Anyone else underwhelmed by the"Elite" specs?
in Guild Wars 2: Heart of Thorns
Posted by: Demented Yak.6105
So in essence, this thread is just saying:
- I don’t know anything about most of the new specs.
- I don’t agree with the lore.
- Dragonhunter is bad (Agree).
- I had ridiculous expectations.
Not very productive.
Imagine 5 v 5 like that
One day, someone will have to set up a zerg battle in WvW using only Unrelenting Assault.
CHAOS!
It really seems like you want to play a support class than a bunker. A bunker is what you use to hold/defend a point on your own until reinforcements arrive. As it stands, your build would help if your team is already there, but if you’d die quickly on your own. You don’t have quite enough offence or defence to take on more than one player.
I’ll get down to the specifics.
Mallyx: It seems like you’re using this legend purely for the daze you get when using the elite. A nice daze and displacement is nice, sure, but you’re figuratively and literally crippling yourself for something you can’t take full advantage of without the accompanying traits/mace/axe. It’d be best to switch this out for Jalis or Ventari. Jalis is pretty tanky now and the elite is very usable. Ventari will give you a lot of healing for yourself and allies which it seems is something you’d very much appreciate.
Devastation: It’s a nice trait line but Retribution would just be better for a bunker. You get two -10% damage modifiers, stability on dodge, some extra protection, endurance and healing from Steadfast Rejuvenation. The stability and protection also allow it to synergise better with Glint and Herald.
Herald: Radiant Revival again seems to be more of a support oriented trait. it’d be excellent if you were going for a Ventari/Glint support build but in any other case, Hardening Persistence is preferable. Soothing Bastion can also be replaced with Enhanced Bulwark. This one really just depends on your personal preference but I just wanted to make sure you knew it was an option. It synergises very nicely with Jalis and Retribution.
Salvation: This is definitely more of a support trait line I suppose it can work. I’d personally replace it with Invocation. While this only gives you one healing trait, it does allow you to take advantage of your Glint boons and give you back some of the damage you lose when switching out devastation. You also retain the 10 second cooldown condition cleanse (Eluding Nullification switched for Cleansing Channel). Ultimately, though you will lose a little bit of group healing, you have more than enough utility and damage to make up for it as well as Invigorating Flow to keep your survivability up.
Sigils: More energy is always a good thing but between the Retribution and Herald traits, you should be okay in that department. You’ll end up having a lot more pressing concerns like conditions. Sigil of water is also not ideal. Some more useful sigils include: Leeching, Purity, Generosity, Blood, Force and Renewal. I’m sure you can find a good combination that covers your technical and personal weaknesses.
Amulet: Assuming you’ve lost Salvation, Cleric’s amulet is no longer very useful. You’ll want to go for power, precision, toughness and vitality. The best options would be: Sentinel, Celestial, Soldier, Barbarian and Knight. I personally would go for Celestial or Barbarian because I love the critical chance that comes with Roiling Mists but it’s up to you.
Runes: Again, without salvation, Monk runes are not a good idea. You’ll really want to maximise your defence and cover your weaknesses. You could even go with some power runes. Some options include: Vampirism, Hoelbrak, Pack, Lyssa, Forge, Melandru, Warrior, Traveler. Obviously some of these are better than others but I’m sure you can find a good fit. I personally will be going for Lyssa/Hoelbrak if I go bunker. I really like the idea of Jalis elite having 5 condition cleanse, stunbreak and 50% damage reduction (Panic button!). By the way, if you choose not to remove Salvation and keep your original build, runes of water are better than monk. You get very, very slightly less healing but you also get to remove conditions (albeit only once every 30 seconds) and get an extra 5% boon duration.
While these changes will make your build a lot more like everyone else’s, there’s lots of room for personalisation. There are also a lot of different ways this build could be changed (such as building it around Mallyx). This is just the most obvious one.
silver surfer reference guys.
We’re also going to need the Juggernaut.
I don’t mean to be rude but this is just bad. I do not see any synergy whatsoever. I hope your thought process will explain a lot.
It looks like you’re trying to capture every element of the revenant except the control and tankiness required for a bunker. You’ve got conditions from Mallyx (what?!), boons from Glint, damage from devastation, outgoing healing from salvation and no clear, discernible strategy.
I don’t really think there’s much point in outlining the specific problems until you explain this madness.
Nope.
