I like skills like this, even though I don’t tend to play classes that have them much. The reason is that they tend to add a bit more depth to fighting enemies that have them.
If you anticipate this, you can plan ahead to save either a double dodge or some other defensive cooldown, but if you get sloppy, then it’s really rough.
I feel like skills like this really differentiate mediocre gameplay from good gameplay. In mediocre gameplay, you maybe dodge part of the skill so that it doesn’t kill. In good gameplay, you do something like save a reflect for Rapid Fire or a stealth for UA.
There’s also some really unique ways you can deal with some of these skills to. For instance on a thief vs rev fight, assuming the rev is smart enough to put reveal on you before UA (much less common than you’d expect), you can shadow step to a far location, burn a dodge or two, and then when it finishes, step back to the casting location to get some distance from the rev since they’ll be forced to follow you during UA. This can be helpful to either allow you to have space to recover from any damage taken or simply to put a rev in a bad location.
You say : you do something like save a reflect for Rapid Fire or a stealth for UA.
problem is that if a skill is startet before stealth is activatet then the skill channels and hit even in stealth. This atleast goes for rapid fire. This is one of the biggest issuses to thief gameplay. Cause you use you “class mecanic- stealth” to be skillfull and try avoid damage to get hit by the 1200 rangde true shot that tracks you and hits you in stealth.
its the warriors Endure pain wich the skillfull warrior procs to avoid same true shot, but gets hit cause skill was fired before he activatet endure pain. Ect ect
Stealth cancels the effect of UA. If a rev jumps on a thief with UA and then the thief casts Black Powder, it immediately stops the UA.
And yea, of course stealth doesn’t work on Rapid Fire. Thieves still have plenty of tools to counter: tons of dodges, shadow steps to line of sight, or even just steal to interrupt the cast.
@Shion: The delay on Electro-Whirl is pretty short, but Defense Shield on Bulwark is an instant reflect anyways.
(edited by Dahkeus.8243)
Ok. Thanks for the feedback.
Druid mobility could be a problem, since the ranger doesnt have much of a skill I could take away.Revenants will not be a problem. I have a good idea for them.
Warrior mobility, maybe. But it should not be their strongest area. In combat mobility perhaps but not rotation mobility.
Thats one of the big problems of the current ele, they can still go whereever they are needed. If someone can sit on a point without dying it should at least be easy to outrotate them.
Well, with warrior mobility, it depends a lot on what weapon set you’re talking about since warrior weapons have a big impact on mobility. If we look at the old Hambow, there was very little mobility aside from 25% movement speed with melee weapon. However, if you look at the GS/Hammer build that came after, they had pretty good rotation speed simply because of the GS skills 3 and 5 (this is also what makes them so hard to catch in WvW). Even Shoutbow had pretty strong mobility with the short cd on the sword #2.
I guess one thing I’d wonder is where you see warriors after they’re ‘balanced’? Do we get hambow or hammer/GS 2.0 or does Shoutbow make it back to the meta? Because the strengths/weaknesses between those is very different (CC DPS vs Bunker Support).
After stealing several beast kills and +1ing fights like a pro all game, Thief dies at far once during a decap because of a split second mistep. -> “OMFG NOOB THIEF COST US THE GAME!”
Necro/Scrapper/Etc. manages cooldowns poorly the whole game and constantly loses team fights -> No one notices and everyone is silent.
Wow, very interesting!
After glancing over this, here are my thoughts so far:
- Something pretty significant would have to change to make Druids have less mobility than Ranger since they have both a movement speed trait and an amazing movement staff skill.
- Revenant doesn’t really lose any condi damage by going to Herald, so I’m not sure how you could make that happen. Maybe that’s one of the biggest problem with Herald…it’s generally just a 100% improvement over Revenant, regardless of the role.
- Warriors and Berserker both seem to have so many issues with sustainability in PvP, it would be hard to see either really in the array you have. Both should probably have a bit more into the Mobility category, especially since with the right weapons/skills, they can travel a map faster than any other profession.
Just stop there., not every has 3 or 6 or 9 dodges. If you dodge a skill it should not land, it’s that simple. Unless Anet wants to give everyone 8 or 6 dodges as well or crazy mobility.
