Showing Posts For Dahkeus.8243:

Balance changes May 3

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Look at the bright side! The moa duration is now perfect for making Vine vids!

Moa got nerfed

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

This is the smarter move, lazy would have been to nerf ability to CS elites.

I think the other way around. This nerfs core mesmer (which didn’t need a nerf) because of chrono. This is very bad maths but in a sense, you could say that since CS doubles Moa they halved the duration…

Yea, I think this kind of solidifies the fact that I don’t think we’ll ever see elite specs nerfed to be a ‘just as viable’ alternative as ANet said they would be pre-HoT release. Chrono is pretty much the biggest example of an elite spec that is wildly more powerful than the core class and they passed up the chance to nerf the Chrono interaction with this elite which has made the skill become as string as it is.

Surge of the Mists Nerfed - YES

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Yea, a 15% reduction on a single ability is a pretty conservative nerf, but it’s in the right direction.

Fix Chronomancer For The Sake Of Community

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Well, the patch notes are in and the duration was nerfed.

I’m not sure this will be enough to bring mesmers to a reasonable level, but it’s a better change than I anticipated and I understand the desire to shave downwards conservatively instead of risking over-nerfing.

I’m also glad to see the shave to Surge of the Mists.

Good job ANet. I’m looking forward to seeing how this plays out.

Fix Chronomancer For The Sake Of Community

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Yea, I honestly think that balance overall is relatively good this season outside of chronos. With some smart, but stern nerfs to chrono, I think the meta could be in a solid state…

…but historically, the mini ‘balance’ patch that lands right before a season starts has always been pretty much inconsequential, so I sadly doubt we’ll see anything major enough to make a difference, despite all the feedback.

Choose the raid build

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Hey all,

I’m looking to get some opinions between 3 potential raid builds. I’m looking to see which people think is best overall, even if some variants of these may be better for specific fights. There’s a couple assumptions behind these builds.

  • Toughness trinkets are swapped in as needed for tank role.
  • Focus is used over offhand sword and Warden’s feedback is picked up for relevant fights.
  • Sigil of Concentration is on mainhand sword
  • Revenant present for Naturalistic Resonance

Option 1 – Chaos/Inspiration/Chronomancer
http://gw2skills.net/editor/?vhAQRAse8cncfC9phlfC+fCUrhFijyMASgFquS/0Q9sBugOD-ThRBAB/v/wVK/MTJIe6HA4kAQp6PkCIiZWA-e

Option 2 – Domination/Inspiration/Chronomancer
http://gw2skills.net/editor/?vhAQRAse8cncfCFohlfC+fCUrhFVjqOZn2q9MIWiojMAGhiD-ThRBAB4pfwMlgXp8jS1fA4kA8/+DkCIwxAA-e

Option 3 – Domination/Illusion/Chronomancer
http://gw2skills.net/editor/?vhAQRAse8cncfCFohlfC+fCUrhFVjqOZn2qFtLSjsjMAGhiD-ThRBABXp8DgTCgZKBxT/w/7PQp6PkCIwxAA-e

Which would you vote for?

People not using CC

in Guild Wars 2: Heart of Thorns

Posted by: Dahkeus.8243

Dahkeus.8243

There is not ‘tutorial’. In the core game you are introduced to the idea of dodging early on but once you enter HoT there is nothing telling you this is how this works or that works etc. Not everyone reads blog post that outline new mechanics and it’s frustrating playing with others that have no idea of what I consider basic gameplay.

^ This.

However, also at play is that so many players run into situations where a break bar isn’t worth messing with (lower HP mobs with breakbars) or players just get used to downing enemies without breaking the bar anyways. Both these situations encourage players to just keep fighting without messing with their CC.

Profession Poll

in Guild Wars 2: Heart of Thorns

Posted by: Dahkeus.8243

Dahkeus.8243

Thief/Daredevil. Zerker stats.

Moa Nerf

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

People are really overthinking this. Nerf CS to not work with elites and reduce Time Warp to be a cd of about 60-70 seconds to keep mesmer strong in PvE.

That’s it. That’s all that needs to be done.

So make the class mechanic like mimic? No thanks. This is the laziest way to fix it.

Not sure where you’re drawing the lines on your comparison to mimic, but your logic doesn’t hold up. CS already is like mimic in that allows a double use skills, but is different in that it’s much, much larger in scale and doesn’t force a cooldown on anything but CS itself.

Even if you cut out elites from use with CS, CS still works with more than just utilities.

And call it lazy if you want, but at it’s heart, it’s efficient since there’s no need to do anything more ambitious.

Moa Nerf

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

People are really overthinking this. Nerf CS to not work with elites and reduce Time Warp to be a cd of about 60-70 seconds to keep mesmer strong in PvE.

