Daily Win as (Class) achieves are dumb, especially since there are 2 every day.
I’d prefer a daily win as any class and something else. Maybe Teammate reviver or something.
I deleted a 65 Charr warrior that was 425 Huntsman.
Why?
Because Charr look really really stupid when running unless they have permanent swiftness, and when I bought another character slot on impulse (on sale) to make an Asura warrior that wielded Belinda’s Greatsword and wore the Assassin outfit, that ended up being WAY more fun to play because the Asura animations actually look like a Ninja. Flipping when dodging, flying through the air when using flurry and 100 blades.
Now why the heck would I continue to play a Charr that has clipping issues all over the place and looks like he’s running through liquid cement unless he has a boon that he can’t keep 100% uptime on? The Asura was way more fun.
I would like to also delete my Charr Engineer or change them to an Asura, but that character is a 500 WS (if you must know yes I accidentally made the engineer a WS and the Warrior a Huntsman), and honestly I think it’d be AWFUL to grind traits on an engineer.. it was bad enough on warrior.
I don’t think clicking through a stack of bags or luck is considered an “advantage” unless anet considers getting carpal tunnel to be an expected side effect so that all their players in PVP are having arthritis pain in their right hand from clicking through stacks manually and if you’re NOT in pain it’s obviously an advantage..
I’ve asked Gaile Grey in a PM about this exact thing and have not gotten a response.
I’m going to continue to use a macro on my mouse to use right tilt to auto click through stacks of bags.
If I get banned for it, well this game isn’t worth playing then because manually clicking and breaking my mouse/fingers just isn’t worth it.
The problem is largely that people do one song and then leave, or just leave at the end of Fear Not This Night so new people get brought into these instances instead of new ones.
The problem is that free play exists in the first place, and that people can get ported into a waste of an instance that is a free play instance.
I’d like to direct you to This monster thread regarding trait concerns.
You’re not alone.
Oh I’ve posted there, this is a tangent actually it has to do with the trait system sure, but it more specifically has to do with how it affects decisions to make new characters, particularly how likely people are to buy new character slots.
That should matter to Arenanet since they make money off of it.
We didn’t ask for traits to be on the last step of an event chain in an almost empty zone that never gets used and frequently gets stuck
We didn’t ask for 100%’ing zones to unlock a trait.
If anyone asked for hunting like skill hunting, we were expecting them to just be on champions/veterans in the zones, or world bosses that are on a schedule that people regularly do anyway, not things that are broken.
Also, GW1 gave you at least basic skills. Even translating “GW1 style skills” to “traits” (which you shouldn’t, they’re different), you can easily get world completion without even being able to put a trait into every slot. Locking Grandmaster traits, or introducing new traits, fair enough. But this if we use the GW1 skills analogy, this would be like removing every single skill on your bar.
That’s a really good point. That’d mean adept skills would all be unlocked by default, and probably master as well, leaving grandmaster as the only ones that needed to be unlocked.
ANET, I’D HATE TO SAY IT IN CHAT BUT YOU DONE f&#@$*% UP HERE!
JUST TERRIBLE. First gem currency exchange and now THIS…. THIS…. THIIIIIISSSSSS…. I can’t stop cringing!!!!
This is an mmo, WE SHOULDN’T BE FORCED INTO PVP!!!! I know the game is called Guild Wars but the KEYWORD HERE IS “GUILD” Not player wars!
~_~¯*~~MONTHLY ACHIEVEMENTS~~¯~_~*
The only great way to keep myself preoccupied while I played. They are gone now! Who thought this was a great idea? Aren’t companies supposed to add features and NOT take them away. They are constantly taking features away while adding nothing in return. The terrible part is they don’t even communicate with the community EVER and STILL haven’t balanced rangers or any of the other classes.
You’re not forced into PVP. You can get max AP rewards without setting foot in PVP. The only extra rewards you get from doing the PVP dailies are specific to PVP, so they’re irrelevant if you don’t want to go in there. You’re no more forced to go into PVP as you were before. In fact, you’re less forced into PVP because you can get 10 AP without setting foot in PVP now. Before, you had to either do the PVP dailies or WVW dailies in order to get the same amount.
And the rewards from monthlies were rolled into the daily login, so they did give something back. In fact, better rewards were rolled into the daily login.
You should probably understand the system before complaining about it. I’d suggest reading their blog post on it, as it’s quite informative.
In some cases you’re forced either to do wvw or PVP because they pick very specific zones and bosses. Sometimes, if they’re a low level player with no level 80’s on their account, 1-2 of the PVE objectives will be overleveled for them. They might get something like daily Golem MKII and daily Malachor’s Leap Event Completion (which I believe actually happened yesterday or the day before?) … if they’re level 40… it’s not likely they can complete dailies through PVE then.
