Showing Posts For Drarnor Kunoram.5180:

[OMGWTF] Mesmers get another buff on AA...?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yes, Illusionary Elasticity is a huge buff. No, people don’t care as much because everyone thought that’s how the trait should operate anyway.

Getting something to “work correctly” may end up being a buff, but that still doesn’t generate the hate because it is, essentially, a bugfix.

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Scepter Buff is fine.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Scepter Clones are bad in strength, but good in quantity. That’s their unique strength.

Yes, the scepter AA needs a buff, but its clones don’t. Unless it’s a buff to how fast you can make clones, I can totally get behind that.

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Dear Anet, (Tornado/Meteor Nerf)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

If the Hammertrain were chosen for damage, and not CC, it would have been the Greatsword train, since on both Guardians and Warriors, the Greatsword deals more damage than the Hammer.

So no, CC is HUGE. That said, Greatsword Guardians are quite acceptable for frontlines because of Binding Blade.

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New condition to counter conditions

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

My problem with condition specs is how easy they are to play, and how forgiving they are to any player.

Seriously, I played my condi engineer for a couple hours just to see what’s what, and you just faceroll anything. In harder fights, I had so many skills (3-kit) to use that I could quite easily adjust to every situation.

It get’s worse, PU mesmer. That spec is the living dead in this game. You literally don’t have to do anything smart to beat 90% of all players out there. For the other 10%, you stealth up. After the patch, this spec will be such a disease, it’s hard to comprehend how Anet thinks in this regard. No amount of condition clears will allow anything to live long enough against this in 1v1.

But it does not end here. Longbow+s/s warrior, P/D thief, terror necro, condiranger, all incredibly easy specs (and yes, I have playtested them all in tPvP). Sure, they don’t add enough to a serious teamfight to become meta. These are just specs that are way too easy to play, and offer much to high of a reward. They are just much too forgiving if you compare them to the higher DPS specs that are forced to be full glass.

People saying that condispecs need more sustain because the conditions tick slower then power specs do are just masking the fact that they as players need more sustain, because their braindead condispecs don’t offer them enough already.

tPvP or hotjoin? I’d believe the latter. You can generally faceroll with anything in hotjoin.

Tell you what, if you’re so confident that it’s not the spec that needs the survivability, but the player, try out a Rampager’s build for a while and let me know how you do. There’s a reason that gearset is practically unused.

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dont you dare touch litch

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

As a necro I think Lich is just an ugly skill, instant winning a 1vs1. I would rather see a completely different elite skill with a shorter cooldown.

So, use Flesh Golem?

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New condition to counter conditions

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

What I was getting at is that you were talking about the playstyle as if it were somehow a “condition” playstyle. It isn’t. It’s a ranged playstyle adopted just as much by Power builds as Condition.

ANet has been making good progress on making general mobs much more condition-friendly. Then they make bosses like the recent Shadow of the Dragon who become ten times harder if you don’t have burst damage because of the very limited time you have to actually hurt him (and before he cleanses all conditions, btw). Or bosses like the Watchknights where for half the battle, presence of conditions was important, but the conditions themselves weren’t. When you have the entire mob getting an additional 20% damage (yeah, bet you forgot those bosses had a debuff that increased the direct damage they took by 2% per condition on them during that phase) plus vulnerability stacks (so +50% damage if multiplied seprately, +45% if multiplied together), of course that section will comparably fly by. This was not a condition-friendly boss. Even on the marionette, conditions were of questionable usefulness. The strongest point was the 5th phase where Epidemic necros could make the fight much easier, but really any heavy AoE would do it.

And no, Clerics build staff Guardian is much preferred in most PvE content over condition builds due to the sheer strength of Empower. 12 stacks of Might AoE is very desirable regardless of the stats behind it.