That’s it. That’s all that needs to be done.

pve condi build ideas?

in Thief

Posted by: Dahkeus.8243

Dahkeus.8243

So what build would you suggest (or changes to the above build) for the times when I’m solo?

If you’re solo, it doesn’t matter, but you’d probably want DA/Tr/DD for your traits. Something like this:

http://gw2skills.net/editor/?vZAQBYplw8KD3hUkWA4AsAmHhrwXIA

Balancing elite specs

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Don’t own HoT expansion so I can’t say my experience playing them, but I being a gw2 player since per-launch I can share my experience playing against them….

Kitten Horrible

It’s not impossible to use a core spec and win, because the elite spec’s are being used by new players as well but in ranked season 2 and even unranked the effort that they have to use to be “efficient” in pvp, now put that build in the hands of a competent player who knows the class and mechanics of pvp?

No its horribly unbalanced and needless to say Arena Net will NEVER admit that Hot spec’s are better than Core spec’s because of politics. Whether this was done intentionally (which 99% would probably say yes) or that it was done to address profession issues and give them an option to break free of them the fact remains that Core builds are by no means statistically or mechanically comparable to the new elite specializations.

To put old players who don’t own HoT or new players who haven’t purchased HoT at this disadvantage is pathetic, it only shows the power of greed and not the satisfaction for the players. I still managed to get 3/4 of the way into ruby using non-HoT builds playing maybe 6 hours a week only because the professions I played I know well, but I still died to complete fools (shown by playing the easiest builds in beginner armor) countless times and I’d see them just button smashing to win. The good players using those builds just recked me over and over and I had no choice but to run or re-queue. Past update did several good things but balance should NOT be done in these quarterly updates, fix your game Arena Net. Do More balance patches, even if they are small changes address things that aren’t used and the ones that are overused, isn’t rocket science to know what is working really well and what doesn’t work.

Ahh, it looks like we got the same ol’ argument we’ve seen elsewhere:

“I’ve been playing this game for years and only had to pay $50, but it’s ArenaNet who is the greedy one, since they expect me to pay anything else for this constantly updated content, even when their primary competition would be charging me $15 a month on top of the cost of an expansion that’s even more mandatory than GW2’s.”

I was fine with the game at launch with a few balance patches, its only gone down hill since and with HoT, it was a huge hill to go down. So yeah, I don’t care to buy their expansion just so I can use the meta builds and have an easier winning experience. Money ain’t the issue, its principle and these “constant” updates" haven’t really been anything but balance updates which should never cost a dime.

And don’t pretend there aren’t numerous games out there that offer free updates to their content big and small. Its about fixing your game, not about scamming your loyal players.

Yea, I don’t buy it. If you really felt that way, you wouldn’t be here. You’d be busy playing one of those other magical games and not wallowing in your misery on these forums.

(edited by Dahkeus.8243)

Druid PvP Gameplay Tips

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

I’m considering playing druid quite a bit during the next PvP season, but since I’ve been primarily playing as thief for the last two seasons, I wanted to see if anyone had any tips or perspective on strategy as a druid.

I’ll be playing as a pretty standard bunker meta, so I’m not really looking for build advice. Instead, I’m looking for insight regarding how to approach fights involving various classes.

Any insight is appreciated. Thanks.

How to nerf ranger/druid properly?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

Honestly, I think Druid is in a really good place and doesn’t need to be nerfed. However, core ranger needs help to become a viable damage-dealing alternative to druid.

I think if there were some good damage buffs put into trait lines generally not associated with druid builds, there would be incentive for players to go with a 3 core ranger trait DPS build.

pve condi build ideas?

in Thief

Posted by: Dahkeus.8243

Dahkeus.8243

That’s a pretty good one. There was another one I saw that used pistol MH and dropping into stealth to get the bleeds on the sneak attack, but I think I like this one alot better.

Any other ones?

You can swap Trickery for Daredevil and use Impairing Daggers over Caltrops for very similar DPS. That’s what most people ran until the DPS difference from Lead Attacks was found to make core thief better.

If you’re running dungeons or raids, I wouldn’t see there being any other decent choices, but if you want something for solo PvE, you could probably swap stuff quite a bit since venomous aura only is really worthwhile in groups.

Moa Nerf

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Moa nerf idea number 2, change it into Engies version of Moa, watch as people still say its OP but don’t mention the engie skill.

Honestly, if mesmer moa worked like engi moa, it would be fine. The duration of mesmer moa makes a huge difference. Engi moa is more of a simple counter to transform skills (lich, rampage, etc.), but the short duration makes it more like a stun in terms of actual CC.

Everyone thought engi moa would be ridiculously OP when they first heard about it, but since it’s been released and people have seen what a difference it is, there’s not really much complaint about it.