To everyone complaining about trait acquisition…people asked for it!
Lots of people!
They wanted to recreate the skill hunting experience of gw1 which is more or less what the new system is.
We didn’t ask for traits to be on the last step of an event chain in an almost empty zone that never gets used and frequently gets stuck
We didn’t ask for 100%’ing zones to unlock a trait.
If anyone asked for hunting like skill hunting, we were expecting them to just be on champions/veterans in the zones, or world bosses that are on a schedule that people regularly do anyway, not things that are broken.
Mhm yeah, allright, you know what you are talking about, <10% crit chance
Try it with a class that actually has to work for crit to be high
Oh – and – if you want that balance to be “true to a level of that player” – please use a level 6 char
We were, after all, not discussing how downleveling WORKS but how someone wants it to be – i.e. no difference between a level 6 and a downleveled 80. Now go make a level 6, give him all the +crit you can get and then check your numbers again.
This is pretty funny. You’re talking about the effectiveness of your build when downleveled to 6 in a newbie zone. Does your build really even matter when you’re running around in a zone designed for people with no traits at all anyway?
Let’s use some common sense please.
It would be fun to have users read threads or post sequence before they jump in. The original line was some user wanted downleveled players to be exactly like new players of that level. And now go make a level 6 Mesmer and see how much fun that class is to play at such a low level … and that user wanted every level 80 to be set back to that stage where every monster takes ages to kill …
I’d like for you to point me to a place in the game where a regular mob takes “ages” to kill for an appropriately leveled character.
Take a Mesmer and go bash at high lifepoint mobs, veterans even. Mesmers are no fun at low levels – most monsters ignore your illusions, you cannot create illusions while you dodge, you can’t make yourself count for shattering … it’s pretty frustrating below level 40 …
This is all true and I mean, Mesmer is one of my favorite classes as 80, second behind only Ele. When I first tried leveling normally I was thinking man, this is brutal, it takes forever to kill things and I can’t use half of my mechanics on mobs, they attack too slow for confusion to be useful and my illusions don’t do any damage and my phantasms are weak and get killed in just a few hits and have long cooldowns. I got to level 20 and just kind of stopped.
Then I crafted up 20 levels and got the clone on dodge trait and mind wrack damage (and then mind wrack crit 10 levels later) and it turned everything around. Then I was having a lot of fun on the class.
I dread the idea of playing a mesmer now, have to get to level 60 to get clones on dodging, and have to do a bunch of crap in game without traits available to unlock said traits.
I have created four new players since the change. I have enjoyed leveling them. I send them to the events to earn their attributes. They actually level fast enough just doing map completion. That is just my impression.
Leveling a toon isn’t a problem. in fact it happens WAY faster now than it once did if consistantly playing/crafting/playing PS when it comes up and doing the odd event on the maps you’re on while opening the map you are in.
The problem is you end up with a toon with horrible traits or barely any traits at all and nothing that looks like a concise build and if you want a build you are more or less forced to find one on a website and buy up the necessary traits and live with it.
No experimentation, no playing with builds as you leveled as you once could do, and less idea what builds are really out there through gameplay. Just a bunch of meta nonsense or people running around with incomplete toons.
This mostly.
I mean the last character I leveled up was my newest one actually which at first I wanted to level up through EotM because people said that was the fastest way to go if you don’t like sPVP. I got into EotM, gained some levels, got a trait point… and then realized wait, I have no traits unlocked. I then had to do leveling via 100%‘ing zones which as I said before, i already have a few 100% world exploration characters so I have no desire to 100% zones anymore (especially the hearts, I’d be glad to never do a heart again, they’re the worst content in the game and I’m so glad none of the new zones have them). People say buy the traits but that’s a lot of gold and skillpoints, when I’d rather convert skillpoint scrolls to eldritch scrolls and make things to sell to MAKE money not throw them away and throw money away to make up for Anet’s horrible new trait system.
Fortunately my Engineer and Necro that are still in the leveling process are older characters so they’re grandfathered in, but my last class.. ranger.. was made just after April 15th and was originally going to be my character for testing the trait changes but, well, not that much a fan of the class so there wasn’t much motivation to level him anyway.
But man, just, not looking forward to grinding hearts anymore, I HATE hearts. That’s probably the worst thing about them, that and story mode dungeons (which nobody ever does, so you just have to buy those traits, you can’t even get guild members to help you on those because they just say “just buy them”)
and with the buy route, you end up only buying traits that you “need” so that you never AND THE ROCK MEANS NEVER get to experiment with builds while leveling up.
Only if you like sPVP, which is not for everyone.
Thus, most.
Although the new daily rewards and login rewards are pretty nice for alt leveling, not near as good as PvP though.
I wouldn’t say most people play or enjoy sPVP.
