Showing Posts For Dreamslayer.7659:

Please wipe names on dead accounts.

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Posted by: Dreamslayer.7659

Dreamslayer.7659

I saw someone pushing this idea last year. It’s an absolutely terribly idea.

You have a list of 50 names that you want, you can’t get them, but you’re still playing.

The people with those names would be devastated and extremely angry if they lost them and whatever marginal benefit you think you would get is nothing compared to the massive blowback Anet would get from their long term, loyal player base.

It’s way too late to implement a name reclaiming system – if people had known early on that names have to be refreshed or reclaimed every year or so, then fine – people would know that and account for it – but it’s never been that way so to try to do that now would be extremely unfair and inconsistent.

And who would benefit from this?

A hand full of obsessives with the need to wear a short name.

How would Anet benefit? How would the playerbase, as a whole benefit?

They wouldn’t – they would just feel anxious about their names.

The reason most MMO games expire names is because they want you to maintain your subscription. Name loss is there to penalize people who stop paying. It’s not there to help “the community”. The game is not made more healthy by returning good/popular/short names to active use.

This little spray of lava that you’re experiencing is nothing compared to what would happen if they did this.

Look how badly people freaked out over the inclusion of the “free” game when you buy HoT. That was over an imaginary $10 slight. It would be 100X worse if they started name expiring.

Out of Combat regen[suggestion]

in PvP

Posted by: Dreamslayer.7659

Dreamslayer.7659

The problem is that there is no really attrition in pvp.

I think they should run some tests and try some of the following:

1. Remove OOC regen completely.
2. Double/Triple the delay before regen begins.
3. Reduce the speed of health regen significantly to half or one third of the current speed

The Horrible, Awful, Tragic Death of My Build

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Posted by: Dreamslayer.7659

Dreamslayer.7659

Well, I’m going to give the alternate perspective.

I always enjoyed playing medi guard in PVP, but I didn’t play it in PVE because it forced me to waste points in vitality and toughness.

Now that I can pick my trait lines without altering my stats, I feel a lot more free to try different builds. I now mostly run a PVE meditation build with full zerker (and sometimes sinister) gear and it’s great.

Running a full glass build requires you to play aggressively and know all your active defenses. If you’re getting downed too quickly, there are several possibilities:

1. You are getting in over your head.
2. You are not utilizing all your active defenses.
3. The fight is taking too long.

No matter how good you are, you can only hit 5 mobs with a skill and in lot’s of dungeons, you can get overrun or squished if you run off on your own.

Most people seem to know how to dodge, but not everyone remembers to use blocks, blinds, even retaliation helps kill the thing trying to kill you when you can’t avoid the damage. Make sure you know what attacks are coming and have a plan to deal with them.

Finally, even if you know all the tricks, if you’re not killing things quickly enough, you will run out of dodges and heals and find everything on cooldown. Then you get hit.

Getting hit is bad. You will never be able to out heal a mobs ability to harm you and if you can’t kill something quickly, you might die from attrition.

It’s kill or be killed out there people; take off a layer of armor and sharpen your weapon, it makes it so much easier.

Blade Shards Vendor

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Posted by: Dreamslayer.7659

Dreamslayer.7659

I finally made the last blade pack I was missing – the blue one because I needed a Rabid/condi back.

I think the green cores are pretty reasonable, it’s still a decent way to make an ascended back.

Two epic fails of Arena Net

in Guild Wars 2 Discussion

Posted by: Dreamslayer.7659

Dreamslayer.7659

By these standards, my personal epic failures include:

1. Not speaking fluent Latin (just reading)
2. Only dating B list actresses and aging supermodels.

25% movement speed

in Guardian

Posted by: Dreamslayer.7659

Dreamslayer.7659

It’s pretty clear that we are not going to get a movement signet/trait. Travelers runes are a decent, all around PvE rune and I use them on my Ascended Zerker armor.

However, I have several sets of armor and weapons and I just converted my Assassin armor to Sinister and added Balthazar runes.

One thing people might consider is the Speed Sigil – especially when you’re in a more farmy area. You can stack several minutes of swiftness pretty easily and still run whatever rune you feel completes your build.

If you’re trying to get by with one set of gear, then you will always need to compromise in some area. Running a more than one set of gear allows you to be more specialized when you need to be.

Karmic Converter merchandise

in Guild Wars 2 Discussion

Posted by: Dreamslayer.7659

Dreamslayer.7659

I always buy the shards – if I have a lot of karma, I buy the daily 3 shards for 5k. If I’m under 10k karma, I wait until it’s a 5 or 10 shard buy.

The rest of the stuff is pretty easy to get, but I like the constant discount on obsidian.

Light fields...

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Posted by: Dreamslayer.7659

Dreamslayer.7659

I agree that light fields are underwhelming. I’ve always thought they should break stealth on contact…

Thanks for buffing Shield...

in Guardian

Posted by: Dreamslayer.7659

Dreamslayer.7659

I agree that the shield should be completely re-imagined.

I would like to see it used less like a physical shield and more like a focus/talisman for mystical protection:

1. How about another ward skill of some kind?
2. I also think a Symbol is another good candidate – symbol of protection seems obvious.
3. Perhaps we go back to the GW1 Monk skills and get some kind of RoJ analog? A big ray of light that blinds enemies and gives allies vigor or maybe resistance.
4. We could also consider making it a semi ranged weapon – maybe with a snare or a pull of some kind to help us stay engaged.