Moa Nerf

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Moa and all mesmer elites still should not work with CS. Chronomancer is probably the biggest offender when it comes to elite specs from HoT that make core builds completely irrelevant. There’s so much power creep just from alacrity alone that even if you couldn’t CS elites, chronos would still be beasts.

This class needs a heavy nerf to Chrono along with some reasonable buffs to core spec specializations so that it both takes this class off the godly OP tier in PvP and also makes effective outside of Chrono.

A good example of this would be to buff DPS from core traits so that a mesmer could run something beyond Chrono support in a raid and be useful since the personal DPS of mesmer is just so terrible.

I’ve seen this same thing parroted over and over again. Get used to it, the elite epcs aren’t going to be hard nerfed like you want, nor are the core specs going to recieve a buff, even then all it would do is make chrono unplayable. They already got a 40% nerf to alacrity. Any more and it will be totally useless with no reason to take them in raid.

But they have been. Look at Scrapper. Look at Dragon Hunter.

And if you read my post you’d see that I’m advocating buffs to core lines along with nerfs to the elite line, so no, they wouldn’t be useless in a raid or anything like that.

Want an example of how to do this as simply as possible?

Remove the ability to CS elite skills and then reduce the cooldown of Time Warp to be equal to CS.

Voila! Chronos are just as strong in raids as before and no longer OP moa spammers in PvP.

@ People suggesting moa get removed: I totally disagree with this. I think Moa is a unique skill that makes for some awesome clutch plays. However, without enough cooldown, it just becomes ridiculous. Before HoT, moa was a solid, balanced elite.

That last sentence. Before hot moa was a solid balanced elite. The cooldowm made this elite not worth it. Either tw for group damage or mass for personal defense. But moa did not see game play like you assert.

God…I can’t believe I’m actually linking a Helseth video (well, besides his epic portal to his own lord, lol), but it’ll help prove my point. Here are several videos of pro league players using Moa long before HoT:

Helseth:
https://www.youtube.com/watch?v=opvrWKXY6Qo
Supcutie:
https://www.youtube.com/watch?v=11uakNEQvMM
Misha (from Tournament of Legends Grand Finals):
https://youtu.be/V4U8ucGCipU?t=53

So yes, Moa was still plenty powerful before Chronomancer.

edit I couldn’t help myself. Here’s Helseth’s epic fail linked just because I’m not mature enough to not link it.
https://www.youtube.com/watch?v=F0HCg63Dvyw

Would you play deathmatch if it was an option

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

There already is a TDM and it’s pretty unpopular since it was designed to allow respawns until a score is met or time runs out.

If they made a TDM similar to WoW arenas where the game ends when the enemy team dies (no respawns), I think it’d work out pretty well since the biggest problem with Courtyard is games just resulting in spawn camping when one team becomes the clear victor early on.

The problem is, they’d have to rebuild a lot of the infrastructure of PvP to implement something like that and we’d also need more maps released. Considering how rarely we get a new map, let alone any investment into anything outside of conquest, I don’t anticipate anything like this coming.

My take on the Chrono Meta

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

that warrior build does put a dent in the chrono meta build and so does other unpopular picks like s/d teef if you want to build to counter

B-but those are not meta!

Yea, just because you can win a duel against an OP spec doesn’t mean your build is suddenly strong in a Conquest match.

My take on the Chrono Meta

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

While you can argue that chrono is currently too strong, that does not mean it does not have its counter. Look at the AG of last week and you will see how a team shut down the enemy chronomancer by bringing a DH.

I have not been playing the meta chrono for a long time, so I don’t know about matchup with a berserker. But it could very well be a counter (or at least a tough matchup).

Ok, but no one is saying that. Sure, there may be some zerk builds out there that can generally win a 1 v 1 against a chrono, but that doesn’t mean kitten.

Chrono needs heavy nerfs not because it’s they can nearly guarantee a kill in any team fight with moa, drop solid dps from condis, survive like a bunker with evades/blocks, and rotate like a glass roamer with blink and portal.

Even if Chronos could never win a 1 v 1, they’d be strong just because of all the utility that they bring.

Balancing elite specs

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Don’t own HoT expansion so I can’t say my experience playing them, but I being a gw2 player since per-launch I can share my experience playing against them….

Kitten Horrible

It’s not impossible to use a core spec and win, because the elite spec’s are being used by new players as well but in ranked season 2 and even unranked the effort that they have to use to be “efficient” in pvp, now put that build in the hands of a competent player who knows the class and mechanics of pvp?

No its horribly unbalanced and needless to say Arena Net will NEVER admit that Hot spec’s are better than Core spec’s because of politics. Whether this was done intentionally (which 99% would probably say yes) or that it was done to address profession issues and give them an option to break free of them the fact remains that Core builds are by no means statistically or mechanically comparable to the new elite specializations.