One of the major problems with the zone specific event completion dailies is that unless that zone has a meta event chain that is group oriented.. or you’re just trying to do “any” events in the zone that are normally meant for a solo person or a few people, they don’t scale up for the ZERG that shows up trying to do their daily. The result is it is hard to get tags and receive credit for participating in the event.
2 words. MERGE THREAD…
Anyway. Yes NPE is a balls-up, lets hope it gets fixed. Although most Vets can avoid most issues associated with it.
Only if you like sPVP, which is not for everyone.
I’ve never really been an alt-oholic in any game but have strongly considered creating my first alt in this game for a different Personal Story experience (my only GW2 character thus far is a male human ranger with whom I’ve only recently completed the Personal Story with).
Would it still be worth it to try an alt or has the NPE pretty much ruined the experience?
A few days ago, I finished leveling a warrior to test out the NPE. My take on it is that’s it’s pretty hit and miss. You get crafting bags on some level ups, some gear to save a bit of coin. You can turn off the “nag arrow” if you like. The miss, for me, would be things such as vistas not appearing on the map until later. Skill point challenges not being accessible until a later level (seriously, at level 4 I couldn’t start a skill challenge). You get an offhand weapon at level 2 but can’t use it till a later level. These are just a few of my “nit picks”.
My opinion is only about the NPE. The trait revamp came before the NPE. I despise the trait revamp..so much.
The crafting mat bags are usually behind the tier that you’re on, like you’ll get a crafting bag sometime in the 40’s that’s for tier II crafting thats at level 25-35, and most the time that you get gear it doesn’t fit your build, like you get honed stat distribution when you use strong, and it all can’t be sold or salvaged.
My biggest gripe about the NPE for leveling though is the staggering of attibute points and skill points. Leveling is just no longer a reliable source of skill points until you’re level 80, and that’s something that doesn’t just stop at level 20-30 like all the other level gated garbage.
Since the NPE, I’ve leveled 2 new characters from 1-80. Granted, they were number 13 and 14 on the list, so I already knew what I was getting into, what I was planning to use them for and what Traits are worth my time and not. To be honest, there was no major change from when I was leveling my other characters, and I adore the new leveling bonuses I got through the grind. If anything, this NPE shouldn’t change much for “Vets” of the game since you should have plenty of Skill Point Scrolls wasting about in your bank anyway (I can never seem to have less than 150 or so myself). Any traits I needed was easily procured.
While I agree that the Implementation of the new Trait Gathering needs work, the very Idea of it is something I actually support. What they need to change is how most of the traits will either take forever to unlock (100% Completion of Harathi Hinterlands? No.), or requires a Team because you have to fight a Champion (For an Adept Trait? Come on). Overall, Traits should be more Challenging than Skill Challenges but less Challenging than Group Events, and you shouldn’t have to waste more than 10-15 minutes unlocking them if they catch your interest.
You don’t convert skill points to gold?
For me the real mood killer is the loading screens. I don’t have an SSD so loads are about 30s long for me if not longer. 30s to load in, a few sec to jump onto a platform, learn it’s free play, use some choice language, click the button to leave instance, 30-60s load screen, followed by another automatically because of some bug it always auto enters you right back in when you first leave, which loads you probably back into the one you just left so you leave again, more choice language, another 30-60s now you’re back in town to try again, repeat until you actually get in an instance where you can play a song.
You should have stayed in the first instance. Freeplay (60s) -> one loading screen -> new instance starting at the very beginning.
Ideally, it should only need to be 1 time that you leave and you get into a new instance not in free play right away.
Or better yet, remove the freaking thing because it’s pointless anyway.
I got 5 in a row in free play before I finally got an actual game going tonight. I kind of feel like filling a dev’s gas tank with sugar water.
For me the real mood killer is the loading screens. I don’t have an SSD so loads are about 30s long for me if not longer. 30s to load in, a few sec to jump onto a platform, learn it’s free play, use some choice language, click the button to leave instance, 30-60s load screen, followed by another automatically because of some bug it always auto enters you right back in when you first leave, which loads you probably back into the one you just left so you leave again, more choice language, another 30-60s now you’re back in town to try again, repeat until you actually get in an instance where you can play a song.
I have so many level 1-20 boosters and tomes of knowledge that I can instantly go to level 80 whenever I want to make a new character.
It’s sorta nice that there are some ways now of getting tomes of knowledge outside of sPVP but still sPVP seems to be the fastest way to get them. Unfortunately I can’t stand sPVP. Instead of focusing on making new modes and new maps anet is diverting all their efforts into trying to coax people into what they have already which gets old after about oh, 2 matches.
Doesn’t help that generally in “competitive play” video games you get a bunch of children with no concept of sportsmanship into a competitive mode and it’s inherently the most toxic community you can imagine.
Yeah I’ve posted on that thread specific tasks that I found particularly a chore (100%‘ing zones (I’ve already got two 100% exploration characters, it gets old after awhile), story mode dungeons, event chains that are frequently bugged like ogre wars and commissar)
Thankfully I have more level 20 scrolls than I will ever use making new characters and more to come apparently indefinitely so at least the WORST aspects of the NPE are bypassed.
But I just don’t know what to do with the barren character slot.. cause it certainly isn’t going to be home to a new character for any time in the forseeable future.
Any other vets find the NPE and trait changes so off-putting that they just can’t make new characters anymore and struggle to keep interest in any character made after April 15th in general?
I have 2 characters in that position that I’ve been working at getting the traits for just to see how bad it is and still having to end up forking over gold for about half of them, and the other, I haven’t even bothered with. I deleted an old character because I decided I don’t like Charr for that class and now I just have an empty slot (on top of my already empty keyfarming slot) and every time I think it might be nice to make a new race/class combo for fun.. I remember the NPE and trait changes.. and change my mind and log out instead.
So they’re just 2 barren slots. Can’t get refunds on them, and I just can’t see myself making a new character and slogging through the new trait system much less all the level gates of the NPE again.
I’d rather not have things like champ bags and containers open automatically in my inventory, you might not have room and want to save your champ bag opening for when you have a clear inventory to work with.
I’ve only just noticed the one in Divinity’s Reach is a replica, built because the original was so successful.
The wiki still talks about him being Heal-o-tron during the Battle for Lion’s Arch. I don’t think I remember him appearing during Season 2, but I may have forgotten.
I was just wondering this myself. What did you do with the real Ho-Ho-Tron Anet?
Would it be possible to alter when your character uses the line for looting rare (or higher quality) items? They say it when looting things like bloodstone dust or other basically trash crafting mats or major runes/sigils and such that all said and done really aren’t that valuable.
It’d be kind of nice if your characters only used those voiceovers when they looted things of actual value, basically exotic equipment and exotic runes/sigils, ascended EQUIPMENT (not bloodstone dust, etc)/equipment boxes, etc. Then it’d be an indicator for when you’re opening a lot of bags or gifts or whatever that you actually got something worthwhile, instead of spamming it every 3-4 seconds when you get junk that happens to be colored yellow.
Arcane Echo is a gw1 skill
It copies another skill for 1 minute.Who wants this skill as an elite?
Want to know if I am the only one who thinks its a good idea or not.
I think it’d be a great elite to replace FGS (removing Flame Axe and making FGS a normal conjure as it should be (while maybe toning down its passive stats and removing the on summon damage to make it fit in with the other conjures)
Yeah it was a mesmer skill but arcane became an Ele thing and wards (which were ele skills) were co-opted by Guardians so.. it’d work
and being able to copy 2 copies of meteor shower or 2 copies of static field or 2 copies of some other skill could be game changers, where FGS currently is not.
Seriously it’s annoying to get ported into instances that are in free play mode over and over, after free play ends, you get ported into a new starting instance anyway so it’s a complete total waste of time when you’re trying to do your wintersday dailies.
There’s now 2 permanent options + consumable bells up the wahoo from gifts to just play the bells freely, so there’s no need to waste time porting into an instance for a minute of wasting time.
(edited by Devildoc.6721)
What needs to happen is that luck needs to be dropped from daily rewards.
I mean, I’m only 150% magic find from luck and i still find the luck daily rewards to be junk.
Okay this 2 fractal daily category being on the same day is just.. I think I want to key someone’s car fill it’s gas tank with sugar and slash the tires right now.
multiple things wrong with this.
#1. To complete the daily if you’re PVE you HAVE to do fractals
#2. BECAUSE of this, if you have to pug it you’re going to get mouthbreathers who don’t know what they’re doing because they’re there because they have to do them not because they want to do them
#3. BECAUSE one of the dailies requires running ONE fractal but not completing the entire set of 4 with the boss means you will likely get someone who joins your group, runs ONE fractal, and then leaves group, leaving you searching for group again and possibly having to start over if it takes long enough that people leave the group.
Do the faren minis randomly say “I’m rich you know”?
Cause if they don’t, they really should.
Inactive names could be temporarily freed. If that account became active again you would lose your name and be forced to rename.
Nope. Names are first come, first serve, and Arenanet is gracious enough to allow for accent marks, umlats, and other non standard english characters for naming, and allows for first and last names (or even first, middle, last if you want)
I’d be okay with permenantly banned accounts having their names up for grabs again, but otherwise, get creative. An account in good standing losing their names because you can’t get creative is weak.
People go on breaks, it may be a several month break, but they come back and when they come back, they want their characters as they left them. A good way to make sure that players never return is to make them lose their characters or character names after going away for awhile. Now they got nothing to come back to.
