As their mother, I have to grant them their wish. – Forever Fyonna
As their mother, I have to grant them their wish. – Forever Fyonna
Overlapping range with shortbow is the same DPS. Extended range beyond that of the shortbow is changed from a damage bonus to an additional 50% chance to crit.
If shortbow is meant to be the condition weapon, then why shouldn’t longbow be the power weapon? Attacks from the side have a 30% higher chance to crit.
Shoot from the side and at max range? 80% chance to crit.
My LB deals 10% more for being behind 10% more for full health, an additional 10% for full endurance, hits every target between me and my victim, and can shoot from 800 range further than a short bow, trust me, it’s -the- long range weapon.
PS: just because a red bar appears on the skill doesn’t mean you’re actually out of range, arrows arc and gain more range from being on high ground (except barrage).
Was this a response to someone else because I don’t know what this has to do with anything I said.
It’s also worth mentioning that everything you said also applies to the short bow. At only a few hundred yard closer range which is ultimately inconsequential.
It’s pretty consequential actually because being that close will harm your health and endurance bar, which effectively reduces your damage by 20% because enemy range is in range of you.
That being said I clicked the reply button by mistake I mean to just make a post lol xD. I do like your idea about the crits from range though!
As their mother, I have to grant them their wish. – Forever Fyonna
They need to make the longbow’s #1 fire rate faster or increase its damage or something. Honestly, the Mesmer’s greatsword is a better ranged weapon, and they’re not even advertised as a ranged class. That very fact alone should be a big, flashing sign saying, “Something about this is seriously kittened up.” Really, ANet? Really?
….the mesmer has only one melee weapon. The ranger has two.
The only reason mesmer greatsword works is because of the phantasm that does 6-7k damage after 0.25 seconds of being summoned and mesmer stealth allowing him to recreate distance.
Other than that, the mesmer’s greatsword autoattack is just as bad. It’s equally ranged cap, and it’s a long channel relative to other autoattacks like thief shortbow or warrior rifle.
The ranger longbow simply put has no attack that in the same short time windows of the warrior and mesmer does the kind of damage that a phantasmal berserker or Kill Shot does.
Rapid Fire is BAD. It’s bad damage for such a long channel.
Rapid fire can deal over 10k damage… So idk what you’re talking about with bad damage seeing as how you can pump that out from 2k range…
Then longbow #1 can crit for up to ~3.5k dmg, again from 2k distance, it’s a STRONG weapon, it just lacks in ways to reopen the gap/keep the gap open, sure there’s KB shot, but by the time you can use that it’s already lost a ton of damage from the range being closed…
Oh, you also reminded me that KB shot doesn’t put them out to 1000 range where the auto attack is most effective, which doesn’t synergize well. Could be a slight improvement, though admittedly knocking somebody 1000 range might look…humorous.
Lol as much as I’d LOVE to throw someone from point blank —> 1k that’d be a tad OP xD doesn’t it only put them to 600? Which is still in our “hit like a noodle” range? Effectively making the KB kitten once they close the gap?
I mean I could KB and then LR, but that’s hardly a good use of CDs…
As their mother, I have to grant them their wish. – Forever Fyonna
Overlapping range with shortbow is the same DPS. Extended range beyond that of the shortbow is changed from a damage bonus to an additional 50% chance to crit.
If shortbow is meant to be the condition weapon, then why shouldn’t longbow be the power weapon? Attacks from the side have a 30% higher chance to crit.
Shoot from the side and at max range? 80% chance to crit.
My LB deals 10% more for being behind 10% more for full health, an additional 10% for full endurance, hits every target between me and my victim, and can shoot from 800 range further than a short bow, trust me, it’s -the- long range weapon.
PS: just because a red bar appears on the skill doesn’t mean you’re actually out of range, arrows arc and gain more range from being on high ground (except barrage).
As their mother, I have to grant them their wish. – Forever Fyonna
They need to make the longbow’s #1 fire rate faster or increase its damage or something. Honestly, the Mesmer’s greatsword is a better ranged weapon, and they’re not even advertised as a ranged class. That very fact alone should be a big, flashing sign saying, “Something about this is seriously kittened up.” Really, ANet? Really?
….the mesmer has only one melee weapon. The ranger has two.
The only reason mesmer greatsword works is because of the phantasm and mesmer stealth allowing him to recreate distance.
Other than that, the mesmer’s greatsword autoattack is just as bad. It’s equally ranged cap, and it’s a long channel relative to other autoattacks like thief shortbow or warrior rifle.
And next patch is a beam….
Our arrows hit infinite amount of targets, their beam hits 3 total.
As their mother, I have to grant them their wish. – Forever Fyonna
They need to make the longbow’s #1 fire rate faster or increase its damage or something. Honestly, the Mesmer’s greatsword is a better ranged weapon, and they’re not even advertised as a ranged class. That very fact alone should be a big, flashing sign saying, “Something about this is seriously kittened up.” Really, ANet? Really?
….the mesmer has only one melee weapon. The ranger has two.
The only reason mesmer greatsword works is because of the phantasm that does 6-7k damage after 0.25 seconds of being summoned and mesmer stealth allowing him to recreate distance.
Other than that, the mesmer’s greatsword autoattack is just as bad. It’s equally ranged cap, and it’s a long channel relative to other autoattacks like thief shortbow or warrior rifle.
The ranger longbow simply put has no attack that in the same short time windows of the warrior and mesmer does the kind of damage that a phantasmal berserker or Kill Shot does.