To put old players who don’t own HoT or new players who haven’t purchased HoT at this disadvantage is pathetic, it only shows the power of greed and not the satisfaction for the players. I still managed to get 3/4 of the way into ruby using non-HoT builds playing maybe 6 hours a week only because the professions I played I know well, but I still died to complete fools (shown by playing the easiest builds in beginner armor) countless times and I’d see them just button smashing to win. The good players using those builds just recked me over and over and I had no choice but to run or re-queue. Past update did several good things but balance should NOT be done in these quarterly updates, fix your game Arena Net. Do More balance patches, even if they are small changes address things that aren’t used and the ones that are overused, isn’t rocket science to know what is working really well and what doesn’t work.

Ahh, it looks like we got the same ol’ argument we’ve seen elsewhere:

“I’ve been playing this game for years and only had to pay $50, but it’s ArenaNet who is the greedy one, since they expect me to pay anything else for this constantly updated content, even when their primary competition would be charging me $15 a month on top of the cost of an expansion that’s even more mandatory than GW2’s.”

Chronomancer or Dragonhunter for raids

in Fractals, Dungeons & Raids

Posted by: Dahkeus.8243

Dahkeus.8243

If you want a challenge that involves managing lots of cooldowns, go chrono.

If you want a more laid back role that can rely primarily on autoattacks, go DH.

Balancing elite specs

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Great input from the OP.

I definitely think that one of the overarching problems with elite specs was that they should have been designed to do something specific exceedingly well, but often ended up allowing classes to do almost everything better.

I won’t speak to all the points, but here’s my 2 copper on Thief/DD:

Daredevil definitely seemed to be designed for the bruiser playstyle, but Dash is the primary reason that it’s still chosen by D/P roamers.

My advice would be to make Dash baseline and have it replaced by Bound/Lotus if traited in Daredevil. I know this is a bit of a power creep, but frankly, there’s too much creep to ever go back to where we were before anyways. This at least evens the playing field and would make a DA/SA/Tr D/P build more appealing.

The second major problem with Daredevil is that it is redundant with Acrobatics when it could have been made to synergize with it instead.
Daredevil:

  • Gives endurance regen
  • Gives damage
  • Gives condi removal
  • Gives swiftness (if dash traited)
  • Gives new dodging mechanics

Acrobatics

  • Gives endurance regen
  • Gives damage
  • Gives condi removal
  • Gives swiftness

Taking dash off Daredevil would solve part of the redundancy. However, I’d also recommend the following:

  • Make dash baseline, but remove swiftness. Put swiftness somewhere in SA (swiftness on stealth maybe?) to give D/P mobility
  • Remove condi removal entirely from Daredevil
  • Buff condi removal in Acro a bit (Maybe just replace Pain Response with Escapist’s Absolution)

If these changes were made, let’s take a look at the results:

  • DA/SA/Tr D/P could still handle conditions, even with a nerfed dash
  • Acro/Daredevil trait lines would synergize well for brawler builds that jump in fights and survive with evasive techniques.

How would you'll rate the Ranger in PvP now?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

Prior to the update 4/29 ranger was pretty good. What made it good was Search and Rescue was overpowered, but it’s been reduced to dust now, so you can’t run it in pvp. Along with mediocre damage, heals, and cc made it a pretty solid “meh”. Now that people can’t run as a resbot player, it’s kinda been ruined.

This isn’t the atmosphere I’m getting, at all. Most ESL teams are of the mindset that Necro/Reaper was basically dumpstered (comparative to the established balance equilibrium) and are working with the idea that most teams will be running a Ele/Engi/Ranger core, with Revenant and Mesmer being your big damage dealers.

This could definitely change when the teams start scrimming again, but Ranger is definitely still top tier/meta viable, you just take Search and Rescue and switch it with a different Glyph or Shout (Protect Me and Glyph of Tides being popular replacements).

Agreed with this.

The community consensus tends to put Druid on the level of ‘Very strong, but not as ridiculous strong as revs and mesmers’.

If you’re looking for a class to go as for solo Q next season, it’s really hard to recommend anything outside of mesmer, but Druid is still definitely in a solid spot and if you’re more comfortable playing this class, stick with it.

ugh... can't decide on a build! [pve]

in Engineer

Posted by: Dahkeus.8243

Dahkeus.8243

For any sort of group content, it’s hard to recommend anything outside of the meta condi build:
http://metabattle.com/wiki/Build:Engineer_-_Condition_Raids

Agreed with Ziggy though that sometimes you’ll want to adjust the build a bit to the content you’re on, especially if you’re doing something like Fractals.

