Showing Posts For Daroon.1736:

Personality would add replay

in Living World

Posted by: Daroon.1736

Daroon.1736

It’s is a prime example of an ‘hey I’ve got this great idea’ concept, that was implemented, never thought through and has been dropped.

There have been a few others that also fully or partially fit this criteria:

One off events
Underwater combat
Super Adventure Box
Activities

To name a few.

can't drink nectars Achievement "Bottoms Up"

in Bugs: Game, Forum, Website

Posted by: Daroon.1736

Daroon.1736

Any chance of at least an acknowledgment of this so that Players can look out for when its been fixed in future patch notes and stop wasting there time at the event to see if it’s been sorted?

Hero of the people - how to unlock?

in Living World

Posted by: Daroon.1736

Daroon.1736

I finally gave up trying to get the ‘bottoms up’ achievement from the nectar’s which you can’t interact with a few weeks ago. One of the problems is that Anet doesn’t publish a list of known bugs still to be addressed with patch notes – this would help in reducing players frustration a great deal.

Metabolic Primer Not Saving Food

in Bugs: Game, Forum, Website

Posted by: Daroon.1736

Daroon.1736

Same here – Used quite a few food items while having an active primer – all lasted their usual duration – It is bugged.

Sanctum Sprint

in Festival of the Four Winds

Posted by: Daroon.1736

Daroon.1736

It’s all skill based, learn the tricks!

“Because of a late start no rewards will be given – You are in 2nd place”
Oh and you get ‘dropped’ on to the map ten yards from the finish line.

No skill – It’s just broken, has been for months.

lolz, yeah I find it really strange when I enter a race, and I start somewhere in the middle. Then of course you get nothing for completing the rest because you dont get the first few check point =.=

You’re top 3 place still counts towards the speedy sprinter achievement though and with players popping into the race near the finish, the poor guys that have ran the whole race, can suddenly and inexplicably find themselves with a fourth or worse placing.

Sanctum Sprint

in Festival of the Four Winds

Posted by: Daroon.1736

Daroon.1736

It’s all skill based, learn the tricks!

“Because of a late start no rewards will be given – You are in 2nd place”
Oh and you get ‘dropped’ on to the map ten yards from the finish line.

No skill – It’s just broken, has been for months.

What TWO Things Would You Like to See?

in Guild Wars 2 Discussion

Posted by: Daroon.1736

Daroon.1736

My characters hair when I put on a hat

How European are we?

in Guild Wars 2 Discussion

Posted by: Daroon.1736

Daroon.1736

Maybe they assumed that the Tournament would be of interest to Chinese speakers, regardless of whether it was EU or NA. It’s not an illogical assumption.

And also because more people on the planet speak Chinese than those that speak English, German, dutch, polish, norwegian, italian, portuguese, romanian, swedish, maltese, hungarian, finish, spanish and 15 more languages put together.

Knights re-healing is back

in Battle for Lion’s Arch - Aftermath

Posted by: Daroon.1736

Daroon.1736

I didn’t see any menders, it just re healed.

Given that were now 7 days into this release and have had (almost) daily patches to try and fix the numerous problems and it’s still not working as intended, can we have the event extended for at least another 7 days pls?

What if LS had no achievements?

in Living World

Posted by: Daroon.1736

Daroon.1736

Would you complete the living story bi-weekly patches if they had no achievement points?

Absolutely. As I posted in another thread, I think the whole AP system ruined large parts of the LS as it was all many players were interested in.

Can you kill Taimi?

in Living World

Posted by: Daroon.1736

Daroon.1736

Introducing a major character just to kill it a few weeks later is flawed writing. Considering anet’s writers do this for a living, they no-doubt understand all the unspoken rules of story-crafting.

I have to fully agree with Shiren regarding your first sentence – To go back to my original Game of Thrones reference, one of the reasons why it has become so popular is that one does feel genuine peril for the characters when watching or viewing because those ‘unspoken rules’ of not killing off characters unexpectedly, don’t apply.

Can you kill Taimi?

in Living World

Posted by: Daroon.1736

Daroon.1736

So is it just the conspiracy theorist in me or does anyone else think that her death might have originally been part of this story arc and was changed for the reasons I stated?