People seem to have given up talking about it though. You do have some options with sigils, runes, one or two traits, that Jalis heal and Ventari though. That should be enough to stop you from being obliterated.
Currently, they do an absurd level of damage. Just under staff Ele and Condi engineer, but with virtually 0 ramp up time and 0 gaps in the damage.
As of right now rev is the lowest DPS class
Show me the math and stop scaring people!
It can provide aoe stability with Jalis along with aoe 50% damage reduction. Tons of healing with Ventari. Boon spam with Glint. Facet of nature also gives other boon spammers and might stackers an easier time. Then there’s also straight up mega-damage with things like permanent fury, shiro skills and/or conditions.
It certainly has quite a good variety of roles. Whether any of them can become meta is up to Roy and the imagination of the gw2 community. I think we can be pretty sure that at least one or two of them will be very useful.
Heavy armour elementalist.
Down with the Berserker!
They will be reverent of the revenant!
Change the Carrion amulet to Rampager. That way you gain precision, allowing you to use Rune of Rage more effectively as Kidel suggested and you retain most of the condition damage.
Switch Malicious Reprisal for Assassin’s Presence. It’ll help your allies and give you a lot more damage with high precision and fury.
Switch Sigil of Frailty for something more condition oriented like Fire, Earth, Torment or Geomancy and get some swords for your secondary weapon set if you want to apply vulnerability and gain more might.
Switch Incensed Response to Invigorating Flow if you have healing issues.
The same thread has been made many times. When hammer does 4k damage with AA, why do you need a ranged condi weapon? Slot in some condi sigils if you want and you’re done.
Yep.
Look for solutions before you ask for changes.
There are many situations where i am nearly next to someone running away from me on guard and i has nothing to catch them.
Hello?!
Phase Traversal (20 energy + 1200 range!!!!!!!!!!) – shadowstep
Forced Engagement (1200 range) – taunt
Axe 4 (900 range) – chill + shadowstep
Sword 5 (600 range) – pull + shadowstep
Jade Winds (600 range) – stun
Unyielding Anguish (600 range) – leap
Am I or the others crazy?
Offhand axe.
/15 chars
That’d be pretty kittening powerful but I like it.
Champion Ritualist.
You’ll see!
It’d be great if all professions could have an awesome, themed dodge.
Shame.
You could always just not use it for PvE. I very much doubt you’ll need it.
We already have Jade Winds anyway. Two elite stuns seems a bit redundant.
I think it’s the eye revenants use to see in to the mists, considering they use blindfolds making their other eyes a bit useless.
I’d kind of like to to be a bit more bouncy, if you know what I mean. It seems like a very serious icon.
Revs don’t need to use shield. Chronomancer’s don’t need to use the shield. Eles don’t even want to use warhorn. Reaper doesn’t need greatsword (though it’s really good). Don’t know or care about dragonhunter.
Chances are, you’ll be fine.
How about: The Roboticist?
I’m pretty sure I saw some little robot drone things in one of the trailers. That + your idea = roboticist???
You’re really just going to have to wait and play it for yourself. The situational combos and play styles are endless.
And stop asking this on every profession forum. Go to the official wiki and use your own imagination.
WE LOVE YOU, ROY!
It’s god kitten disgraceful. I would never consume anything created by a repulsive, inferior race. It’s all these bloody socialists and liberals running around, making us think races should work together for a better future.
Poppykitten!
Segregated living spaces! All lesser mortals should be tagged and have their products boycotted. Their ranks should be systematically eliminated! These humans have started a war. Forcing our engineers to consume their dirty hormones rather than pure blood, asuran, premium hormones.
I will personally not rest until these humans have been brought to justice. The ungodly monopoly humans have on the growth hormone market must be stopped at all costs!
As a staff ele, I’ve been completely screwed out of all my HoT goodies on this profession. You can’t expect everyone to stand back and take it even if our persistent moaning and whining doesn’t wake them up.
Viva la resistance!
I personally use Shiro or Jalis elite as an opening strike. Lyssa’s effect is used even if you have no conditions, meaning you have to save your elites and you can’t open with them or use them offensively.
Of course it’s similar with Sigil of Cleansing, but you can use it more often and you’re sure it’s used everytime you legenswap on that weapon.With Lyssa you’d have to bet everytime. That rune is meant for elite skills with long cd, so that it’s always a proc.