For open world, however, I’ve found that running Flamethrower with Alch/Firearms/Scrapper is pretty amazing. You can personally sustain the boons you’d typically need a full group to provide, which will make up for Flamethrower’s otherwise lackluster DPS. This along with the great cleave and 100% stability make for probably the strongest open world build across any profession, especially when you’re dealing with HoT content.

http://gw2skills.net/editor/?vdAQFAykUUhatY1VscXUiF0PkD03esn7gNYEGAA-e

pve condi build ideas?

in Thief

Posted by: Dahkeus.8243

Dahkeus.8243

Here ya go.

http://metabattle.com/wiki/Build:Daredevil_-_Venom_Share

This build tends to excel on fights that either need condi dps or where help is needed for break bars.

I’d recommend power staff over condi for fights where there are adds to cleave and where maximizing DPS is more important (although condi isn’t far off from power DPS).

For example, I usually run condi on VG and Gorse (condi’s also great at Gorse for locking down spirits), but I swap to power for Sabetha.

My take on the Chrono Meta

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Great job on that 3 v 2. Between this and your screen shot of a stomp against a single chrono, I think you’ve just about wiped away all my first hand experience playing as and playing against a chrono!

I mean, if a class ever loses a 1 v 1 under any circumstance, it must be balanced, right?

The logic in this thread is most definitely infallible. I think ANet could learn from this. Any time someone wants to critique class balance, just show a screen shot of the criticized class losing a 1 v 1. We can’t possibly argue against that!

Nerf Superspeed in Stronghold

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Sure, it’s not like the superspeed applied by scrappers (which is a main theme of them) should be worth anything in any given situation, am I right?

Seriously, there should be some benefits left for applying superspeed.

Until Superspeed stops working you and your non-NPC allies, you’ll still be getting “some benefits”, just not the brokenly OP ones.

Moa Nerf

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Moa and all mesmer elites still should not work with CS. Chronomancer is probably the biggest offender when it comes to elite specs from HoT that make core builds completely irrelevant. There’s so much power creep just from alacrity alone that even if you couldn’t CS elites, chronos would still be beasts.

This class needs a heavy nerf to Chrono along with some reasonable buffs to core spec specializations so that it both takes this class off the godly OP tier in PvP and also makes effective outside of Chrono.

A good example of this would be to buff DPS from core traits so that a mesmer could run something beyond Chrono support in a raid and be useful since the personal DPS of mesmer is just so terrible.

I’ve seen this same thing parroted over and over again. Get used to it, the elite epcs aren’t going to be hard nerfed like you want, nor are the core specs going to recieve a buff, even then all it would do is make chrono unplayable. They already got a 40% nerf to alacrity. Any more and it will be totally useless with no reason to take them in raid.

But they have been. Look at Scrapper. Look at Dragon Hunter.

And if you read my post you’d see that I’m advocating buffs to core lines along with nerfs to the elite line, so no, they wouldn’t be useless in a raid or anything like that.

Want an example of how to do this as simply as possible?

Remove the ability to CS elite skills and then reduce the cooldown of Time Warp to be equal to CS.

Voila! Chronos are just as strong in raids as before and no longer OP moa spammers in PvP.

@ People suggesting moa get removed: I totally disagree with this. I think Moa is a unique skill that makes for some awesome clutch plays. However, without enough cooldown, it just becomes ridiculous. Before HoT, moa was a solid, balanced elite.

Nerf Superspeed in Stronghold

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Just make the heroes immune to superspeed, problem solved. Except Nika, she’s supposed to be fast.

Agreed, except even Nika should be immune. She’s supposed to be fast, but she is already.

So how are thiefs in pve now?

in Thief

Posted by: Dahkeus.8243

Dahkeus.8243

and melee? I

/euips staff

1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1

/repeate

kudos on balance ANet

for maximum dps, you have to also use bound
and the timing is actually pretty tricky to optimize

You dodge just enough to keep up that buff…not exactly something I would call ‘tricky’, especially if you’ve ever played anything like condi engi, lol.

QQ about mes is getting more ridiculous

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

So…this class avoids damage like the S/D thiefs back in the days before HoT and sword/acro nerfs.

It brings the most effective CC in the game and can drop it twice in a row, on two targets at once, or continually less than half the cooldown it was originally balanced around.

It also bring some of the best boon strip available.

But just because the DPS is mediocre, people are trying to defend Chrono like it’s balanced.

Sorry, but chrono is the worst offender of the HoT power creep and it’s gotten worse. The only consolation is that it’s not as bad as it was in S1 where a mesmer was also a guaranteed rez/stomp in any team fight. However, as other classes were toned down, and in some cases just nailed heavily with nerfs (I.e. Scrappers and DH), mesmer is still a beast.

There will always be wild rhetoric when it comes to people calling for nerfs, but let’s be honest here.

