cause these 5 skills work too well with each other.
I’m loving being able to concentrate on my surroundings and combat more than what key combinations I need to perfectly execute. 2 sets of 5 and my skills are quite enough for me.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Guardians are OP.

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Posted by: Daemonne.5018

Daemonne.5018

Tis the season to be funny….kittenolol lolol lol lol…..

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

"Profession Change Contract"

in Guild Wars 2 Discussion

Posted by: Daemonne.5018

Daemonne.5018

I’d like an unlock quest where you can pick up a 2nd profession to level up with the same character.
Armors and weapons still only usable by profession type and level. Keep my same toon yet level up a 2nd prof.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Arrowcarts [merged]

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Posted by: Daemonne.5018

Daemonne.5018

Theres two major issues with the new arrow-carts, and Anet shot themselves in the leg:

1) They indirectly buffed the side with more coverage( like this was needed ), because they have the advantage of more T3 structures which they now can fill with imba arrowcarts.

2) They encourage zerging even more since there’s no way a small roamer group can take a paper tower now with 2/3 arrowcarts in it.

They encourage zerging more because you need that many people to hold supply to build up the Trebs and ACs needed to counter the defenders ACs.
A small group running supply back and forth would not only take forever but leave their siege vulnerable to attack while the majority of them were running the supply.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Blind Fire build

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Posted by: Daemonne.5018

Daemonne.5018

I use a Blind/Fire build for farming ORR.

http://en.gw2skills.net/editor/?fUAQJARWlYgqCXGyIEfIFRuA7DAs6R8un9wUoxMC

I use this with a Magic find set and come off pretty decent on the ORR farming events.
I also use same build to farm Centaur in WvW.

Edit: This build will not make you a powerhouse in WvW
I also agree with Flame Legion being good runes for the build.
Edit2: Replace Purging Flames with Contemplation of Purity.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

(edited by Daemonne.5018)

Borderland Reinforcements

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Posted by: Daemonne.5018

Daemonne.5018

Apparently I am in the mood for ideas today.
Suffer :-D

I would like to propose an idea that I have currently not completely thought through from all perspectives.

As a jump off point, the idea is as follows.

For a server who has complete control of all points in their Home Territory Borderland, they receive a buff to any/all/or specific holdings they have in EB.

My initial thought was Let’s say Red has complete control in their BL at the end of any given 15 min point countdown. (yes, bonuses could flop furing any given 15 min period ending if they lose even a supply camp, I am unsure if sentries should count but probably so as the bonus should be hard fought to obtain)

1) Supply camps in EB will offer a higher count of supplies (not an increase to how much a player can hold, just how much the supply camp has to offer)
2) Purchased upgrades (if ordered during the time you controlled all of your BL) could require less supplies to complete.
3) Dolyaks gain a speed bonus and carry a % more supply per trip (nothing too outrageous and the Dolyak would gain the bonus only if it left at the time the server controlled their BL. Supply would not drop back to normal if BL lost a point unless Dolyak was killed during trip.)
4) Siege would take 5 less supply to complete (If started while BL was controlled. This one is completely debatable even to me, I just wanted a #4 and couldn’t think of one at the moment)

My main reasoning for these supply chain buffs is that a servers Borderland is more important than EB (in my opinion of course) and if you have an unbroken territory, then a buff in your supply chain is warranted.
This also gives the small group an objective that assists your server in more than just “getting those points” or “reclaiming our territory” it also gives those who are watching over their BL a sense of contributing to whats going on in EB.
Also it gives small groups another objective in hitting another servers BL camps. Breaking that supply chain.

Anyhow,
Thoughts?

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Cross the servers.

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Posted by: Daemonne.5018

Daemonne.5018

Don’t think you’ll get attacked much, many people have suggested this, and versions of this, before and support the idea, but ANet has said it’s not going to happen if I remember right.

If you really want to be attacked I guess I can for not searching the forums omg? ;p

Well BOO on Anet :-)
Of course, they have caved to so many QQ’s over seemingly trivial issues (ok probably not trivial to everyone but everyone has their own mind as to what is priority) maybe we can QQ our way into this :-)

Yeah, I know….most likely not lolz

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Cross the servers.