Also only Facet of Chaos 2nd effect has a cd, not the upkeep. If you legendswap or run out of energy you have no cd on the next upkeep activation. And I believe that the first effect is the one that triggers the rune.
Well, like I said, if you’re not using Glint, it’s not that amazing. I get that Shiro’s elite is used very offensively but once you’re in the thick of a fight, you’re not going to be using Jalis’ to apply pressure. So, if you’re using Shiro and Jalis together, it’d be best if you attempted to time any bursts and offensive play until after you’ve dealt with the pressure being applied to you. Basically, try to use Jalis’ elite and any necessary healing > switch > go nuts with jade wind or something.
Sigil of cleansing is awesome but I guess I was mostly talking within the parameters of PvP where it can’t be used. Otherwise yes, it’s definitely a good alternative.
I guess ultimately it comes down to how you play – whether you’re focused on good timing and counter play (waiting for the perfect time for your elite) or forcing the opponent/s to react to you (in which case you’re 100% right, Lyssa would not be a great option).
Also, if I may, why do you use Jade Winds first thing in a fight? You end up with no energy which means you’re not going to be able to take full advantage of it and that’s if they don’t immediately stunbreak (since they’ll most likely have all their stunbreaks ready to go when beginning a fight). So that could leave you with low energy against an opponent who’s probably immediately ready to take advantage of that. I mean there’s probably something I haven’t considered here but I’m just curious.
I don’t get what you’re saying with the Chaos Facet thing. If you activate the primary elite, you get the Lyssa proc and then the energy cost depends on how long you go without activating the secondary effect so the cost ends up being 0 if you activate it immediately after and goes up from there.
I agree on that, but the fact is that 5 condis every 45 seconds at the price of 50 energy are not so good, plus you give up to a lot of damage. And it’s not like you can save your elite for when you have many conditions, because you usually have to spam it.
And if you already have glint/jalis+channel, then you probably won’t need any more cleanse. Jalis has basically 2, since now hammers will also reduce the effect of damaging conditions.
I think it’s ok. The only reason you’d use 50 energy for it is if you’re stuck on Shiro. Jalis is 40. On Mallyx it’d just be bad but it could cost very little. Ventari has better skills for it and Glint can cost you anywhere from 0-100. I suppose you’re right in the sense that it’s only particularly useful/inexpensive if you run Glint (though I’m pretty sure most people will use Glint at some point).
I agree that you do give up some pretty good damage but at least the runes give precision rather than healing power or something.
I’m pretty sure we could save our elites for when we need both the primary effects and the condition removal most. We do have some options that can at least sustain us for the time being, in theory.
I’d prefer not to use hammers just for cancelling out conditions but yes, you’re totally right in that it could be used for that.
Another option is Hoelbrak runes. It doesn’t exactly give condition removal but the -20% condition reduction sounds decent.
Nah. I think we’re good boon-wise.
That one has a 45 seconds icd however.
It’d probably be a bit too good if it didn’t. Most of the Revs elites don’t have any cooldown at all and we get two of them.
You could also try Runes of Lyssa. 5 conditions removed on elite. Should work great with Jalis – 3 condition heal with an elite with stunbreak + 5 conditons removed + 50% damage reduction.
I personally will be using Lyssa+Jalis with Generosity and the invocation trait. It’s not ideal but it should stop me taking 20k confusion damage like in the beta.
Have you considered maybe replacing purity with generosity? With 71% crit chance from almost permanent fury, you’re going to get a lot of critical hits anyway + you get to send some conditions back + 1 second lower cooldown.
I’d go with Elder’s Force. You can get a pretty spectacular amount of boons with Glint and various other traits and your build seems to be pretty offensive to begin with.
Overall, seems pretty solid to me.
(edited by Demented Yak.6105)
I think you should really replace one of those trait lines with Corruption. You have literally no counter to conditions other than Pain Absorption and extra resistence would go a long way. If you replaced hammer with mace/axe and the retribution traits with corruption, you’d ultimately gain more survivability and damage.
Alternatively, you could replace Mallyx with Jalis. Then you keep all your trait lines and hammer, gain a little bit of condition removal. Replace sigil of air with sigil of generosity. Jalis might not fit your theme of vampirism but Vengeful hammers sort of ‘Siphons’ health now and you’ve also got Rite of the Great Dwarf for survivability.
You could also add in Sigil of Leeching on your second weapon.
(edited by Demented Yak.6105)
Maybe the length of the might is a bit low for an elite spec but 5 stacks? I don’t think so. Revs have already got a very fair amount of might stacking.
What they could do is add a couple seconds of retaliation. It’s not too strong, not too weak and fits in nicely with the retribution line where it can allow you to stack a little more might (Empowering vengeance).
You should also remember that since you’re using the herald traits for this, you’ve got +15% boon duration and facet of nature and soothing bastion (if using shield).
It looks exactly the same as Empowering Might except that it procs from boon sharing rather than critical hits and it has a larger range (600 compared to 240) which I’m sure your team will appreciate.
I suppose it could use a bit more range and the cast time could be reduced but it’s not even close to as bad as you make it sound.
I think most people could probably find a good use for a damaging, aoe launch with aoe superspeed. I guess you’re just going to have to be extra clever.
This CANNOT be allowed to happen now that we have Glint. I would very much like that some of the skills have their energy cost reduced (like 15 to 10 and 10 to 5) but if they were all free, we could have things like permanent protection/regeneration+fury+might-mega-stacking whilst spamming weapon skills.
What we could also use is one or two traits relating to the regeneration rate of energy at the cost of something else. They could put it on the Salvation trait line since it doesn’t sound like anyone’s going to use it for any other reason at the moment (maybe the daze?).
Excellent. Thanks.
Quick question:
If we’re stunned on Glint legend and our facet of darkness is not active, can we still double tap it to break a stun or do we have to keep it active in anticipation of a stun in order to use Gaze of Darkness directly when stunned?
They’ll add in Ventari and Jalis legends to take care of the tanky healers. There’s not really any need for trident.
That would be really great but the developers are only human. You’re almost asking them to create 5 more legends.
I think it’s good. As long as you’re not dumb enough to use more than 3 at once, it should be fine. You’ve really got to think about what you’re locking yourself in to.
Finally, thieves and mesmers are actually afraid of something!
^
Definitely accurate.I also want to emphasize how good Glint is gonna be for dungeons/fractals. Facet of the Elemental provides decent aoe cleave, while Chaotic Release lets you knock down all enemies to prepare to burst them with your team. The changes to Unrelenting Assault also further improve your aoe cleave. The rest of Glint is just amazing boon support and with all the vulnerability stacking of a sword+shiro, parties are gonna welcome Revenant with open arms
Rev will be shunned from fractals. It’s looking way worse for group content than ranger and nec
You’ve got to be joking. I could list all the team oriented traits and utilities but it would take too long. I think it should suffice to say: Facets, Ventari, Herald, Jalis, Salvation. We’ve got an aoe 50% damage reduction skill!
I dont agree with the condi cleanse issues. You literally described the most glassy of builds possible on revenant. If you spec for damage obviously you’re not gonna have condi clanse readily avaliable to you. If I go full glass on my ele with fire air and water, I’m not gonna have any condi cleanse other than the water field. If you want something you gotta make sacrifices for it.
On a side note I think Herald made me understand why weapon skills cost energy. Herald’s elite costs -5 upkeep, with the natural +5 energy regeneration you’d be sitting at flat energy. You wouldn’t gain any but you wouldn’t lose any. If weapon skills didn’t have energy costs heralds would be able to have perma protection and spam their weapon skills.
I for one never had a problem with weapon skills’ energy honestly, I think it’s just something people have to learn to manage.I will agree with you about forceful engagement though, that skill’s energy use is just absurd
I don’t think it’s that glassy. Remember on Retribution you can have two -10% damage modifiers + things like steadfast rejuvenation and redeeming protection along with enduring recovery. Then Herald traits and glint facets also have pretty decent defensive capacities. It’s not glassy – It’s just has no condition cleanse. I understand that with this build you can’t and shouldn’t have a condition cleansing spam party but one or two here and there to stop me from taking 15k confusion and burning damage seems reasonable.
Yes. That constant protection would be a bit too good though I’m not sure you’d want to spend a whole fight like that. I of course agree that weapon skills should have some energy cost – I just thought it could be a little bit less. You’ve also got to consider that not everyone will be using the very fair and balanced Glint spec and some of the other utilities can really cripple your offence, especially when under pressure.
Eles by the way have a ton of condition cleanse with ether renewal (8 conditions removed), cleansing fire (3) (especially with the fire trait (3)) and cleanse on regeneration with a water trait (1) which also adds to the water field or cleanse on water attunement with a different trait.
