yep … because of this type of guy we got nerfed x) incredible
dude just lemme tell u something , if u die against a druid support dat goes condi with sword/torch , u’r just a very bad player , this spec is not meant to kill , it’s meant to assistAre these 3 guys imbeciles by any chance and unaware of concepts like CC, because if not, 3 players > 1 druid.
There are 2 druid build that are god mode 1 on 1 and 1 vs many. Why are you not familiar with it? Well those ppl wont give you their builds ( I know I wont) couse it would be nerfhammered
DH is easy to counter : put some condi pressure and he’s down.
cele reaper
cele scrapper
cele tempest
???
counter DH easily.Go fight a good DH and let me know how that goes, even condition pressure, which is the most viable option, is still difficult to deal with.
-they still have a decent condi clear that heals them a fair amount for being marauder, that’s not even counting blocks. A guardian’s usual weakness is that they’re slow, but that is migitated with the longbow and it’s many features including an unblockable shot at 1200 range that does 4-6k with only a 4 second cd. They will kill you before your conditions even make an impact.
-Dragonhunter rewards passive play way too much, I’m alright with setting traps to do damage and stuff that’s cool, but it’s entirely too faceroll. I gave the meta build to my friend who doesn’t even really pvp and she was destroying people in team matches multiple times. It shows just how easy to pick up it is, which wouldn’t be a bad thing if it wasn’t an apex predator.
Replace DH with Reaper, Druid, Bunker Scrapper or Herald and your argument still holds up. PvP is in such a state right now that it’s in need of one big rehaul. I’m assuming that the devs are working on leagues and a huge balance patch. That would explain their silence as of late.
I find DH and Scrapper to be the most annoying, mostly because their elite specs, while fun to play, migitates their usual weaknesses a little too much. Reaper I honestly don’t feel that bad about, they can be ungodly annoying, but there was never a point where I felt like I was at an extreme disadvantage. Herald is annoying too, but slightly less than DH and Scrapper because even they still are weak to conditions.
Cele Tempest I feel is a good example of balancing D/D ele players without making ele useless. Same stats, good support and decent damage, but still has weaknesses such as it’s better to follow team fights and is relitively frail to strong power builds in 1v1s.
UPDATE: I did use the wrong term, when that new build came out the other day it did have the note where it said trueshot was unblockable before correcting it.
(edited by DrDivine.5378)
yep … because of this type of guy we got nerfed x) incredible
dude just lemme tell u something , if u die against a druid support dat goes condi with sword/torch , u’r just a very bad player , this spec is not meant to kill , it’s meant to assistAre these 3 guys imbeciles by any chance and unaware of concepts like CC, because if not, 3 players > 1 druid.
There are 2 druid build that are god mode 1 on 1 and 1 vs many. Why are you not familiar with it? Well those ppl wont give you their builds ( I know I wont) couse it would be nerfhammered
DH is easy to counter : put some condi pressure and he’s down.
cele reaper
cele scrapper
cele tempest
???
counter DH easily.
Go fight a good DH and let me know how that goes, even condition pressure, which is the most viable option, is still difficult to deal with.
-they still have a decent condi clear that heals them a fair amount for being marauder, that’s not even counting blocks. A guardian’s usual weakness is that they’re slow, but that is migitated with the longbow and it’s many features including an unblockable shot at 1200 range that does 4-6k with only a 4 second cd. They will kill you before your conditions even make an impact.
-Dragonhunter rewards passive play way too much, I’m alright with setting traps to do damage and stuff that’s cool, but it’s entirely too faceroll. I gave the meta build to my friend who doesn’t even really pvp and she was destroying people in team matches multiple times. It shows just how easy to pick up it is, which wouldn’t be a bad thing if it wasn’t an apex predator.
Of course I don’t expect this build to be meta. It’s a great teamfight build and also a 1vs1’er overall. I just had fun one day, figuring all kind of things out because I was pretty bored with the standard core-warrior. And I found A LOT of success with this build. I found a couple of people asking me “How did you do so much damage?” It’s not really expected to win duels, right? Well, this is a very “easy” way to go.
You ask how? Read below : )
Combo:
- Balanced stance > Headbutt > Toggle Zerker > Blood Reckoning + the usual warrior gs/axe combo. You can do all that within a 0.5 sec frame, enough for you to choose and land hundred blades or do another stun with shield before hundred blades (Optional)What it provides:
- Burst and damage (ALWAYS ANGRY FTW)
- Tons of HEAL in TEAMFIGHTS.
