Problem 1: You’re pugging. Pugs aren’t inherently bad, but you have to be a lot more meticulous in investigating players if you want to succeed…and even then it’s really a gamble on whether that player is any good or not.
Problem 2: You need to ask what everyone’s toughness value is before you start any encounters
Furthermore, the Rez function largely gets its value from the L2P moment where we are. Right now the (actual encarnation) F-Gyro is on the most brilliant spot it will ever be: it can only go down now, because as the days pass, people will be more and more able to do the new content without dying.
While this is true, I think it’s important to mention that this is only the first raid wing to be released. There will be a constant influx of new content, especially considering the second raid wing is already under development. The goal posts will continually be shifting, so there will never be this point where the majority of the player population will be able to do content without dying.
Who kittening cares how useful an elite’s mechanic is to easy content. Are you saying you’d rather have a mechanic that saves a couple seconds when you’re clearing through content you have on farm status then a mechanic that saves the entire raid from wiping when you’re actually going against the challenging content???
Does your group already have two Phalanx Strength warriors? If not, then that’s what I would suggest. For tanking, you just need more toughness than the next highest in the raid. Depending on your group, one Knights trinket may be all you need, at least if you can get good access to protection such as from a herald or hammer guard.
However, one thing with your build…you have Perfectly Weighted even though you’re not using a hammer. Is that a mistake? I don’t see any benefit to stability in the Vale fight.
To trigger Mass Momentum might stacks.
Ahh, good point. Totally missed that.
Let me clarify what “viable” means:
Will a reaper always inferior to another profession in a raid group?
– No. If you already have your other utility covered (PS Wars, Chrono, etc.), then a reaper can fit in and do respectable damage.
Will you ever want a reaper instead of another profession?
– Probably not. If you need boon strip, a mesmer can do it better. Vuln is easy to stack. Vamp Aura is the only really unique group buff it’s not really much of a selling point on its own.
Also, there was some additional mobility that came from the elite specs. Mesmers are probably the best example, but Druids saw this as well.
I also cannot stress enough how huge the function gyro is as a resurrection option. There are many times where the raid literally would have wiped if we did not have gyros at the ready to res people that got teleported and downed away from the raid. When a video becomes available you’ll see what I mean.
Just wanted to pull out this section for all the people that said engis had “no elite mechanic in PvE”, lol. Funny how that changes when we get difficult content.
However, one thing with your build…you have Perfectly Weighted even though you’re not using a hammer. Is that a mistake? I don’t see any benefit to stability in the Vale fight.
As raid testers, DnT had to put promoting the game above promoting themselves. They had to behave as white nights or at least as silent grey nights. There was no room to be a vocal grey knight, not even as a grey knight humorist. “DnT” also describes a large, diverse population of players, not all of them appreciating the reality of their role.
I hope the members of the DnT GW2 community do not feel pressured from being active in game or here on the forums.
Nah, they just had to not be giant kittens. This would have never happened if they said “Yea, we tested it and despite our testing, we don’t think the difficulty is there” or something level-headed like that. Instead, they posted a bunch of braggadocios stuff to taunt other players working through the content for the first time. Feel free to scroll up and see all the screen captures people made of stuff they put up.
If DnT feel that what they did was justified and don’t see the problematic nature with their actions…then it actually would be best if they just faded away. They’re certainly not the only people in the game that can theory craft pure dps builds, even if they’re the ones most well known for doing it.
Yea, I’m seriously considering trying a hammer guard as a tank when my guild does our next raid. We had a rabid engi, but they kinda had to semi-kite tank to reduce damage. A hammer guard could probably just sit in one place with perma-prot. It’s so easy to keep up might without fire fields now between guards and heralds, that I don’t think the fire field overwrite really matters anymore.
Beyond a guard as a tank, I don’t think that guards really shine in groups as much as a PS war, chronomancer, etc. However, they’re not bad either since the aegis and such still help to a degree. I’ve only been against the Vale Guardian so far, but I’m sure things like projectile reflection and condi cleanse will also matter later, which should be another boost to a guardian’s usefulness.