Rapid Fire is BAD. It’s bad damage for such a long channel.
Rapid fire can deal over 10k damage… So idk what you’re talking about with bad damage seeing as how you can pump that out from 2k range…
Then longbow #1 can crit for up to ~3.5k dmg, again from 2k distance, it’s a STRONG weapon, it just lacks in ways to reopen the gap/keep the gap open, sure there’s KB shot, but by the time you can use that it’s already lost a ton of damage from the range being closed…
As their mother, I have to grant them their wish. – Forever Fyonna
How about explosive tips on the 1 skill making each shot a short range AOE. Make the LB a true multi-target weapon and something we could really use in WvW.
LB isn’t our multi hit range weapon, that’s axe, short bow is ranged condis/skirmishy, axe is ranged multi hit condi/power hybrid, and LB is very long range raw damage wep.
That being said I’d love to have ignite arrows back so I could blow things up with each auto =(
As their mother, I have to grant them their wish. – Forever Fyonna
This is not true imo. Yes, it is the only condition damage skill in the set but it simply does both. The power scaling is decent right now. Consider the bleeds just a bonus that will add damage even with 0 condition gear because you know … there is a base cond dmg and if you get might stacks etc. it will even raise.
Having both damage types does not mean a weapon makes no sense. It just has a bit of hybrid flavor and I can see people that used sword+GS with traps and some condition gear to be very happy over more bleeds. It is a plain buff and even if it doesn’t help pure power builds that much (it still helps) it will allow for more build variety.
I always thought this game has to many weapon sets that either do only power or only condition damage. It is great to get more choices that have a bit of both.
1 Bleed skill does not a hybrid make.
It might make it into a hybrid build though if the other weapon is sword + torch or axe + torch or shortbow or if the utilities are traps. I hope you get what I am trying to say. If a condition skill makes sense or not it isn’t enough to just look at the single weapon.
That GS condi build could also be using traps and/or sun spirit and/or sharpening stones to improve their condition application, especially since you’ll be up in their face it’d make sense to bring traps for more condi.
As their mother, I have to grant them their wish. – Forever Fyonna
It makes me especially sad that Warrior banners, which are innately better than spirits (unkillable, better buffs, mobile), are getting buffed.
I did a facepalm at that bit. Banners are pretty kitten good compared to Spirits.
Yet they get buffed?
This.
It’s like spirits are useless banners.
Only moveable with traits.
Effect only hits at 50% chance (35 without trait)
More HP only with Traits (they can take one hit more then, lol)And Banners,
Better buffs
Moveable
Indestructable
Effect is there at 100% chance
Normally I’d argue saying the passive banner buff is awful, but when you take into account you can pick the banner up for on demand swiftness and then regen/fury/knock back/a fourth one I don’t know/stability(elite) I gotta say spirits are just kitten.
They need to make spirits more like they were in GW1 where all allies were effected by the buff, EX: for stone spirit all allies will have constant protection until the spirits killed, but when it dies port is removed from all allies in range.
As their mother, I have to grant them their wish. – Forever Fyonna
To answer a couple questions here, first, until the condition caps on PvE are fixed, running conditions in dugeons—like at all—is a waste of DPS. That’s why Rampager is ‘t good in dungeons for ranger right now. Regarding mainhand axe, the primary utility is big richocheting cleaves in berserker gear. For offhand axe, Path of Scars—if you line it up—can NAIL like a few dozen 2000 point crits, also, the Whirling Defense is extremely helpful to A) reflect projectiles and
to stack vulnerability on a mob. If you use Whirling Defense offensively, though, prepare for possible 1 shots from the boss and he realizes how much you’re being a pain in his or her neck.
This is false (the conditions = useless part), most people don’t run condi builds, and people with condi damage take priority in their conditions damage than others, so you’d be very useful as long as there isn’t a ton of other condi users.
In -most- scenarios 2 condi users in a dungeon will work, you start getting more than that and people will start stepping on each others toes.
As their mother, I have to grant them their wish. – Forever Fyonna
The answer is “Yes.” The axe mainland is a condi power hybrid, and the axe off hand weapon is a combo finisher/pure damage weapon. So, if you’re running traps (skirmish) and WS + rabid gear you’ll reap the rewards of a double axe build, especially if you pair that with the fire field you can path of scars through for 100% burn application, or poison field for 100% poison.
Not to mention WD is a great defensive weapon, and when used with a combo field can be devastating.
As their mother, I have to grant them their wish. – Forever Fyonna
They talk about all the bugs necros have
they talk about engineers for like 10 minutes
they talk about eles and the nerfs they need
they talk about mesmers at lengthThey get to rangers…and spend 1 minute talking about how pets in fractals will benefit from your agony resistance…and how great sword needs a buff.
WHAT ABOUT SPIRITS
WHAT ABOUT LONG BOW
WHAT ABOUT OFFHAND AXE
WHAT ABOUT PET PATHING
WHAT ABOUT PET ABILITY DELAY
WHAT ABOUT THAT kitten SB NERF THAT WAS A “GRAPHIC FIX”The state of the game today was nothing but proof that they don’t care about Rangers at all…
They buffed offhand axe before and I think, at least, it’s awesome in PvE since I had already been using it in nearly every dungeon. I do agree that GS needs a boost in DPS and I’m really happy to hear that.
Keep in mind that just because they ran out of time in this talk doesn’t mean they aren’t working on it. Ranger pet mechanics is a complicated, difficult issue and it’s just fine that it isn’t always discussed.
