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what race you are going for?

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Posted by: Demented Yak.6105

Demented Yak.6105

Asura – Master of the master races.

Brutal Blade nerf

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Posted by: Demented Yak.6105

Demented Yak.6105

I didn’t notice any dps loss.

Jalis actually feels really good

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Posted by: Demented Yak.6105

Demented Yak.6105

In PvE, Jalis is great. In fact, I prefer it to Shiro in PvE. In PvP it’s usable but Shiro and even Mallyx are a lot better.

Is anyone having a go with Ventari?

Energy, energy ... energy.

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Posted by: Demented Yak.6105

Demented Yak.6105

I don’t think the revenant is the profession for you.

I’m playing absolutely perfectly with it. I’ve got very good damage and sustainability even without Glint/Herald in PvE.

I never have a problem with energy. Not once today in PvP have I been without at least 10-20 energy.

I’m not sure if you’re trolling or you genuinely can’t figure it out but either way you need to calm down, take a breath and work your way through a strategy and design some rotations.

Revenant runes

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Posted by: Demented Yak.6105

Demented Yak.6105

It’s not very good, I grant you.

I saw them on the PvP runes list. Don’t know how to craft them, sorry.

Revenant runes

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Posted by: Demented Yak.6105

Demented Yak.6105

Revenant:

1 8 to all stats
2 10 to all stats
3 12 to all stats
4 14 to all stats
5 16 to all stats
6 gain 2 seconds of resistance when you use heal skill.

Energy, energy ... energy.

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Posted by: Demented Yak.6105

Demented Yak.6105

Sorry but this is a l2p issue.

It was covered months ago and the vast majority of people agree that it’s perfectly fine. it might take a bit of practice but it’ll end up easy for you to save your energy.

Just don’t spam the most expensive attacks.

SO excited! I quit my lame job for this!

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Posted by: Demented Yak.6105

Demented Yak.6105

I have a box of fish fingers, some pasta, water, about 2-3 hours where I’m not working and a pretty mediocre laptop.

Let’s do this!

HoT Release time is Terrible!

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Posted by: Demented Yak.6105

Demented Yak.6105

UK player here. It releases at 7am for me.

I don’t leave my house in the morning until 7:45am, so im just going to set it up to download HoT and by the time I get home, it should be ready to go, so I can log in and get going right away.

I’m sorry to have to tell you but the UK is in British Summer Time (GMT+1) until 25th October so we’re 8 hours ahead of pacific, not 7.

HoT Release time is Terrible!

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Posted by: Demented Yak.6105

Demented Yak.6105

You’re right.

We should ask them to delay the release for 12-14 hours.

Revenant's tagging weapon

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Posted by: Demented Yak.6105

Demented Yak.6105

HAMMMMMMERRR

3 DAYS!!!

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Posted by: Demented Yak.6105

Demented Yak.6105

http://www.timeanddate.com/countdown/launch?iso=20151023T0001&p0=234&msg=Guild+Wars+2%3A+Heart+of+Throns&font=serif&csz=1&swk=1

I watch this… On three different monitors in my house…

Waiting…. always…. waiting…..

Quietly…. in the dark…. waiting…

Breathing deeply on the back of your neck…. waiting….

Why am I in your house?

Herald and Dragonhunter Icon Switch

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Posted by: Demented Yak.6105

Demented Yak.6105

Don’t even try.

You know you’re wrong. I know. You know. Everyone knows and we don’t want your rubbish arrowhead (“Shield”).

Again. Don’t even try.

Caithe is "My Herlad"

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Posted by: Demented Yak.6105

Demented Yak.6105

So can she channel us?

Glint, Hero Points

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Posted by: Demented Yak.6105

Demented Yak.6105

Well great.

I won’t have Herald for at least a month. That completely turned off all my anticipation and excitement.

At least I can concentrate on more important things now.

CLOSED!(Out Dated)

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Posted by: Demented Yak.6105

Demented Yak.6105

Wat? Play against someone who decentlymknow how to kittener you and tell me if it is god tier xD

Leagues coming. That qq should end soon as voice of some random hotjoin players wont matter anymore. Kinda funny that nearly all these complains coming from ranger mains in general.

Revenge for Whao fix?