The issue isn’t Shrapnel, so much as it is that Bleeding, like many other conditions, is just really far behind burning damage and in comparison is pretty weak.
I’m really surprised at the level of vitriol being posted here and in other threads regarding raids. It’s been an invigorating experience for me and my guild, and has been a refreshing challenge for players who have for so long grown complacent in the face of the easy Dungeons and Fractals of yesteryear. It has been a resounding success in my eyes, and is really driving a lot of casual players I know to get good in order to beat it. This is the content GW2 has always needed, and I’m glad it’s finally here. I can’t wait for more.
Saying they were a success would, IMO, be an understatement of how good they are. Wing 1 is absolutely amazing; it’s well-designed and well-tuned raid encounters paired with GW2’s fantastic combat system. It’s very tough (but appropriately tough), and very rewarding. That feeling you get when you progress further in the raid is pretty great.
This is the best quote I can make to reflect my feelings appropriately. Seriously, ANet, you did great here.
Well, forums overall are generally a pretty terrible way to get a feel for how much people like something. You can see how vocal people are willing to be about something they don’t like, but you often see that because:
1) Players love the game so much and are so invested that any flaw strikes a sensitive chord with them and invokes a lot of passion.
and/or
2) Players who are struggling to find a game that scratches their gaming itch get particularly upset that they can’t find what they’re looking for and focus their grievances at the game that comes so close, yet is so far from what they really need.
And really, a lot of people prefer to post about negative things rather than positive things. I don’t think it’s because these are all angry trolls who want to wallow in the mud of their misery. On the contrary, I think a lot of times the problems that people perceive catch their attentions because they like the idea of making the world around them better on some level. Now…this good intention can still easily turn sour when that person finds themself powerless to be the agent of change they wish they could be and that frustration can make the focused, engaged player into an angsty, enraged one. =P
/end philosophical-psychological tangent
Sad to see you go. Personally, I love raids and this was one of the best additions to the game since release for me.
Yea, I definitely think raids are a success. I’d give a score of 9/10.
On paper, it’s sad that there’s still a big emphasis on zerk builds, but in practice, it doesn’t feel anything like the zerk meta of dungeons. A large part of this is that DPS tends to be more reliant on your performance than your gear. Yes, you will need high damage stats, but those don’t mean anything if you’re getting downed or are running around unnecessarily.
Yea…no wonder Brazil left. DnT has done a lot for passing on great builds…but that doesn’t suddenly justify you being a kitten about everything else.
So sad…
Your questions were answered. Not worth my time. You can argue that medic has advantages all day, but that doesn’t make it better, particularly when you highlight those advantages by pointing out how they supplement deficiencies in your build that could be supplemented in other ways with a lower effective cost to performance.
I’m not just basing my opinion on other people’s opinion, but neither am I discounting the experience of other players more skilled and successful than I am (i.e. high end tourny players). You seem to really want to believe that is my stance though and I doubt I’ll really change that (especially when considering the way you left out aspects of HT to make med look better). Feel free to stand firm in your bias.
However, if you really care to see the difference between these skills, you’ll research and see the numbers and reasoning that’s already out there stated more eloquently than I could put it.
Why nerf spider farm? Well, a couple threads down from this one seem to imply that players wanted it nerfed.
https://forum-en.gw2archive.eu/forum/game/hot/plz-nerf-spider-farm
Caed,
Thanks for posting this. I may actually dust off my thief and give this a try.
I think a lot of people are unhappy with the zerker/sinister/viper meta since it’s generally a strategy of making everyone in the group min/max their DPS since in other MMOs, there’s a need for players to min/max defense and healing.
However, until we see some damage that really taxes healers and “tanks”, building an ideal raid group is more of a question of min/maxing DPS while maintaining just enough healing and “tanking”.
The argument that has been brought up for years is killing the glass meta is bad for the game.
- A bunch of random damage that can’t be avoided with skill, so force people to passively absorb it with PVT? People are always going to run the glassiest possible spec. If you can get by with 91.25% zerk and the rest valks gear or something, that’s what people are going to run.
- Massive damage? Might as well run zerk and take active defenses/dodge.
I much prefer to use a block at the right time than to wear PVT and just sit there autoattacking.
