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Mounts [merged]

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Devildoc.6721

anyone arguing against mounts should be agruing FOR more waypoints in Silverwastes.

If you’re against mounts AND want only 1 waypoint per zone.. there’s something wrong with you.

The point of the silverwastes was to give it a WvW feel I suppose. But back to the topic, I do not see mounts working in this game. Not yet.

WvW allows you to put a waypoint in owned keeps.

Zapp – 80 Asura Afromancer

Lightning Rod: Not enough CC to work in pvp

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Posted by: Devildoc.6721

Devildoc.6721

Also worth noting: it still works against champion-grade foes that are Unshakable (so get stacks of Defiance).

While a stack of Defiance stops a CC skill from moving/stunning a foe, it doesn’t make them immune, it just nullifies the effect and is then removed itself.
This means that, while foes with Stability (so immunity to CC) can’t have LR procced on them… bosses with Defiance can. Huzzah for dps increase!

can be hard to aim static field with blasting staff though, and you can’t use gust to push them into it (and get a double lightning rod proc to boot)

Some that work against normal enemies like blocking a path with unsteady ground won’t work on bosses either.. so you’re limited to gust, gale, earthquake, comet, the two from earth shield, and lightning leap through a lightning field (waste of charges against a boss since you’ll be going for sustained dps rather than burst), static field if you can get the edge just right,

Zapp – 80 Asura Afromancer

Mounts [merged]

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Posted by: Devildoc.6721

Devildoc.6721

anyone arguing against mounts should be agruing FOR more waypoints in Silverwastes.

If you’re against mounts AND want only 1 waypoint per zone.. there’s something wrong with you.

Zapp – 80 Asura Afromancer

Mounts [merged]

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Devildoc.6721

Oh. Man. I can just see it if mounts were in the game: “Ooo…I want that pink, fluffy spider mount, he looks so cuuutte!” Gah. Please. Spare me that.

we have mounts in game already, they just don’t give any speed increase.

Zapp – 80 Asura Afromancer

Mounts [merged]

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Devildoc.6721

We’ve been told over and over that we will not be getting mounts that increase our speed, that’s why the other threads have been closed, it’s not needed because the game world is too small, waypoints are more effective and the way the game performs will be reduced by the extra speed. I’d just give up already.

But now they’re moving towards zones with fewer and fewer waypoints. Now we have a zone with 1 waypoint.

Walking across a zone in combat with trash mobs that aren’t worth the time of day to fight is not fun or engaging.

Zapp – 80 Asura Afromancer

"Elite" Ele skills.

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Posted by: Devildoc.6721

Devildoc.6721

I have to say that the only good Ele elite is the water elemental with his 6k heal. Everything else is rather useless. But he’s not alone friends, Necro has no good elite too, just the golem wich often dies in stupid ways. Lich form deals less damage than dagger auto attack. And engineer only has the supply crate wich is semi good too.

To be honest for PvE there are only a few good elites: Time Warp, Battle Standard and Daggerstorm (maybe thief buddies too).

I’ve never seen the water elemental heal for that high, are you in full healing power gear? It’s far less. for me.

Zapp – 80 Asura Afromancer

"Elite" Ele skills.

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Posted by: Devildoc.6721

Devildoc.6721

Pretty sure no one here has even tried to activate the fire elemental elite skill at least once. It’s OP now. It’s almost like a supply crate drop now. Try it again before you QQ. Kk? Kk.

I totally did and it is not OP. In most circumstances your elemental will implode in seconds. Also, the comparison to a supply crate is pretty forced since one of the most interesting aspect of the crate is the stun you get out of it’s deployment coupled with tools of all kinds that help you and impede and damage your foes.

That being said, the glyph is better than it used to be. The problem with our skill #10 is that it is by no stretch of the imagination “elite worthy”. The tornado, outside of extremely rare situations, is a suicide (the water version is, OTOH, actually very decent in the aquatic context since the damage output IS elite worthy).The ice bow actually strikes harder than the Flaming sword for crying out loud and the recharge is far less! When your elite is reduced to a mere movement crutch something is wrong.

You must not pvp.

Yes, I do. Sorry to disappoint.

I really strongly doubt you guys are using that elite properly. You can actually time its burst which hits about 4-5k depending on the target along with your burning speed + LF combo. That’s an easy 9-10k burst right there in an instant. So yeah, I strongly believe you guys have not yet figured this out yet.

So you are, at best, a pve hero that occasionally pvps.

In PVP you’re looking at an opponent with under 40k health, usually between 15-20k health, and your targets move out of ground targeted pulsing aoes like meteor shower and lava font, so yeah, a 6k burst from the elemental feels like a lot

In PVE, everything is a damage sponge. 6k is nothing, you’re doing 4k-6k ticks a second on lava font and it’s got 100% uptime along with 5k fireballs, meteors ticking for 6-8k multiple times every 30s… that 6k from the elemental is a drop in the bucket.

The other major difference is that in PVP, your opponent is not going to target the elemental and kill it, they’re going to target you, and try to burst you down. So your elemental will probably live its entire duration, so you’ll be able to pop that skill every 15s up to 4 times.

In PVE, a boss aoes will generally 1 shot squishier targets like yourself, you have to dodge to not die. Your elemental is slightly more sturdy, but in 2 aoes by the boss it will probably die, and you’re on a 96-120s cooldown.

So for PVE, that fire elemental results in being able to use that aoe once or twice, on a 120s cooldown.

Not everything that is useful in PVP is useful in PVE and vice versa.

It’s also not all that useful in wvw. a zerg will walk right over it and it’ll be destroyed in seconds, and that fire burst will not do nearly as much damage to someone in full soldier’s.

So you’re saying it’s really good in sPVP?

Fine, 1 elite is highly useful in 1 gameplay mode out of 3.

Because in PVE, it’s only useful while soloing, in group content it’s a throwaway, maybe you use it because heck, you can’t just leave the slot empty.

In WvW it’s a complete wash, and the only marginally useful elite is fiery greatsword, and only for mobility.

Zapp – 80 Asura Afromancer

No waypoints is glorious!

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Posted by: Devildoc.6721

Devildoc.6721

The thing is, I’m an explorer, but that even said, I explore a zone every nook and cranny/attempt to/sometimes succeed in breaking the map… ONCE.

After that, my memory is good enough that “exploring” is done. Forcing me to run across a map instead of waypoint doesn’t encourage any “exploration” from me, I’ve already done that. All forcing me to run instead of waypoint does is annoy me with petty trash that’s in the way along the way that I don’t really feel like killing because it’s a waste of time compared to getting to an event going on at the other end of the map, and possibly missing out on events.

