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General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

Another neat one. Sorry for the double.

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General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

Idea to solve Zerker meta.

in Guild Wars 2 Discussion

Posted by: Dalanor.5387

Dalanor.5387

The only real problem the berserker meta has ever had was that you had the entire other side of the damage coin that was being ignored because it was being greatly outperformed. They have finally found a way to correct that, between higher monster toughness and a new gear stat with condition damage as it’s main stat.
Defensive stats DO have a purpose, for those people who aren’t skilled enough to run full damage gear in any given situation to have the additional armor or health to survive. Not everyone needs it, but for those that do it keeps them alive.
Yes there are people who get carried in full damage gear by being dependent on other classes mechanics to survive, but that is an entirely other matter that it looks like the new boss designs will sort out.

At some point i have to disagree with defensive stats offering highter survival in this game. Why? Aggro is based on toughness. Everytime i put my wvw set (2,8k armor) on dung i draw the whole aggro of every possible mob in the dungeon while zerks are free to dps without worrying about taking hits. Zerk is fine, but aggro needs to be reworked.

Can you go into details because many of us experienced the opposite of that.

Idea to solve Zerker meta.

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Posted by: Dalanor.5387

Dalanor.5387

I wonder if the devs are as annoyed with the people complaining about berserker gear as the rest of us are.

I’d probably be cringing in my seat there while on shift wishing I could throw down the banhammer ._.

Trust me, they throw infractions left and right, just not against the persons you would expect.

Massively is issuing you a challenge ANet!

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Posted by: Dalanor.5387

Dalanor.5387

Releasing a boxed expansion has the risk to exclude players thus reduce their income even further. But i guess the company and the publisher already calculated with this and the option to release it via the LS or heck, maybe it can be purchased in the future with gems (read, it’s “free” if you convert gold into gems), who knows?

This "Meta" has to end

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Posted by: Dalanor.5387

Dalanor.5387

To be honest I wouldn’t really call this a discussion.

I wouldn’t either. I’d call this stupid. How did this thread go from meta to (metaphorically) beating each other with sticks to math?

You should appreciate entertainment a bit better.

will other stats in pve ever rival berserker?

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Posted by: Dalanor.5387

Dalanor.5387

Just ordered a cinema catering size popcorn bag. Who wants some?

Me, since my points got dodged for whatever reason.

will other stats in pve ever rival berserker?

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Posted by: Dalanor.5387

Dalanor.5387

I think YOU should go back to WoW because you don’t even realize that you are actually promoting their cookie-cutter style, exactly on the no-brainer-gear-reliance (in our case zerker). The model of “we’ll give them something to feel strong the easy way, to he** with skill and individuality”, make cash fast.

Quite the opposite. If i need to rely on gear, i would run some tanky stuff with passive defense to make up the lack of skill i would have. But since i’m fine without any additional defense i can get more offensive potential. Plain and simple. After these none of my support or control options are affected, i just became more beneficial to the party overall instead of being a hinderance by stacking personal damage mitigation which doesn’t benefits to the group at all.
Also i play for fun, no need to insult the whole community for being a greedy kitten and running only for cash.

With the way things are now pretty much all gear that is not berserker is more or less useless, and just the affordable thing for players who don’t have much gold. The Sinister is a joke as long as the condition applier doesn’t work properly and is trumped by zerker no matter the class.

Which is simply not true. Should i link the famous no dodge Arah video where the party facetanked every encounter or the afk spider queen solo in clerics gear? Or the superior solo videos with condi builds? Play the game please and get a better understanding with the current situation before going full hurr durr on the forums, ’kay?

And still, why you “anti-zerkers” are so bothered with zerkers? Every other build works like a charm, excluding conditions in group scenarios, so whats the problem again?

You again want to change just for the sake of changing something, but making zerker suboptimal would just make another meta option for said content, like it happened with Teq. Should i spam threads daily about “nerf PVT meta i want full celestial boss encounters!!4!!!!!44four!4!!!!!4” or what?

Would that make the game (and especially the end-game) more interesting and challenging? In my opinion, yes. Of course, opinions differ.