I think it’s more a matter of getting active AND passive defense to be considered.
There’s no doubt that people shouldn’t just PVT soak up everything. However, players should also be challenged to find a gear set that provides a balance of damage and defense instead of just blindly stacking the highest dps armor.
The idea behind what you are saying is right: Players want to be challenged to think and want to be rewarded for being better at the game.
However, there’s two ways to do this: Reward players for using active defenses and reward players for strategizing the best gear set.
Right now only active defense is being rewarded (although some might question if stacking and AoEing with high dps is really ‘active’). Meanwhile, players can just stack straight zerk gear without ever really having to consider half the stats in the game to be successful.
Ideally there is some damage that’s unavoidable that forces players to take some defense gear while at the same time there’s also some damage that’s avoidable through blocks/dodges/etc. And sure, some players will need less defense than others, depending on build and skill, but allowing players to excel without any consideration for defense at all takes away from the game and removes the depth that many players want for an engaging experience.
I think a lot of people are unhappy with the zerker/sinister/viper meta since it’s generally a strategy of making everyone in the group min/max their DPS since in other MMOs, there’s a need for players to min/max defense and healing.
However, until we see some damage that really taxes healers and “tanks”, building an ideal raid group is more of a question of min/maxing DPS while maintaining just enough healing and “tanking”.
Lol. What I read is “because others said so”. Is this the base for your opinion? Accepted Meta? Accepted by whom?
Ok. I’m back at point, where I can’t take you serios. I bet, you even havn’t tried med gyro. Just a build copy-past guy, because others said, that’s good. Have you ever asked yourself , how many people create this “Meta” (percentage of people, which play the game)? Have you ever asked yourself, why this meta is shifting, even without patches?
I don’t think so. You don’t even ask, why the op uses med gyro or which builds i mean…
No no. It’s all wrong, because others said so.
Ok…if that’s what you wanna believe, lol.
I mean, you could go look at the results, compare the numbers, consider the mechanics, and listen to the feedback from people who’ve already used it and/or done the comparison. You could also see which engineers are winning tournaments: Engis using turret or engis using medic.
…or you could dismiss the argument entirely because I’m not giving you the time of day to write out a long reply for something that’s already been argued to a consensus for most of the community and then just accept that it’s better because you like it and were able to get by just fine with it.
=P
I like how no one invites unless you have full ascended. Yet I finallyy get in one of these groups, they all die before me to the mechanics and the fact they don’t have two brain cells to rub together.
Can’t get a group consistantly due to the stupid gear check.
That’s what guilds are for. =)
I’d avoid pugs like the plague when it comes to raid content.
The few reapers I pugged with earlier I was thankful to have for their boonstripping, because we didn’t really have any other access to it at the time. I think they are viable, just might not be optimal
It’s pretty likely that you did have someone who was able to strip the boons, but just didn’t know what skills to use since it’s not commonly needed. You can get boon strip from:
Engineer – Throw Mine
Mesmer – 1h AA, GS #3, Null Field
Revenant – Banish Enchantment in Mallyx
Thief – #3 on S/DA necro can still remove boons without the loss of dps that something like a revenant, engi, or thief would encounter, but since a mesmer is already so valuable due to alacrity and time warp, I don’t think this is enough to make them highly valued.
Again, while they’re viable, have some strengths and I don’t think any group should ever insta-kick them…
But, I don’t think there’s ever a situation where you’d pick a necro if you had access to other professions.
Plus the new sigil.
Eh, that’s probably a bit unpredictable…
The few reapers I pugged with earlier I was thankful to have for their boonstripping, because we didn’t really have any other access to it at the time. I think they are viable, just might not be optimal
It’s pretty likely that you did have someone who was able to strip the boons, but just didn’t know what skills to use since it’s not commonly needed. You can get boon strip from:
Engineer – Throw Mine
Mesmer – 1h AA, GS #3, Null Field
Revenant – Banish Enchantment in Mallyx
Thief – #3 on S/D
A necro can still remove boons without the loss of dps that something like a revenant, engi, or thief would encounter, but since a mesmer is already so valuable due to alacrity and time warp, I don’t think this is enough to make them highly valued.