(edited by Daroon.1736)

Can you kill Taimi?

in Living World

Posted by: Daroon.1736

Daroon.1736

Taimi can be killed maybe when she is in adulthood? Asurans have only 5-10% longer lifespan than humans.

True.

Did no one else find her non appearance in the final scenes odd?

Can you kill Taimi?

in Living World

Posted by: Daroon.1736

Daroon.1736

Well, they killed Raisin Face from outside the LA bank, so why not Taimi?

True, but Taimi’s demise would have to be shown.

That said, they won’t do that for a long time. Just like Braham, Kasmeer and the other ones, Taimi has a unique model.
They wouldn’t spend much time making such a character if they were going to kill it off quickly.

Because sometimes that is what you do in order to create a meaningful’ story that players engage with.

Can you kill Taimi?

in Living World

Posted by: Daroon.1736

Daroon.1736

During a recent webcast whilst discussing Taimi, the subject of ESRB ratings was mentioned and in particular the rules regarding the depiction of ‘minors in peril’ which contributed to the design decision to place Taimi in a golem.

This lead me to thinking about whether in fact there is any scenario in which Taimi could be killed? Do the ESRB rules forbid Anet from considering this as part of the story and if so, is Taimi in effect immortal?

Now……during the conclusion of the Scarlett story I was immediately struck by the fact that Taimi was notable by her absence during the final scenes. Finding it rather curious that she had been left behind somewhere, when her goal was to meet with Scarlett i came up with 2 conclusions.

Either: ESRB rules kicked in and the situation was too ‘perilous’ for her to be included or:

ESRB rules didn’t apply and the widely anticipated ‘death’ of one of the new major characters was removed at the last minute to avoid a PR disaster.

Was the plan for Taimi to die at scarlett’s hands? Was that the stunning conclusion to the series that we had been promised? Certainly from a storytelling point of view and given that Taimi seems to be by far the most liked of all the new characters, it would have been a dramatic conclusion and would have gone someway towards both rescuing the otherwise lackluster story and silencing those that strongly criticized comparisons to game of thrones .

So did christina’s wonderful post about Taimi cause the team to rethink the story? I have no doubt that if Taimi had died the outcry would have been biblical in proportions and Anet would have had PR disaster on its hands.

Thoughts?

Achievement Wars

in Guild Wars 2 Discussion

Posted by: Daroon.1736

Daroon.1736

I agree OP. The only thing I disagree with is that you have to do it during prime time only. The busier servers are busy after the patch around the clock.

Yeah – I did say ‘aside from the high pop servers’ The problem is that all the AP hunters guest on those servers causing overflows, which are seen by many as another problem which needs to be solved.

Achievement Wars

in Guild Wars 2 Discussion

Posted by: Daroon.1736

Daroon.1736

I got an infraction for name calling GW2. Wonder if you will too.

More likely you’ll earn another one for discussing moderation policy instead of discussing the topic at hand. namely whether AP are contributing to some of the problems in living story releases.

Achievement Wars

in Guild Wars 2 Discussion

Posted by: Daroon.1736

Daroon.1736

Sadly this would be a more appropriate name for the game at the moment.

What initially seemed to be an interesting and quite novel feature is what is driving the game for many players.

The living story (which is also an excellent concept IMHO) has also been ruined by the excess of (often very poorly thought out) achievements.

Aside from those servers with very high populations, the Living story has degenerated into a ‘rush’ by players to complete all the achievements before interest dies down – these problems are compounded by the fact that many of the AP are tied to large scale events requiring lots of players and so are only practical on many servers during the first few days of the event and at peak times.

This of course then causes overflows to be created, so we have a cascading number of issues all of which are leaving players feeling annoyed and disgruntled.

I can only hope that in the upcoming hiatus, the team reviews the whole AP system which I believe is the cause of many of the problems seen during this living story season.