Everyone: relax!
Big ranger change 1: BIG nerf to our ONLY good damage weapon, the short bow. They said it wasn’t even a buff.
Big ranger change 2: GS gets buffed…….a weapon NOBODY was asking to get buffed
Big ranger change 3: Now we get GS buffed again, and pet agony resistance?
Sorry, but they’re totally ignoring rangers. I mean TOTALLY! Not only do they skip us in EVERY patch, but they refuse to ever talk about us. We’ve been saying “relax” for 7 months now and it’s STILL not fixed…..so no, we shouldn’t relax. We should all roll Ele, Anet obviously wants us to play them.
This isn’t true at all, the two weapons complained about the most are Longbow and Greatsword, with the exception of the Sword root bug. I think it makes perfect sense for Anet to be buffing the Greatsword.
He isn’t wrong, the two most complained about weapons where long bow and short bow, short bow due to being nerfed and long bow because it was always sub-par. Buffing the greatsword isn’t helping the class as a whole, we’re supposedly the long range specialists, I didn’t know greatsword was range.
When they say that rangers deal the most range damage keep in mind your pet is included in that damage, they even said so in the patch where they said they want every prof to be. And so far, it seems very accurate.
As their mother, I have to grant them their wish. – Forever Fyonna
We thought evasive purity was too powerful, so it no longer removes poison on dodge.
Spirit health has been needed by 50%
Longbow auto attack is too strong, so we reduced the damage by 10%
Great sword damage buffed by 5%
Protect Me now lasts 1min and can no longer be canceled early.
As their mother, I have to grant them their wish. – Forever Fyonna
They talk about all the bugs necros have
they talk about engineers for like 10 minutes
they talk about eles and the nerfs they need
they talk about mesmers at lengthThey get to rangers…and spend 1 minute talking about how pets in fractals will benefit from your agony resistance…and how great sword needs a buff.
WHAT ABOUT SPIRITS
WHAT ABOUT LONG BOW
WHAT ABOUT OFFHAND AXE
WHAT ABOUT PET PATHING
WHAT ABOUT PET ABILITY DELAY
WHAT ABOUT THAT kitten SB NERF THAT WAS A “GRAPHIC FIX”The state of the game today was nothing but proof that they don’t care about Rangers at all…
They buffed offhand axe before and I think, at least, it’s awesome in PvE since I had already been using it in nearly every dungeon. I do agree that GS needs a boost in DPS and I’m really happy to hear that.
Keep in mind that just because they ran out of time in this talk doesn’t mean they aren’t working on it. Ranger pet mechanics is a complicated, difficult issue and it’s just fine that it isn’t always discussed.
Everyone: relax!
Big ranger change 1: BIG nerf to our ONLY good damage weapon, the short bow. They said it wasn’t even a buff.
Big ranger change 2: GS gets buffed…….a weapon NOBODY was asking to get buffed
Big ranger change 3: Now we get GS buffed again, and pet agony resistance?
Sorry, but they’re totally ignoring rangers. I mean TOTALLY! Not only do they skip us in EVERY patch, but they refuse to ever talk about us. We’ve been saying “relax” for 7 months now and it’s STILL not fixed…..so no, we shouldn’t relax. We should all roll Ele, Anet obviously wants us to play them.
This isn’t true at all, the two weapons complained about the most are Longbow and Greatsword, with the exception of the Sword root bug. I think it makes perfect sense for Anet to be buffing the Greatsword.
This, about 2 weeks ago every other thread was a “Plz buff longbow/great sword” thread, and idk about the rest of you guys but our weapons are not our weak point… Unlike most other profs we have almost all our weapons as effective.
Shortbow, axe, torch, and even sword are used A LOT for condition builds, sword/dagger, sword/torch and a few sword/axe builds are used for melee, and then even our two weakest weapons, longbow and great sword are at least used a lot as secondary weapons in most builds.
What we need is more utility variety because unlike most profs our utilities are absolute kitten. I mean c’mon, we have entire utility sets (spirits, signets, shouts) that everyone pretty much agrees are in need of some love. That’s over half of our utilizes…
As their mother, I have to grant them their wish. – Forever Fyonna
thieves being the ultimate mobility class should be able to remove slows easy (cripple, chill,immobilise,) rangers should be able to remove natural afflictions easily (poison,blind,chill) while overcoming fear and knockback with some utility required and for the most part we can achieve this right now
I think weakness wouldn’t be out of the question for removing either, but agreed, we just need -something- added to the evasive purity…
As their mother, I have to grant them their wish. – Forever Fyonna
People don’t use off hand axe because they seem to thing Whirling DEFENSE is an offensive skill…
And it seems that they want to be buffing our utilities, which could mean spirits getting some loving.
As their mother, I have to grant them their wish. – Forever Fyonna
No I know you can, they put a blog post up (or something like that) explaining what was needed, I just can’t find the song I want to use because its fairly recent addition to the game and is only in one encounter
As their mother, I have to grant them their wish. – Forever Fyonna
I guess no one knows? Well this sucks…
As their mother, I have to grant them their wish. – Forever Fyonna
They really should remove the damage and vuln from WD and just make it a full on block so people stop trying to use it for offense….
As their mother, I have to grant them their wish. – Forever Fyonna
Ok, so before I continue are you going for a 1v1 scenario? Or group scenario? And I -used- to HATE bear pets, but I’ve recently found out he’s hitting for roughly the same as my wolf, and then you add in MB (he actually keeps all 25 stacks) and he becomes a very powerful ally.
