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Quality of Life -- Wishlist

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Posted by: Durzlla.6295

Durzlla.6295

  • More concise pathing for pets.
  • Pet status bar with more information.
  • More freedom of movement on the sword.

Those would be my top three. I wouldn’t mind a decent gap closer on the sword either, but that may be asking too much.

Just flip the order of the hornet sting/monarch skill. Suddenly we have a gap closer to open with and a dodge back if we need it.

Ugh no, that would ruin the swords escapability, not to mention make it not synergize as well with our ranged weapons…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Noone plays ranger in WVW

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Posted by: Durzlla.6295

Durzlla.6295

1k views with only 50 comments normally doesn’t translate into constructive…. Not to mention as the person above me said its essentially just a “rangers suck QQ” thread and just about everyone else shooting you down.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Noone plays ranger in WVW

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Posted by: Durzlla.6295

Durzlla.6295

So, Muddy Terrain is the greatest thing ever in WvW, so many lives ended today with this…. so many bags..

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Quality of Life -- Wishlist

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Posted by: Durzlla.6295

Durzlla.6295

I prefer having 2 desperate buttons, but that’s just me…

As for the debuffs… Oh sweet ducking Jesus yes!! I have my pet dying because I don’t realize he has like 25 confusion and bleeding (obvious exaggeration is obvious) so I think “he just needs a heal!” And then proceeds to die horribly anyway. Not to mention in PvP I am one of those necromancers (when I play one), but easily my least favorite thing is missing my wolfs fear or spiders immob etc because he’s blind and I can’t tell in the heated fray.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Do rangers need a nerf? (sPvP)

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Posted by: Durzlla.6295

Durzlla.6295

If people are crying about the Storm spirits damage they’re just being a big baby, it’s a 20s CD, and is so easy to avoid by just NOT BEING NEAR THE SPIRIT it’s ridiculous, the BM pets were entirerly different because they were able to do the damage constantly and netted a large amount of constant DPS.

Even IF the storm spirit hit for 8k every time that’s only 400dps added onto the rangers damage, and if they’re a bunker… well that 400dps is kittening nothing, if you can’t outlive that + w/e they are actually bringing your build is just glass.

I would be more agreeable to this if the game mode didn’t have such a high demand on throwing yourself on a small point to contest, and if it wasn’t so hard to push through damage onto a ranger or one of the specific spirits from range because of how the ranger can kite and force the spirits to body block anything other than AoE cleave.

Which is why, as people said, any change made should really be a pvp only change (or revamp crosses fingers)

Well i play a single target Engi (rifle CC) and a Condi mesmer (mainly single target) and i’ve never had an issue against a spirit ranger, ESPECIALLY that silly little storm spirit, the things will fold under one good 4 clone Mind Wrack (especially since most spirit rangers will send the poor little devil into the grave by making it cast its skill with all that confusion =( poor guy), and then the engi i just don’t even let the ranger get close to me.

The engi has done his job of keeping range on the ranger so well i’ve had a lot of them screaming at me, and once those spirits go down, lets just say they NEVER come back up while i’m fighting them >=D

Lol

And true, I don’t personally find them to be a problem either, unless I’m actually on my ranger with no cleave weapons. Particularly, my weaponset isn’t suited for going up against spirit rangers (axe/dagger and sword/torch).

BUT, I would also argue that we both know the build we’re playing against really well too. I’m starting to think that there are people that go “oh no, so many enemies, ranger OP, they can summon a family to fight against me! I’ll just go in and burst him like I do everything else. Rawr, backstab hundred blades glass cannon completely obvious rush in to burst! What? Ranger killed me? So OP, all it was was 11111 spam and OP spirits. NERF!”

And… that basically described 90% of the people I beat when I’m running the spirit build lol.

That description is so accurate it hurts… It reminds me when a thief tried to back stab my ranger with what I’m assuming was all his burst, took me to 75% health (I’m built like a kittening tank in PvE lol) and he tried to run…. Tried… Idiot had 20s of cripple from barrage + spirit, never heard so much kitten QQ from one person in my life…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Spirit Rangers are OP!

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Posted by: Durzlla.6295

Durzlla.6295

You know, it was hilarious to me, but there were quite a few people in the PvP community suggesting already that the spirits should be made invulnerable, because one of the things that makes the build “OP” is the ability to absorb so much AoE cleave, or to body block damage that would otherwise hit the ranger.

I thought that the ranger community would silently ride along with that change, since apparently a lot of people were considering that to be a nerf.

And then you’ve had me here since spirits came out preaching how strong having spirits soak AoE is and you all laughed and call me insane!! Shoes on the other foot now bookahs!!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

How Should Mesmers *Confuse* an opponent?

in Mesmer

Posted by: Durzlla.6295

Durzlla.6295

Something I would like to add that honestly isn’t directed toward anyone.

The obssesion with IP probably needs to be put in check. There probably isn’t even an easy way to accurately break down the numbers but I highly doubt that an extra (potential) 2k damage every 10 seconds is more damage then you would produce by moving points into crit multiplier or power. IP is most effective at confusion stacks and as a defensive tool. Even if a fourth shatter gives you 2 max dmg mindwracks there is just so much to be gained by moving those points. Especially if your not shattering your phantasms until after a couple attacks.

