As their mother, I have to grant them their wish. – Forever Fyonna
As their mother, I have to grant them their wish. – Forever Fyonna
Was it on NA servers or EU?
It was on Jade Quarry, NA server.
I was the first one there but had to leave early, it’s a shame that I didn’t get to meet more fellow rangers.
you met me though didn’t you?
As their mother, I have to grant them their wish. – Forever Fyonna
Twas fun, we should do it again!! I was upset Robert didn’t show up, was kinda hoping he would xD
As their mother, I have to grant them their wish. – Forever Fyonna
Keep it up warriors from SoR and BG! I loooooove the badges!
Yeah, I love getting badges off JQ warriors too, don’t even have to try.
That’s my point. People need to work a little harder on their theorycrafting, wouldn’t you agree? That includes me too! We could all improve.
But Chopps!! Warriors do more damagez than us! clearly they’re better!! rolls eyes
Seriously half the people that say ranger are broken only look at the damage aspect and completely forget we have a lot more control and support than warriors as well as not being too far behind in the damage aspect…
As their mother, I have to grant them their wish. – Forever Fyonna
I ran a similar build except it was 0/10/10/20/30 I took Enlarge from natures magic as well as natures protection, what enlarge does is once you hit 25% health your pet becomes larger, deals 25% more damage (stacks with GS5, SotH, and Sick’em!) and gains stability for I believe 12s, which is essentially the active on sig of the wild. And I believe it has a 30s CD, but I never tested for the CD so that may be wrong.
As their mother, I have to grant them their wish. – Forever Fyonna
No, I prefer to not kitten myself, however I do have my pet on passive so I can control who he attacks and for how long.
As their mother, I have to grant them their wish. – Forever Fyonna
Yes they do, they are considered shouts, I -believe- it removes one from you -and- your pet (friend who uses the tune swears it removes from everyone affected), but idk about that.
I -do- know it’ll remove a condi off you.
As their mother, I have to grant them their wish. – Forever Fyonna
I think the warrior responses were a bit biased due to there being so many warriors in game (changing, but I still think they are the top played profession). Warriors are definitely not the weakest, they could use a bit of balancing to make them a bit more versatile and well rounded, but are definitely not the weakest.
I would have to say its difficult to tell the exact weakest class as there are many variables in such matters, but these would be my tiers:
Strongest Tier:
- Elementalist
- Thief
Weakest Tier:
- Necromancer
- Engineer
- Ranger (I would have to say the ranger is a bit better off then the other two, but just slightly)
I personally think that a lot of people only still play ranger because of their aesthetics and the feel of their skills. I love the feel of the ranger skills and play style, but they do feel sub-par in many areas too. Warrior skills are just all damage and no style (and completely un-warrior like imo; might just be because I do a bit of actual sword fighting and archery in real life that I can’t get a good feel for them though….)
I mean I do decent in PvP and WvW, but I am sure I could do a lot more if I were to switch to another class that dominates those areas of the games.
Just because you “do decent” doesn’t mean others don’t do much, much better. As far As I know, the best pvp ranger, warrior, and elementalist builds (in terms of havoc squad potential) aren’t even well known in today’s meta and probably a big reason why strikeforce can pop omnomberry bars in wvw.
I thought I was the only one who used omnomberry bars in WvW….
But yeah, this is for tPvP, warriors are AWFUL in tPvP in most team comps because without someone holding their hand and making sure their enemy has no boons and the warrior has no condis, they’re going to have a bad time. It’s like in GW1, sure that warrior can destroy you from full health to dead in one combo… But good luck getting that combo off between the crip shot ranger and the blind ele!!
As their mother, I have to grant them their wish. – Forever Fyonna
but now that we know it’s an AoE… that long charge up before he uses it now makes sense xD.
Huh?
Actually, that’s not new info at all?
Well that’s great that you knew this and didn’t bother letting anyone on the forums know or updating the wiki, but thank god you decided to tell us you knew it -now-.
As their mother, I have to grant them their wish. – Forever Fyonna
Aw, i wasn’t invited specifically xD.
That being said i’ll probably be there with Wilson and Chuckle and Cackle!
As their mother, I have to grant them their wish. – Forever Fyonna
Judging from your stats i’m assuming you’re going to be using Explorers armor? (power/precision/MF) you’ll be pretty weak defensively granted, but you could always throw on some Travelers Runes and/or Wayfarer Jewelry to compensate for that (Wayfarer gives MF/Toughness/Vitality, can be bought via karma at Melandrus Temple).
As for the second weapon i’d say either longbow or Great Sword, -I- would go for Great Sword for the AoE and the option to melee should you need to, plus it has some of the best defensive skills for our prof.
As their mother, I have to grant them their wish. – Forever Fyonna
Ok
Added it to the wiki and linked it to your post.