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Posted by: Daemonne.5018

Daemonne.5018

We’ve had a few US guilds over and almost every single one have experienced terrible lag issues. It’s not as bad the other way around though.

One of the issues that crossed my mind. I’m curious is they could do something to the WvW servers themselves if they made them cross region, that could stabalize things for both. As opposed to just having an EU player or guild playing on a US server.
Again I am not an expert by any means on things technical :-)
Is it possible to make things on even ground for two regions?

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Are WvW queues per server or per map?

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Posted by: Daemonne.5018

Daemonne.5018

In your hypothetical, it would be 100 max, each map, per server.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Cross the servers.

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Posted by: Daemonne.5018

Daemonne.5018

I know in our tier, and I’m sure in a few others, in NA and EU WvW there are discrepancies in time zone coverage that makes holding overnight, what you have taken during prime time, pretty disheartening when you wake up to find it all gone with any upgrades wasted due to stealth taking while you and your server has slept.

Yes, there are servers where EU or NA have decided to transfer to in order to help a server gain better coverage, but I’m wondering if it would be feasible to maybe just do away with EU/NA server segregation and just merge the two?

Of course it would take making more servers in all, but having a server with coverage from NA and EU round the clock would solve some issues with WvW I would think.
Anet would have to do the matchmaking of course. Instead of merging and opening up free transfers they could match the servers by way of how the current tiers of each region was doing.

Of course I’m no wizard with server stability and what this would take to accomplish, but in the long run, would it help enough to outweigh the difficulties?

How many servers out there have horrid coverage in their off hours (EU & NA) that could really use something like this to balance things out?
I would love to be assured that after putting hard work into taking/retaking our BL, securing and fortifying areas in EB, that there was a next shift that would be on duty to be vigil in doing the same, in ALL tiers and servers.

Just my thoughts.
I’m sure there are ramifications as well as bonuses to the suggestions.

Afterthought: Keep the EU and NA PvE territories on their current servers but maybe make the WvW servers combined?
If we can guest on other servers (I know we can only guest within our region) in PvE, it seems that maybe it’s possible to make it so that the WvW servers could be accessible, somehow, communitively (is that even a word?) cross region.
Remake the WvW servers to include a NA and a EU server, keep the PvE servers as is.
No need to adjust the pop caps for each BL and EB as (theoretically) the numbers should stay close to the same, just during different hours.

Servers that have players who are already from a different Region could have the option to get a transfer (if they so wished) back to a server that coincided with the server match up.

As far as server match ups that cause an over population in a specific time frame….I honestly cannot think of how to fix that right now. Any thoughts?
I realize that with some servers that could be a problem and cause longer WvW queues than they currently have.

Anyhow… 3, 2 , 1 …. ATTACK THE POST!!!!

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

T8: 5/3 HoD/FC/ET

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Posted by: Daemonne.5018

Daemonne.5018

Blahblahblah score update…

Notice how the lack of supply camps completely negates any scoring bonus of controlling SM.
I wish our server would understand this better.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

4/26: HoD/ET/FC

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Posted by: Daemonne.5018

Daemonne.5018

Going to get worse. Another large guild is scouting other servers to transfer out of poor ET.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

large guild looking to move

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Posted by: Daemonne.5018

Daemonne.5018

They currently play on JQ. They want a challenge in one of the lower tiers.

People saying move to JQ don’t know their own server.

KWBH? I don’t think I’ve ever seen that tag in WvW.

It’s an ET guild VOLK. Pretty decent too. Large and run both groups and zerg trains depending on the need.
Couple of good commanders to follow, that people will actually see if they are on so they can flock to their Tag.
One commander in particular I follow quite a bit, unless he gets home late night drunk and runs us into repeated death hehe, but overall hes a kitten good commander.

Will be sorry to see them move on. Not too many large guilds left in ET to raise us back up from the depths we are sinking into.
If anybody is looking to transfer to an underdog server with Rare to Exotic WvW queues (rarely happens except for maybe reset night on peak time) Eredon Terrace is the place to come too.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Only a WvW player...