Before someone comments on their wvw mindwrack numbers I’m sure all other damage scales just as well.

Yeah I never understood why you’d take it for MW numbers either, I personally take IP in my build, but it’s a condi build so I take it for the added confusion, defense, condi damage, and reduce shatter CD, not to mention the might I gain is nice =D.

If I wasn’t condi though the Points in dueling (or hell even dom) would be more appealing.

@OP I hope the phantasm Mesmer (Pyro right?) gets video and puts it on here, would be fun to see how your build handles itself against him.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Noone plays ranger in WVW

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Posted by: Durzlla.6295

Durzlla.6295

^ I don’t mind, I like to be different. If possible I’d like to be the only ranger in jade quarry

I play Faelwan the ranger for Strikeforce on JQ; whisper me (rangers unite!)—although my gametime is during NA.

I’ve recently began using traps in WvW, and oh dear Jesus is it hilarious to hit an entire enemy Zerg with -5 supply traps as they run through an area xD.

I need to get a bunch of trappers back together in WvW so we can obliterate a choke point again, not even the thieves would be able to survive now that those revealed traps are in the game…..

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Trapper

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Posted by: Durzlla.6295

Durzlla.6295

@Aeri seeing as how there’s only 4 traps and 2 of them bring utility I doubt you’d really be able to run an effective trap build without some sort of utility trap, I mean hell, most people go Spike, Flame, Viper with canines so I doubt there’s -that- much issue getting people to stay in it.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Do rangers need a nerf? (sPvP)

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

If I play any other class, and I come across a ranger with the spirit-build, I almost automatically lose. They just CANNOT die, and if you magically manage to down them somehow, a.k.a. through the help of a teammate or trebuchets etc, they can summon their elite spirit right before going down just to get back up again before you can finish him.

I agree at some point. Spirits need a nerf imo – as a Spirit Build needs only a very low amount of Skill or attention to be effective. Condition / Burst Ranger Builds are pretty effective too, with a much higher Skill level needed to really change the outcome of a game.
I’d suggest lowering the range for the Ghosts effect a little with maybe some downgrades on the chance of triggering effects.

Skill level doesn’t mean it needs to be a better build, look at half the warrior builds out there, it’s literally “hit 1 button to stun them, then 100blades, if that fails spam all your defensive skills until you can hit that 1 button to stun them again, rinse and repeat.” yet i don’t see very many people crying that those warrior builds should be nerfed.

PS: Not saying warriors are easy mode, i’m just saying they have A LOT of builds that are.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Trapper

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Sun spirit can’t manage 100% burning up time, the effect recharge is 10 seconds, the base burn is 4 seconds. Even with 100% duration that is only 8 seconds, and you sacrifice a lot to get 100% burn duration in rune slots or money (Cond duration food is getting pricey).

Fire trap or Torch will get you 100% burn up time with very little sacrifice. Personally I prefer Fire trap and Dagger vs Torch and Snake Pit.

8s* you have a pet, that’s 2 sources, not to mention if you had a torch, which can already maintain fairly easy burning uptime, especially if you have a sword and can get flame shield or a dagger/axe for the 100% combo.

That being said i personally go Fire, Snake, Ice traps when i’m going with a trap build, i just find spike so underwhelming… it’s only 3 bleeding and like a 3s cripple.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Do rangers need a nerf? (sPvP)

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

If people are crying about the Storm spirits damage they’re just being a big baby, it’s a 20s CD, and is so easy to avoid by just NOT BEING NEAR THE SPIRIT it’s ridiculous, the BM pets were entirerly different because they were able to do the damage constantly and netted a large amount of constant DPS.

Even IF the storm spirit hit for 8k every time that’s only 400dps added onto the rangers damage, and if they’re a bunker… well that 400dps is kittening nothing, if you can’t outlive that + w/e they are actually bringing your build is just glass.

I would be more agreeable to this if the game mode didn’t have such a high demand on throwing yourself on a small point to contest, and if it wasn’t so hard to push through damage onto a ranger or one of the specific spirits from range because of how the ranger can kite and force the spirits to body block anything other than AoE cleave.

Which is why, as people said, any change made should really be a pvp only change (or revamp crosses fingers)

Well i play a single target Engi (rifle CC) and a Condi mesmer (mainly single target) and i’ve never had an issue against a spirit ranger, ESPECIALLY that silly little storm spirit, the things will fold under one good 4 clone Mind Wrack (especially since most spirit rangers will send the poor little devil into the grave by making it cast its skill with all that confusion =( poor guy), and then the engi i just don’t even let the ranger get close to me.

The engi has done his job of keeping range on the ranger so well i’ve had a lot of them screaming at me, and once those spirits go down, lets just say they NEVER come back up while i’m fighting them >=D

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Finally got "Light Up The Darkness"

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Posted by: Durzlla.6295

Durzlla.6295

@Durzilla – thanks for the insight!

So what would be the best armor/accessories/weapons/runes/sigils?

i had full zerker (with cleric weapons) LB had restoration sigil (go go random sigil i had on me!!) and SB had sigil of air, runes were ranger, i’d say a mix of knights (or valk) with zerker would probably be best though because she could literally slaughter me with her auto attacks if i stayed too close to her, make sure to cripple and daze her to keep distance.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Ranger bad main?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Seriously. Lemme perma-stow my pet and I’d be so happy therefore busy playing you’d never see me on the forums again (except during downtime at work) complaining about any aspect of the Ranger… I guess that’s because the pet is the only aspect I don’t like.

