6 seconds worth of poison…. if they stay in the field? And it lasts long enough to get one cluster bomb in it unless you’re right inside it, which, as a squishy thief, is not a good idea.
Who the hell thought this was a good idea?
These are all so true, very funny!
spvp/wvw perspective
1. Engi – not many recognize how powerful it is, but there is just so much you can do.
1. Warr – yeah, even after burst nerf
2. Guardian – just a really solid class
2. Ele – two great specs in Staff and d/d
2. Ranger – Rapid shot isn’t what makes you strong, pointblank + rapidshot does
3. Mesmer – nice buffs to condi and shatter
4. Necro – You’re not bad, other classes are just better.
5. Thief – yes, this is my class, but you took two viable builds and nerfed them in the wrong places. before I would have put thieves at #2.
Dagger #4 has never had bleed…
It used to do twice as much damage and last for 5 seconds base for 4 initiative, but never did it bleed. Hell, in the betas d#1 didn’t have poison, it had vulnerability. Death blossom has always been an outlier. It was at least semi useful when it had an instant 3/4 sec evade, but people who built around spamming #3 got that nerfed.
d/d is crap for a hybrid build. If you go hybrid you get meh backstabs, meh aa, and meh cnd. In exchange you get meh bleed damage from db as well as a kitten evade and kitten damage. Oh, and #4 is still next to useless.
If you go power, at least bs and cnd are good even if #3 is useless and #4 marginally less so.
dagger #4, no one complains? lets halve the damage. also, lets halve the cripple duration. and as a pity treat lets reduce the cost by 25%. Making it worthless for pretty much everything.
So, since invigorating precision is getting buffed to 8% life steal on crit I think it might be time to try out a vampiric build.
Heal would be signet of malice.
food would be omnomberry ghost/candied dragon roll
possible traits:
2/6/6 with mug, invigorating precision, and shadow’s rejuvenation.
2/6/0/6 with mug, invigorating precision, and assassins reward.
just a thought
Honestly Bow is close to being perfect, there are a few minor changes I would like to make it slightly more viable as a primary weapon instead of just a utility weapon.
1. I would increase the speed on #2 by about 50%
2. Since they are adding a damage component to #4 on strike I would make the damage comparable to HS above 50%
3. Either increase #6’s range to 1200, decrease ini cost to 4, or give it a 2 sec blind field like pistol 5. The last is m preferred change since it gives sb access to stealth via cb.
You know, I was hoping this patch would at least normalize the difference for thieves in wvw vs spvp, but no. Revealed is still 4 seconds, CnD still does 33% less damage. It neuters my favorite spec (d/d) in spvp. Never mind that the spec isn’t terribly well represented.
There are so many aspects of thieves that need a buff or change. Venoms are near useless without venomshare. Traps are useless. Scorpion wire is incredibly unreliable. death blossom makes no sense as d/d #3. /d #4 is not worth using. Shadow arts 1 pt minor is actively harmful. p/p is an unused weaponset in need of a redesign. The list goes on and on.
But hey, they buffed a completely useless trait by 50%, not changing a thing. I’m tired of getting the short end of the stick.
I have wanted open world dueling ever since I realized this game lacked it (day 1).
There are many reasons I would like to engage in duels in the PVE world including:
-I want to test my WvW builds out with friends (sPVP is not an acceptable alternative)
-It lets me learn my class and other classes better in a casual environment
-It gives me something to do while waiting for events to start
-It’s for more convenient than trying to find a roamer in wvw and easier than going to arenas
-it’s fun to watch random players going at it
-it’s fun, plain and simple
Personally I spent a good portion of my time dueling when I played WoW, and it helped me to improve as a player immensely. It doesn’t matter that the classes aren’t balanced around 1v1, because like it or not, you will end up with 1v1’s in pvp and it helps if you have practiced against a class you are weak against.
Some features a dueling system in GW2 would need:
-ability to auto decline duels
-right click on portrait to duel
-count down timer
-end on down and immediately healed to full
-limited range, say 10,000 radius from where duel is initiated
-cities duel free (except maybe in a designated dueling arena)
Please implement dueling in GW2!