Again, while they’re viable, have some strengths and I don’t think any group should ever insta-kick them…
But, I don’t think there’s ever a situation where you’d pick a necro if you had access to other professions.
Hey everyone, just as a heads up:
Raids Reset at 12:30am (PDT) Monday Morning
Beautiful. Thanks for clarifying!
edit Wait…so it’s PDT and not PST, right? I.e. as of right now, it’s 12:09 pm PDT, even though in PST, it’s 11:09 am. Just verifying since I thought everyone in the states ran on PST (and cuz I suck at time conversions).
Daylight savings is why. Would instead go by server time.
Oh yea, forgot that servers don’t do daylight savings. Gotcha, thanks!
Viable? Most likely, yea.
Ideal? Probably not. Lots of classes can strip boons and vuln is super easy to stack with 10 people.
So if I joined groups with it I wouldn’t be instakicked right?
And I don’t see how tempest/chronomancer (the other classes I play) would be all that useful aside from occasional extra healing and alacrity respectively.
There’s no guarantee on being instakicked. People instakick viable classes all the time for all sorts of reasons. We’re in a community where a group will sit around in LFG for extra minutes instead of taking a class that would increase kill times by a few seconds.
Chronomancer is amazing for alacrity and time warp is pretty awesome as well. Tempest does beast DPS and can stack a lot of might through fire fields, but isn’t really a must-have for a group like a PS war, chronomancer, etc.
Are you already in a party? Is there any more information you can provide?
So sorry that you have to deal with stuff like above. =(
But thanks for taking the time to be responsive to the forums and make sure everything is working for us!
Kinda hard to take the build seriously with Medic Gyro. =/
Kinda hard to take you seriously.
It highly depends on the build, my friend!
Healing turret > Medic Gyro, regardless of build.
Can you justify this conclusion? Learn look left and right!
This has been debated to death already. If you want to see the results, look at any accepted meta or even close-to-meta build and see what they’re using for the heal.
Viable? Most likely, yea.
Ideal? Probably not. Lots of classes can strip boons and vuln is super easy to stack with 10 people.
Hey everyone, just as a heads up:
Raids Reset at 12:30am (PDT) Monday Morning
Beautiful. Thanks for clarifying!
edit Wait…so it’s PDT and not PST, right? I.e. as of right now, it’s 12:09 pm PDT, even though in PST, it’s 11:09 am. Just verifying since I thought everyone in the states ran on PST (and cuz I suck at time conversions).
(edited by Dahkeus.8243)
Here’s my beef with Treks:
You get a set amount of points, but you may have more guild mates than points to look for.
From what we saw, people in the same zone, standing almost on top of the zone got credit…most of the time…but not all the time.
So, with this change, does it mean that if a guild member is in the same zone as a point that gets clicked on, will they get credit for the trek or will they need to click on an actual trek spot?
Also, agreed, I’m hoping rewards for puzzles were fixed.
Also hoping they fixed the bug where you still activate traps after transforming back during a rush/race.
Also wondering how this affects the issue that if another guild has a rush active, your guild likely doesn’t get credit since rushes have different timers due to different difficulties. If nothing changes for this, can we get an instanced rush? Cuz otherwise guilds will still head out to do their rush and then have to wait upwards of 30 minutes to get a chance to start it for them (wait may be longer if another guild is already waiting).
I’m really glad effort is being put into fixing guild missions and I love that puzzles are instanced, but guild missions are still in a really rough state. It’s really hard to keep up morale in a guild that’s always prided itself in getting all members their commendations. Last night we did guild missions, we took longer than ever to get them done due to bugs and wait times for rushes and we’ve been running missions since they were released.
It seems like high dps groups are still the way to go…but I hope there’s a longer enrage timer and more damage dealt by the boss to incentivize a more diverse raid group. =S
This is awesome, thanks!
However, can anyone confirm if the distance that Point Blank Shot is used at will effect break bar %?
Also, I know that skills like Surge of the Mists (rev staff) and Tides of Time (chrono shield) are a bit different when they hit an enemy with a large hit box since it pretty much registers as multiple knockback/stuns. Does anyone know which does more breakbar reduction in an optimal situation where an enemy has a huge hitbox?