I hear ya, and from a amount of work standpoint I don’t know which would seem like the easiest solution? Stow the pet and get a % damage buff to make up for not using it, though I am not sure how to address losing the f2 functionality, unless they just still let you somehow use the f2 with maybe a different utility depending on the pets you had selected. Or they can figure out a way to make pets negate damage so that they are not basically fire and forget weapons. All the “pet” ai suffers from this though, mesmer phantasms and necro minions (of course both of those have vastly shorter cooldowns). Maybe that should be looked at, lowering cooldowns on the ranger pet’s “downstate”. Being able to stow the pet and getting some kind of compensation for the loss of damage still seems like the ideal solution to me.

In all honesty i think they should just balance the Ranger profession around the pet being bonus damage and then make the pet not out 100% IE you summon the pet who will fight with you for X seconds or until it dies (we get command of it as we do now) and then it leaves and begins going on CD (F4 would make it so we send it back sooner than it normally would and thus start the CD earlier). Pet would still be the rangers mechanic, you’d still NEED to use it to be playing to your fullest (like a necro needs to use death shroud or a thief steal), but ignoring it, or not relying on it wont destroy your viability.

Just throw some Grandmaster Major trait in the BM tree that makes it so your pet will be out 100% of the time( or maybe make it so the CD on the pet starts when summoned so you have the potential of 100% uptime) and make Zephyrs Speed or w/e it’s called trigger on pet summon.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Finally got "Light Up The Darkness"

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Posted by: Durzlla.6295

Durzlla.6295

So I’ve been trying to get Light Up the Darkness on my Mesmer and am having a ton of difficulty due to cripples/damage/lack of endurance (yes I cleanse the cripples but she just puts it right back on).

I thought about trying my Ranger but was concerned about my pet immediately dying. But the more I think about it, Ranger might be an optimal choice due to its passive speed boost signet, short bow # 3 evade skill, trait to up endurance gain (does it stack with the orrian stew?) and short bow attack to cripple Liadri.

But – what about condition removal? I know there’s a signet which moves conditions to your pet, but anything else?

I can say that Rangers don’t have an issue with surviving the fight, what we have an issue with is killing Liadri, if you have zerker gear on your ranger (apparently full isn’t needed for the light up the darkness) then you should be in good shape as long as you avoid her stuff.

What i ran with was a 30/20/10/10/0 build and took Sig mastery, piercing arrows, sig of BM, sharpened edges, quick draw, vigorous renewal, natures protection. My utilities were Heal as One, Sig of Wild, Sig of Renewal (never activated), Sig of the Hunt (never activated), Rampage as one (used with sig of wild at start of phase 2).

My weapons were LB/SB i used LB in P1, and then after P2 began i swapped to SB and would only bring my longbow back out to kill those stupid orbs (barrage will kill them with the first tick). I haven’t done the Light Up the Darkness achievement but when i actually killed her i hit her with a total of 6 crystals (3 P1 3 P2) because i figured “Hey they’re laying where i can get them may as well use that added vuln to help me out!” i doubt getting another 2 crystals would’ve been out of the realm of possibility…

The signet is all you need, every 10s it removes a condition, the ACTIVE will funnel every condition on you and allies onto your pet as long as your pet is alive, so just don’t activate it and it will do what you need which is remove the cripple (weakness is kinda not noticed due to the evade on SB which you should use over dodging 99% of the time). As for the food, no 2 endurance regens stack with none another, so i’d use it with something to make you tankyer because if you’re in full zerkers the damage wont be -that- big of an issue.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

new downed state powers

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Posted by: Durzlla.6295

Durzlla.6295

Really? they must apply them VERY fast then as i instantly get them back, personally i dont think condition damage should stop the self heal and that goes for every class.

condition damage does not stop the self heal, only direct damage stops it.

From my experience and my death just now, that is incorrect. I have many times had the heal stop thanks to the conditions that i have on myself. Though i wouldn’t be to shocked if it was bugged.

No, conditions don’t interrupt your heal, but even 1 point of damage will stop the heal which is why if a mesmer puts a clone on a downed person they can’t heal themself.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Spirit Rangers are OP!

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Lol i NEVER thought i would see the day were this thread would exist Ranger+OP just doesn’t even sound right here is a thread waaaaaay back when i SWEAR i was the only spirit ranger 6 months ago https://forum-en.gw2archive.eu/forum/professions/ranger/lol-am-i-missing-something-Spirit-builds/first looking back i see alot of users on here that dissed me and spouted out numbers of why spirit ranger could never hack it, lol oh how the tables turn

Best part, nothing really changed about spirit rangers lol

^^^^Literally what i been telling ppl to, nothing has changed 0.0 its just that ppl realized they DONT suck allt the numbers and math in the world on paper don’t equl out to what u can out into practice

Oh god i know, people always were like “HERPA DUR!!! Durz you’re wrong math says so!! Therefore spirits are bad!” and then out of nowhere people decided they were actually good lol.