It’s a nightmare trying to give asura and sylvari lore correct names these days. Sure, you could just use a title for asura but it almost always sounds bad and if you RP it hinders character development. Would be really helpful to people who actually care and play the game to be able to name their character without taking 2 hours to find a semi-decent available name.
I got single word, class appropriate, lore appropriate names for 2 of my Asura in the last couple months.
Zapp I’ve had since 10s into early access before launch.. but Bonkk (my warrior) and Spooqi (my necromancer) are newer characters.
It’s still possible.
for consumable items I’d be okay but not another set of skills, I like that games like GW1, GW2, TSW, and TESO have limited action skillbars, makes creating a build more thoughtful, rather than just having a bunch of keybinds.
doing a dungeon today I’d wished my build had more condition removal on it…
Would this be a viable solution to have more “play your way” variety in the dailies?
Yeah it’s called them going back to the old set-up and since this new daily system just got released they are still hammer out the dents.
You do know you have more than just 4 daily achievements to choose from.
As for the large swarm of players that show up to do the world boss daily and it in turn slows down your computer or other computers, that’s been happening even before the patch. There has always been a train of players going from one event to the another everyday at any given time.
They’re separated into 3 distinct categories for a reason. Not everyone wants to play every game mode. Many Spvp’ers don’t want to play WvW or PVE. Many WvW players spend most of their time in WvW, and many of the prior daily categories could be completed in wvw despite being “pve” Some PVE players won’t want to do sPVP or WvW.
As for the zergs, usually, there aren’t so many players at the world bosses, it’s not even half that many. But when it’s a daily there are more players at that one event than I’ve ever seen in one location before aside from 3 100 man zergs colliding into each other in wvw which rarely happens.. and the first southsun legendary karka event that lagged people out and such.
I’ve done tequatl and wurms and wvw and all kinds of world bosses before, but the zergs showing up for particular world bosses since they became a daily category is much larger turnouts than usual.
I suppose Teq and Wurms has the same amount of players on a capped map just those fights require division of groups
Introduction:
I have been commanding for almost two years and I can tell you that when the original change to white swords was made where they gave them a delayed response on the mini-map I was already frustrated. Now that we are hearing about white swords being removed I am questioning the so-called “innovative WvW balance ideas” that are being proposed. I don’t want to come across as a “forum-basher” so I am sure that with this introduction I have made clear my feelings on the issue. Let me expand on why removing white swords is bad from a veteran commanders perspective. I am going to express the issues that I see arising as IF white swords being removed was actually implemented into WvW. Keep in mind that the issues I am presenting will compound and scale with lower tiers affecting them in worse ways than higher tiers (I am on Tier 1).
The Problems With Removing White Swords:
1. It punishes commanders who are diligently watching the mini-map and trying to make intelligent decisions based on what the map tells them (something that separates good commanders from mediocre ones).
From a commanders perspective, removing the white swords essentially doesn’t allow me to be rewarded for diligently scanning the mini-map and making decisions based upon what the map tells me. Being an efficient/refined commander takes a very long time and there is a lot of things to manage (the zerg, upgrades, supply, the mini-map, other maps, timers, open-field fights, etc., just to name a few). If I don’t have a way to respond to structures being attacked how am I supposed to be effective on defense?
2. It forces players to sentry which is BAD because it doesn’t allow those players to enjoy the actual WvW experience.
If I can’t as a commander rely on the mini-map to help me with the decision making process then I have to ask people to sit in towers or run mindlessly back-and-forth between different structures to make sure they aren’t being hit. By having them scout/sentry these players aren’t able to enjoy the best parts of WvW which are running with the server community, socializing, being a part of a team, and fighting the enemy on a massive scale. Not to mention, being a sentry at a tower/keep/camp (having your character sit in one tower and report when the enemy comes and drops siege on a gate or wall or goes for a camp, etc.) is BORING and its not actually playing the game as intended. We already have sentries for maps at times because server imbalance during different coverage zones forces us to have people watch fully-upgraded keeps with way points which is already unfortunate (although that’s an issue for another discussion).
I didn’t think of how it affected a commander using the minimap, but #2 is bang on what I’ve been saying all along. Nobody likes sentry duty. I understand it’s necessary for a few key locations but white swords means more locations need sentries, that’s more people who are wasting time ticking siege and missing out on fights.
I’m worried that for big guilds like [CERN] it’ll literally mean a sentry duty watch list, a roster, as commanders fail to get volunteers to waste their time ticking siege and missing fights, so guilds will have to FORCE players to do it or kick them from guild.
I’m convinced the wvw devs at anet don’t know what they’re doing.