You don’t need 3+ dodges, rofl. You can either save both dodges for the attack or dodge once and use a defensive cooldown.
Hell, many classes right now are so tanky that they take almost no damage when they partial dodge a burst skill.
Honestly, many classes don’t even need to blow a dodge against these attacks with all the defensive cooldowns they have (looking at you, Scrappers).
You know…a “Written in Stone” change could be pretty awesome for thieves. It would be a great buff for PvE, but I don’t think it would be that broken in PvP since there’s so many good utility skills that would still compete with signets. I could see this as a good trait for the CS line.
That being said, I don’t see it as much of a PvP fix.
The #1 area that I think thieves need help in with PvE is just allowing us to contribute to team fights more and potentially to allow us to 1 v 1 better. This is probably the biggest reason why revs tend to be taken over thieves, even though they can’t port as well as we can.
OP: Really sorry to hear that you encountered this. =/
Sadly, the community can often be the worst part of this game. I really wish that the devs were a bit more harsh with their bans/suspensions based on when people that did this type of behavior.
That being said, good for you on trying to self-improve. I hope you get into some better games and can find enjoyment in PvP again.
I like skills like this, even though I don’t tend to play classes that have them much. The reason is that they tend to add a bit more depth to fighting enemies that have them.
If you anticipate this, you can plan ahead to save either a double dodge or some other defensive cooldown, but if you get sloppy, then it’s really rough.
I feel like skills like this really differentiate mediocre gameplay from good gameplay. In mediocre gameplay, you maybe dodge part of the skill so that it doesn’t kill. In good gameplay, you do something like save a reflect for Rapid Fire or a stealth for UA.
There’s also some really unique ways you can deal with some of these skills to. For instance on a thief vs rev fight, assuming the rev is smart enough to put reveal on you before UA (much less common than you’d expect), you can shadow step to a far location, burn a dodge or two, and then when it finishes, step back to the casting location to get some distance from the rev since they’ll be forced to follow you during UA. This can be helpful to either allow you to have space to recover from any damage taken or simply to put a rev in a bad location.
post a video of you’re losing game. we will critic u. doesnt matter if duo/ 5 man….or solo
^ Yea, there’s definitely lots of people that are great at helping with this. For all the QQ and raging on the PvP forums, you actually can find some really helpful posts if you ask the right questions or at least look for feedback for any videos you post.
Stop focusing on the league system.
Stop focusing on what your teammates are doing wrong.
Focus on your own play.
Take a deep, unfiltered look at your own play. Could you have rotated earlier? Did you rotate too soon? What are you not watching close enough? Should you avoid fights with certain class compositions?
There’s always room for improvement. Find yours and obsess over it. Do this and you’ll play better.
Play better and you’ll win more.
Depends…how do you feel about MMOs where you have to devote half your life to grinding gear just so you can be competitive with one class?
Unless you go for MOBAs for FPS, that’s pretty much what you’ll find. =P
So, here’s a radical idea. If you believe you are in “MMR Hell” due to being queued up with a bad team, why not make a group with the other people in MMR hell and queue as a premade? Should be an easy win if you’re all really skilled players who are just held back by your teammates.
This right here. Only problem is finding the ones on the right classes who play at the right times.
Pretty sure you could get some responses if you ask in map chat “Who else is in MMR hell?”. Good luck with that. =P
So, here’s a radical idea. If you believe you are in “MMR Hell” due to being queued up with a bad team, why not make a group with the other people in MMR hell and queue as a premade? Should be an easy win if you’re all really skilled players who are just held back by your teammates.
First of all, high five for rockin’ thief, even when it’s not the popular thing to do.
However, I say go for the profession achievements, even if it affects your PvP graph.
Take a screen shot if you want for keepsake value, but playing other professions, at least to some extent, will make you a better thief since it helps you understand how to counter them more efficiently, so it’s nothing to be ashamed of.
Hell no.
HELL
NO
That was the single best change of the patch.
@ OP: You’ve replied to what, 10 threads with almost nothing more than either “thieves are dead” or “delete your thief”?
What’s your deal? Is this your way of throwing a temper tantrum or something?
If you’re really at the point to where you need to spam forums with angsty posts like this, maybe you should take a break from the computer and either find someone you love or at least talk through your issues with someone who will listen.