Hope we can fully test this out as it makes the pig pet have an edge over Canines
Well it had an edge to begin with because the canine one is only a 2s KD, and the pigs is a 3s KD, but now that we know it’s an AoE… that long charge up before he uses it now makes sense xD.
As their mother, I have to grant them their wish. – Forever Fyonna
Well, we can do REALLY good dps, you just wont see as big of numbers as you will from other profs because not only do we have a pet, but ranger also deals their damage through a storm of smaller attacks instead of a handful of really big attacks.
That being said, I prefer being more bunker, but then again i prefer being more support/being eternal (never dying) than i do killing things.
We can do both, and if you want to reap the rewards of berserker you’ll probably wanna use something more like sword/axe (or war horn) for your damage instead of a ranged weapon because ranged weapons will NEVER deal as much damage as a melee weapon. That being said, longbow GC are also extremely powerful, but atm lack defense, so once that gap is closed you’re pretty much screwed.
As their mother, I have to grant them their wish. – Forever Fyonna
So, after some testing last night i can 100% confirm that the KD on the pet (which lasts 3s) is an aoe cleave, which is pretty amazing!!
Got any idea how wide it is?
This is worth a wiki update!
I only tested it on my friend on his ranger with his spirits, it seems to be a cleave, and was able to hit at almost a 180 degree cone, it -may- be 180 degree but it always knocked him and his pet down plus an additional spirit.
As their mother, I have to grant them their wish. – Forever Fyonna
So, after some testing last night i can 100% confirm that the KD on the pet (which lasts 3s) is an aoe cleave, which is pretty amazing!!
As their mother, I have to grant them their wish. – Forever Fyonna
OPEN WORLD
Generally me and my beloved Fern Hound, Wilson, will run around and kill things together, i tend to take MB in open world so that i don’t need to swap my pet, but the off pet is generally what ever else i had equipped at the time.
WvWvW
Hunting Scouts: Wilson, and Zoltan the raven are pretty common for me to have for this, that or I take Chuckle and Cackle (My Hyenas)
The Zerg: For the Zerg i tend to take Chuckle and Cackle and then Clucky The Reborn (Red Moa) to provide some group support before the zergs clash. The main reason i take Chuckle and Cackle is because Cackle likes to run blindly into the Fray and cause some havoc before his brother Chuckle joins him.
PvP
Oooooh, this changes A LOT.
For my bunker build i tend to run Beary Bearington and Clucky the Woeful (black moa), for my GC Build i tend to run both Clucky the Reborn and Clucky the Woeful. For my spirit build i run Chuckle and Cackle along with Wilson and Rocky the Rock Dog (procs, procs everywhere!), and then for my general beast mastery build i run Bagheera(jaguar that is actually a panther) and Clickity Clack the Devourer.
Dungeons
Almost every dungeon i do either Wilson or Chuckle and Cackle are in the pet selection, because they have never let me down on tanking bosses and killing things. After that it depends on what we need, if we need a tank i bring Beary Bearington because he’s a big beastly brown bear who don’t need no ranger, if supports needed Mr Spindle the black widow, or one of the Clucky brothers will join us.
Underwater
Underwater i tend to use Snapper the Armor Fish and Glub Glub the rainbow jellyfish, however Stinky, Chilly, Smokey, Sparky or Bubbles will join me on my underwater (and sometimes on land) adventures (Those are drakes, i think you can figure out which one is what).
As their mother, I have to grant them their wish. – Forever Fyonna
Omg, i would love to have a whip! However, i’d probably use it with a warhorn offhand for the total Beast Master feel, but that’s just me xD.
As their mother, I have to grant them their wish. – Forever Fyonna
low chance to hit? Yes. Low DPS? I cant see how 3000+ crits count as low DPS. What ranged weapon does higher DPS on Auto-attack?
But that is low DPS really. The low chance to hit keeps the DPS down, DPS is damage per second. 3000+ criticals is great but the DPS is let down by the low chance to hit.
well there has to be a downside to auto-attack damage this high. So Longbow is a situational weapon. Really nothing wrong with that except the fact that there are no secondary weapons to get some synergy with. Thats the REAL problem of this weapon.
I agree for the most part. I still feel it needs a sniper kill shot like attack but that’s just a personal thing.
The problem with something like this is that having one shot do so much damage means that the one shot can easily be blinded, dodged, evaded, blocked, out of range, body blocked, reflected and obstructed. and that would be most of your damage negated.
And this, this right here, is why kill shot is useless against any half way decent player xD
As their mother, I have to grant them their wish. – Forever Fyonna
@Chopps poison on the knock back isn’t -OP- it just wouldn’t be as useable as if it were on Hunters Shot (that and the name fits better for it).
@KensaiZen Yeah not gonna lie, the Sigil of Ice is REALLY nice, i just don’t have like any crit chance on my gear (Either Soldiers or Clerics), and i don’t go into skirm so the sigil just flat out doesn’t help me =(, as for the Quickness, i’ve had some REALLY nice situations with that thing and it was amazing, however it’s waaaaaay to low of a chance and too high of a CD, if it were more like the runes of the Grove/Ratasum where it’s an effect on a CD with like a 50% chance to proc it, then you -know- that’s going to go off when you enter combat and you can plan accordingly.