(posted here since I can’t post in the suggestion forum)
Seriously, I can hardly tell the difference between what anet calls orange and the yellow. I would call it goldenrod to be honest.This has led me to salvage exotics more than a few times by accident. Most times I do my salvaging on the go to make space in my inventory and as soon as see the exotic sigil roll by on the right side of my screen I’m like, oh crap, what did I just salvage? I have for the most part just “dealt” with this and chalked it up as my own carelessness, or lack of ability to discern the difference between (anet orange) and yellow, but at this point I feel it’s at least worth asking for a change.
When you get a drop you don’t always see it as “exotic” It would be really helpful if the thin bands around each object was bigger, or better yet changed to red, or I would even be willing to accept a more orangish orange color.
They should have legendaries as gold and exotics as purple.
Would be closer to the GW1 scheme then.
Would this be a viable solution to have more “play your way” variety in the dailies?
I find that the current region specific harvesting and vista dailies are a lot better than than the zone/boss specific world boss/zone event dailies that are in PVE just about every day. When everyone is clumped into 1 zone trying to do events, the events often finish so fast that people don’t get tags, or can’t waypoint/load fast enough, and in the case of the world event… it was more crowded than Tequatl or Wurms yesterday for Maw, like, slowing down computer FPS crowded, which doesn’t normally happen for me. It can also just make you feel like you’re stuck in one zone longer than you’d like to be, if you’re not making it to events on time or just running around looking for events to do.
I feel it’d let people choose what events they want to do more, and spread people out and be less confining if they were regional, like instead of complete 4 events in bloodtide coast, complete 4-5 events in Kryta. Instead of complete the frozen maw, complete a Shiverpeaks Meta event/world boss.
As long as the regions rotate around you shouldn’t end up doing the same things every day then.
It seems like a daily vista, daily harvester, and daily events are going to be every day.. I hope that’s not the case and there are some more categories they rotate out with.
Disappointment #999999999999.
I log on about 1 hour when I have time, I see on daily there’s the shaman, so I think ‘OK lets do it’. I arrive in Wayfarer’s foothills and see the event is up. I go to complete it and… no champion. Some guy tells me that the champions only spawn on certain hours cause of “world boss chart thing”. I ask him how much time left till it spawns, he replies; 45 minutes. You have to be kidding me. Either you keep world bosses the fk out of daily, or you make champs respawn every time the event starts over, so people with limited playtime can complete the dailies without having to log in at specific times in a crowded map.
There’s 3 other PVE dailies. You only need 3 to complete the daily.
Well the way to fix it would be to change the way the presents work, rather than ALL of them exploding within seconds of the first person touching ONE of them, either each should individually explode after a few seconds when someone touches that specific present (meaning the blue row spawns and the slower people would just have to pick a different route of presents to hop up through), or they need to only explode on a set timer rather than after someone triggers them, but still after the blue row spawns.
Right now the problem is a combination of player behavior, and a design flaw that brings out that player behavior.
As for myself, I like that for one time we get a “competitive” part in a jumping puzzle. It brings some refreshing change from your every day JP and it actually makes it that you have to consider other people. Among all available JP in GW2 (including halloween clocktower), it is the only feature that makes it worthwile to share the JP with other players.
The “strait road” disappears quickly when people jump in advance on the first gift, but there are 2 “side roads” and even more 2 “far away side roads” which take more time to disappear and are perfectly useable. Sit next to the campfire, take a little time observing instead of jumping in the action and you will find them.
The gift part of the JP is not about jumping easily in a strait line, it is about reacting to which gift explodes and to quickly react and plan another road.
The blue present row doesn’t even spawn when people jump early though, so trying to make it to the side roads is not going to happen. I’m not having a problem with the presents exploding, I’m having a problem with clipping the front edge of the present and falling because people won’t wait for the closer present that makes the jumping a lot easier.
As for dodge jumping, we’re not allowed to make macros for that so most of the time, it’s going to result in you dodge rolling off the side of the campfire because the timing on dodge jumping is very exact.
I just have been raging in EU.
So I have 4 options. Queensdale Event, Maguuma Forager, Mystic Toilet usage, Jungle Wurm. Never done a JW, never want to. Guess I’m going to have to learn to use the Mystic Toilet >_<
Basically, this is Anet again saying “Play how WE want you to play” aka trying to force us into WvW and PvP.
What the heck is it with Anet intentionally limiting options or trying to force us to play how we don’t want to?
You should do the jungle wurm. It’s not that hard (don’t get it confused with the triple trouble wurm that requires voice communication and a somewhat organized raid group, this is just a zerg world boss in Caledon) at all and it drops a guaranteed rare item (and a second one from the achievement chest), usually more than that at least another rare, can sometimes get exotics and such.
Guess am the only one happy with our elite.Like other elites aint that game changing anyway.Elementals for fighting and sword for runing around seems good choices.Scepter AA could need some love instead.
Well, on my other characters….