But yes, I agree empathetic bond is one of the many stupid skills that throws our pet under the bus (shared anguish being another) but its -not- bad, it certainly isn’t good for a build that puts a lot into BM though…
the trick for healing spring is to get back into it when it heals you again, or dodge/evade a lot in it for the duration, because as you said, no one worth their kitten will let you fight in it.
PS: moas, boars, canines, and drakes can all survive protect me from burst thieves, it gets canines and drakes REALLY low, but they’ll survive.
As their mother, I have to grant them their wish. – Forever Fyonna
Can anyone provide a time frame of when they speak about ranger? The OP seems too biased to be accurate and I don’t wanna listen to the whole thing =(
As their mother, I have to grant them their wish. – Forever Fyonna
Evasive Purity is pretty awful for the amount of points you need to spend. Mesmers can trait 20 points to create a clone on dodge. Guardians can dodge roll for a small AOE heal for 15 trait points. Bring Evasive Purity closer to it’s former glory. Make it remove 1 random condition in the same AOE radius as the guardians dodge heal.
I think 30 points to receive this trait is really high compared to other professions but Rangers have poor access to condition removal and a change like this would go a long way towards fixing it.
In all honesty I don’t know why they nerfed it so badly to begin with 1 condi removed on a dodge roll every 10s? How was that deserving of a nerf… -maybe- if it removed specific condition set instead of 1 random it’d be better, like poison, weakness, blind and chill or something, that’d be awesome IMO. But so would one random… It just needs to be changed…
As their mother, I have to grant them their wish. – Forever Fyonna
“The trait -is- fine though, 3 condis every 10s? With the utility that’s 4 every 10s, that’s a TON of reliable condi transfer and as long as you’re not using a cat or bird the pet will live through it for 15s, you know, before you swap the pet to wipe the slate clean?”
Wait, why should we have to swap pets to get true condition removal on par with other classes? We have to do so much more to get what others get passively (and also have the opportunity to convert condi into boons, and transfer boons to other players like other classes get) and hinder ourselves in other areas while doing so (you know, wearing a condition signet instead of the other useful utilities because we have no traited TRUE removal of condition and using a heal that isn’t meant for 1on1 play at all and has a large cooldown). I’m tired of hearing these workarounds like using bear pet and protect me , popping condi signet and switching pets, or simply switching pets. How about just give us condition removal on part with other classes? How about that?
I’m tired of hearing people complain about how we don’t have the condition manipulation and control of a necromancer, WE ARE NOT NECROMANCERS, we, nor any other prof, has the ability to manipulate conditions to the extent of a necromancer, if you want that sort of thing PLAY A NECRO. Guardians can come -close- to purging conditions, but again, that’s their thing, they have support even when offensive.
We have SUPERIOR condition removal to most profs, thieves, warriors, mesmers, and engineers without a very specific trait build, do not have very good condition removal, rangers can get a persistent 4 conditions removed every 10s and not to mention we have a heal that drops a condition every 3 seconds while we stand in it. We are not in a bad spot when it comes to condition problems.
And if you -refuse- to use those things just bring sigil of purity, and a lot of crit and maybe even consider Runes of Melandru if they’re still that big of a problem.
Stop complaining you’re not a necromancer, and either play a necromancer, or learn to deal with it as a ranger.
PS: We have an elite that can remove ALL conditions from ALL allies as well as rez ALL DOWNED ALLIES 3 times in 60s.
As their mother, I have to grant them their wish. – Forever Fyonna
So, i was wondering if it were possible for me to take the Grand High Priest of Melandru boss fight music (the one at the temple) and make that my normal combat music.
I know you can do this with your own music, but i want to know how i can do it with this song, because i can’t find a file for it anywhere was wondering if anyone could help.
PS: Unrelated note, does the Melandru event still do the animal thing? Because i did it last night and it was -not- how all my friends described it.
As their mother, I have to grant them their wish. – Forever Fyonna
I think the worst grandmasters we have are evasive purity, instinctual bond (was good, now kitten), and remorseless, everything else is pretty freaking powerful
As their mother, I have to grant them their wish. – Forever Fyonna
The trait -is- fine though, 3 condis every 10s? With the utility that’s 4 every 10s, that’s a TON of reliable condi transfer and as long as you’re not using a cat or bird the pet will live through it for 15s, you know, before you swap the pet to wipe the slate clean?
Where we are having issues is pet AI, my friends that are REALLY into tPvP have even said several duels we’ve done I only lost because the pet did something stupid, like standing there for 3s as I hammered F1 waiting for it to attack, or taking the scenic route to my enemy instead of a simple B line.
Once the AI is fixed we won’t be in such a bad spot, as someone above said, if the pet did as much damage as everyone says it does people would be screaming at the top of their lungs for a ranger nerf.
As their mother, I have to grant them their wish. – Forever Fyonna
If you are doing fractals or dungeons i would say 15 in BM is paramount
Dungeons? No, my friend runs a 30/30/0/10/0 build, uses a Moa and a Pig I believe to support his group, and because they’re tanky with 0bm…
For fractals? Idk, high end fractals (past 30) require specific builds, that I’ve been told time and time again by a guildy at lv 50 something. Before that you can get away without it I’m sure, especially once AR is put on pets…
As their mother, I have to grant them their wish. – Forever Fyonna
I didn’t feel as if we were at each others throats lol. Just having a friendly debate.