This class is severely broken and I guarantee that if we don’t see significant changes, people at high tiers of S3 will realize that games will be primarily determined by which team has more mesmers.

Moa Nerf

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Moa and all mesmer elites still should not work with CS. Chronomancer is probably the biggest offender when it comes to elite specs from HoT that make core builds completely irrelevant. There’s so much power creep just from alacrity alone that even if you couldn’t CS elites, chronos would still be beasts.

This class needs a heavy nerf to Chrono along with some reasonable buffs to core spec specializations so that it both takes this class off the godly OP tier in PvP and also makes effective outside of Chrono.

A good example of this would be to buff DPS from core traits so that a mesmer could run something beyond Chrono support in a raid and be useful since the personal DPS of mesmer is just so terrible.

Tier list (for now)

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

from an average opinion of 10 pro league players:
http://academygamingnet.com/guild-wars-2-class-tier-list-april-27th-2016/

Yea, it sums it up pretty well…but if there was a tier above S, I’d put mesmer in it. That class is just disgusting and only gets more OP in solo Q.

Nerf Superspeed in Stronghold

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

So, I actually dipped into Stronghold again after taking a long break from it and I realized that Superspeed is ridiculously broken when applied to NPCs.

This is most pronounced in hero NPCs that are balanced around being slow, such as Turai Ossa. With Super Speed, this guy races across the map while staying durable enough to give a defending team little legitimate chance to down him.

Warrior/berserker still "sucks"

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Posted by: Dahkeus.8243

Dahkeus.8243

Eh…it’s really just mediocre, leaning towards the weak side.

I think the class is on the right path in terms of having a solid role and identity. It’s a high DPS, high CC potential profession that’s on its way to filling the spot it had back in the Hambow days.

However, there’s still some elements that are keeping warrior in the low mediocre area:

  • There’s still a pretty high tradeoff on dps to be able to bring many stuns/knockbacks and many builds end up being too low on CC to be more than a basic damage dealer or too high on CC to be able to help get a kill on a CCed target.
  • Mobility is really weak on condi builds.
  • Power builds are a bit too low on damage.
  • Mesmers and Revenants are still so OP, they make everything else terrible in comparison.

Thief vs Revenant

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Posted by: Dahkeus.8243

Dahkeus.8243

If it’s an invoc rev, I’d say thief typically has the advantage in a 1 v 1. If the rev is ret, then the thief should just run.

But regardless of how a 1 v 1 goes with a rev, revs have the advantage in terms of overall usefulness in PvP since they’re so much more useful in team fights while also having decent roaming abilities.

What is the best warrior build so far?

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Posted by: Dahkeus.8243

Dahkeus.8243

I feel like the build Tarcis posted, which was around and used before, with some minor changes based on preference is the way to go. LB is a must imo because you are guaranteed the adrenal health procs. That’s the main thing that has a chance of making warriors viable the extra sustain from adrenal health.

Longbow is not a must by any means. I have absolutely no problem on my sword/torch mace/shield build proccing Adrenal Health.

Sword F1 burst is ranged (or use sword 2 leap into sword F1) and i use sigil of hydromancy on my mace which helps a lot to land Mace F1. (or use shield bash into mace F1)

Yea, the sword burst is a pretty reliable option since channels and isn’t countered by a single blind or short evade.

Sig of Might also allows power builds to be more reliable on landing burst.

Professions that give me trouble

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Posted by: Dahkeus.8243

Dahkeus.8243

I forgot to say that I was using hammer plaing as warrior and I found it effective. I know that hammer do not hit as hard as it use to but it still can confuse mesmers.
I’m also not saying that mesmers are weak, hell no mes is really op.
I’m just saying use ur cc, use signet that in active give U unblocable hits and mes will be suprise and dead in a second.

Yea, agreed that sig of might with a good CC is a good counter to mesmers. That’s the main reason I’ve been running a Axe/Shield & Sword/Mace power build over the more popular condi build that is in the ‘Great’ section of MetaBattle. I think the condi warrior build is probably better for a lot of situations, but I’ve found Sig of Might with CC to be too important with mesmers being what they are right now.

[PvP/WvW] Skullcracker: The Revival

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Posted by: Dahkeus.8243

Dahkeus.8243

I am a fan of the control warrior. I am testing it with strength. Discipline is not what i need. Also i go with dolyak signet but change this slot depending on match (berserker stance or might signet)
I squeeze out more power with armored assault. Also demolisher amulet.
I am also testing if body blow pays of or the 2k extra HP are fine.
Had no problems with stuns so far (i like to jup out of a stun with stomp). Condi defence is cleansing ire. Stability is a nuisiance but i can rip it. I am not a good warrior player but in 1:1 this kills. I have a bit troubles in larger fights with it. Might test greatsword and trait it.

http://gw2skills.net/editor/?vJAQNAS5enMdAtdgldAOeAElilfAzYBEAaAIxgDXL495Wd3uA-TpBCQBc4IAAgDCQGuAADc/h88AAWYZAA

It just feels like a warrior.