Warrior: Signet of Rage is great for Soloing, Battle Standard is GAME CHANGING in group content whether it’s PVE, or WvW (dunno about sPVP but I’d imagine it can turn around a fight there too), only Rampage is never used.
Guardian: Only one elite skill is ever used, the Meditation, but it’s a good skill and is game changing in all 3 modes if used right.
Thief: Dagger storm is great in PVE and sometimes in WvW if you want to reflect a ton of projectiles from a zerg. I’ve seen a thief get feedback while in daggerstorm and the reflects stacked (dunno if that still works) and it mowed down an entire zerg. Excellent synergy with signet of malice, it becomes a full heal if there are enemies around you. Short cd makes it a good skill for pretty regular use. Basilisk Venom is great in sPVP and can be used as a roamer in WvW and in venom sharing builds can be good in PVE. Thieve’s Guild is great for solo PVE and for Roaming/sPVP to wreck someone in a 1v1.
Mesmer: Timewarp is game changing in PVE and WvW, mass invis can be game changing in PVE (sneaking through trash in dungeons), only polymorph Moa isn’t that good unless used on a noob in PVE and they panic because they don’t know how to use the Moa skills against the mesmer.
Most classes it seems, have at least 1 game changer, or at least have at least 1 good elite for each gameplay mode.
Ele’s have a meh (FGS) that is only used for mobility and maybe an extra firestorm in PVE (summon, hit 5, drop… but what else am I going to do with the slot? I’d rather slot glyph of storms in it honestly), a summon that is apparently really good in sPVP and somewhat useful in solo PVE, but bad in group PVE and useless in WvW, and a suicide button.
Isn’t pretty much everything they done with the game since its release against the Manifesto?
No, a lot of people just don’t understand their manifesto, which is small clips from a much larger source – development interviews. People like to point out the no grind part, yet what you think that meant isn’t what they meant. They were referring to how other MMOs force you into that grind whereas GW2 strips a lot of that away and makes it optional. Ascended gear was really the one thing that went against what they talked about, but it is such a minor increase that it doesn’t matter.
In this case, when they said that players shouldn’t not want to see other players, that was referring to old tagging system where another player would simply get in your way. ArenaNet does however keep true to this saying, but only when it involves normal play. When normal players clash with people doing something abnormal, such as failing events, ArenaNet will intervene. Personally, I can solo some group events faster than some zergs or succeed where they would cause it to fail, so I’d rather not see them, but that’s not normal play for everyone.
As for changing the jumping puzzle because of other people, it is a possibility. They did after all change the Clock Tower after people complained about large characters. I assumed the presents were simply on a timer and popped somewhat randomly however. I’ve never had any issues with them.
They do have a time limit before they start popping but once a person lands on them they start to pop shortly after. If you’ll notice, because people are jumping on the last white/red presents rather than waiting for the blue presents, the blue presents don’t even spawn, the white ones start to pop. If you wait the blue ones spawn, and then they will start to pop after people jump on them.
Really what happened is that at first, everyone waited for the blue presents. People found out that the presents begin to go once the FIRST person lands on one, so they started making the longer jump to get ahead and ensure their safety at the expense of everyone else trying to make it at the same time. Because presents are blowing up in their face still since everyone is now jumping to the red/white present, now people trying to get ahead of the curve are jumping BEFORE THE RED/WHITE PRESENT SPAWNS, so that it spawns just as they land on it, to put everyone else behind them and ensure that they have the best chance at making it, at the expense of everyone else behind them.
It isn’t competitive play, but the design of that section makes it competitive, even though there’s no real competition going on, there’s no extra reward for “winning” the “race” between players, you see other players as not allies or friends that can help you out, but as “kittens” that can screw up your attempt for you. You see other players as objects you’d just love to reach through the computer screen and strangle.
Which I feel is bad for GW2’s philosophy.
I don’t know exactly how to fix it, it’s just that section of the JP belongs in another game, or in PVP, not PVE GW2.
The presents are actually more likely to pop underneath you if you wait until the blue presents are there, whether other people have already jumped or not. This is why people jump as soon as they can.
haven’t had that problem. If I can wait for the blue presents I can make the JP pretty easy in one go, but forcing me to try for the olympic record long jump as an Asura means I spend an hour trying just that one jump over and over.
I finally got the platform to myself for a cycle and finished the rest of the JP instantly.
I seem to remember one of the design processes for this game is that at least in PVE, you should never hate seeing other players around you. They should always be to your benefit.
the Wintersday JP does exactly the opposite. You wish you could hate the other players around you to death, because their jumping on the exploding presents forces you to have to jump when they do, as Asura, I always clip the edge of the nearest red present, I have to wait for the blue row to make it. But I can’t, because other players jump early, you have to force yourself to go early and probably come up a centimeter short and start over and over again.