As their mother, I have to grant them their wish. – Forever Fyonna
Why would egg need a buff? It heals for ~2k and scales AMAZINGLY with healing power… at ~1k healing power it increases the healing to about 2.8k.
Really powerful heal right there.
As their mother, I have to grant them their wish. – Forever Fyonna
I haven’t read any of the responses but my answer is simple: 10% chance to give 3s quickness on hit built into the longbow. That’s all it needs, I think, although poison on the knockback shot would be fantastic, or maybe a stun.
I would personally prefer Cripple on the #1 instead of quickness, i have PLENTY of quickness sources already, i don’t need more.
A Poison on Hunters Shot or an immob/stun attached to PB shot would be AMAZING though…
As their mother, I have to grant them their wish. – Forever Fyonna
Who else would rather LB #1 just be scrapped and replaced with http://wiki.guildwars.com/wiki/Crip_shot ? I know i’d be ok with that…
As their mother, I have to grant them their wish. – Forever Fyonna
Spirits are pretty decent. People just don’t have a clue how to use them. If they are placed within 900 range of the enemy…. you are using them wrong.
Did you ever wonder why LB skills were multihit? Well now you know.
Increase dmg by 10%. Adds burning to each attack. For one minute!!!! That’s a lot of extra damage.
Agreed. Spirits are fine, but you need to learn to work with them. It’s all about positioning when fighting.
exactly. I just tested it in Arah and was 90% completely fine. I can’t say 100% because during Lupicus, in phase 3, for my surprise, I noticed i was his favorite spot, probably coz my spirits walk with me and that was the only way i could manage to keep them alive the most as possible. Don’t know why but he was stealing life from me like ALL THE TIME and that never happened before.
More interestingly, many times i was downed by Lupicus but my spirits were alive! I wasn’t announcing my test for the party, and nobody mentioned anything, but i saw how fast we managed to kill all bosses. Fastest run i did, and yeah, i saw Lupicus literally burning, with a permanent buff of burning.
In the end is all about learning how to use what you got
Adding onto your post about things learned via spirits, you can heal them via Healing Spring, and also one thing that i’ve learned makes them VERY useful and ensures their lives a bit longer is to use them more as a utility (IE you only pop one at a time instead of splurging all your spirits out at once like most do), so if you need D you throw out the stone spirit, need DPS fire/frost (or both if you want a LOT of DPS) etc.
Granted this is more useful in PvP where it’s not a safe place to be a spirit, especially when you’re summoned by me and ontop of being used for your buff you’re also used as a meat shield…
As their mother, I have to grant them their wish. – Forever Fyonna
to the people calling GS a defensive weapon: Random evades dont really mean much when 80% of all damage are AOE and conditions. 1-hand Sword is a way better defensive weapon.
I use GS + QZ in my bunker build, nothing says “defensive” like 6 seconds of Evade =D
As their mother, I have to grant them their wish. – Forever Fyonna
I realize we can add those conditions, but it doesn’t feel distinctly like a Ranger. Preparations feel like a distinct class mechanic; I doubt it’d be added but would be cool nonetheless.
We -had- preparations in Alpha, but they were moved to the Thief in forms of Venoms (man does this kitten me off…) the only one that we were left with was Sharpening Stones…
Personally, i think we -should- have preparations, i mean come on, that was -the- thing of rangers in GW1. That being said, i don’t think we’re going to be getting them which upsets me =(.
Yea, but a lot has changed. I mean, look at mesmers. In GW1, they were defined as being the shut down class, but since there are no unique debuffs, mana, or interrupt systems (outside of interrupting by CCing someone with something like a daze), they are incredibly different than they used to be.
While I was ok with preparations in GW1, they aren’t really at the top of my list of things I would like to see brought back. I miss being able to interrupt spell casting more than anything.
Yeah, not gonna lie the #1 thing I miss is my Crip Shot BM build =(, was what I was hoping longbow would be in GW2 but NOPE! Lets make it have like 0 mobility control…
As for mes in GW2 they still have A TON of ways to shut you down, so that’s not really gone, it’s just different. And they still have their mastery at Enchantment Removal/stealing except in GW2 it’s boons instead of enchantments.
As their mother, I have to grant them their wish. – Forever Fyonna
Description: Ranger assumes the form of random local foliage while immobile.
Reminds me of Mister Nesbitt…
http://www.youtube.com/watch?v=zekiZYSVdeQ#t=1m0sSomething sneaky we can do right now…
- Hide behind a building, ridge or obstacle.
- Send your pet around the side with Guard (this turns him invisible).
- Order him to attack the player/ballista/treb/whatever on the other side (it can be far away).