Even if perma-vigor is better, it could be argued that it is harder to obtain and the class has to be built a certain way to maintain vigor. That is a playstyle choice that not everybody wants to make is all I was getting at. I’m not disagreeing in the slightest.
I honestly never noticed vigor was +100%. I have energy sigils on my weapons along with 5 points in WS, so even if I do have vigor applied, I never really directly noticed its exact effect on the builds I run. So I learned something.
Yeah vigor is a good option, but so is adventurer runes + endurance sigils, my god do you get a lot of dodging out of that combo! We have a lot of things to give us a lot of dodging/evading, but as you said, it requires certain builds/utility choices.
This is why I say the 5pts in WS are hardly mandatory, there’s just so many other ways to go about it. The 5pts in BM are -really- good though, I’d say they’re not mandatory, but I’m always in a heavy BM build (well -almost- always) so I get the trait by default lol.
As their mother, I have to grant them their wish. – Forever Fyonna
The way I see it, if Anet do change anything, they’ll make the pet cure conditions but make 1 every 10s or 2 every 15s.
Why would they nerf the trait? It’s in a good place at the moment, we should get a buff to the signet though, either the CD or Passive, I feel like the grand master trait though is in a good spot, it fits in the same area as Shared Anguish where you use a pet more as your personal shield than as a friendly companion (just take a sturdy pet)
As their mother, I have to grant them their wish. – Forever Fyonna
Signets problems are the incredibly long cooldown attached with them
The only signets that have longer cooldowns then ours are the Rez ones from Necro’s and Guardians
most signets have 20-45 second cooldowns
This, i can understand sig of stone and sig of wild having long CD’s, but really? 120s long? That’s a bit much isn’t it? Maybe 90s or something, but those two certainly need a reduction to them…
PS: Keep in mind our signets are a bit, well, stronger than other profs, that being said they do need a reduction on CD with the exception of SotH that one is the only one in a sane place.
They need to be 60 seconds..
I’d be 100% ok with this tbh, the only thing i’d say about making SoS 60s is because it’s an invuln active, but at the same time, that doesn’t affect you until you spend 30pts and i feel they shouldn’t balance the skill around the having grandmaster trait, well entirely around it.
It’d be same cooldown as Endure Pain for warriors…but with a Talent cost.
There is a skill called “Protect me” meant for this purpose.
Transferring damage to a pet is not the same as invulnerability, especially when it usually kills your pet – i.e. half of you/your effectiveness, and only lasts for 2 seconds before the pet dies.
Solution, stop using a 0BM cat/bird
lol are you suggesting that a 30 bm bear could last the full 6 seconds of 1 thief attacking it? let alone 2 or more! And even if it did, it can’t attack during that time, so the ability is clearly much worse than straight-up invulnerability, that’s all i was saying.
Well seeing as how most rangers run 30pts in WS if you take bark skin that triggers when your pet hits 25% making that bear take even less damage, and then the fact that bears will still use their defy pain making them immune to damage and the while bears have like 8k vitality…. Yes, yes they can, Beary Bearington has saved my life time and time again because he’s an absolute monster.
Oh yeah, and if you use a black bear like I do you can throw weakness up on those pesky thieves making their burst significantly less threatening, and butchers their endurance regen.
loving the pet name, and yeah if they use invulnerability they will survive it but you can’t count on that – and bark skin requires 30 points and GM trait – whilst these things work, they’re nowhere near as good as straight-up invulnerability would be, just the fact you need a bear makes it a huge sacrifice imho.
I actually found out my Moa Clucky can also survive from Protect me while running a 0/5/20/5/30 build, I can do it with my fern hound as well, but that cuts it pretty close and always makes me nervous.
Oh, another thing I noticed with “Protect Me!” Is that the damage gets mitigated twice, once via your stats, again via your pets stats so if you pop protect me! At 25% health or lower and have bark skin, once your pet joins you at 25% health that damage is being cut by 60% and then if you get prot from dodging…. Well your pet isn’t taking much of anything anymore!
Still, as you said it takes a lot of things to add up to make it better, I think that you and your pet should both get Protection when using protect me to make it just all around better, on top of the current effect.
That is interesting! So if you and your pet both have protection, and are both under 25% health with bark skin does that mean you gain health when attacked? :P
I have not checked this loo, I just know that me and my pet were under 25% and I was able to eat 2 backstabs and an initiative bar of heart seekers and my pets health bar barely even moved xD
As their mother, I have to grant them their wish. – Forever Fyonna
“@Everyonr else, well, you could always take a brown bear and get “Shake It Off!” Just saying….”
You might as well jus use the sigil that removes a condition on 60% critical to be honest and skip using that worthless pet.
Sigil of Purity:
60% chance to remove condition on critical, 10 second cooldown.
Sigil of Generosity:
60% chance to transfer condition to foe on critical, 10 second cooldown.Bear pet is great in pve though.
Well I use a bear in PvP on my GC build for condi removal + Protect Me! Bears can live through a freaking nuclear bomb going off let alone a few back stabs xD
As their mother, I have to grant them their wish. – Forever Fyonna
Signets problems are the incredibly long cooldown attached with them
The only signets that have longer cooldowns then ours are the Rez ones from Necro’s and Guardians
most signets have 20-45 second cooldowns
This, i can understand sig of stone and sig of wild having long CD’s, but really? 120s long? That’s a bit much isn’t it? Maybe 90s or something, but those two certainly need a reduction to them…
PS: Keep in mind our signets are a bit, well, stronger than other profs, that being said they do need a reduction on CD with the exception of SotH that one is the only one in a sane place.