God help us when necromancers figure out their minions are freaking amazing… Especially since Minion Master builds synergize AMAZINGLY with other MM builds… and any other pet oriented build…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Do rangers need a nerf? (sPvP)

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

If people are crying about the Storm spirits damage they’re just being a big baby, it’s a 20s CD, and is so easy to avoid by just NOT BEING NEAR THE SPIRIT it’s ridiculous, the BM pets were entirerly different because they were able to do the damage constantly and netted a large amount of constant DPS.

Even IF the storm spirit hit for 8k every time that’s only 400dps added onto the rangers damage, and if they’re a bunker… well that 400dps is kittening nothing, if you can’t outlive that + w/e they are actually bringing your build is just glass.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Ranger bad main?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Seriously. Lemme perma-stow my pet and I’d be so happy therefore busy playing you’d never see me on the forums again (except during downtime at work) complaining about any aspect of the Ranger… I guess that’s because the pet is the only aspect I don’t like.

I’m more irked with how boring most of our utilities are… and our pets uselessness in “challenging” PvE content…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Remake Elixir X to make engis viable in WvW

in Engineer

Posted by: Durzlla.6295

Durzlla.6295

I wasn’t aware that engineer was not “viable” in w3 or pve, must have missed the memo. I know I know, the zerg bots don’t think engi has any place in the current knockdown/ retal fest. But you know there is plenty of other cool kid stuff to do I promise! On a serious note, having more reliable stability is never a bad thing, but not viable? Are we playing the same game?

I don’t think we are… I know my engi build (mainly gadgets) has CC out the kitten , so we totally fit into the CC fest lol, not to mention slick shoes is hilarious in the Zerg battles!!

Yeah, I must have spent the first week after the RB change just using myself as a charr bowling ball with slickshoes for the lawls, oh good times… maybe we can organize a all engi bowling league or something, that would be pretty awesome to sneak around and just hit into the side of some zergs with! I could see the qq now, “They came out of nowhere, those cruel harbingers of mayhem. Like a flash they were upon us, their intent shown in their beady little eyes, five by five we fell, and for every five there were five more. It was a slaughter, chaos….madness!!!! the foul unviable demons of slippery death stopped our zerg cold! It left me feeling quite bowled over to say the least”

lol omg, this is absolutely amazing…. i want to do this now…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Spirit Rangers are OP!

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Lol i NEVER thought i would see the day were this thread would exist Ranger+OP just doesn’t even sound right here is a thread waaaaaay back when i SWEAR i was the only spirit ranger 6 months ago https://forum-en.gw2archive.eu/forum/professions/ranger/lol-am-i-missing-something-Spirit-builds/first looking back i see alot of users on here that dissed me and spouted out numbers of why spirit ranger could never hack it, lol oh how the tables turn

Best part, nothing really changed about spirit rangers lol

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Remake Elixir X to make engis viable in WvW

in Engineer

Posted by: Durzlla.6295

Durzlla.6295

I wasn’t aware that engineer was not “viable” in w3 or pve, must have missed the memo. I know I know, the zerg bots don’t think engi has any place in the current knockdown/ retal fest. But you know there is plenty of other cool kid stuff to do I promise! On a serious note, having more reliable stability is never a bad thing, but not viable? Are we playing the same game?

I don’t think we are… I know my engi build (mainly gadgets) has CC out the kitten , so we totally fit into the CC fest lol, not to mention slick shoes is hilarious in the Zerg battles!!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Remake Elixir X to make engis viable in WvW

in Engineer

Posted by: Durzlla.6295

Durzlla.6295

Elixir X is beast!

You just have to use it properly like any other skill. What you should be talking trash about is that useless pile of dog %#@& they call Mortar. Now that’s an elite that I wouldn’t use if it was a regular utility skill.

Here’s how you use Elixir X:
Trait Potent Elixirs, Fast Acting Elixirs, HGH
Equip Runes of Lyssa
Tactic Active the following as your zerg makes a push into another zerg or if roaming wait for a thief to pounce on you:
- Activate Elixir U
- Immediately activate Elixir X
- Maim, mutilate, slaughter
- Pick up loot bag(s)

OMG shush. If everyone got the hint on Elixir X, it will get nerfed!

P.S. Drop potent elixirs for elite supplies and pick up 409…

Runes of Lyssa condition clear, and every boon for 5 seconds + boon duration (+1% damage per boon off the minor Grandmaster). Used to use 409, just Runes of Lyssa made it redundant, even when I had Elixir X on a 94 second CD pre-buff with Fast Acting…now that it’s at 84 seconds, Invaders must die! Freed up 20 points to shove into Explosives for Enhance Performance which coupled with a Sigil of Battle Elixir X is the Engineer’s wicked fist of death.

Soldiers Gear + Elixir X = Double Power and Double Health = Juggernaut of death and despair that has come to reap the sinners.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Barrage and Whirling Defense

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I’ve heard whirling defense is stationary because the animation would look like kitten if the ranger could move while doing it…

Not at all, the skill would be unbelievably broken as kitten if it were mobile, you’d deal a large amount of damage, while applying vuln (thus boosting your pets and your teammates damage) while reflecting projectiles back at their owner, and having retal on yourself to punish Melee attackers further, it’s also the longest whirl finisher in the game, making it the strongest (tornados whirl finisher only lasts for 3 seconds but will use it 5 times).

