Just please top with all this Casual vs Hardcore.
Just because I’m able to play few hours in a week doesn’t mean I like hand holding and hate challenging and punishing content.
Likewise, I could be playing 12 hours/day for 2 years straight role playing and exploring without even touching dugeons, fractals, spvp or wvw.I’m a few pages/days behind, but I would like to bring up this post again for the sake of keeping things on track.
I’ve seen the terms casual and hardcore thrown around a bunch in this thread. Those terms are too loaded and are going to have different meanings for different players. This thread is about brainstorming what raids could be in GW2.
Instead I propose we stick to using our own experiences as a gamer with regards to skill and play time when it comes to raiding.
Crystal! While you are here i would like to ask something.
Regarding to raids players would make bigger efforts to be succesfull, but what about time investment? Do you find it acceptable that raids are at least 1 hour long or you (ANet) wish to tailor it for casual players who has less playtime a week?
Oh another one. Weekly resets? Maybe only gate the rewards so players who run it for challenge or whatever they can still run through the content and practice.It’s hard to comment on time investments because there’s no real answer to that. Every one has different play times. I’ve seen screenshots of players with over 10,000 hours played on their main character. Whereas I’ve only got about 800 hours on my main. Skill is also going to play an important role here too. A skilled group of players will be able to defeat a boss in fewer attempts, resulting in needing to spend less time within the raid.
Ideally, raiding should be about challenge, not time.
A very skilled group of players that might only be able to raid one night per week could potentially progress through a raid instance slower than a group of lesser skilled players that can play 4 nights per week. And yes, a group of very skilled players that have a lot of time are going to progress through the instance the fastest.
Yeah i understand you, but my question was more like about how big the instances would be. Think about WoW’s Ulduar or ICC. Even with good gear and team it took hours to complete which would be a lot considering how fast paced the combat is in GW2.
This is only an issue of course if you lack the time to play, thats why i highly suggest the progress saving and weekly resets so such players can keep up with others and won’t get in a disadvantage with rewards.
Resets are a much easier topic to discuss because they are somewhat less time involved. So let’s talk about that, and here are some questions for you guys to answer:
- How often should raids in GW2 reset?
- Should we also include the option to extend lockouts for groups that progress slower?
Weekly, at the same time as guild missions to keep up some consistency in such things especially if it becomes a guild restricted thing.
Hmm i would say no to this. Correct me if i’m wrong, but without the ability to continue the progress after a week should encourage the group to step up and try to beat it next time. Of coures, life is a birch (old sylvary proverb, don’t infract me) and sometime you can’t play. Thats life. On the bright side you may fight against a certain boss again and get the exact reward you want.

