It really depends on what aspect of the Mesmer you want to focus on.
Symmetra – Portal
Zarya – Gravity Well
Tracer – Continuum Split
Winston – Feedback (sort of)I don’t think any particular Overwatch hero really embodies the Mesmer, though.
Individual skills vs flair of the whole class.
I would say genji not because of the reason someone else listed above but because of reflects. Killing your enemies with their own skills embodies mesmer to me. Wall climbing and being a ninja is a bonus
That’s fair. But in that case, McCree might also somewhat embody the flavour of the traditional power shatter Mesmer. Lockdown and burst.
Hey there, we aren’t a Raid guild, but we raid every evening, Beginner’s and Veteran’s Raids
We killed all bosses in W1 and W2 and killed the first boss in W3 right now, for more information you can check out our page:
That looks awesome! I’ll send you an in-game mail!
Hi there!
I’m looking for a guild or group to constantly raid with. My group of friends don’t really enjoy raiding, and I’m in small guilds that don’t run regular raids either.
A bit about me:
I’ve mained Mesmer from release, but have one of every class, with different sets of armor for each class. The only full ascended gear character I have is on my Chronomancer, though. I’m on the Piken Square server. I have access to TS3 and Discord. Open to download any other voice program if necessary.
Experience:
I have cleared Vale Guardian and fought Gorversal on my Druid, but none further. I am eager to learn and can fill any role.
About my characters:
As aforementioned, my Chronomancer is my main and the only one with Ascended Armor. I have two sets of PvE gear (Zerk/Commanders), so I am able to upkeep 100% boon duration with or without a Revenant being present in the party. I can act as party buffer (dps), or as the tank. I do not have any experience with tanking, but I would be happy to learn how to.
My druid is the typical healer druid with a mix of Magi and Cleric’s gear (can convert to full magi if toughness is too high).
The rest of my characters (one of each class) has at the minimum a set of Zerk gear and depending on the class, another set of gear (usually geared towards condition damage), so I can swap to any class to fill the needed role.
Please contact me here or in game if you have a spot in your guild or party!
(edited by DeathReign.7821)
It really depends on what aspect of the Mesmer you want to focus on.
Symmetra – Portal
Zarya – Gravity Well
Tracer – Continuum Split
Winston – Feedback (sort of)I don’t think any particular Overwatch hero really embodies the Mesmer, though.
Exactly. Mes (Chrono really, mes no longer exists) is overloaded and OP like all elite specs.
Overwatch has narrow classes with limited scopes XD
Such is the nature of power creep, sadly.
It really depends on what aspect of the Mesmer you want to focus on.
Symmetra – Portal
Zarya – Gravity Well
Tracer – Continuum Split
Winston – Feedback (sort of)
I don’t think any particular Overwatch hero really embodies the Mesmer, though.
I did NOT realise that he was that infamous. It’s quite telling when the community is actually able to identify and recognise someone for being toxic.
Wow.
I guess I might have overstated when I said he was the most toxic teammate in general, for I too have had teammates who were obscenely toxic, but usually we would be losing. This is the first time I’ve had such a negative teammate in a game that we bulldozed through. I still don’t get it.
So we’ve all experienced toxic teammates, but I think this guy takes the cake.
We enter the map and our team has 1 ele, 1 rev, 1 mesmer (me), 1 thief and 1 necro. For reference, here’s how the game went.
Here’s what the chat looks like:
By far the most toxic player I have ever had the misfortune to be teamed up with!
Anyway, hope you had a nice laugh!
(edited by DeathReign.7821)
How could you miss out Queen Jennah being a Mesmer herself?
I saw this post when it was originally posted, but didn’t really care enough to watch the video. I wish I had.
It was extremely entertaining. Had me actually laugh out loud a couple of times through the video. I never usually watch game play videos start to end (I usually skip to the interesting parts), but I did with your video. Kudos on that!
I say anything that makes me look like a majestic butterfly is a plus. So +1 to the OP.
\o/ Majestic butterflies unite!
So, regarding The Ascension, am I the only one who thinks it looks awkwardly top-heavy?
I think it would look so much better if it were a quad-wing; i.e. 2 additional (smaller) wings below the current ones.
What do you guys think?
Thank you all for your responses! Very much appreciated. Yes, I was inquiring more about PvE than WvW, but thanks for your input anyway, @Josh XT.
For dungeons: You don’t need boon duration. F5 and TW is enough as fights are short. What matters more is reflect damage = precision, ferocity and rune of scholar or basically berserker/assassin+rune of scholar serves you best. Exotic armor is fine here.