Stacking passive defense is interesting and challenging? lol? Please?
Point it out for me where is this interesting or challenging?

will other stats in pve ever rival berserker?

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Posted by: Dalanor.5387

Dalanor.5387

Yes but it’s still not well applied and doesn’t trump zerker. They should work on the condition to work like might in groups, with a cap of 25 and all that.

The way I see it, each class should have it’s strength that should add to the group, be it might, condition, boon or debuff. Each gear status to be actually applicable to that and coordinated to the class traits and weapon used. THEN you will really have skilled play and balanced PVE and balanced dungeon groups, where no class will be left behind the way it happens now. Imagine a dungeon group where the warrior provides the might, the ranger the precision, the thief the evade, the necro the debuff, the ele the conditions, the mesmer the confusion and the guardian the boons. With each class able to provide a secondary strength but in a lower percentage than the main one (i.e. guardian boon primary might secondary or ele condition primary precision secondary)

Your roles are independent from gear. That was the goal in build creation.
People should realize your weapon, skill and trait choices aren’t effected by gear in the past 2 years, but how naive i am … Go back to WoW if you miss the reliance on gear.

will other stats in pve ever rival berserker?

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Posted by: Dalanor.5387

Dalanor.5387

1. Nothing stops you from equiping other gear sets.
2. Nothing stops you from changing your build, including skils and traits.
3. Nothing stops you from finding a group of likeminded individuals via the LFG tool.
4. Nothing stops you from making friends in game to hang together.

Nothing stops you, only yourself.

ps: There is a huge thread already about a similar topic, please merge/delete the thread.
https://forum-en.gw2archive.eu/forum/game/gw2/This-Meta-has-to-end

I’m not addressing popularity of the build and whether I can party with people when not using a berserker set (I use Soldier as a guardian) but rather addressing the fact that nothing has been done by ANet to make other builds as effective as berserker in pve

Assasin’s and Sinister says hi.
And you can’t expect to bring defensive sets on the same level as full offensive ones. It’s just simple logic. They differ, they work differently, therefore they will get different results.
Even if ANet removes stats from items to give an equal footing to players the different traits, weapons (with their base damage and scaling) will still yield different results.
Also PvE is more balanced around with encounters. You can buff or nerf berserker’s however you want but you won’t ever make a single crit on Teq for example.

By the way how you want to make other “builds” more “effective”? I’ve seen plenty of examples about viable builds that aren’t damage oriented.

will other stats in pve ever rival berserker?

in Guild Wars 2 Discussion

Posted by: Dalanor.5387

Dalanor.5387

1. Nothing stops you from equiping other gear sets.
2. Nothing stops you from changing your build, including skils and traits.
3. Nothing stops you from finding a group of likeminded individuals via the LFG tool.
4. Nothing stops you from making friends in game to hang together.

Nothing stops you, only yourself.

ps: There is a huge thread already about a similar topic, please merge/delete the thread.
https://forum-en.gw2archive.eu/forum/game/gw2/This-Meta-has-to-end

This "Meta" has to end

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Posted by: Dalanor.5387

Dalanor.5387

How do you want to define “optimal”?

From a mechanic staindpoint if we exclude survivability in a dungeon run, i guess the only thing left is killing times. Of course the individual person can pack up defensive stats, utilities and make a complete bunkerish build, however every lethal attack can be mitigated. At least theoritically since it’s skill dependent.
And there is fun, where you don’t give a crap about efficiency and play how you want. The tools are given and working as intended. People just ignore it for some unknown reason.

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Posted by: Dalanor.5387

Dalanor.5387

@Azhure

You have a logic deficiency if you believe there can be multiple equally optimal solutions to a problem. Ill assume this is just down to being blinded by fantasy. So dont take offense.

There can be multiple solutions. But they cannot be equal. One will always be superior in some aspects such as speed. Whereas others will be superior in aspects such as safety or consistency.

So to answer you. Yes what you want is just a dream and it will remain that way. Because it is logically impossible to realise your desire.

Quoted for truth.

@ spoj
“Logic deficiency”. Insulting me is completely unnecessary.