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(edited by Drarnor Kunoram.5180)

New condition to counter conditions

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Regarding PvE, I’m aware it’s only the elitist groups that kick condition builds. Still, direct damage is completely superior in 99% of PvE content. However, the Watchknights were actually the worst example you could have brought up. The damage amplification on the conditions phase only counted if a condition was on the watchknight, with zero regard for strength. Most professions have a “bleed on crit” trait (and frequently, it’s a Minor trait), Vulnerability and Cripple get stacked as part of numerous auto-attacks. Guardians can’t help but apply burning. Nearly max output was achieved through accident, rather than some dedicated condition players. Heck, condition builds were best to sit the whole event out because they were worse than useless for half the fight and getting overridden anyway by the power builds for the other half.

As for WvW roaming, the D/P thief is still the most common roamer. P/D presence is a fraction of the Power thieves. Engineers could be running almost anything (Power, condition, hybrid) and Warriors are more often Axebow right now than S/S condi. You may notice the condition builds more, but they are, in fact, still the minority.

And for what you described with condition build playstyle, that’s not “condition build,” That’s “ranged.” Longbow rangers and Rifle Warriors do the same while condi engineers usually run bomb kit, so are forced to melee (same as S/S Warriors).

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New condition to counter conditions

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

That is no different than an Ele dropping a Dragon’s Tooth, then having it land while the ele is dodging. The skill has already been used, you are just now seeing the results of it. You are not using other attacks at that time, so you’re not actually doing any damage. You’re just waiting for the damage you’ve already applied to actually happen.

If a condition build stops attacking for any reason, their DPS drops. The difference is that the loss of damage is not all instant, but rather they deal less damage for the next X seconds.

And I am quite serious on Soldier’s gear out-damaging Dire. Look around, I’m sure you can find some of the numerous tests.

Gratz, you have found a direct damage skill with time delay. Maybe turret AA of the Engi?

If a condi specc stops attacking, the dps drops AFTER the conditions runs out!

C´mon, you never killed an enemy in fear within seconds?

I´m sorry, i have to ask:

You say, that Condi Meta is NOT out of control in different aspects of the game?
(non-blobbing-wvw)

Well of Suffering, Meteor Shower, Barrage, even Arcing Arrow or Cluster Bomb can work. The skill has already gone off, you’re just waiting for the damage to actually happen. If you’re not attacking, your DPS is dropping.

And no, the DPS starts dropping immedietly. If you’re not applying new stacks, your old ones are still running their course and dropping off. The DPS loss is just spread out over several seconds instead of being all in one go.

This may surprise you, but there has never been a condition meta.

PvE? Hugely dominated by Power to the point where you will actually get kicked from some groups if you run a condition build.
sPvP? Condition builds are in the minority again, but these teams are essentially random. No “meta” can be formed when teams lack control.
tPvP? At most, a team will have one condition user. Just as often, they have none. Hardly a “condition meta” when condition builds make up ~10% of what’s used.
WvW? Mass cleanses in ZvZ warfare make them largely irrelevant. Roaming is the only place in all of GW2 where condition builds are actually popular and they still aren’t the majority.

@DaShi: Wow. They must get get really ticked when they realize the reason they’re losing to you is because they’re just that bad. Kudos to you.

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(edited by Drarnor Kunoram.5180)

New condition to counter conditions

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

This is a lie. It’s not the way, that condi speccs have to facetank the enemy. And while using Cc, invuls, stealth and oor, your conditions are running. A power specc can’t do damage while using this stuff. It’s Cc Meta, which is cool, but condi builds profits to much out of it.

No, when you’re dodging, invulnerable, stealth, etc., you are not doing damage with conditions. The attacks you have already landed are ticking. No new damage is being dealt.

Are you kidding? You are doing damage with the conditions applied! Maybe you should use veggie pizza or coi cakes, if your applied conditions are runnin out while dodging o0

That is no different than an Ele dropping a Dragon’s Tooth, then having it land while the ele is dodging. The skill has already been used, you are just now seeing the results of it. You are not using other attacks at that time, so you’re not actually doing any damage. You’re just waiting for the damage you’ve already applied to actually happen.