The only place ascended armor really matters is fotm and agony infusions. Fotm is closer to dungeons with reflects mattering. However fights last longer than in dungeons, especially at tier 4 so boon duration is still more important than dungeons. Since I often bring feedback and even SotE for perma reflect on some fights, this leaves little room for SoI+wells. Boon thieves from lvl 81-100 can also really put a stopper on quickness as even if you dodge every attack, your team probably wont. Portal can also take a spot… basically Rune of Chrono isn’t as best in slot in fotm as it is in raids. I would actually recommend either scholar for reflects or leadership+sigil of concentration and food for 93% boon duration if you are going to try and force boons into this. Actually… now that I think about it, I wonder if arcane thievery+SoI might have some weird synergy with boon thief…. anyhow…
With raids Rune of Chrono and hitting 100% boon duration become much more important but also ascended matters less. Without a stable group it’s really hard to say especially with whether or not a group expects you to tank determining whether you want the toughness or not. Herald or not changes a lot too.
So yeah, because of rune choice, the answer to your actual question is tough as it depends on which mode you are in. I just picked Rune of Chrono for the math:
https://docs.google.com/spreadsheets/d/1hGDRyA-npoRAv7kmNfmMeDy7lcMgrQxUgBjOjPC9lq0/edit?usp=sharing
Columns K-N answer the math of tankiness, dmg, reflect damage and boon duration. TLDR to your question Basically for each 20% boon duration from ascended commanders, you lose 13-18% dps.If you even decide to raid, it honestly might be easier for exotic jewelry berserker or knights and commander set for you. Socket doubloons in there for 24% boon duration (more than ascended commander anyways). These let you easily swap between tank and dps in raids while having decent boon duration with or without a herald. Check row 5/6 in the excel file and just swap to berserker trinkets if the group doesn’t want a tank/has a herald. Spares you having two sets of ascended armor with commander and berserker.
Thank you for taking the time to make a spreadsheet! Does adding the Sigil of Concentration to the mix change any part of your conclusion?
Hey guys!
So after almost 4 years of playing this game, I have finally decided to actually actively go for ascended armor. With that said, a lot of my friends in game (some of which run with elitist groups/guilds) have told me to get commander’s gear and weapons, while I’ve read (mainly on these forums) that commander’s gear is a waste if you run with a herald.
So I don’t have a stable raiding group, and the dungeon/fractal group I run with doesn’t have a herald (albeit no one cares about efficiency in 5 man instances).
I am not at all good at number crunching, and was wondering what the actual dps difference would be between having commander’s gear (say, commander’s weapons and armor) and having full zerk/assassin?
Would it be worth it investing in commander’s gear?
Mesmer clones/phantasms are made to look like the player for a reason.
This confusion between the player and the clone/phantasm is a l2p issue, and with enough experience you will be able to identify the real Mesmer with ease.
Hint: Look for the Mesmer that does anything except stand still and auto-attack.
I should have done this a loooong time ago.
IGN: Illurian Hawk
Play: PvP, PvE (all content), WvW (roaming)
Server: Piken Square
Role: Scholar/Tester/(Sometimes) Instructor
Time: GMT+1
EU server
I’ve mained Mesmer from launch, but I’m aware that there are still many things I can learn. I’m willing to “teach” what I know to anyone interested though, of course!
more support version less dmg
with perma alacrity your healing skill will be ready every 9 sec so 2 condi cleanse and best healing ratio on self
but still WoE is needed to support allies not only yourself
slow – when interrupt is trash but with time warp on the area you negate so much healing from the ele and dmg from the dmg dealers with slow
also STM is usless now so CP is much better to create illusionhttp://gw2skills.net/editor/?vhAQNAseWnsnBlqhFoB+fCUrhFij6sBugJouS/0Q1MASgFC-TJhIABFVGY59HA4UAI7TAAA
Why runes of radiance? Is PR in TW/CS/NF that significant?
radiance give you 1.5 sec to chaos armor which means more weakness and cripple procc and more boons on you so more protection and regen uptime
also when using heal you get light aura so with healing skill you can get 10 sec which means more vulnerability on enemy (good for your allies) and more retaliation boon on you so more dmg output for you.
also it give vitality which you need now more while having good armornull field and tw – yes it is significantly . having 2 sec resistance while in null field . as null field ticking cleanse means you dont get hit for 2 sec while the condi is being cleanse. good for ress also protect from poison field. tw buff your dmg dealers enormously. thief doing only AA will hit like crazy. and also sharing back the boons prolong its duration on them.