He is right. The definition of optimal outright exclude your wishes. Grow up if you take this as an insult.

This "Meta" has to end

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Posted by: Dalanor.5387

Dalanor.5387

Every game has meta you cant stop that, if they “fix” this meta there will be another one.

I’m really sick and tired of seeing this statement throughout this thread. So what? To all of you that have said as much on multiple occasions, so what? Does it in ANY WAY change or negate all the arguments against the current meta that were given in this thread?

No, because people arguing against the meta can’t understand what they say.
Removing the best option would result in another best option. Simple as that.

I’m not asking you to agree with them. Just wish the lot of you would think about what you’re saying sometimes. “Better the devil you know…” — Is that it? Or is it more of your forum ‘finisher’ on anyone that may express negative opinions on the current meta?

You know, i can’t care anymore. We given plenty of suggestions, including the famous “make your own group and community” statements, but noooooo people just come here and complain about how they join in zerker parties and get kicked because they can’t match the requiremenets AND want to get carried. Seriously? I mean, seriously seriously? Guys come on, force some common sense on you and realize who is the enemy.
Only yourself. Change yourselves and the problem is gone.

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Posted by: Dalanor.5387

Dalanor.5387

1- We were promised dynamic and interesting gameplay.

Which is done already. The content is old, thus less interesting.

2- We were promised build diversity and that any preferred play style would be at “least” viable.

3- What happened to anet’s original vision for their combat system? was it always to get rid of the trinity, and instead make ONE BUILD the optimal way to play?

Do you even know what you are arguing about here? Every build is viable. Period. And there is at least one optimal solution for everything. End of story.

4- Dungeons have become a stack fest; the camera moves at a dizzying pace and I can barely see anything other than a mash-potatoe mess of particle effects.

Than don’t stack maybe? Especially since it has literally no advantage to stack due to the FGS nerf apart from some los spots.

5- Now is either you’re a zerk or go home, to which yes I COMPLETELY understand that you can make your own LFG and such, but those who join a non-meta group are few and far between.

Exactly. Problem solved.

6- I only wonder what will happen to those new to the game, where they get harassed and kicked from a party just because they are not in the meta group?

Eventually they will either grasp the reasons of it or stay ignorant as happened numerous times in this and other threads as well.

7- The skill level of most of these speed runners is going from bad to worse; the boss just steps out of the “safe heaven” corner for two seconds and everyone is dead.

See above.

Ally targeting

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Posted by: Dalanor.5387

Dalanor.5387

the arrows went to the direction my character was pointing at.

There is your solution. Or use healing spring.

Please consider a Necromancer rework

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Posted by: Dalanor.5387

Dalanor.5387

Many of our traits needs attention. I’ll get around to making a comprehensive list of every bad trait for PvE.

We got a pretty massive thread about that long time ago.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Traitworks-Dead-Last

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Posted by: Dalanor.5387

Dalanor.5387

My point was rather, if you want to change “the meta”, it has to start with the mobs. But, as said, it might not be a sensible business decision to provide a meaningful challenge.

Highly relevant video.

More on topic. How you (you in plural) want to change mobs? The overused examples usually can be abused even more than the current ones (moving out from aoes and such) so im eager to see some neat ideas finally.

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Posted by: Dalanor.5387

Dalanor.5387

Your ideas look good on paper but that’s about it.

When the novelty wears off there is either fun from the challenge or rewards …

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Posted by: Dalanor.5387

Dalanor.5387

To the first, I have but one word of reply: Aegis.
GG.

To the second, this just sounds like those kournan rangers that drove everyone nuts, but were ultimately trivial.

Yes, but that’s the thing, you need Aegis now against this mob. Now imagine if all mobs had mechanics which were non-trivial. You would no longer be able to simply overstack a party and do nothing but power-spam, because you needed to worry about so many special effects to provide.

And voilá, more complex combat. Especially because if you don’t want to bother with all the effects you could simply spread out and let the targeted person kite the assassin away until the other enemies are dead.