If a condition build stops attacking for any reason, their DPS drops. The difference is that the loss of damage is not all instant, but rather they deal less damage for the next X seconds.

And I am quite serious on Soldier’s gear out-damaging Dire. Look around, I’m sure you can find some of the numerous tests.

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(edited by Drarnor Kunoram.5180)

New condition to counter conditions

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Hey, Solder’s Gear isn’t necessary for a Power build to be durable and it still out-damages Dire while providing equal defense.

Most condition builds really feel the lack of Precision from Rabid or Power from Carrion when they choose to go Dire instead. The loss of damage is quite noticeable.

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(edited by Drarnor Kunoram.5180)

New condition to counter conditions

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

i have nothing against condis if they weren’t so “usually”…tanky.

They have to be. They have to survive long enough for their damage to actually happen.

This is a lie. It’s not the way, that condi speccs have to facetank the enemy. And while using Cc, invuls, stealth and oor, your conditions are running. A power specc can’t do damage while using this stuff. It’s Cc Meta, which is cool, but condi builds profits to much out of it.

No, when you’re dodging, invulnerable, stealth, etc., you are not doing damage with conditions. The attacks you have already landed are ticking. No new damage is being dealt.

Condition specs don’t necessarily have to facetank (with exception of necros, because they facetank everything regardless of spec), but they do have to survive their opponents cooldowns multiple times more than a glass cannon Power spec does simply because it takes much more time to kill. As such, they end up having more incoming damage over the course of a fight.

TLDR: Durability isn’t a luxury of condition builds. It’s a necessity.

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New condition to counter conditions

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

i have nothing against condis if they weren’t so “usually”…tanky.

They have to be. They have to survive long enough for their damage to actually happen.

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Scepter Buff is fine.

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Clones, dude. Once they’re up, they’re as passive as you can get.

And they magically pop into existence, not related to the worst AA-chain in the game at all?

Why yes, they do magically pop up into existence in quite a number of unrelated ways! For example, the Mesmer could decide to do a somersault and walaa! A clone that wants to repeat the feat, but doesn’t have that kind of coordination, so it swings a stick and throws purple light instead.

Or the Mesmer could block an attack, as another clone pops into existence, wanting to show its progenitor that it can be just as awesome, but doesn’t really know what made that move so cool in the first place, so it just swings a stick to shoot purple light at whoever the Mesmer was fighting .

Or perhaps the Mesmer could be in trouble in a fight and sheds his image into a new clone as a last-ditch effort to distract his foe. Too bad his image doesn’t have a brain and just pretends to be a Hogwarts student, so it’s not the most convincing.

On a more serious note (though the last one is indeed 100% passive), my comment was to the clones themselves. Once they’re up, they’re quite passive. I have no issues with clone behavior in the slightest, but to say that they are actually an active component of the class is stretching it. The active part is shatters and manging your resource, not the illusions themselves.

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(edited by Drarnor Kunoram.5180)

[Warrior] Mending, Rampage, Physical Training

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Sure, because turning Mending into the highest healing value healing skill in the game and getting it to nearly the lowest heal skill cooldown is such a great idea…

Mending could use a small buff. This is definitely not it.

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Scepter Buff is fine.

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Clones, dude. Once they’re up, they’re as passive as you can get.

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New condition to counter conditions

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

So no class can completely, 100% negate the damage of another class/spec is what you are saying? Should that be possible?

nowhere did i say that. I said there is no situation in which those 2 condi specced classes dont have the advantage in a matchup against a power based opponent. I supported that argument by highlighting the best classes and condi clearing. despite incorperating tons of clears, the odds are still against those classes to defeat a condi mesmer or condi necro (as they are against all classes to defeat condi necros and mesmers).