- CC
- Great condi removal
- Perma stability
- 200+% CRITICAL DAMAGE IN ZERKER.Stomping: NEVER STOMP. Please, never. Blood Reckoning will heal you up 100% from low if you combo someone in downed state (Higher dmg, given more hp in rally)
Teamfight:
So what’s good about this build? How about, what’s bad about this build? I tried making this build more like bread’n’butter for teamfights, where you’ll be spamming F1 3x during the zerker duration of 15 sec(Hello cleansing Ire + long radius on f1). You’ll find yourself invulnerable to any kind of CC (almost, given that you’ll get a stack of stability every sec for 15 seconds) So when you spam F1, you get tons of heal and you will have around 100% crit rate, this is where Blood Reckoning comes handy. Just pop Endure Pain whenever you feel like it btw.
I’ll be honest, every build that just one regular player come up with is crap, and living into the illusion that it’s good. I really don’t believe it will be the meta anyways. But I can assure you’ll find yourself healing a lot with Rune of Vampirism and a lot of fun. The combo is kinda safe-proof to land, so you’ll be dealing damage in a safe way. Before you say that Rune of Vampirism is absurd for warriors, I’d like to say; What is damage if you die?
You can also choose to run Rune of Strength for the 5% dmg during might (You get it from zerker)
Amulet: Marauder
Rune: Rune of Vampirism
Runes: Sigil of Intelligence, Sigil of Leeching, Sigil of Hydromancy, Sigil of Paralyzation.
I don’t normally play gs but I’m going to give this one a try! I’ll let you know how it goes!
Warrior needs to stop getting the label as the “faceroll easymode” class when you have to work hard to be right under viable. Compare berserker to dragonhunter, which of these professions are supposed to be easy mode again?
If warrior is suppose to be faceroll, at least make it good.
I’ve been having my kitten handed to me by warriors pretty much all day tbh.
inb4 learn2play
Yeah it’s a l2p issue, just look at the professional players playing warrior in tournaments and how many berserker builds are on metabattle, oh wait.
As a best warrior in the world, I am doing now..
Can you guess what i do now?
loleverytime I get into match, I absolutely do not get out of that match, but just talk and do many kittenty stuffs to lose purposely not to get ditched by its server’s rule to get any dishonours.
The reason why i am doijg this,
becuz kittening ROM and even Tarcis ditched warrior,and even Radioactive Crysis,
which means only I left as decent warrior. and Vassangel or The Mercy Goddess quit this game ealier. Thus, I am just do nothing in every match and just chat that warrior sucks and I do notjhing for a match hahaha.I will do it forever, until warrior become viable.
kittening tarcis and crysis, you two shouldn;t ditchwarrior in a way like that.
People like Tarcis are competitive players, of course you would want to play what profession/build is getting the best results. When you play in tournaments, you play to win, there’s no reason to short yourself or your team. Right now, Rev is just a better choice and would be holding his team back.
Supcutie mains mesmer, but before the june patch he played thief competitively, he liked mesmer more, but played thief because it was the better option and mesmers could not beat them. By taking his double ranged shatter mesmer he would have been crippling his team at the time.
(edited by DrDivine.5378)
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I’ll just keep bumping these threads until I see a response from devs.
+1 this lol
We gotta keep it consistant and in their face until they’re as tired of it as we are.
With the recent changes to berserker they can do some great things, burning is fantastic, gunflame is fantastic, I really appreciate these two things along with some of those minor trait changes (which are definately for the better), even though I still play mine, warrior is just not a good competitive option since they suffer from too many problems:
SHOEHORNED TRAITLINES AND UTILITIES:
This has been disucssed so many times so I’ll probably sound like a broken record, but I don’t think I’ve seen another profession so shoehorned into taking so many things just to be “ok.” Defense and Disipline are absolutely mandatory if you want even remotely the same survivability as other professions, two entire traitlines for very specific trait choices. Same goes for utilities, when I fight a necro for example, I see different things. Perhaps he is running signets, or minions, perhaps this guardian is running all traps or all meditations, or a mix. Every single “good” warrior is going to be bringing endure pain and berserker’s stance, regardless of what build you’re running. Power, Condi, it doesn’t matter. back then you could run all banners or shouts without the fear of being squishy, you can’t do that anymore.