Yes leagues are coming, and I’ll be in the top one, just like I’ve been in the top mmr bracket for a long while, playing with and against the best NA players every match. I’m not actually worried about what the average scrub can do with the herald. But I know what the seasoned players will be doing, and it’s going to cause a lot of problems for game balance, just like the chrono will.

I supposed it is too much for me to ask people to be objective with the shiny new herald. It’s kinda funny how the only ones not advocating for balance are the glassy-eyed rev fanboys. At this rate we’ll likely be seeing glint/shiro and the chrono dominating the meta for months to come. Maybe not, still looking forward to the pre-release notes.

Translation:

1st paragraph: I’m amazing.

2nd paragraph: You’re all irrational morons.

Sorry mate. It’s kind of hard to take you seriously.

Consensus on Rev build?

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Posted by: Demented Yak.6105

Demented Yak.6105

Well in that case, here’s the current iteration of my build.

I’ve been doing rigorous testing on all three beta weekends with all trait lines and all legends.

http://gw2skills.net/editor/?vlAQNAseinvN2gS6JvQRZlbosryPUYV5IKYs8EllZlhNmb2RNgEawe6r/G-TZhFABAcCAG4JAAeZgEOEArs/AA

This build just works out the best for me. I’ll still however be conducting lots of experiments once HoT comes out (if I have the time).

Consensus on Rev build?

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Posted by: Demented Yak.6105

Demented Yak.6105

Don’t just wait for metabattle.

Why not just do everything the old fashioned way? Test out a load of builds until you feel like you need to burn down a hospital. That’s what the people who write stuff on metabattle have to do.

Keeping track of all the internal cool downs

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Posted by: Demented Yak.6105

Demented Yak.6105

That would help me out a lot.

+1

Why People Add You?

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Posted by: Demented Yak.6105

Demented Yak.6105

When I’m feeling particularly immature, I add people that my team has just defeated. Most of the time, your opponents don’t remember your name so sometimes I get a good conversation going.

Then I just slip in a few remarks about how kitten they were against my team and ignore them.

Roy, I'm going through withdrawal!!!

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Posted by: Demented Yak.6105

Demented Yak.6105

Computer’s are too stupid.

Brain + pen + paper for everything!

Overpowered Passive Traits

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Posted by: Demented Yak.6105

Demented Yak.6105

Agreed.

Stability is a menace and should be removed on all classes. If necessary we could have a new system where in order to get stability, you must type in the chatbox: ‘Stability plz 123’. This would allow fast typers and psychics to be rewarded for their superior intellect and reflexes whilst punishing morons, muggles and people with bad keyboard skills.

Stunbreaks should also be removed. If people want to avoid stuns they should have to dodge. There’s no sense in having these buttons that get you off scott-free. We should have an increased number of stuns and other control effects on all professions. None of these should be passive effects. This will promote the ideal of saving your dodges meaning anyone who wastes them on evading dps attacks should be punished as they are obviously idiots.

We should remove all passive traits and replace them with active skills of your choice. This would increase build diversity and send those filthy, disgusting casuals straight back to hell. Those imbeciles should never be able to keep up with a game that’s meant for champions.

I’m with you, brother.

(edited by Demented Yak.6105)

Roy, I'm going through withdrawal!!!

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Posted by: Demented Yak.6105

Demented Yak.6105

I’m in Glasgow (UTC +1)

HoT is released at 12:01 (UTC -7)

So I’m 8 hours ahead so it’s released at 8am on 23rd for me. That’s 3 days and 14 hours like Ilharn said.

It’s 6pm for me right now. 6pm on 19th + 3 days = 22nd at 6pm. Add 14 hours gets me to 8 am on 23rd. Why do you think this is wrong?

Neutral Revenant Skills

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Posted by: Demented Yak.6105

Demented Yak.6105

I like the utilities the way they are.

I think it’s too late for these kind of suggestions anyway. The class mechanics are pretty much set in very solid stone at this point. Five days to go!

Staff for pvp ?

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Posted by: Demented Yak.6105

Demented Yak.6105

Yolo move is to run 2 melee sets when sword/x+hammer is superior. Regards to double melee freebags i have met on my way.

Hammer supremacy!

CLOSED!(Out Dated)

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Posted by: Demented Yak.6105

Demented Yak.6105

I don’t like it when people say stuff like: “Nobody knows what to do, these professions are new” or: “You probably do too little PvP to understand”.