There’s absolutely nothing positive about only one waypoint on that map.

No it does not encourage ressing, I’ve died from jumping into the iron troll’s pit and he had happened to stack his aoe pools right where I landed at the precise time I landed. I was dead upon loading. Nobody ressed me, I had to run across the map. That’s not fun, that’s infuriating. It did not encourage “focusing on survival” I did nothing wrong, I just loaded in at the wrong time. It’s something I had 0 control over.

One waypoint at one end of a zone does NOTHING positive, whatsoever. It is 100% a negative impact to play.

But the problem then mainly is that there is no good alternative like mounts or other forms of fast travel. Ways that make more sense and don’t show loading screens but do help you to get to your location faster.

Just how much of a movement boost are you after? The speed signets offer +25%. Swiftness offers +33%. I know in some older games the boosts were higher than that. I also know that Wildstar mounts offer a 10% speed boost, upped to 15%, with advanced mount training.

Lotro has basic mounts starting at +62%, and faster mounts at +68%, WoW has basic mounts at +60%, epic mounts at 100%, and epic flying mounts at +300% SWTOR has basic speeders at +90%, tier 2’s at 100%, and tier 3’s at 110%.

I mean, all of those are indicating faster than 33%.

In TESO a mount starts at 15-25%, but can be trained up to 65-75%

What do I think would be fair for GW2? Between 50-66% increased speed. So double the effect of swiftness.

Let’s put it this way, base speed in GW2 is so slow that Norn and Charr look like they’re running in place unless they have at least +25% increased runspeed effects.

+25% feels like NORMAL runspeed in another MMO. Swiftness feels like a very minor run speed increase in another MMO. For instance it feels like the +15% increased runspeed toggle hunters have in LotRO.

Zapp – 80 Asura Afromancer

(edited by Devildoc.6721)

Game Updates: Traits

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Devildoc.6721

What I do like about the system is earning traits through killing elites and champions, jumping puzzles, mini dungeons, and some one off events.

For champions though don’t you have to wait for the champion to spawn and then also have a group to help take it down? I’m still kind of a noob so when I tried to 1v1 a champion I got wrecked.

Not always, sometimes it’s just a hardish fight but you can solo them.

Zapp – 80 Asura Afromancer

(Suggestion) New rarity (Mystic) QoL

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Devildoc.6721

Absolutely not.

You want gear treadmill there are plenty of other MMO’s that offer that.

Guild Wars has made one of its premises being that it was relatively easy to get max stat gear, it was rare skins that was to be the challenge. This makes PVP a more even playing field

Anet already did its appeasement of the World of Warcraft gear hamsterwheel crowd with ascended. That was ENOUGH of a betrayal of the MMO manifesto. We don’t need that to be a regular thing, most people don’t have full ascended gear especially not across all characters.

The treadmil is there with ascended your right but how many sets do you use on your main? I have a Rabid ascended Zerk Sinsiter and soldiers and (rampagers trew it a way and replaced it with sinsiters) . With my idea i can use my hard worked Ascended and fuse them with my exotics to be hald way legendary with 5 stat max to a armor so the gear treadmil that there would be is that one nededs to make a few exotic sets to fuse with their hard earnt ascended set.

I use 2 sets. That’s it.

WIth your “idea” you can march right the “kitten” off to World of Warcraft and never come back.

Zapp – 80 Asura Afromancer

No waypoints is glorious!

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Posted by: Devildoc.6721

Devildoc.6721

if you don’t have this task you are more likely to just freely go explore the land what is real exploration in stead of checking of this list you feel you need to do for map completion.

No.

You might explore, or you might just never go into that area if you aren’t given an explicit reason to go there. Whether you do or do not really depends on the type of person you are. So posit two different types of people and two different game systems.

A. You have a game as you describe, big open spaces with no explicit guide-points to draw you through them. The explorer player might wander every nook and cranny of these areas and find interesting things on their own. The non-explorer might never enter large portions of this area and stick to what’s comfortable, never seeing all sorts of cool stuff.

B. You have plenty of explicit goals on the map to seek out. The non-explorer might bounce from objective to objective and not really pay attention to what’s at each, but at least they would experience a lot of cool stuff. The explorer would also bounce from objective to objective, but would also poke around and fully experience each one, as well as look for smaller experiences around the edges of these points, such as the hidden jump puzzles and Easter eggs.

I think the “visible objectives” method is just more satisfying for the broader amount of players.

i have a simple middle ground, have some really big zones with few waypoints only on really needed places and allow mounts in these areas.

Waypoints and mounts are not conflicting concepts. There should be plenty of waypoints in ALL zones, full stop. There can also be mounts if GW2 wants to implement them, I’d love to see those. But having mounts would not justify having less waypoints, and having less waypoints does not guarantee mounts, so don’t try to link the two.

The thing is, I’m an explorer, but that even said, I explore a zone every nook and cranny/attempt to/sometimes succeed in breaking the map… ONCE.

After that, my memory is good enough that “exploring” is done. Forcing me to run across a map instead of waypoint doesn’t encourage any “exploration” from me, I’ve already done that. All forcing me to run instead of waypoint does is annoy me with petty trash that’s in the way along the way that I don’t really feel like killing because it’s a waste of time compared to getting to an event going on at the other end of the map, and possibly missing out on events.

There’s absolutely nothing positive about only one waypoint on that map.

No it does not encourage ressing, I’ve died from jumping into the iron troll’s pit and he had happened to stack his aoe pools right where I landed at the precise time I landed. I was dead upon loading. Nobody ressed me, I had to run across the map. That’s not fun, that’s infuriating. It did not encourage “focusing on survival” I did nothing wrong, I just loaded in at the wrong time. It’s something I had 0 control over.

One waypoint at one end of a zone does NOTHING positive, whatsoever. It is 100% a negative impact to play.

Zapp – 80 Asura Afromancer

Conjured Weapon Change Idea

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Posted by: Devildoc.6721

Devildoc.6721

I partially want FGS moved to a utility because almost nobody uses lava axe and I’d like to just get a new elite skill to take the bad taste out of my mouth regarding our other options.

Zapp – 80 Asura Afromancer

Game Updates: Traits

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Devildoc.6721

So, hopefully Jon and Isaiah are still reading this a bit, I have some feedback on this due to leveling up a warrior through the new trait system.