Does the animation play a role? Probably, but that’s hardly the ONLY one.

I have heard this. So, um, “not at all” doesn’t really apply. It also would look very strange if we could do our current animation while moving… Anyway, whirling finishers are the weakest finisher and on top of that at full zerker whirling defense hits for a wopping 5-6k over a time of 5.5s making it one of the weakest skills in the game. Not to mention, it is easily interrupted.

It’s actually NOT easily interrupted, it forces them to use a non projectile interrupt, and it’s called whirling DEFENSE what part of that makes you think it should be mainly offensive? And whirls are only weak when they’re short, you get some actual synergy going on between your teammates and it will destroy people, for example, my engi (CC engi) paired with my friends ranger can put up like 30s of burning on some poor kitten due to him spinning to win in my fire field alone… not to mention i can normally pull the poor kittens into him (aoe pull) and room them all for a good amount of hits which causes multiple of them to burn for that long.

If that were an etheral field? That’s 15 stacks of confusion, and seeing as how etheral comes from mesmers, you combo that and their entire team is now able to not touch a single one of their skills, dodge, or rez, without exploding.

Yup, whirls weakest in the game…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Do rangers need a nerf? (sPvP)

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Storm spirit should scale with power. That might be nerf enough. It is the same reason BM was nerfed, 3k+ damage on a bunker is not ok.

3k+ on a crit hit… and its 3k damage per 20sec, how is this OP? On BM you had tones of dps on jags constantly with condis. here we only have condis.

This… and not to mention it’s also on a ~1.5s cast time, if you don’t notice it winding up, AND you’re in melee range you deserve to be hit by it, it’s so stupidly easy to avoid it’s ridiculous. Not to mention my engi can crit people for 5K in a Soldiers Amulet + Afflicted gear with a kittening RANGED 15s CD, PIERCING CRIPPLE skill with a 1/4 cast time, but oh god no!! That storm spirit man… Actually the CD is probably more like 12s with traits… but still… you get the point…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Barrage and Whirling Defense

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

if your use the #3 on the LB your in stealth for the first 2 sec of the LB channel, its part of the reason they put the stealth on the LB.
If they make whirling defense mobile it will be the exact same as the warrior off hand ax move.

This of course is in case LB skill #3 actually hits!

Uh it’s a pretty easy shot to land

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Trait Idea: Mind Rake

in Mesmer

Posted by: Durzlla.6295

Durzlla.6295

We are illusions we manipulate the mind, we could totally cause fear, we actually could via Chaos Storm in beta but it was replaced with Daze because people would get feared out of the storm.

And Cloudy I was thinking the same thing, the reason I don’t think that’s be OP is that other profs can guarantee a 25 stack of bleed for a LONGER duration, EX: warriors with swords can maintain 25 bleed easy, rangers and thieves can both burst it up there for 5s, and then I know Necros can burst the bleed up there too as well as maintain it on large stacks.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Trait Idea: Mind Rake

in Mesmer

Posted by: Durzlla.6295

Durzlla.6295

All the conditions would be too big of a pool, and I doubt 1s of bleeding and poison would be “too strong for a grandmaster” not to mention, we’re mesmers, this illusionists, and fear is a fairly big part of illusions so I fail to see how it “doesn’t fit us.”

@OP I think it’d make a good Grandmaster trait, because face it, there’s no way we’d be able to do -too- much damage from it because at best we could get 1s of 19 bleed (highest confusion burst I threw on someone)

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Do rangers need a nerf? (sPvP)

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Although I agree with the argument of spirits being able to die, not ALL classes have powerful AoE, nor do they have the time to actually kill all these spirits (or even 1) while the ranger does insane damage. You’re basically always “in a pinch” against a spirit ranger if you have to go about killing atleast his Sun Spirit first, then perhaps (if the ranger chooses to use it) the elite spirit so he can’t revive himself.

This also means the ranger always has full control of the fight, considering he can just bash away on the target while the target is desperately struggling to keep up with the spirits (that follow the ranger at 300% speed or something).

I’m not sure any class in this game has less AE than a ranger. And also keep in mind that the insane damage you speak of is still condition damag which leads us back to the issue being predominately a condition problem (as every condition class right now is overpowered beyond belief) and not a ranger specific one.

Condi builds are not OP, they’re just really good against Direct Damage builds, you know those things that -were- the meta? And you know what’s really good against every condi build that uses rabid or shamans gear? Condi builds that have a lot of vitality, or condi removal(or better yet transfer). But you know what has little issue against those sorts of condi builds? Direct Damage….

See where this is going? The only problem is the vast majority of players are too lame to actual figure anything out for themselves and need to follow everyone else.

Oh did I mention there’s bunker builds that make condi builds useless? Yeah those are fun to play atm.

Go ask on the Warrior forum what they feel is the most trollish build they know. They’ll tell you the 40k HP, 1.5khp/sec build that can still dish out high sustained damage. Ask them what their worst match up is. They’ll all say Condi Ranger. Why the Ranger over the necro or engineer? Because of the regen.

It’s not too much to ask for power builds to have a place in the current meta. I’d much rather they fix the root problem (condis) than try and tackle class issues individually.