This is very pretentious. The game is not that complex. It’s very, very easy to learn well enough by PvP level 21 even if you’re not that smart. Veterans on this game and other similar games like to pretend that they know much more than people who’ve played less but I have to reiterate: the game is not that complex. There’s only so much to know and learn and actually I think most of us have a pretty good idea already of how to play the rev and other elite specs.

Like Ilharn said, there is counter-play. I personally promise you that counter-play exists. Stop whining and start thinking.

Roy, I'm going through withdrawal!!!

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Posted by: Demented Yak.6105

Demented Yak.6105

I’m almost hoping there’s a delay. I’m not going to be able to finish all my projects by the time the rev is available.

CLOSED!(Out Dated)

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Posted by: Demented Yak.6105

Demented Yak.6105

Please don’t tell this argument again “weakness to condis” when they have barely none. With Glint/shiro, marauder amulet, vampirism rune i haven’t ANY real problem with condi last BWE (only again high stacks of burning and too much condis like other classes). The new trait in retribution line (the proc od ROTGD) make condi management even more easy too. Revenant really don’t have a weakness to conditions. Looks at mesmer for exemple, it’s much more squishy than revenant and without inspiration line have just NOTHING to do with conditions (revenant without Mallyx have Glint heal,regen, shield skills, evade … AND soon a talent in retribution line). When mesmer need to don’t be hit at all (actually mesmer need more skill to play than herald, who makes revenant a child game to play with the upkeep cost of Glint abilities). There is more, when revenant is really tanky with herald and shield mesmer can actually be one shooted (i play Mesmer and i can say you this "condition weakness is clearly none. Would love to have this “weakness” on my mesmer without taking inspiration line). So please stop with that conditions weakness. It’s really a false thing.

The revenant (majoritarly the herald but i hope Jalis and Mallyx would change too) and others elite specs are going to be down and have some changes in one or two months, i’m pretty sure. Currently there is no balance thing on elite specs ( i really hope myself they redone the berserker spec, if none this clearly throw warriors away the meta and let revenants become the more powerfull melee class)

You don’t play a mesmer.

There is so much counter play a mes has vs a revenant it’s sad.
There is no way.
A Revenant should ever counter a mesmer unless that mesmer is terrible.
And if it’s a chrono then that player must be pure garbage.

Chrono in either condi OR power has enough tools to render most if not all of the kits of a revenant obsolete.

You’re 100% right. Chronos absolutely dominate the rev.

I played against one in bwe3. Got double stunned by the shield skill and then stepped in to a gravity well. I had no clue why I was flying and then I dropped and got shattered.

Obliterated in under 3 seconds along with the rest of my team. After that we pretty much all got destroyed every time he came along (maybe because both my team and I were kitten, I don’t know). I wouldn’t go so far as to say it’s too OP to play against as a rev but any decent chrono is basically a god. Nobody’s allowed to complain about mesmer.

During BWE3 I defended the Gravity Well.
I rarely advocate for things to be nerfed on mes because I know how to fight them, and to me, they don’t seem powerful.
But Gravity Well does too much. 3 types of CC then massive damage at the end.
You need pulsing stability,blink, OR an invuln to get out once you are in. And then you have to pray that they mes doesn’t have any daze,immob,or stun to KEEP you in.
I think we will see a damage nerf if not on the 23rd then 24-72 hr’s after that. Anet has a list of classes that aren’t allowed to perform well and I believe Mes and Thief are at the top.

I don’t think it should be nerfed.

The problem is just that for the first few fights, I had no idea what was going on. I’ve never seen anything like it before on any game so I had no clue about what to do.

Really you just have to stunbreak and dodge out of it. It’s also on a 90 second cooldown (I think) so it’s not too common in a quick brawl. The only problem is that if you don’t know all the professions inside out, you’re just going to be wrecked starting from the 23rd.

A small nerf is possible though and I’m probably not going to oppose it too strongly.