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Posted by: Daemonne.5018

Daemonne.5018

Only a WvW player, with a job, checks the same thread every 30 – 60 minutes in hopes of a “Score Update” while at work.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Cannnot Immob/Cripple/Chill Warrior

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Posted by: Daemonne.5018

Daemonne.5018

I’ve only played mes since release. Can someone define “sustain” for me as it’s being used with regards to warriors?

Sustain is the ability to stay in battle.
Warriors got:
-Evades(duh)
-Blocks(on certain weapon sets which limit offensive strength)
-Endure Pain
-Adrenal Healing
-Healing spells

now let’s match these up.
Evades: Standard, no need to say anything, every class got that.
Blocks can be ruled out, Endure pain is on a horrible cooldown

Leaves the regeneration, which is meh’ish and heals, which are horribly low and on rather long cooldowns. Warriors sit on a huge hp pool, but their natural healing is almost non existant in comparison, while their only way of taking some hits is on a 90 second cooldown.

If a warrior enters a battle, he will constantly lose more life than he can recover and take more hits than he can manage. He will simply bleed out due to being unable to keep his hitpoints above “0” for long.

I don’t play a warrior, I have never created one.
Stating this to show my ignorance, it sounds like what warriors could use is some kind of decent life leach attached to their ranged weapon attacks.

Get low on health, use that mobility to get a little distance and open up with rifle (or bow, do they use those?) which should have either a trait or a skill to leach life with their shots. Add a Sigil of Life or Sigil of Blood to their ranged weapon and it SEEMS like that would be of some help to their survivability.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

50% retaliation

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Posted by: Daemonne.5018

Daemonne.5018

I’m not one to complain on these threads much …
BUT, it seems that with some of the changes to WvW related issues it must have been bring your child to work day.
Sorry Anet Devs but with the conf/retal, while I’m not saying it was a bit OP prior to the change, bringing it down to sPVP level, which is a completely different environment than WvW, was a bit much.
Arrow carts were also over the top. There are some good posts about what could have been done, I know you Devs are probably protective of your work and ideas you came up with and instituted but please, swallow your pride and give it a rework.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Rams need a buff

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Posted by: Daemonne.5018

Daemonne.5018

There should be a new type of ram blueprint to purchase. One that has a roof for just the operator that will protect against arrow carts. It should only protect the operator and protect against arrowcarts.

With this, you will see 10 rams down there instead of the standard 2 or 3, and watch your gate melt as you hopelessly try to rain arrow on them. And if you only have <10 people defending, and the zerg out there has around 30, you are basically helpless, except pray that help comes, and comes within 1min

So, I don’t agree with this

Not saying it is perfect now, but people will always find ways to deal with it.

That’s Blueprints and resources that need to be spent to do that, so if they can muster up the resources then so be it. That’s the nature of war.
10 rams at, what is it, 30 supply a piece? So be it.
Overhead Protection on Rams should be blueprints that require more supply so lets say 40 supply a piece?
That’s worth overhead protection for the rams.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Arrowcarts [merged]

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Posted by: Daemonne.5018

Daemonne.5018

I see more trebs being used and mroe catas.

Anti Treb you say? oh, well thats good cause we took your camps and can build multiple trebs to take yours and your walls down.
Oh your ACs were on those walls? Sorry I’ll aim better next time.
A calssic siege is about having the resources to outlast the other group. Running a target out of supplies until they can no longer reinforce is what it will take.
Range down all the ACs on the walls and they will run our of resources to replace them.
I don’t believe the ACs will stop zergs from happening. Large groups will be able to carry the supplies needed to siege a tower/keep so they will still be more desirable. The small groups will be relegated to camps and yak slapping.
I do see a rise in treb purchased…I’m taking out stock when I get home :-)