Guardian alone brings every available defensive ability in the game. More blinds can be provided by eles and thieves while hard CC comes from basically anyone. Your camp overglorifies your own ideas and this example proves you not even play the game. Mossman works this way and guess what, aegis and reflects works wonders.

As a side note, did you guys realize ANet try to imitate challange by simply throw a bunch of mechanics towards us? Liadri was the first attempt to this but the new centaur boss looks the same. Like they completely avoid our suggestion with more Lupi like (multiple phases, varried skillset, proximity based attacks, etc.) creatures, nope, throw a gazillion kittens at everybody, thats hardcore.

Making other PvE stat combos viable

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Posted by: Dalanor.5387

Dalanor.5387

Yea, because its wrong. Like you stated, can face tank, no dodging need. Also, one of those “evidence” is using a bug that no longer works (Spider Queen). Try that with permanent poison and taking 15% of your health a second. Remember, you don’t need to dodge anything because defense stat OP right?

Thats just an opinion man. Queen was implemented with proximity based attacks, nothing more. Same as Lupi does attacks in melee range (kick, swipe) or using ranged ones when you are far away (teleport, bubble). People just whined instead of learning the fight. Stuff happens but it still can be “exploited” since it can’t use the bite attack and the immobilize of the web attack is around 900 range so it’s safe that 2/3 of the mechanics are negated just by standing back.

Show me someone fight Frost from CM while taking every hit.
Do 50 fractals and facetank everything.
Facetank Tequatl.
Do it.

I’m pretty sure Teq can be tanked, even the CM bosses with warrior and probably with necro too.
As for Fractals it can be done iikr Mossy is the highest damaging boss there and according to gw2dungeons.net it still wouldn’t kill a warrior with the double hit.

Edit: I’ll admit it can make some things really easy but at what price?

Thats the whole point of the arguments between “phiw’s” and “elitists”. When stuff can be avoided with active mitigation, which is the main selling point of GW2’s combat, why use defensive gear?

Honestly, I don’t think its the gear: it’s the dungeons and content need revamping. Also need new dungeons.

+1

Making other PvE stat combos viable

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Posted by: Dalanor.5387

Dalanor.5387

Healing Power: Add boon duration to this.

Boon duration is already ingame with various sources.
http://wiki.guildwars2.com/wiki/Boon_Duration

Condition Damage: Add outgoing condition duration to this.

Condition duration can be increased in various ways too.
http://wiki.guildwars2.com/wiki/Condition_duration

Toughness: Reduce incoming condition duration (would synergize well with vitality)

See above link. Also it has already great synergy with both defensive stats.

Vitality: Add increased endurance regen.

There are various ways to do that already, including the boon called vigor.
http://wiki.guildwars2.com/wiki/Endurance
http://wiki.guildwars2.com/wiki/Vigor

Note: I’m not suggesting massive boosts. Just very minor benefits to each (like a percentage point per 21 of each stat or something).

Why? Defensive stats are way too powerful in PvE, they shouldn’t give additional bonuses instead i suggest to nerf them a bit to be less rewarding since GW2 is an action oriented MMO not a facetankinkg afk game. If i would want to play that i would stick to WoW or one of it’s clones. #nerfdefensivestats2015
______________________________________________________
@Valandil Dragonhart
Get in a party if you are so worried about loot or play dungeons for guaranteed loot. Problem solved.

@LanfearShadowflame
Mordrem is dealt the same way as the rest. They can be blinded, CC’d, bursted down or simply using blocks/aegis/invulnerabilities/dodge to deal with them. Though retaliation wasn’t a bad idea, but making it permanent AND strong as hell made it a horrible uncounterable mechanic.

@Stooperdale
Berserker’s and assasin’s. Not dire. :P Just nitpicking.

I’d like to see someone take all the hits without dodging once and beat it with no outside help.

There you go. And another classic one.

This "Meta" has to end

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Posted by: Dalanor.5387

Dalanor.5387

On serious note.
Zerk Meta?

CoE Subject Alpha w/o stacking behind a boxes, walls, corners, etc.
GL.

Like these?