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Daroon.1736

Daroon.1736

In Tune

  • This achievement is also a tricky one, I would recommend you disable your auto attack so that you are precisely controlling when you hit the holograms. Necros, Rangers, Mesmers; watch your minions, pets, clones, and phantasms, their damage counts against you if you are not attuned. Engineers, your turrets fall under that category as well. For all professions, I would recommend crafting your build based solely on damage your character does and not use any summons or sources of outside damage. Again, attention is critical, always be aware of your current attunement and the attunement of the hologram you are fighting.
    .

Do you not think this is a poorly designed achievement? All it does is encourage players to take as little active part in the event as possible. Almost every instance of this now has a group of players standing near the far doorway doing nothing.

It should be removed and all achievement points awarded nullified.

Aetherblade Jumping Puzzle Farm

in Battle for Lion’s Arch - Aftermath

Posted by: Daroon.1736

Daroon.1736

I collected about 2,000 during the escape phase – please let me give them away or sell them.

A new definition of reward

in Battle for Lion’s Arch - Aftermath

Posted by: Daroon.1736

Daroon.1736

/shopping list

I said “up to exotic”. And yes, that mats required are totally reasonable. They can be salvaged, gathered, or bought off trading post if you are impatient. On top of that, every evolution is made in the mystic forge. So any character can make it without any pre-requisite crafting level.

You could actually make this backpeice for a low level character and evolve it as your character hits new level milestones.

That is awesome.

I’m not sure it’s awesome, but I agree with all your other points.

I was easily able to make the ascended back piece from items already in my bank and 10g for the heirlooms potion; as another poster pointed out, is easier to collect (once you are lvl80) than the time and effort it takes to gather the 250 heirlooms – but I’m not a casual player and I think it is wrong for others who have less time to play than I do to ask them to invest both the time to effort to collect 250 heirlooms AND then ask them to pay 10g for their reward. 10g IS still a lot of money for many players.

A new definition of reward

in Battle for Lion’s Arch - Aftermath

Posted by: Daroon.1736

Daroon.1736

Can’t you make up to an exotic level event limited backpeice out of items that can be entirely gathered or salvaged…

Sure you can – All you need is:
425 Blade Shards
10 Radiant Dust
50 Iron Ingot
10 Luminous Dust
50 Steel Ingot
10 Incandescent Dust
50 Mithril Ingots
25 Crystalline Dust
25 Orichalcum Ingots

And if you want to upgrade it to ascended, that will be an additional:
Recipe: Gift of Blades – purchased from the Mystic forge vendor for 5 gold or from refugee vendors for 3 gold and 250 Found Belongings
500 Blade Shards
1 Augur’s Stone – purchased from Mystic Forge vendor for 20 skill points
30 Obsidian Shards
500 Dragonite Ore
500 Empyreal Fragments
500 Bloodstone Dust
10 Pile of Crystalline Dust
500 Watchwork Sprockets
AND
15 Elonian Leather Square which equates to 600 Thin Leather Sections, 300 Coarse Leather Sections, 600 Rugged Leather Sections, 2250 Thick Leather Sections, 15 Glob of Ectoplasm, 150 Thermocatalytic Reageant
OR
15 Bolt of Damask which equates to Wool Scrap, 300 Cotton Scrap, 600 Linen Scrap, 4500 Silk Scrap, 15 Glob of Ectoplasm, 375 Spool of Gossamer Thread
OR 15 Deldrimor Steel Ingot which equates to 1350 Iron Ore, 1500 Mithril Ore, 600 Platinum Ore, 15 Glob of Ectoplasm, 150 Lump of Coal, 300 Lump of Primordium, 150 Thermocatalytic Reagent

A new definition of reward

in Battle for Lion’s Arch - Aftermath

Posted by: Daroon.1736

Daroon.1736

Huh…that’s a fair point.

I think the reason for these additional costs is simply because there’s a lot more gold floating around than there was this time last year. It’s inflation costs. If the heirloom potions cost 10g a year ago we’d see a lot fewer people with them than we will this year. Heck, a year ago you could buy common dyes for like 18c. Now they’re 1s. Everything’s gone up.

I understand this, but there are enough ‘money drains’ at the moment – the cost of materials to craft ascended gear to name but one. If you are going to advertise items as rewards, they should be just that.