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Rams need a buff

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Posted by: Daemonne.5018

Daemonne.5018

First, yes I have seen that, from both sides of the fence. But that is not always the case.
Second, If they send a horde at the camp while a tower or keep is being sieged then the camp defenders have done their job by deflecting the defenders from the objective. Also this gives the attackers early warning that a horde has swept the camp and will be hitting them from behind soon.
Also you stated “that ballista”, who sieges up a camp with any notion of keeping it with one ballista. You are forgetting the increased damage ACs that can wreak havoc on a 60 – 70 player horde with 5 or 6 already set and manned, aside from the ballista.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Rams need a buff

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Posted by: Daemonne.5018

Daemonne.5018

Well the “Why Me” was just an example. I am actually in the process of working up a Camp Capture/Defense roaming group.
Which will also be able to spot potential zergs and be able to forewarn BL commanders.
Edit: also be able to siege slap to keep decay at bay.

Our server is in desperate need of Camp groups that are organized on a large scale basis for around the clock flipping. Im sure we have people on all hours of the day and night, someone just needs to speak up and get something organized :-)

OK, here’s a question for you then… with the 30 seconds before “X” thing, how do you expect to be a roaming camp defense if the camp can be flipped before you ever see the “X” appear?

The defense of camps would be for when a BL or EB commander is intent on sieging a specific target that looks like it will take time. Take the camp(s) Siege them up so the defenders don’t have it, or have a heck of a time retaking it, therefore denying them resources. Sieging a Keep or Tower and just allowing the defenders an easy flip of the camp for resupply is just ridiculous.

Um… what tier are you in out of curiosity?

Bottom rung baby :-)
Does that make a difference in holding camp(s) from defenders so they cant get resupply to hold off a siege? I’ve seen towers and keeps run dry but hold off with players who run supply to build more ACs and repair gates until they bleed dry the attackers.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Rams need a buff

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Posted by: Daemonne.5018

Daemonne.5018

Well the “Why Me” was just an example. I am actually in the process of working up a Camp Capture/Defense roaming group.
Which will also be able to spot potential zergs and be able to forewarn BL commanders.
Edit: also be able to siege slap to keep decay at bay.

Our server is in desperate need of Camp groups that are organized on a large scale basis for around the clock flipping. Im sure we have people on all hours of the day and night, someone just needs to speak up and get something organized :-)

OK, here’s a question for you then… with the 30 seconds before “X” thing, how do you expect to be a roaming camp defense if the camp can be flipped before you ever see the “X” appear?

The defense of camps would be for when a BL or EB commander is intent on sieging a specific target that looks like it will take time. Take the camp(s) Siege them up so the defenders don’t have it, or have a heck of a time retaking it, therefore denying them resources. Sieging a Keep or Tower and just allowing the defenders an easy flip of the camp for resupply is just ridiculous.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Rams need a buff

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Posted by: Daemonne.5018

Daemonne.5018

Well the “Why Me” was just an example. I am actually in the process of working up a Camp Capture/Defense roaming group.
Which will also be able to spot potential zergs and be able to forewarn BL commanders.
Edit: also be able to siege slap to keep decay at bay.

Our server is in desperate need of Camp groups that are organized on a large scale basis for around the clock flipping. Im sure we have people on all hours of the day and night, someone just needs to speak up and get something organized :-)

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Rams need a buff

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Posted by: Daemonne.5018

Daemonne.5018

Why does it have to be just me? Why can’t people rotate out? Dalyak defending between camps and structures. One escort comes in, replace current structure scout/guard and move along to the next.
If you are just looking for constant action then you aren’t worried about keeping what you own anyhow and your arguments on siege is moot :-)

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Rams need a buff

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Posted by: Daemonne.5018

Daemonne.5018

Why did your ACs let them get in close enough to take out the oil?

Because the “X” didn’t show up for 30 seconds after the attack started. By then it was too late.

Where were your scouts? Doesn’t everyone have a team watching over their territory?

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Rams need a buff

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Posted by: Daemonne.5018

Daemonne.5018

Why did your ACs let them get in close enough to take out the oil?

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Rams need a buff

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Posted by: Daemonne.5018

Daemonne.5018

My take on rams is they need to be upgraded to have overhead protection for the Ram and Operator only. This would not deflect Oil though. Rams would need to be taken down by oil or from on the ground attacks (ranged and/or melee)

So effectively you’d make zergs with rams completely unstoppable.

How is this a good idea?

First off only the Ram and Operator would gain overhead protection, your ACs would take out anybody else getting close to the gates. Use oil effectively. Arrow carts should keep zerg from getting in close to take oil out. ACs will still be effective against those building the rams. Rams are right next to your Tower/Keep portal, make portal bomb runs out to attack rams from the ground, you have an escape to get back inside.

Zergs weren’t being stopped before anyhow, hence the AC upgrades. BUT the ACs make it impossible for rams to be useful now.

Edit: Rams with overhead protection could be a Super Ram Blueprint that takes an extra 10 or 20 supplies.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Rams need a buff

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Posted by: Daemonne.5018

Daemonne.5018

My take on rams is they need to be upgraded to have overhead protection for the Ram and Operator only. This would not deflect Oil though. Rams would need to be taken down by oil or from on the ground attacks (ranged and/or melee)

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Arrowcarts [merged]

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Posted by: Daemonne.5018

Daemonne.5018

I for one am looking forward to seeing if this means we need better tactics and if large pug zergs are the ones to suffer for a change.

“I, for one, welcome our new Arrow Cart overlords”.

Jokes aside, how do you think a SMALL/MEDIUM group will behave now? Sure it hurts the large zergs, but who it hurts even more are the small and medium pug groups, those pug groups now have a bigger chance for success if they join the large zerg instead.

Did you hear about the Asura Fortune Teller that escaped from jail?
Yes, it’s true, we have a SMALL MEDIUM at LARGE!!!!!

Sorry, your Small/Medium in caps triggered that!
/snicker

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

4/26: HoD/ET/FC

in Match-ups

Posted by: Daemonne.5018

Daemonne.5018

Camps will be held with them against much greater numbers.

That’s the only thing I like about the AC update. Better camp defense when set up.
I think ACs should have gotten a SLIGHT increase in dmg, not sure about the range yet. Are they reaching Cata range?

The whole Zerg issue is ruining a lot of good mechanics of this game when they are being addressed incorrectly.

Reducing WXP, Server XP and Loot Drop rates for groups over 20 and increasing the same for groups of 5 – 10 would have been a decent incentive.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

4/26: HoD/ET/FC

in Match-ups

Posted by: Daemonne.5018

Daemonne.5018

its not like I wasn’t exaggerating with almost the whole server here.

Ahahahaha That was a ton of fun, a bit of revenge for the 60 person zerg that was hitting us in Bay less than an hour ago. Only ET can have that many one hour, then be crying about being outnumbered the next.

Here is from my point of view an hour earlier, which was HILARIOUS!
[IMG]http://i.imgur.com/5fdXD1C.jpg[/IMG]

It was KWBH, you shouldn’t expect any better lol. They seriously tried to tell me they were holding you at bay so you wouldn’t go for garrison……even though you guys took 60% of our map while they were “holding you there”, and getting wiped time after time. I’m seriously getting frustrated with all the inadequacy on this server, which is a shame because I like most of the people here. I especially liked the part where they all charged through the gate and went right into your 30 person zerg 1 at a time, that was incredibly hilarious from my PoV. Call me Negative Nancy if you want, but I’m just being honest.

I especially liked when one of my guildies announced that we took SM….I check the map and see that we have ONE camp out of the entirety of all the maps.
First thought to myself was, well…gotta have priorities I guess. /chuckle

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

WvW Confusion damage nerf

in WvW

Posted by: Daemonne.5018

Daemonne.5018

Now you must spend money to buy gems to convert to gold to re-gear your re-specc’d Mesmer.
Anet 3
Player base 0

Good game Anet Good game!

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Arrowcarts [merged]

in WvW

Posted by: Daemonne.5018

Daemonne.5018

I haven’t personally tried out teh new ACs yet, but if they are overwhelmingly devastating then maybe an increased reload time would be in order.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Arrowcarts [merged]

in WvW

Posted by: Daemonne.5018

Daemonne.5018

I am not sure how this will any way break up zergs LOL. So an AC can only kill 50+ but they will not kill 5??? If anything it will just require a larger zerg to take objectives. I cant wait for next week the forums will be :

You created a zerg on my sever because no one could take any keeps anymore unless they had a huge zerg to counter the AC’s.