CLOSED!(Out Dated)

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Posted by: Demented Yak.6105

Demented Yak.6105

Please don’t tell this argument again “weakness to condis” when they have barely none. With Glint/shiro, marauder amulet, vampirism rune i haven’t ANY real problem with condi last BWE (only again high stacks of burning and too much condis like other classes). The new trait in retribution line (the proc od ROTGD) make condi management even more easy too. Revenant really don’t have a weakness to conditions. Looks at mesmer for exemple, it’s much more squishy than revenant and without inspiration line have just NOTHING to do with conditions (revenant without Mallyx have Glint heal,regen, shield skills, evade … AND soon a talent in retribution line). When mesmer need to don’t be hit at all (actually mesmer need more skill to play than herald, who makes revenant a child game to play with the upkeep cost of Glint abilities). There is more, when revenant is really tanky with herald and shield mesmer can actually be one shooted (i play Mesmer and i can say you this "condition weakness is clearly none. Would love to have this “weakness” on my mesmer without taking inspiration line). So please stop with that conditions weakness. It’s really a false thing.

The revenant (majoritarly the herald but i hope Jalis and Mallyx would change too) and others elite specs are going to be down and have some changes in one or two months, i’m pretty sure. Currently there is no balance thing on elite specs ( i really hope myself they redone the berserker spec, if none this clearly throw warriors away the meta and let revenants become the more powerfull melee class)

You don’t play a mesmer.

There is so much counter play a mes has vs a revenant it’s sad.
There is no way.
A Revenant should ever counter a mesmer unless that mesmer is terrible.
And if it’s a chrono then that player must be pure garbage.

Chrono in either condi OR power has enough tools to render most if not all of the kits of a revenant obsolete.

You’re 100% right. Chronos absolutely dominate the rev.

I played against one in bwe3. Got double stunned by the shield skill and then stepped in to a gravity well. I had no clue why I was flying and then I dropped and got shattered.

Obliterated in under 3 seconds along with the rest of my team. After that we pretty much all got destroyed every time he came along (maybe because both my team and I were kitten, I don’t know). I wouldn’t go so far as to say it’s too OP to play against as a rev but any decent chrono is basically a god. Nobody’s allowed to complain about mesmer.

Quick Breakdown on Revenant?

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Posted by: Demented Yak.6105

Demented Yak.6105

How do you know you’re going to main it if you’re just now asking for the basics?

Basics:

Your resource mechanic is energy. Weapon skills and utilities cost energy. Swapping legends gives you 50 energy. You can have up to 100. It regenerates at a rate of 5 per second.

You’ve got two weapon slots. You have mainhand mace, offhand axe, mainhand sword, offhand sword, hammer, staff and offhand shield.

Mace/axe – close to mid range condition weapons
Staff – close combat heal, burst and control weapon with evade + a block
Hammer – long range power weapon with evade + a block
Swords – close combat dps and burst with evade + a block
Shield – healing and block skills

You choose two utility sets called, ‘Legends’ and swap between them during combat.

Jalis – tank and support legend (1 control + 1 stunbreak)
Ventari – healing legend (1 control)
Mallyx – condition legend with boon stealing and resistance
Shiro – mobility and dps legend (1 control + 1 stunbreak + 1 evade)
Glint – boons, energy draining skills and utility (1 control + 1 stunbreak)

You must choose the herald trait line to access the Glint legend.

Devastation – damage bonuses and a bit of healing (Shiro theme)
Retribution – tank with stability (Jalis theme)
Salvation – healing and support (Ventari theme)
Invocation – legend swapping utility and fury (energy theme)
Corruption – conditions, boon stealing and resistance (Mallyx theme)
Herald – boons, upkeeps, shield and support traits (Glint theme)

I’ll be playing an asura or charr revenant.

(edited by Demented Yak.6105)

Staff for pvp ?

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Posted by: Demented Yak.6105

Demented Yak.6105

As long as you’re running Shiro, it should be fine. With the insane mobility you get from Shiro, it makes the range from hammer a lot less necessary.

In WvW the hammer will be a lot better but in sPvP, both the hammer and staff are good choices.

I personally am the other way around. I don’t like the staff but I love the hammer but all of the weapons on the rev are really quite good. Any and all combinations of weapons can be used with the right build.

Ascended grind required going forward?

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Posted by: Demented Yak.6105

Demented Yak.6105

I don’t get it. Where is the grind?

I went from 1-500 weaponsmithing a few weeks ago in about an hour. It took me all of 5 seconds to make some ascended stuff. I got all the materials without even trying.

Even if you don’t have all the materials ready to go, all you have to do is play the game however you want to and your bank will just fill up with stuff. Raids and fractals will always be there for the next day, week or month.

You people need to chill.

games by profession color white

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Posted by: Demented Yak.6105

Demented Yak.6105

Yeah, it’s the same for me. It’s not bugged, it’s more like it’s just blank because the rev isn’t in the game yet.

games by profession color white

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Posted by: Demented Yak.6105

Demented Yak.6105

It’s actually red.

It switched between red and white a lot and it was all very confusing but white was just the colour when the game didn’t seem to know what to make of what you’re playing and red is the actual revenant PvP colour.

I wouldn’t really mind either way though.

ROY i need my revenant fix...anything

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Posted by: Demented Yak.6105

Demented Yak.6105

I’m here for you.

I just need to know about any changes to MALLYX!

PLEASE!

lack of content for solo (pve) players

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Posted by: Demented Yak.6105

Demented Yak.6105

How do you even play solo?

What do you do once you’ve completed the map and the story?

Build suggestion

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Posted by: Demented Yak.6105

Demented Yak.6105

I think we’re getting to the point where you don’t really need to be asking about peoples opinions on builds like this. It’s almost exactly the same as the now generic dps build everyone was running on the last bwe. Maybe you’ve only just decided to look in to the revenant so it’s okay that you didn’t know that but there are a lot of builds you can and should read about on these forums before posting one of your own.

Analysis: It’s fine. Force sigils are a bit boring (though effectively fine) and hoelbrak/strength are better than rage runes. Ferocious strikes is better than rapid lacerations but the overall build is fine. It’s all fine.

Have fun.

What will the optimal 'zerker' build be?

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Posted by: Demented Yak.6105

Demented Yak.6105

I don’t understand. Are you saying the optimal zerker will not be a zerker?

But yes, a lot of people will be using Valkyrie.

I personally will be going for 95-100% crit chance just because it feels nice critting every single time you do anything. I’ll probably be sacrificing a bit of ferocity for it though.

Steadfast Rejuvenation

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Posted by: Demented Yak.6105

Demented Yak.6105

No.

The hammer trait should stay (maybe with a slightly different functionality that provides damage reduction like the vengeful hammers) and steadfast rejuvenation should be replaced with the new RotGD trait that Roy’s bringing us.

Indestructible Herald (4 fun build)

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Posted by: Demented Yak.6105

Demented Yak.6105

I don’t understand why you’re using the hammer. The staff gives far superior survivability. The condition cleanse + heal, healing orbs, weakness application, daze and the block really distinguish it as THE weapon for surviving.

I don’t understand the Eye for an Eye trait. Sure it gives some nice protection and a lovely taunt but on a 45 second cooldown, it does do THAT much for you. I prefer the weakness trait. The pretty consistent weakness should do a lot more for you.

I ‘m not sure about Jalis. It has a good heal, the hammers are decent and the elite is useful occasionally but ultimately I think ventari might be a better choice. A case could certainly be made for Jalis but forced engagement and the stability road are pretty mediocre. We’d have to test out both of the combinations to be sure.

I also don’t understand the armour. If the number one priority objective is just to not die then the power, precision and ferocity stats don’t make sense. It looks like you’re trying to compromise between being relevant in a fight and not dying. The berserker weapons are especially confusing. Given that revenant has a weakness to conditions, your lack of vitality is also very disturbing.

I do not understand your choice of sigils at all. None of them give you any more potential for tanking or healing or anything. All of them are completely damaged focused apart from the sigil of ice which is just not as appropriate as lots of other sigils.

The following would be my take on a revenant mega-tank:

http://gw2skills.net/editor/?vlAQNAsemnnN2gSyJvQRRlbospyPUYT5IKIs8EllZlhNmb+RNgEewe6r/G-ThyHABK/IAYV9nT2fYVNBuq8LVzf1eCAUVPAvKBB4IAAA-e

Obviously with this build, you’ll barely be able to kill a mere skritt in under an hour (maybe a slight exaggeration) but this is a much more tanky build which retains many elements of your original build. Other options include using the salvation traits, Jalis and even Shiro for the dodging, stun and impossible odds disengage (nobody can catch you if you have enough energy).

EDIT:
Varezenem! You totally ripped off my build! Except for the devastation. But why? The life siphons are definitely great but that’s only two traits out of six working for you as opposed to four in invocation. Without Invocation, you lose a cleanse and you have no stunbreak in Ventari.

(edited by Demented Yak.6105)

What build are you using on Launch Day?

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Posted by: Demented Yak.6105

Demented Yak.6105

I won’t have time to level up enough to unlock the trait lines on launch day and I’m not sure I’ll be using my tomes so my build will be:

Sword.

Revenant gearing

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Posted by: Demented Yak.6105

Demented Yak.6105

Actually you don’t.

You seem to have miscalculated the ferocity.

I’m assuming by: “Warrior banner” you meant banner of strength and discipline.

Weapons amount to 180.
Armour amounts to 315.
Trinkets amount to 466.
Food amounts to 70.
Traits amount to 300.
Discipline banner amounts to 170.

Total is 1501.

The new calculation is:

https://gyazo.com/fe39201103e21332d70bc0f7562eaf58

Runes of Strength seem to come out on top for this build too.

If you remove banner of discipline, effective power gain is still higher because of the precision loss. If you add power infusions effective power gain is still higher.

Revenant gearing

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Posted by: Demented Yak.6105

Demented Yak.6105

Average_Damage= weapon_strength* Power*((1-crit)+crit*critmodifier)*skill_coefficient/armor

That’s what I wanted. Thanks.

Now we can actually apply this to figure out if we should use strength or rage.

So if we’re using full berserker: …

http://gw2skills.net/editor/?vlAQRAsX8nnbbkonEJrk5qEqqEYsEA-TBBXgAAK/C1P0r+zjSQA-e

We get this:

https://gyazo.com/29655f1644a8baf18867203b10f96f5a

I put the extra precision in there to make his crit 90% since that’s what we’d have with permanent fury. So adding 1 point of power will increase effective power by 2.02. Adding 1 point of ferocity will increase effective power by 1.87.

It should be noted that even with 100%, power is still more effective. It should also be noted that if we add in the ferocity traits (150+150+961 = 1261), strength becomes even more effective.

https://gyazo.com/4c4fe418c7bbaede5dd194b78f7de047

If we add food and infusions we get:

http://gw2skills.net/editor/?vlAQRAsX8nnbbkonEJrk5qEqqEYsEA-TBBXgAAK/C1P0r+zjSwAAHA/23+23gzP/8zP/8+93f/93fLFwFTtA-e

https://gyazo.com/126bbbf629b9ec881fc13e27089acf39

So with all berserker/valkyrie, power food and power infusions, ferocity is in the lead with 2.03 to 2.02. An extremely tiny advantage. So tiny in fact that after only 1 rune of rage (25 ferocity), power and ferocity will be on equal footing.

If we then remember the 300 ferocity we get from devastation (if we decide to use it), power shoots in to the lead once again.

https://gyazo.com/a653697b21c10a95884c60ce33404a20

So it seems that even when we have a permanent 25 stacks of might, we should use strength runes if we’re using berserker, valkyrie, soldiers, cavaliers and most other gear.

Rage seems like a solid choice for zealot’s gear though. If healing power becomes useful, I might actually use zealots and rage runes.

I’ll still be going with Hoelbrak for the time being.

Revenant gearing

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Posted by: Demented Yak.6105

Demented Yak.6105

Power scaling is linear and the wiki is right however, the damage percentage increase isn’t Example:
100 power at 1000 goes to 1100 1100/1000=110% therefore a 10% increase
100 power at 2000 goes to 2100 2100/2000=105% therefore a 5% increase.

So you’re saying that power is linear up to each thousand so it should look something like this? :

https://gyazo.com/f91f68e96e86a8afff6d75b1720fd9d4

You didn’t tell me where you’re getting this information from.

Direct damage is calculated by: Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)

There’s no variable power modifier in there. The weapon strength, skill coefficient and target armour are all constant when you’re using the same skill on the same opponent.

Let’s say the weapon strength, skill coefficient and target armour were all 10 (I know they’re not but it doesn’t matter what the actual values are as long as they remain the same): If you start off at 1000 power, you get 10,000 direct damage (10 × 1000 × 10/10). If you go to 2000 power you get 20,000 damage. If you go to 3000 power you get 30,000. I can’t see how the damage increase is not linear.

Revenant gearing

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Posted by: Demented Yak.6105

Demented Yak.6105

I don’t understand where you got your numbers from.