Oh and also, prove the existence of a condi meta. Please. I’d love to hear how it exists somewhere despite absolutely no evidence of such a thing.

lets not derail the thread with arguments that could only be anecdotal. if youre going to stand around and argue that the meta for roaming is not condi specs, thats fine, all the readers will have a good chuckle but im just going to move on.

Only because they think they have to keep themselves totally clear of conditions. (Hint: you don’t!)

You are right, i forgot to put in that I was only comparing idiots who blow their condi clears against 2 stacks of bleeds against mesmers and necros. silly me!

Ask yourself:
As a condi memser or condi necro: do you win more often than not against equally skilled power warriors, guardians, or rangers (if each is specced heavily for condi removal)? Do you win more often than not against equally skilled power specced classes in general?

Of course you do. Now why is that?

Equally skilled, no. I’d call it 50/50. Of course, I’m not counting those that run away from me when roaming. Some run because I was winning, others run because they don’t want to take the time to fight. Others still run because they had enemies approaching (many times, this is the third server’s zerg).

Against Warriors, I lose much more often than not because they can exploit my weakness to hard CC. An equally skilled Warrior is a very tough fight for a condition necro. Typical condi removal is CI and nothing else on them.

Against Guardians, it depends on if I have Corrupt Boon/Well of Corruption on my bar and how I time them. This isn’t because they have insufficient tools to deal with my conditions, but rather I have the ability to remove their greatest strength. And once I do, they still don’t go down fast. If I’m running without boon corruption, I have a tougher time and lose about 60% of the time. Guardian’s chasis, however, is the perfect target for conditions: high armor, low health. These guys are always the longest fights, regardless of their speccing for condition removal.

Against Rangers, I win almost all the time because I can apply AoE conditions to them and their pets, then Epidemic the pet. I actually have a harder time dealing with them if their pet is dead than alive. Plus, until Survival of the Fittest was introduced, Ranger’s active clears sucked. All you had to do was get the cleanse pulses down and it was easy to deal with them as a condition build.

As a final note: the “stack conditions on the pet, then Epidemic” strategy doesn’t work against Mesmer illusions because they don’t survive that long.

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(edited by Drarnor Kunoram.5180)

New Crafting UI!

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Kinda makes me sad I levelled cooking to 400 a few days ago.

Oh well, still a great change. Especially for Ascended crafting.

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New condition to counter conditions

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Because power builds are objectively better in every scenario except roaming against bad players or players whose builds are too specialized to bother with defense, where it equals power builds.

roaming against bad players?

there is no matchup where a condi necro or mesmer wouldnt have the advantage over a power based class, regardless of whether the power based player is good or bad or how they are specced.

even a cleansing ire longbow warrior, or a ranger who takes empathic bond, fittest, renewal signet and healing spring, or a guardian who takes purity, purging flames, smite condition and absolute resolution, none of those classes have enough condi removal counter the condi meta and they are currenty the best condi removal classes in the game (although warriors probably shouldnt be, but thats another story). that should tell you something.

Only because they think they have to keep themselves totally clear of conditions. (Hint: you don’t!) Ergo, the quoted post was correct: Conditions are on top nowhere except against bad players when roaming or in hotjoin PvP.

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Scepter AA buff is a terrible idea

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

That…could actually be really good. While a Blast finisher on the first part of the chain would be OP, even advancing to the second part means you’re already in combat, so you can’t use it to rapidly Might-stack before engaging.

May need more thought, though, as blast finishers on an auto may be too strong.

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New condition to counter conditions

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

there are some condis that tick 2k, and reaplyed on range auto atack, if those conditions could crit game would be more instagib than it already is.

And do you know how long it builds up a stack of bleeds to tick that hard? With 2k condition damage (requiring either sigil stacks or might stacks, by the way), each bleed stack ticks for 145. That’s 14 stacks to reach 2k/tick, which takes forever to get to by just auto-attacking.

I have never seen a case where conditions were “instagib”. Even the fastest condition kills still take ~10 seconds.

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Scepter Buff is fine.