NOBODY IS PLAYING BERSERKER WITH REAL SUCCESS
I have fun with mine no doubt, but go to this link: http://metabattle.com/wiki/MetaBattle_Wiki
Notice something odd here? It’s november now and not a single viable berserker build is on metabattle, it remains the only elite spec to not have a viable build in any tier. Even daredevil has builds in the great category. Even Tarcis, a dedicated warrior main, is playing Herald in actual competitive, the first competitive tournament since HoT launched ans 0 berserkers were played. You see the problem here?
BERSERKER UTILITIES ARE MOSTLY LACKLUSTER
I actually like Outrage and Headbutt, the rest seem very lackluster for an elite spec. I’m not here to slam on other elite specs, but really think about it. Dragonhunters get traps for cc and good damage, chronos get wells that grant AOE evasion (very useful), Herald gets constant AOE might, swiftness,
Shattering Blow, a few stacks of bleeding with mediocre damage, Sundering Leap, medicore damage, Wild Blow is fun, but you’d have to give up a stance or outrage so it just isn’t worth it right now. These utilities seem very baisc and underwhelming for someone who just wants to go angry and do good damage.
As much as I’ve talked down on berserker, I do love the playstyle and feel it has potential, but right now warrior in general is being labeled as the “noob” class which is really not deserved when other professions have to put in less effort to do your job better and have more build options. If warrior is going to be labeled a the beginner faceroll class, at least make it good, which it isn’t.
I’m a warrior/mesmer main, necro has always been a class I’ve just played on the side sometimes. I typically hear how overpowered they are in the same lines of things like “They too strong just like druid, dragonhunter, etc.”
My experience playing both as and against them, has been surprisingly in the middle. Don’t get me wrong, they can do some super annoying stuff (IM LOOKING AT YOU CHILL) but I’ve never felt like the fight was hopeless and a lot of my deaths were either me making a wrong move or the enemy simply outplaying me.
I play a lot of berserker, I kill a lot of reapers on my berserker, if I can do that then anything is possible amirite?
Hopefully Arenanet will hear the obviously extremely valid feedback of that Dragonhunter and set things right. We wouldn’t want Warriors to dominate pvp after all.
It’s important to keep the feedback coming, just remember that there is a schedule they go by, there’s a big patch and then they mentioned sometimes will do small tweaks such as the berserker minor buffs last week.
Lol hilarious stuff xD
I wish I see more warriors in PvP thoughThat’s the thing, the pvp community is being kind to you. Berserker is so strong there are no metabattle builds because the government is trying to hide the strongest elite spec from the public.
Dragonhunter has too many problems to be meta, they’re slow, the traps do mediocre damage, true shot only does like 500 damage on crit. Aegis only blocks one attack, ONE, I mean what are you even suppose to do with that?
It’s not fair because there are some people who want to play dragonhunter but it isn’t even viable with all the berserkers running around.
You do realize that I main a warrior and has been crying/whining in the forums for the last few days to buff it, right? There’s no point in replying to my quote in a sarcastic manner. I, genuinely, wished for more warriors in PvP but seeing how terrible they are in team fights, I can understand why they are so rare these days….
I main warrior and mesmer, I actually find it ironic and hilarious my warrior’s hardest matchup at times is dragonhunter seeing how he looks like a dragon lel.
That being said, while berserker is not in an ideal spot, the recent buffs have given me something to work with, I actually have favorable matchups against things like reapers, revenants, etc.
They will get buffed, there’s a schedule to things though.
UPDATE: I do think berserker has gotten better as I can name at least two builds to be an asset to my team, very much appreciated!
Sometimes it hurts in 1v1s, but I find the worst matchups to be dragonhunters and engineers at times. Strangely enough, I don’t struggle with reapers. They’re almost there, perhaps a little more 1v1 potential and we’re good!
sigh…The thing is, yes, it’s a step in the right direction,…but…elite specs can counter us directly. ANY class that’s even remotely competent can completely shut down our burst & without any defensive utility skills we’re DEAD. The Berserker spec is still the worst of the new ones.
Warriors and thieves are still at the bottom of the barrel. At least the thief can use his new dodges, our berserker can be directly countered with everything else.
Actually daredevil is in tier 1 now lol, I didn’t expect warrior to get fixed on one of their small patches, but the minor changes do hold me off until the big one comes. It will get fixed.
Arenanet changed the way dishonor works.
Whenever you get dishonor, it will show a cutscene of the firelord burning half your character’s face and you’re banned from tpvp until you find the avatar.
