(edited by Dreamslayer.7659)
There is a lot of anxiety in map chat over the unavoidable results of the bug.
An official statement on how players should handle this and what we should or should not do would be very helpful.
I got the Viper armor to skin the ascended armor I’m making for my ranger that I never play…
It’s a very nice skin.
Phalanx looks fantastic on males and merely good on females.
Actually, they did contribute something. They lowered BL skin prices, which made them available to other players. Let’s face it, at 3k+ gold (the reasonable gold price if skins were coming from bought keys), not many people would be able to afford them on tp.
Very roughly it’s 20 keys per ticket which means a 5 ticket skin would cost roughly 8,400 gems or 1,700-1,800 gold. Adjusting for tax and fees that’s roughly 2,100 gold to break even. The question then is how much profit are you hoping for vs how much the market is willing to pay.
Don’t confuse value with cost. Whether you get 3 tickets from 5 keys or 1 ticket from 25 keys, the value of a BL skin will be determined by it’s desirability and rarity.
The other thing to keep in mind, as mentioned by another poster, is that the chests also drop items of reasonable utility and have a small chance to drop extremely valuable permanent contracts. It’s not a strict gems to keys to skins conversion. If you want certainty, buy the skin you want off the TP.
3. Key farmers – who want BL Keys, but contribute nothing to other players or to the revenue stream that supports this game.
Actually, they did contribute something. They lowered BL skin prices, which made them available to other players. Let’s face it, at 3k+ gold (the reasonable gold price if skins were coming from bought keys), not many people would be able to afford them on tp.
Sure the nerf is acutely bad for key farmers, but what they were doing was systematically depressing BL Skin prices and sapping the motivation for other customers to buy the keys.
First is good. Second… well, you seem to think that these skins should be worth more than legendaries. I don’t agree.
You know what else lowered prices on the TP? Bots. Sure, it sounds great to pay lower prices, until you have to sell your items for lower prices. While you may want to see lower BL Skin prices, that outcome actually undermines the the business model because it makes BL Keys less appealing to paying customers.
You’re also failing to account for the market response to increased prices on BL Skins: more people decide that it’s worth it to buy keys.
If skins hit the TP at 100-125g instead of 65-85g, it’s likely that more players would be willing to purchase keys. The overall price of skins may go up, but it should eventually reach an equilibrium point.
Does OP not realize that we have a separation of church and state in the USA?
Besides, if you’re going to use a single Leviticus quote to excuse your homophobia and say that the game is pandering to “politics”, you should probably also petition ANet to remove the following:
Bowl of Clam Chowder, Clam Cake, Plate of Frostgorge Clams (don’t eat shellfish)
Looting your enemies corpses, Necromancy in general (don’t touch the bodies of unclean animals)
The Elder Dragons (don’t touch lizards)
Fireflies, Sparkflies and mosquitoes (don’t touch flying insects with four legs)
All of the non-christian lore gods (don’t invent gods or idols)
Thief move “Steal” (don’t steal)
PVP (don’t endanger the life of your neighbor, don’t injure or kill others)
Armor repair (don’t tear your clothes)
Disguises and tonics (don’t lie)
That event in Queensdale where you have to pick up the trampled grapes (those are to be left for the poor)
The norn tattoos (don’t get tattoos)
Playing a caster class (turning to mediums or spiritualists)
Guild Halls (don’t sell land permanently)So, since you haven’t mentioned any of that, can we just drop the ruse and stop pretending that this is about feeling threatened by the game’s lack of christianity and just admit that you’re being homophobic? Which, btw, is against the terms of service of this game if you want to get into the rules of the place you’re in right now.
Since when is Anet the “State”?
Besides having a terrible, internet meme based grasp of the above prohibitions, you’re making a huge assumption by coming in here to decry the OP’s “hate” by smearing one or two major religions.
You should expand your horizons a bit. I have Christian friends who are just fine with gay marriage and a gay friend who strongly opposes it.