I’ve fought that warrior build a few times and I can’t find a way to break it, it just has so much HP, Armor, and regen it’s ridiculous, I’ve yet to see a good player say the ranger one is OP though, perma poison is simple enough of a counter to it, not to mention it takes them forever and a half to kill ANYTHING that’s not made of tissue paper. The warrior build does not have that flaw either…

Well there are 2 builds involved.

One is a condi build for damage the other is pure tank for survivability (ie. Troll Spec) that is there for the utility the hammer brings (hammer, mace, shield).

But yea, their condi pressure is more than a Rangers and it’s difficult maintaining poison on them when you also can’t get in melee range (I run sb/gs for escape in WvW anyway, not sword).

I’m sure SoR will be nerfed in the future. That or they’ll get around to removing the abillity for various classes to stack 25might on their own. Alternatively, I’d be just fine with them changing Fortifying Bond to work where if our pet gets a boon, it’s shared with us and we can then too stack 25might.

I really wish fortifying bond would go both ways and just be capped at one transfer IE: 1 boon couldn’t be bounced back and forth infinitely. It’d also cause a lot of synergy among a few of our traits.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Spirit Rangers are OP!

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Clearly if a ranger beats you, it is OP. Warriors are getting those posts also. Everything was fine when you could beat any class 1 on 1 but the moment one class counters yours, you scream nerf.

Sad thing is, a spirit ranger is so not OP.

I would say warriors have ONE OP build, but that’s more because it has a ton of HP, condi damage, regen, and armor, granted idk the build myself I’m just going off of the stats I’ve been -told- it has, and haven’t managed to bring it down myself despit the build I’ve thrown at it. Granted this may be a L2P problem shrugs.

People are just under the illusion that rangers are supposed to always lose (no idea why).

What makes the build OP is they can stack 25 might with it. So they run Apothecary, have more powerful condition damage, have insane regen due to SoR + banner. If not for the 25might it probably wouldn’t be more powerful overall than a Ranger.

Aaaaaah that’d do it!! Where in the world is the might coming from? And at least I know how to counter that build now! My Mesmer should be able to steal that might and break them and my engi should be able to just blow the boons off them with an elixir build… My ranger though…. Yeah thanks for all that boon hate we got Anet!! Oh wait….

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

The Sword/Sword + Longbow condi build

in Warrior

Posted by: Durzlla.6295

Durzlla.6295

Wow I feel oblivious now for not noticing that when I quickly glanced the first page…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Question to devs: Twilight

in Mesmer

Posted by: Durzlla.6295

Durzlla.6295

I hope they do something to make quip be more showy… WTB iDuelist that uses the Quips…. Or even better Mainhand pistol…

More on topic, I’d LOVE to see Twighlight and Sunrise beams become the same color as the trail.

And for our phantasms to use our legendaries

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

The Sword/Sword + Longbow condi build

in Warrior

Posted by: Durzlla.6295

Durzlla.6295

Hey so I’ve fought a few warriors using a sword/sword + longbow condi build and it just wrecks me (ranger/mes/engi) it seems to have a lot of health, toughness and regen (key word APPEARS) I was just wondering if someone could provide a link to said build, I want to look at it to try and figure out w/e weaknesses and that there may be.

Thanks in advance!!

PS: I’m not crying “Zomg OP!!” I don’t know the build very well, I’m assuming its just ignorance to the builds strengths/weaknesses.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Spirit Rangers are OP!

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Clearly if a ranger beats you, it is OP. Warriors are getting those posts also. Everything was fine when you could beat any class 1 on 1 but the moment one class counters yours, you scream nerf.

Sad thing is, a spirit ranger is so not OP.

I would say warriors have ONE OP build, but that’s more because it has a ton of HP, condi damage, regen, and armor, granted idk the build myself I’m just going off of the stats I’ve been -told- it has, and haven’t managed to bring it down myself despit the build I’ve thrown at it. Granted this may be a L2P problem shrugs.

People are just under the illusion that rangers are supposed to always lose (no idea why).

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Do rangers need a nerf? (sPvP)

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Although I agree with the argument of spirits being able to die, not ALL classes have powerful AoE, nor do they have the time to actually kill all these spirits (or even 1) while the ranger does insane damage. You’re basically always “in a pinch” against a spirit ranger if you have to go about killing atleast his Sun Spirit first, then perhaps (if the ranger chooses to use it) the elite spirit so he can’t revive himself.

This also means the ranger always has full control of the fight, considering he can just bash away on the target while the target is desperately struggling to keep up with the spirits (that follow the ranger at 300% speed or something).

I’m not sure any class in this game has less AE than a ranger. And also keep in mind that the insane damage you speak of is still condition damag which leads us back to the issue being predominately a condition problem (as every condition class right now is overpowered beyond belief) and not a ranger specific one.

Condi builds are not OP, they’re just really good against Direct Damage builds, you know those things that -were- the meta? And you know what’s really good against every condi build that uses rabid or shamans gear? Condi builds that have a lot of vitality, or condi removal(or better yet transfer). But you know what has little issue against those sorts of condi builds? Direct Damage….

See where this is going? The only problem is the vast majority of players are too lame to actual figure anything out for themselves and need to follow everyone else.

Oh did I mention there’s bunker builds that make condi builds useless? Yeah those are fun to play atm.