Lol hilarious stuff xD
I wish I see more warriors in PvP though
That’s the thing, the pvp community is being kind to you. Berserker is so strong there are no metabattle builds because the government is trying to hide the strongest elite spec from the public.
Dragonhunter has too many problems to be meta, they’re slow, the traps do mediocre damage, true shot only does like 500 damage on crit. Aegis only blocks one attack, ONE, I mean what are you even suppose to do with that?
It’s not fair because there are some people who want to play dragonhunter but it isn’t even viable with all the berserkers running around.
Berserkers are just way too strong, can’t even play tpvp without dragonhunters complaining about playing no skill berserker build killing them (that guy in map chat is their dragonhunter btw who kept dying to me)
We know the problem now, dragonhunter is too complicated with no payoff and berserker is too faceroll and winning too many tournaments. Worst of all, the christmas cups at Starbucks are solid red now, JUST LIKE A BERSERKER.
(edited by DrDivine.5378)
I’m gonna leave the image below, I love this build so much I made a second berserker lol.
Whether you think berserker is ok or terrible, I think we can all agree it is hilarious to make dragonhunters whine we’re OP. Yeah that person in map chat calling me out for my “no skill buid,” that was the enemy’s dragonhunter who died numerous times to me lol
Please link this to the SPvP forums.
Guarantee the thread will be popcorn-worthy.
lol Im gonna make a post with this image in the tpvp forums for the lulz
UPDATE: I do think berserker has gotten better as I can name at least two builds to be an asset to my team, very much appreciated!
Sometimes it hurts in 1v1s, but I find the worst matchups to be dragonhunters and engineers at times. Strangely enough, I don’t struggle with reapers. They’re almost there, perhaps a little more 1v1 potential and we’re good!
There is no defending dragonhunter, reaper is quite good, but is able to be beat.
Dragonhunter is so braindead it’s not even worth discussing over, spam traps and gg. My friend doesn’t even pvp and she tried the meta build and completely destroyed it in tpvp the other night lol, and she doesn’t even know much about competitive.
It’s been said they want to remove the idea of passive gameplay (turrets, old PU condi mes) but it literally comes down to spam traps and longbow 2. The damage is way over the top, that damage should be coming from the guardian doing active gameplay.
(edited by DrDivine.5378)
I’m gonna leave the image below, I love this build so much I made a second berserker lol.
Whether you think berserker is ok or terrible, I think we can all agree it is hilarious to make dragonhunters whine we’re OP. Yeah that person in map chat calling me out for my “no skill buid,” that was the enemy’s dragonhunter who died numerous times to me lol
@DrDivine: it’s not so much an issue of what they are capable of, but rather how powerful individual skills are. Is trap damage really that bad? Procession of blades is really the only other dps utility trap. If you manage to get hit by all of that, well then you probably deserve it. Dragon’s maw, the elite, does a ton of damage, but it has a long cool down and has a target limit to it. DH’s dps culprit is Test of Faith and to a degree, longbow #2.
Dragonhunter has a combination of attributes that make it a top threat, at range they can inflict heavy damage since the cooldowns are so short and have access to blocks and healing meditations. A lot of people waste dodge rolls evading the traps which still leave them open to longbow every six seconds.
Guardians have been able to do some great damage for awhile now whether its power meditation or burning, their weakness usually being that they’re pretty slow, have low health and not really any relaible ranged attack options. You can’t kite a dragonhunter for the most part since the damage is pretty reliable.
After many hours of playing DH in both pvp and WvW (roaming), there are only two things which I perceive to be overpowered:
-True shot: the combination of being one of the single hardest hitting weapon skills in the game AND having such a short cool down, makes this skill extraordinarily powerful and has won me matchups that I shouldn’t have won. The best way to nerf this without gutting it is to increase the cool-down to 6 seconds. This would put true-shot in a much better spot in my opinion. It needs to maintain it’s position as a mini-killshot for anyone to want to take longbow as a weapon, so it’s high damage should be maintained, but it should have a higher cooldown.
-Test of Faith: The combination of an instant-cast trap with high base damage that is also unblockable, and can daze when traited makes for far too strong of a utility with the right build. The best nerf to this trap would be to either add a cast time, or add an arming time (would have to be universal to all traps). As is, this skill is essentially a point-blank aoe bomb. It should instead be an area control that punishes the clumsy/unware (more damage should be tacked on to crossing the barrier) like traps were intended to be, rather than an additional burst tacked onto a medi build.