- The pet appears attacking out of nowhere with no ranger in sight. I made a thread about the ethics of techniques like this that never got any traction. https://forum-en.gw2archive.eu/forum/professions/ranger/How-far-can-too-far-go
What’s even more fun to do is to do this with a group of 20 rangers all using 30BM a Jag, QZ and Sick’Em as well, those poor unsuspecting kittens…
As their mother, I have to grant them their wish. – Forever Fyonna
I just cant justify as to why the damage is so kittening terrible. I’d like to see it at least brought up to guardian lvl damage.
GS for Warriors = DPS weapon
GS for Guardians = DPS weapon
GS for Mesmer = AoE/Utility and long range DPS weapon
GS for Ranger = Defensive/utility weapon (Evade on #1, leap on #3, knockback + block on #4 and Stun/Daze on #5)If a Ranger did the same damage as a Guardian/Warrior with a greatsword with pet damage on top of that… Well, it’d cause some issues with balance, not only due to the high damage that would be achievable but also with the defensive nature (Imagine what it’d be like to face a Zerker Guardian DPS but that also evades every 3rd hit) of the weapon.
As far as it goes, if you want to melee DPS as a Ranger they have a perfectly good Sword that is designed for just that (It does about 50% more DPS than Greatsword currently), also Greatsword is getting buffed in the next patch.
I am pretty sure you didnt play 20 hours with your ranger. It doesnt matter if it is a defensive weapon. The damage sucks. Sucks badly. And the “defensive” weapon, doesnt work that good if, as Eden said, we are medium armored, with no defense, do damage that much. Doesnt matter what you state. GS is underpowered. And the super “patch” that they told to us, will be a mini buff to maul.
You kidding me? GS is an amazing weapon for defense, it allows skills like QZ to become a defensive CD due to how amazing that freaking evade is, so many 3v1s I’ve prolonged to an ungodly amount of time with my bunker ranger because of my GS. If that thing did the damage of a warriors or guardians it’d be flat out OP.
As their mother, I have to grant them their wish. – Forever Fyonna
Obviously if we turn into a bush any pet active when we use the skill would have to turn into something too.
Though I can just see some people who memorize the locations of all bushes and trees around capture points immediately attacking us.
Easy fix, create 4 other “decoy” bushes within 600yds of the real bush and let us jump between the bushes!
Now you see him, now you don’t!!
As their mother, I have to grant them their wish. – Forever Fyonna
I love this idea. It would make rangers feel more like rangers. If someone even says that this is overpowered then you are insane. Being immobile in a mobile game is asking for death. I wouldn’t even mind seeing something like duration lasts 20 sec (open to duration change) and anytime you move it will reveal you, but as soon as you stop you stealth again ( given that your 20 sec timer isn’t up) by stealth I also mean turn into a bush( or whatever the image is) so you really aren’t stealth! Any player with any sense of awareness can track a moving bush!
Zomg rangers are so OP in sPvP!! They can stealth and its impossible to find them!!
I’m hearing it now….
I’d love this ability I’m not going to lie, nut quick question OP, would our pet also be stealthed?
As their mother, I have to grant them their wish. – Forever Fyonna
I miss Camoflauge….
Off topic: anyone else upset that we didn’t get a transformation elite skill like the Melandru Form from humans (granted it’d be stronger)
As their mother, I have to grant them their wish. – Forever Fyonna
Well for starters I don’t like GC builds they’re boring, and as pretty much this entire forum has decided, 50% of our damage is via pets, and our bunker builds are able to shred things due to 30 BM + jaguar. It’s pretty much common sense that if you want to be a GC as a ranger you should buff you DPS pet as much as possible, use a melee weapon (because they will ALWAYS hit harder than a ranged weapon under equal circumstances), and then use the obvious berserker jewel.
My original comment relates to lack of build diversity due to poor design choices. I don’t really care that you don’t like GC builds as you don’t play the game for the whole community. You made a statement that claimed the lack of diversity stems from lack of originality. Well, you just admitted there’s no true GC build for rangers. That means there’s at least one less build than another class that could run GC already. How does that help your argument? What’s even more amusing is, trap is actually crap outside of 1 vs 1 and node caps so really we have 1 good build archetype for wvw. Where are these other supposed good builds that the Devs don’t even know about?
You seem to have a different idea as to what viable means than myself and a lot of other people. If you think the ranger meta is that diverse, put some builds up like others have done and let the community critique them.
Better yet, like I said, vids please. Otherwise is just a circle jerk and trying to argue for the sake of arguing.
I’ve been thinking of just throwing a bunch of builds up, then again most people on this forum use the logic of “I don’t like it so its bad” (look at spirits and shout builds).
And as much as I’d love to upload a ton of videos I don’t have the time required to make the videos watchable (edit them) so they’d be pretty horrible, but if I suddenly contour a lot of spare time I will upload some tPvP footage.