Go ask on the Warrior forum what they feel is the most trollish build they know. They’ll tell you the 40k HP, 1.5khp/sec build that can still dish out high sustained damage. Ask them what their worst match up is. They’ll all say Condi Ranger. Why the Ranger over the necro or engineer? Because of the regen.

It’s not too much to ask for power builds to have a place in the current meta. I’d much rather they fix the root problem (condis) than try and tackle class issues individually.

I’ve fought that warrior build a few times and I can’t find a way to break it, it just has so much HP, Armor, and regen it’s ridiculous, I’ve yet to see a good player say the ranger one is OP though, perma poison is simple enough of a counter to it, not to mention it takes them forever and a half to kill ANYTHING that’s not made of tissue paper. The warrior build does not have that flaw either…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Mesmer's mobility PvP - look here Anet!

in Mesmer

Posted by: Durzlla.6295

Durzlla.6295

I wouldn’t say it’s the best combat mobility. There are two kinds of combat mobility: Offensive and defensive. While we are outstanding at defensive mobility (kiting with phase retreat is the best in the game imo) we really lack in the offensive part. Other classes can easily run away if you have no Sword and even then, our only “offensive” leap skill often fails.

I was running around in WvW with Scepter/Torch and Staff for a while. You have no option to stop the enemy from running away or leaping towards him (other than Blinking in front of him and then phase retreating immediatly). That’s why I’m using Sword/Torch Scepter/Pistol at the moment. Still not that much leaping and gap closing, but at least you can stun the enemy from time to time.

So yeah, we are awesome at defensive in-combat mobility. But we suck at gap closing, chasing and out-of-combat mobility. Stealthing and phase retreating doesn’t help if the enemy is running away :0

Ah yeah true, I’m a condi Mesmer so normally around the point they decide to run is when they’re low health and already have torment and a good chunk of confusion on them and end up dying on the run… That’s assuming they fought me that is….

But yeah most my builds normally have the 30% with 3 clones, which helps for both

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

ok stealth but what is that T_T

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

That’s not from bow stealth, that’s from your armor choice, the particle effects on your armor (I’m assuming radiant or hellfire) don’t have “stealth models” so they default to blocks.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Mesmer's mobility PvP - look here Anet!

in Mesmer

Posted by: Durzlla.6295

Durzlla.6295

Mesmers have THE BEST in combat mobility in the game, it allows you to be whereever you want/need to be during combat, which is more important than roaming. And don’t dis portal, that kitten allows you to be in 2 places at once, put it on a point and you’ve just ensured you have a defender there that can be there at a moments notice if someone try’s to take it and can still help out elsewhere.

I -personally- use blink a lot in PvP and will normally use it to close the gap onto a point which I’ve noticed normally surprises the enemy especially when chaos storm is thrown down with it.

Can we roam? Not really, but we don’t need to, we make up for it big time with burst mobility and combat mobility.

Ps: ive seen perma swiftness mesmers before that roamed and they were pretty good at it, but they certainly gave up some of their stuff for that.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Power/Crit - PvP?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Hey guys…

Quick question about Rangers in PvP. I’d rather play a direct damage class as I’m pretty burned out on DoTs (conditions?) from playing a warlock so long in WoW. Is it possible to be effective as a ranger while stacking power and crit?

Thanks!

Knights Gear(in PvP), watch out though, A LOT of condi builds are good VS direct damage builds so you’re going to need to try to counter them a bit, so take sig of renewal (make sure to actually activate the kitten thing) and sig mastery, it’ll save you a lot of the time, and I’d use a pet like Marsh Drake or better yet spiders to butcher most of the sustain the condi builds rely so heavily on because poison will kill passive regen, not so much burst healing, but passive regen.

You also may want to look into evasive purity, the less poison and blind on you the better!! It’ll help you just stay up that much longer since most condi builds rely on outlasting their enemy!!

Good luck fellow Direct Damage ranger!! May the RNG forever be in your favor!

PS: crit damage is NOT needed (contrary to popular belief) does it help for the damage aspect? Sure, but it’s hardly needed, PvP is a game of attrition, and I don’t care how much crit damage you have, chances are that condi build is going to slaughter you in attrition due to what you give up for that crit damage…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

Spirit Rangers are OP!

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Hey guys pro tip, condi builds weren’t even BUFFED, weakness just became not garbage, wanna know a fun way to hard counter condi builds? This amazing stat called VITALITY, throw on a Knights Amulet, or some soldiers gear bring a condi removal (or better yet a condi transfer if your prof of choice has one) and watch the body count soar.

Or if you’re wanting to still be a condi user there’s this Mythical Gear set that counters other condi builds quite well, it’s called Carrion! Remember that Amulet no one touches but necromancers for some reason? Yeah, try it.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Do rangers need a nerf? (sPvP)

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Although I agree with the argument of spirits being able to die, not ALL classes have powerful AoE, nor do they have the time to actually kill all these spirits (or even 1) while the ranger does insane damage. You’re basically always “in a pinch” against a spirit ranger if you have to go about killing atleast his Sun Spirit first, then perhaps (if the ranger chooses to use it) the elite spirit so he can’t revive himself.

This also means the ranger always has full control of the fight, considering he can just bash away on the target while the target is desperately struggling to keep up with the spirits (that follow the ranger at 300% speed or something).