I also think it has potential as a more physical weapon with short CDs – give us 1 second of weakness or cripple or slow or some sort 2-3 hit rotation with some payoff. I’ve never really loved the Guardian offhands with the exception of the Torch because the long CDs make them a single use (at most) per fight skill. How about something that adds a cadence or a feint or another option to the sword/mace?

It’s disappointing that the shield – which is practically synonymous with the name of our profession – is so underused and held in such disregard.

Viable medi guard build after changes?

in Guardian

Posted by: Dreamslayer.7659

Dreamslayer.7659

I agree that it does not look great at this point, but I don’t think saying X build is now broken is the right approach. The meta game board is being kicked over and I think we need to start over with no assumptions and find new builds.

I have 5 Guardians, I’m not giving up easily.

We need a barber shop

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Posted by: Dreamslayer.7659

Dreamslayer.7659

I recently got a permanent hair kit. It took several weeks to earn the gold, but it was more than worth it. I have I think 13 level 80s, but I play my main almost exclusively and the ability to change the look is a total luxury.

The cost is about the same as a legendary – it’s very attainable if you’re focused and motivated. I would give up my Juggernaut before I gave up the hair kit.

I keep two sets of armors with a very different look, and it’s nice to be able to adapt to each one and not have to maintain a neutral “goes with anything” hair style.

Attachments:

(edited by Dreamslayer.7659)

Trading Post UI bugged?

in Bugs: Game, Forum, Website

Posted by: Dreamslayer.7659

Dreamslayer.7659

I have the same issue – the value adjust click buttons, as the above poster mentioned, now have a super wide hit box and clicking on the numbers on one field will make the field to the left adjust up or down.

This is a pretty serious problem and could cause people to spend too much or list their item for the wrong price.

Post a pic of your character only if your armor is mix-n-match

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Posted by: Dreamslayer.7659

Dreamslayer.7659

I always felt like it was bad to mix armor – so I made a “Nice” set of armor that matches and a “Naughty” set that doesn’t.

This is my Guardian Main, showing off both looks:

Attachments:

(edited by Dreamslayer.7659)

SLI Issues

in Account & Technical Support

Posted by: Dreamslayer.7659

Dreamslayer.7659

I run GTX780SLI / NV Surround.

No issues. I was running 3D Surround for a while when the game was new, but one of the game updates broke that feature and I was getting tired of 3D anyway.

I only mention it because I don’t think GW2 has a problem specifically with SLI. I would keep an eye on driver versions and your system configuration and see if it might be either a 970 issue or your system.

Good luck.

RMT Purchases - Expect them to be Removed

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Posted by: Dreamslayer.7659

Dreamslayer.7659

The exchange rate will spike in favor of gem purchasers when popular gemstore content is released due to many people competing to buy the incoming gems with their personal gold (roughly stated). You can get 50% more gold or better if you time it right.

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

Was a bit surprised to see these prices today, but as “manipulated TP for gold transfer” they would make sense.

How would that work though and how do they stop other people from jumping in and listing their items at that price or a copper lower?

A great opportunity for the insightful and nimble! Block and Tackle vs the Larcenous Loot Launderers.

Yeah, Loot Laundry – lets call it that.

RMT Purchases - Expect them to be Removed

in Account & Technical Support

Posted by: Dreamslayer.7659

Dreamslayer.7659

As someone who has not been shy about voicing my annoyance at the new gold transfer limits, I’m a bit flabbergasted by this post. (They were not getting banned already!?)

This problem is like the drug problem. You have an illicit and very determined business community. You have a user community that while not nearly as malignant as the supply side, still foists their fair share of evils upon society in general and some individuals in specific.

Most of the public will continue to cheer you when you gun down the cartel members – myself included.

However, while criminalizing the demand side is emotionally satisfying, it can lead to overcrowded prisons (and account ban ticket lines) and a lot of otherwise decent people experiencing extreme consequences.

What is needed is some intervention. Some help for the people stuck in this pattern. Fortunately, most of the RMT customers are probably not dealing with a chemical addiction, just, as you said, a habit or pattern of relying on something.

People are always going to move gold around. Since you’ve already imposed a cap, I think you should impose another layer – a mini TOS reminder on transfers over a certain amount – for both the sender and receiver.

“You’re sending or receiving a large amount of gold. Please remember that exchanging gold for real currency is a violation of the TOS and can lead to permanent account closure”

[] I acknowledge the TOS and certify that I did not pay real money for this gold.
[] Help! I’m willing to testify against my gold seller in exchange for a limited immunity arrangement – please don’t ban me!

Why are you sending or receiving this gold?

[] I’m transferring gold between two accounts that I own.
[] I’m lending gold to a friend
[] Some other reason that is legit
[] A different legit reason I can’t think of
[] Other: _________________

That’s a hassle, but it’s not as much of a hassle as the current limit and you’re also forcing people to acknowledge the rules with every transfer. It helps take away the “uh… that was bad? then why did you let me do it 25 times?” excuse. It’s a paper trail and it makes people commit to a story – true or otherwise – with every transaction (over a certain amount).

You can also use that mini TOS screen to include a pitch to help people buy gems and tell them they can convert gems to gold: Hey kids, instead of buying smack, let’s take our granola and go hiking so we can get a natural high!

Do this.

(edited by Dreamslayer.7659)

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

Second, the all way’s I can imagine to get 500g per week via mail from other people in GW2 are off-TP trades (which I would consider as fiscal evasion), lotteries (invented to steal from people with their consent), snow-ball-systems or even worser types of fraud.