Yea, you’ll do lots of CC with a build like that…but little else. You have no damage, so you’ll knock your enemy around and then they’ll just brush themselves off, heal up, and destroy you once your CC is all on cooldown and that’s assuming they don’t block/evade/blind/stability your CC.

In a team fight, you’ll be more useful, but even there, the lack of damage will still hold you back.

Raids, tank and healer role

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Posted by: Dahkeus.8243

Dahkeus.8243

I actually don’t think an auramancer healer is a good idea at all, but it’s not because of any problem with tempests.

Druids bring a ton of unique buffs that no other class has, so you will always want one in your group for Spotter, Spirits, GotL, etc.

However, there’s not much point in having a ranger do anything but heal since their damage is terrible, even in the best of builds.

If for some reason you don’t have a druid, an auramancer will certainly work, but it’s far from the best option.

On the other side, chronos are in a similar position. You can have someone else tank, but your mes will do nothing for DPS anyways, so there’s not much benefit of having someone else lower their personal DPS to tank when they could otherwise be doing much better as a DPS role.

I’d say it’s not as much of an issue for tanks though since there’s not necessarily as much of a big DPS loss for making someone a tank.

Official Map Changes Feedback Thread (Spring Quarterly Update)

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Posted by: Dahkeus.8243

Dahkeus.8243

The more I play Skyhammer the more irritated I get at all of the empty space. All of the spaced that serve absolutely zero purpose. The bottom tier of the map, that you cannot get back up to without going around (removal of jump pads) do something with this area. Make it worthwhile to be there or something that needs to be defended. How about this? Combine both maps. Add capture orbs to skyhammer. Both maps feel pretty bland as it is without enough secondary objectives.

Or add, who ever controls skyhammer also spawns a neutral mob on their side of the map.

Yea, the map definitely feels very empty and the bottom areas with the removed jump pad are just an annoyance unless you’re a class with a blink/teleport.

Yeah, I do agree with that. Not sure why those jump pads were removed. Either the terrain there needs to be changed, or the jump pads need to be brought back.

As for those jump pads in general, having them function more like the jump pads at Tequatl would be more reliable.

I actually think that Skyhammer would be a lot better off if all the jump pads were removed in place of ramps or something like that.

While the jump pads are fun, they don’t play well with latency and overall just add a very inconsistent experience that tends to result more in frustration while mid fight than enjoyment.

Thief cool downs

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Posted by: Dahkeus.8243

Dahkeus.8243

Nope and nope. Venoms are not good in any build period. If all your doing is playing hot joins and unranked, you no business talking. The reason venoms are bad is b/c there are simply better skills you can use. I know a bunch of condi thieves that are actually good with a 62% win rate who doesn’t use venoms. Why on earth would you slot any venom skill in place of Shadow step, signet of agility, impairing daggers, bandits defense, shadow refuge. And even to an extent, Roll for initiative, blinding powder and infiltrators signet.

You can do just fine with shadow step along with impairing daggers and spider venom. This is a pretty common build and it’s carried people to legendary last season.

I wouldn’t put it over the meta D/P, but it’s certainly viable and can easily 1 v 1 most builds.

[PvP/WvW] Skullcracker: The Revival

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Posted by: Dahkeus.8243

Dahkeus.8243

Yea, I could see potential in this, but outside of hitting your perfect combo, I’m not sure how great this will be. You’ll hit like a wet noodle with mace main and berserk mode will be more of a handicap to you if you want to land your mace CC since the first level of skill crack out-performs skull grinder’s CC, so I’m guessing you’ll have to be kitten surgical in when you go berserk.

Also, you probably shouldn’t waste shield bash if you head butt into skull crack. Stuns don’t stack in duration so your shield bash won’t do anything to a target already in a 4 sec stun. You’d probably get the most out of this combo by putting a sigil of agility on the GS and swapping for the 100 blades immediately after the skull crack.

What is the best warrior build so far?

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Posted by: Dahkeus.8243

Dahkeus.8243

Yea, that’s really not all that different from what I posted, but looks solid for the most part (tip: forget Sigil of Energy exists. It’s crap now). I still prefer A/S with S/M since I think the strong access to stuns/CC is what makes a warrior worth playing, but if you do run sword as power, you definitely need cleave on your second weapon set, which leaves axe or GS.

Well there are multiple differences. I’d never use mace offhand for example. GS >>>> axe/mace (tip: if read my first post in this thread you’d know that Energy sigil gives 25 endurance instead of vigor now.)