We’re all individuals, not some arm of a collective hive mind and we’ll all have a much better time if we assume less, listen more and not hold one person responsible for the actions of someone else.
Yea lol! I don’t want anymore infraction points so I try to write as nice as possible:
On September 18th 2013 the gold to gem ratio was ~ 4G/100gems. Based on fact argumentation, the time needed to farm a key was WAY longer than to just farm the gold. So with your argument a buff was/is inevitable. It was a shortcut and anet had to decrease the gems/key or increase the keys gained per keyfarm.
I think someone can find the kitten in this argumentation?
As someone else mentioned, it was a bit more than that and gold was a lot harder to earn back then.
Either way, your argument presupposes that you have some kind of right to cheap, fast or easy keys.
You don’t.
They exist to be a source of revenue.
Whatever the price was or is, if you farm gold and exchange gold for gems, you are contributing the the process of funding Anet.
When you (ie: “anyone”) run 6 keys per day for weeks on end, you don’t and in fact, a good argument can be made that you’re hurting the ability of Anet to generate revenue by flooding the market with BL skins and reducing the incentive for other players to purchase keys.
There are three stake holders here:
1. Anet – they need revenue so they provide items in the gem shop.
2. Player customers – they consume gem shop items (keys) and pay for them with gems (money) or gold (which becomes gems which were bought with money)
3. Key farmers – who want BL Keys, but contribute nothing to other players or to the revenue stream that supports this game.
As a business, Anet can be expected to take action to support their revenue stream – this means providing desirable content to buy and making sure that this content has value for the people who buy it.
If key farmers could not sell BL skins on the TP, would they still do it? I don’t know the answer, but it seems unlikely. Revenue from BL Skins is likely the primary payoff and benefit from farming keys.
If players don’t see that these skin sales are lowering the value of the skins that key purchasers acquire, then they don’t understand basic economics.
Sure the nerf is acutely bad for key farmers, but what they were doing was systematically depressing BL Skin prices and sapping the motivation for other customers to buy the keys.
It will be interesting to watch the way skin prices trend over the next few months.
Pretty much everything is political these days.
Besides, it’s not like they asked you to make them a cake
Solution: Keys for completing raids, create spvp reward where you grind for a key would operate just the same as normal gear boxes and progress bars only the last reward is a key. Do the same as in spvp only have it in wvw (hell add in all the gear/crafing boxes with the same progress mechanic as spvp)
Keys that you would be able to get per week: 3 (if you grind spvp,wvw, and do a raid which imo is a good way to keep all aspects of the game very active even if your not a huge pvper/pve’er)
more keys you can actually farm, more boxes you open, the more BLT’s and fragments you get. no need to adjust drop rates.
And no please don’t remove tomb of knowledge. those things are probably the most valuable thing I get in game right now given I’m new and saving them for a quick revenant progression.
NO I disagree with this idea over 9000×. Why should key be limited to only those that can RAID/PVP. What about the young, the elderly or the handicap and others who either can’t or choose not to PVP/Raid. Why can’t we have both the key farming be revert back plus the world drop increase.
Because that’s too much and Anet would feel like they are bleeding keys.
How so, do you know something that the rest of us don’t know ?
1. No one except Anet know the percentage of people who actually farm keys.
2. No one except Anet know the increase percentage of the new drop rate.
For 3 years going 4 Anet has turn a blind eye to key farming but now they nerf it to the ground and their justification is OH we increase the drop rate.
The fact that you can farm a key in far less time than it takes to farm the gold to buy a key is all anyone needs to know that a nerf was inevitable.
Fact: you can still farm keys by farming gold.
Fact: you can still get keys without spending real money
Fact: It’s not going to be as fast.
It was a shortcut. You can still get keys, but if you want them in quantity, you have to get them the way people get everything else in the game.
I buy a lot of keys and I think they are mostly fine. I don’t like that some of the rewards are single use and you can get them more than once, but otherwise, they are fine.