And for me viable = build fills the intended Niche well, most people want viable to = better than every other build in that niche.
lol… More like any build should meet expectations, and match similar builds from other classes.
People need to start labeling where they think the Ranger does good at, or poor at. sPvP/tPvP is not WvW. In sPvP they have nerfed a lot of what the other classes can do, with very little changes to the Ranger so there is the perception that the Ranger is fine, by those players. They would be correct in regards to that style of gameplay, but they need to understand the Ranger suffers issues in other aspects of the game, namely WvW to a great extent, and PvE at a lesser extent. I do find it ironic though that the Trap Ranger is potent in sPvP because the traps deny you the opportunity to stand in a circle, when in WvW, we just walk around them.
All three aspects of the game are so different from each other, you can not use a blanket statement in regards to the Ranger.
I always refer to sPvP/tPvP unless I specifically say otherwise, whenever I do WvW I just get frustrated because my pet(or turrets, or minions, or elementals) always die like instantly, they should just incorporate a buff in WvW alone that makes pets take like 80% less AoE damage (excluding siege weapons) so that they don’t just get rocked there.
PS: every prof I play I play as the pet variation of it, which is 100% doable on everything with the exception of Warrior, who has no pets.
As their mother, I have to grant them their wish. – Forever Fyonna
Well for starters I don’t like GC builds they’re boring, and as pretty much this entire forum has decided, 50% of our damage is via pets, and our bunker builds are able to shred things due to 30 BM + jaguar. It’s pretty much common sense that if you want to be a GC as a ranger you should buff you DPS pet as much as possible, use a melee weapon (because they will ALWAYS hit harder than a ranged weapon under equal circumstances), and then use the obvious berserker jewel.
My original comment relates to lack of build diversity due to poor design choices. I don’t really care that you don’t like GC builds as you don’t play the game for the whole community. You made a statement that claimed the lack of diversity stems from lack of originality. Well, you just admitted there’s no true GC build for rangers. That means there’s at least one less build than another class that could run GC already. How does that help your argument? What’s even more amusing is, trap is actually crap outside of 1 vs 1 and node caps so really we have 1 good build archetype for wvw. Where are these other supposed good builds that the Devs don’t even know about?
You seem to have a different idea as to what viable means than myself and a lot of other people. If you think the ranger meta is that diverse, put some builds up like others have done and let the community critique them.
Better yet, like I said, vids please. Otherwise is just a circle jerk and trying to argue for the sake of arguing.
I’ve been thinking of just throwing a bunch of builds up, then again most people on this forum use the logic of “I don’t like it so its bad” (look at spirits and shout builds).
And as much as I’d love to upload a ton of videos I don’t have the time required to make the videos watchable (edit them) so they’d be pretty horrible, but if I suddenly contour a lot of spare time I will upload some tPvP footage.
And for me viable = build fills the intended Niche well, most people want viable to = better than every other build in that niche.
As their mother, I have to grant them their wish. – Forever Fyonna
Anet have stated that the beauty of this game is that any profession can ‘roll any role’ (I just came up with that – pretty catchy, huh?) but I’m yet to see a ranger roll a decent burst or at least good-damage-output build.
Problem is the way stats are set up. If you’ve watched SotG last week, Nero, one of the guests, brought this up indirectly. It’s about min/maxing. He asked the devs do they think the current framework hampered diversity in builds and the Devs shot down that argument as saying, well, if you want precision, so you’re likely going to take crit anyway so it made sense to them to roll two stats into most trait column lines.
That statement completely missed the point.
If you can increase your defense and offense at the same time, why wouldn’t you? Which is why all decent and viable builds are heavily into WS trait line because you get to boost your cond dmg along with defence in one line.
But you can’t do the same with crit/power builds because if you max out crit/power, you have no defence. What’s more problematic, is that your damage is capped on your weapon side due to the pet, so every bit of stats you pump into being power/crit offensive gets you less and less returns. (i.e. getting less than if you were to pump into WS which nets you offense and defense)
They should’ve never mixed 2 stats into one trait line. Nor should they have let the pet account for more than 10% of the ranger damage. These two things have effectively made builds stagnate. Until they up weapon damage and/or nerf pet damage, this class will be in the state that it’s currently in for a long time.
Builds are hardly stagnate and what the Nero guy wanted was for it to be stats that compliment each other in every line, IE prec/crit dmg condi dmg/condi duration, toughness/vitality etc. that would make piling lines a no brainier in most scenarios and limit builds more.
The reason the Meta isn’t shifting around very much (and thus what builds are “good”) is because we don’t have very many innovative people making builds because humans as a whole would rather copy something successful to be successful instead of create something themselves.
PS: WS is awful for dmg unless you’re a condi ranger, I’m not a condi ranger so I tend to avoid that tree pretty religiously unless there’s a major trait I want
You can drink the koolaid all you want. But the facts speak for itself. As pointed out by numerous posters on here, you cannot run a GC on ranger and expect to do well because of those reasons I’ve stated. There’s trap/hybrid BM. Everything else is garbage. That’s hardly diverse.