What I do like about the system is earning traits through killing elites and champions, jumping puzzles, mini dungeons, and some one off events. This makes it feel a bit like GW1 elite skill capturing which is what I feel the intent of the system was. I particularly have liked so far the trait that involved finishing the Fountain of Rhand and Provenic Tombs mini dungeons, and finding splended chests at the end of Earth Lord’s Gap, those are fun because it’s something that you can go right into without having to wait on forming a group, but are likely to encounter other adventurers on the way that help you out, or you might struggle through it alone and see if anyone else is on in map to help you.

What I don’t like is traits that are earned through full map completion (it just takes too long if you’re doing it JUST for the trait, I have 2 100% map completion characters already I don’t feel compelled to do that on EVERY character. The “exploration” aspect of it is gone and now it feels like running through a grocery list, a chore.), and traits earned through an event CHAIN because chains are more moving parts and are possibly broken. Right now I CAN’T earn one of the traits in game because the event chain is stuck, I was forced to purchase it through the trainer instead, though I would have preferred to earn it in game. But I tried switching maps multiple times with no success (leading me to think there was only one instance of that map because it’s a ghost town (Fields of Ruin)). This may not be an issue in other maps that are more regularly populated since the traits tend to be on world bosses that everyone runs daily on a timer. Ogre Wars is just not one of them, so it sucks that a trait is attached to it. I’m also DREADING trying to find groups for story mode dungeons, I will probably be forced to buy those traits. Nobody runs story mode, even trying to find guildmates to do that is going to be a rare occurance, and PuGs will not likely take “on level” members, they’ll take 80’s.

I am also WARY of doing wvw traits for adept tier. I would be more comfortable if those were left for grandmaster tier. I understand that you CAN enter WvW as a low level character and be upscaled, however you’re at significant disadvantage against level 80’s and if you’re doing Obsidian Sanctum at level 36 you have a good chance of having your proverbial stomped in by a level 80, if you’re a new player that’s bound to get frustrating that you stand very little chance and will feel like you either have to just buy the trait, or run the JP in the middle of the night when its for sure dead, or hope you can get other people to help

PVP at that kind of level/gear gap is not something you can expect to just “git gud” and succeed at.

Now that all said what I believe is an equitable solution is to offer different options to unlock each trait. That way, people can opt for a PVE way of unlocking a trait that is currently PVP, or a person might opt to do WvW or kill a boss instead of completing a jumping puzzle if their Mario kungfu isn’t up to snuff.

Traits should have like 3 options aside from BUYBUYBUYBUYBUY.. a wvw objective, a boss/event, and either a jumping puzzle/mini dungeon/map completion.

Think of it like dailies/monthlies in which a person can choose the way they want to play

Zapp – 80 Asura Afromancer

(edited by Devildoc.6721)

(Suggestion) New rarity (Mystic) QoL

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Devildoc.6721

Could not think of another title and allot of people would think the worse when they wil hear ‘’look new rarity your ascended became obsolete’‘. But the idea i’m about to share sounds alright in my head. And maybe we could discuss how to make it work to.

It’s called Mystic early on the wiki when you looked at rarity mystic was on that list with the color red. How does my version work.

It’s a mix of ascended and legandary, the wel know thing about legendary weapons is that one can choose their own stats all stats are represented i think. I do not own a legendary so correct me if i’m wrong. My idea with mystic is that for example 1 piece of light armor can have (max) 5 diffenent stat combo’s. and does 185% damage so it’s power creep. We can say well we don’t increase damage but that open for debate.

To not make ascended obsolete a person needs a piece of it to upgrade light stays light and medium and heavy stay what they are. If you have for example a ascended Zerk stat heavy armor piece one can upgrade it with Rabid stats for example the moment you do that it becomes Mystic and the armor turns from pink to red thus being Mystic.

To do this you need 1 piece of ascended armor (Zerk) with a rune (Krait) what one you want to have on the selection options. Plus a piece of exotic armor (Rabid) with a rune (Undead). A Superior Vision Crystal ( Needs 10 Bricks, Fragments and Ingot plus a Augur stone) plus a 4th item to upgrade. When your done with this step you can choose from a Zerk and a Rabid stat out of combat and a krait rune or a undead rune.

Just wanted to share this idea to get out of my head if people like or not that a matter of opinion. ^^ This way or similar variation i’m willing to work on to get my BIS equipment. I’m not a big altoholic got 5 chars and 3 with many ascended stuff but my main uses 4 differant sets of armor and 1 of that is ascended so this way i can get some QoL options.

Cheers

Absolutely not.

You want gear treadmill there are plenty of other MMO’s that offer that.

Guild Wars has made one of its premises being that it was relatively easy to get max stat gear, it was rare skins that was to be the challenge. This makes PVP a more even playing field

Anet already did its appeasement of the World of Warcraft gear hamsterwheel crowd with ascended. That was ENOUGH of a betrayal of the MMO manifesto. We don’t need that to be a regular thing, most people don’t have full ascended gear especially not across all characters.

Zapp – 80 Asura Afromancer

Ogre Wars meta event broken?

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Posted by: Devildoc.6721

Devildoc.6721

Try to get a new map or wait for an update/patch to reset maps. Unfortunately this is all that we can do.

Unfortunately for this map, it seems there was only one map/instance. Fields of Ruin is poorly populated because of it’s location at the kitten end of tyria and nothing truly important there to need to do except for completionists.

Maybe one day when Living Story takes us against Kralkatorrik and to Elona that’ll change.

Zapp – 80 Asura Afromancer

"Elite" Ele skills.

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Pretty sure no one here has even tried to activate the fire elemental elite skill at least once. It’s OP now. It’s almost like a supply crate drop now. Try it again before you QQ. Kk? Kk.

It’s less damage than my meteor shower ticks.

It’s less damage than all the ticks of lava font added up (which is the main source of damage for a staff)

Zapp – 80 Asura Afromancer

Ogre Wars meta event broken?

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Devildoc.6721

There’s also no meta event progress in the top right corner.

Zapp – 80 Asura Afromancer

Ogre Wars meta event broken?

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Devildoc.6721

The Ogre Wars meta event in fields of ruin appears to be broken, the NPC’s that should start the event don’t do anything when the option to trigger the event is selected, some of them are stuck in foubear kraal just doing nothing, and the boss won’t spawn.

Anet you want us to unlock traits by doing these events be sure that the events actually work as intended.

Zapp – 80 Asura Afromancer

Skritt and Halloween Weapons

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Devildoc.6721

i bought 825 raffle tickets on the cash shop market hoping for a couple skins and nothing…. honestly screw it! so annoyed with this event… if its true that nexon is controlling the cash shop store we r screwed GG

This is where you get pointed at and laughed at. You’re like someone spending $10,000 on lottery tickets and screaming when he doesn’t win the jackpot.