An gamble box not supposed to to give you a guaranteed 1:1 value in every box – they can’t do that and still offer things like permanent contracts.
Nearly everything in the BL Chests is on the TP or the gem shop – the exceptions are minor (exclusive minis, etc). If you don’t think the keys are a good value, then don’t buy them.
Also, I’m glad they nerfed the key farm. A lot of people are saying they did it to force you to buy keys. Nobody can force you to do that and you’re missing the point.
What they did was strengthen the value proposition of BL Key items (mostly BL skins) for people who buy the keys with gems (which, at some point, were bought with real money)
Having hundreds or more likely, thousands of people farming keys on a regular basis creates an abundance of BL skins on the TP and makes the skins less rare and less attractive and, by extension, makes buying BL Keys less attractive.
It’s a luxury product, not a necessity and the chests don’t even contain account upgrades.
Ultimately, Anet had to nerf the key farm because it’s basically time based arbitrage that adds nothing to their bottom line:
In a key farm, you spend time (20 minutes? 30?) trying to get the key as fast as you can. These keys were meant as a reward to encourage character development and progress and to let people sample their product.
In lots of 5, BL keys will cost you about 18-20g each.
Can you consistently earn 18 gold in the amount of time it takes you to do a key run?
Few, if any players can do that consistently. (traders/flippers excluded)
So the key run was a way to acquire a premium gem shop item in less time than it took to earn the gold to buy it.
There is a secondary problem which may be the primary driver of this change: When you go and make the 18 gold in the game and use it to buy gems, what you’re doing is trading your in game time to another player for the gems they bought with real money. Your gold is the incentive for them to use their credit card or go buy a gem card.
When you do a key run, you don’t help drive gem sales, but you do benefit by acquiring gem shop products. This distorts the gold/gem exchange rate and it distorts the value of gold and the value of items like permanent contracts and BL skins.
I doubt we will ever know how many people were doing it and how often, but it’s evident by this change that it was becoming a problem and as someone on the other side of the market equation, I am pleased.
Finding a good Reaper Greatsword has been a personal quest for a while. I think Twilight probably is the best, but some of the ones posted above are compelling as well.
You would be surprised how fast vision crystals can go once you decide to start outfitting multiple characters.
If you have at least 20-30 and 10 lesser ones, then either delete the mats or feed them to the consumers (if you have them)
That’s about it.
I’m sure this is only going to get worse as time goes on. How are the servers handling it?
I would assume that the game servers report to the API system on a regular interval and that API server is what is handling requests. That would keep API requests from directly affecting the game.
I can’t help but wonder OP, could part of the problem be your monitor?
While LCD monitors have improved a lot over the years, there is still a very big range in terms of pixel response and ghosting.
Some screens have very good color accuracy but might not have the pixel response needed to keep things from getting blurry or muddy when the action starts.
Would you or anyone else with this issue mind posting the model of monitor you use, or at least the panel type (if you know it) – ie: TN, IPS, VA, etc…
Thanks
you can use spirit shards to buy an Eldritch Scroll and make a weapon (there are a lot) and usually sell those for a profit.
you can also look up “material promotion” and use spirit shards to promote T5 mats into T6 mats.
To my knowledge, the karma to gold path is basically buying certain armors and forging them to salvage for cloth (Linen usually). It’s not very efficient and I’m not sure which ones you buy.
I would be careful about burning off a lot of Karma before HoT. They have been slowly turning down the spigot and it’s getting harder and harder to make a lot of Karma. I suspect there will be lots of nice things for people who have it in abundance….
Thank you.
I mentioned in another thread and it was mentioned here. Luck is 1/7th of your daily rewards.
I’ve been forging some of my greens into rares with a mystic forge conduit. That’s neater but I’m not sure whether it’s a net loss due to the loss of crafting mats, it probably is and I’ve taken to only forging the leather items.