Point was that a heavy amount of majority does that.
As I understand that Environment given by developer is supposed to be used to your advantage, it still doesn’t change the fact that every boss in every path in every dungeon is done the same way – stack, might, lure, dps, next one -> repeat.
And that should have been changed long time ago.

Pugs are a bit behind the meta with 6-12 months. Some of them still believes 4 warr 1 mes meta is still a thing from 2012. /shrug
“stack” – melee has more damage
might – gives even more deepz
lure – positioning isn’t a bad thing
dps – until bosses can be tanked and healed to death, you must damage them to progress further
I have the feeling that you are completely new to MMO’s / gaming in general. Am i right?

Your baits arguments are kinda weak.

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Posted by: Dalanor.5387

Dalanor.5387

This is like seeing an unstoppable force meeting an immovable object. Nike, Spoj, I don’t know why you guys are trying, your time would be better spent watching paint peel than trying to educate some of these people on the game’s combat system.

You aren’t enough experienced in PvF yet, are you? ;D Player versus Forum is the true endgame of GW2. Period.

Please adjust KB effect for Ranger class

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Posted by: Dalanor.5387

Dalanor.5387

I play a ranger (fairly recently) and the problem is, if you are not “allowed” to use skill 4 on LB, well, there’s damage you can’t do AT ALL because it’s a skill you take out and then you’re waiting for other stuff on CD. That’s like saying “well warriors your hundred blades is annoying so don’t use it. Just stand there and wait for skills WE LIKE are off cool down. Hey if you get killed in the meantime, we don’t really care as long as we’re happy”.

Kind of ridiculous no? You can ask ANet to change it, but then, 8 months into the trait system FIASCO and that hasn’t changed, so good luck.

Your 1 skill never gotes off cooldown and does more damage if you’re at long range.

Other skills being on cooldown is a REALLY bad excuse for facerolling.

On many weapons the autoattack/1 skill is actually the highest dps.

Don’t use skills just because they’re off cooldown, use skills intelligently.

The only instance that actually is being done w/o stacking is HotW?
So, no. Auto Attack skill is low in group pve mostly.

You mean meleeing right? You can melee everything but using LB in close range is just dumb. Why not swap to i don’t know … Greatsword? Or sword?

Advanced Techniques - Small Guide

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Posted by: Dalanor.5387

Dalanor.5387

Sooooo many bug fixes will incoming …

Please adjust KB effect for Ranger class

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Posted by: Dalanor.5387

Dalanor.5387

Help yourself hating bad rangers, all class got some bad players here and there. It is not LB4’s problem, bad players indeed. Why nerf a skill for bad players sake? didnt make any sense at all.

Because it’s not just new players who don’t realize this but also veterans who use knockback whenever it’s off cooldown. If you say that only bad rangers use that skill (in group situations), then 98% of all rangers are bad. And since it destroys a good part of other’s people’s game play and since it’s not the duty of other players to educate them, there should be a mechanism to make them learn. (For example) Warriors usually learn it themselves as they hinder themselves at times by using knockback as hammer is a melee weapon, so kicking their prey out of their own reach makes them realize that they shouldn’t really spam that skill.
Ok, and with this I’ve said everything, I guess.

I guess you need some help in what he meant.

new player =/= bad player
veteran =/= bad player
bad player = bad player

There are plenty of other issues with other classes as others already mentioned.
Fear spamming necromancers, knockbacking hammer guards, warriors pulling every boss with tremor, mesmer GS knockback and so on.
It’s just a player issue because they don’t know / care whats the result of their action.

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Posted by: Dalanor.5387

Dalanor.5387

Again, it has nothing to do with the meta, it’s just a player and content issue.

How is it not a meta issue? Even if only indirectly?
If all that mattered was pumping out damage, without fear of failure or death, and the game was designed to reward getting “taps” — How does that not lead to players going zerk to get more DPS in? With or without regards to speed.

Also: please don’t call me a liar. I’m not in this. It may be hard for you to believe, and that’s fine, but you don’t know me or my friends.