The patch notes state: Found Heirlooms can be used to purchase Selfless Potions or Thoughtless Potions to display the player’s halo or horns, respectively.

What they should say is: Found Heirlooms will allow you the opportunity to purchase Selfless Potions or Thoughtless Potions to display the player’s halo or horns, respectively.

A new definition of reward

in Battle for Lion’s Arch - Aftermath

Posted by: Daroon.1736

Daroon.1736

‘give something to (someone) in recognition of their services, efforts, or achievements.’

I’m quite surprised that (unless I’ve missed it) No one else seems to have noticed that the definition of rewards seems to be slowly changing in game.

Time was, you completed an event or series of events and then turned in your ‘tokens’ you receive you reward. lately however (starting with the tower as far as I remember) not only do you have to complete the events to collect your ‘tokens’ but we are now being asked to pay for our rewards.

My main concern here is the main Heirloom reward which not only requires 250 tokens which take some considerable time to collect, but also a staggering 10 Gold!

Can we expect to see more of this thing in the future? Are the days of free rewards over?

I predict the new hub will be ......

in Living World

Posted by: Daroon.1736

Daroon.1736

It can’t be the heart of the mists.

PvP and PvE have slightly different skill/trait/attribute systems in place which would mean that no PvE players could edit their builds inside the supposed hub… It just doesnt make sense.

Also most PvE or WvW players don’t want to be shuffled/routed through the Heart of the Mists constantly. it just doesn’t fit…

From the PvP changes FAQ on in the PvP forum:
Q: Will we eventually be able to use PvP rank/cultural/dungeon armor skins in PvE/WvW?
A: Yes, players will eventually be able to take their looks across game modes;

My reading of all the statements that have come out so far, is that aside from a rank, down the line all of the systems you mentioned will also be standardized across the game types.

I predict the new hub will be ......

in Living World

Posted by: Daroon.1736

Daroon.1736

During the webcast the Dev’s seemed VERY keen on suggesting that you REALLY want to try and fill you PvP locker before the changes. From the rather knowing looks on their faces I presumed a pretty big change was in the offing and the idea that all the armor in the locker would be useable in PvE makes lots of sense to me.

Re the leveling up, it’s an instanced area so I don’t see any issues – A closer alignment of PvE and PvP and the ability to use all the items in the Pvp Locker would make the current PvP armor/weapon system redundant.

The only issue with this theory is that the armor in PvP is usable in PvE….It’s the equivalents that you find in PvP. If they blended the two together it would take out the entire purpose of the vendors in PvE. Nobody would need to run dungeons for the specific armor or weapon appearances. They could just make it in PvP instead.

True, but the dev’s have already said ‘use all your pvp crafting materials now’ suggesting that ‘crafting’ will be removed from PvP.

I predict the new hub will be ......

in Living World

Posted by: Daroon.1736

Daroon.1736

From what I can recall they aren’t blending it completely together they’re removing glory to replace it with another form of PVP rewards. The PvP lockers will probably always be PvP lockers. You can’t blend the HoTM with pve because HoTM is running characters on a different system with all being lvl 80 with relatively close stats.

During the webcast the Dev’s seemed VERY keen on suggesting that you REALLY want to try and fill you PvP locker before the changes. From the rather knowing looks on their faces I presumed a pretty big change was in the offing and the idea that all the armor in the locker would be useable in PvE makes lots of sense to me.

Re the leveling up, it’s an instanced area so I don’t see any issues – A closer alignment of PvE and PvP and the ability to use all the items in the Pvp Locker would make the current PvP armor/weapon system redundant.

I predict the new hub will be ......

in Living World

Posted by: Daroon.1736

Daroon.1736

The Heart of the mists.

Nice big under-used open area – Next patch starts the process of more closely integrating PvE and PvP with the removal of glory – strong hints that the current pvp lockers will be changed so that any items collected will be usable in PvE. A good area to allow players to duel 1v1.

As for LA? I predict it will be turned into an open world zone.

4v5 is such an easy fix

in PvP

Posted by: Daroon.1736

Daroon.1736

People who play soloQ should give Anet something they hold dear for the time the game lasts, like your mum, pa or dog for example. If you leave the fight before it ends, they will be strangled slowly and agonizingly by Jon or Karl. If you stay until the fight ends, you get them back.