There are some other, similar issues in the game – not as severe, but account bound minis that cannot be forged, account bound mail carriers in BL Chests and a very small percentage of us are still very disappointed that our 3rd year birthday gift is, so far, not usable for people with all dyes unlocked.
Some of you are missing the bigger picture.
A game like GW2 will be played for a decade, perhaps longer. Making common rewards with a finite usefulness is short sighted.
There should be a secondary use for luck – probably one that is relatively trivial and not an competing incentive compared to using it for magic find. I would like to suggest 5 lucks from the masterwork, rare and exotic tier plus 1 ecto = 1 spirit shard.
There are a lot of things that could be done with it, but it needs a secondary use.
When this system was first implemented, it gave blue and green drops more than just trivial value. Well, try selling those items now – nobody is buying them.
I think they should also consider increasing the cap on magic find. Make 400 take 40k at a time and 500 take 50k at a time to level.
must be nice to have an abundance of spirit shards, you can use them to make weapons and sell the weapons, or promote materials….
I don’t post to justify Anet design decisions, just my inferences and observations.
I think this event is aimed at F2P players and others who are new to the game. The Mordrem melt like chocolate in the back seat on a hot summer day and they are confined to second level zones.
I think they are trying to show some dynamic content and spice things up a bit.
Many people have hit maximum magic find and luck essence ceases to be of use.
Not only did I do that, I did it mere weeks after getting a copper-fed salvage kit on all 8 of my core characters.
Luck essence is lot of the reason that greens and blues have any value at all – yes, they can be salvaged for residual material, but what happens when you no longer have a use for luck?
The first thing you will notice is that fully 1/7th of your daily login rewards are now useless to you.
Maybe that’s second, but the other thing you will notice is that your copper-fed salvage kit is a lot less useful. It’s not useless, but for characters that run high loot zones like Silverwastes, a Mystic Forge Node is probably a better option.
This is what I would like to suggest:
1. At 300 account Magic Find, you unlock a Luck Essence Eater or a recipe to make one. Maybe you unlock it for everyone and people can decide what to do with their luck.
2. That will probably take some time, so consider releasing a recipe to let us make the legendary luck essence and save on storage space.
3. Create a way to forge luck into something useful. Mystic Coins, Ecto, Sigils – Spirit Shards (YESSSS!). Make it inefficient and slow if you must, but create another outlet for this ubiquitous material that represents a substantial part of our in game rewards.
To those that are considering boosting your Magic Find: Think about not boosting it to the maximum. Maybe 280 or so. It’s not cheap you might as well keep using the luck you’re going to get – at least until something changes.
I’m withholding my opinion until tomorrow, but the last few days of sales has been very disappointing.
I do wish they did a better job of showing you all of the possible dyes in the dye packs but it very clearly says it’s a random selection and included the possibility of 6 specialty dyes.
I don’t imagine people buy Black Lion Keys expecting that every chest contains a permanent contract….
I think there should be a time limited (either 24 real time hours or maybe 10 in game hours with a 72 hour expiration) unlimited transmutation device.
This would allow you to adjust all of your characters for a decent cost (800 gems?) but only for a brief period of time. This would be nice for when you want to overhaul a bunch of alts for a big, one time fee, but you have to get it done
It’s basically an all you can eat transmutation buffet!
While you’re at it, how about letting us convert 10-20k luck into transmutation charges?
Also, why not let us reskin our permanent gathering tools with other permanent skins that we already own?
If you really want to get crazy, how about a permanent transmutation stone that lets you do up to a full set of armor and 2 sets of weapons, but it has a cool down – maybe it’s 1 hour, maybe it’s 24 hours.
Betcha that would move some keys…
One thing I’ve noticed that is missing from GW2 vs GW1 is a fail state on dungeons or dungeon like missions.
In GW1, Underworld ad Fissure of Woe both required an entrance fee and they both had a fail state that would eject everyone and make you lose your entry fee (as well as the expensive consumables that were used later).