I’m not sure any class in this game has less AE than a ranger. And also keep in mind that the insane damage you speak of is still condition damag which leads us back to the issue being predominately a condition problem (as every condition class right now is overpowered beyond belief) and not a ranger specific one.

Condi builds are not OP, they’re just really good against Direct Damage builds, you know those things that -were- the meta? And you know what’s really good against every condi build that uses rabid or shamans gear? Condi builds that have a lot of vitality, or condi removal(or better yet transfer). But you know what has little issue against those sorts of condi builds? Direct Damage….

See where this is going? The only problem is the vast majority of players are too lame to actual figure anything out for themselves and need to follow everyone else.

Oh did I mention there’s bunker builds that make condi builds useless? Yeah those are fun to play atm.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Spirit Rangers are OP!

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Where are all of these spirit rangers in wvw? I have only found a few and they melt eventually against my s/d burst ele. I have being told that I have’t encounter the full potential of a good spirit ranger player. If there is any player from Jq or Sor server that meets this full potential then lets coordinate for some fun duels ^^.

The skill ceiling on a spirit ranger is so low that there’s not even a real difference between a good and a bad spirit ranger, there is one granted, but it’s minor at best so I wouldn’t worry about fighting one if you have no issue with the ones you have been fighting.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Spirit Rangers are OP!

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Which one, I have Bonfire, and I have Barrage, Those are my AOE’s… Unless I go Traps, which a Spirit Ranger won’t.

2. 900 Range if shortbow, and you’re implying that D/D has a hard time getting into melee Range or causing Burning Damage cause of melee range, D/D had access to 3 burns, one is 400 Range Cone Attack, another is a Charge attack that leaves a burning wall, and another is like Bonfire.. only on a shorter cooldown.

3. Necros are Slow and immobile target? Since When, also at what point does a Necro not have access to Swiftness, Because I can get easily get 30 seconds on my Necro.

Necro are immobile compared to an ele or ranger, but what they lack in mobility they gain in staying power, those kittens can stay in a fight for FREAKING EVER with death shroud, I should know, my carrion using necro doesn’t know the meaning of “retreate”.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Entangle - Bug? Short video

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I’d like to see the roots become “solid” IE you can’t just condi cleanse or tele out, you should be forced to kill them, although they’d have to make it so ranged attacks can hit the kittening things…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Revamped Woodsman Build

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

It does not, as far as I know NO endurance bonuses stack, and the cap on endurance regen is 100% (vigor)

PS: can’t look at the build atm, but it sounds interesting so I’m going to check it out when I’m home.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Trapper

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I wouldn’t want traps to gain more utility at the cost of damage though. Fire trap and spike trap are fine. Frost trap needs its radius and duration increased. Snake trap needs to be a poison field and if it applied weakness too that would be awesome.

Yeah the celestial is great, trap ranger is one of the few builds in game that can put every single stat in the game to good use. That may be why Stardust is a shortbow and not a longbow…

Vipers nest doesn’t make sense to be a poison field, and it’s not like we’re lacking in the poison field department… We have that one devourer, and then every spider, and the Murellow. If it were like a poison cloud or something it’d make sense for a poison field… Not so much for how it is currently.

I know my friend said he wants it to be like in WoW where it actually spawns a kitten load of snakes that spit conditions at the enemies and give you minor AoE protection (due to all the bodies) which would be cool if you ask me.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Trapper

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I want my smoke trap back =(, come back insanely large duration of daze and blind!! I MISS YOU!!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Barrage and Whirling Defense

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I’ve heard whirling defense is stationary because the animation would look like kitten if the ranger could move while doing it…

Not at all, the skill would be unbelievably broken as kitten if it were mobile, you’d deal a large amount of damage, while applying vuln (thus boosting your pets and your teammates damage) while reflecting projectiles back at their owner, and having retal on yourself to punish Melee attackers further, it’s also the longest whirl finisher in the game, making it the strongest (tornados whirl finisher only lasts for 3 seconds but will use it 5 times).

Does the animation play a role? Probably, but that’s hardly the ONLY one.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Trapper

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Trapper vs Spirits trapper will win just about every situation, trapper is AoE, which counters spirits, not to mention, as someone out above, you can’t really avoid traps, but spirits are pretty freaking simple to avoid, sure you -could- crit for 4k from storm spirit… Or I can just PBS it or evade it, or better yet, blind it and has become useless.

I do think traps need some love though, they’re kinda lacking in the “Utility” department, they feel too much like damage skills and not enough like utility skills, I’d LOVE to see the cripple from spike trap last longer, frost trap to be a larger radius (or apply all its chill upfront but is much prefer making it a REALLY big field like the staff ele Ice field) and viper nest needs something else, I personally think it should apply blind and/or weakness (snakes can blind prey with their venom, and it’s not uncommon for a poison to weaken somebody), flame I feel is ok, it’s short enough in CD that where it lacks makes sense and it’s clearly meant to be the most offensive of the traps, just like on GW1.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Light up the darkness trophy room

in Queen's Jubilee

Posted by: Durzlla.6295

Durzlla.6295

I don’t have the achievement yet (I’m not masochistic enough to get it on my ranger), but next time the arena comes around my engi should be high enough to go for the challenge!! Or at least I hope it’ll still be there =(

PS: maybe they should give a badge for it IE: like world completion, instead if a title.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna