Showing Posts For Duke Blackrose.4981:

6th playable race, what's your top 3 pick?

in Lore

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

1. Tengu

2. Largos

3. Elemental/Djinn

(edited by Duke Blackrose.4981)

Obsidian Shards

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

fractals.

I know that, and I do do daily fractals however, those are two completely different aspects of the game, and by giving dungeons not a single way to earn obsidian shards, players like myself are extremely limited with our options.

They really aren’t different aspects of the game at all. Fractals is little more than an elite dungeon with (IMO) bad rewards for the time and difficulty of the content.

Obsidian Shards

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

That conversion rate is just plain bad. You’d need upwards of 50k tokens to make a legendary with that rate. Not to mention, dungeon tokens are already a valuable source of ectos (for CoF and up) with a great conversion rate.

They do need to do something more for karma, but this is not it. They should bring the small karma pots back into the dungeon bags.

The Most Advanced, Dangerous Race

in Sylvari

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

It is possible, after all, that they are dragon minions of the jungle dragon (Mordremoth) and their good nature is merely the result of the Pale Tree being influenced by Ventari’s teachings.

Really, no. Play the “Where life goes, so too, should you.” personal story.


There are other pale trees and the Sylvari from there wish to fight the elder dragons too. Even without the influence of the tablet.

We’ve seen one Sylvari from one other tree, who, might I add, was isolated from his tree and influenced by the kindness of the wardens – who were then attacked by the Nightmare Court (which, if the theory that Sylvari are dragon minions is correct, would give him all the more reason to want to fight the elder dragons).

We’ve also (correct me if I’m wrong) never seen him again after he went to search for his kin. This would imply that he is either still searching or has met with an ugly fate – possibly even at the hands of his brothers.

As far as I’m concerned, that still leaves the distinct possibility that the pale trees are dragon champions. Dragon champions, after all, tend to often be identical (as was the case with the various Tequatl clones) and be capable of intelligent though. Glint also creates a precedent for dragon minions turning against their masters (the difference being that Glint was freed through magic, whereas the Pale Tree, if she is a dragon champion, was never subjugated in the first place).

You’re making a couple of errors. Glint was originally free and was then corrupted, and subsequently freed again. Any dragon champion who has always been a champion is one created specifically by the dragon and it is pretty obvious that they are so.

You’re forgetting one really prime piece of information as well, dragon champions are ALL draconic. Even the great destroyer had a dragon shaped body and wings. The pale tree is a tree. Then there’s the fact that dragons and their champions don’t simply magic up minions out of thin air, destroyers are made from lava and stone, jormag’s minions from ice or corrupted living creatures. The Pale tree produces Sylvari in the same way a normal tree produces fruit. It’s very different.

The pale tree is not a dragon champion, the Sylvari are not minions. It’s the most ridiculous theory ever that came out of one person misinterpreting one tiny little bit of information.

To address the point on Glint, I was not forgetting or neglecting that piece of information – I just don’t find it relevant. So what if champions can be made or corrupted. There is nothing to suggest that they can’t be freed in either scenario.

Your second bit of information is simply wrong. No, not all dragon champions are draconic.

http://wiki.guildwars2.com/wiki/Dragonspawn

Appeared in destiny’s edge. It’s description in the novel (and on the wiki) does not hint at a draconic appearance.

There was also the Nornbear (Svanir) from GW:EotN

http://wiki.guildwars2.com/wiki/Herboza_the_Wretched

Herboza the Wretched, a corrupted explorer, was also referred to as a champion.

The Eye of Zhaitan and the Mouth of Zhaitan are also referred to as dragon champions.

The list goes on, but I think I’ve made my point.

Not to mention that the very argument you made about the way minions are produced can also be used can be refuted or even twisted to support the theory that Sylvari are converted dragon minions. Each dragon produces them differently. So far, only Zhaitan, Kralkattorik, and Jormag are shown to actually corrupt things as a primary mode of production. Primordious produces them (and if the Skritt storyline is to be believed) can also corrupt them. We have no idea how Mordremoth or “Bubbles” produce minions.

A group of virtually identical seeds in a region known to have an elder dragon sounds suspiciously like a dragon champion – especially because the trees produced by said seeds both produce and have some measure of hive-minded influence over their spawn. What is the main purpose of your typical champion? Oh, right. Dragon champions act as the minds of their dragon’s military. They are generals, first and foremost, and the Pale Tree seems to be perfectly capable of that.

The theory, unless there are better refutations than those, still stands as a distinct possibility. It might be right. It might not. But it’s far from ridiculous.

(edited by Duke Blackrose.4981)

The Most Advanced, Dangerous Race

in Sylvari

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

It is possible, after all, that they are dragon minions of the jungle dragon (Mordremoth) and their good nature is merely the result of the Pale Tree being influenced by Ventari’s teachings.

Really, no. Play the “Where life goes, so too, should you.” personal story.


There are other pale trees and the Sylvari from there wish to fight the elder dragons too. Even without the influence of the tablet.

We’ve seen one Sylvari from one other tree, who, might I add, was isolated from his tree and influenced by the kindness of the wardens – who were then attacked by the Nightmare Court (which, if the theory that Sylvari are dragon minions is correct, would give him all the more reason to want to fight the elder dragons).

We’ve also (correct me if I’m wrong) never seen him again after he went to search for his kin. This would imply that he is either still searching or has met with an ugly fate – possibly even at the hands of his brothers.

As far as I’m concerned, that still leaves the distinct possibility that the pale trees are dragon champions. Dragon champions, after all, tend to often be identical (as was the case with the various Tequatl clones) and be capable of intelligent though. Glint also creates a precedent for dragon minions turning against their masters (the difference being that Glint was freed through magic, whereas the Pale Tree, if she is a dragon champion, was never subjugated in the first place).

Defiant is bad design

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

This has been stated over and over again since beta. It’s one of the single largest reasons that Guild Wars 2 PvE isn’t living up to its potential.

Fractal tiered selection is flawed

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I would restructure the tiers to the following:

T1: Underwater, Swamp
T1/T2: Svanir, Molten
T2: Harpies, Ascalon
T2/T3: Aetherblade
T3: Grawls, Thaumanova, Colossus
T3 Conditional: Dredge*

*Only rolled if you receive a T1 fractal (Underwater, Swamp) followed by a T1/T2 Fractal (Harpies, Ascalon).

Stat exclusive utility skills?

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Basically, with a system like this, all level 80 characters would receive bonus skills when they raise any of their stats past a certain thresh-hold. These would be based on their profession. When your stat drops below that thresh-hold, you lose the skill in question. Furthermore, the system does not count temporary buffs (food, sigils, might stacks, etc.) towards this progression – only your baseline gear stats and trait stats.

The thresholds could be somewhere along these lines:

Pow, Pre, Tough, Vit
Unlock new skills at 1250, 1500, 1750, and 2000 points.

0 baseline stats (Healing Power, Con Damage, Crit Damage, Con duration, and Boon Duration)
Unlock new skills at 250, 500, 750, and 1000 points (Healing Power and Con Damage).
Unlock new skills at every 25% – max 4 skills (Crit Damage).
Unlock new skills at every 15% – max 4 skills (Boon Duration).
Unlock new skills at every 15% – max 4 skills (Con Duration).

This would effectively mean that you could unlock up to 4 bonus skills per profession per stat. This would add 288 new skills to the game (72 to each profession), though any given build would only get a portion of these.

Advantages

Allows for a more free-form role-based progression that gives each gear set a direct purpose.

Allows for both dedicated and custom gear combinations to achieve this progression.

Creative players will be able to unlock interesting combinations of skills.

Disadvantages

Large number of skills to create. May require slimming down through fewer + larger thresh-holds or through the exclusion of more arbitrary, trait-based lines (Boon Duration and Con Duration).

Your thoughts?

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

We are trying to take steps to address some of the dominance of Berserker/DPS players. More info next week, I think.

Jon

How about you don’t ruin your own game, again.

They can’t ruin what’s already broken.

Why would anyone WANT to swap servers to BG?

in WvW

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Everything above is why I enjoy being in a mid tier server. All the baddies go to tier 1 servers so they can win, leaving the rest of us to play in peace.

Yeah, I get that. I swapped to BG during the free-transfer period because I was lonely on my low-pop server. Of course, guesting kind of eliminates that point.

Why would anyone WANT to swap servers to BG?

in WvW

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

As a Blackgate player, I personally loathe our WvW scene for 4 reasons:

1. It seems like we win way too often. I’ve seen high-tier opposing servers just give up. It takes the fun and the challenge out of things.

2. Everything boils down to massive zergs. “It’s the BG ocean vs. the SoR ocean. Again.”

3. We generally get the same opponents. If we’re lucky, we’ll get one or two different opponents once in a blue moon. But even then, it’s all from the same small rotation.

And, of course….

4. We have to wait on massive queue timers just to experience WvW at all. The EB generally has a 2 hour minimum queue and battlegrounds often have 10min+ queue times.

And WvW Season 1, with it’s over-hyped server-performance based rewards is partially to blame for all of that.

The only thing holding me back from a server swap (to a more average server) is my excellent Blackgate guild.

Guardian Axe Concept - Bloody Justice

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

In observation of earlier MH axe-related threads, I may have to (unfortunately) draw a tedious defense of the axe (that should not be necessary). Some have called it too brutal for the Guardian. I beg to differ – we already have the mace, which, if anything, is more brutal. Some may call it an unfitting weapon type for a Paladin-based class. I must disagree, as our class is not a traditional Paladin, but rather a general user of inspiration and virtue-based power. From this base concept, it could be expanded to encompass anything. Lastly, I must assert that Anet has announced in the past that they would be expanding the weapons options of all professions. The most easily-fitting options for expanding the Guardian are the war-oriented weapons (Axe, Warhorn, SB/LB, Rifle, and/or Off-hand versions of any of our main-hand weapons). As such, we cannot and should not reject a weapon on the basis of a concept as silly as tradition or “image,” particularly when one person’s view of their profession may differ from another’s.

This Guardian axe concept would give the Guardian something that they lack: a bleed-inflicting weapon. To keep with the flavor of the Guardian, however, it is not a dedicated condition weapon, but rather a hybrid weapon designed to work well with just about any spec – but synergize particularly well with Celestial gear. It is, in some ways, a cousin to the Warrior’s MH sword.

All numbers are approximates compared to our other weapons (or those of the Warrior) and assume level 80. They exist strictly for comparison. Specifically, the weapon was scaled against Guardian MH mace and Warrior MH sword, with numbers that are (hopefully), if anything, conservative estimates.

For more general comparisons:
Auto-attacks are (as compared to MH Mace), less damaging, but faster (higher dps) with bleeding at the cost of lower and more selfish healing.
Mace comparisons (aside from maybe cooldowns) end there. Your 2nd and 3rd skills are not highly damaging but do provide valuable utility and (in the case of 2) bleed stacking. They are more similar to the Warrior’s MH sword at this point, though they also bare similarities to the Guardian Greatsword.

Skill One Combo
Zealous Axe
Swing your axe, inflicting Bleeding (5 seconds) and inflicting moderate damage.
180 base. 50% Power scaling.
(1/2 s)
Wrathful Blow
Swing your axe again, inflicting Bleeding (5 seconds) and inflicting moderate damage.
180 base damage. 50% Power scaling.
(1/2 s)
Blade of Offering
Imbue your axe with radiant energy and swing it downwards for considerable damage. If your foe was bleeding, heal for a moderate amount.
(3/4 s)
400 base damage. 120% Power scaling.
160 base heal. (15% scaling)

Skill Two – Zealot’s Razor
Swing your axe forward and release a wave of light, inflicting (3 Stacks) of Bleeding (7 seconds) and Weakness (7 seconds) and dealing minor (or moderate?) damage in a wide cone.
150 base damage. 50% Power scaling.
12 seconds

Skill Three – Long Arm of Justice
Throw a spirit chain axe at your target (Projectile Finisher). If it successfully hits them, it deals moderate damage and applies a short debuff to them. A successful hit allows you to use your subskill.
200 base. 50% Power scaling.
15 second cooldown.
600 range.
Subskill – Pursuit of Justice
Leap at your grappled foe. (Leap Finisher)
600 range.
*Note – if the foe was within range when you activated it, but exceeded the range after the jump initiated, your jump will be extended to meet them.

(edited by Duke Blackrose.4981)

PvE Zerkers.

in Profession Balance

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

You won’t see build variety, you’ll see bads cry about it being too hard. Zerkers will just adapt their meta builds, provided it’s even necessary. Why discourage stacking? Is running around in circles at range more interesting? High dps? More skill intensive?

Yes, no, and yes.

PvE Zerkers.

in Profession Balance

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Here is something to consider:

What is wrong with the zerker meta? How is doing high damage with low survivability requiring situational awareness and player skill not exciting?

Except that it isn’t exciting or skill-based because stacking exists. What is fun about bunching up in a corner and spamming one with the occasional habitual dodge? What in that takes skill? Absolutely nothing, but the prevalence of stacking is a large part of the reason that the zerker meta is so successful.

PvE Zerkers.

in Profession Balance

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Berserker gear feels like it has two primary stats. It gets huge bonuses to both Power and Crit Damage which scale exponentially with one another. I’d suggest nerfing the Power to a secondary stat or nerfing the critical damage by 1-2% per piece. This unfortunately also means nerfing the crit damage on Assassin’s gear and the crit damage or toughness on Cavalier’s gear to keep them in line with Berserker’s.

The Most Advanced, Dangerous Race

in Sylvari

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

lol no.

First of all, sylvari doesn’t use “technology”. At all. Thus, don’t advence in that. Scarlet is an exception and does not represent an entire race, she is an outcast anyway.

Plus, if you would have read the lore you can find ingame including conversations, one liners, the way sylvari live their lives in general, it’s all about peace and harmony with their enviroment and other races.

Kahedins designed the mortar seed turrets. That would imply that they are an invention and thus technology, even if they are not “conventional.”

As for the peaceful nature of the Sylvari – it is at risk. As the Nightmare Court corrupt the Dream, the Sylvari race slowly drifts off further into become a potential threat to the other races. It is possible, after all, that they are dragon minions of the jungle dragon (Mordremoth) and their good nature is merely the result of the Pale Tree being influenced by Ventari’s teachings.

On open world loot

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I like what the OP said but I would take the tri-color chest idea one step further. There is no guarantee that adding the chest will open the maps back to their full potential. I would guess that if key parts only dropped from random loot, you would have players automatically just hitting the best farming locations on each map.

Accordingly, I suggest that (in addition to the idea above) that certain events must be done on the map for the chest to appear. These events could be spread across the map so as to require people to explore beyond the bare minimum. You may even add a champion event to spawn the chest after these sub-events are done (because champions are drawing a lot of player attention right now).
This plan isn’t perfect for a few reasons (people might farm the events, people might map-hop if the events/chest aren’t up, etc.) but I couldn’t think of a better way of doing it (maybe have certain key parts only drop in certain areas of the map?).

I think we should keep this thread on the first page because it is definitely a huge problem with the game right now and needs addressing. Thoughts?

It could work. But if this happens, the same should happen to the Tricolor chest.

And these events should probably spawn a good number and variety of mobs that could drop keys for said chest.

On open world loot

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

It’s no secret that most of the game’s content – the majority of open world maps – are grossly underplayed. And this is a shame, because a lot of said content is really good. The problem is that there is not enough incentive to play these maps – other than for the joy of experiencing that content. Unfortunately, because most players are reward-driven, the low populations in these maps reduces the enjoyment to be had in playing them. Group events go undone. Waypoints remain contested. The journey through GW2’s beautiful world often feels like a solo experience.

Now, how can we fix that?

The tricolor chest in Kessex Hills was a step in the right direction. It represents a form of map-specific loot. That’s a great idea, but it doesn’t go far enough. Not nearly far enough.

Give every map its own equivalent to the tricolor chest.

And you don’t even need a massive living story arc to do so. Even a single LS update would suffice. “Priory explorers have discovered hidden treasure chests all over the world. Help them retrieve them.” Next.

These chests could contain map-exclusive rewards. Weapon skins, miniatures, armor skins, etc.

Give every map at least one unique exotic weapon skin for each weapon type.

These skins would come from random drops and the map chest. More could be added with time – but don’t tell us about them. Let us discover them for the Hell of it.

Edit – Options for reducing the skin workload

Option 1: Make that 1 exclusive REGION exotic skin per weapon. Each map in that region offers a few weapons in that region’s line up (IE: Queensdale offers the Sword, Scepter, and Shield while Harathi Hinterlands offers the GS, Shortbow, and Torch). You can eventually, if you wish, expand on these to eventually become 1 exclusive skin for each weapon type for each map.

Option 2:
Use Guild Wars 1 weapon skins (for the applicable weapon types) to save effort. Many of these skins looked good AND would would be popular among GW1 enthusiasts.
(Credit Tobias Trueflight).

Up karma rewards for dynamic events.

Making DE’s the main source of karma was a step in the right direction, but it needed to be accompanied with a general increase to all karma rewards from events.

Edit – Chain Multipliers For Karma Rewards

Participating in events in rapid succession (such as in a chain) will award significantly more karma.

Completing a dynamic event rewards a temporary buff that increases your earned karma by 5%. This stacks up to 3-5 times and refreshes with each successive dynamic event completion within that time. The close proximity and relation of events in a chain make event chains a natural way to optimize this buff.

(Modified from Galen Grey’s suggestion).

One exclusive ascended armor skin per region.

Ascalon, Kryta, Orr, the Shiverpeaks, and the Maguuma Jungle should each offer one exclusive ascended armor skin. You earn the pieces (very rarely) from drops and (rarely) from map chests in that region.

You can also earn pieces of this armor (at high karma prices) through region exclusive karma vendors.

Edit – Save effort by using popular legacy (GW1) skins for these armors.

The artwork for these already exists. Just bring it up to date, put it in the game, and give us a way to earn it. Again, this should reduce effort on the devs while pleasing GW1 enthusiasts. Pick the right skins, and their great aesthetics would please fans too.

Region-exclusive karma vendors.

Each map should have one or more (depending on the number of maps in that region) elite karma vendor associated with that region (Ascalon, Orr, etc.)

These vendors could offer:
One piece of the region-exclusive ascended armor per vendor.
Ascended weapons.
Ascended trinkets.
Map exclusive exotics.
Various other rewards.

Orr already has suitable vendors in the form of its temple karma merchants.

Edit

Attach region/elite karma vendors to quest chains.
(Tobias Trueflight).

Edit – Expand the rewards system to include WvW and PvP.

Earn Zaishen Keys (for winning) or Zaishen Key Pieces (for losing) sPvP/tPvP matches. Use them to open the Zaishen Chest in the Heart of the Mists.

Earn Garnet, Sapphire, or Emerald Key Pieces at random for killing opposing players in the appropriate borderland. Earn guaranteed Key Pieces for capturing towers or supply camps. Earn a guaranteed full key for capturing a keep.

Earn Obsidian Key Pieces at random for killing opposing players in the EB. Earn guaranteed pieces for towers or supply camps. Earn 1 full key for capturing a keep. Earn 3 full keys for capturing Stonemist.

(Modified from Tobias Trueflight’s suggestions).

All guaranteed key rewards have a 3 hour cooldown (to help prevent cross-server abuse through flipping). May need to be extended or the rewards adjusted.

(My addition to the suggestion).

Thanks for reading.

(edited by Duke Blackrose.4981)

An unfortunate irony

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

One of the major selling points of Guild Wars 2 was its truly mobile combat – a system that uses very few self-roots and allows for nearly all skills to be used on the move. And yet the community is content to exploit flaws in content design to ignore the advantages of this combat system by hiding in a corner and spamming auto-attack until everything dies.

Oh, don’t get me wrong. I understand why people stack – it’s fast, easy, and smooth to a degree that trivializes content. But it’s clearly not intended. It may be a “victimless” crime, but it defies the game’s design philosophies and destroys the quality of the gameplay itself. In the end, the victim is everyone. The victim is the game, which is given a bad reputation to the outside MMO community. The victim is the player that just wishes to play the game, but cannot do so without explicitly forming “no-stack” groups and waiting a considerable amount of time for like-minded players to show up. The victim is every single player who has grown sick of the content as a result of such mindnumbingly bad community-driven gameplay.

Stacking may not “hurt” anyone in the most basic sense of the word, but it is a disease on the game and on its community – and it’s one that we inflicted on ourselves.

Aegis and Shield of Wrath

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

So, if a Guardian has both Aegis and Shield of Wrath active, the first attack to be blocked will consume BOTH the Aegis and a charge on SoW. This is downright bad design, as it removes (or at least heavily reduces) the synergy of two mechanics that should flow together and serves as an unnecessary limitation to Unscathed Contender.

Aegis should trigger if and only if an attack is unchecked by other blocking mechanics.

Looking for a WvW build

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

http://gw2skills.net/editor/?fUAQNAS8dnQElGacIuhwHiCJnRBigVFiHcBXPgoIqhA-jECBYjCyJqFRjtMsIasqaER1qkY2dAWzKrmzRWKA9UGB-w

Is Celestial really the meta roaming guardian? The power is quite low in comparison to any build I’ve put together. Does the extra 17% crit damage and 500 con damage really do anything to make up for a loss of 400-500 power?

Looking for a WvW build

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

http://gw2skills.net/editor/?fUAQNAS8dlUgSDHHyNEfIFSOjCEBrKEP4CueARRUDB-jQDBYfJD9TQmEJwEBQJQFRjtMsIasabYKXpW7KRqYA2dAG0a1W0JSKA9UGB-e

Would something like this allow me to meet the goal, or are there any modifications I can make to make the build more efficient?

Looking for a WvW build

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I’m looking for a WvW build that uses Sword/Focus + Hammer with meditations and traveler runes for roaming. I want it to be semi-durable so that it can function in a zerg if needed. Basically – just enough durability for the heals, blocks, etc. to keep me alive while I dish out some pain.

I’m looking at 10/0/30/5/25 or 0/0/30/15/25 for the traits, though I’m having difficulty putting together a gear set that brings the right combination of Power, Precision, Vitality, Toughness, and Crit Damage.

Any help would be appreciated.

Less Skills More Balance - Fail? GW1/GW2

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

More like less skills and less balance. Despite having a fraction of the skills and a mindless, restrictive system, every profession has some useless traits, healing skills, utility skills, elites, and weapons. Yes…. there are entire traitlines, weapons, and stat nomenclatures that go unused because of poor design.

Please bring back the selection and the depth of GW1’s fantastic skill system.

will total makeover kit fix this?

in Sylvari

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

She’s beautiful now. I like the tomboy look.

What's wrong with Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

More like:

1. SPvP is a huge step down from the acclaimed GvG fights that gave GW1 it’s competitive reputation.

2. The build system is made even more restriction by the stupidly low selection of weapons, utilities, healing skills, and elites available to each profession.

3. Too many resources are being used on the wrong things. Instead of improving the core experience, so much development time and talent has been wasted on a lackluster living story arc.

4. Too much emphasis on twitch reactions as a form of skill and not nearly enough emphasis on intelligent skill choice, skill usage, and team coordination. (PvE)

5. Too much emphasis on zerging. Not enough emphasis on small group roaming. (WvW)

6. Rewards for dynamic events, fractals, and many of the more difficult dungeon paths are pitiful.

7. The balance team does next to nothing.

8. Poor stat nomenclature balance – especially in PvE. Con damage is too worthless in PvE, while being overpowered in pvp formats. Berserker is too valuable in PvE content. Healing power is all around meh – unless you’re an SPvP bunker.

9. Underwater combat still feels like an alpha product.

And…. despite it all…..

10. Too many critics. You have to acknowledge your shortcomings, but it’s easy to get sick of all the whining posts. We need some balance in the force.

New professions and races in the gem store?

in Suggestions

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

That the way of the future for GW2. Anet need to make money! With no expansion and decline in box sales, how will the developers pay the bills?!

With all the new AAA mmos coming on 2nd half of this year, Anet need to milk as much as they can before the players base drop significantly. Be prepare for a significant increase in Gems store items.

I don’t know if GW2 has anything to fear from these so-called AAA titles. WS is nothing special. TESO already has a bad rap with the MMO community. The only real competition is EQN, and judging by their gameplay videos, they have some serious work to do if they want to produce a half decent combat system.

New professions and races in the gem store?

in Suggestions

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I’d dislike it. Not because of an unwillingness to pay for these features – because I would definitely pay good money for them – but rather for the sheer unexciting nature of it. New races and/or professions should be introduced through lore.

That said, I would have no problems paying for bonus story missions that unlocked these things. That would integrate them more smoothly while making you feel as though you’ve earned your profession or race. No different from an expansion in that regard.

GW1 Nostalgia -- Why not just PLAY GW1?

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Because they promised GW2 would take everything loved about GW1 and use in GW2?

So… I’m still confused. GW1 is still there. You can play it any time.

ArenaNet took nothing away from you. They just gave you more by developing a GW2.

The problem with that is that GW1 is dead. It has a small community and no more update support (outside of holidays). If they had given GW1 continued support with an F2P business relaunch, your argument MIGHT hold ground.

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

My guardian in his new armor.

Whispers shoulders.
Phalanx Boots and Gauntlets
Braham’s Chest and Legs.
No helm as of yet. I want the currently unreleased Mask of the Wanderer.

Dyes used are Cinders, Molten, and Redemption.

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Suit Up.

in Sylvari

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Completed my new look (minus the Mask of the Wanderer, which I’m guessing hasn’t been added yet). Little to no clipping. Few to no proportion issues. All around awesome.

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Being rewarded for being evil

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

a couple better ways Anet could handle kicking someone from a party:
- can’t be done while in an instance
- kicking them also resets your instance progress
- when you kick someone, the recording of the last half hour of your experience is subjected to administrative review and if the kick was clearly uncalled for, you are banned for a week.
- when someone is kicked, they are moved to an instance that is identical to the one you kicked from. They can then recruit 4 more people and finish it off from there. potential problem: a guild repeats the final boss to something for rewards. solution to that problem: can’t get rewards more than once from any instance that was duplicated in this way (if you got them in the first instance, you can’t in any subsequent ones).

These are all bad ideas. The first two prevent teams from or punish them for kicking problematic players (those who deserve to be kicked).

The third is almost impossibly impractical. It would require excessive staff to pull off. Additionally, how do you define what is and isn’t called for? If Anet decides that kicking based on level is wrong, for example, that would be a major hit to players who enjoy playing dungeons with full-80 parties.

The last is, as you mentioned, too open to abuse and the loophole sounds impractically difficult to fix. Even if you were to fix that, imagine the potential for abuse with path selling guilds who would sell that path and all “copy” instances at once.

A more pragmatic solution might be along the lines of:
1) Add “recent players” list.
2) Add a “Abuse of Kicking Feature” to the reportable offenses list.
3) Give the kicked player the dungeon gold + tokens – if they had been in the instance for over x minutes – when the party that they were kicked from finishes the instance.

Reason GW1 players feel so bleh in my opinion

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

It has more to do with poor enemy design and a restrictive build system, IMO.

Off-hand Sword Concept

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

The off-hand sword is designed to provide Guardians with some of the aspects that they lack (soft cc and mobility) with some defense. The cost of this, however, is that it is the only off-hand that lacks group utility. It works well with the sword but has amazing synergy with a MH mace.

Skill 4 – The Inquisition
Leap at the target, dealing moderate damage and crippling them for 3 seconds.
Range – 900
Cooldown – 15 seconds
Combo Finisher – Leap
Note – Like most leap skills, it does not require a target.

Skill 5 – Zealot’s Assault
Gain Fury (5s) and Aegis (5s). Stab your target for heavy damage.
Range – Melee
Cooldown – Somewhere between 20-25 seconds
Note – Boons applied before stab. You are not required to land it to gain the boons.
Note – Synergizes well with all Aegis-based traits – especially Unscathed Contender.

AxeGuard

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

The fact remains that we WILL get axes. And everything else. Anet confirmed that they had plans to give every profession access to most, if not all weapons.

AxeGuard

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Axes are brutal.
Guardians are noble and magic based.

I think a axe wouldn´t be a “good” weapon for us.

Polearms or Naginata´s are better choices for us i think.
https://en.wikipedia.org/wiki/Naginata

An axe is a natural fit for a zealot – which would just be a different way to roleplay the same basic paladin concept that we have now.

In a world with no guardians...

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

The players who enjoyed Guardian would go to Mesmer or Elementalist for a similar experience.

Dps buff for guardians not even close

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

And when a warrior can spec dps he doesn’t need to Spec for any vitality. Tell me, how do all those “mitigation tools” you boast about (which warriors have many of as well) handle against a thief burst where you have less than a second to react? Only that helps is base HP.

Knox you’re clearly stuck in the past. With players like you, I’m glad I no longer play- have fun with the thread you hijacked.

Enjoy your pigeonholed boonbot so the other real classes can dps.

Why are you posting if you arent playing the game? Are you that kitten bored? And if you have a problem with thiefs as Guardian then clearly the problem is between the PC and the chair.

That ^

And for the people that still believe that the whole Bunker/Support stuff is outdated. I won’t say anything about that mentality where “If I kill more I am strong. If I don’t kill, I am weak”. That’s older than the History of MMoRPG’s itself.

Offensive Guardians are nice. But that’s still not where this class is focused too.
No one is gonna blame you for playing another class if you prefer to play more offensively.
Just don’t try to make a bunker build on a Thief and expect it to work.

Actually, bunker thief would be reasonable if stealth didn’t prevent them from contesting points. They have insane healing and condition removal with solid durability and decent damage – it’s just that they don’t serve a purpose outside of WvW.

Dps buff for guardians not even close

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

So, basically, they give us an entire patch of nothing but buffs after a year of treating us better than most other classes – and you complain that it wasn’t good enough.

Yes, we have problems. No, we don’t have it nearly as bad as quite a few other classes. In fact, most of the community is under the impression that we are overpowered as is.

Basically, I got nothing from this but whining and entitlement. It’s one thing to point out the areas of any class that can be improved and another entirely to whine and say you’ll quit the game if they don’t give your (already good) class a cookie.

If YOU could change 7 things about GW2

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

1. More skills/traits/weapons for each class.
2. Make all stat combinations viable in PvE. No more of this Zerker-only crapola. I don’t care if this involves a soft trinity – just make it happen.
3. More ways to acquire Ascended gear.
4. Hard Mode dungeons.
5. More PvP game modes.
6. Proportion changes on armor to better fit non-human races.
7. More weapon and armor skins – at least some of which won’t be gem store.

Suit Up.

in Sylvari

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Working on something like this for my Sylvari Guardian to try and compensate for the rather awful proportion issues that plague male Sylvari. (This preview was done in the pvp locker, so I didn’t have much freedom with dye customization.)

It’s a little big in the butt, but I think that will barely be noticeable – it’s hardly as bad as many non-culturals in that regard.

And overall, it’s pretty badkitten.

Attachments:

Trying to make a "bruiser" build

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

As I work on my first (and hopefully only) set of ascended armor, I’m looking to build a relatively durable guardian with respectable damage output – something that can perform well both PvE and WvW without a change of gear.

I’ve already decided on Berserker’s weapons and Zerk + Valk trinkets (with a pure zerk backpiece) for offense. With food, this will buff me to a base 30% crit chance and 84% crit damage on a 0/5/30/30/5 build. That’s well enough, I think.

The dilemma comes in with armor choices. The main one’s I’m looking at are Soldier’s and Knight’s, or perhaps a mix of one or both of these with Celestial.

Here are the quick reference stat links. Unfortunately, Ascended Armor stats and the 7% toughness -> precision conversion trait are not in the build site yet, which means I’m working with considerably lower numbers in armor and precision, as well as slightly lower numbers in everything else than would be the case when I finish the set.

Soldier’s:
http://gw2skills.net/editor/?fUAQJARWlUgyC33xKEfIFRuAbBYPwYG741jESRGC-jQxAY/hol9KiGbltIas6aMtLRUtMA6jB-e

Knight’s:
http://gw2skills.net/editor/?fUAQJARWlUgyC33xKEfIFRuAbBYPwYG741jESRGC-jQxAY/holALiGbltIas6aMtLRUtMA6jB-e

Celestial Soldier’s:
http://gw2skills.net/editor/?fUAQJARWlUgyC33xKEfIFRuAbBYPwYG741jESRGC-jgxAY/hol8VWzeCiV2ioxqrx0uER1yAoPGA-e

Celestial Knight’s:
http://gw2skills.net/editor/?fUAQJARWlUgyC33xKEfIFRuAbBYPwYG741jESRGC-jgxAY/hol8VWTgCiV2ioxqrx0uER1yAoPGA-e

The question comes in here:

Which stat combination is the best of these? The higher armor and crit chance of Knight’s? The higher Power and Vitality of Soldier’s? Or the reasonable rounding and higher crit damage of Celestial Knight’s/Celestial Soldier’s?

And for the love of all that is Holy, do not say Berserker’s.

Mask of the Wanderer?

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

So, I just visited the PvP locker and saw this awesome looking new item called the Mask of the Wanderer. There doesn’t appear to be any current information on it. How can it be obtained? Is it even in the game yet?

Total makeover kit additions.

in A Very Merry Wintersday

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I’d been waiting on these changes for almost 2 months. Had a total makeover kit sitting in my inventory the entire time.

Why, it even makes up for the freaking 27 laurels I’ll have to get for my ascended armor.

On ascended armor recipes

in Crafting

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Ascended weapon recipes currently cost 5 laurels and 3g. This number is relatively fine for these, as you only really need to make 1 or 2 ascended weapons at a time.

Ascended armor is a set of 6 pieces, however. If that uses the same price per piece, it would total 30 laurels and 15g, just for recipes. Yeah, imagine that on Tuesday. “I’ll get my ascended armor…. in a month.” Completely unacceptable, right?

Simply put – do not make us buy each piece’s recipe individually – or if you do, make it a more appropriate laurel price. Like 1-2 laurels per piece. In fact, let’s balance it around the same scale for ascended weaponry – 2 weapons (the cost to complete a single build for most classes) is 10 laurels and 6g. A full set of ascended armor should also be 10 laurels and 6g.

Forming an alliance, who would you side with?

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

The Tengu for sure.

Suit Up.

in Sylvari

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

The problem is that very few non-light armors look good AND work with our proportions. The cultural armors are some of the only armors that properly fit us.

What Trinkets for AH Tanky DPS Build?

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Celestial. Highest Crit damage, decent power, decent crit, and tanky stats.

Celestial is fail on guards, too much wasted stats. Rly bad dmg, a little bit healing power, and less survibility then knights-AH.
Totally fail.

Actually, nothing on Celestial gear is wasted as a Guardian. The numbers just aren’t high enough for the set to be good.

What Trinkets for AH Tanky DPS Build?

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I’d say either Berserker’s or Berserker’s and Valkyrie. Here’s an example of the build with Soldier’s armor, zerk weapon, and zerk+valk combo trinkets (all ascended, save for armor).

http://gw2skills.net/editor/?fUAQJARWlUgyC33xKEfIFRuAbBYPwYG741jESRGC-jQxAY/hol9KiGbltIas6aMtLRUtUA6pMC-e

With food, this build yields 18.5k health, 2701 armor, 3401 power, 30% crit chance, and 84% crit damage.

Traits can optionally raise you to 2851 armor and 33% crit chance (possibly higher if the armor bonus from the trait is enough to get crit chance over 33%). You also get a small power buff from the armor aura trait feeding into the Sharpening Stone.

(The Knight’s stats are 16.355k hp, 2792 armor, 3307 Pow, 40% crit chance, 84% crit damage, without the stat-buffing traits from Meditations).

I prefer the Soldier’s for the extra power and hp, but the extra crit % and toughness from Knight’s is nice as well.

Edit:

Oddly enough, Berserker’s gear has very little payoff. Full zerk’s has a net LOSS of power from Soldier’s + Zerk/Valk and is much more fragile in exchange for having 45% crit chance and 100% crit damage.

(edited by Duke Blackrose.4981)

Leap of Faith

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I’d be happy if it would stop sending me through enemies to the other side of them, and sometimes over the cliff behind them =/

all leap skills do that unless you target your enemy first

Sometimes it will still do that even if you do target them first.

Uncategorized fractal harpies say hi. :/