It would be interesting if raids required some kind of token or buff on everyone before they could enter – something that had a cost – and several ways to fail the mission and force a restart.
As mentioned above, with out some sort of attrition, the limiting factor becomes time and determination.
Ok, anet!
This needs to be changed ASAP. I think a lot of people here will agree with me.
Miniatures from Black Lion Chest should not be account bound!
We pay real money to buy gems and with those black lion keys, so by getting miniatures that are account bound is totally unfair to the players.
From Miniature Hawk, Raven, Snow owl, Super Monkey, Super Bee Dog, Super Banana, Yeti and Spider ……….
I am personally very disappointed in getting those minis in my Black lion chest and not even being able to sell them.
I have 32 account bound miniatures in my bank that I got from Black Lion Chest, and I deleted few.
For what? What is the reason that you had to put them to be account bound!
What is the purpose of having and getting multiple minis when you can show only one at a time.
Having it account bound is something that turns people down in buying the keys.
Please consider changing it.
Thank you
Masha Mk
i have to disagree with you . and i hope the mini,s are left where they are and not made to be able to be traded at all .
It makes sense to have some BL exclusive minis as an enticement to buy keys. The problem with not making them at least usable in the forge is that too many one time rewards erodes the incentive to get more keys.
Selling on the TP would kill exclusivity, but what’s the harm in making them usable in the forge?
Source please that the Zephyite being unbound is a bug. I haven’t seen that yet.
I’m not sure what you are talking about when you refer to electro blue being 10-15 gold. It’s still almost 1000 gold. The other electro dyes are still expensive.
https://www.gw2tp.com/search?name=Electro+
The expensive enameled dyes have gone down, but still expensive./shrug that’s the chance people take though when they gamble on expensive dyes. It’s well known that ANet can bring them back at any time and bring the prices down. They are certainly under no obligation to maintain an artificial scarcity of an item they themselves put in the game.
1. They said you get an account bound dye. Those are not account bound so it seems like a bug.
2. What I meant was that you can only get about 10-15 gold by selling a zephyrite dye (Midnight Ice as of this moment) which is arbitrary and trivial compared to getting any special dye in the game.
3. I’m not asking for an Electro Blue dye to sell, I’m asking Anet to rethink their reward program to account for people maxing out parts of the game.
You know what nobody has maxed out? Gold. Karma. Laurels.
The “pick any dye” is so awesome because it allows you a shortcut to something that is otherwise out of reach. It’s an awesome gift, but some players feel like they are being overlooked.
2. Full Dye Unlock – (psst – how about a title?) – for my 3rd birthday, I can choose from among the nicest dyes in the game – all of which I have. Hopefully these will be updated with the next dye pack, but there is no guarantee. An alternative selection (a mini?) would have been nice.
Just commenting on this one. The Zephyite swatches are not account bound and you can pick out and sell a dye from those.
https://wiki.guildwars2.com/wiki/Celebratory_Dye_Pack
“The Zephyrite Color Swatches give a selection of unbound dyes.”
1. This is a bug
2. It’s crashed this entire segment of the dye market
3. I don’t begrudge others getting Electro Blue and those dyes – I didn’t pay the current prices, but I paid an average of 100g ea (167g for Electro Blue) so to try to cash those dyes in for 10-15g is just troubling.
There are not a lot of people hitting the reward wall right now, but with another 7-12 years of life in the game, it’s going to happen more and more and I would hope Anet would take this into account when they develop their reward strategies.
I have no doubt that luck will, some day, be used for other things, but why not unlock the Legendary luck essence recipe for players who hit max luck? Let us compress our luck into legendary form to save space.
Also, 1/7th of the daily login rewards are now useless to maxed players.
The AP rewards seem to be planned out for years to come, but there are plenty of systems that are, to put it bluntly, broken.