Problem solved, no coding needed.

Interesting solution but how does this help balance team numbers when the game is coded to start a match when there is 4v5?

"Play Now" matches usually landslides

in PvP

Posted by: Daroon.1736

Daroon.1736

What’s up with this? Most games I quick join are horrible landslides. Does anet even try to balance the teams based on anything other than size?

I wasn’t aware that there was even any particular attempts to balance according to team size. Solo matched often start with uneven numbers and once they are underway the chances of anyone joining the side with one man down are nil.

4v5 is such an easy fix

in PvP

Posted by: Daroon.1736

Daroon.1736

You’re misunderstanding. What i said is if it is 5v4, I don’t want to be the person being forced to spectate while it’s a 4v4 and end up losing because my team is bad.

No misunderstanding I think. What about when you are in the team with 4 playing against 5 players?

4v5 is such an easy fix

in PvP

Posted by: Daroon.1736

Daroon.1736

There is no reason for this to ever happen. Matches should always have equal numbers of players at all times. If someone leaves red team for example, a member from blue team should instantly be placed back into spectate mode, and queued to rejoin. When another player joins red, the blue team member is placed back into the game and numbers are balanced again. With respect to rewards, if the blue team member does not get back into the game because no one joins red, they receive the same rewards at the end of the match as the rest of the blue team.

Why can’t Anet make this happen?

Why would I want this to happen?

It already sucks that in solo q a lot of my wins/losses depend on how many low rank or people with bad builds are on my/the other team.

If I got redirected to spectator while my team of 4 zerker 3 signet rangers got to play and lost it for me I would probably just uninstall this instantly.

Once you are in a team there is nothing you can do about it – the only solution I could offer there is to only play team. If you choose to play solo and you happen to end up in a ‘bad’ team, are you seriously telling me that when one of YOUR team drops out, that you think that playing the rest of the match 4v5 helps with your win/loss ratio?

4v5 is such an easy fix

in PvP

Posted by: Daroon.1736

Daroon.1736

There is no reason for this to ever happen. Matches should always have equal numbers of players at all times. If someone leaves red team for example, a member from blue team should instantly be placed back into spectate mode, and queued to rejoin. When another player joins red, the blue team member is placed back into the game and numbers are balanced again. With respect to rewards, if the blue team member does not get back into the game because no one joins red, they receive the same rewards at the end of the match as the rest of the blue team.

Why can’t Anet make this happen?

1500 Rescues - changes needed

in Battle for Lion’s Arch - Aftermath

Posted by: Daroon.1736

Daroon.1736

Simple answer – Add a citizens rescued achievement. 1 point towards the achievement for every citizen ‘encouraged’ or ressed – multiple tiers up to 500 points top tier.

Spoiled?

in Battle for Lion’s Arch - Aftermath

Posted by: Daroon.1736

Daroon.1736

Do you even care about relationships?

in The Edge of the Mists

Posted by: Daroon.1736

Daroon.1736

Nope. The original Destiny’s edge and your mentors story were probably the most engaging storytelling in GW2, but even that ‘got lost’ during the middle part of the personal story when you were ‘encouraged’ to travel to all the dungeons to see how DE got back together and Trahearne took over . All of the living story characters that are flat and uninteresting because they have all ‘popped up’ out of nowhere in a relatively short period of time.

Perhaps the most an engaging character story in the original GW was Gwen’s prior to her re-appearance in EOTN . You wanted to find out what happened to her after the searing and the minimal subtle clues (the broken flute and the tattered cape) added to the sense of mystery and engagement.

Perhaps the writers should study and try to understand why it was that Gwen’s story grew organically and unintentionally from so few in-game elements and try to apply that level of subtlety to future living story releases.

(edited by Daroon.1736)

Skills stop working - really common bug.

in Bugs: Game, Forum, Website

Posted by: Daroon.1736

Daroon.1736

Seriously – no comments on a fix for this?

Living story?

in The Edge of the Mists

Posted by: Daroon.1736

Daroon.1736

Lessons learned here should be that writing for an MMO is completely different from how you’d approach a traditional novel.