With strength runes and glint spec: Sigil of strength has a 60% to give 1 stack of might every second on crit for 16 seconds (10 seconds x (1+0.15+0.45)). so 16 × 0.6 = 9.6. You’ll get an average of 9.6 might stacks from it. Shared empowerment gives base 8 seconds of might. 8 × 1.6 = 12.8. So 12.8 might stacks if you get exactly one stack per second. Let’s say the strength runes give you exactly 1 stack of might permenently. That’s 12.8+9.6+1 = 23.4 stacks of might on average. Let’s not start thinking about things like empowering vengeance and nefarious momentum because they are just inferior choices.

Without strength runes: Sigil of strength gives 10 × 1.15 × 0.6 = 6.9 stacks of might. Shared empowerment gives 8 × 1.15 = 9.2. 9.2 + 6.9 = 16.1 stacks of might on average.

Power: Strength runes give 175 power which is equal to a 17.5% (0.1% damage per power point) base damage increase.
Ferocity: Rage runes give 175 ferocity which is equal to a 11.67% (1% damage per 15 ferocity points) damage increase but ONLY at 100% crit chance.

Let’s pretend both boons are up 100% of the time (though really, might is a lot more reliable). Both runes have an extra 5% damage increase.

So Strength runes end up at 23.4 (23.4 × 3% damage per stack = 70.2% extra damage) stacks of might, 22.5% damage.

Rage runes end up at 16.1 (16.1 × 3% damage per stack = 48.3% extra damage) stacks of might, 16.67% damage at 100% crit chance ONLY.

I do not include the increase in fury duration in to my calculations because it does not actually give you any more damage unless you can’t maintain your fury. Also in the sigil of strength calculations I just assume crit is 100% because it actually doesn’t make a difference since we’re assuming that sigil is used for both strength and rage runes in this scenario.

I definitely don’t claim to be any sort of expert on the gw2 mechanics but these numbers make a lot more sense to me.

I also will be using rage runes for some of my armour sets. I just don’t have enough money to get strength/hoelbrak for all of them and rage runes are a very good substitute.

0.1% damage increase per power only applies when you go from 1000 to 1001 power
At 3k it’s a 0.0333%. At low power and precision power gives a bigger % increase while ferocity gives always the same ( assuming same crit chance) that’s why at high power and precision ferocity is preferable.
Do not ignore facet of strength and UA when calculating the might contribution.
Of course assuming you want to maximize your DPS when soloing strength is better while if you have spotter, banners or empower allies rage is better.

Can you give me your source for the power thing? I’ve been using the wiki which says power scaling is linear.

Unfortunately you can’t reliably calculate the contribution of UA or Facet of strength. Facet of nature might be possible if you resolved to absolutely keep it on, no matter what in every possible scenario, making sure you never run out of energy, in which case just add 0.5 to all the duration multipliers.
It’d be nice but there are so many different playstyles and so many different possible scenarios that it’s really impossible to average them out and predict what’ll happen in any given fight – when you’ll use those abilities and when you’ll ignore them. I personally just double tap Facet of strength most of the time. Most of the sigils, runes and traits work independent of anything else including your personal playstyle (as long as you’re in combat) so it’s very easy to assign lots of numbers to them.

Sword #5

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Posted by: Demented Yak.6105

Demented Yak.6105

I like that idea. It’d definitely be better. I still doubt most people would use it over the axe or shield though.

What will you miss most when you switch?

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Posted by: Demented Yak.6105

Demented Yak.6105

All the nasty aoes I can pile up on a capture point from a nice, safe, secluded area on my staff ele.

Revenant gearing

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Posted by: Demented Yak.6105

Demented Yak.6105

I don’t understand where you got your numbers from.

With strength runes and glint spec: Sigil of strength has a 60% to give 1 stack of might every second on crit for 16 seconds (10 seconds x (1+0.15+0.45)). so 16 × 0.6 = 9.6. You’ll get an average of 9.6 might stacks from it. Shared empowerment gives base 8 seconds of might. 8 × 1.6 = 12.8. So 12.8 might stacks if you get exactly one stack per second. Let’s say the strength runes give you exactly 1 stack of might permenently. That’s 12.8+9.6+1 = 23.4 stacks of might on average. Let’s not start thinking about things like empowering vengeance and nefarious momentum because they are just inferior choices.

Without strength runes: Sigil of strength gives 10 × 1.15 × 0.6 = 6.9 stacks of might. Shared empowerment gives 8 × 1.15 = 9.2. 9.2 + 6.9 = 16.1 stacks of might on average.

Power: Strength runes give 175 power which is equal to a 17.5% (0.1% damage per power point) base damage increase.
Ferocity: Rage runes give 175 ferocity which is equal to a 11.67% (1% damage per 15 ferocity points) damage increase but ONLY at 100% crit chance.

Let’s pretend both boons are up 100% of the time (though really, might is a lot more reliable). Both runes have an extra 5% damage increase.

So Strength runes end up at 23.4 (23.4 × 3% damage per stack = 70.2% extra damage) stacks of might, 22.5% damage.

Rage runes end up at 16.1 (16.1 × 3% damage per stack = 48.3% extra damage) stacks of might, 16.67% damage at 100% crit chance ONLY.

I do not include the increase in fury duration in to my calculations because it does not actually give you any more damage unless you can’t maintain your fury. Also in the sigil of strength calculations I just assume crit is 100% because it actually doesn’t make a difference since we’re assuming that sigil is used for both strength and rage runes in this scenario.

I definitely don’t claim to be any sort of expert on the gw2 mechanics but these numbers make a lot more sense to me.

I also will be using rage runes for some of my armour sets. I just don’t have enough money to get strength/hoelbrak for all of them and rage runes are a very good substitute.

(edited by Demented Yak.6105)

Revenant gearing

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Posted by: Demented Yak.6105

Demented Yak.6105

On shiro/glint rage is better than strength if you have a PS warrior around.

Strength is pretty much always better than rage. Power is better than Ferocity. Extra might duration is more useful than extra fury duration. With Shared Empowerment, you’re pretty much guaranteed to have permanent might as long as you get one of ANY boon every 7 or 8 seconds. Fury is very reliable with the revenant but not quite as much as might even with the 30% duration. Unless you know for a fact that you’re going to have 25 might 100% of the time, strength is better. Runes of rage are very cheap though and a great choice if you can’t afford strength.

Strength and Hoelbrak runes are the best choices in my opinion.

Sigil of strength is excellent if you go Roiling Mists + Strength runes. You might also want to go with Sigils of cleansing/generosity/purity for the condition cleansing. Sigils of energy, frailty, force, fire and air are also good choices.

I’m personally going for Sword/Shield (Strength + Fire), Hammer (Strength + Energy) with Hoelbrak runes.

Is Revenant supposed to 1v4 other classes?

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Posted by: Demented Yak.6105

Demented Yak.6105

A decent condition necromancer should melt Glint/Shiro Revenant. They have very little ability to deal with conditions.

I admit i don’t understand this. I don’t feel particulary squishy to condition with a revenant. No more than a mesmer or engineer. Particulary if you use lyssa runes. The only problem is burning coz it’s pretty op but that’s for all classes.
With glint heal, evades, shield you already have toon of sustain and ways to evade conditions. It’s really a false weakness for me.

It is harder for a revenant to deal with conditions than it is to deal with direct dmg (because of the damage reduction modifiers and the protection combined with the free toughness from hardening persistence). But because the herald was so strong this weekend, you were usually even able to defeat condition builds without even needing a single condition cleanse, as condition builds have no way to prevent the glint heal from doing work.

Did you not fight any Reapers who knew what they were doing the entire weekend? (Seriously, I’m not being facetious). I would expect chill to be a huge problem in and of itself. Let’s not forget the have plenty of access to poison to reduce healing.

Going to use an elite to convert conditions to boons to get rid of the chill? Expect to hear the Necromancer cackling with glee as you play right into their hands. Same goes for shield 5, as I would expect soul marks to become more prevalent.

I really think a well-played necro is going to be a nightmare for glint/Shiro, which would be a good thing (to have something that hard counters the build many people are saying is op).

As someone who has played necromancer since launch, I honestly believe a condition based necromancer/reaper build is going to be what they call a “hard counter” to the revenant. I honestly just don’t see the build that is going to be able to handle the conditions and put out enough dps to challenge the reaper. I’m certainly not an expert though. Just hoping there is some gameplay/build that will allow two equally skilled and geared combatants compete, instead of just being “win” for one of them. Times gonna tell.

I defeated a reasonably good reaper with a glint/mallyx build by spamming myself with resistance. Reaper will definitely be a great counter to most power builds but it’s not going to be a one-size-fits-all kind of counter.