Sounds interesting! I’ll give it a shot. Why do you use Cleric ammy btw? Isn’t the healing power really wasted on Mesmer as a main stat?
more support version less dmg
with perma alacrity your healing skill will be ready every 9 sec so 2 condi cleanse and best healing ratio on self
but still WoE is needed to support allies not only yourself
slow – when interrupt is trash but with time warp on the area you negate so much healing from the ele and dmg from the dmg dealers with slow
also STM is usless now so CP is much better to create illusionhttp://gw2skills.net/editor/?vhAQNAseWnsnBlqhFoB+fCUrhFij6sBugJouS/0Q1MASgFC-TJhIABFVGY59HA4UAI7TAAA
Why runes of radiance? Is PR in TW/CS/NF that significant?
Trait seems to work, testing in the mists.
Works in Maguuma as well.
Wait, Pyro was wrong? :O
What is this world coming to?
Stop kidding yourself, you’re still in ruby. You just posted 3 days ago you’re stuck in MMR hell. If you want to make a point, don’t present it along with BS. And no, revenant is hardly a liability. Even a bad rev will bring more to a team, than a bad thief or bad warrior.
+1
You really arent trying to make this easier are you? Im offering comprises again and again and somehow you still find something to be unhappy with.
Btw, I admitted to be poisoning the well up there. I just wanted to demonstrate how easy it is to turn your own words against you, I just generally try not to do it.
Anyways. i will be sleeping now. And as much as I enjoy heated conversations I dont know if I will be in the mood to continue this tomorrow so:
You are probably right. As previously stated I have moved so far away from my original statement that im not even sure what point I was trying to make in the first place.
The reason why I disagree with your “compromises” is because they aren’t logical. You say you agree that rank =/= skill, so why does an individual’s rank have anything to do with ranked matches?
This is getting derailed and honestly rather boring, so I agree with ending it here.
Have a good night.
Holy cow, where to even begin?
This. Is Quotemining. Not everything you say, but for example this. You cant take the sentence out of context when I continue to further explain it.
Oh, I’m sorry, shall I quote your whole paragraph then?
I dont think I need statistics to prove this. The longer you play, the more chances you got to gain knowledge. So a good player of a high rank will be better than a good player of a low rank. I dont have to proove that a bad player of a high rank is better than a good player of a low rank, because that is not the case. To be fair we would have to watch the same group of players during their progression and personal collection of experience and the experienced sample will perfom better. If you start to doubt that I really dont think we can continue our discussion.
You still need to show statistics when you quote statistics. You can give your opinion (your latter statement), but you say it is statistically proven without showing said proof. My point is exactly the same as I made before, no matter how much you cry about quotemining (honestly not what I’m doing).
If you honestly think player X performs better in his first game than in his 1000ths game, you are ignorant.
I have by now countless times admitted that rank=/= skill, but its one of the closest indicators we get (name me a better one), using parts of my argument to claim I would still think so is quotemining and I hate quotemining.
There is a reason I dont respond to your quotes individually.
But im a little bit afraid I could start chewbaccaring with my walls of text, let me know if you think that concerns might be valid.And that is cherrypicking. You do not comment on the first sentences because you cant really respond to it without weakening you position. So you only reply to the last few. And what I’m doing now Is poisoning the well.
Cherrypicking? Really? So if I take part of your sentence to respond to, I am quotemining, but if I lump your entire paragraph together, I am cherrypicking. Kay. You seem to have moved on to technical nitpicking rather than focusing on the debate, but I’ll indulge you.
The reason why I didn’t respond to the first part of your statement is because it is an extreme end. A player’s first game wouldn’t be the same as their 1000th, but their 1000th game would be about the same as their 2000th. You do not give the impression that you think that rank =/= skill when you advocate barring under 80s from ranked PvP purely by virtue of being under 80, which has no semblance to realistic skill.
I still wouldnt say restricting ranked pvp for low levels would be a bad idea, I would not have defended it the entire time if there wasnt something to it. But that has not been what I tried to say with that very first sentence. That statement was born out of the backfire effect.
Eventually it could be a really cool idea to create internal leaques for the lower level ranges.
So 1-40 are (for ranked) only Qed with 1-40 and can only get to…lets say ruby
and 40-80 to diamond.
That way lower level players can play competitively with the best of their level of experience if they wish and already make progress on ranks, but at the same time get to learn the game without kittening everybody off.
I do not see how this would help anybody, and with this statement, you are contradicting the philosophy of rank =/= skill, which you say you have admitted to. If a rank 40 person can get to Diamond and Legendary, why would you purposely limit his heights by imposing asinine, arbitrary limits purely based on the amount he has grinded in PvP? If he is good enough, he will (and rightfully should) climb.