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yes, but your engineer example is still a flawed comparison because the engineer can’t immedietly restack the bleeds that just got removed.

And great, there’s a build that won’t see any difficulty with an auto-attacking Mesmer (condi necros won’t have an issue either). Good to know.

Of course, the ideal setup is 1 scepter clone, 2 staff clones, since the one scepter clone will cause perma-torment anyway as well as give that extra condition to cleanse.

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Scepter AA buff is a terrible idea

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m ok with the scepter getting buffed, but they buffed it too much.
I’d rather have torment only in autoattack 3, this means that the clones wouldn’t cast torment either, removing 5 sources of torment (3 clones + 2 autoattacks) and keeping just one(1 autoattack).

Would be fine on Ether Blast (second part) as well (or alone). The problem with it on Ether Bolt is purely the rate of clone production plus the fact it’s on the clone autos removing most means of counterplay.

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What's needed to make Warriors "balanced?"

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

There is just pretty much two problems with warriors and that is Berserker Stance and CI with LB.

The feature patch is going to put warriors in line in my opinion, at least in most parts. They just need to adress the problem with CI + LB.

And what comes to Berserker Stance. Complete immunity to condition for 8(10)s is too long. Either make it a bit shorter or make it like Endure Pain. You can still hit them with the conditions but they don’t have effect.

What this would mean is that you could still overload the warrior with conditions while warrior is in berserker stance, but warrior won’t take any damage from them or be hindered by the conditions. After the stance runs out they start to tick and effect like they should. This would probally be kinda hard to code, but could be interesting change to the mechanic of Berserker Stance.

I don’t agree with the zerker stance nerf yet, in light of the new mesmer buffs. Let’s hold off on addressing that for now, there seems to be a gradual buffing to other classes to bring them into balance with what was considered “op” for warrior.

I’m also reconsidering the Longbow/CI synergy because of these buffs, as it will be the only viable means the warrior class has for surviving against a PU-build mesmer that skirts out of range.

The scales have shifted, slightly.

With almost any other company, I would say that Longbow+CI needs to go anyway and Warriors could take a short period of being a little weak while other anti-condition options get some buffs.

With ANet’s glacial balance speed, though…

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Illusionary Elasticity

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Another reason people aren’t so upset about this change is because they assumed this was how the trait was intended to work. It may be a massive buff and truthfully the biggest jump in Mesmer power this patch, but people kind of already expected it, so they’re not making a deal out of it.

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[Adrenaline Nerf] Now buff these traits

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

no active defenses?

3 of the 4 stances, stamina signet, shake it off, fear me, (all shouts if using trooper runes), the mobility of greatsword, the mobility of 1h sword, the cc’s on hammer, smolder arrow, pin down, rifle butt, the weakness on mace, the knockdown on offhand mace, both shield abilities and both warhorn abilities.

i didnt even get into trait interaction, or how much breathing room a target will give you once he’s below 50% knowing that even with his 2.9k armor you can hit him with an 8k+ evis no problem.

Where did you hear me say we have no active defense? L2read.

You do adequatly sum up utilities that can be used defensively…

Now give me the Great active defense a warrior has. And, please, before spouting all utilities again, compare them to what other classes have and still call them great.

The popular builds may not choose most of these things, but the options are very much there.

I rest my case.

You’ve got a cruddy case.

The active defenses are fantastic. The problems are other aspects of the weapons. For Counterblow, it’s the slow adrenaline buildup and lack of real damage output of the Mace. Riposte is used all the time and is very popular in addition to being a great active defense. Shield Stance is also extremely popular. It’s no accident that Celestial Axebow uses a Shield. Smoldering Arrow is on what is currently the most popular weapon Warriors have and, although it’s popular for what are probably the wrong reasons, the Longbow is a very good weapon in its own right. Whirlwind Attack is on a weapon that is currently unsuitable for PvP because all of its damage is focused around the self-root skill and the weapon itself has very little CC to help you land it. Come the Arcing Slice change, Greatsword will become more popular in PvP (though admittedly, right now that doesn’t take much).