Who says they cannot kill 5? Arrow carts are effective up to 50. Bigger than 50? Compensate with even more arrow carts. The PvD “tactics” lost viability thus zerging itself lost viability… which is good.

There are also a limit to how big zergs can get thanks to WvW population caps. If defense measures overcompensate, then we could see the end of reckless zerging. If a map-wide zerg is needed to take down one objective, then every other point is undefended which makes it risky to zerg.

Appearantly everyone that wanted this. This is the ZERG buster, I am not sure how? This is the everyone buster LOL. No one will be able to take any towers/keeps. This will do nothing but encourage zerging as the only way to take a tower/keep now is a megazerg.

I’m afraid you missed my point… completely.

If fewer defenders are needed to stop a big zerg, then remaining player resources can be used to capture objectives. The zerging server have to muster up all their player resources to take a single objective which leaves every other objective badly defended, allowing the defending server to take them with less effort.

By definition, that is zerg depromotion. If a mega zerg is built, then chances are the mega zerging server will lose many of their other points to capture one point. The server wouldn’t want that. There’s also a limit to how big a zerg can get as well.

Actually, they’ll only need a couple people to defend what’s theirs as well. It cancels each other out.

What needs to be done is for the ACs to not be able to hit the area in front of the gate where Rams are built…maybe add protective hutches on the rams to protect the users from AC attacks. (Or any overhead attacks, excluding Oil, and Only the user) Ram operators will have to be taken out from ground level (or by Oil) putting the defenders at a disadvantage to rams. Increase gate durability to be on par with rams that cannot be taken out by ACs?
Catas and Golems will have no such protections as one is ranged and the other is mobile.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

(edited by Daemonne.5018)

Arrowcarts [merged]

in WvW

Posted by: Daemonne.5018

Daemonne.5018

People don’t realise that the enemy won’t be the only one using arrow carts. Some posts I read make me facepalm a million times over and over and over again. As if you won’t be the one that will ALSO have an arrow cart by your side.

And what’s even funnier is that people complain about zergs. Now something comes that will clear out zergs, and people complain about it.

Grow up and develop new strategies, it’s not the end of the world.

Yup, because I will totally let you build your offensive AC to reach my deffensive AC, right? And if the place you build your AC is in range more then 1 deffensive AC, you might be able to build one, but not shoot from it more then once. If once.

Unless they build it before the swords appear on your map and you come scrambling for your AC to defend with….

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Pro Nightcapping Patch?

in WvW

Posted by: Daemonne.5018

Daemonne.5018

Quote from the patch notes:
“The “under attack” notice at objectives now displays 30 seconds after it is first attacked. Does not affect waypoint usage.”

Not a very clear statement I got it as the delay of the display does not delay the port-block.

I get it as the WPs will still be active during the 30 second delay. “Will not affect waypoint USAGE” <— my reasoning.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

30 seconds before attack notification?

in WvW

Posted by: Daemonne.5018

Daemonne.5018

They need to couple this with Only Orange Swords can block a WP.

That is a truly terrible idea.

Because one person door knocking should cause a WP blockage….. While I respect your opinion, no matter how ugly it seems expressed, I don’t agree with it.

I never said that should be the case. What you are suggesting is that 24 people should never be able to take a keep.

I’m actually of the mind that Orange swords should never have been increased to 25. 15 – 20 would have been fine.
1 person should not be able to block a waypoint by door knocking.
With the 30 second headstart before swords now (white and orange??) Golem Crews can be in and almost have the Lord down before we’re even notified.

I would like to see some sort of compromise on how long a WP stays active and how many it takes to deactivate it.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

30 seconds before attack notification?

in WvW

Posted by: Daemonne.5018

Daemonne.5018

They need to couple this with Only Orange Swords can block a WP.