(edited by DeathReign.7821)
And again you are making utopian assumptions based on how it should be but is not. We have, btw lost any connection to the op by now. That is not just my statement, if im not completely mistaken you even talked about mmr first.
(I will certainly not try to read this up tho^^)
Yes, I spoke about MMR first, but I said in that exact same post that that was an entirely different debate.
I dont think I need statistics to prove this.
You cannot say “statistically” to sound like you have a point, without backing up with actual statistics. That’s just not how debates work. I could say that I’m the number 1 player on GW2 based on my statistics, but without showing said statistics, my point is null and void.
The longer you play, the more chances you got to gain knowledge. So a good player of a high rank will be better than a good player of a low rank. I dont have to proove that a bad player of a high rank is better than a good player of a low rank, because that is not the case. To be fair we would have to watch the same group of players during their progression and personal collection of experience and the experienced sample will perfom better. If you start to doubt that I really dont think we can continue our discussion.
Which is my point! It is not completely unheard of (in fact, rather common) for a player of a lower rank (let’s say Bear) to be better than a Dragon ranked player.
If you honestly think player X performs better in his first game than in his 1000ths game, you are ignorant.
I have by now countless times admitted that rank=/= skill, but its one of the closest indicators we get (name me a better one), using parts of my argument to claim I would still think so is quotemining and I hate quotemining.
There is a reason I dont respond to your quotes individually.
But im a little bit afraid I could start chewbaccaring with my walls of text, let me know if you think that concerns might be valid.
I respond to individual quotes to address said point, so you don’t get confused as to what I am saying. If you take that as “quotemining”, so be it.
My original point was that people should not use ranked games to farm ranks.
I also added a missunderstandable sentence implying I dont want <80 in ranked.
After you started to focus on that statement the backfire effect eventually drove me to think ‘hey, that might not be such a bad idea’
And then one of us came up with matchmaking and we took this entire discussion somewhere else.
You will have to decide now if you wnat to argue about my initial statement or about the backfired rank-lock which does in fact also involve matchmaking.
Yes, ranked games shouldn’t be used to farm rank points, that I can agree on. But I hardly think that anyone who actually plays ranked is playing ranked for the rank points. They do it for rewards and prestige, not rank points. Unranked arenas give the same rank points as ranked arenas, so if they wanted to farm ranked points they could do it there (or in farm maps for that matter).
The point is, there is a difference between being against people farming ranked points in ranked PvP and completely barring under 80s from participating in ranked PvP based on an inaccurate, skewed, almost bigoted notion that they are that much worse of a player because they haven’t grinded till level 80.
All im saying is that statistically speaking a player will be better, the higher their pvp-rank is.
So show me said statistics that show that a higher rank = better player.
So this seems like a possible system to base a minimum requirement on.
What else would you base it on? Win-loose rate? Personal high scores.
I actually know the answer. You wish for no such system to be in place, and that is completely understandable.
Bold and baseless statement, typical of anyone who doesn’t actually have a point.
A feasible MMR system is an entirely different debate, one that there are many other threads on. In case you’ve forgotten, this thread is about actual PvP rank (0-80), not MMR. I do not believe that there should be a requirement system when there is an MMR system in place.
I resort to it due to the lack of alternatives.
Your suggestion will be just as effective as any alternatives (or lack there of) you could possibly have! That is to say that your solution is as good as useless.
I will make the basic assumption that nobody is better of if we have bad players in the higher ranks.
Since I cant, and you cant and appearently anet cant think of a matchmaking system so flawless, it would prevent that from happening as soon as bad players are part of the system, the most logical solution would be to exclude low level players from it in the first place.
This is the direct opposite of logical. The reason is because, as many people have tried to point out to you, rank =/= skill. Rank doesn’t measure capability or competency. How much more can I possibly spell this out for you? You can’t measure skill with rank. Your system would have no effect whatsoever, other than kittening of a large fraction of the player base, ultimately leading to more people rank farming, who wouldn’t do it otherwise.
So admittedly rank is not a good indicator of skill, but an indicator of experience and statistically an. indicator of knowledge.
Again you mention statistics, show me these statistics you keep quoting.
So either you have a better way to pre-select players, can come up with a skill-based matchmaking system that only the best can prevail in, disagree with my first assumption and replace it with ‘ranked should be for anybody and every player should be able to get to legendary’ or you can admit that my solution is a bad one, but you can not offer any better.
Rank is for anybody, but only the better players will be able to move to legendary. Your debate is on the MMR system, which, as mentioned, is an entirely different debate altogether.
(edited by DeathReign.7821)
Which is why the MMR system (no matter how bad) is in place. Sure, MMR system could be improved, but that’s an entirely different topic. Point is, less experienced/newer/bad players should be in the lower divisions, while only people that know what they are doing should advance.
Well yes. If the mmr system was perfect and If it was even possible to create a system where only the good progress beyond a certain point, such mechanics would become obsolete. You may have to consider the otption that it is not possible to create such a system.
1) Good players progress, bad players dont, working as intended
2)Bad players only face other bad players and eventually progress to the mid-range
3) the not-as-good players can farm the bad players and progress further
4) more even-worse players keep pushing from the lower ranks.If we make the utopian assumption of natural selection im totally with you. If you have a good idea how to make it work I will always be there to help you develop it. But until then the best solution is to completely lock ranked PvP from lower tier players (must not be rank 80 or rank at all, but some system should ensure a general minimum playerbase quality for ranked)
You seem to overestimate the impact of rank farmers. Most of them just want the achievement and the titles. Very few are actually interested in playing PvP (competitively) If you have event the slightest interest to play PvP, the fastest and best way to rank gain is to earn it.
Thank you for ignoring everything I’ve said.
Your system will not work. Locking ranked PvP pre-80 will not guarantee a skilled or experienced player base.
0-80 means nothing, and just about any PvPer will tell you so.
You seem to be transfixed on the notion that anyone below 80 doesn’t know how to play, and everyone above 80 does. This just isn’t true, and I don’t know how many times I have to repeat this for you to understand it.
Locking ranked PvP to 80+ will not work.
a) I have not stated how much ranked I played, but I, in fact rarely touched it before the seasons were introduced.
So my point still stands.
b)What problem? I do not have any problem. I just dont get why everyone wants to play ranked so badly.
Its meant to compete. A lot of people who play ranked are clearly not capable of doing so. And so they dont enjoy playing ranked, neither do their teammates, neither do their opponents.
So if you are neither ready to compete, nor ok with loosing, you should stay away from ranked. Unless of course you just want rewards and incentives. In that case they should probably make the target golems praise you if you deal high damage and maybe spit some gold on CC application.
The point is, people cannot judge for themselves, and neither can the game for that matter, when they are “ready” to compete. Only arbitrary rules will work towards this, and even then, people will just rank farm and be as bad (if not worse) than they were before.
Look, all im saying is this: Having players interested in ranked PvP is great, but it should be happening out of the willingness to compete and improve, not to learn the basics of the game, not to get items.
Thats why I consider the OP’s idea bad, thats also one of the problems I see with the current system.
If i am playing ranked I want to meet players who actually give me a hard time fighting them. Not players who wipe on a test of faith, who are incapable of dodging a gun flame.
Yes, or know how to use T, but your solutions will not solve any of this.
Limiting RPvP to rank 80+ will have three basic effects:
-Inexperienced players wont play it. Yes, even if they are three times better than the average ranked player. Unless they are actually stupid enough to think rank farming gives them the privileque to compete.
You are defeating your own point here. The majority of the players that will fill the ranked PvP scene will be rank farmers. Your idea simply won’t work.
-Everyone in ranked would have at least a basic understanding of rotations and usually know their own class.
Not guaranteed! You will get ranked farmers without a doubt, and you will still have people that are just that unskilled to not know what to do even after having legitimately played till level 80.
Yes, there would be less players= longer Q. Yes, it would stop some people from playing RPvP in the first place. Yes, this would not do everyone justice.
Basically I think we can agree that the three points are true. Whether that is a good or a bad thing is a matter of opinion.
No, I disagree, you can see my points above.
I am strongly against elitism, but there are exactly two game areas where I approve of it:
Ranked PvP and raids. Both are meant for elitists to feel home.
If you give new players the opportunity to play ranked, ofc they will do it. But unfortunately that destroys the entire system.
Which is why the MMR system (no matter how bad) is in place. Sure, MMR system could be improved, but that’s an entirely different topic. Point is, less experienced/newer/bad players should be in the lower divisions, while only people that know what they are doing should advance.
Honestly, do you honestly think anyone goes to PvP not thinking that they’re the best? The amount of ego that floats around the PvP lobby could rival Kanye West. Okay maybe not, but pretty kitten close.
In the end, everyone thinks that they’re the best deep down, or want to see where they stand competitively.
Nah. They are all just ‘above average’. Me too btw.
So why are you in ranked then? By your definition you shouldn’t be playing ranked unless you’re the best.
I am not. I spawncamped to mid ruby, realised it wasnt challenging or competitive in any way and decided ruby would be the appropiate place for me if the system worked right.
So I moved back to unranked where I can play my thief without some1 crying about it.
So you’ve not actually done much ranked PvP but think yourself proficient enough to make blanket statements about ranked PvP based on the little ranked PvP you actually have done. Kay.
What you are doing sounds like a personal problem, and definitely not one the community should have to follow.
Honestly, do you honestly think anyone goes to PvP not thinking that they’re the best? The amount of ego that floats around the PvP lobby could rival Kanye West. Okay maybe not, but pretty kitten close.
In the end, everyone thinks that they’re the best deep down, or want to see where they stand competitively.
Nah. They are all just ‘above average’. Me too btw.
So why are you in ranked then? By your definition you shouldn’t be playing ranked unless you’re the best.
I’m at this weird crossroad where I half agree with you and half disagree. I agree that you should gather experience before you try ranked, but simply disagree that there is an arbitrary benchmark that you can blanket the entire player base under in order to “qualify” for ranked. If they aren’t experienced enough, chances are they will stay in Amber/Emerald/Sapphire. People have different learning curves, and what takes you a year to learn could take someone else a day, and vice versa. No arbitrary benchmark would guarantee that people would be “experienced” enough for your standards.
Certainly not, but im not trying to be elistist or stop lower ranked players from playing ranked.
I somehow knew this would require additional explanation, so maybe this will help to clarify what im actually trying to say:
Honestly, do you honestly think anyone goes to PvP not thinking that they’re the best? The amount of ego that floats around the PvP lobby could rival Kanye West. Okay maybe not, but pretty kitten close.
In the end, everyone thinks that they’re the best deep down, or want to see where they stand competitively.
But somehow we got the point where only ranked is even considered if you wish to accomplish anything, regardless that what you accomplish is worthless.
By now every half-decent player is at least in ruby. Did you ever think about that? Ruby is the 4th division of 6. It should be the place where you can get with some skíll and a lot of hard work. Only the best should be able to achieve diamond or higher. Season 1 partially worked like that.
Season 1 did not work like that. If anything, season 1 was a worse indicator of skill level than season 2. Season 1 matched bad players with bad players. So you could get to Legendary fighting only bad players if you were a bad player yourself. Thus, the matches would be close, but you would still be bad in comparison.
Long story short: Unranked should be for everyone who enjoys PvP. Ranked should be for everyone who is really good at PvP and has a lot of experience in it.
The PvP rank is just a way to measure, not your skill, but your experience.
If you havent even played 500 matches minimum, why the hell would you want to play ranked anyways? Even if you are a natural and succeed, why would you? Its simply not what you should be doing.
I’m at this weird crossroad where I half agree with you and half disagree. I agree that you should gather experience before you try ranked, but simply disagree that there is an arbitrary benchmark that you can blanket the entire player base under in order to “qualify” for ranked. If they aren’t experienced enough, chances are they will stay in Amber/Emerald/Sapphire. People have different learning curves, and what takes you a year to learn could take someone else a day, and vice versa. No arbitrary benchmark would guarantee that people would be “experienced” enough for your standards.
I’m Shark rank and I’m Diamond.
Neither really matters to me, but to say that only Dragons and above should participate in ranked and anyone under 80 is inexperienced is stupendously inaccurate.
It can’t be used a complete blanket statement, but IMO anyone under 80 is inexperienced. A lot of the things I’ve picked up in PvP were learnt after I hit 80. I’d consider myself inexperienced compared to some players, even with 2600 games played, mainly because I can only play 3 classes to a decent degree.
As long as we can agree that it can’t be used as a blanket statement, I have no qualms.
Your opinion is your own, and I respect that. I’ve fought many dragons that were worthless, and many other under 80s that wooped my bum. Because of the fact that you can rank farm, 0-80 doesn’t actually mean anything.
I’m Shark rank and I’m Diamond.
Neither really matters to me, but to say that only Dragons and above should participate in ranked and anyone under 80 is inexperienced is stupendously inaccurate.
If it’s any consolation, I talked about it on skype to a friend of mine. Here’s a screenshot of the conversation. It isn’t a screenshot of the actual stats, but it’s something at least.
Okay.
Like I said though, that can happen if you’re able to blow up members of the other team. That can also happen if you’re engaged in a fight for a long time against a profession with a lot of sustain like an ele or engineer, because the numbers will keep adding up quickly
That’s definitely a fair point!
But yeah, back to my original point, it’s not entirely accurate for anyone to say that DHs are the only class that require skill or effort.
If it’s any consolation, I talked about it on skype to a friend of mine. Here’s a screenshot of the conversation. It isn’t a screenshot of the actual stats, but it’s something at least.
yeah Guardians according to Karl are “in a good spot” even though both core and Dh are heavily flawed imo
Guardian is in good spot, it is the others that arent, but while other are better(in a much easier state to play them ) player will continue to play.
Can u imagine if other classes were balanced as guardian are? can u imagine the rage of players that would need effort to win?
So I play every class in sPvP except for Warriors and Thieves. My main has been Mesmer since release. I’ve seen the good days and the bad.
But I have to chip in after reading what you’re saying about guardians. If I’m honest, DH is the class that I feel has one of the lowest skill floors. Just the other day, I played DH in ranked pvp and managed to deal on the border of 700k damage. 700k! I am currently Diamond 2, so not Legendary, but assuming the league system has some semblance of correlation to realistic skill, I was not fighting potatoes. And I didn’t know what I was doing, either. Sure, I know the basic burst combos, but I have by no means even approached mastering the class, but was still able to dish out tons of damage and felt rather useful to the team.
I really don’t want to start an ego stroking contest, but to say that Guardians are the only class that requires “effort” to win is not only hilariously inaccurate, but rather insulting too.
700k damage in a ranked match? As a DH? I need to see a screenshot…
Sadly, I didn’t take one! But that’s why I thought it was absurd! On my Mesmer, I average about 200-400k damage per game, and as I’ve said I main Mesmer, so can you imagine the look on my face when I reviewed the combat statistics and saw 700k on DH, a class I barely ever play?
I can’t provide a screenshot, so people will probably say that I’m exaggerating, and I won’t be able to disprove this since I didn’t take a screenshot, but I have no reason to lie.
yeah Guardians according to Karl are “in a good spot” even though both core and Dh are heavily flawed imo
Guardian is in good spot, it is the others that arent, but while other are better(in a much easier state to play them ) player will continue to play.
Can u imagine if other classes were balanced as guardian are? can u imagine the rage of players that would need effort to win?
So I play every class in sPvP except for Warriors and Thieves. My main has been Mesmer since release. I’ve seen the good days and the bad.
But I have to chip in after reading what you’re saying about guardians. If I’m honest, DH is the class that I feel has one of the lowest skill floors. Just the other day, I played DH in ranked pvp and managed to deal on the border of 700k damage. 700k! I am currently Diamond 2, so not Legendary, but assuming the league system has some semblance of correlation to realistic skill, I was not fighting potatoes. And I didn’t know what I was doing, either. Sure, I know the basic burst combos, but I have by no means even approached mastering the class, but was still able to dish out tons of damage and felt rather useful to the team.
I really don’t want to start an ego stroking contest, but to say that Guardians are the only class that requires “effort” to win is not only hilariously inaccurate, but rather insulting too.
(edited by DeathReign.7821)
In addition to everything Pyro has said, you could check out this guide by Sanderinoa on dulfy for more in depth information.
Chances are you were out of range of the portal. It happens!
If you know that you were definitely in range, then I’m not sure. It hasn’t happened to me yet.
Please nerf PU. 50% increase to stealth duration is OP, considering with my stealth skills, including double Mass Invis via Continuum Shift, I can stealth for almost 30 seconds straight. Please remove the increase to stealth duration and instead change it so that the boons you get while in stealth last longer, and maybe you get two boons per second of stealth instead of just one. But please get rid of the increase to stealth duration.
*Points and laughs
Lol PU?? Lololol ni haven’t seen PU in a while, lol I would rather run chrono or something else. PU is dead son, reroll your class or l2p PU is worthless now adays. You would be better off playing straight mantra or condi mesmer. PU is n only useful for survival in wvw. Other than that gl killing any decent players worth their salt.
This post died. It died 5 days ago. And you chose to bring it back, why?
Everyone already knows and have said that this thread was laughable and passed it off. But no. You. You HAD to make everyone else know that your point is EXACTLY THE SAME as what everyone else has said. You had to. Because you’re special. You’re a special snowflake.
scepter is better more in 1v1 situations and versus ele, rev, thief, warrior and ranger
sword is better versus guard, engi
also sword had less condi pressure versus scepter but little bit more sustain with evadeatm i feel i need to be less aggressive and more sustainable to hold 1v2 fights as i meet less durable players.
i like them both but it depends on the role i am taking
And what are your thoughts on Scepter/X VS staff?
I’m not really sure how to feel about staff right now. Ive loved it from launch but right now, I’m not sure why I even take it.
A little aside, but you’re using Staff and Sword/Shield?
What happened to the Scepter love?
i really dont know why ppl say condi meta
guard- power
engi – power
ele – support
thief – power
ranger – power/support
mesmer – condi
necro – condi
rev – powerso only 2 classes use condi and you call it condi meta?!
i call it balance meta
now necro cant go to power as he too squishy versus the power creep and usually he doesnt burst pressure much rather put sustain condi pressure unless you take all the spin poinson without cleanse
mesmer is more burst pressure with condi which can yield around 15 torment and confusion which are around 4k dps
Mainly because you get a minimum of 4 necros per game on average.
? usually see 1 to 2 and if more it’s easyour win
Also it doesn’t make it conditions meta rather necro meta
I’ve seen a minimum of 2 on each team on average. It usually starts out with more, but the others change to different classes.
Don’t fall into the category of keyboard warriors that say “easy win” with little to no context. My point was to answer your query on why people think it’s a condi meta.
i really dont know why ppl say condi meta
guard- power
engi – power
ele – support
thief – power
ranger – power/support
mesmer – condi
necro – condi
rev – powerso only 2 classes use condi and you call it condi meta?!
i call it balance meta
now necro cant go to power as he too squishy versus the power creep and usually he doesnt burst pressure much rather put sustain condi pressure unless you take all the spin poinson without cleanse
mesmer is more burst pressure with condi which can yield around 15 torment and confusion which are around 4k dps
Mainly because you get a minimum of 4 necros per game on average.
Tweaked GS animation for what race? Asura and Charr look the same to me
Ah sorry, I play a human mesmer. The greatsword now twirls during the animation – I had assumed it had been changed for all races
Sorry for the confusion.
I play a Norn Mesmer, and I assume Norns have the same animations as humans. My Greatsword has always twirled when auto attacking! Also if you zoom in to your character’s face, he/she looks like he/she is taking a massive dump.
Much like the Greatsword auto attack damage.
She is the patron Goddess of Mesmers
http://wiki.guildwars.com/wiki/Lyssa
From what I understand, in guild wars 1, there was a clear link between professions and gods.
Also this discussion is interesting
https://www.reddit.com/r/Guildwars2/comments/3d7dkp/do_you_think_profession_lore_needs_to_be_brought/The full quote is:
Lyssa is the twin Goddess of Beauty and Illusion, individually known as Lyss and Ilya. She is the patron Goddess of Mesmers and Assassins, and is also associated with the Energy Storage techniques of Elementalists and the Mysticism of Dervishes. In the Elonian calendar, she is associated with the Season of the Zephyr.
So she would be a patron goddess to thieves (assassin equivalent) and associated with Elementalists as well.
The main thing is this made thematical sense in gw1 as you could ONLY play a human. Now with 5 playable races and with each race having different gods, these links between professions and gods become human specific.
Or no gods at all (looking at you charr and asura). I figure the Pale Tree and the Spirits of the Wild count as such for sylvari and norn respectively.
Agreed!
She is the patron Goddess of Mesmers
http://wiki.guildwars.com/wiki/Lyssa
From what I understand, in guild wars 1, there was a clear link between professions and gods.
Also this discussion is interesting
https://www.reddit.com/r/Guildwars2/comments/3d7dkp/do_you_think_profession_lore_needs_to_be_brought/
The full quote is:
Lyssa is the twin Goddess of Beauty and Illusion, individually known as Lyss and Ilya. She is the patron Goddess of Mesmers and Assassins, and is also associated with the Energy Storage techniques of Elementalists and the Mysticism of Dervishes. In the Elonian calendar, she is associated with the Season of the Zephyr.
So she would be a patron goddess to thieves (assassin equivalent) and associated with Elementalists as well.
The main thing is this made thematical sense in gw1 as you could ONLY play a human. Now with 5 playable races and with each race having different gods, these links between professions and gods become human specific.
Lastly, those specific suggestions on improving our condition cleanses were tongue in cheek. Obviously, it requires a bit more than simply tacking on an additional condition removed from The Pledge, but the point is to provide alternatives that have pros and cons worth being considered in the first place. Of course taking the pledge would mean slotting yourself into another trait line. This is a small example of how diversity works, because you’d have two lines where you should have decent condition removing options. Let’s not get into the minutia of this specific trait though.
See I don’t understand why you would be so opposed to weapons gaining condition clears when that would ultimately give you more build diversity than having to be tunnelled into 1 or 2 trait lines.
Lore-wise, this is great for human mesmers but what about the other races? My Mesmer’s a proud Norn and follows Raven, not Lyssa.
I would love to see a Charr using a Human God’s elite spec, lol.