So, that leaves Counterblow, Whirlwind Attack, and Vigor that are not that popular. Yeah, you can’t have all of them in one build. That’s kind of a good thing.

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Scepter Buff is fine.

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Condition damage ticks are calculated off the timing of the first damaging condition applied, so strictly speaking, the Mesmer doesn’t need condition duration to get much of the torment to tick twice (roughly half).

What’s funny about your engineer example is that, while you could stack bleeds high, cleansing still removes the stack. Sure, you can keep someone perma-bleeding, but the cleanse still bought them relief because your stacks didn’t stay at full power. The reason there isn’t real counterplay to Ether Bolt clones is that it never does stack high, but it’s reapplied virtually immedietly. Condition and boon removals are simply not effective against short duration-rapid application effects. Tried stripping off a Guardian’s retaliation while he’s standing in a Symbol of Wrath? It’s the same exercise in futility.

Alternatively, cleanse the bleeds applied by a necro in Plague form (rare, but the option does exist for Plague to bleed). Now imagine said necro is still able to use all of his other skills and the pulses aren’t bound to a 180 second cooldown.

Debilitating Dissipation is going to be a valid choice for any condition build anyway. It means you choose between that, Malicious Sorcery (most handy for the 6 second cooldown on the block, but overall the easiest to drop), and Maim the Disillusioned, since it’s pretty well assumed you have Deceptive Evasion.

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(edited by Drarnor Kunoram.5180)

great update

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Engineers have always had a hard time against condition builds. Power engies find necros no harder than condition mesmers or engies, usually. But condition engineers are kind of challenging necros in their area of expertise when they duel. It’s like trying to out-group heal a staff ele. It’s possible, but the effort it takes is hugely disproportional.

Engineers could use more condition removal and, IIRC, the devs stated during a Ready Up that they thought engies were currently too weak to conditions, even with that as a designed weakness. My guess is that the Spring feature pack will bring in some new clear options.

Worst part is that I’m pretty sure it will actually be that long -.-

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So how do they buff necro def? [merged]

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Or they make siphons strong enough that actually using death shroud becomes optional. Pretty sure that’s far less desirable.

I think that is far more likely and i dont think Ds will ever be optional. Its skill set is too good for that and it would still be good to soften burst.

Right, but its defensive benefits would essentially be reduced to “anti-burst” rather than sustain. I’d rather see the mechanics work together than changing the effective role of death shroud.

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[Adrenaline Nerf] Now buff these traits

in Warrior

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Necros won’t be getting avoidance defenses, you can probably bet all your gold on that.

Yes, great active defenses. They may not be on the popular weapons to use, but they are there. Shield Stance, Counterblow, Riposte are all good blocks (Counterblow being the weakest, but is on a short cooldown), Whirlwind attack is an evade+movement on a short cooldown, Smoldering Arrow, while the only blind, is an AoE blind on a short cooldown and quick cast time. And on top of that, great Vigor uptime.

The popular builds may not choose most of these things, but the options are very much there.

And most professions can make themselves nigh impossible to kill on point. Even thieves with tons of evade spam. The thing is, while they’re doing that, the only thing they’re doing is being hard to kill. If a bunker is holding a point against two people, he can’t do it indefinitely alone. He needs an ally to help push opponents off every so often. Guardians are the bunker class because even while being very tough to kill, they can still support that ally very well so his two opponents don’t have an effective 2v1.

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(edited by Drarnor Kunoram.5180)

New condition to counter conditions

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Because while nothing divides condition damage, nothing multiplies it either. Also, direct damage can’t be cleansed after the hit.

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So how do they buff necro def? [merged]

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

That said, unless they let siphons function in death shroud, Blood Magic will always be bad and avoided.

While i love that would happen, i doubt Anet will ever do this. The very thought of switching between two “life” bars and always refilling the other is quite scary for them.
Unholy sanctuary is/will probably the only thing that will allow health regeneration in Ds for a long time.

Which is funny, because that’s really the only way it works out for an attrition mechanic.

Or they make siphons strong enough that actually using death shroud becomes optional. Pretty sure that’s far less desirable.

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Scepter Buff is fine.

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Look at how many condition clears in the game clear only one condition. It’s really not many at all and most of those will clear a single condition AoE.

Now, look at how many condition clears have a cooldown of 2 seconds. Having a tough time?

Clones being generated in melee range is not a drawback. Either your opponent kills them and procs clone-death traits or he ignores them because you’re sitting out of melee range and you are still his primary target. Very few skills let you kill the clones in melee range and still hurt the mesmer sitting at 500+ range away.

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(edited by Drarnor Kunoram.5180)

Scepter Buff is fine.

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Here’s the key difference: there is meangingful counterplay to staff clones. Because they aren’t generated as quickly as Scepter clones

Assuming the Mesmer has Deceptive Evasion, the difference is minimal.
If the Mesmer does not have Deceptive Evasion, Scepter is ~2x faster iff the Mesmer can freely stand there and shoot. If she has to defend herself, Staff wins out by a very large margin.

You…do realize the Scepter has a Block that generates clones on the same weapon, right? With as short a cooldown as the only clone generation skill on staff? And Deceptive Evasion is available with every weapon with equal efficacy?

No, if she has to defend herself, the Scepter still generates clones just as fast or faster as the staff.

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great update

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

As far as I see it engi does not get anything to deal with chainfear from the necro. So I do not like the patch

They already have stunbreakers…

Best stunbreaker ever. but one stunbreaker with 40sec cooldown does not help vs 3 fears and 2 condi transfers for a condi engi

Six stunbreaks total on the profession, tied with the most on any profession (poor Rangers with only 4). That said, I will agree that a lot of them rather suck. Other than Elixer S (which is good regardless of the stunbreak), the only decent one is Healing Mist on Elixer Gun toolbelt. The skill still isn’t great, but the Elixer Gun is quite good.

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Dear Anet, (Tornado/Meteor Nerf)

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

CC is so useful that nobody uses lightning rod…
Why?
BEcause guild raids have permastability.

No, nobody uses Lightning Rod because it’s at the end of Air Magic, and people going that far are going for Fresh Air bursts.

CC is HUGE in WvW. That’s why it’s known as the “Hammertrain.” You don’t use hammers for their damage (Guardian hammer 2 the exception) or mobility, you use them because locking down your opponent is more important than dishing out a lot of damage in ZvZ warfare. The damage will come.

Plus, a lot of zerg necros run Well of Corruption which has that nice ability to strip Stability.

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Scepter Buff is fine.

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Here’s the key difference: there is meangingful counterplay to staff clones. Because they aren’t generated as quickly as Scepter clones, you can kill them to either stop or reduce the condition stacking and buy yourself significant time. You can also cleanse their conditions once they stack, preventing much more damage.

Against Scepter clones, those strategies are not options. Killing them is a waste because they are replaced rapidly. Cleansing the torment is a waste because the torment is short-duration, rapid application. You cleanse and literally within 2 seconds, you’re back under the full torment stacks from the clones. You just can’t get relief. that is the biggest problem with Torment on Ether Bolt. There is just nothing meaningful you can do about it.

Ether Blast getting torment is fine, and Scepter AA could use more of a buff than that. Conditions on Ether Bolt is not what it needs. All that this change will do is tick people off and not actually solve any problems for the Mesmer.

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So how do they buff necro def? [merged]

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

That said, unless they let siphons function in death shroud, Blood Magic will always be bad and avoided.

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Dreamer vs Quip for Thieves?

in Crafting

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

In the end i made both, but imo the dreamer is better because of the great animation of the splitting ponys when using clusterbomb and it has better footfalls.

Don’t forget the bouncing ponies on the autos.