That is a truly terrible idea.

Because one person door knocking should cause a WP blockage….. While I respect your opinion, no matter how ugly it seems expressed, I don’t agree with it.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

30 seconds before attack notification?

in WvW

Posted by: Daemonne.5018

Daemonne.5018

They need to couple this with Only Orange Swords can block a WP.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

30 seconds before attack notification?

in WvW

Posted by: Daemonne.5018

Daemonne.5018

Each BL and EB has an early warning system that lets you know that attacks are imminent….its called that camp or Sentry that seems to be off color.
Hmm think now would be the time to plant lookouts….

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Arrowcarts [merged]

in WvW

Posted by: Daemonne.5018

Daemonne.5018

Arrow carts = highly defensible Camps :-)

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Boon hate

in Guardian

Posted by: Daemonne.5018

Daemonne.5018

So the Warrior’s Discipline (XII): Destruction of the Empowered—Damage is increased by 3% per unique boon on the warrior’s target, will only count for applied boons and not signet or class passives right?
Hope they don’t mess up by coding incorrectly.
Hate to see a guardian with all three passives up as well as a compliment of signets continually take 18% more damage before a short term boon is even applied.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Indirectly nerfed?

in Guardian

Posted by: Daemonne.5018

Daemonne.5018

The only way to get evidence would be me asking you dearly what profession you play as your main. Because of your negative tone combined with your view of reality i have no way of acquiring said evidence.

I simply used common sense, since you got “kitten”. (kitten: combine bottom back with pain.)

Troll harder.

When one’s view is distinctly different from majority’s consensus, one ought to reflect on their own behavior. This is why everyone “L2P’s” you.

People “L2P” everyone on this forum because it’s the laziest way out of producing an actual argument they can come up with. So yeah, seen this before. Just another person thoughtlessly spewing out the same crap.

Like i said, this is the internet. I tried to show that you were wrong but in the same sentence i realized that you will never see. For example, discussing creationists versus atheist never conceived any results in changing opinions on either side.

Because of majority consensus, i do however claim that you are wrong.

“Majority consensus” being the one that apparently exists only in the fairy tales dancing about in your head. Man you’re bad at this.

You did, you’ve gone overboard in how 5 warriors + 2 randoms can hit on you and have you make it out alive. This is the same case as saying the militairy army invaded your house and you made it out alive because we simply cannot prove so.

It’s commonplace watching a guardian walk through a zerg to make it safely into a keep with no problem in WvW. Siege like any given keep and you’re almost certain to see it. Not really rocket science.

Also, lol @ “[…] 5 warriors + 2 randoms […]”. Unless you can actually find where I’ve said that, you kind of fail. Lose. Are incorrect. And generally Making Crap Up. /shrug

Setun didn’t nail anything, neither did you (see bold section). While i can already imagine your response by taking all my quotes into your own quotes with biased opinions we can go on forever… i got more important things to do.

(if your reaction however is amusing enough to me, i wont disappoint you)

Coming across as a pseudo-intellectual desperate to seem cool and aloof on an internet forum, check. Next time you reply to me, actually provide the substance of an argument you seem to be grasping at rather than this embarrassing flailing. In fact, better to just PM me rather than clutter this thread with garbage.

What Setun said is true – I’m totally saying to chill out and just wait and see. This patch might be a nice refreshment, even if it needs tweaked further – and it will.

While I cannot dispute any of your disputes against this person I just have to say:
Pretending to be checking off an actual checklist to appear to have had an actual checklist: Check!

:-D I couldn’t help it , lol

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

Here's what I don't get about the Con nerf.

in Mesmer

Posted by: Daemonne.5018

Daemonne.5018

Confusion damage should never have been nerfed directly. I would have just made it so it doesn’t proc on dodge traits. Even with the 50% nerf in WvW as long as you got like plenty of mesmers spamming it, its still going to wreck face, just not as fast.

I agree, anything that is traited should not activate confusion, IMO only your direct 1-5 and Healing,Utility and Elite skills should activate it. A dodge activating a trait should have no cause to activate Confusion damage.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.