Wow, you are something else. None of that is fraud, check your definitions. That is a supreme amount of hyperbole. And fiscal evasion? Seriously? What is wrong with you?

“Everything not forbidden is compulsory” – TH White

(edited by Dreamslayer.7659)

BL Key "TP To Friend": consumed on fail

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Posted by: Dreamslayer.7659

Dreamslayer.7659

Side note… I only find this item useful for when you create new characters and “tome of knowledge level” them to 80. If you want to do CoF and don’t want to run there you could have a friend WP to Fireheart and use this item to unlock the WP/ map for running CoF or some other dungeon. Outside this very specific situation its pretty much useless.

Great idea – or SW, or Orr, etc. I have a lot of alts, but most of them have the main dungeon/temple/world boss/farming locations, but a few still don’t.

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

When I was young and brand new to playing an mmorpg, I didn’t know there were bad reasons to buy gold. I never did it, but only because I didn’t want to spend that much money for something like that.

The first time I played in an mmorpg and heard a gold seller advertising I though it was allowed by the game because he was advertising in map chat and I figured, no one would
do that if it was forbidden. I was like, “That’s interesting. You can buy gold.” I went and checked out the site, looked at the prices and then decided against it on the basis of cost. If I had bought gold and gotten a ban, I would have been completely surprised by it.

It was only later by hearing comments in map chat that caused me to research it that I realized that it was not only bad for the game and dangerous to your account and finances but forbidden by the game.

/shrug. Some people are idiots but some are naive or uninformed and gold buying isn’t an obvious evil.

It’s easy for experienced players to forget that this might not always be obvious.

Perhaps Anet would consider putting some kind of “reminder” or mini TOS click-through on emails with moderate to large sums of gold.

“This email contains a large amount of gold, be aware that paying actual currency to receive gold in Guild Wars 2 is a violation of the terms of service and your account can be terminated. If this gold was purchased from a third party using real life currency, click here to received help. By clicking the button below, you are stating that this gold was not traded for any currency or equivalent good or service and you acknowledge that doing so could result in immediate account termination.”

[] Help, I bought this gold from a dirty RMT trader and I don’t want my account to die and all my characters to forever burn in heck.

[] I acknowledge that some people are dumb and some people are bad, but I am neither and I am entitled to this gold. Gimme!

BL Key "TP To Friend": consumed on fail

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Posted by: Dreamslayer.7659

Dreamslayer.7659

Contact the CS Team and discuss the issue there. Perhaps, they will be able to assist you.

Good luck.

I appreciate the advice, but I don’t want another BL Key. Really, I’m fine there.

I do want to point out that it seem inequitable to me that such an exclusive item can so easily be wasted – and not even due to carelessness.

If anything, the time someone is most likely to want to TPTF is when that friend is doing something that may result in an instance being full.

I believe it should be COD – consume on delivery.

BL Key "TP To Friend": consumed on fail

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Posted by: Dreamslayer.7659

Dreamslayer.7659

Obviously not every think in a BL Chest is going to be as exciting as a Permanent Contract, but I was disappointed to get 2 “Teleport to Friend” consumables.

How is that better than a waypoint?

No matter, keeping an open mind, I’m talking to a friend when I add him to my party and launch the consumable.

It informs me that the map my friend is in is full. Then it disappears.

It’s bad enough when we pay 3 silver to waypoint and get charged even when we’re diverted or in the event of a pending patch, the transfer fails completely. I get over the 3 silver pretty quickly.

It should not work that way with Black Lion Keys and their exclusive consumables.

That violates my sense of fair play and I think it should be changed.

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

A low cap on people not on your friends list for a certain amount of time would probably be the strongest game-wide protection. Just a couple weeks would allow time to catch an active account being stolen and lock it down, but not cause too much delay for contests/giveaways.

The remaining issue would be buying items on the TP, and sending those instead. I don’t know how many people would be effected by having the same limit applied to sending items. It’s been a very long time since I’ve sent anything to someone that wasn’t on my friends list, so I don’t think it would effect me much at all.

These methods don’t actually prevent any legitimate activity, but they do inconvenience them. It’s extremely difficult to increase security without creating some sort of inconvenience for at least some people. In my opinion, when it comes to security measures that benefit the game and community as a whole, people need to just learn to deal with a minor inconvenience. It’s not like many real life security issues, where there are concerns such as privacy. It’s only a temporary inconvenience.

This right here.
Devs, can you please take a look at this suggestion and make it fit the security paradigm you need to stall goldsellers?

I’m going to put my cynical hat back on and postulate that while squeezing the RMT crowd was certainly one of the benefits of this policy, the implementation makes me believe it is not the only and possibly not even the primary reason for this change.

One factor in RMT is certainly the inverse relationship between account familiarity and account generosity. We may lend our guild mate, cousin or our good friend a large sum of gold but in most cases, that in game relationship will be established and on going.

I suspect it would be quite simple to gate transfers according to relationships based on a 10/30/90/180 day tier.

Also keep in mind that the purpose of gem store promotions is to drive the sale of new gems. A spike in gem store demand does three things:

1. It encourages new gem sales
2. It makes it less economical to convert gold to gems
3. It makes it more economical to convert gems to gold (which encourages gem sales)

I suspect that a significant number of people borrowed gold from friends to buy the black wings. This does a few things:

1. It most obviously reduces the motivation to buy new gems (which is why we get regular content and sales)
2. It severely distorts the gem to gold ratio (which is good for some players, bad for others, but overall, I think wild swings are not ideal)

By gating the ability of players to lend out money during gem store events, players who lack gems or significant gold reserves now also lack the ability to borrow gold in any significant quantity and will now have a much stronger incentive to buy gems with cash.