I can think of only a handful of situations where I experienced anything like an ‘instant kill’ and it was only from when I made big mistakes against a DH that stacked all their traps at once.
But really, this class is supposed to be glassy and reliant on active defenses. If you want an EZ mode where you can just ignore what the enemy is doing and soak up all the damage, go play a scrapper or reaper.
Solid advice and definitely a great comeback.
And really, games where you’re at a big disadvantage are really valuable, even if you don’t edge out a big comeback.
I guarantee you that you’ll learn more from games you lose than from games you win. If you take bad situations as a learning opportunity, you’re not only more likely to change a game to a win after a rough start, but you’re also more likely to log off the computer and feel like you had an enjoyable experience.
I mean, after all, you paid money for this game. You get a lot more bang from your buck when you can adapt yourself to enjoy the challenges it provides instead of letting it become the reason for your bad day.
And really, good players are good players because they play well. Winning is just the side effect. If you want to play well, focus on you, not the score.
Ok…so, there’s a couple factors in general that obstruct any sort of constructive feedback in PvP:
1) PvP is emotional. Wins are awesome, but losses are hard. It will always be harder to have any sort of constructive discussion with someone who’s upset or frustrated, as will often happen during a loss.
2) Feedback on performance in video games is mostly not constructive. Even if you’re the nicest guy on earth and have a heart of gold as you offer your pure, friendly advice, the person you’re talking to probably had 10 other people before you that called them a ‘noob’, ‘idiot’, etc. and said something more along the lines of “you suck, kill yourself” or at best “you idiot, don’t go beast!” instead of “Hey, please don’t break off for beast when we’re ahead.”
3) If you’re just some random person on someone’s team, you haven’t established any credibility that would make you worth listening to. You may be God’s gift to PvP, but if the person you’re giving advice to just met you for the first time because the MMR paired you up as a roughly equally rated person on the team, there’s not much reason for them to think you know more about PvP than they do.
Here’s my advice on how to handle these situations:
Avoid typing out messages in PvP games. Even if it’s solid advice and even if the person wants to listen, a lot of people won’t watch chat, especially if they have something else going on. Instead, just stick to pinging and drawing on the map.
Take your example, for instance. If instead of typing, you could have just pinged on the map and drew an arrow from the guardian to home, circled the incoming enemies to point them out, or even drew an X over the beast.
Not only is this a lot easier to do while fighting/running/etc. in the middle of a game, but it also is more likely to catch the attention of the team. It’s also less likely to trigger defensive reactions since it tends to come across as more impersonal without having your name tied to it.
kitten no, I love my thief and am riding to Legendary on it in PvP.
My guild’s also talking about how useful a venom share thief should be on the Matthias fight since it has strong mobility, self condi clear, and great breakbar contribution for sacrifices.
And even if it’s not the most OP profession in the game, it’s certainly the most fun to play.
Losing 7 games is not MMR hell. It’s like polling 5 people for their political views and declaring that you know who will be elected president.
More than likely, this is you hitting some losses, getting discouraged, then pressing on instead of taking a break and coming back to play when you’re back on your game.
And bring back the removed amulets! We need more versatility, not less.
No. Just no.
I dont want to have celestial cancer again. The concept was one of the worst ideas the devs ever had. Almost as bad as the idea of the revenant itself.
I’m torn on this, oddly enough. I really miss the days when you had dedicated bunkers who didn’t hit like trucks, but I also don’t miss the more recent days of S1 where everyone was a bunker and a big DPS at the same time. It’s a bit better this season, but there’s still some build diversity issues at play.
Personally, I think profession skills/traits are more at play here than amulets.
Alternatively, Mike and Izaak end up on the same team. =P
But really, it’s not as simple as that since the track record of 10 people are all being taken into account.
And yes, there will be some games where players just get matched with other players greatly outside of their skill range, but this should average out once you play enough games.
And if that answer isn’t satisfactory…then the only real solution would to have a greater PvP population so that the problem of ideal matchmaking and ideal queue times isn’t such a hard one to solve.
“Salt Free”
or conversely:
XXXX “, the Salty”
If I was on an account without HoT, this is what I would play:
It’s meta D/P with SA instead of DD. You’d basically play it like a more stealth oriented D/P DD build.