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[Adrenaline Nerf] Now buff these traits

in Warrior

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

and that’s why guardian is “the” bunker class in pvp.

Guardian is “the” bunker class in PvP because while it makes itself hard to kill, it’s still spitting out boons and heals left and right for teammates. Very few other bunker specs can bring that level of support in addition to being hard to kill. I think Engies and Spirit/Regen rangers (maybe some staff ele specs) are the only other contenders, and a Guardian is still a fair ways ahead of them.

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[Adrenaline Nerf] Now buff these traits

in Warrior

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Killshot builds were always gimmick builds anyway. Only way to reliably get one off is to have them blow their stunbreakers, then pop “Fear Me”. Or be fighting an enemy zerg in WvW.

Rifle could use more of a rework.

And yes, highest EHP base plus great active defenses plus great health regeneration do make Warriors the “overall most durable class.” Only thing that could make them more durable is damage immunities. Oh wait…

Now, there’s nothing wrong with being the most durable. Heck, someone has to be if there’s any diversity. I just don’t get how Warriors can say that missing their burst is such a huge deal right now when I see them try to use it 3-5 times in a fight (more if they weapon swap) without any apparent regard for putting effort into landing it.

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(edited by Drarnor Kunoram.5180)

What's needed to make Warriors "balanced?"

in Warrior

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m a little lost as to how hard Skullcrack is to land compared to other bursts, given it has the shortest cast time of any of them. Maybe that’s just because I don’t run mace on my warrior (I prefer axe or sword). Does it root you in place while you’re casting it? If not, I don’t see how it’s so tough to land.

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Scepter Buff is fine.

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Let’s be honest, here. The only ones who will benefit in the long run from this change to Mesmer Scepter are the Necros.

Calling it now.

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great update

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

As far as I see it engi does not get anything to deal with chainfear from the necro. So I do not like the patch

They already have stunbreakers…

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B-day Cake nourishment x Food nourishment?

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It’s almost certain it’s intentional. It’s a good food, and an infinite, sharable supply, but it is not what everyone wants to be using all the time. It’s more of a “well, if you aren’t already using food, have some!”

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(edited by Drarnor Kunoram.5180)

Dear Anet, (Tornado/Meteor Nerf)

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Was it confirmed to be happening to Rampage? The Warrior preview said nothing on that.

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So how do they buff necro def? [merged]

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Unfortunately, all of the Protection is on rather lengthy cooldowns. While necros have a few sources of it, the actual uptime is still rather low.

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Dear Anet, (Tornado/Meteor Nerf)

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Necros are pretty sure Lich Form will get the same treatment. Honestly, most of us are cool with it if it does. It helps remove the one-shotting from Lich Form (Sigil of Ari+Fire+Chill of Death) as well as removing the well bombs (sorta).

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So how do they buff necro def? [merged]

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

No profession dies as easily to focus fire as necros simply because necros lack ways to avoid the hits.

Between a zerker ele and a soldier’s necro, it’s actually the ele that can survive focus fire better (still not well) because they have invulnerability options. Of course, anyone playing zerker ele and getting focused will have to escape or have a bad day, but they do, at least, have the possibility of doing it. Zerker eles are also not designed to be durable and in the fight for the long haul, unlike the Necromancer profession.

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Dont account bound the birthday blaster

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Step 1: Create a character.
Step 2: Find someone with a birthday blaster to follow you into WvW.
Step 3: Realize how twinked you have become.
Step 4: Recruit more lowbies to come join in on the gank train.
Step 5: Profit

They patched that about half an hour ago.

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Dont account bound the birthday blaster

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

i mean would you have rather have just gotten last years present again?
( maybe cause then the scrolls would stack lol)

Yes. I’ll take 24 hours of the birthday booster over this years present.

You do realize the birthday booster is also in the birthday present, right? You get both.

Besides, this gives an infinite supply of an actually decent food that you can even share with your friends. It’s way better than the Jennah parade we got for the first birthday.

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