Kinda hard to take the build seriously with Medic Gyro. =/
Kinda hard to take you seriously.
It highly depends on the build, my friend!
Healing turret > Medic Gyro, regardless of build.
Kinda hard to take the build seriously with Medic Gyro. =/
I honestly don’t anticipate as much QQ over the difficulty as some of the devs expect. I’m sure it will be there, but the biggest source of QQ will hands down be QQ over class imbalance.
You can already see this with thieves, but as soon as a meta establishes, there will almost certainly be backlash, particularly if it’s anything resembling the berserker meta.
Outside of that, I agree with The one to Rule: “Hard at first, eventually will be pugable”
Player knowledge and experience goes a long way. Once players start to have detailed guides and get experience enough to know when to dodge, where to stand/not stand, the difficulty will be incredibly different than at release.
Without a gear treadmill to gate content, it will be interesting to see how ANet handles the aging of raids…
I can’t remember a time when SS didn’t trigger based on party members’ condi stat. I guess if everyone remembers it, it must have been like that a long time ago, but in recent memory it’s been based on individual stats. All of GW2 works like that, water fields, regen, guardian burns, frostbows, etc. All based on the “user”.
No sure about the others but regen ticks are calculated by the source healing power.
Ah you are right. It’s the fernhound that doesn’t work like that. This isn’t the first time nor the last time I’ll mess that up.
I’m 100% sure about the waterfield, frostbow, and guardian burns. Unless something has changed..
One thing that has changed actually is Thief Venoms. ANet has been trying desperately to make these viable and one of the changes they made was to make venoms work off of Thief condi stats.
I see in the build listed above it has zealot trinkets rings etc, but this cannot be obtained yet?
Correct. The closest you can come is clerics rings, back, and amulet with magi accessories and those accessories require completing the collection achievement for TA and HotW.
However, if you’re dancing in melee range with a zerk-heavy group, that may not be the same situation.
I do that to give my allies Glyph + Grace of the land and still don’t grab aggro.
Good for you. Doesn’t mean that’s always the case in every group, nor does that mean it will be the same with raids.
It’s possible that a full cleric druid camping sword won’t put out ever pull aggro in a raid, but honestly, we don’t really know if that will be the case or not yet.
I would say that if you’ve decided to go with more defense stats, you’ll likely do more damage as condi with apothecary than as power with full cleric’s. Zealot’s is what puts power ahead.
(edited by Dahkeus.8243)
It’s fine, you’ll need condi DPS anyways for the first boss. Just put the Druid in the same group as your condi DPS so they’ll have priority for Sun Spirit.
Also, for those complaining about toughness generating aggro: have any of you actually tried playing with Cleric’s gear: you’ll never actually get aggro cause damage done is also a very important factor in determining who actually gets aggro. I feel like a lot of ppl just read somewhere that toughness makes you get aggro and assumed it meant you’ll be an aggro magnet just because of your gear when that is definitely not true. The wiki even states that damage is the most important factor and there’s also this reddit thread that explains some of this as well.
tl;dr: toughness is only one factor in determining aggro and it varies from boss to boss. You won’t actually get aggro in clerics gear cause you’re not doing high damage.
Feel free to read back here. No one said it was the factor, but it is a factor. What you posted isn’t news to anyone here.
If you’re running pure ranged weapons and someone else in your group has toughness, then yea, it’s pretty much a non-issue. However, if you’re dancing in melee range with a zerk-heavy group, that may not be the same situation.
Yea, I’ve been waiting for this. Please host this.
Eh, there’s no reason to go axe on a power build. Either you go longbow so that you can stay ranged or you go sword to go melee.
Axe’s damage is pretty weak and the might on attack is easily wasted in an organized group.
Additionally, longbow will give burst potential, which is particularly advantageous for something like a druid that will often be using staff to generate CAF.
Sure, you lose the blast and boons of warhorn, but other professions can keep up the boons more easily (revenant/PS war, for instance) and a blast isn’t important enough to outweigh other disadvantages of axe/warhorn.