They need to be 60 seconds..
I’d be 100% ok with this tbh, the only thing i’d say about making SoS 60s is because it’s an invuln active, but at the same time, that doesn’t affect you until you spend 30pts and i feel they shouldn’t balance the skill around the having grandmaster trait, well entirely around it.
It’d be same cooldown as Endure Pain for warriors…but with a Talent cost.
There is a skill called “Protect me” meant for this purpose.
Transferring damage to a pet is not the same as invulnerability, especially when it usually kills your pet – i.e. half of you/your effectiveness, and only lasts for 2 seconds before the pet dies.
Solution, stop using a 0BM cat/bird
lol are you suggesting that a 30 bm bear could last the full 6 seconds of 1 thief attacking it? let alone 2 or more! And even if it did, it can’t attack during that time, so the ability is clearly much worse than straight-up invulnerability, that’s all i was saying.
Well seeing as how most rangers run 30pts in WS if you take bark skin that triggers when your pet hits 25% making that bear take even less damage, and then the fact that bears will still use their defy pain making them immune to damage and the while bears have like 8k vitality…. Yes, yes they can, Beary Bearington has saved my life time and time again because he’s an absolute monster.
Oh yeah, and if you use a black bear like I do you can throw weakness up on those pesky thieves making their burst significantly less threatening, and butchers their endurance regen.
loving the pet name, and yeah if they use invulnerability they will survive it but you can’t count on that – and bark skin requires 30 points and GM trait – whilst these things work, they’re nowhere near as good as straight-up invulnerability would be, just the fact you need a bear makes it a huge sacrifice imho.
I actually found out my Moa Clucky can also survive from Protect me while running a 0/5/20/5/30 build, I can do it with my fern hound as well, but that cuts it pretty close and always makes me nervous.
Oh, another thing I noticed with “Protect Me!” Is that the damage gets mitigated twice, once via your stats, again via your pets stats so if you pop protect me! At 25% health or lower and have bark skin, once your pet joins you at 25% health that damage is being cut by 60% and then if you get prot from dodging…. Well your pet isn’t taking much of anything anymore!
Still, as you said it takes a lot of things to add up to make it better, I think that you and your pet should both get Protection when using protect me to make it just all around better, on top of the current effect.
As their mother, I have to grant them their wish. – Forever Fyonna
Besides, signet of the wild would NEVER heal enough to balance out the conditions. Even more so poison that affects healing (is signet of the wild affected by poison?) . I think a single burning stack would outweigh the heals.
All healing is affected by poison, well healing on the victim.
@Everyonr else, well, you could always take a brown bear and get “Shake It Off!” Just saying….
As their mother, I have to grant them their wish. – Forever Fyonna
(edited by Durzlla.6295)
Wow that antidote skill is exactly what i wanted. Why would they take it away?
Because they took all of our fun utilities away in alpha… First preps were taken away and given to thieves as “venoms”, then forage and camouflage/ambush, then comfort animal (cure pet of all conditions and put it at full health, will Rez it to full health if dead, 2s cast 60s CD), and most importantly, our signets became pretty lackluster and on a WAY too long of a CD, not to mention Alpha Strike… And the Chain Skill on Rampage As One (never rampage alone, Rez your pet and give it your might, fury, and stability)
As their mother, I have to grant them their wish. – Forever Fyonna
“I rely on healing and toughness”
The problem with that is our healing is subpar besides troll’s ungeant (which probably will get nerfed in some time anyway) and with the EB fix/nerf , good luck using anything besides healing spring because troll/HAO doesn’t mean kitten when you have a ton of conditions on both you and your pet. Toughness obviously doesn’t mean anything in the context of conditions/damage as most classes can stack survivability and boon stack to oblivion and still the produce the same damage as you and better. No matter how good you are, the meta for other classes extends far beyond the simple ‘healing and toughness’ that we have.
It’s that simple really.
I have 3k armor and ~1.3k healing power, my healing spring blows Trolls Unguents out of the water if I stand in it, and seeing as how my build has no issues with standing toe to toe with melee, I don’t have any problems here.
I’m not using the build you are, your weaknesses are NOT mine.
As their mother, I have to grant them their wish. – Forever Fyonna
Warrior is THE BEST Rez kitten, NO ONE can beat them, can they do anything to keep you up prior to your kitten Hitting the floor, lol of course not!
If we’re going with overall healing I’d give it to guardians with eles and ranger following in a close second.
PS: 2 moas + compassion training = A LOT of healing.
As their mother, I have to grant them their wish. – Forever Fyonna
Wars = best rezzers, they can pick people up 40% faster and with I believe 20% more health than everyone else.
They also can have THE HIGHEST armor in the game making it nearly impossible to burst through them.
As their mother, I have to grant them their wish. – Forever Fyonna
SHOUTS BRAINSTORM
As all Shouts affect pets and lose all effectiveness when pet is dead, I can see why they are not used often. What about having a second skill on each Shout. A Vengeance Shout, where the Ranger can get a buff/give out a buff to Avenge it’s fallen pet. It would mean you wouldn’t have a useless skill on your bar during fights where your pet gets 1 shotted as soon as you throw him at a boss.