I don’t know why people think that they should keep advancing. I have no clue whether there is an MMR hell or not but whats wrong with being in Diamond. Legendary is meanignless if everyone can get there. Thats the main problem with this whole thing is people think they should be legendary and if they can’t get there something must be wrong. Thats why we can’t have productive discussion on anything because everyone thinks they are a legendary caliber player. Full discoluse I capped out at diamond last season and I may or may not make it this season to legendary. Im about two tiers away so I would say I probably will but you never know I could lose 5 in a row tommorrow. One thing I know for sure is I don’t feel entitled to it at all. I am sick of the sense of entitlement that prevades all aspects of society. Someone has what I want but some invisible force is keeping me down. Now sometimes something might be but for most people there is no secret force oppressing them. Its tiresome to listen to the victim mentality.
^ Totally agreed with this.
If you made it to Diamond, then good for you! That’s actually a pretty good accomplishment! Be proud of being diamond!
I m legendary. It’s nothing special. I don’t like S1 system, i don’t like S2 system. I m purely entitled in my wish to have quality matches. Kitten me.
Well, statistically it does show that you’re better than average, even if it’s not as prestigious as something like Glad in WoW. You’re entitled to your opinion, but at this point it’s kinda like arguing that the person who got a B on a paper isn’t special just because you got an A and don’t think it’s as good as an A+.
Unless you are an elite pvp player it it’s going to be a grind. I’m a below average player at pvp and should get the backpack early next season. The division track didn’t seem to reset between season 1&2. Also, if it was the last achievement you needed for part III it gave you credit for the first division of part IV too.
As for the loss steaks, you need to figure out what you are doing wrong. It could be the build, how you are playing it, or both.
Well, I’ve completed 14 achievements on Season III. That includes 4 profession achievements. Three of those; Necromancer, Ranger and Elementalist I pretty much had to learn while playing as I don’t normally play those classes.
I’ve fought through 30+ loss streaks, seen my win percentage fall from 50% to something like 10% at one point. Full time work hours have gone into struggling to achieve over a period of weeks.
Now, I’m expected to cross 3 divisions and buy wings. I don’t have the tickets for wings and there is no way I’m going to cross 7 divisions in the two remaining seasons. It’s taken me from day 1 to today to get to Sapphire T3.
I’m not good enough? I’m in the division I should be in? Then why should I play and give the elites cannon fodder to pound on?
It’s very clear that I will never win the wings.
So all that work is for pretty much nothing. THE ACHIEVES DON’T CARRY TO NEXT YEAR, SO THIS IS A COMPLETE WASTE. I feel like I got led into trying an impossible task just to be another body in pvp for the elites to beat on.
Right now I feel I ought to give up on this game.
Well, even if you can jump to Legendary quickly, it’s still a grind due to the sheet number of games you need to play to get all the other achievements. It may be a bit less of a grind, but your mileage may vary. I’m far from a pro, but I’ve hit diamond both seasons so far. Even if I continue my current streak to finish off Diamond into Legendary, I still need to play a LOT more games to finish off the achievements.
DD Condi thief can easily wreck other thief builds by doing little more than spamming dodge and death blossom.
edit Well, maybe a valk staff build could do ok, but not sure. I don’t play that build much.
I don’t know why people think that they should keep advancing. I have no clue whether there is an MMR hell or not but whats wrong with being in Diamond. Legendary is meanignless if everyone can get there. Thats the main problem with this whole thing is people think they should be legendary and if they can’t get there something must be wrong. Thats why we can’t have productive discussion on anything because everyone thinks they are a legendary caliber player. Full discoluse I capped out at diamond last season and I may or may not make it this season to legendary. Im about two tiers away so I would say I probably will but you never know I could lose 5 in a row tommorrow. One thing I know for sure is I don’t feel entitled to it at all. I am sick of the sense of entitlement that prevades all aspects of society. Someone has what I want but some invisible force is keeping me down. Now sometimes something might be but for most people there is no secret force oppressing them. Its tiresome to listen to the victim mentality.
^ Totally agreed with this.
