@Suddenflame I don’t know if it is possible for many GW1 characters to survive into GW2, but I’m just going to randomly throw this person out there:
If any of the characters from GW1 could survive to GW2 somehow, it would be not Cynn, but Eve. Or Rurik. Oh god, Rurik…. and we would have to escort him everywhere and keep him alive…
Lies, Mhenlo would live to haunt us alongside Trahearne.
Guild Wars 1 had plenty of characters who were memorable for their appearances, if nothing else. Their armor sets (with graphical upgrades to match the GW2 engine) would probably make best-selling gem store skins.
Possible candidates:
Devona
Mhenlo
Aidan
Cynn
Eve
Any of the heroes, but especially iconic ones like Vekk, Rytlock, and Gwen.
Don’t forget the loud people not always represent the majority. But don’t get me wrong, I welcome that they listen to the community. But this patch were over the edge in my opinion. I can live with things not being as before where you would get a rare ~half the time, but it certainly is some change from 50% chance for a rare to 100% + 50% for an additional rare, if not an exotic. I might have been lucky, but I’d guess around 1½ rare per boss at the moment. That’s a 200% increase in drops.
I’m not complaining how “good” it has become because I don’t feel that spending 5 minutes (for example Maw event) to earn 1½ rare isn’t good in my opinion. It is too much.
And then you consider the time the event takes to cycle, the time and gold spent levelling and gearing each level 80, and the adjusted value of rares.
It is most definitely NOT too much until you factor in the exploitative nature of guesting to grab more chests per character.
-Most beneficial way to generate income now: Farm all bosses on all characters. Nothing else is worth playtime in comparison.
wait, so I don’t get it…do you play for fun or to make gold? Why would or should you feel forced to farm just because it is profitable? I mean seriously, what will you do with all that gold that you are amassing?
Get a legendary that you use to farm more gold with, obviously!
Yah, sadly it says that the characters are specific to it. So Tybalt remains either dead or awol. I’m more interested in:
“Aside from the Living Story main characters, we’ll also be surprising you with interesting villains, one of whom will become your personal nemesis. Again, no spoilers allowed, so I can’t tell you more than that, but you’ll recognize this sassy character when you see…um, him/her/it. <grin>”
Theories on who it might be?
It’s obviously Logan. Dressed as a sassy black Charr lady. Yeah.
No. It’s great now. Lower rare and ecto prices are fantastic. Stop whining.
Your mentor dies at 50, so either:
A) They don’t even play their own game enough to remember this.
B) The 80 is a typo.
or
C) They aren’t talking about your mentor at all.
Literally all they have to do to make lower level content more appealing is make mobs drop crafting mats appropriate to your level. I want t5-t6 mats, not t1-t4.
This is not a good idea, and would hurt everyone except those who already are past the need for T1-T4 crafting materials.
Oh right, I forgot that it was impossible to make alts and that low level characters wouldn’t benefit from a higher sale value on their materials.
Terrible, terrible idea, aye?
Eternity – Immortal
Sunrise – He Who Brings the Day
Twilight – He Who Brings the Night
Frostfang – Lord of Winter
Incinerator – Firebringer
Juggernaut – I’m the Juggernaut
Kudzu – One With Nature
Dreamer – For Pony!
Bifrost – Over the Rainbow
Mace – Disco Dancer
Quip – Party Animal
Predator – Predatory One
And others.
Literally all they have to do to make lower level content more appealing is make mobs drop crafting mats appropriate to your level. I want t5-t6 mats, not t1-t4.
But instead, they feel the need to nerf high level farming zones into oblivion.
Can someone explain to me what he’s complaining about? If anything, big events should have less people in them now because everyone who already did them won’t come back, whereas whoever does them was going to do them regardless of the one-chest-a-day change.
And my FPS went to negative numbers in every single big event even before the patch anyways. If anything, the change helps alleviate that. Just wait to do them as late as you can, or during non-peak hours. With the change, there should be a significant decrease to the amount of people doing the event at those times.
You’d think the number of people would decrease, but actually the players found an (obvious) loophole by guesting to other servers to get the chests from them. About a half hour ago, I felt the OP’s pain. The MASSIVE number of guests on Blackgate’s claw lagged me into a disconnect and brought me to an overflow server.
Southsun Cove is getting a huge makeover and will become an amazing paradise for the refugees and players. This will make the area more likable and much more will be added to make explorers want to come here more often. It will look more like a land of travelers and less like a land of monster infested black hole of death. There will be more quests, events, and npc’s which will fill the area and make it more interesting overall.
you have no proof of this
It is highly likely though.
Because Angorodons were awful, awful nightmarish mobs.
I understand why the story is going this way, but I’m also fairly certain hilarity will ensue.
Try talking to the Consortium refugee coordinator in LA.
“Why are they going to Southsun Cove?” (player)
“Because… paradise!”
The system unfortunately cuts off the tail end of this conversation:
“Yeah, did you tell them about the giant killer crab monsters tha-”
“PARADISE! OAK PANELED!”
Should be a fun time in southsun for we adventurers.
CITIZENS, COMING SOON – THE NEWEST AND MOST UNIQUE RESORT DESTINATION IN A- cut off.
If they can only be looted once per day, they better reward much better than they did. I’m talking at least one guaranteed rare.
Elite Templar is already in GW2 in the form of Heavy Heritage Armor
Umm, no. The two aren’t even similar. Heavy Heritage is also ugly.
Not a particularly difficult question. Are there any armors from Guild Wars 1 you would like to see come back (with Guild Wars 2 graphics standards, of course)?
I’d like:
Heavy –
Elite Templar
Elite Charr Hide
Elite Luxon and Kurzick
Medium -
Elite Druid
Elite Luxon and Kurzick
Light -
Elite Luxon and Kurzick
Ancient
As much as I love Anet, I’d take Riot’s opinions with a grain of salt – most of the time, they don’t have a Draven’d clue what they’re doing.
Anet already stated that secondary professions were left out of the game because they are a balance nightmare.
Actually this is not true and is something we are actively looking at. We have a number of solutions that we are talking about and when we are able to figure out which one will have the least impact on balance, performance, and testing we will put that solution in place as soon as possible.
Jon
If I might make a suggestion, what if bleeding was a single-stack condition like burning and poison, but bleeding grows progressively stronger every second a target suffers from it? Theoretically speaking, wouldn’t that be similar to the current bleed mechanics and allow multiple bleeders to be less redundant? Bleeding seems to be the only problem condition, as Confusion very rarely hits 25 stacks and Vulnerability benefits everyone’s direct damage.
If you have the technology to program it, you could even give everyone their own individual stack of this new bleeding, completely removing redundancy between bleeders.
My apologies if this isn’t a viable option. Just trying to help. I appreciate what the developers are doing and understand that there is a lot of community pressure right now.
I’ve also joined a group where 2 members actually kicked the other 3 members from a fractals 10 party the second Jade Maw was killed so no one was able to loot chest or receive their daily chest. There should be a way we still receive the reward (at least the daily chest).
I’d imagine they could also disable kicking after a certain point in the dungeon and improve reporting.
+5 to one stat is both trivial in the sense that it’s rather ineffectual by itself and an unnecessary stat increase when added up with each ascended piece (at least as more ascended gear categories are added). As I see it, the Magical, Karmic, Gold Find, and Experience Infusions are the best ones in terms of “good design.” These infusions allow players to achieve non-statistical advantages that suit their play style or needs and provide some illusion of gear progression despite being – in every sense of the word – purely horizontal.
What I suggest is refunding players for their offensive and defensive infusions and reworking the system to only include non-power infusions like Magic Find, Gold Find, Karma bonus, Experience Bonus, Crafting Bonuses, Gathering Bonuses, Reduced TP Taxes, etc.
All of these new (utility) infusions would improve Agony Resistance.
I’d say 30 to match the amulets is more reasonable.
11:59 pm, just before the next day.
This suggestion has already come out…
Would be nice, but new weapons means new weapon skills, and new weapon skills means completely balancing the entire game all over again.
Because the game is totally balanced now, right?
Uhm, just curious, how do you gain access to the legendary kits? They are automatically swapped to when you’re holding a legendary weapon? If so, I’m fine with this.
Probably either a legendary weapon, a legendary backpiece exclusive to Engineers, or an entirely new slot for Engineers.
Least played class would be warrior
Obviously.
More people might try engineer if the weapon sets, tool belt skills, turrets, elixirs and some of the kits were made appealing.
So, improve everything and the profession might be more played?
Sylvari engineer? OP that is probably the rarest combo in the game
I adore engineer- mine is lvl72 now and I am having a blast with her
My main is a mesmer and of all the classes I think mesmer and engi are the most fun by far.
I’ve never seen a Norn Engineer. I’ve seen a fair number of Sylvari Engineers.
Currently, Engineers get rather shafted with the legendary system, seeing as how they are prone to using kits, which overwrites the legendary.
What I propose is one of the following:
1) Make legendary rifles + MH pistols effect kits.
2) Add in Legendary Kit Sets, which change the appearance and particles of all of your kits to a similar theme.
3) Add in individual Legendary Kits which are extremely cheap compared to standard legendaries, don’t require map completion, and don’t have to match other legendary kits.
Any of these would help the Engis out. I see #2 as the most plausible though, as it could be done in any number of ways – hell, it could even be a legendary backpiece that changes your kits.
Were these arbitrarily chosen by the devs?
Yes. Basic colors (that everyone would actually want) like white and black are rare., yet all manner of other colors can be found in the common category.
C’mon now. White and black are rare colors? Since when have those ever been rare for anything? I can walk to the nearest intersection and, in the span of 5 minutes, see more white and black cars than I count. They’re rare in GW2 for essentially no other reason than to make players pay for them in one form or another,
White and Black dyes in Aion were also very rare/expensive. Must be an mmo thing heh
They are the most popular colors and therefore are made the most rare.
I get 20 shells a day per 2 hour farm if I care to do it. And apothecary weapons sell for a lot of gold if you have the ecto made for free from combining all the greens you get.
That is a horrible drop rate if you consider that you can get 50 dusts in 45 minutes from different mobs (granted that dust is used in consumeables instead of just equipment so it needs a higher drop rate) but only seeing 20 drops in 2 hours is simply disheartening when you consider that one piece of equipment needs 20 of those drops.
I have never gotten anywhere near 50 dusts in 45 minutes in Orr.
The map is beautiful and unique, but it just needs some more LIFE. More events. Less difficultly in regular enemies to allow for more playable events. More reason to …. enjoy the scenery.
Thieves, Eles, and Guardians would definitely like to have the gear as an option.
the problem is this would have to be done the exact opposite way . The only places this would be able to be offered would be in Dungeons ,Fractals and maybe open the personal story to a hard mode after beating it once on a character . This is because they are the only instanced areas in the game unlike in GW 1 where everything was instanced .
Actually, you have it backwards. With a system that only affects the player, a player can be allowed to voluntarily gib themselves in open world PvE or the personal story without adversely affecting other players much. The same thing is done by players who take Magic Find – they lower their damage and survivability potential for better drops.
To implement this system in dungeons, a single player would be putting their party at a disadvantage – thus the dungeon system would have to be modified to a hard mode button that effects everyone and is voted on by the team or set by the party leader with a clear signal to the rest of the party.
Probably why the chests were added
You mean the chests that are supposed to be used to highlight important drops but instead can contain things as common as moldy bags?
Somewhere at some time, someone will get a precursor drop and not pick it up. It could happen to anyone. It probably already has.
Heartbreaking isn’t it?
Basilisk Venom isn’t underpowered at all – It’s just buggy. Doesn’t even work with spear gun.
Unless you are running venom share, Basilisk Venom IS grossly underpowered.
It’s not likely. They said they would be focusing on improving rather than adding new areas.
In terms of persistent effects, I predict that (at most) we might see edited features in Diessa Plateau, Wayfarer Foothills, and other affected zones.
(edited by Duke Blackrose.4981)
How about bringing back gw1 guild cloaks for crying out loud?!
But better. Make them Ezio-style shoulder capes.
Enable this option (ONLY in open world PvE – disabled in dungeons, fractals, pvp, and wvw) to passively take much more damage and/or deal much less damage but gain higher rewards in terms of higher drop rates. When downscaling with Hard Mode on, ALL loot scales up to your level including t5-t6 mats rather than map mats.
This should be a simple enough implementation, as it increases difficulty player side rather than increasing mob difficulty.
Goals of this suggestion:
Make all zones economically viable.
Make all zones optionally challenging.
Offer an option for higher challenge in content that is already high level.
(edited by Duke Blackrose.4981)
My ranger is my main; I generally prefer sword and torch over all other weapons (longbow for ranged engagements) because the combination seems to do much, much, much more damage (because of burning damage) than any other combination.
However, that’s only true if there are no cliffs in the vicinity of the fight, no ramps, no bridges, no edges, no jumps, etc. …because the ranger with a sword (because of the absolutely sheer stupidity of ANet’s design for the weapon) with “1” set as auto-attack loves to run off heights to his death…
Axe and torch are another good combination… many fewer suicides. The only problem is that the thrown axe tends to pull in extra mobs.
I find Axe/Dagger to be better than Axe/Torch. The melee stab/evade lines you up for a perfect 5 hit Splitblade and the thrown dagger provides a nice bleed and cripple.
That is the question.
Edited the original post with the above Mechanic for uniqueness and included some Elite examples. Added Hammer and MH/OH Mace in accordance with Heavy Armor trends. Clarified that daggers are throwing weapons.
This is a common issue to all Drakes (and many pets in general). River Drake gets off a bit easier due to the length it can fire from, but the other drakes just don’t have it very good.
I just thought of a different system that could work very well. The profession would still be locked on one weapon set, but with this one, they would have only 5 weapon skills with no form swaps. Instead, their F1-F4 are blank and every time they use a 2-5 weapon skill, F1-F4 fill with 4 different follow-up options that remain in effect until you pick one or use another weapon skill that isn’t your autoattack.
I would rather they sold the WvW Commander Title with Badges as opposed to Gold to be honest.
I also think we should get 1 badge for every kill, and not for the JP, but that is because I am not a fan of allowing people to get Badge outside of earning them in combat.
I support this sentiment wholeheartedly.
I’ve deleted several level 80’s just because I can’t decide on the race/profession combination that best befits my main character while being fun to play as – and as a self-contained role-player and in-progress novelist, that irks me to no end.
Even now, I’m unsatisfied and have resolved to wait until weapon selections, balance, etc. are improved to the point where one class fits my liking. Until then, I’ll be farming with my current “main” – my Thief that I find too boring to be satisfied with.
let me bring up something that has already been discussed. the current price of legendary gifts are a bit more than the actual precursors themselves, yet people do not hesitate to go after them first.
is it that the gifts can be farmed directly so there is some semblance of progress? how is it different from farming for gold? is it because gold is liquid wealth vs mats as physical proof of progress? to me they are the same thing. I think that people hesitate to drop 500-700g in 1 purchase as opposed to dropping 500-700g over time, even if the time to acquire that much gold is equal. it is a strange thing, but people tend to think that way. I may be generalizing too much, but in both real life and gaming, this is what I’ve noticed.
so in that regard, getting the precursor first shouldn’t be an issue vs the purchasable gifts unless you want to feel the ‘physical progression.’
also keep in mind that usually the price of precursors is on the rise and in comparison to the inflation of individual t6 mats, it is greater, so purchasing the precursor first will actually save you gold in the end. it just takes dedication against spending the gold that you save up. I think that people who have liquid wealth cannot resist against spending it especially if there is a large sum just sitting in the bank or on your character.
[edit]
typos galore! ><[edit2]
here is the post with gift prices I was referencing. for example, both the gifts of fortune and bolt cost more than zap itself. this won’t hold true for the precursors in the 700g range, but aside from dusk, colossus and the legend(expensive due to popularity ofc), the price of the gifts exceed the associated precursor.https://forum-en.gw2archive.eu/forum/game/bltc/Cost-of-each-Legendary-part/first#post1464944
The problem with this logic is that the other gifts can be earned – rather than simply bought. There is a material sense of progress every time you open up a Heavy Moldy Bag and find those 1-2 T6 mats that make you silently say “Nice!” or successfully salvage a rare for its glob(s) of ectoplasm. There’s a sense of progress every time a Risen Spider drops a Powerful Venom Sac or an Arctodus drops its Powerful Blood. You didn’t have to pay for that. All you had to do was kill something. Each Badge of Honor, Clover, Obsidian Shard, chunk of dungeon tokens, and % of the map makes you feel like you’ve made actual, legitimate progress towards your legendary – because you have.
Each time you gamble for a clover, you make progress (unless you get something really crappy like a Putrid Essence). Did you fail to get a Clover? Well, at least you got some t6 mats, or a lodestone, or another obsidian shard or something to bring you a tiny step closer in another area.
Compare that to the precursor. Each failure in the Mystic Forge is wasted gold – a disappointment that contributes no progress. You aren’t any closer to your legendary. Hell, you’ve taken a step back as you now have less gold to try it again.
It’s hard to feel that sense of progress when the hundredth dragon or temple has given you nothing but blues and greens.
It’s hard to feel like you’ve really done something when you look at the hundreds of gold in your inventory, realize that you need hundreds more for that one arbitrary weapon, and helplessly watch as the market continues to drive the price of that precursor further and further out of reach.
That is the truth of the matter – every other part of the legendary makes you feel like you’re accomplishing things. Every other part of the legendary is a gradual, reasonable grind that you can do at your own pace. Every other part of the legendary can be earned without needing to spend a single copper.
And lastly, to call the cost of the other gifts comparable to the cost of the precursor borderlines on ridiculous. T6 mats are NOT difficult to earn. They are earned just by doing other things that contribute to your legendary. Those globs of ectoplasms are not that difficult to earn – you can salvage them from rares or simply sell the rare and buy a glob. The lodestones will probably be purchased rather than earned, unless you are a dedicated Fractals player, but that does not come anywhere near the excessive cost of the precursor.
I would love this system but it might be over-complicated and difficult to program. It would also almost certainly take away from the value of legendaries.