Thanks for the reply. Definitely made me think.
So Forced Engagement (Jalis chain) is still 50 energy? I could have sworn that literally everyone on every post complained about this during the beta. I didn’t see anything about it on the list of changes. It still seems to me like a very dead utility.
As for Inspiring Reinforcement: I don’t think this deserved to be nerfed in to the ground like that. I personally didn’t think it was that strong to begin with outside of WvW. The increase in recharge time is fine though.
Conditions: I thought we’d be getting at least a little bit more condition cleansing but apparently not. We still only have 1 utility, 1 trait on Invocation and 1 trait on Salvation, along with Mallyx and Ventari to protect us from conditions. It might sound like a lot but suppose I wanted to run: Shiro/Glint with Devastation, Retribution and Herald (as is my current plan) would I be totally kittened against a condition build?
Hammer 5: With the same cast time, this will still be incredibly hard to land. Couldn’t the cast be reduced by even half a second? I’m all for skill requirements in competitive play but when even npcs can dodge your attacks… well…
Energy: I’m fairly certain that we were all hoping for at least a little bit of an energy requirement decrease – especially for weapon skills. Ultimately, Inspired Reinforcement was increased by 5. Staff 2 was increased by 5 (justified because of awesome daze) and a 5 energy reduction for riposting shadows. I’m not asking for the cost to be cut in half or anything, just take a few points off the weapons, maybe 2-5 off some of the utilities and make forced engagement a maximum of 15 (This is one of the only things about the revenant that I hate). It won’t break the profession, it’ll just give the newbies a tiny bit of leeway.
Herald:
Love the shield. Very good indeed.
Love the facets. They are absolutely spectacular. Very balanced, useful and unique. I especially like chaotic release and gaze of darkness.
Love the traits. There’s a great number of options for defence, offence, utility and team play. I don’t think I would change a thing.
Utimately, while the elite spec was exceptionally well thought out and particularly well executed, the changes to the core profession didn’t really do that much to solve the biggest problems: Conditions and energy consumption.
If anyone has any solutions I haven’t thought of, please tell me so I can stop worrying and get super-hyped instead.
(edited by Demented Yak.6105)
Any weapon could give any play style.
Ultimately, it comes down to the imagination of the developers.
OP needs to chill out.
I’m playing a necro, thief, ranger and warrior (professions I don’t already have) just in case their elite play style turns out to be more fun than revenant.
Also saving up all my money, karma, laurels, dungeon tokens, everything. I’ll also be making a whole lot of ascended hammers, swords, shields, staves, maces and axes.
It seems to me that it also has no good, reliable condition removal.
Sifu.9745
“Hi! I’m new to the staff and i am wondering why all of you put traits in Arcana? For my playstyle it is useles. It only provides some small buffs.”
Arcana is incredibly useful for things such as the attunement recharge reduction (from 10 to 8 seconds), a damage modifier based on boons (2% more damage for each boon), protection when attuning to earth, free arcane shield for a lot of survivability, fury whenever you switch attunements and with the dodge-roll grandmaster you can get in a free burn, blind, heal or blast finisher (Everyone likes blast finishers!).
-
I use strength runes, energy and air/battle sigils and zerk/soldier gear for most things.
Utilities: Flash, Cleansing Fire, Armour of Earth.
Healing: Ether Renewal
Elite: TORNADO!
Fire: down, up, up
Air: middle, middle, down
water: up, up, up
My playstyle revolves mostly around CC so I can make good use of lightning rod (I like seeing lots of lightning bolts). And then of course, I use those opportunities for lava font and meteor shower like any good little staffer. I like using shock wave > unsteady ground behind them> gust in to the wall > flash on top of them > cleansing fire > tornado. It makes a nice change from the steady, slower-pace lava font spam.
If my opponent is a bit lacking in stunbreaks and good mobility skills, tornado can absolutely wreck them but that’s pretty uncommon.
I find a lot of Mesmers impossible with their massive range, low cooldown, teleport, stunbreak (I hate you). I always find myself being shattered and then left with no CC once they teleport away and become invisible, having avoided all of my traps.
Charrs are god kitten sexy. I don’t blame anyone, human or otherwise for thinking about it.
In reality, most people would find this pretty repulsive but this is a game! Who the kitten gives a kitten about who or what you want to kitten.