Congratulations! You’re such a loyal and dedicated player, you’ve accomplished so much and been so successful that we felt you would be completely fine with a reduced reward structure going forward. Isn’t that awesome!?
^ That’s kind of how it feels.
I agree this is a problem in a number of areas – some aspects of the game can be “completed” but we still received loot, drops, gifts or rewards that have no secondary use.
Here is my list:
1. Maximum Magic Find – what do we do with luck essence after that? It needs another use, if nothing else, let us forge them into ecto or something – even if it’s very inefficient.
2. Full Dye Unlock – (psst – how about a title?) – for my 3rd birthday, I can choose from among the nicest dyes in the game – all of which I have. Hopefully these will be updated with the next dye pack, but there is no guarantee. An alternative selection (a mini?) would have been nice.
3. After opening an obscene number of Trick or Treat bags, I have encountered zero poly-refractors, but did manage to acquire 3 mini-Gwynnefyrdds. Yes, 3. Why is the poly thing sellable but the ghost pup is not?
4. Multiple account bound mini pets and mail carriers from BL chests. Why can’t we forge these or trade them in for something? (other than dye or luck please).
I understand wanting to keep some things exclusive to the BL Chests, but I wish Anet would throw some of their more loyal customers a bone and give us a sink for this stuff that is expensive and basically useless.
Why not a vendor that exchanges the extras for a Hero Booster or transmutation charges?
(edited by Dreamslayer.7659)
I would just about guarantee you that this was designed to get more people to look at gold to gem conversion and become more literate with the store.
I don’t mind the idea of some cosmetic or audible changes, but I think titles should be their own reward. They show off what is important to you – pve, crafting, acquisition, etc.
If you add something else, it distorts the motive for going after a title.
Also, two of my hardest accomplishments don’t even have titles (max dyes, max luck) so I’m voting no just out of bitterness.
you dare to show a screenshot of you having 2x Gwynefyrdd….
this is tooo much! >:|
Having 2 of the rarest mini and not being able to sell one is frustrating, I agree.
I think you’re missing the point. I actually don’t care what they turn it into, but I don’t like that some of the items you can get from a BL chest are single use items that have zero value and zero use after you get one.
I don’t think someone would be very pleased if they paid 125 gems for a BL Key and got a Mini Snow Owl, Mini Hawk and Mini Raven when they had all 3 unlocked already. If you’re going to sell keys, I think it’s reasonable to expect at least a baseline return.
Turn them into boost powder or repair kits of teleport to a friend – or make them usable in the forge.
I don’t care what they do, but I think they should do something just on the principle.
Hi Anet,
I get that some items are available only in BL Chests. I’ve bought a lot of keys over the years but lately I’m noticing that some of the items are single use account additions that have no alternative use. Minis in particular.
Why not upgrade the Boost Powder to consume any mini that is both account bound and also unlocked. (that way there are no horrifying accidents)
It’s not that I don’t have enough boosters, I do, but it would allow people to feel like they are getting value out of something that is expensive, premium content.
Thanks,
There is a way to sell a dye from the 3rd year birthday gift. It would be nice is this was a bone to those of us with 100% dye unlock, but it’s sitting in my bank until this is confirmed.
I sent in a bug report with detail. PM for specifics.
ADHD is not a lack of motor control, it’s a lack of impulse control and having difficulty seeing how short term behaviors have delayed or cumulative consequences.
I sympathize with you, executive function disorders are very hard for most people to understand and often the best ways to deal with them are to structure your life in such a way that their potential impact is minimized (like a job with flexible hours so you’re not always slightly late, etc).
I don’t think there is an easy way to make a game like this “safe” for a problem gambler – so much of what makes the game enjoyable is the tension between steady, predictable rewards coupled with the uncertainty of a windfall “big” loot/drop.
I find that focusing on specific things and achieving them incrementally helps me a lot. I’ve chosen to believe that accounts have inherent/hidden “luck” and that my account is extremely unlucky (just shush people, it’s working for me). If I feel like the forge is rigged against me, it’s less tempting.