False, you can’t run a 30/30/x/x/x GC build because we get too much damage from our pet, you CAN however, run a 30/x/x/x/30 GC build with 2 ravens or a jaguar/raven or any bird/cat combo really and pump out significantly more damage than a 30/30 build.
Granted the only difference is if you want LB damage you should be running a 30/30 but that’s hardly a GC because ATM there are no true range GC builds.
Vids please.
Otherwise is pointless. You say a lot of things, doesn’t mean they’re true. If everything could be solved by doing 30 BM, there wouldn’t be so many threads on the ranger forum.
Well for starters I don’t like GC builds they’re boring, and as pretty much this entire forum has decided, 50% of our damage is via pets, and our bunker builds are able to shred things due to 30 BM + jaguar. It’s pretty much common sense that if you want to be a GC as a ranger you should buff you DPS pet as much as possible, use a melee weapon (because they will ALWAYS hit harder than a ranged weapon under equal circumstances), and then use the obvious berserker jewel.
As their mother, I have to grant them their wish. – Forever Fyonna
The only legendary that I drool over is the Predator. But nooooo… Rangers can’t use rifles… (sobs).
Not gonna lie… I want rangers to use guns just so I can use Quipp =(
As their mother, I have to grant them their wish. – Forever Fyonna
Anet have stated that the beauty of this game is that any profession can ‘roll any role’ (I just came up with that – pretty catchy, huh?) but I’m yet to see a ranger roll a decent burst or at least good-damage-output build.
Problem is the way stats are set up. If you’ve watched SotG last week, Nero, one of the guests, brought this up indirectly. It’s about min/maxing. He asked the devs do they think the current framework hampered diversity in builds and the Devs shot down that argument as saying, well, if you want precision, so you’re likely going to take crit anyway so it made sense to them to roll two stats into most trait column lines.
That statement completely missed the point.
If you can increase your defense and offense at the same time, why wouldn’t you? Which is why all decent and viable builds are heavily into WS trait line because you get to boost your cond dmg along with defence in one line.
But you can’t do the same with crit/power builds because if you max out crit/power, you have no defence. What’s more problematic, is that your damage is capped on your weapon side due to the pet, so every bit of stats you pump into being power/crit offensive gets you less and less returns. (i.e. getting less than if you were to pump into WS which nets you offense and defense)
They should’ve never mixed 2 stats into one trait line. Nor should they have let the pet account for more than 10% of the ranger damage. These two things have effectively made builds stagnate. Until they up weapon damage and/or nerf pet damage, this class will be in the state that it’s currently in for a long time.
Builds are hardly stagnate and what the Nero guy wanted was for it to be stats that compliment each other in every line, IE prec/crit dmg condi dmg/condi duration, toughness/vitality etc. that would make piling lines a no brainier in most scenarios and limit builds more.
The reason the Meta isn’t shifting around very much (and thus what builds are “good”) is because we don’t have very many innovative people making builds because humans as a whole would rather copy something successful to be successful instead of create something themselves.
PS: WS is awful for dmg unless you’re a condi ranger, I’m not a condi ranger so I tend to avoid that tree pretty religiously unless there’s a major trait I want
You can drink the koolaid all you want. But the facts speak for itself. As pointed out by numerous posters on here, you cannot run a GC on ranger and expect to do well because of those reasons I’ve stated. There’s trap/hybrid BM. Everything else is garbage. That’s hardly diverse.
False, you can’t run a 30/30/x/x/x GC build because we get too much damage from our pet, you CAN however, run a 30/x/x/x/30 GC build with 2 ravens or a jaguar/raven or any bird/cat combo really and pump out significantly more damage than a 30/30 build.
Granted the only difference is if you want LB damage you should be running a 30/30 but that’s hardly a GC because ATM there are no true range GC builds.
As their mother, I have to grant them their wish. – Forever Fyonna
Anet have stated that the beauty of this game is that any profession can ‘roll any role’ (I just came up with that – pretty catchy, huh?) but I’m yet to see a ranger roll a decent burst or at least good-damage-output build.
Problem is the way stats are set up. If you’ve watched SotG last week, Nero, one of the guests, brought this up indirectly. It’s about min/maxing. He asked the devs do they think the current framework hampered diversity in builds and the Devs shot down that argument as saying, well, if you want precision, so you’re likely going to take crit anyway so it made sense to them to roll two stats into most trait column lines.
That statement completely missed the point.
If you can increase your defense and offense at the same time, why wouldn’t you? Which is why all decent and viable builds are heavily into WS trait line because you get to boost your cond dmg along with defence in one line.