That’s a good thing overall for the long term health of the game, but it’s much harder to message that than it is to say “look! more security – for you!”.

What the heck does this have to do with gems or the gem shop? That part of your post seems totally out of place in this discussion.

This change only affects the amount of gold you can withdraw from Guild banks and pull from your mail. Someone can still send you 2000 gold, it’s just you can only pull 500 gold a week from that mail.

After looking at the exchange rate, 500g should be enough to buy just about any cosmetic item in the gem store – even if the exchange rate doubled.

I concede that my theory not valid.

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

A low cap on people not on your friends list for a certain amount of time would probably be the strongest game-wide protection. Just a couple weeks would allow time to catch an active account being stolen and lock it down, but not cause too much delay for contests/giveaways.

The remaining issue would be buying items on the TP, and sending those instead. I don’t know how many people would be effected by having the same limit applied to sending items. It’s been a very long time since I’ve sent anything to someone that wasn’t on my friends list, so I don’t think it would effect me much at all.

These methods don’t actually prevent any legitimate activity, but they do inconvenience them. It’s extremely difficult to increase security without creating some sort of inconvenience for at least some people. In my opinion, when it comes to security measures that benefit the game and community as a whole, people need to just learn to deal with a minor inconvenience. It’s not like many real life security issues, where there are concerns such as privacy. It’s only a temporary inconvenience.

This right here.
Devs, can you please take a look at this suggestion and make it fit the security paradigm you need to stall goldsellers?

I’m going to put my cynical hat back on and postulate that while squeezing the RMT crowd was certainly one of the benefits of this policy, the implementation makes me believe it is not the only and possibly not even the primary reason for this change.

One factor in RMT is certainly the inverse relationship between account familiarity and account generosity. We may lend our guild mate, cousin or our good friend a large sum of gold but in most cases, that in game relationship will be established and on going.

I suspect it would be quite simple to gate transfers according to relationships based on a 10/30/90/180 day tier.

Also keep in mind that the purpose of gem store promotions is to drive the sale of new gems. A spike in gem store demand does three things:

1. It encourages new gem sales
2. It makes it less economical to convert gold to gems
3. It makes it more economical to convert gems to gold (which encourages gem sales)

I suspect that a significant number of people borrowed gold from friends to buy the black wings. This does a few things:

1. It most obviously reduces the motivation to buy new gems (which is why we get regular content and sales)
2. It severely distorts the gem to gold ratio (which is good for some players, bad for others, but overall, I think wild swings are not ideal)

By gating the ability of players to lend out money during gem store events, players who lack gems or significant gold reserves now also lack the ability to borrow gold in any significant quantity and will now have a much stronger incentive to buy gems with cash.

That’s a good thing overall for the long term health of the game, but it’s much harder to message that than it is to say “look! more security – for you!”.

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

I have to say in my annoyance, I slightly misread the new policy.

Since there does not appear to be a limit on how much you can send, my original concerns can probably be addressed by adding a couple extra accounts and rotating them as needed. Not ideal, especially with the new account restrictions, but if I had known this earlier, I would have bought more.

That said, the lack of send restrictions is pretty interesting – it does not keep a hacker from sending out all your gold (they could send it to multiple accomplices if you have more than 500g).

I guess if they limited sending and not receiving, you could just have a lot of accounts send small transactions to the RMT customer until it adds up. That would be hard to monitor.

Still not loving it, but I’m slightly less annoyed.

Tomes of knowledge

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Posted by: Dreamslayer.7659

Dreamslayer.7659

Lots of people are hoarding tomes to make some instant Revenants when HoT is released. The wouldn’t just go “surprise! your tomes are invalid!”

That would not fly – especially when you’re trying to get people to buy your expansion.

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

…snip…

PS:: Please purge names from inactive accounts that haven’t logged in at all in like 8-12 months. Some other AAA mmos have done this as well. It’s excruciatingly hard to find even a bad name to take, and the only good ones that aren’t taken are filtered by your dumb system (anything containing ‘hash’ or ‘bite’, religious names, and I’m sure there is much more.)

That is a terrible idea. It’s one thing if it’s a subscription based game – if you stop subscribing, you can be considered, in a sense, to have abandoned your account/characters.

Guild Wars has never had subscriptions or any sort of time based name expiration and adding it in at this point would please very few and enrage very many.

I like that you offer to pay gold for short names – that seems fair, but short name holders are not “squatting” on the names until you can evict them. That’s not how it works.

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

so what about players who are buying guilds to transfer to their server for WvW purposes? I’ve heard on several occasions that DB and Mag (most likely others too) have put together over 1500 gold as a community to pay for people’s server transfer costs. Then those guilds usually cover off times that the server is lower on population to keep objectives.

Perhaps they could add the ability to gift a transfer as a guild upgrade of sorts. That way, guilds could pool gold toward the upgrade then gift it to the person of their choice. That way the gold withdrawal limit would not be in effect. Just an idea, a good one if I say so myself.

Airport security isn’t a big deal to most people because most people very rarely fly, but some people fly several times per week in the course of their work – that’s why airlines have a trusted traveler program:

http://www.businessinsider.com/heres-how-to-become-a-trusted-traveler-2013-10

Rather than just a cursory inspection every time you fly, they do an interview and background check. You still have to go through some level of security, but the one time vetting process reduces the per incident inconvenience for frequent flyers.