Zealot advantage comes from the lack of conditions on staff and reliance on axe/torch for any decent condi damage. Stacking apothecary also means stacking toughness, which touches on the aggro issue.
As for Sun Spirit, this does not use your condi damage for the burning applied by others. Your condi stats will only affect the burning you apply from when the effect is applied to you.
Also saying that “50% of your Raid will be CAF” is a really strong assumption for content not yet encountered and also means next to nothing for power vs condi since you’re not dealing damage in CAF.
Another thing with condi is that to deal any decent condi damage, you’ll be restricted to melee range with axe/torch when you swap off staff. While this may be fine if you only need to damage in bursts, it will restrict your positioning as a healer. This probably doesn’t sound like much to people considering builds from a pure numbers standpoint, but from a logistical perspective where you’ll be dealing with raid boss mechanics and 10 players who will not always be in melee, this can make a big difference in practice.
Power gives a strong melee option (1h sword) for when appropriate as well as allowing a good ranged weapon (longbow).
Shortbow’s not even worth considering, even for a condi build until some massive changes are made to that weapon.
I think the biggest question for druid healing gear is “How much healing power do you need?”
If it’s worth investing into full healing power gear, then I think Zealot’s is the clear winner. Druids don’t have enough boon focus to make use of Minstrels and both Minstrels and Clerics are potentially problematic due to the high amount of toughness.
Toughness can be problematic since it potentially draws aggro from the boss.
Now, you’ll have to take at least some clerics for any power build since there is no other option for trinkets. The exceptions are Bane’s Tooth and Faolain’s Blossom, which are accessories with Healing, Precision, Vitality, but you’ll need to have completed the collection to get all skins from HotW and TA to get those, so I doubt many people will have access to those.
There’s the option of going condi for Apothecary, but so far that seems to fall behind power in any calculations I’ve seen.
Now, it’s very possible that there will be some hybrid build that really excels. My understanding is that Healing Power scales pretty badly after you have 1k, so maybe you just stack berserker stats.
Do you got any reason to think they will not reset the same time as the other weeklys named guild missions?
Yea…the fact that I haven’t seen a dev say that’s the case is reason enough.
Mesmer: alacrity (that should be enough), quickness, boonstripping, soft cc
Engi: Superior condi damage, fields+finishers
Druid: Heals
Thief: Nothing special, really
Necro: Physical damage? Boonstripping, soft cc
Ele: might/regen/vigor/protection, heals, fields + finishers.
All classes have the potential to tank.
Gonna add to this:
Ranger/Druid:
Spotter
Grace of the Land
Glyph of Empowerment
Frost Spirit
Sun Spirit
Rock Spirit (If def is needed)
Warrior:
Empowerment
Banner of Discipline
Banner of Strength
Banner of Tactics (If def is needed)
Banner of Defense (If def is needed)
Those are profession-unique buffs that can’t come from any other class.
It’s also worth considering now that so many professions have damage modifiers based on the number of boons on them that keeping up often overlooked boons will increase a lot of group damage. Things like protection, regeneration, and stability are often ignored, but if a profession can keep these up without sacrificing damage, then it is of benefit.
Revenants bring no aegis and protection burns through energy so fast, I doubt that you’ll want a revenant for that unless you already have another keeping up other boons.
So no, I don’t see revenants replacing guardians.
Has there been any official word on this yet?
What do you think if SH was a 8v8 player map?
AoE is already OP on this map, you want more of it?
Eh, not as bad as AoE is on Conquest where it’s a game of dogpile on the capture point that’s often smaller than the AoEs people can drop. =P
But totally agreed. 8 v 8 would be a mess and NPCs wouldn’t have enough of a chance to make it to the door unless the team just did a full offensive zerg.
Failed? Doesn’t seem like it. It hasn’t really been embraced by tournaments, but it seems to be pretty well accepted by a lot of the player base outside of players who simply balk at the presence of any NPC in PvP.
As literally 99% of players pick Legacy of the Foefire whenever it’s a choice.
Umm…what? Are you talking about players who queue with both Conquest and Stronghold checked? Because players who only like Conquest won’t see Stronghold as a choice and vice versa.