If you made it to Diamond, then good for you! That’s actually a pretty good accomplishment! Be proud of being diamond!
I’ve been wanting this for so long. +1 on this.
Sorry Jorah, but there’s nothing really productive about your post.
Of course, we’d all like to have the perfect matchup for every game and this is something ANet would like as well, but that’s not possible without affecting queue times.
Now, the things that could affect those issues are:
1) More tweaking from a balance patch so that there’s more viable builds/professions/roles.
2) Less toxic community so that people enjoy playing more and are less intimidated to jump in.
Point 2 is really out of ANet’s hands, but it’s something that everyone here has control of to some degree. Just realize that every time you call someone ‘bad’ or something worse and everytime you rage on someone instead of giving level-headed advice, you hurt matchmaking.
Im having a great time…. Everyone here just thinks that everyone hates this season because most people dont come here unless they are complaining about something
at least someone else gets it.
^ This. But it’s also because there’s a bigger divide between winners and losers than there has been and the people who have been losing are losing hard. Hence the very…loud forums.
I’ve enjoyed this season much more than S1, but I’m also playing a class that’s been buffed since then (Thief) and I’ve had a higher win ratio than I think I ever have had before.
Well…you can take a look at the threads on the PvP forum and almost everything is already talking about the matchmaking…
But the OP seems to be making some good insight, so I’ll bite. Here’s my 2 copper:
There’s a deep philosophical problem at the heart of many matchmaking woes. Should you rank people based on their division (amber, emerald, etc.) or based on their MMR? The feedback from S1 was that people wanted to be ranked based on their division and S2 has largely accomplished this.
The result is many people end up on big winning or losing streaks. However, this puts a lot of shock on players who have previously been playing with a roughly 50% win rate. If you’re below or around average, you’ll probably run into a point where you either can’t progress or get a division slightly above where you should have settled and then get stuck in matches where you’re outclassed.
So, do we want players to have a happy, balanced experience in ranked games (i.e. everyone wins close to 50% of the time?) or do we allow some players to get stomped by the stronger players so that the top divisions are more competitive?
To touch on one other point the OP makes, I do agree that there is a lot of class stacking in matches, but I think this is more a result of class balance than matchmaking. You can adjust classes to be stacked less, but then you just run into issues of long queues, which sucks when you have to play a certain number of games to hit achievements and progress ranks.
Balance needs to address the inadequacy that’s at least perceived with warriors and thieves. I think it also needs to look at how easy some of these classes are to play. Not only do a lot of meta builds have a low skill floor, but they also are very tanky while bringing a lot of damage.
My 2 copper on balance changes needed: Nerf tanky damage builds and push the meta back to encourage low damage bunkers (bunker guard, how we miss you!) and high damage roamers.
Well…players love playing reaper. It’s a tanky class that’s listed on Metabattle and is easy to play.
If too many people are playing the same class at the same time, then either you’ll be complaining about long queue times or you’ll be complaining about too many necros.
Either way, you can expect to see some reaper nerfs on the next balance patch. Regardless of how OP they really are or aren’t, people tend to think that they’re something OP that they can ride to legendary. And if the forums are any indication, failure to reach high rank on something like this will likely be blamed on the nefarious “MMR Hell” (lol) instead of playing a meta build against tons of other people playing the exact same build.
And for anyone on this situation, here’s a hint: If you want to play better than the enemy team, play something that counters their team and not just the top build you see posted on MetaBattle.
What if I told you…
You’re not playing well enough to earn the Legendary rank. (at least, yet)
#MatrixMeme
Seriously though. Stop watching your rank, stop watching your teammates and start focusing on yourself. At the end of every match, start asking yourself “what could I have done better?” If you get several matches where you don’t have an answer to that, then take a break from playing games and start watching some pro league players stream. Every time they run to or away from a point, try to pay attention to why they are doing that.
If you start getting frustrated, log off or at least do something non-PvP related. Having a calm, focused mood is a crucial to playing well.
I guarantee you, everyone here has room to improve, but if you let your losses upset you, you won’t have the clarity of mind needed to pull yourself out of your rut.
@ OP: Very good points and I largely agree. However, there’s another aspect to this.