And yet, d/p is so much better. d/p is a complete weapon set, each and every skill it has is useful. It has stealth, on demand, copious amounts of blind, it even has an interrupt.
d/d on the other hand is broken in comparison. Its third ability is completely useless to power builds. It doesn’t even function well as an evade due to the pathetic .25s evade on a skill that takes roughly a second to go through.
Its #4 is terrible, it used to be fairly decent dealing a fair amount of damage with a decent cripple, but now it’s hardly worth the initiative given the cripple lasts all of 3 seconds, it’s slow as hell, and it does barely any damage. Then there’s the #5 it’s not a bad ability, but it is so incredibly telegraphed that decent players should almost never get hit by it. Not to mention that in spvp in only deals the damage of a HS at above 50% health.
ArenaNet; I want my favorite set to feel complete. I want it to be competitive. As it is d/p is better than it in pretty much every situation. Make it so all 5 abilities are useful and we actually have to manage our initiative around what we want to use at a given time instead of the only viable moves being 5 and 1 with an occasional 2 thrown in for good measure.
omg, this, so much this. AGH!!1
ok, I finally got a win. after 13-15 games of straight loses. The other team had a rank 1 and several around rank 10. They had more that twice 3/5’s of our teams indivdual score. The only reason we won was they couldn’t bunker for crap. and we had one dedicated bunker, and I was decapping.
ok, I’m done. This is so kittening kittened. I’ve not won once today either, and I’ve sunk to such a low rating that I can easily win 2v1’s. my team just lost despite our individual scores being twice as high as the other teams. the only difference is the other team understands the meaning of holding points and decapping our unguarded points.
Is it because I ran tpvp the other night and boosted my ranking to 90%? Is it putting me on bad teams to “balance” out the match?
edit: sorry for the rant, this is just highly frustrating.
(edited by Dakarius.3284)
Ok, the last 7 or so matches I’ve played have been terribly one sided as in absolutely no good games at all. We’re talking 500-200 losses. What’s more is the teams I’m put with at least 3 people have no idea how to play. I had one guy come “help” me stomp another player, leaving the uncapped point to do so. wtf is with my matchmaking? I’ve dropped over 10% over these losses.
edit: I went from like 54-42 to 54-53 and from 84% to 72%
edit2: the 5v4’s suck too.
(edited by Dakarius.3284)
honestly, I feel sb is very close to main weapon viability.
Personally I feel that these few changes would make it viable without making it OP.
-double the speed of cluster bomb
-increase the damage of the stealth shot (instead of criting for 1.3k let it crit for around 3-4k with full zerker)
-let the #5 skill put you into stealth for 3 seconds.
both tbh, I’m no good against engi unless they are glass, then I can usually burst them before they know what hit them.
I run 10/30/30 d/d. The classes I fear most in no particular order are:
Turret or grenade engi
D/p thief
Bunker warrior
M/M necro
Other than that I don’t feel too disadvantaged.
I’m praying for a d/d #3 rework.
The field pulses 5 second poison every second. Additionally, any projectile finishers fired through the field will poison.
That is all.
/15char
Let it give us protection while in stealth
This skill is an elite skill that stuns for 1.5 seconds on a 45 second cd with a 1 second cast time. It also doesn’t stack with other stuns. The problem is it doesn’t measure up to other stuns let alone other elites.
Examples of better stuns:
-Signet of Domination (3 second stun, 45 second cd, 1200 range, is a signet, 1/4 second cast)
-Magic bullet (2 second stun, other effects on bounce, combo finisher, 900 range, 25 second cd)
-Static field (2 second stun, 40 second cd, 1200 range, combo field)
-Earthshaker(1-2 second stun based upon adrenaline, 600 range, 3/4 second cast, 10 second cd)
-skull crack(1-3 second stun, 10 second cd)
-Whirling strike(1-2 second stun, 10 second cd)
Basilisk venom was fine as an elite when it was unbreakable, but as it is now, it’s meh as a stun and lacklustre as an elite (this is important as it’s thief’s only underwater elite).
I suggest either increasing the duration to 3 seconds, or reducing the cd to around 25-30 seconds.
You really can’t compare wow rogues to gw2 thieves. Rogues have far more control than thieves, better damage mitigation, and better regen. Thieves can just enter stealth more often.
I’m currently running 10/30/30 d/d&SB and earlier today I encountered a warrior I just could not beat in wvw. If I managed to get a successful burst I would only deal a little more than 1/2 of her hp in damage (she was taking 8k+ BS). Afterwards she would just swap to sword, kite away while her health regened to an acceptable amount.
Afterwards she would reengage me but what always would get me is a bolas or a stun. As soon as one of those hit me (after I used SS) she would 100blades me followed by some other move for something along the lines of 22k damage. I’ve only got 16k hp.
how do I fight this kind of warrior as d/d?
notes:
~16k hp
1370ish toughness
blind on stealth
108% crit dmg with food.
You already have to deal with the slow server which do not load a thief in time (they already do damage before you see them while they should come out of stealth as soon as they push an attack button) and than their damage output is that high? Anyone with the developers ever realized that it is an unfair fight if you can not see them because of the loadingtimefailure and the high output on damage?
lol?
So, are d/d thieves viable for spvp? looking at it it doesn’t look like there is really any reason to take d/d over d/p with CnD dealing half the damage it does normally. Am I missing something?
I don’t know what you’re on about it shows steal at 17.5 seconds for me on the tooltip.
I bought ten and got no tickets. I was hoping for at least 2. Given the abysmal drop rate, I’d say I’m not ever buying chests again.
I stll don’t understand why they left it at 4s in pvp. It’s not like we were dominating s/tpvp.
x/30/30/x/x
is fairly good for spvp (can’t say for tpvp) put the 10 extra points where ever you want, though I prefer to get mug.
Grab the healing trait from 30 pts in shadow as well as the condition removal and you’ll have yourself a fairly sustainable build that can output 5-7k backstabs depending on gear/target.
rainbow puddle footprints for the dreamer would make me a very happy!
Why does this ammulet give Power, toughness, crit damage, and healig power instead of Power, vitality, crit damage, and healing power?
Profession
Thief:
Hidden Killer: This trait will now function correctly, and will display the increased critical chance in the hero panel.
Thank God!
umm, what?
You get revealed from attacking from stealth. this change affects thieves with full shadow arts trait line the most.
I was 10/30/30 d/d.
Now I’m looking at 25/30/0/0/15 instagib build.
… wish they hadn’t nerfed the build I use so hard.
confimed
/15char
This nerf is much bigger than most realize. It hits an entire trait line in the face.
Here’s what it affects for my balanced (10/30/30) build
-blind on stealth goes from 3s cd to 4s cd
-cd on healing in stealth goes from 3s to 4s.
-cd on bs 3 to 4s (huge dps nerf)
-cd on condition removal 3s to 4s
So I received nerfs to damage and survivability beyond just having more visability. Meanwhile instagib thieves remain untouched because they don’t use the survivability from the shadow arts trait line.
(edited by Dakarius.3284)
I’ve got over 70 basic transmutation stones that I really have no use for. It’d be nice if you could convert 10-20 basic stones into a fine transmutation stone.
I’m looking forward to it
also, what boots are you wearing?
Please double (or triple) the speed of cluster bomb. As it is, I can hit myself with a bomb at max range by running towards it. Its slow speed also really makes it unreliable at long range.
logged in just to /facepalm
Our #5 evades while it damages. It’s channeled. just swim away from it and dps from afar.
I actually really like the dreamer. It’s a well designed, and pretty bow. The original rainbow effect was really cool too.
This new effect, however, is just ostentatious. Arrows leaving a rainbow trail was tasteful. Firing Unicorns is just gaudy.
edit: how about instead of firing Unicorns you just let the players footsteps leave a rainbow puddle?
(edited by Dakarius.3284)
dagger/dagger is also a backstab build. Use C&D to go into stealth, get behind and then use backstab.
I’ve gotten stuck in combat for far to long too many times, and I’m tired of it. Please make combat last for a set amount of time, say 6 seconds since you last dealt/were dealt damage.
As it is currently, I get stuck in combat when testing builds on golems in the mist (currently at 5 minutes in combat). I get stuck in combat when I’m hit by someone in the Obsidian sanctum. I even get stuck in combat when I stealth away from someone. These aren’t short periods either, I’m talking 3-10 minutes. What makes it worse is there is no health regen and you move slowly.
So please, fix combat.
(edited by Dakarius.3284)