Why is this even a part of the JP, it’s not meant to be competitive play, and all it does is make you hate the other players for forcing you to make that extra long jump, when if you waited about 1s longer, the jump is much easier with the blue row.
http://wiki.guildwars2.com/wiki/Login_rewards
It would be less unless you choose the bag of laurels, correct. But if you’re here complaining on forums about reduced laurel rewards, I have to assume that you value laurels and are going to pick laurels as the reward, instead of Bloodstone Dust or Tomes of Knowledge or Mystic Clovers or whatever else is in the other options. And if you do that, then you wind up with sizably more laurels than you would have had before.
I mean, if you’d trade your laurel rewards for 10 Tomes of Knowledge, well, that’s something you can do now (exact numbers of Tomes of Knowledge may vary). It wasn’t an option before. While it may not be a wise option to choose, is having options really a bad thing?
Oh I’m not complaining about it, I’m just asking, now if between all the login rewards AND choosing to get the laurel bag you got less, then I’d be complaining.
But it looks like if you choose the chest of laurels you can get 55 laurels a month (!)
I’ll probably be choosing that since laurels are the one thing you can’t get any other way.
(edited by Devildoc.6721)
I love Lion’s Arch. It’s close to my heart in so many ways, and has been for years.
I feel sure that LA is not destined in remain in ruins forever. But I do appreciate that all the hammering and sawing and carrying on by the workers doesn’t seem to be making fast progress!
Like you, I’m looking forward to seeing the city in its normal beautiful form someday in the future.
It’d be nice if each 2 week patch something was fixed, like, some holes in bridges that I fall through all the time when I have my inventory open…
So in a month that you played daily before you’d get 40-41 Laurels that month.
Now how many do you get?
Between 45 to 55, depending on how many laurels the day 28 chest awards you, which we’ll find out in about 27 days. I guess it could actually be 60, if it gives you 25, but that seems a bit excessive to me.
Assuming the month involved isn’t February, you’d also get 2-3 days started towards your next 28 day reward, which doesn’t sound like a lot but does add up to an extra month’s worth of rewards over an entire calendar year.
But you’ll get less unless you choose the bag of laurels right? hmm, is there anywhere we can see the calender and all its rewards? because I just clicked next.
Laurels are spread over the login rewards. You don’t get a laurel every day, but by the end of a full cycle of 28 days you’ll have either almost as many laurels as you’d normally earn in a month, or more laurels if you pick the 28th day bonus laurel reward.
So in a month that you played daily before you’d get 40-41 Laurels that month.
Now how many do you get?
This is an interesting question. Looking for Group (LFG) could include the sale of a run, sure. I’d rather do a run with willing players than buy one, but it’s ok if someone offers an honest run and legitimately fulfills the offer.
Does that mean it’s ok to offer the sale of merchandise in that channel? No. There’s no way that LFG = WTS.
The tweet (which is more than a year old, btw) refers to selling spots in a party. Run sales are not prohibited, but they fall into the “Gentleman’s Agreement” space. So if someone tries to sell a spot on his run for in-game currency, and if someone else is willing to pay, we’d not act against it. The matter gets cloudy if either party reneges on the agreement: Fails to supply the offered service; fails to pay the agreed amount. In that case, Customer Service looks for and takes action on obvious signs of scamming, but does not try to force the fulfillment of these player-to-player arrangements. (Just like they don’t try to resolve player-to-trading situations. Be safe: Use the bloomin’ TP. Please.) So CS would consider whether the non-payer or the person who didn’t fulfill the agreement was an obvious scammer and act, but they’d not make arrangements to resolve financial issues, like refund monies paid, etc.
So people selling Legendaries and Precursors over LFG are stepping over the line and we can report them? Good to know. Overworld LFG is crowded enough as it is. What about people spamming unknown dungeon runs in overworld?
Soldier’s is a lot more of a dps loss than 28%.
having about 4% crit chance and only base crit damage is not a 28% decrease.
Sorry miscalculated and you’re right it’s a 32% loss.
Also I only switched armor not traits,runes,sigils so crit chance and damage is a bit higher.I used these 2 builds as point of reference.
full dps
http://gw2skills.net/editor/?fdAQFAEGJtgG1dA9LWRd/cDCwTB-TBSBwAFV+FRJ419HGq+DKdAIM/t4CAA4BAAA-esoldier
http://gw2skills.net/editor/?fdAQFAEGptgG1bA9JGRb/cBCwRB-TBSBwAGV+hT9nr7PkSHgElgLuAAsN/B4BAAA-e
You crit 1/3 as often, and you crit for 50% less damage.
In perspective where once a shot would have done 1000 damage, and every other shot would do 2120 damage, you instead do 1000 damage, and every 5th to 6th shot would do 1630 damage.
How is that only 32% less?
You’re probably doing closer to 32% of the zerker build damage.