YES!!! Have Protect Me! Scale into “I will Avenge you!” And have it work so if you kill an enemy during X duration your pet gets healed to full health! BOOM “Protect Me!” Is not useful on every pet!
Maybe search and rescue can work as some sort of pull, where your pet an the body teleport to the rangers location? Or faster rezzing speed. Guards chain could grant retal and regen (or stability?) sick em could grant fury to you an the pet?
PS: before anyone goes “Ermergurd but I will Avenge You! Was a warrior skill!!” Well ignite arrows, and incindiary arrows were ranger skills and now warriors have those so they can get over it.
As their mother, I have to grant them their wish. – Forever Fyonna
why do you need 5 points in wilderness, when you can have have 5 somewhere else, and still get vigor from LR
Boom, not to mention that LR + NM/boon duration runes = A LOT of vigor up time, then you can gain vigor every time you’re crit and etc.
As their mother, I have to grant them their wish. – Forever Fyonna
What kind of bunker build is that when you’re not focusin on trait which gives you toughness and ability to use your dodges more often?
I just said, and I quote “but I’d need to go 30pts deep in both those trees.” In other words I need both 30 pts in WS and BM for it to work, I tried doing 30 in NM and it’d work amazingly well if I had access to Magis gear, but I don’t because for w/e reason ANET wants less build variety in PvP than PvE.
As their mother, I have to grant them their wish. – Forever Fyonna
I don’t want to be kitteny, but I automaticly assume people disagreeing with it aren’t really good players.
Ofc I don’t pro-claim myself, but it’s pretty much like running bunker d/d ele without points in arcane and water. But in this case you ’’lose’’ 10 points and get much more instead.
Yeah but endurance isn’t the only way to survive, I rely on healing and toughness and have tons of evades already via sword, and can keep things away from me via LB KB, muddy terrain, spike trap, spiders, etc, so I don’t need that endurance boost because I don’t need to dodge, that and if something -does- get up close (thieves, ALWAYS thieves) I have stuns and dazes via pet to flip the tables.
I’m not saying those “10pts” are poorly spent, I’m saying they’re hardly necessary, but those 5 points could mean the difference between my pet becoming an absolute monster when the enemy thinks I’m beat and just having an extra dodge I won’t get to use.
PS: I would say I don’t use them for my bunker build, but in order for that build to work I need to go 30pts deep in both those trees.
As their mother, I have to grant them their wish. – Forever Fyonna
Yes pet could use some help but they are not totally useless and dont die if a monster looks at them.
Have you ever done a dungeon before using anything but bears? Stop talking.
I have, I use a Black Moa and a Fern Hound most the time, the Moa doesn’t understand what dying is until one of those Knights from TA decides he looks like a good target to blow his KD combo on, but hey, that means one of my very squishy allies that would’ve died from that even faster than my Moa, and may have actually went straight to DEFEATED didn’t eat it.
I’d suggest you stop using a 0BM cat/bird in dungeons, you’ll get more mileage, that or you only send your pet in at opportune times.
Try running with a high skilled glass canon friend, when they go in to deal damage that’s a good time to throw your bird/cat in, an then when they retreat pull your pet out. That’s what I do when my group actually needs damage and not control/support and it works wonderfully.
TL:DR learn to manage your pet.
As their mother, I have to grant them their wish. – Forever Fyonna
False, almost no build I run has the 5pts in WS (a few don’t have 5pts in BM but seeing as how most of my builds focus heavily on my pet….), it’s not as amazing as a lot of people think, don’t get me wrong it’s really good, but they’re hardly mandatory.
As their mother, I have to grant them their wish. – Forever Fyonna
Well there -are- snakes in the game, I mean use snake trap that summon a good 30 of the kittens xD.
I would like to see small pets being an option, especially if they brought less damage or survivability in exchange for being attached to the ranger and bringing significant amounts of control/support.
As their mother, I have to grant them their wish. – Forever Fyonna
Signets problems are the incredibly long cooldown attached with them
The only signets that have longer cooldowns then ours are the Rez ones from Necro’s and Guardians
most signets have 20-45 second cooldowns
This, i can understand sig of stone and sig of wild having long CD’s, but really? 120s long? That’s a bit much isn’t it? Maybe 90s or something, but those two certainly need a reduction to them…
PS: Keep in mind our signets are a bit, well, stronger than other profs, that being said they do need a reduction on CD with the exception of SotH that one is the only one in a sane place.
They need to be 60 seconds..
I’d be 100% ok with this tbh, the only thing i’d say about making SoS 60s is because it’s an invuln active, but at the same time, that doesn’t affect you until you spend 30pts and i feel they shouldn’t balance the skill around the having grandmaster trait, well entirely around it.
It’d be same cooldown as Endure Pain for warriors…but with a Talent cost.
There is a skill called “Protect me” meant for this purpose.
Transferring damage to a pet is not the same as invulnerability, especially when it usually kills your pet – i.e. half of you/your effectiveness, and only lasts for 2 seconds before the pet dies.
Solution, stop using a 0BM cat/bird
lol are you suggesting that a 30 bm bear could last the full 6 seconds of 1 thief attacking it? let alone 2 or more! And even if it did, it can’t attack during that time, so the ability is clearly much worse than straight-up invulnerability, that’s all i was saying.
Well seeing as how most rangers run 30pts in WS if you take bark skin that triggers when your pet hits 25% making that bear take even less damage, and then the fact that bears will still use their defy pain making them immune to damage and the while bears have like 8k vitality…. Yes, yes they can, Beary Bearington has saved my life time and time again because he’s an absolute monster.