(Hint, hint)

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

Call me rude, but I have not read through all 8 pages of this discussion… yet I still wish to provide a suggestion. I know there must be some reason against something as simple as this, but why hasn’t a 1 to 1 trading function been added? It would reduce scamming dramatically (if sufficient anti-scamming techniques are used) and would completely blank out the need of using mail to reduce trading post costs. Yes, this would lead to huge BL economy changes, but it’s just a suggestion. Be free to critisize this however you want – as I have been writing this, even I have thought of the repercussions.

People often question the lack of this feature, but it’s very clearly intentional and not an oversight. There are two reasons why we will never have a secure trade function:

1. The TP tax is a significant gold sink and a fairly progressive one at that – the people who use the TP the most are the ones that pay the most. If they had to recreate the same level of gold destruction through waypoint fees or something similar that everyone uses, it would be very punishing for the average user.

2. Spam. If you have 1:1 trades that let people avoid the TP tax, you’re going to have a serious spam problem somewhere. Either constant “WTS” chatter in the capital cities or more LFG abuse or something similar.

3. (bonus) Quantity, Consistency and Fairness. Everyone gets the same TP, everyone sees the same inventory and can compete for goods – this keeps prices low and supply high. In GW1, it would sometimes take you 10-100 minutes of chat spam to find even a semi rare item. Everyone dreamed of the day we would have a functioning auction house. Now everyone dreams of secure 1:1 trades.

It will never, ever, ever happen. Ever.

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

Crafters could probably live with this update if the guild bank worked like the personal bank.

If you have 100 stacks of material and go to your personal bank, you can type into the search “copper” or whatever it is and as you double click to transfer, the items que up and you just keep double clicking the same spot – you can transfer a whole bag of goods in seconds.

It works the same way in reverse.

The problem with the guild bank is that since we will now have to buy everything on one character and distribute the mats through the guild bank, EVERY SINGLE TRANSACTION IS A DRAG AND DROP ACTION!

Seriously Anet – show us a little mercy. Make an administrative function so we can assign a fast transfer function to our other accounts. It wouldn’t be as nice as it is now, but it would be close and I think people could live with it.

There is just no practical way to move hundreds of stacks of items between multiple accounts right now.

We need something – any of these would be very helpful.

1. Fast and efficient bank item transfers.
2. The ability to link maybe 2-5 accounts in a trusted way to easily move funds
3. Some kind of multi account TP pickup.
4. A time/relationship based easing of transfer limits. Do people REALLY “know” their RMT person for months and years?

Throw us a bone here.

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

knip

I think this is the only response you will recieve about your situation. Such things are not allowed and strictly prohibited.

Anet may choose to be lienient, but such things can certainly result in a ban for all participating members.

Good luck!

The article you quote also forbids guild auctions, guild sweeps and several other guild activities that are used by many guilds. So it is a little bit silly to use this argument. Yes, you are right that this will be ArenaNet’s answer. But that does not make it a good answer.

500G may seem like an entirely arbitrary number, but I guarantee it is not. I took a look at our mail data (believe me, you guys really like mail and there is a lot of data) and set the value based on that. At 500G, it is not only functionally effective, but also it will only impact 0.175% of our players during an entire month’s worth of mails (if an account would hit the restriction once per month/30 days).

Looking more directly at those transactions, a large majority (98.228%) of those mails are being sent by RMT or compromised accounts (after selling off everything of value on an account).

Why are you using % of players and % of mails in above answer? That only confuses most readers. You should have used one or the other. Information that uses this kind of confusing figures are normally a sign of fraud. Coming from someone responsible for security this strikes me as odd.

I am going to log into the game and transfer all the gold in my personal guild bank to my wallet. That is obviously what ArenaNet wants.

That’s a little far fetched conclusion. Percentages are great indicators.

I would like to point out that all accounts are not active. How many accounts are either banned, unused or otherwise not sending mail? I am going to guess at least 50% of global “accounts” are basically inactive either permanently or at least for a long period of time.

This will make the number of affected players seem substantially lower, as a percentage of the player base, than it actually is.

Gold Transfer Changes

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Dreamslayer.7659

My partner and I make and sell legendaries, we handle sums of gold more than 500g several times a week. This will literally kill our business.

Sell them on the TP as intended and your business can continue.

We do sell them on the tp, but we also have Clients who own a piece of the profit. They have to be paid. Their share is normally more than 500g each time. Not to mention we have 2 guild bank slots that have 1k gold each in them for the purpose of making said legendaries.

Your client can receive 500g from each of you and your partner. Is his share more than 1000g?

This is completely missing the point.

GW2 has had a very open economy and we have been able to partner with friends or with our own secondary accounts to surmount issues of economic scale. This restriction just destroys so many economic opportunities all for the supposed purpose of impacting Gold Sellers who, as anyone can recognize, will not be impacted much at all. Instead of dealing in cash, they will deal in expensive items.

Most of you buy weapons, armor, food and other items on the TP. Many of these items are crafted by people who spend a lot of time and tie up a lot of resources to make a relatively thin margin. Some people use multiple accounts to overcome the fairly significant time required to craft and refine materials in quantity. On top of that, they are all competing with each other to keep prices low and the items available. Most of you don’t notice because things are there when you need them – just like they are in our modern society – but it doesn’t happen by magic and it’s not automatic.

Whatever the “security” benefits of this policy, it is incredibly anti enterprise and counter productive. What I find most frustrating is that there is no way to tell just how many of these side effects are intentional, which ones are a surprise and which ones are unintentional but “acceptable”. Some level of transparency would be appreciated.

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

How people is supposed to lend money to a friend who urgently needs to buy gems because he want to get something that is available for only 24h if they are tied to that 500 gold restriction?

Which begs the question: is that a bug, or a feature?

When the new gold/gem exchange came out and we couldn’t exchange smaller amounts (to avoid confusion) – yeah, it made it harder to buy items that were not sold in 400gem increments, but again, was that an oversight or an intentional way of nudging people toward buying gems?

Gold Transfer Changes

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Dreamslayer.7659

Guys. It’s 500 gold a week. It’s not going to impose on anyone except RMT.

Kitten, it’s more gold each week than I’ve ever seen.

This is flat out not true. Some people craft items in very high volume for very thin margins. If you’re dealing in the 500-2000g range, even a 5% profit is good money if you can turn it over in a day.

It’s not that crafters are “making” 500g per day, but if you send a few hundred gold to your secondary accounts to buy materials and assemble or refine them, you can hit this limit in a day – two or three days if you’re an amateur.

It’s very depressing how often we see “new features” that are “for our protection/benefit” that just reduce our quality of life when we know that the bag guys are going to find a way around it, but we’re going to have to live with it every day.

So instead of sending gold to crafting alts, why not purchase the items and send them?
If effectly does the same job, invloves the same steps, and has the exact same result.

in the 500-2000g range, crafting mats are likely to take 100+ slots, even after some refining. you can mail 10 slots easily.

Sometimes 200+ slots. Mailing at those levels would be difficult even without message suppression.

There is a LOT more handling if you have to buy everything on one account, transfer the raw material to your secondary accounts, work on it, then transfer it back. Currently you just send 100g and use it to buy what you need, refine it and send the processed product back to the main for final assembly. Once the item is sold, you repeat.

Simple and efficient.

I was just reminded of something that Jagex implemented for Runescape. They added a pin number to player bank accounts and wallet. This prevented player access (usually to MOST of thier wealth) without knowing the pin.

4 digit number, digits randomly placed among the key pad for each press, after multiple failures, there is a lockout duration that increases for each subsequent failed attempt. Pin was optional but recommended for all players.

TBH it wasn’t a bad system and saved over 80% of my wealth the one time that my account was accessed by an authenitcated, unauthorized 3rd party. I was definitely very happy that I had it set up.

As someone who was completely cleaned out by hackers in GW1, I love this idea. I wish I could have made my Obsidian Armor “unsalvageable” as well.

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

Guys. It’s 500 gold a week. It’s not going to impose on anyone except RMT.

Kitten, it’s more gold each week than I’ve ever seen.

This is flat out not true. Some people craft items in very high volume for very thin margins. If you’re dealing in the 500-2000g range, even a 5% profit is good money if you can turn it over in a day.

It’s not that crafters are “making” 500g per day, but if you send a few hundred gold to your secondary accounts to buy materials and assemble or refine them, you can hit this limit in a day – two or three days if you’re an amateur.

It’s very depressing how often we see “new features” that are “for our protection/benefit” that just reduce our quality of life when we know that the bad guys are going to find a way around it, but we’re going to have to live with it every day.

I also object to the idea that since it only affects a few percent of the people, it’s OK. That is a terrible standard.

There are so many better ways to address this issue that when I see things like this roll out, I feel like the stated reason for the change is just marketing (“what sounds good”) and the real reason is something that would be less palatable.

We just recently saw a gem store experiment where we had several high demand items available for only 24 hours. Of course there were all sorts of metrics and measurements in effect to track the effect of this type of sale on behavior. If I had to guess, I would guess that a not insignificant number of people ended up borrowing some gold from a friend to get in on the sale. Now I would think that the time pressure induced spike in the exchange rate would be enough to make more people consider buying gems (that’s what I did) and I’m sure that happened, but if 10-20% of purchasers bought their wings by leveraging their “rich friend” then this mechanism would easily curb that “problem”.

I’m completely fine with incentives to spend actual money but as someone who has been a strong financial supporter of the game, I resent that measures to compel others to do more of what I do freely are now impacting the way I play the game.

This is what I would do instead:

1. Create a tighter restriction (50-100g) on transfers between newly related accounts – new guild mates and new friends.

2. Slowly reduce the restrictions over time – perhaps at 30 days they are up to the current 500g and at 60 days of mutual friendship, the restriction is removed.

4. Allow the limit to be increased or eliminated with continued transfers. Does sending my secondary account 200g every day for crafting/trading really look like RMT? This seems incredibly unlikely. Can we get some basic heuristics in play here?

This solution is a hammer, you could have used a scalpel if you wanted to.

(edited by Dreamslayer.7659)

Gold Transfer Changes

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Posted by: Dreamslayer.7659

Dreamslayer.7659

I have 2 accounts and i send my main account more than 500g per week EVERY week. This is stupid really. The limit should be more than 500g in a game where you can make 100g per day easily by farming.

Anet, I appreciate that you need to keep out the RMT people, but there are many people who have multiple accounts that they use to craft and trade in larger volumes.

I think you should add a way to let people with multiple accounts link them together – perhaps with an ID or credit card verification or some thing similar to allow legitimate players to remain relatively unaffected by this.

Assuming the impact to legit players is unintentional and this isn’t just a way to reign in people doing distributed crafting or trading.

500g in a week is nothing.

Let's talk about crafting speed.

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Dreamslayer.7659

I realize that you can now exchange crafting boosters for something else, but none of them are very appealing to someone with a mature account.

As anyone who has crafted anything in bulk knows, it can be very slow going – a very reasonable use for crafting boosters would be somewhere between a 50-100% increase in crafting speed for 1 hour. Perhaps make the % speed increase percentage dependent on your crafting level (crafting level /100 so Tailor 500 would mean a 50% increase in speed)

It’s possible that the speed increase would reduce the demand for crafting boosters so perhaps the speed boost only occurs once you’re at max crafting level – this would deliver value to people who achieved max crafting level with time still left on the booster.

The only other way to increase crafting speed is to purchase multiple accounts and have them craft in parallel. I’ve considered doing that, but it’s more hassle than I want to deal with.

I also hope that Anet will consider making crafting mastery levels that will let people invest mastery points to increase crafting speeds.

Top Precursors dropped below 1k mark!

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Dreamslayer.7659

I’m curious what the impact will be to the crafting market overall.

The price of so many things is tied to the demand for rares to throw into the forge. It affects the price of rares which affects the price of ecto which affects the price of exotics, as well as other items.

I wouldn’t assume that making a precursor is necessarily cheaper than forging one (on average) because they are going to need to maintain the current gold/mat sinks. It will probably be more certain, but we really don’t know.

It could require clovers (RNG) and it could require Electrum – which, interestingly enough seems to give Mithrillium a second use beyond Deldrimor steel. This could push up the price of Deldrimor because people are going to want both.

Lets talk about Stealth

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Posted by: Dreamslayer.7659

Dreamslayer.7659

Look, call me crazy, but I believe light fields should strip stealth on contact.

It’s not the same thing as reveal which is detection but you make stealth with a dark field, ergo why not have a light field reverse it?

This would mostly help Guardians and Mesmers:

http://wiki.guildwars2.com/wiki/Light_field

First, it’s a lot less powerful than the reveal/detection and it would be easily avoided.

If you think about it, it’s a bit silly that a thief can remain fully invisible in front of your face, at arms reach, even while taking damage from a field.

Thematically, it’s also a nice fit and it would mainly keep a thief from entering symbols (which are of pretty limited utility anyway)

Come on Anet, let’s do it!

So I heard of a thing, but is it okay?

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Dreamslayer.7659

It would be nice if GW2 offered some native controller support.

I would love to be able to stream the game and play in the living room – you can do that with Steam or I use the Nvidia Shield – it works well except for mouse input which, as a product of being streamed back and forth, becomes completely wonky and barely capable of navigating about the capital city or doing crafting.

Guardian secondary class speculation

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Posted by: Dreamslayer.7659

Dreamslayer.7659

First of all, the Templar/Crusader concept is a very specific, very contextual idiom that really makes no sense in Tyria and besides that, they were just knights – warriors and guardians cover that pretty well.

I’d like to see more of a duelist style specialty – call it whatever you like:

Champion, Duelist, Master at Arms

1. Staff becomes a melee weapon with KD and stun.
2. Offhand Dagger: “main gauche” to parry, block, bleed
3. Offhand Pistol: we might be too close to a thief here
4. Different sword skills with an emphasis on speed and agility (haste)
5. Signet with 25% speed increase – haste on demand

Ranged and easy build for old-man reflexes?

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Posted by: Dreamslayer.7659

Dreamslayer.7659

ranger profession offers a lot of great ranged pew pew builds, but the most “easy laid back” ranged build /class that comes to my mind would be a guardian.

Guardian staff- scepter/focus/torch would be the most easy ranged class.

You can hit a lot of mobs and tag monsters to get loot, as well as party wide buffs and heals.

Tho it might not be the most viable and some groups would question you siting on your staff all the time in dungeons… since it doesnt do much dmg

It depends on the content – a lot.

Yes, it’s easy to use the lootstick (staff) to tag mobs and if you are full zerker, you can do 2000-3000 damage per hit X 5 mobs which isn’t terrible but it’s not ideal.

However, in pvp and fractals, it can be a very demanding role and a good Guardian knows when to pop a blind or an aegis, etc.

I’m not that far from 50 but I grew up playing video games and I think the twitch requirements of GW2 are pretty moderate. What does get me is playing classes I’m not familiar with and getting the skills confused or not remembering which is which, etc.

I think that is more about familiarity and just the muscle memory you build when you main one class for a while. The one exception might be Elementalist – it can get pretty demanding, especially the D/D builds.

ascended gear questions

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Dreamslayer.7659

It takes a lot of time and focus to get even one character in full ascended gear, but it’s very satisfying when you do.

If you commit to making ascended material every single day, it becomes easy and you will be surprised at how fast you can accumulate weapons and armor.

Also, some of the collections and achievements will drop ascended gear – and I’ve got a few of them as random drops (2 armor, 2 weapons) – usually not in the stat group you want, but hey – free ascended gear!

What to do with almost 900 skillpoints..?

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Dreamslayer.7659

If you have any interest in making ascended gear, you might save at least 100-200

Every item you make requires 20 skill points – that’s 120 per set of armor and 20 per weapon. It’s been a lot easier since I’ve been playing mostly pvp, but for a while, skill points were a bottleneck.

Trading Post Progressive Reform

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Posted by: Dreamslayer.7659

Dreamslayer.7659

yes they should be taxed slightly more. maybe not 30% but more than the current.

Why?

We’ve got a “progressive” tax here in the US. The goal is not to “punish” the wealthy, but to generate tax revenue in order to pay for social welfare programs.

As there is no need to generate funding for such programs in Tyria, there is no reason to implement a progressive tax either, other than to “punish” players for successful trading.

The progressive tax rate in the US applies to income earned through wages which is how most of the middle class earn money.

The wealthy generally become wealthy through other mechanism which are taxed quite differently.

It is not a stretch at all to say that the progressive tax system is what keeps the middle class from becoming wealthy.

Now you can argue about whether this was the intent or just an effect but it’s been understood to be this way for most a century so we can surmise that this effect is acceptable to the people who write the tax code.

In a functioning society, there are two reasons to have a tax code – first, to fund the government and the second purpose (some will argue that I’ve got these backwards) is social engineering.

If you want less of something, tax it. If you want more of something, subsidize it.

You might be able to make an argument that “taxes” in GW2 “fund the government” (Anet) to the degree that the demand for gold triggers gem purchases but the desire for gems is more more driven by items in the gem shop than it is by gold sinks on TP transactions.

The real reason for the TP tax is to create some level of economic friction to slow down trading volumes on the TP. You can’t just flip massive volumes for a 1-2% uptick in price – you have to have enough margin to overcome the TP tax of 15% – the best way to do that is to actually acquire something through normal play (at essentially zero out of pocket cost) and then sell it.

Trading for profit requires players to anticipate market movements of over 15% which requires either excellent luck, planning and time or a good speculation insight.

Putting aside the technical problems with implementing tax brackets in GW2 (which would be trivial to circumvent and you could eventually see people banned for tax evasion and money laundering of in game currency having nothing to do with RMT – and that would be insane)

It seems to me that this idea is driven by the belief that it is somehow wrong for a player to want to become wealthy in the game through trading but not wrong to become wealthy by “playing the game”.

This is a highly ideological viewpoint and one that not everyone shares with the OP. While real life progressives can at least point to social programs supported by tax revenue as cover for the social engineering and behavioral distortions caused by the tax code, there is no such thing happening in GW2.

The OP has bypassed all pretense of social utilitarianism and gone directly to the social engineering aspect of “taxes”.

To what end?

Are lower income players contracting conditions at higher rates than high income players?

Are players who can only afford blue or green colored gear more likely to fail in a dungeon?

Are they more likely to experience a criminal assault in their home district or be searched by the Seraph patrol for hidden contraband?

It is a mistake to believe that holding one player back will help another player move ahead. We all have different gifts and talents and we should be free to exercise them for our own profit and enjoyment.

That is what freedom is – self ownership and self determination. If we can’t at least preserve that in a video game, then we are truly lost as a species.

“We’ll preserve for our children this, the last best hope of man on earth, or we’ll sentence them to take the last step into a thousand years of darkness. "

GM Team Now Giving (Some) Warnings

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Posted by: Dreamslayer.7659

Dreamslayer.7659

Quick question: These golden whispers will they be blocked from players view if the chat box settings are on don’t show whispers and game messages or are they considered something else?
I don’t plan on ever getting one hopefully but i would still like to know.

If someone has turned off whispers, then I believe that player will not get the warning. This is the player’s choice, of course. We will not make a different or additional effort to contact the player. Again, the warning is a courtesy, and whether (1) a player puts her- or himself in a situation that earns a warning, and (2) blocks whispers, is entirely the choice of the player.

May I humbly suggest you consider some sort of screen print message in large font and some godly thunder / reverb.

That some may be turned from their wicked ways and resume the path of righteousness – or at least harmlessness.

Why I refuse to buy the Ceremonial Outfit

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Posted by: Dreamslayer.7659

Dreamslayer.7659

I like the trend of outfits instead of armor skins and I’m more likely to buy an outfit than a new armor (and I’ve bought a good number of the armor skins).

I have 8 characters and most of them have 2 sets of armor – my most played have 3-5 sets. Re-skinning sets of armor is expensive and not something I would like pay for as often as I’m otherwise inclined to do.

Having multiple outfits lets me change the look of my characters quite easily and helps me not get tired of the good armor skins I already own.

This is from a few months ago, but not much has changed…
http://i.imgur.com/AX1Tgpr.jpgTha

Salvaging runes from Karma armor

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Dreamslayer.7659

I specifically avoid armor bought with Karma or Badges – I have 3 characters with Traveler runes, 1 with Strength runes, 3 more sets of Scholar and now a set with Perplexity and there is no way I’m getting locked into Karma armor.

Just spend the extra gold and buy/make exotic

Ascended is another story of course…

Dragonite Ore Too Hard To Farm?

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Dreamslayer.7659

You can find temples but you almost have to just stay in Orr to do it.

You can’t trust the global map because it’s never accurate. One of the best ways is if you can park some extra level 80s at various temples – sometimes when you find an event in progress, you might not have time to run to it – having someone parked there can save time and get you that last second cap.

Also, the temples flip 2 hours after they are cleansed so if you’re online for a while and you cleanse one, keep track.

armor stats for roaming/havoc groups

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Posted by: Dreamslayer.7659

Dreamslayer.7659

I wouldn’t go full zerker guardian in any wvw focused build. Knights loses critical damage but you get toughness in return – you might try mixing zealot with knight to see if the healing and toughness work well for you – you’ll still retain high precision and decent crits and you’ll live a lot longer.

Ascended armor is a great investment (I’m making my 3rd set) but you really should be sure of what you want when you make it. My advice would be to level your crafting, begin making your Damask and Deldrimor every day, but in the mean time, experiment with exotics until you know what you really want.