Zapp – 80 Asura Afromancer

Chestfarm wasn't the cause..it was the action

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In Silverwastes, ..what reason do I have to care if we control the forts or not? What impact does it really have in the zone? Does defeating the underground bosses unlock access to any special content for us? Can guilds formally claim those forts and do anything special with them? (I think they could really use some upgrades) And it will just be under attack again very soon anyway. So really, what’s the point of it all besides the farm?

Grinding for loot ad infinitum is such a lame form of content anyway. More specifically, a lame reason to do it.

What does it say about us that this is the only kind of “carrot” that we seem to want? Am I alone in wanting more and better reasons to repeat content?
Are we a playerbase consisting mostly of children with OCD, easily pacified by shiny objects?

Anet and many other companies seem to think so, and maybe they’re right. This thread would hardly dissuade them.

Everything gets less fresh and fun if you do it enough and nothing is changing about it. So why keep doing it? It seems the prevailing reason is “farm loot, get rich”.

I submit that in some, perhaps all, of these situations, loot should really be more of a secondary reason. There should be some important consequential difference that is made by doing it. Something that matters in the world that players would have reason to care about.

You do the content because the outcome matters, to you and most others. People necessarily care when there’s something at stake. Any loot you get along the way is more of a bonus.

I’d say something is really lacking with the content if it has no bearing on the world and the only reason to do it is farming shiny objects. C’mon, we’re not all Skritt are we?

Non loot reasons for doing content fail to engage people to repeat it. If it’s just to see what comes next or get an achievement, that’s done in the first day or 2 after the content is released.

If you want to see people running this content for a long period of time like a hamster wheel, you’ve gotta have some cheese to chase.

Zapp – 80 Asura Afromancer

Chestfarm wasn't the cause..it was the action

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Devildoc.6721

I think the rewards are good. I had a good time getting badges to get all the stuff from the new vendor. The new shoulder skins has been keeping me occupied, and mawdrey is a long term goal that I am slowly gathering the materials to get. Before silverwastes, my time was spent trying to get all the ambrite weapons and I am still working on that. I think the zones are very rewarding

You get the shoulder skins by completing the story.

Zapp – 80 Asura Afromancer

"Elite" Ele skills.

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Currently, with the “bugs” causing “unintended” use of Conjure Fiery Greatsword and Tornado being gone, I find myself hardly ever using any of our elite skills.. I mean I summon my elemental when soloing and sometimes during group play but I don’t expect them to do much except die to the first aoe the boss does.

But aside from that.. the few times I tried to use tornado “as intended” it became a suicide pact since I couldn’t heal or use defensive utilities while in that form.

I’ve written Tornado completely off at this point Even using it to trigger lightning rod or push people off the edge of platforms it’s just not worth it.

Conjure Fiery Greatsword I’ve used a bit, but mostly for mobility, not damage. Or I might summon it during a tequatl burn phase, after having dropped lava font and meteor shower, summoning ice bow and using frost storm, discard, lava font, summon fgs, drop fire storm, use fiery whirl, and then discard it to use another lava font.. it’s niche at best. It just doesn’t feel elite.

If I use supply drop on an engi, it feels elite, spawning multiple turrets and causing a big stun on summon.

If I use a war banner on warrior, it feels elite, ressing a bunch of downed allies at once

Dagger storm feels elite, reflecting projectiles and blendering through a zerg, especially if equipped with signet of malice to keep you alive.

Time warp feels elite.

Ele skills aside from Tornado are just seemingly negligible improvements of utility skills we have, and Tornado is a suicide button.

When are we going to get elite skills?

Zapp – 80 Asura Afromancer

Conjured Weapon Change Idea

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I feel if they were condensed into a glyph where you could conjure any one of them based on your current element it would be more effective. and doing so would make them more useful in glyph master builds.

That would be interesting but we each class is supposed to have a set amount of skill types (for traits) and you generally have 4 skills of each type not counting healing skills and elite skills (you have up to 6 glyphs.. a heal, an elite summon, the non elite summon, the res, the elemental effects glyph, and storm). We don’t really need 7 glyphs and to lose one of our skill types.

One thing is that we only have 1 conjured weapon trait. But it’d be hard to give conjures any more traits because they can be so powerful already

I mostly just think that like I said before, drop FGS as an elite and make it a normal utility (you can sacrifice the summoning damage/burning if needed) replacing lava axe with 1 changed skill (the #2 skill), then tweak the autoattack of ice bow, and tweak earth shield to be more useful (make it’s autoattack a ranged bouncing throw, give the #4 skill a sequence after the pull to make it cast sandstorm at your location, give the #2 skill a cancel sequence skill (like most channeled blocking skills have) to cause damage/bleeding and a blast finisher (but then you forfeit the half cooldown effect from blocking an attack)

Then we could get a different elite skill in replacement. Something actually useful.

Zapp – 80 Asura Afromancer

Chestfarm wasn't the cause..it was the action

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Here’s the thing. Anet seems to think we shouldn’t be doing these events for loot or reward but for “fun” but once you’ve done the events once or twice they get repetitive. Reward is needed to keep people doing the same things over and over.

If the zone isn’t rewarding enough anymore, you create a ghost town of a zone.

Zapp – 80 Asura Afromancer

Lightning Rod: Not enough CC to work in pvp

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Well one thing’s for sure, I switch to lightning rod when in silver wastes now because of the point made that pretty much any damage procs lightning rod against mordrem menders.

You can absolutely nuke entire packs of those things with lightning rod.

Zapp – 80 Asura Afromancer

No waypoints is glorious!

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I slightly dislike only having 1 wp but at least it encourages more ressing and discourages dying so casually.

I think it’d be nice if WPs could be built (and destroyed by enemies if the place is lost) like they could in wvw, so there would be more advantage to sticking to one map and ensuring stuff succeeds.

“encourages ressing”

No it doesn’t.

People still say “dead people on the floor just run back you’re not doing any good dead on the floor”

So you waypoint back across the zone, and the event is finished/boss is dead by the time you get back.

There’s a state between alive and dead, you know. It’s called downed. Ressing fully dead characters is very rarely a pragmatic solution to anything, especially when you’re being whaled on by 2-bagillion overpowered Mordrem mobs.

The difference here is that preventatives (like healing) are more important – as they cut more travel time out of the equation by preventing death in the first place. Reviving downed players is a bigger priority, and reviving fully dead players after the event is over makes more a difference (from an altruistic standpoint).

That downed state in many cases doesn’t exist. Get 1 shot by gold or silver teragriff and their DoT trail after their dash will likely kill you while you’re downed before your movement skill even comes up, if your class has one.

Zapp – 80 Asura Afromancer

Chestfarm wasn't the cause..it was the action

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

One of the things that hinders it all is that mobs that spawn during the events do not drop loot. You’re supposed to get all your loot from chests, and the completion of the Breach event. But the breach event doesn’t reward enough to warrant its current difficulty. It doesn’t attract enough players to be able to have enough at EVERY breach hole to simultaneously kill all 5.

What happens is you have enough players at maybe 2 of the breaches to take out 2 of the mobs, and then those 2 groups exit and then RUN ACROSS THE MAP (since no waypoints) to reach one of the other bosses, often with less than 1 minute remaining, to try fighting a 3rd boss (usually blue oasis, the most distant outpost)

One of the main deterrents for completing the event, is the gold and silver fight.

Teragriffs have a wonky charge that even if you’re standing WELL off to the side visually of them, you still get hit and knocked down, and since these are champions, that 1 hit will one shot or near one shot squishy players like elementalists and thieves.

Now combined that too large of an area, larger than their body width for their charge doing damage, combined with those narrow hallways.

You got it, you cannot sidestep their charge, and even if you dodge, you will most likely take ticks of their trail which will still drop you low before you find a safe spot.

Every charge results in dozens of downed and dead icons when you DO have enough people to attempt it.

Not to mention there are TWO of them, and you have to try to separate them with GW2 having no taunts and no solid aggro mechanics

Last but not least, since it is a narrow circular corridor, that the bosses are charging through, people are often not in LoS to be able to damage them.

People look at the difficulty of doing this in a pug group, and the fact that the reward is just 1-3 rare pieces, and say “screw this, if I need rares for ectos I’ll just do one of the other dozens of world bosses that reward rares for completion”

For most people, completing the breach event once or twice in the first 2 days of the update when it was possible, was enough, they don’t care to even make real attempts anymore.

The bulk of the loot from Silverwastes is from buried chests, so that’s what people farm.

Zapp – 80 Asura Afromancer

Conjured Weapon Change Idea

in Elementalist

Posted by: Devildoc.6721

Devildoc.6721

So as a long time lurker this is my thread created so bare with me on that.
But anyways, as some one who has logged 1,500 hrs on Elementalist, with 7 other level 80s I came with an idea for a change to how conjure weapons work.
I’ve always felt since launch that between the 1min CD 1min Duration and 15 base charges that conjures in general are overly restricted. The inability to use your standard Ele skills always felt like it was more than enough punishment.
What I purpose would be simple, conjured weapons should, IMO lose the charge system.
But in return lose the baseline ability to summon two conjures and instead the conjurer Fire trait would instead grant the ability to summon one for allies.
I feel like at-least that this would be a fair trade off, not to mention the fact that this would allow the conjure flame ax and conjure earth shield to see more use as their auto attacks have always been severely hampered by the charge restrictions.
Anyways, I would really enjoy other ele’s thoughts on this.

I used to think the same way, but then they made the conjurer trait an Adept rank trait instead of master, which made it easier to take into builds, and I started playing with conjures more. They’re very powerful, well at least Fiery Greatsword, Lightning Hammer, and Ice Bow are (though Fiery Greatsword is much less useful now with the rush nerf, now it’s just a mobility tool as ice bow has a better aoe, lightning hammer has better autoattack/burst)

What really needs to be evaluated in the conjures is well…

Lava Axe should probably go. Greatsword should become a normal conjure not an elite, and replace the #2 skill on it with the #2 skill from Lava Axe (the blast finisher)

Ice Bow’s autoattack needs something to it to make it worth using instead of turning the autoattack off because as of now using it’s autoattack is a waste (the rest of its skills are great)

Lightning Hammer is pretty much perfect as is, maybe lightning storm could be tweaked

Earth Shield.. well.. it feels like it needs work. I’ve never seen anyone seriously use it.

Zapp – 80 Asura Afromancer

No waypoints is glorious!

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

Mordrem Wolves and Teragriffs hit way harder than any dungeon trash.

Where are you running that has these in abundance? In general, these guys only show up near the forts. There are the occasional 1 or 2 that wander somewhat, and there are some that are at oxen occasionally, but if you are trying to get to the other side of the map, you should avoid all this stuff (most of it has an orange event circle on the minimap).

basicly just avoid the events and you avoid most of the mobs.

This map is designed to have only 1 WP and i hope that they don’t add another one

If only 1 waypoint it was poorly designed having that one waypoint on one end of the zone instead of centrally located.

Zapp – 80 Asura Afromancer

No waypoints is glorious!

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

Think of this map as a world boss/raid kind of thing and not just a map with only 1 WP.

No, I think I’ll think of it as a map with only 1 WP.

Whatever you want to think of this map as, it is an open world raid. To successfully complete the objective, you have to coordinate between at least 4 different groups (1 at each fort). There also has to be some people with the pack ox, but there are essentially 4 groups (RAID content).

As for the missing bosses thing: if you need a specific boss, then go to that fort and wait for it. it will spawn eventually. If you just want to get them go to the fort in the middle (INDIGO) and run to the other when its called. legends dont melt in seconds, they tend to last at least a minute or two. Also, it helps to build for the map you are playing on. This map requires moving to get to where you are going, take a speed boost skill and stability so you arent pulled/snared.

The run for the final boss in AC P3 is much farther and more involved than anything here. If you die frequently to this boss, then you will be running through elite mobs, which can hit for much more than anything that randomly shows up on this map. And thats the easiest dungeon, Arah has some much longer runs than AC does.

As an aside, are there just more chest spawns at amber or is the farm zerg just pushing to be as far from the WP as possible?

Mordrem Wolves and Teragriffs hit way harder than any dungeon trash.

Zapp – 80 Asura Afromancer

No waypoints is glorious!

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

I slightly dislike only having 1 wp but at least it encourages more ressing and discourages dying so casually.

I think it’d be nice if WPs could be built (and destroyed by enemies if the place is lost) like they could in wvw, so there would be more advantage to sticking to one map and ensuring stuff succeeds.

“encourages ressing”

No it doesn’t.

People still say “dead people on the floor just run back you’re not doing any good dead on the floor”

So you waypoint back across the zone, and the event is finished/boss is dead by the time you get back.

Zapp – 80 Asura Afromancer

No waypoints is glorious!

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

1) The Silverwastes’ waypoint =/= “No waypoints”

2) The Silverwastes is a tiny map. The distance travelled by foot is not so terrible that it warrants another waypoint. Anyone that believes the distance is too great has been spoiled by the waypoint system.

if you’re at the pact fort or redrocks and someone announces the Tormentor at Blue Oasis, you’ll probably miss the event.

Zapp – 80 Asura Afromancer

Longbow 4 is too confusing, please remove

in Ranger

Posted by: Devildoc.6721

Devildoc.6721

Are you really asking for a nerf because it makes PvE too hard? Maybe the problem is this games PvE is so brain dead easy that people don’t have to think about what skill they are using, they just jump in the blob and spam skills.

And yes this would be a huge nerf to the skill in both PvP and WvW where you actually have to think about what buttons you are pressing. As others have said this isn’t just a ranger issue, try playing with a terrormancer or an engi using rifle, toolkit, flame thrower, or big old bomb. Those professions combos require them to move the enemy around and they do it consistently.

A more valid complaint would be the level up knockback. Nothing worse then being knocked off the side of a cliff when the guys you are in the process of stomping levels up.

Not hard, just they’re being disruptive to play.

Zapp – 80 Asura Afromancer

No waypoints is glorious!

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

I really dislike the idea of multiple WP in a zone, I say get rid of most of them and add mounts to help with immersion and bringing older zones to life.

Yeah, the waypoints make the world feel tiny.

Easy solution: Dont use waypoints and your world suddenly feels bigger!

But you get punished for doing so compared to people who do use it.

and everyone is instead being punished missing events from rare spawns.

I don’t know about you but I find nothing entertaining or fun about running across an entire zone getting snared by trash.

Zapp – 80 Asura Afromancer

Longbow 4 is too confusing, please remove

in Ranger

Posted by: Devildoc.6721

Devildoc.6721

It’s not that they attract a disproportionate number of bad players. They attract a disproportionate number of players, period. And the answer isn’t to nerf something due to your misfortune of playing with strangers. The solution is to educate those you play with or play with better players. Like I said above.

You don’t get to choose who is on landscape maps with you or in public instances like Mad King’s Labyrinth.

There is no “play with better rangers” choice there. You have bad rangers who disrupt play for everyone around them, and no way to vote kick them off the map.

I already solve my problems with rangers in organized groups: I refuse to group with rangers except a few people I’ve known for awhile.

I need a solution to eliminate the disruptions of bad rangers in places where I can’t just kill them or kick them out.

and I wouldn’t say there are more rangers than any other class out there, there are always plenty of warriors from what I see anyway.

I suppose I’d need an infographic on that, but most the time I see a ranger, they’re bad and disruptive to all the other players around them.

For an example, during Mad King’s Labyrinth, the commander had us at a corner to LoS the Lich so that we could line of sight him and pull him to an advantageous position. The first command the commander said was for rangers to dismiss their pets (since they were out of combat they could do this until they got put in combat). The rangers failed to do this, there were 5 of them, all of them had their pets out, they ran up to the lich and engaged him in combat, preventing the lich from running to where we needed him to be and could control his adds. As we’re there in combat with the lich not in position, and we’re waiting for bad rangers to get control of their pets or their pets die, the lich continuously does his aoe. Most people dodge. Bad Rangers get knocked down, and spawn skeletons, the skeletons start picking people apart while we’re trying to get control of the situation.

By the time the lich gets into position, people have been downed enough times that they are red, and it’s essentially a wipe.

Zapp – 80 Asura Afromancer

(edited by Devildoc.6721)

The Replica Annoy-o-Tron

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

i want this to be added to the player instrument .. is annoying and some players purposely harass other with this … i mean just say in game that you don’t like this backpack and you become a magnet to everyone with this backback .. they all stand by you and try do stuff to make the Annoy-o-Tron talk to annoy you

It has a 30s cooldown between talking. It’d be really hard to deliberately harass someone with it.

Also, if anything about it… I’d like to remove the sound effects for simply jumping (or put a longer delay on them) because as it is, it feels like jumping voiceovers get the lion’s share, and it feels like kind of a waste of the 30s cooldown to just hear “boing!”.

The other voiceovers are more amusing. I like it because your copper fed salvage kit is the same voice.. so.. you can RP it that your “backpack” is actually your Salvage-o-tron golem.

Zapp – 80 Asura Afromancer

(edited by Devildoc.6721)

Asuran or Human Elementalist?

in Elementalist

Posted by: Devildoc.6721

Devildoc.6721

For males, I’d say Asura.

Now, for “best,” IMO? Female Sylvari. You get the “floaty” Meteors, and a darned good VA.

Jennifer Hale is normally a good VA, but she’s terrible at trying to do british accents, so I’m not a fan of her performance as the Sylvari VA.

Zapp – 80 Asura Afromancer

Asuran or Human Elementalist?

in Elementalist

Posted by: Devildoc.6721

Devildoc.6721

Hey everyone,

Can’t really decide between either of these two. Both would be male as I just prefer my character to be male. Both seem to look pretty cool in gear and although Asuran legendaries etc. sure aren’t as large, they are still noticeable in my opinion.

All opinions/personal experience is very welcome to help me decide.

Thanks.

The only reason to go human as elementalist would be if you were going to be female, for eye candy.

Since you’re going male, Asura is best.

Why?

Because Asura have the best animations in the game (ninja like flips in the air when dodging, carrying a fiery greatsword across the shoulder like Dante from Devil May Cry, levitating in the air when channeling ether renewal, etc) for everything, and male asura also have the best voiceovers.

Surely you’ve heard “I … feel… SIX FEET TALL!”

Well it doesn’t stop there. A male Asura Elementalist will also give voiceovers when changing attunement.

To compare between a male human and male asura…

Asura:
Fire – “I have ignition!”
Water – “Turn the tide!”
Air – “Severe weather warning!”
Earth – “Rocks and stones will break your bones!”

Human:
Fire – “Here come the flames!”
Water – “Behold the ocean’s power!”
Air – “Reap the whirlwind!”
Earth – “I can move mountains!”

Zapp – 80 Asura Afromancer

Lightning Rod: Not enough CC to work in pvp

in Elementalist

Posted by: Devildoc.6721

Devildoc.6721

As Lightning rod works right now it does damage and inflicts weakness upon cc-ing an enemy. However most weapon sets have only 2 or 3 cc skills on a long cooldown which does not justify going 30 into air for the trait. My suggestion is that the trait be changed so that it activates upon every other attunement swap, with the first swap in combat activating it, and reduces attunement recharge by 1 second. With this change it would actually be a viable trait.

Tornado every 3s on multipe targets (though I will concede that since tornado is basically a suicide pact it’s not a viable use)

Lightning hammer can trigger lightning rod 3 times in quick succession. (static field while in melee range of a target, wind blast, lightning leap)

Staff has static field, gust, and unsteady ground

Focus has gale and comet

Offhand Dagger has updraft and earthquake

Trident has Air Bubble, Undercurrent, Rock Anchor, and Static Cage

Magnetic shield has a pull and a daze

Every weapon combo has at LEAST 2 ways to trigger the effect, plus you can conjure for more.

If that’s not enough triggering for you, go fresh air.

Zapp – 80 Asura Afromancer

Longbow 4 is too confusing, please remove

in Ranger

Posted by: Devildoc.6721

Devildoc.6721

Yeah remove mesmers’ illusionary wave too. That’s about 5x worse but thankfully mesmers are rare.

Or warriors hammer whirly knockback skill.

Or guardians hammer launch, so annoying when trying to stomp.

Or necros fear mark.

Those classes player bases don’t seem to be confused about the appropriate uses of those skills.

Inexperienced players don’t know how to use their class correctly, so you seriously suggest to remove their options.

You must be a pretty awesome player yourself as well^^

I see it most consistently with rangers.

Basically if I see a ranger with a longbow out in a PVE zone I pretty much assume they’re the kind of player the NPE was designed for, just my experience with them.

And because of that you are posting on ranger forum that a very usefull skill should be removed because you don’t like it. As I said, you must be beyond awesome!

Nah I’m asking for the behavior of the skill to change, just the knockback portion. Knockdown might be good, or stun, or immobilize. But what I’m seeing is that rangers don’t know how to appropriately use the skill designed for repositioning when it’s advantageous to, but rather they use it inappropriately when it’s NOT advantageous to..

Someone drops meteor showers and lightning storms those are 30-60s cooldown aoes. You knock the mob out of those circles that damage is just lost.

Now if rangers actually knew what they were doing, they’d see those aoe circles and knock a mob that’s NOT in them into them, or knock a mob against the wall so that warriors can whirlwind attack them for more damage.

Remedy a skill issue by nerf?

Well, not necessarily a nerf. If it stunned or knocked DOWN or immobilized it still works for keeping an enemy that is closing distance off of you, but without the ability to reposition, which is what really bad rangers who pollute public landscape zones hinder everyone else with.

Trust me if I could ban every ranger from appearing on my map as a commander I’d spend real $$ to get the gems to trade in for the gold to do it, I wouldn’t farm 300g I’d hand anet money for making my dream come true.. but since that’s not an option and the type of player I’m thinking is doing this NEVER get better… so relying on player skill improving isn’t going to happen for years..

Changing skill behavior is probably the best option for everyone else. I don’t know what it is about the ranger class that attracts these players but it happens in every MMO, the archer class attracts a disproportionate amount of bad players

That is not saying that everyone who picks ranger is a bad player, I assume most of you on the forums know what you’re doing. The players I’m talking about don’t even pay attention to chat or whispers, much less the forums.

Zapp – 80 Asura Afromancer

No waypoints is glorious!

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

For the type of zone that silverwastes is I think its a good thing. Its a situational thing imo and ANET hit the nail on the head on this one.

until you’re at redrock and someone calls a legendary boss at blue oasis. By the time you get there, it’s dead, they’re rare spawns so no you can’t just say “well there’s always next time” You don’t know when that’ll be.

There should at least be 2 waypoints, 1 at the fort and 1 on the west side between Amber and Blue, maybe near that pillar where there’s the skill challenge.

Zapp – 80 Asura Afromancer

Silverwastes Chest Farm

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

Dunno it didn’t seem very profitable to me, I opened 2 stacks of those coin purses and wasn’t really satisfied it’s RNG based and to be honest for gold purposes Cursed shore lootbag farming and Dungeons are more reliable

Considering I made about 120 gold today I’m going to have to respectfully disagree with you.

I fail to see how. I’ve gotten a lot of dragonite ore but I’m not really getting anything sellable, just salvage junk but not even enough silk to really make a difference.

Zapp – 80 Asura Afromancer

Longbow 4 is too confusing, please remove

in Ranger

Posted by: Devildoc.6721

Devildoc.6721

Rangers are not the only ones who abuse knockbacks (or poorly timed use of fears) to drive mobs out of aoe. I do agree they seem to be the worst offenders but removing a critical (if crappy due to 1/2 second “wind up”) skill is not the answer. As with every other class people have to learn to play properly though some jerks clearly abuse it just to get a rise out of people who complain. Sometimes people just push the wrong button.

In WvW I simply accept that commanders have to waypoint out of a fight and then run a mile ahead of everyone while screaming “Keep tight!” and some rangers are gonna knockback spam. It doesn’t make any sense but some laws of the cosmos are immutable.

Maybe not the only, but the most consistent about it the past few months. It was annoying in Mad King’s labyrinth too, the door events where you had to kill all remaining foes where everyone just stacked aoe and cleaved with melee weapons to wipe them out? Rangers consistantly knocked enemies out of aoe, even out of their own barrages.

I can only imagine they were facerolling. Literally facerolling across the keyboard. Not putting any thought whatsoever into what they were doing.

Zapp – 80 Asura Afromancer

Longbow 4 is too confusing, please remove

in Ranger

Posted by: Devildoc.6721

Devildoc.6721

Yeah remove mesmers’ illusionary wave too. That’s about 5x worse but thankfully mesmers are rare.

Or warriors hammer whirly knockback skill.

Or guardians hammer launch, so annoying when trying to stomp.

Or necros fear mark.

Those classes player bases don’t seem to be confused about the appropriate uses of those skills.

Inexperienced players don’t know how to use their class correctly, so you seriously suggest to remove their options.

You must be a pretty awesome player yourself as well^^

I see it most consistently with rangers.

Basically if I see a ranger with a longbow out in a PVE zone I pretty much assume they’re the kind of player the NPE was designed for, just my experience with them.

And because of that you are posting on ranger forum that a very usefull skill should be removed because you don’t like it. As I said, you must be beyond awesome!

Nah I’m asking for the behavior of the skill to change, just the knockback portion. Knockdown might be good, or stun, or immobilize. But what I’m seeing is that rangers don’t know how to appropriately use the skill designed for repositioning when it’s advantageous to, but rather they use it inappropriately when it’s NOT advantageous to..

Someone drops meteor showers and lightning storms those are 30-60s cooldown aoes. You knock the mob out of those circles that damage is just lost.

Now if rangers actually knew what they were doing, they’d see those aoe circles and knock a mob that’s NOT in them into them, or knock a mob against the wall so that warriors can whirlwind attack them for more damage.

its desgined for Multipul use, Repostioning/interruption/distance gaining.

the pushing back is the Lb’s only methord of gaining ground without swapping weapons or using a 48sec Lighting reflex cooldown/ muddy terrain and Sword main hand leaping away or even gs leap away(but that goes against the combat style of the greatsword)

Soon enough those rangers will learn to use it in many situations and its uses are nearly limitless outside of the target blocking/reflecting/dodging/ and having stabilitiy.

its not confusing just difficult to utilise when they lack the knowledge or just play lazy( aka very relaxed/casual) its not the skills fault and i’d rather not see it changed in anyway, rangers already have enough soft CC and Limited Hard CC removing or changing its funtion to a KD or Immobo condi would make LB a worthless weapon with no skill to gap widen and huntershot is not enough to widen a gap enough with 3sec stealth to be considered a strong defence skill for the weapon.

i don’t see anything happening with this skill just because it annoys some Melee players that Over walk past the targets or chase after a target that is likely to die rather than move to a closer target.

Warroirs in gw1 during its first few months close to a year, didn’t learn to play effectively vs targets out of their reach and they would Wade too deep into the fray only to relise they have stretched the Melee combat styles Limits.

and being annoyed about a Push back , Hits that Limit and a combat style that don’t support it will struggle/player gets annoyed because he can’t reach the target.

just move onto a closer target rather than wasting your time focusing on a target you can’t reach.

Since subtlety wasn’t working the “confusing” thing was a joke about the NPE. Basically I’m saying that most rangers I see in the world aren’t very bright.

Zapp – 80 Asura Afromancer

Longbow 4 is too confusing, please remove

in Ranger

Posted by: Devildoc.6721

Devildoc.6721

Yeah remove mesmers’ illusionary wave too. That’s about 5x worse but thankfully mesmers are rare.

Or warriors hammer whirly knockback skill.

Or guardians hammer launch, so annoying when trying to stomp.

Or necros fear mark.

Those classes player bases don’t seem to be confused about the appropriate uses of those skills.

Inexperienced players don’t know how to use their class correctly, so you seriously suggest to remove their options.

You must be a pretty awesome player yourself as well^^

I see it most consistently with rangers.

Basically if I see a ranger with a longbow out in a PVE zone I pretty much assume they’re the kind of player the NPE was designed for, just my experience with them.

And because of that you are posting on ranger forum that a very usefull skill should be removed because you don’t like it. As I said, you must be beyond awesome!

Nah I’m asking for the behavior of the skill to change, just the knockback portion. Knockdown might be good, or stun, or immobilize. But what I’m seeing is that rangers don’t know how to appropriately use the skill designed for repositioning when it’s advantageous to, but rather they use it inappropriately when it’s NOT advantageous to..

Someone drops meteor showers and lightning storms those are 30-60s cooldown aoes. You knock the mob out of those circles that damage is just lost.

Now if rangers actually knew what they were doing, they’d see those aoe circles and knock a mob that’s NOT in them into them, or knock a mob against the wall so that warriors can whirlwind attack them for more damage.

Zapp – 80 Asura Afromancer

Longbow 4 is too confusing, please remove

in Ranger

Posted by: Devildoc.6721

Devildoc.6721

Yeah remove mesmers’ illusionary wave too. That’s about 5x worse but thankfully mesmers are rare.

Or warriors hammer whirly knockback skill.

Or guardians hammer launch, so annoying when trying to stomp.

Or necros fear mark.

Those classes player bases don’t seem to be confused about the appropriate uses of those skills.

Inexperienced players don’t know how to use their class correctly, so you seriously suggest to remove their options.

You must be a pretty awesome player yourself as well^^

I see it most consistently with rangers.

Basically if I see a ranger with a longbow out in a PVE zone I pretty much assume they’re the kind of player the NPE was designed for, just my experience with them.

Zapp – 80 Asura Afromancer

Longbow 4 is too confusing, please remove

in Ranger

Posted by: Devildoc.6721

Devildoc.6721

Play with better rangers then.

If I could kick the rangers out of Landscape zones, I would, but I can’t, and asking them to not use their knockback when there’s half a dozen aoe fields on the mob and a dozen people beating on it in melee range just tends to fall on deaf ears.

Zapp – 80 Asura Afromancer

Longbow 4 is too confusing, please remove

in Ranger

Posted by: Devildoc.6721

Devildoc.6721

Yeah remove mesmers’ illusionary wave too. That’s about 5x worse but thankfully mesmers are rare.

Or warriors hammer whirly knockback skill.

Or guardians hammer launch, so annoying when trying to stomp.

Or necros fear mark.

Those classes player bases don’t seem to be confused about the appropriate uses of those skills.

Zapp – 80 Asura Afromancer

Longbow 4 is too confusing, please remove

in Ranger

Posted by: Devildoc.6721

Devildoc.6721

I’m finding that a lot of rangers don’t know when to appropriately use their longbow #4 knockback skill, and tend to use it off cooldown, even if it knocks the enemy out of dozens of aoe fields from other players. They must be confused by the complexity of the ranger class and have information overload by having an attack that has the ability to reposition enemies where desired.

In the spirit of the New Player Experience™, perhaps the knockback portion of the skill can be reworked into an immobilize effect, or removed altogether to make the skill less confusing for the ranger playerbase.

Zapp – 80 Asura Afromancer

New Narrative Director at ANet

in Living World

Posted by: Devildoc.6721

Devildoc.6721

Hi Leah! Congrats, the current episode is quite good in almost all aspects imho.

my thoughts:
-) In general I don’t enjoy the UI for books in the game. Setting it apart from dialogues would make reading the books much more enjoyable if you ask me. At the moment it feels like I’m talking to the books which somehow just feels odd to me, I enjoyed a “book-like UI” in older RPG games. I guess that’s not in your department though…
-) I don’t like the hologram in Glint’s Lair. The transparent nature of the NPC makes it look like a half finished thing to me, the pantomime like story telling isn’t something I enjoyed when looking at those over-transparent model (I was kind of freaky to see the eyeballs of the npc as well)

+) almost everything else, it’s awesome to see a camp full of interesting and fun dialogues; especially since it’s the only waypoint in the map this makes a lot of sense. Maybe hide some dynamic events on the map and add some story to it, then it would be perfect imho (remember the kid in Kessex Hills who fell into a destroyer cave?).

It is kind of nice in the Elder Scrolls games how you open a book and there’s a book with pages you can turn on your screen. Even the MMO does this

pic for comparison to our UI for books.

Attachments:

Zapp – 80 Asura Afromancer