But you can’t do the same with crit/power builds because if you max out crit/power, you have no defence. What’s more problematic, is that your damage is capped on your weapon side due to the pet, so every bit of stats you pump into being power/crit offensive gets you less and less returns. (i.e. getting less than if you were to pump into WS which nets you offense and defense)
They should’ve never mixed 2 stats into one trait line. Nor should they have let the pet account for more than 10% of the ranger damage. These two things have effectively made builds stagnate. Until they up weapon damage and/or nerf pet damage, this class will be in the state that it’s currently in for a long time.
Builds are hardly stagnate and what the Nero guy wanted was for it to be stats that compliment each other in every line, IE prec/crit dmg condi dmg/condi duration, toughness/vitality etc. that would make piling lines a no brainier in most scenarios and limit builds more.
The reason the Meta isn’t shifting around very much (and thus what builds are “good”) is because we don’t have very many innovative people making builds because humans as a whole would rather copy something successful to be successful instead of create something themselves.
PS: WS is awful for dmg unless you’re a condi ranger, I’m not a condi ranger so I tend to avoid that tree pretty religiously unless there’s a major trait I want
As their mother, I have to grant them their wish. – Forever Fyonna
Warthog and Siamoth … two pets I’d use all the time if they improved how forage works … they even have a knockdown on a 40sec cooldown just like my dogs … and a bleed … just their knockdown has a much longer cast time and shorter range (why?!)
Their KD is an AoE (hits up to 5 targets I believe), and is longer than the wolfs.
I haven’t used a pig in a while, so this is all stuff I learned via these forums.
the pigs are good, only drawback is too much cooldown on Forage, and too little survivability…
Even for a game, it doesnt portray how rugged pigs are iRL…. GW2 pigs is like RL puppies and kittens, they have their uses, their strength, but are hopelessly dependent on their “mother”.EDIT: Boar also is really good. the Skull item it digs up has AOE fear that is really powerful… not to mention it has my favorite item of all…. Rock….
Nothing is more OP then throwing rocks at people…
I thought pigs were on the sturdier side (tied with moas), I may have to play with the pigs a but more to see how they are…
PS: does their bleed skill still throw up 10 bleeds for 3s or was that nerfed?
As their mother, I have to grant them their wish. – Forever Fyonna
Keep in mind is supposed to be 50% of our dmg is our pet
So quit spouting bullkitten.
Interesting that you’d put both of those comments in one post.
Evidence that pets are 50% of our damage?
There is none, no one has done the calculations to actually see how much % of the damage we do is our pet, which is why people constantly switch the %, it was 20, now it’s 50, in other posts there were claims of 70, 60, 80, and i’ve seen a lot of 40’s too.
It depends on the build. A Beastmaster bunker build is going to have most its damage done through the pet, less so if they go heavy into conditions, but still over 50% of its damage.
The more points you pull from Beastmastery, and put it above, the less the pet actually does for you. I’m not sure what percentage a pet does with zero into Beastmastery though.
And I believe it was a developer who stated they expect the pet to be HALF of the Ranger, therefore people started using 50% religiously.
I still can’t get my parser to work correctly, and have given up on it for now so I can’t get exact numbers.
Any idea how recent the dev post was? If its fairly recent ill look for it to see, otherwise I’ll just take your word for it!
I know I personally run a BM build and I’d say my pets probably close to 60 or 70%, don’t know how my h it’d be with my non BM build though.
As their mother, I have to grant them their wish. – Forever Fyonna
I realize we can add those conditions, but it doesn’t feel distinctly like a Ranger. Preparations feel like a distinct class mechanic; I doubt it’d be added but would be cool nonetheless.
We -had- preparations in Alpha, but they were moved to the Thief in forms of Venoms (man does this kitten me off…) the only one that we were left with was Sharpening Stones…
Personally, i think we -should- have preparations, i mean come on, that was -the- thing of rangers in GW1. That being said, i don’t think we’re going to be getting them which upsets me =(.
As their mother, I have to grant them their wish. – Forever Fyonna
Keep in mind is supposed to be 50% of our dmg is our pet
So quit spouting bullkitten.
Interesting that you’d put both of those comments in one post.
Evidence that pets are 50% of our damage?
There is none, no one has done the calculations to actually see how much % of the damage we do is our pet, which is why people constantly switch the %, it was 20, now it’s 50, in other posts there were claims of 70, 60, 80, and i’ve seen a lot of 40’s too.
As their mother, I have to grant them their wish. – Forever Fyonna
I don’t understand the point of your second suggestion. What problem are you trying to solve?
Currently you can send a pet in to fight at over 3,000 range and the enemy will only attack the pet. If multiple players do this they can fight without any risk. I suggested this because of concerns that this tactic would trivialize content if pets received a survivability increase.
Makes sense. Thanks for explaining it. I get the problem you’re trying to solve — I can already AFK-solo some group event champions, and that does feel cheesy.
2 25 MB bears, 2 Moas (with compassion training), and a jaguar are capable of ripping just about everything apart with no help from their masters other than a heal… It was fun, but I felt dirty doing it lol.