Chaith in one of the replies to someone on that thread mentioned the rewards that Gladiators in WoW can get as a comparison. However, there’s a pretty large portion of the population that’kitten Legendary status. I’d love to hear some exact stats, but I’m pretty sure it’s a much larger percentage of the population. Because of this, it’s going to be harder to get people to see the Legendary rank as something just for the top players and instead many people think that because they think that they are above average, they should be legendary too.
At the end of the day, it’s got to be a balancing nightmare for ANet since we have a community that has a huge sense of entitlement, which doesn’t seem to comprehend that in competitive PvP, we can’t all be winners.
you don’t need to reach legendary rank to obtain the rewards
I guess I wasn’t very clear in what I was saying, so sorry for that. Yes, you don’t need legendary for wings, but there’s a mix of upset players who either believe they should hit legendary or others, like the person in the other thread linked, who are even having trouble with the ranks needed for the wing achievements.
@ OP: Very good points and I largely agree. However, there’s another aspect to this.
Chaith in one of the replies to someone on that thread mentioned the rewards that Gladiators in WoW can get as a comparison. However, there’s a pretty large portion of the population that’kitten Legendary status. I’d love to hear some exact stats, but I’m pretty sure it’s a much larger percentage of the population. Because of this, it’s going to be harder to get people to see the Legendary rank as something just for the top players and instead many people think that because they think that they are above average, they should be legendary too.
At the end of the day, it’s got to be a balancing nightmare for ANet since we have a community that has a huge sense of entitlement, which doesn’t seem to comprehend that in competitive PvP, we can’t all be winners.
I would actually argue that full glass ranger like the one I was playing might be one of the best carry options. You can single handedly slay a team fight, you can save teammates with search and rescue. Sure, druid is really strong, but if your teammates aren’t killing people you probably won’t be.
I felt the same way you did about your Power Ranger when I solo’d my Viper P/P Grenade Engi up in S1. It would just crap on anyone unfortunate enough to eat Grenades while reviving/stomping.
Lost builds like Condi Engi and Power Ranger definitely are fun to see at work in the hands of someone who feels comfortable using a mere mortal build aka, surviving without a ton of sustain or unavoidable damage.
Sigh, now I have pre-HoT build nostalgia.
I think this is actually one of the reasons I’ve been progressing so well this season doing solo Qs as thief. It’s a build that may not be optimal for PvP leagues, but it can jump in any fight where an enemy is relatively low HP, burst them and land a stomp before the enemy can rez. Impact Strike is amazing once you get the timing down, especially with all the necros that are around. When the other 4 people on my team are often tanky builds, playing the glassy, burst build can give my team the edge.
I love that we have MetaBattle and I think it does a lot of good, but it’s one shortcoming is that it’s often very focused on pro league premade team PvP builds, which a lot of solo Q players tap into and the result is missed opportunities from builds like viper engi, glass ranger, etc.
It’s a legendary backpiece for a competitive game type. I don’t see why this is shocking to anyone. It’s not supposed to be for everyone. =/
Yea, I think a buff to short bow damage would be a good change. Something like this would give thieves a bit more team fight potential so that we have a bit more to contribute outside of +1 and decap.
It would either be that or more buffs to a dodge spec in hopes that we can get another build like the S/D of the old days (back when Jumper played).
From the first bit of the first video, I can point out two big things for you to improve on:
1) Swap out the Purge Gyro for Slick Shoes. This skill is absolutely crucial if you use it well. This will secure kills, prevent revives/stomps, and allow you to escape fights that go badly. Purge gyro is nice against necros, but it won’t save you. You also get a second stun break, which is again crucial.
2) Spend less time walking around and more time using your skills. You should always be casting something in a fight, even if it’s just the autoattack on the elixir gun while you have to stay back. However, you wasted a LOT of time just trying to decide where to go and what to do. You would have started that mid fight a lot better if you just popped Elixir X and jumped into the mid. If you get pressured too much, you can always dip back out of the fight and drop the transform, but when you stand back, you let the enemy get the cap advantage of the point.
Anyways, I hope you have gotten the advice you’re looking for here and good luck on your games. Also, kudos to you for not jumping on the melodramatic self-pity party that others are trying to throw.
Play well and you will win games. Play better and you’ll win more.