There are other issues which are very minor in my opinion, but balancing DH should focus on these two skills first and foremost. If small changes like I mentioned were made it would balance the class without gutting it.
I’m glad that Dragonhunter is good, I want it to be good, but I also think a lot of people agree on that there is something off about what they’re capable of.
Metabattle has not yet found a solid counter to it, for example, Herald is weak to conditions despite it’s heavy damage output. Dragonhunter can be weak to conditions, but the damage is enough to make anyone play defensively and they can pop a virtue or block. I have one character that can survive a trap burst effectively (my chronomancer) and he is a bunker.
Becareful of what you ask for. When Anet nerf things, they tend to destroy builds. Players will always use the best builds. If it’s not Dragonhunter, it’ll be Burn Meditation Guardian again. I hate to see classes get nerfed to the point that players switch their main, like what we are seeing with Warriors. Players complain about Hambow, then adrenaline nerfed happen, then shoutbow, another nerf to shouts, then it was rampage warrior complaints, well that’s nerfed too. Now warriors got nothing left. That’s why I don’t support nerfs, I want them to buff other professions and give them means to counter. I rather all professions have many viable builds to use, like mesmers do.
Arena should focus on making must-have traits baselines so that it free up more build diversity.
Totally agree, i am not playing Dh but the nerf is not the way. If guard enjoy Dh is fine. anet has to work on the others elite spe to balance all the game then people will enjoy too their respective elite.
I am of a totally different opinion. DH level of utility, sustain, and dps is just unhealthy for the game. Like how thief was back at release going around doing thier mug+cnd+bs combo for insta down. If we were to buff other classes to bring underperforming classes/specs to DH level, you would have a huge power creep – not like there isn’t one now with HOT.
This is why I use the term “balance” and not nerf, as I do not want dragonhunter to become uesless. There have been times where I have beaten dragonhunters 1v1, but I don’t feel like they’re scaling as well.
Don’t get me wrong, I’ve fought reapers, scrappers, herals, druids, they’re all annoying lol, but I’ve never felt I was at a disadvantage. There’s a lot of times where I’ll be running into an invisible wall, usually dodgerolling is the best option and then you find out you’re running and bouncing off of nothing.
Perhaps if the graphic on some of the barriers were more noticeable, it could just be me, but I’m running into invisible barriers a lot, and Ifeel that’s where a lot of the unpredictability comes from. I think the dragonhunter mains would be fine with that instead of a damage nerf.
I’ll be the first to say I am not a guardian main, I don’t want the profession nerfed into the ground, but similar to condi mesmers at the june patch, it’s a simple approach, but why exactly is Dragonhunter so strong?
The burst of the traps is very unpredictable and the damage output is near fatal. The low cooldowns compliment what meditations bring since guardian already has good healing and access to blocks. because of this, Dragonhunter is not only very easy to play, but the results are fantastic in tpvp.
I have a friend who mostly does PVE, plays a few games every month but she is not competitive by any means. She mains thief, I gave her the DH build because I wanted one on my team and she completely destroyed the fights at mid and home. Highest score, most kills, this is in the hands of a player who shouldn’t know what she is doing that well.
Revenent is strong, but I’ve never felt they were overpowered. They’re still suseptible to conditions and mostly have to fight in melee range. Revenant is not strong, herald is, without herald the class would not last in pvp.
Mhhh… I can’t seem to understand how to have any success with this build. It feels clunky and easy to play against
The build is either brilliant or meh. I find it’s more reliant on teammates due to how squishy it is, but the damage output is ridiculous.
Me and my friends will often bring a bunker, someone to at least takes the hits while the other snipes out easy targets. Even though necros can easily kill this build, I also find them one of my favorite targets because they have very little to react against it in a teammate. No real teleports, stealth, things that would otherwise make it difficult to land gunflame.
I +1 this, as long as you have friends to help bait the enemy, it allow you to land gunflamme quite easily as long as you know where to be and when to strike,
in a lot of case, the guy doesn’t die and start playing defensivly and flee.
to be effective with sniping you have to make sure that nobody is engaging you and only a good positioning can allow that
Definately! I’ve had some luck with it in solo que, but I really feel like having at least one friend to pair with and take hits helps tremendously. You’re very vulnerable, but also a force to be reckoned with and choosing not to focus you can bea deadly mistake.
There’s nothing more satisfying than seeing a rev or guardian blocking thinking they’re safe, only to get insta downed by an unblockable gunflame lol
I’ve been running
since a few days after the start of HoT and I really enjoy it. It’s essentially normal GS/axe+shield with very good anti-CC tools and arc divider is now reliable burst too, not to mention the crits are real.