This is definitely true. We also have to deal with the fact that simply writing something doesn’t guarantee that it will be implemented in a way that represents the original vision (if it’s even implemented). We learned a lot over the past year. I hope you all will see the difference in the next few releases. I look forward to hearing your comments late next week.

Would one of the main differences be that the content is now being designed around the story, rather than the story being ‘retro fitted’ to take into account content that has previously appeared in game?

The New Orange Circles: Functionality vs Art

in The Origins of Madness

Posted by: Daroon.1736

Daroon.1736

What I’m getting at is that I feel that animation should be the key to anticipating mechanics. If a boss is going to punch you, it should pull it’s fist back and you should clearly be able to understand what is about to happen. If you slap a brightly colored aoe sticker on top of it, the players attention is shifted from all the hard work and talent that went in to creating that fist-pull. The attention is instantly redirected to this simplified orange sticker.

The orange circles are, at best, a functional compromise to the fact that the Marionette is literally kicking people from off-screen and way above their heads.

And therein lies the problem with the limitations of the in-game camera we currently have. The Marionette should be visible throughout the fight but it isn’t – Unless you point the very limited FOV of the camera up to it, you’re not even going to be aware that it is there.

Same applies to any encounters in confined spaces or where there are obstacles the camera can bump into. All the hours spent on the great animation are completely wasted when you’re fighting with the camera to keep the boss in your FOV.

Please pay the bill to have me cloned 4 times

in The Origins of Madness

Posted by: Daroon.1736

Daroon.1736

I feel that the randomness is terrible, I transported to a platform with 5 people, 3 dead and one hanging on, just barely while other platforms had 15 players or so? Could not count exacly because of the bom spamming and heel spamming on my own. 2 people to fight a champion, yeah great.

Nice how mobs get to be invulnerable for a few seconds when they spawn yet players are not given the same grace – Too many times during this event I’ve arrived in the arena and found I’m instantly or already in a downed state.

Please pay the bill to have me cloned 4 times

in The Origins of Madness

Posted by: Daroon.1736

Daroon.1736

so I can carry the other 4 platforms and not be punished for dealing with people who can’t seem to grasp this content.

What like the Npc who when every platform has 4-5 players in it, gets put into a platform on his own and stands looking at the boss?

Maybe Braham and the rest should be made to read Dulfy so they don’t screw up the fight for everyone else.

Alternatively Anet could just ensure that ridiculous things like this don’t happen.

camera perspective, again?

in The Origins of Madness

Posted by: Daroon.1736

Daroon.1736

Huh, and here i assumed that title was about Queen Jenna…

As the hundreds of fix the camera threads since since launch had been resolutely ignored, I though I would try a different approach.

camera perspective, again?

in The Origins of Madness

Posted by: Daroon.1736

Daroon.1736

Camera issues

in The Origins of Madness

Posted by: Daroon.1736

Daroon.1736

Guild Wars didn’t have this camera problem. Not sure why they can’t make that happen in GW2.

My guess is that it has something to do with the fact that GW2 uses an up/down axis which wasn’t present in GW1.

Even so just letting players zoom out more would alleviate most if not all of the problems many players currently experience with the camera.

Well, I defended these new events at first..

in The Origins of Madness

Posted by: Daroon.1736

Daroon.1736

For those complaining about overflow, remember that overflow was hailed with cheers when they introduced it. No more queuing up to play the game! This was in beta. Also in beta we had serious issues with playing with our friends because the Join feature wasn’t there yet, and they added that to let parties gather.

While it would be nice to find a more elegant way to get everyone doing the content organized to one overflow, I shudder to think of how much worse it would be if you had to queue up for a chance to get in and play at all.

But there was a perfectly useable solution implemented in GW1. Instances or Overflows are numbered and players can select which to go to prior to the event.

Camera issues

in The Origins of Madness

Posted by: Daroon.1736

Daroon.1736

First person view is an alternative which has been discussed at length. Personally I dislike it, but others clearly want it. As I understand, Anet have looked at that and there are technical issues which are preventing its implementation.

Since launch though, at the start of several other world events (including the Wurm in this patch) the camera zooms right out allowing the player to take in all the action, so as this option is clearly technically possible, what I would like to know is why this hasn’t been implemented as a default option that can be used anywhere?

As I had mentioned, being able to zoom out would require a wall to not be present. The camera is oddly enough subject to the same collision detection that your character is subject to. Allowing the camera to go through the wall would be a possible solution but it introduce other problems.

Wouldn’t allowing the camera to be zoomed out so that you are above the wall not solve this problem? At the start of many of the world boss event (Jormag – Behemoth etc) the camera automatically takes up an elevated position which gives the player a much better view.

Clearly there is some internal resistance to the idea of allowing the player to adopt this view all the time (and some clarification as to why would be great to hear), but at the very least play testing should have identified that both the Queens jubilee and the Mari encounter need this ‘elevated’ camera view.

As I mentioned in the initial post, No one in my guild was even aware of the Marionette in the centre until it was pointed out and during the jubilee event I would have been much happier controlling my character from the spectator balcony looking into the arena.

Well, I defended these new events at first..

in The Origins of Madness

Posted by: Daroon.1736

Daroon.1736

Just one question.

If the current system of overflows is known to be an issue that needs to be fixed in some way – Why keep designing and releasing events that are so large that they are inevitably going to cause these issues?

Would it not make more sense to ‘fix’ the horse before building lots of carts?

Camera issues

in The Origins of Madness

Posted by: Daroon.1736

Daroon.1736

It’s funny how you mention the Queen’s Jubilee and make no mention of Queen Jennah not wearing any shoes. I think that would have been much better evidence to support your claim. Of course, what you are describing is more akin to a shoe fetish.

As for the camera, adding a first person view would alleviate this problem. Having no clip for the camera and allow it to go through walls would open up a whole new can of works.

The ‘foot fetish’ reference was merely my attempt at coming up with a more humorous way of illustrating the issues I (and many other people) have with the in-game camera.

The two examples I cited require a degree of skill to complete that absolutely relies on the player having a good visual overview of what is going on around him and the default camera position fails miserably. Anytime you approach the edge of the arena your view of the action is limited to the floor in front of you.

First person view is an alternative which has been discussed at length. Personally I dislike it, but others clearly want it. As I understand, Anet have looked at that and there are technical issues which are preventing its implementation.

Since launch though, at the start of several other world events (including the Wurm in this patch) the camera zooms right out allowing the player to take in all the action, so as this option is clearly technically possible, what I would like to know is why this hasn’t been implemented as a default option that can be used anywhere?

Camera issues

in The Origins of Madness

Posted by: Daroon.1736

Daroon.1736

Sorry guys but you’re secret is out – I strongly suspect that several members of the Dev team have a thing about feet.

My suspicions initially surfaced during the Queens Jubilee celebration when after entering the 1v1 tournament in the floating arenas, I found that every time I entered an arena I would be staring at my characters feet! Moving around and fighting initially helped but despite my best efforts the camera stubbornly refused to stay focused on my opponent and kept returning to study my shoes.

Skip forward several months to the Mari event and OMG the arena section MUST have been designed by the same team because here I am spending a great deal of the time staring at my pinkies again!

On guild chat after the first day of this release we were chatting about the Mari platform section and not one other person who had done the event had even seen the 600ft giant marionette puppet roaming around in the middle, The only conclusion I could come to was that my entire guild had also succumb to the fetish and were quite content to spend the entire encounter staring at their footwear.

Edit: Oh and please fix the camera

Marionette Phase 2 is Terrible, Here's Why

in The Origins of Madness

Posted by: Daroon.1736

Daroon.1736

The suggestion aside, the essence of this post has been raised on dozens and dozens of other threads.

After Teq was released the same flood of posts disapproving of having to ‘stand by’ and rely on others came pouring in – yet several months later 2 new ‘world events’ have just been released that are designed in exactly the same way.

Other issues such as the problem of overflows have not been addressed in the meantime so one can only assume that team responsible for these decisions strongly believe that they are ‘good for the game’ and we can expect to see a whole lot more of these type of events in the future.