I don’t recommend it. I made an exotic set of Zealot for my Guard and a full set of Keeper armor and daggers for my Elementalist.
The extra healing was not very noticeable but the loss of critical damage was.
I recently converted my keeper gear to zerker and I’m very glad that’s now an option.
I was playing with my perm kit, got one of the new styles, then when I tried to change back, it was disabled.
The new style is interesting, but it’s not really for me.
You shouldn’t have put all your Assault Knight Power Cores in a single Assault Knight Power Core receptacle!
Probably a CYA clause. If GW2 tried to add a mandatory monthly subscription at this point, the anger from the internet outrage machine would make the searing look like a weenie roast.
I could see some sort of optional subscription for special features but I think even that would bother a lot of people. Sadly, a lot of players not only don’t want to have to pay anything, they don’t want other people to pay anything either.
I have three Celebratory Dye packs, soon to be five and I’m dying here…
You’re not “dying” — like me, you just don’t have any use for the gift at the moment. I’m saving mine in the hopes that:
- As new kits are added to the game, the loot table is updated to allow them to be chosen. and/or
- ANet changes the rarity to exotic for colors exclusive to the kits, so that they can be forged for a chance of a new color.
(Obviously, the first option is a lot better than the second.)
Believe me, when you have them all unlocked, you’re dying all the time.
Also, we don’t know that they will update the loot tables on these packs. We certainly hope they will, but things like this tend to languish…
I’m not the least bit upset that other people can now get some of the rarer dyes.
I’m not upset that there isn’t a title or even 10AP for unlocking every single dye in the game.
However, it is very disappointing that the 3rd birthday gift did not come with other options. It is well known that some players have full dye unlock, why not make the gift have a few different choices like the Ultimate Wintersday Gift and the Chest of Loyalty?
I have three Celebratory Dye packs, soon to be five and I’m dying here…
Put it up on Nvidia Grid
Dear Anet. Please refund one of my Aetherized Pistol skins.
Thanks
DS
So you never used 2 skins before the wardrobe? if you did you got the use out of both skins, that it was changed later aint a reason to get 1 of those skins refunded.
It was a long time ago, but yes – I bought two Aetherized Pistol skins. I think they are around 1200g on the TP now. They refunded the dyes when they went account bound and they gave a title to people with two of the same legendary weapon, why not some of the skins that people bought two of?
I’ll be holding my breath…
Just curious – if you discovered one in your bank, would you sell it for a nominal 100g or would you sell it for as much as you can get for it?
The prices are up because the supply has dried up.
I’m sure you will be able to get them again at some point, but some people have decided that they would rather pay 800-1000g to get them now rather than wait and get them later.
The electro dyes are some of the best in the game so we’re discovering just what the market is willing to bear – and it’s quite a lot.
Dear Anet. Please refund one of my Aetherized Pistol skins.
Thanks
DS
I’d like to hear Anet weigh in on the one key = double click, but I think it’s ok because double click is generally one action.
- If you consume something with a double click, it’s one action.
- Things you generally do with a single click are not things you can quickly do repeatedly
Even Windows recognizes the double click as a discrete input.
Still, given the potential consequences of being wrong, I think clarity is warranted.
Just reading the first page, your problem is not the number of inventory bags/slots – if you get more space, you will have the same problem because you will try to do more with the new space.
The problem is how you view inventory space. Just like someone who, no matter how much money they make, they don’t pay their bills on time – it’s not that they don’t make enough money, it’s how they view the problem.
You seem to be trying to have the most optimized gear in every situation – that is admirable but there is a point where it does not matter that much and it becomes a problem.
I think you’re well beyond that point.
“Dye Hard” is even better
I unlocked all the dye colors in GW2 and all I got was bragging rights on the forums.
Seriously Anet, how about “To Dye For” as a title or something?