PS: this was in Honor of the Waves, and CM explos, it was hilarious, I use HaO for this and was supplying Beary Bearington the 25MB brown bear.
That does sound entertaining. And cheesy. I can see how a mixed group of pets could help support each other.
How far were you able to get? On which paths?
Waves we only tried it on the purely land based one (the guys with moas didn’t have any jellyfish which baffled me), but we were able to clear the whole thing with it, and then CM we did all 3 paths, we had some issues on the Necromancer Bandit Boss at the end of one of the paths (2? i think?), but after we hammered down the pet positioning we had no issues with him.
PS: My utilities were a stone and storm spirit + sig of renewal, i know the guy with the panther had Sick’Em and QZ (idk the 3rd) and then the other Bear had Guard and the 2 moas had S&R, idk what the other utilieis the other Bear Owner, or the Moa Owners had.
As their mother, I have to grant them their wish. – Forever Fyonna
I’m surprised no one even said Sylvari. O_O
Someone mentioned Sylvari in a previous post (spelt wrong granted), but even then Sylvari don’t feel too Nature attuned to me and feel more like plant based Humans, which is what I think ANET was going for granted…
As their mother, I have to grant them their wish. – Forever Fyonna
Well Grawl vary drastically depending on what they are worshiping as a god, so I feel like they could be up there, Asura are debatable, their architecture always has stuff growing on it so its not super intrusive, and there are hippy asura (as Shown in Infinity Ball quest line), but as a race I agree they’re probably not too nature friendly.
PS: According to the Asura line the Vigil is pretty focused on Nature and learning to keep damage to Tyria at a minimum.
As their mother, I have to grant them their wish. – Forever Fyonna
They are nowhere near to warriors underwater or mesmers.
Mostly thieves are better too, either in underwater melee as in range.
-really-? You think thieves and mesmers are good underwater? Warriors I can side with due to their death roll that hits harder than 100 blades, but other than that..
As their mother, I have to grant them their wish. – Forever Fyonna
Sun is bad for organized groups for one reason: burning stacks in duration. When the target is called to be focused the ENTIRE group affected by sun is adding only like 400dps and thats if ure full condi specced. This is pathetic. So sun doesnt scale in any way and is quite bad.
Sun scales off of the player who applies the burning not the ranger, it -can- be good, I kinda prefer the suggestion that it should give might as well as burn though, would make it a bit more useful.
Considering a Guardian can keep burning up permanently with minimal effort, and there is generally an Elementalist also adding burning in area effect, this is an overkill. The spirit is virtually worthless in any situation, but solo. And applaying burning by traps is far better in a solo situation.
Or, you know, a group situation where none of your friends play a guardian or ele…
I didn’t say “zomg guys sun spirit is amazing!” I simply said, “sun spirit is pretty strong in some situations.”
I see Guardians, and Elementalists everywhere. The best groups will be running these two classes as the core of the group. It isn’t the same on your server? I’m talking WvW by the way.
Oh well we’re on different subjects lol I’m talking about 5mans, yeah in open world or WvW I don’t even touch sun spirit, because as you said, guardians and eles can keep up perma burning. I wa just saying there are -some- situations it’s useful, but I still think it needs some love, maybe applying might when it procs the burning or something?
But yeah my server (TC) has Guardians and Eles everywhere in WvW.
As their mother, I have to grant them their wish. – Forever Fyonna
Oh I was going as a whole, and was thinking about Grawl and Ogres as well, but me personally would be for both animals and pollution (natural gas emission isn’t an issue the plants and natural reactions in the wild can’t handle), but this thread is more aimed at the races of Tyria as a whole than my opinions on this topic xD.
As their mother, I have to grant them their wish. – Forever Fyonna
So, I’m really into the nature/spiritual races in games (for example I was a Tauren in WoW). And I was wondering who you guys think would be the most nature/spiritually aligned race in Tyria?
PS: I’m talking both player character AND overall.
As their mother, I have to grant them their wish. – Forever Fyonna
Yes we do… I remember 1v5ing (they were TERRIBLE players) underwater and got nicknamed Aqua Man by my friends because of it xD.
If only we were at the same strength on land…
As their mother, I have to grant them their wish. – Forever Fyonna
I like the idea that spirits either become minions (see minion masters/spirit weapons) that give buffs/conditions instead of doing damage.
Then again, if spirits were like in GW1 (really powerful buffs/de buffs to everything in range) I’d be happy too, but this stupid fragile spirit with only a chance to proc something, and then an ICD on that proc is just stupid.
PS: spirits were equally fragile in GW1, but they were a LOT stronger in the buff/debuff department.
As their mother, I have to grant them their wish. – Forever Fyonna
At least they’ll get agony resistance…
I know the pet will, but did they also say Spirits?
ALL pets are, so minions, spirits, spirit weapons, thieves (summoned ones), rune pets, clones/phantasms, turrets, etc.
As their mother, I have to grant them their wish. – Forever Fyonna