Because dumb players has nothing to do with berserker’s gear nor meta builds.
World bosses, well most of them, can’t be critted so it doesn’t matter that you wear zerkers or soldiers or whatever. The rest has so many healtpoints it still doesn’t matter with large player numbers. Also the tagging encourages grouping up which i find a neat thing since the playerbase is way too anti-social.

(edited by Moderator)

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Posted by: Dalanor.5387

Dalanor.5387

If you just try to DPS – you will be dead.

Surprise surprise – after two years we still find people dying in mass at events that are so bloody easy and predictable. What does that say about the state of the game and its current meta?

Most likely nothing. The majority of the playerbase is still dumb despite the content is played to death. What it has to do with the meta anyway?
I still can count on my one hand how many people want to melee the Golem boss instead of range exploit it on the boxes … Which i find utterly sad.
Wurm and Claw still fears away half of the map despite those are dodgeable and stability prevents it too. Not to mention the charrzooka on Claw which negates every single attack Claw does against you if you use it well.
Shatterer begs for a revamp because that toenail polishing “tactic” isn’t that interesting. Funny sometimes i still see dead people on the ground there.
The rest melts too fast to be an issue with large zergs.

Again, it has nothing to do with the meta, it’s just a player and content issue. Put ingame a new world boss in a higher zone and no matter how easy it is players will die. At least most of them. After it becomes a known thing it will be just another farm material as the rest.

ps: As for the rest of your posts, you and your friends exaggerate too much.

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Posted by: Dalanor.5387

Dalanor.5387

For the record, I’ve never actually done that. Just trying to be helpful by offering “alternative” workarounds to OPs problem

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Teleportation consumable is a statement

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Posted by: Dalanor.5387

Dalanor.5387

The only statement this item brings is a glimmer of hope that we are not getting the VIP system here.

Remember, nothing is off the table. Except dungeons. Those are totally off the table.

coffee came out of my nose reading this for no reason.

You should run a business with that magical coffee conjuring nose of you.

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Posted by: Dalanor.5387

Dalanor.5387

1. Change into zerker gear.
2. Ping zerker gear to placate your party’s concerns.
3. Change back into your original gear.

Enjoy!

I would consider that a borderline lfg abuse and it’s just such a kitten thing to be a liar dipskritt. I wouldn’t be proud of that. At all. Just sayin’.

ps: Elitists are toxic pff … yeah, sure.

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Posted by: Dalanor.5387

Dalanor.5387

MMOs always will have an optimal team makeup for a specific location (meta).

That’s fine.

What your missing is other games have alternate options. The “meta” in this regard is varied and caters to different play-styles and/or gearing often just as efficient, if not more so, than the common generic cookie-cutter.

In this game the (meta) is purely zerg for the majority. Yes you can run the same content naked with a rusty spoon but good luck getting into a team and god forbid if you take 2 minutes longer than the last run.This seems to be the OP’s point, Zerg or your gimping the team.

This negates any semblance of player freedom or choice…in an MMORPG.

In other games you have the same options as here, choose another class.
In other games your role is determined your playstyle (dps, healer, tank). Of course you can be a special snowflake and heal as a tank while in dps gear sure, but you know too that its not a good thing.
In others game you often pursue to be the most efficient in your role. Increase your ability to deal more dps, keep up with mana and heal a higher amount, get more hp / avoidance from gear etc which is called a meta.

Here you are self reliant, more or less independent from your group, however to have more synergy between similar builds and playstyles it’s prefered to go with your likeminded players (zerkers with zerkers, phiws with phiws, role players with role players and so on) otherwise it can cause frustration or simply bad experience.
But luckily there is a magic tool called “LFG tool” that can be used to avoid such disasters as you can read it here in a recent topic.

Even beyond that the content made in a way that you can beat it with any build with any party composition. I mean go trough to the end. Sure, you can die a lot without skipping hard mobs or not using reflects in a full necro group at certain bosses but eventually you can go trough everything. I see huuuuuge freedom here.

ps: Can you show me examples to that above mentioned “alternate options”?

Teleportation consumable is a statement

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Posted by: Dalanor.5387

Dalanor.5387

The only statement this item brings is a glimmer of hope that we are not getting the VIP system here.

Remember, nothing is off the table. Except dungeons. Those are totally off the table.

For anybody intimidated by dungeons...

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

Finally someone who realized you can make your own group and be succesful. Kudos for you OP and sticky the first post.

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

“I’m not traited to use reflect! I cant use with or without trait anyway. What do you think I am, some kind of exploiter guardian? I am traited for heals to keep the zerkers up. srsly get with the times.”

Please be sarcastic and not quote an actual person … ( ._.)

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Posted by: Dalanor.5387

Dalanor.5387

Elite Arah soloers use cleric’s gear to solo orbs!

If they’re not thieves, yes. But it’s only one aspect of path 2, every other part is done in zerkers. Because:

You said it right there. Soloers. Because it is impossible for a single player to put out the sheer amount of damage to quickly kill a dungeon enemy, survivability becomes much more important.

You need to put out as much damage as possible to be able to solo dungeon bosses as you need to kill them before they can kill you = avoid as many of their attacks as possible.

Ehm, the orb is an bundle which damages you overtime and not an enemy …
I like when casuals want to be smarter than the part of the playerbase who they bash 24/7 for no reason. *sigh

This "Meta" has to end

in Guild Wars 2 Discussion

Posted by: Dalanor.5387

Dalanor.5387

I am so sick of this discussion.
There will ALWAYS be some kind of meta, because there will ALWAYS be a most efficient way of clearing content. ALWAYS.

True, but in group-based content, that meta could (with the right game mechanics) still involve different roles for different stat configurations. As opposed to a team of zerk, zerk, zerk, zerk, and zerk.

Gear =/= build
People seem to forget this.
Gear matters in only two things. First it determines your main source of damage (conditions or direct damage). Conditions has it’s place but it’s true that currently in group play they are not optimal though it still can be used here and there depending on your group composition.
Secondly it determines how much passive defense you have and therefore how much damage output you get just from stats. And here comes your build. No matter what gear you have, you could wear full ascended berserker’s or whatever but if you running with a staff AH guardian … Sure you will deal more damage than your regular PVT hero but for PvE it’s more beneficial (for you and your group) to roll a meta build or something similar to it. Such as spending 3 points in Radiance as a guardian makes more difference and has more support against trash mobs than any AH pvt hero could ever do. Just sayin’.

tl;dr: Gear has little to nothing to do with build diversity and OP obviously doesn’t experienced enough to realize this. Not only this but he couldn’t manage to make his own LFG with his own requirements thus the thread is just a pointless non-constructive whine post. Request for merge / delete.
Have a nice day!

Questions on Forum Reorganization

in Guild Wars 2 Discussion

Posted by: Dalanor.5387

Dalanor.5387

First, the Dungeons and Crafting Sub-forums haven’t been abandoned, but it is true that they haven’t seen a lot of dev activity lately. Our hope is that when we’re asking the developers to look at fewer forums — to not have to scroll down 11 times to get to the bottom group, to not have to play a guessing game of “Where would players look for this info?” — there will be increased developer participation.

Given the fact you (ANet) disbanded the whole dungeon team, it shouldn’t be a surprise. Not to mention your policy to not talk about anything it’s hard to get involved at anything.

The upside: More visibility into threads, especially in busy forums like GW2 Discussion.
The downside: Will it impact load times? I find myself twiddling my fingers waiting for the forums to load at the present time (another argument for new software, perhaps) and I’d hate to wait even longer for loading.

You (ANet) shouldn’t punish your playerbase when you (Gaile) had to work on a potato with a bad internet connection. Long loading times in a forum holy kittens … I didn’t knew such things exist.

ps: A bullkitten for no apparent reason.

Attachments:

Goodnight sweet prince

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

Let’s state it again then. You stopped caring about us long ago and you don’t even have the balls to come and tell us you’re not giving a duck anymore. Come here directly and tell us to go screw ourselves.

The zerker meta and how to change it.

in Profession Balance

Posted by: Dalanor.5387

Dalanor.5387

I’m not surprised we have a damage meta in this game because it’s very familiar to gamers. I would be surprised if that ever changed.

Almost every game revolves around fighting / damage. Especially MMO’s. Hell you literally one shot everything in Mario too. Related video.
https://www.youtube.com/watch?v=2QJVGtKPjNc

As for the rest of your posts. Gimmicks are just gimmicks and we have enough of that in Aetherpath though IF it’s implemented properly non-combat mechanics can be engaging.

I think the Glint’s Lair stuff demonstrated this pretty well, it was a bit too time gated but overall pretty well done as far as I’m concerned and I wouldn’t mind a bit more of that style game play if they could possibly address the time gating a bit.

EDIT: watching that video brought a whole new meaning to what I think of as “non combat”, and sure sounds interesting.

That instance was overwhelmed with horribly long and gimmicky “fights”. Once in a while it wouldn’t hurt though. Think about Dreamwalker in WoW’s Icecrown. That encounter was quite a big surprise for me at first and it was a very nice addition to the overall raid exprience even being a “simple” add management with a huge pressure on dedicated healers.

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

The zerker meta and how to change it.

in Profession Balance

Posted by: Dalanor.5387

Dalanor.5387

I’m not surprised we have a damage meta in this game because it’s very familiar to gamers. I would be surprised if that ever changed.

Almost every game revolves around fighting / damage. Especially MMO’s. Hell you literally one shot everything in Mario too. Related video.
https://www.youtube.com/watch?v=2QJVGtKPjNc

As for the rest of your posts. Gimmicks are just gimmicks and we have enough of that in Aetherpath though IF it’s implemented properly non-combat mechanics can be engaging.

12345a

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

Verificus,

I’m glad there are people willing to think and imagine when the makes propositions on the forums. It’s a pain to see the same mentality of following behind those before because it can get boring and you miss out on lots of possibilities of there! Without beating around the bush, thank you for keeping an open mind and stick with it. GW2 is a great game but it’s far from perfect.

That said, while I don’t agree with all the ideas you made, not even the the purpose behind others, I still think you ideas are more than worth a discussion. But I’d probably would be off topic to discuss them here. Perhaps you can start a new thread so posters can poke around your ideas point for point.

Sadly he wrote about the exact same things in the exact same ways which we need to point it out why it is flawed every single week.

12345a

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

I wouldnt have needed to “bully” you if you had just provided counter arguements instead of avoiding the topic.

You should put an emphasis on “try” in my statement of “try to bully”.

You weren’t happy with the answers I gave, likely because you tried bullying the answers out of posters.

Thanks for making him troll. -.-
He tried his very best to convince you that the combat system isn’t broken.
Any other person, me included, would’ve start trolling way sooner.

Because asking someone to post civilly when they are bullying people with loaded questions is apparently wrong?

You refused to answer him multiple times, dodged every moment when it could be discussed and mocked him constantly. Get out of my internet finally …

12345a

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

We all know even anet arent stupid enough to make such a drastic change.

You can rest assured that even if this the original post was a good suggestion (it isn’t), ANet won’t change anything because of PvP! It’s extremely rare that they implement a significant class change solely for PvE, and it’s even rarer that they would change anything for dungeons specifically.

The only place where wider or map wide boon sharing would make any sense are raids but i’m not even sure that would be a good idea either.

1-shotting Lupi...

in Fractals, Dungeons & Raids

Posted by: Dalanor.5387

Dalanor.5387

My favorite idea is what they done to Deadeye Dunwell, one of his attack was extremely powerful when reflected at first, so they reduced the damage of it when reflected. I think every very powerful range attack should be reduced when reflected they done it already so it is doable.

This would require a dev to go over every bosses and ask himself, “is this too powerful when reflected?” which shouldn’t take too much time.

How about reflects not scaling with enemy power instead use the players power value? Oo

Unavailable

in Players Helping Players

Posted by: Dalanor.5387

Dalanor.5387

While ignoring feedback, dodging questions and constantly mocking other users you weren’t any better at all.
Bye!

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: Dalanor.5387

Dalanor.5387

See guys? Thats the meta. Active use of dodges, no passive defense.

On a serious note i still don’t feel we moved forward with this new reply to be honest … :/