You mean sword/mace? Cuz I didn’t say anything about axe mace. If that’s your opinion, feel free to stick with it. Hell, I wouldn’t run Axe/Mace either. There’s a specific reason I’m using Axe/Shield with Sword/Mace together and not some other combination of weapons. And if I was running GS, then there wouldn’t be much reason to run sword main hand since you’d have mobility covered with greatsword. The whole reason behind running sword mainhand is to get mobility along with greater access to stuns than you’d get with a GS build.

With our new mesmer overlords, I’ve found that heavy stuns are one of the few counters a warrior brings to the table. At least until Hammer gets changed to be anything more than a shadow of its former self.

And unless there’s some undocumented bug with sigil of energy, it still gives vigor and not a static amount of endurance since the Jan patch. Maybe you’re thinking of the functionality this sigil has outside of PvP?

Professions that give me trouble

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Posted by: Dahkeus.8243

Dahkeus.8243

As a mes main I can advice U that war has best tools to fight condi chrono, his cc chains. But also is one of easiest proffesion to kill in pair with thiefs becasue most players is making the mistake and is too agressive when figting mesmers. If U start to hitting hitting all U’r attack skills confusion U will for sure have on U will eat U in a second.

Most tips: try to keep a distance (we can use blink one time mostly – we don’t use cs for this skill) or stun lock us.
Oh and start loving hammer again – mes can’t do much when he flies all over the place.

I’d love to see a mesmer that doesn’t use one of their endless blocks/evades to avoid the highly telegraphed hammer that now hits like a wet noodle.

Official Map Changes Feedback Thread (Spring Quarterly Update)

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Posted by: Dahkeus.8243

Dahkeus.8243

The more I play Skyhammer the more irritated I get at all of the empty space. All of the spaced that serve absolutely zero purpose. The bottom tier of the map, that you cannot get back up to without going around (removal of jump pads) do something with this area. Make it worthwhile to be there or something that needs to be defended. How about this? Combine both maps. Add capture orbs to skyhammer. Both maps feel pretty bland as it is without enough secondary objectives.

Or add, who ever controls skyhammer also spawns a neutral mob on their side of the map.

Yea, the map definitely feels very empty and the bottom areas with the removed jump pad are just an annoyance unless you’re a class with a blink/teleport.

Game start position reset

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Posted by: Dahkeus.8243

Dahkeus.8243

We’re looking into the wrong base thing, since the spawn detection is not team-specific.

As for noticing the match start, I was thinking about playing the horn sound from match-ready. This would also fix people who minimize waiting for ready ups.

I’d be cool with that compromise.

What is the best warrior build so far?

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Posted by: Dahkeus.8243

Dahkeus.8243

Flaming Flurry also hits hard without any condi damage, even if it’s still not what you’ll usually want to be spending your adrenal on.

Well maybe it is still worth to take sword as a power warrior. The physical dmg Flaming Flurry deals is negligible and the burning is much less as if u were running condi but still has the highest base dmg among the condis. Bow doesn’t have the best primal burst either so there’s that too.
If I used F. Flurry as power I’d definitely cancel the skill out as soon as i get my trait procs and start using other skills(even autoattack is better)

I’d try this with Demolisher’s Amulet, maybe Marauder’s. Strong sustain and damage, great mobility.
http://gw2skills.net/editor/?vJAQNAR8ejMdQZIWFC2dAnIWqCs3Rbr91q0Did5AkCQDIAA-TZBFAB3v/wCHBAGOIAA8AAE4CAAA

Variants: pack runes, dolyak signet, perhaps headbutt, blood reaction trait, sigils like intelligence or paralyzation(30% stun duration applies to taunt too!)
Instead of fire sigil I like taking blood on most classes but on warrior you are capable of gaining up to 5 additional adrenaline on hit. So with both sigils proccig technically you can gain 7 adrenaline instead of 1. Blood gives 0 adren cause it is lifesteal.

Yea, that’s really not all that different from what I posted, but looks solid for the most part (tip: forget Sigil of Energy exists. It’s crap now). I still prefer A/S with S/M since I think the strong access to stuns/CC is what makes a warrior worth playing, but if you do run sword as power, you definitely need cleave on your second weapon set, which leaves axe or GS.

Non-HoT-Accounts [Merged]

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Posted by: Dahkeus.8243

Dahkeus.8243

If you honestly feel that your year and a half of GW2 wasn’t worth the $60 you paid for the game…well…good luck finding something else.

It was worth every penny I paid. But I don’t wanna pay 40€ + for an expansion I don’t wanna have, to play stuff I already paid for.

Cool. That’s your prerogative, but there’s pretty much 0 incentive for ANet to care about your wishes when you’re not paying to keep the lights on. Beggars and choosers and all that.