Eh, I think both balance and matchmaking is better than S1.
And may cheesy bunker rezzmers NEVER rise again.
Here’s a tip for anyone who thinks that they’re stuck in any sort of “MMR Hell” or w/e:
Play a high mobility, high spike DPS roaming class.
Here’s why: When you play a meta team fight class, you do great in even fights and even fights slightly against your favor. However, when you have teammates making bad rotations or not supporting you, then you’re at a big disadvantage.
With a roaming class, you can adapt to bad rotations and +1 fights to turn the tide or at least decap points if you have teammates charging into outnumbered fights. You can also quickly rotate to steal beast kills and such, which is a lot easier in games with lower skilled players.
Consider the Thief, Revenant, or to a lesser extent, Mesmer class (mesmer isn’t the roamer it used to be with the old power shatter builds shifted out of the meta, but it’s still not bad).
Think of it this way: Being an expert dog trainer is great when you’re paired up with dogs, but if you’re in a room full of cats, you’ll get a lot farther following the cats and reacting to what they are actually doing than trying to teach them to do what they should be doing.
One of the classes I play routinely is meta rev. I also play meta reap and medi dh and meta ele. That’s all I play. Still stuck in mmr hell. Changing classes or skills or playing meta doesn’t help. Neither does “get gud.” Neither does pairing w/ pros (unless I can find a 4 man pro team to “carry” me at this point. You fail to realize the problem, and the extent of the prob. There is no easy fix to mmr hell.
Yea, I’m still not sold on that, but w/e. Even if there is an “MMR hell”, I really don’t think it’s happening to most of the people who say they’re going through it.
Here’s a tip for anyone who thinks that they’re stuck in any sort of “MMR Hell” or w/e:
Play a high mobility, high spike DPS roaming class.
Here’s why: When you play a meta team fight class, you do great in even fights and even fights slightly against your favor. However, when you have teammates making bad rotations or not supporting you, then you’re at a big disadvantage.
With a roaming class, you can adapt to bad rotations and +1 fights to turn the tide or at least decap points if you have teammates charging into outnumbered fights. You can also quickly rotate to steal beast kills and such, which is a lot easier in games with lower skilled players.
Consider the Thief, Revenant, or to a lesser extent, Mesmer class (mesmer isn’t the roamer it used to be with the old power shatter builds shifted out of the meta, but it’s still not bad).
Think of it this way: Being an expert dog trainer is great when you’re paired up with dogs, but if you’re in a room full of cats, you’ll get a lot farther following the cats and reacting to what they are actually doing than trying to teach them to do what they should be doing.
I have to mention that I told you on forum that don’t wait 1-2 week than play, because the best players progressed very fast, you were good player too, but if all best players end up against you, and your good team, then bye bye, you won’t progress… I played every day, now I’m legendary, wuahhhhh shaka lakka!
https://www.youtube.com/watch?v=3uSTOHa4Im4
https://www.youtube.com/watch?v=8qkSe4YM7EY
I actually waited quite a while to get into the season (probably at least 2 weeks) and I swept through the early ranks easily. I had 3 legitimate losses up until about halfway through Ruby. Games at the end of Ruby became challenging, but still easier overall than last season. I’m now in diamond slowly working my way through with a few games a day, as my schedule allows.
Yea, neither is really a hard counter.
Ok, this thread is just going in circles and now someone’s arguing the same point I already responded to earlier…
No you argued that thieves are fine but just not at all viable in competitive matches.
That is an oxymoron.
The 1v1 part I talk about (i believe all classes should have a 50/50 against eachother) should apply to thieves as well since other classes can do everything a thief does and MORE.
That’s why thieves have fallen out of the meta. If you were to nerf every other classes rotation speeds you’d see more thieves in competitive matches due to their decap ability.
Dude, it’s not even worth it trying to explain this to you anymore. You didn’t get what I said earlier, but I don’t think you’d consider anything other than your own opinion anyways. Especially since you can’t help but see PvP strictly through a 1 v 1 view, rather than a Conquest view.
People all over the forums complaining about matchmaking or class imbalance, etc.
kitten that.
It’s the kitten people that ruin PvP.
Ok, this thread is just going in circles and now someone’s arguing the same point I already responded to earlier…