I’m gonna try this, I know this is going to sound weird but I’ve never been a huge fan of gs warrior builds, but this one looks fun xD
I’ve seen you post a lot around the warrior forum so I expect you know the class very well so it might not be my place to say this to you but don’t forget to break the headbutt stun with outrage eh xD A rather devastating sequence I’ve found is to close the gap with GS swap to axe and wait till swap CD is over (you can use eviscerate, it doesn’t matter since you’re about to refill your adrenaline with a headbutt), then go Headbutt->outrage->Berserker Mode->Decapitate->swap->100b->arc Divider. I can usually reliably land everything up to the end of 100b (I play on 60-70 ping max though :S) and the dmg is amazing, the number of reapers I’ve downed before they can pop reaper shroud is serious xD
Oh yeah I use the same first combo on my burn berserker xD, I gotta say, for someone using this build that hates the gs, I liked it a lot better than the strength traitline variant. I think a lot of that comes from that the burst are more reliableto land and has a pretty decent radisu.
I’ve been running
since a few days after the start of HoT and I really enjoy it. It’s essentially normal GS/axe+shield with very good anti-CC tools and arc divider is now reliable burst too, not to mention the crits are real.
I’m gonna try this, I know this is going to sound weird but I’ve never been a huge fan of gs warrior builds, but this one looks fun xD
Now, let me say that by “OK” I do not mean that I am satisfied. It’s not total doom and gloom though, in any game mode. The recent changes weren’t what we wanted, but they weren’t all bad changes either.
I was doing surprisingly well with this setup right here.
I actually finally felt the “unstoppable” theme of that bottom line. You stun me? I break it and heal and get tougher. Even if the enemy doesn’t have CC (most builds do though, and there’s even a lot in PvE now) you can still trigger it yourself using Head Butt. You can take “Dead of Alive” for even more sustain. You’re potentially weak to condis, but with proper use of what you have it shouldn’t be too bad. I’m finding that even vs condis my sustain with Rousing is higher than it is with CI. Don’t forget Healing Signet’s active, that can really save you.
While berserk you actually have pretty good cleave/AoE, might make us a bit more useful.
I’ve also been doing decent with this interrupt build.
If you hit all those interrupts, they die, don’t, you die. You’re also slow, I prefer the axe build because of the mobility.
The class/spec still has a ton of issues, but it feels at least useable now. Always Angry helps you keep your DPS up with not in Berserk mode.
With the recent changes I feel like berserker has allowed warrior to open up new builds and be more viable, but it isn’t mainstream yet due to how terrible they were before.
I for one have been having a blast with my burning warrior.
Mhhh… I can’t seem to understand how to have any success with this build. It feels clunky and easy to play against
The build is either brilliant or meh. I find it’s more reliant on teammates due to how squishy it is, but the damage output is ridiculous.
Me and my friends will often bring a bunker, someone to at least takes the hits while the other snipes out easy targets. Even though necros can easily kill this build, I also find them one of my favorite targets because they have very little to react against it in a teammate. No real teleports, stealth, things that would otherwise make it difficult to land gunflame.
I’m happy with these changes! To those still having some trouble, may I suggest sword + torch/bow? I find that the burn pressure I can put on point with Scorched Earth/Bow 3 is pretty effective. Burn is potent, take advantage of it.
I agree, with the few changes I actually have two builds that are very effective now. I take burning over greatsword any day
This is laughable, Always Angry was a useless trait and they give you 7% extra condi and power damage uptime and people want to complain about that when it’s an obvious improvement? Get real lol
In all honesty, the elites should be better or at least bring something powerful to the table. It’s not like they hand you the elite for free or you can pay gems for it, people go out there and earn them by exploration (except in pvp where it is FREE for anyone to use).
They’re already giving you the entire core game for free, stop whining.
I’m not even a fan of glassy power builds on warrior and this is some of the most fun on warrior I’ve ever had lol.
Warrior got some new options today, loving it.
After today’s changes Berserker feels so much better, especially for just a few changes. What I really appreciate is berserker now caters to both power and condition builds. There was just enough tweaks to give both kinds of builds something to work with.
I’ve been seeing more warriors play around with berserker builds and I think that right there is a good sign.
For not being a full-on balance patch, those new buffs to berserker are definitely pretty nice – even if they’re definitely a bandaid more than an actual cure.