Oh yeah, and if you use a black bear like I do you can throw weakness up on those pesky thieves making their burst significantly less threatening, and butchers their endurance regen.
As their mother, I have to grant them their wish. – Forever Fyonna
How does earth lack offense? The scepter 1 on earth applies 3 bleeds and can stack 9bleed EASY.
And staff is only unreliable if you make it, you have snares, you have immobs, you can predict (or force) enemy movement so they go into your effects, etc.
It takes time to stack bleeding with Stone Shards, and even then it’s only worthwhile with condition damage; a mainhand dagger is much less restrictive.
Weapons such as a warrior’s rifle and a mesmer’s greatsword are reliable ranged weapons, as opponents are not given much of a chance to evade their attacks – this is not the case for an elementalist’s staff. Sure, you can use Static Field and Shockwave to keep enemies in your AoEs, but that can’t be done very frequently.
I’m not saying that the staff can’t do ranged damage, but players simply have more control over the damage they take when fighting a staff elementalist than most other ranged combatants.
Yes, but unlike rifle warrior and GS mes staff attacks are a lot more punishing to get hit by, and keep in mind you can put all your AoEs on an area the enemy wants to be (very easy in s/tPvP) so they choose to essentially surrender the area or eat everything
As their mother, I have to grant them their wish. – Forever Fyonna
Well, for me the answer lies in two key points.
On one hand, I feel the division between elementalist weapons isn’t so much indicated by the range, but by the role they play. Dagger/Dagger is very swift, opertunistic and proactive playstyle, whereas the staff is reactively, more planned and supportive. This also means that I think of the D/D as more of a duelling weapon, and staff more as a group weapon. This is emphasized by the staff’s combo fields that get exponentially stronger the more allies you have.
Second, I’ve found that the utilities that work for D/D, don’t work as well for staff. The key skill for me when playing the staff is Glyph of Elemental Power. When used in earth or water, all your attacks gain the ability to snare foes. When duelling someone 1v1, this greatly helps in hitting my opponent with the ground targetted spells. In turn, when those spells hit, they too cause snaring which…you get the point. Combined with the lesser earth elemental, which causes weakness and crippling (and can hardly get destroyed), kiting and hitting stuff becomes a lot easier, and the elemental adds to my dps. Also, since the cooldown of the glyph works per individual foe, when used against groups I can literally spam cripples or chills with my aoes all over the place.
That’s my take on it anyway. Will it work as well in duels as D/D? of course not. But since I started using the glyph, the fights have gone a lot more in my favor than before.
The GoEP helps, but staff damage is still quite unreliable with it. The skills of the scepter’s fire attunement are easy for an enemy to dodge (and its earth attunement lacks offense).
An elementalist’s ranged damage potential is fine for the most part, but many ranged skills perform poorly when it comes to actually connecting with a target.
How does earth lack offense? The scepter 1 on earth applies 3 bleeds and can stack 9bleed EASY.
And staff is only unreliable if you make it, you have snares, you have immobs, you can predict (or force) enemy movement so they go into your effects, etc.
As their mother, I have to grant them their wish. – Forever Fyonna
Signets problems are the incredibly long cooldown attached with them
The only signets that have longer cooldowns then ours are the Rez ones from Necro’s and Guardians
most signets have 20-45 second cooldowns
This, i can understand sig of stone and sig of wild having long CD’s, but really? 120s long? That’s a bit much isn’t it? Maybe 90s or something, but those two certainly need a reduction to them…
PS: Keep in mind our signets are a bit, well, stronger than other profs, that being said they do need a reduction on CD with the exception of SotH that one is the only one in a sane place.
They need to be 60 seconds..
I’d be 100% ok with this tbh, the only thing i’d say about making SoS 60s is because it’s an invuln active, but at the same time, that doesn’t affect you until you spend 30pts and i feel they shouldn’t balance the skill around the having grandmaster trait, well entirely around it.
It’d be same cooldown as Endure Pain for warriors…but with a Talent cost.
There is a skill called “Protect me” meant for this purpose.
Transferring damage to a pet is not the same as invulnerability, especially when it usually kills your pet – i.e. half of you/your effectiveness, and only lasts for 2 seconds before the pet dies.
Solution, stop using a 0BM cat/bird
As their mother, I have to grant them their wish. – Forever Fyonna
I don’t see how it’s contradictory to have some really powerful elementals and then all the gargoyles to defend yourself, it’s like saying “oh why would I want to arm my troops with rifles when I have RPGs?”
@Konig, yeah, I thought the resurrect gargoyles rezed themselves, was mixing their mechanic up with the Ikungi from The Deep (near the kraken who just pick themselves up after X time). It appears they do Rez others though, but certainly me mistaking mechanics!
As their mother, I have to grant them their wish. – Forever Fyonna
I don’t know, it just doesn’t seem worth the loss of movement speed to me. It’s definitely less useful for me than the necro and thief equivalents, in any case.
The point of signets is to want to keep the passive most the time and only use the active when you need it, I only activate the signet when I need burst, but I’d say a good 95% of the time it stays inactive (better than all the other ranger sigs..)
As their mother, I have to grant them their wish. – Forever Fyonna
to stack vulnerability on a mob. If you use Whirling Defense offensively, though, prepare for possible 1 shots from the boss and he realizes how much you’re being a pain in his or her neck.