The problems of the Berserker are poor synergy with other trait lines and the inability to pick it up without losing incredibly important core specializations, without which they end up severely underperforming. The damage numbers themselves aren’t really the problem.
Still, props to Arenanet for proving to us that they definitely still care about Warrior.
Here’s hoping this isn’t all the fixing we’re getting for the next six months. :P
Exactly! Consider this a bandaid and not the full treatment which is yet to come, but I’m very happy they gave us berserker users a few new tricks today.
The traitline changes of berserker I think are a step i nthe right direction because now it caters to both power and condi. I still have my burns with increased duration and damage, power warriors can now have access to more raw damage if they want it with taunt. Always angry probably had the best change, it just caters to anyone, I love it lol
Bloody roar nerfed
I don’t really see it as a nerf, bleeding wasn’t that great and it gives power builds more options to be bursty. A gs warrior could now take that for another damage increase and access to a short taunt.
Buffs might LOOK nice, but this does NOTHING to address the core problems with Warrior & Berserker. This is such a lazy “fix” and things like this just lead to power creep and damage inflation instead of actually correcting problems.
We need the Warrior mechanics fixed BEFORE you manipulate numbers, ANet.
Adrenaline decay is still out of control – Druids had this fixed for their transform, why not us?
Berserking functionality and uptime still feels clunky.
We are still shoehorned into Defense and Discipline.
Blood Reckoning, Wild Blow, and Shattering Blow are all still useless.
They have slapped a bandaid onto the problem and it just shows how disconnected they are from things.
I said this on my thread earlier, but keep in mind this is not an official balance patch or anything. They’ve mentioned they will be doing little fixes though if needed and it does show that they are listening, but probably addressing the problems in order.
Base warrior does still need work, but I’m very glad they jumped on berserker as the first choice because it was a spec that was very underwhelming and saw 0 professionals playing it. The berserker changes are nice and is a step in the right direction, which means they might focus on core warrior next!
A buff to berserker.
It kinda felt like a person saying they have cancer, so they were given a 7% pay raise to get better. It’s not the help they need and it doesn’t fix/address the core problems warriors now have.
Keep in mind this isn’t a full new build or anything, just a small touch. Does it fix all the problems? Of course not, but it’s a welcome change and going i nthe right direction. Berserker is now catering to both condi and power builds which I think is nice.
Seems that they have up a bit berserker this patch:
Warrior
Berserker—Dead or Alive: When activated, this trait no longer ends berserk mode.
Berserker—King of Fires: The burn duration increase modifier has been increased from 20% to 33%.
Berserker—Eternal Champion: In addition to its previous effects, this trait now also grants 3 stacks of might for 8 seconds when you break stun.
Berserker—Rupturing Smash: Added 0.5 seconds of daze to this skill. Increased immobilize duration from 1 second to 2 seconds.
Berserker—Fatal Frenzy: This trait now grants 6 seconds of fury in addition to its previous effects.
Berserker—Bloody Roar: This trait no longer grants fury or inflicts bleeding. This trait now increases all direct damage dealt in berserk mode by 10%.
Berserker—Always Angry: This trait has been reworked so that it now grants an effect for 15 seconds when entering or leaving berserk mode, increasing outgoing damage and condition damage by 7%.
Berserker—Outrage: This skill can now be used underwater and while airborne.
Berserker—Blood Reckoning: This skill can now be used underwater.
Berserker—Scorched Earth: Updated skill facts to show the correct number of hits.
I saw, shoutout to Anet as some of these are very awesome changes! It’s a good start and a welcome change
Waiting… Waiting…. Cutting my wrists… Waiting when will the balance come!?!?!?!
lol patience, as bad as it looks right now, Arenanet isn’t shoehorning warriors on purpose, and it will get fixed. Not everything plays out as intended, remember when dragonhunters were announced and played in the beta and everyone thought they were kinda meh?
They may jump on this sooner to step into the more competitive scene like LoL, but probably at the absolute latest december. There’s been talk on thief being worse, and while they aren’t in the most accessible spot either, here’s the difference to me:
-D/P thief is still meta, though not as easily accessable, it has been proven to still work
-Daredevil, despite it’s faults, still gets played. I’ve said this before. Look at this: http://metabattle.com/wiki/MetaBattle_Wiki
Daredevil has two builds in the great category, how many berserker builds are on metabattle over a week in? 0, there are 0 confirmed workable builds. There is one test build, that’s it. Even the professional players can see it’s faults, there’s a reason why nobody represented berserker last week at the tournament, absolutely nobody played one.
…War may be weak, but not uh…not this weak lol. If I land one good hit, I can usually chain someone dead. Multiple someones if they group. =D Condi Zerker is funny btw. When you play War, think in combos. Not “drop kit drop kit drop kit” but “If I get in melee, and swap to berserk mode I can taunt then bash then grind”. Btw, that combo usually kills guys in condi mode. =)
Not saying War is in a great place, but…its not this bad. Thief is this bad. War is getting there. Best to worst is Guardian>Mesmer>Necromancer>Elementalist>Revenant>Engineer>Ranger>Warrior>>>>Thief. Guard would be behind Revenant, but DH is strong still.
I love condi zerk xD, people just want warrior to have some success and as much as people try to make it work, it hasn’t been happening in higher tier play. How dissapointing is it that berserker was the only elite spec not to be played at all in last week’s event? Professional players aren’t using them, metabattle has 0 working berserker builds (daredevil has at least one in the great category), there is a real issue here.
I posted this because I love the profession and want it to be good, it deserves to be at least better than this (especially berserker). They have a lot of great ideas and berserker itself I love the flow of, it’s just a little behind under builds.
Thief is having it rough too because they’re forced to mostly go into melee with all these DH traps running around lol, at least the old D/P has been shown to still be effective in higher tier play, it’s just not as easy anymore for the average player.
They don’t have a niche, nobody is playing them.
They do have a niche….
Sitting on the shelf is the new warrior niche.
lol +1
but seriously, a player should not be punished for enjoying warrior as a profession. If we can’t get a traitline fix then give us an overall stat buff, something so people will actually play it again xD
I wouldn’t expect anything for at least a couple of months. The best choice is still to either reroll or quit.
That would usually be the case, but Anet has already talked about trying to step the game into a bigger competitive scene like LoL does, and I don’t think they would let pvp be in this state as their first time jumping into this.
Warrior and thief will be fused into one profession known as Thwarrf, elite spec being a Darerker. Stealth evicerate, WE ARE THE CRYSTAL GEMS.
Condi builds are nearly useless, every other condi class does it better and if you take it against a real team one of the other team’s two reapers will just put every condi back onto you! WE WANT POWER!!!!
Having both should be an option, but condi warrior I see a lot of potential in. Right now warrior is in a pretty bad state and their burns I have found are quite dangerous, setting things on fire is just plain awesome.
I have found with things like dragonhunter, revenant, sometimes scrapper and even reaper, there’s quite a few higher tier choices that really hate conditions and have had some success fighting them. The only power weapon I’ve ever been fond of is the axe, I’m probably i nthe minority here but I’ve always disliked using greatsword on a warrior. I’ve always prefered sword, but I’m not going to dismiss power builds and think having a good condition and power build for more options is fair.
They don’t have a niche, nobody is playing them.
They do have a niche….
Sitting on the shelf is the new warrior niche.
lol +1
but seriously, a player should not be punished for enjoying warrior as a profession. If we can’t get a traitline fix then give us an overall stat buff, something so people will actually play it again xD
I have controversial feelings about Beserker. I like the animations, style and idea of it but you have to sacrifice too much when play without the “MUST USE” Warrior traits. When you are in Berserker stance you feel great and powerful and when it ends you feel like a dead goat. I am using it and testing builds but so far, it is not even close to the previous Warrior builds I have played.
Look at this http://metabattle.com/wiki/MetaBattle_Wiki
Over a week into the expansion and berserker remains the only elite spec to have no definitive builds, tere is one build and it’s only a test. Even Daredevil has a build in the great category. Combine that with 0 berserkers being presented in the first competitive event and you know there is a serious problem.
They don’t have a niche, nobody is playing them.
Warrior is the worst class at the moment by far(PvP at least). The Elite Spec only makes it worse if you try to fit that in. The burns are so low duration and 1 stack most of the time. The sword primal burst skill is terrible. barely any burning and no immob. Just like the torch skill 4. For zerkers it is even worse.
One thing I do notice is that the burns can actually be very deadly if used properly, the problem is that other professions right now are much better at balancing out their damage with sustain and team support.
I love the design behind berserker, but right now it’s a spec that is not seeing much play at all and I really think that needs to be fixed.
http://www.twitch.tv/thunderbird854 streaming my berserker crysis here!
watching now!

