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Does GW2 follows the standarts?

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Dusty Moon.4382

Let’s compare Guild Wars 2 with original Guild Wars and with other mmorpg games.

Guild Wars 1 – unique? Yes. It’s is pretty much niche game. I would say that Guild Wars 1 didn’t follow the standards, but created them.

1. Instance world – it’s not for wide audience – so GW1 was not following the standards!
2. Mobs have the same skills that players have – not following the standards!
3. Mobs are not staying like other typical mobs in classic mmorpg (gw2 included). In GW1 groups of mobs patrolling the whole areas, and can meet other patrolling groups, so moving through location was dangerous. So not following the standards!
4. Armor didn’t have any stats. Only defense option, that’s it! And they didn’t have any quality (white, blue, green, etc.). There was only about fashion. Not following the standards!
5. Build wasn’t depend on gear – not following the standards!

And so on and etcetera. You might say that GW1 isn’t mmorpg. And if GW1 are not mmorpg, as online shooters, that only means that GW1 even in that case didn’t follow the standards, and created their own online genre/style.

Guild Wars 2:

1. Open world – which is typical for classic mmorpg. Especially for theme park mmorpg. Such games like EVE Online, are completely different.
2. Trait system isn’t a new system. Forsaken World, for example, or eve LOTRO.
3. Builds depend on gear – which is typical for mmorpg.
4. Armors now have stats, and quality (white, blue, etc), with is typical for mmorpg.
5. Gear grind – no comments.
6. Dynamic Events isn’t new system as well!
7. Mobs are not patrolling the areas anymore, but staying just like in classic mmorpg.
8. Elite mobs/bosses have a lot of HP, which is typical for classic mmorpg.

And so on and etcetera.

GW2 is a shadow of GW1 and compilation of previous classic mmorpg. Yes, GW2 has something new, what they’ve made, not copied. But in general, GW2 isn’t as unique as GW1 was. GW2 is just a compilation of good things from other classic mmorpg, and GW1 as well. So GW2 is following the standars. It’s fresh, but definitely not something new.

And I wonder, what will happen, when GW2 will lose its freshness.

Not actually true. GW2 is a refresh of GW1. It is more unique since:

1. It doesn’t have the Trinity (like GW1 did).

2. It doesn’t have Hero or Henchmen NPC to make the game solo able. you have group up or solo as you feel like.

3. Many of the bosses have unique mechanics which make them difficult and the HP is scale-able depending on the number of players fighting (no other game does that).

4. One can do many roles in this game, if one wanted to – a Mesmer can tank, support, DPS, etc. as an example. One does not get that from a typical MMO – as you are not stuck in rigid roles, such as HEALER, TANK DPS.

5. You don’t have to grind gear if you don’t want to – different gear is horizontal progression not vertical. You don’t gain much and it more for vanity than anything else. You think your gear has influence, it does somewhat but not as much as you think. small numbers from bigger numbers fools you into thinking that.

6. Depending on area, yes the mobs do patrol. Try saying the don’t in Orr and they also have a huge agro circle.

7. You point out EVE, which you are just playing a spreadsheet game. There is nothing unique or fun about it. You never really see your foes and it is still based on gated areas (what do you think the travel time is for? It is the exact same thing as zoning in GW2).

You assumed too much and many of your points are flat out wrong or half truths.

(edited by Dusty Moon.4382)

19 months too late for fixing core systems...

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Dusty Moon.4382

As they said in an interview, GW2 hasn’t even been introduced to the Largest markets for PC MMO’s. I think GW2 is unique enough to really pull people in and they don’t have to pay hourly to play, that will be the big draw (that is how WoW is China).

Again, ANet built up too much hype...

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Dusty Moon.4382

A.Net is disseminating information about upcoming changes. That is NOT hype and they are excited about it. What is wrong with that?

To the OP, go and enjoy ESO but it is a shell of an MMO and not that good of a one. I played in the beta and found it boring, bland and not fun at all. I felt like I was playing a console FPS but with swords and magic (with the same amount of disconnect from the game).

World Bosses, hopes on what will change

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Dusty Moon.4382

I don’t think that will happen.

Thank you, ANet

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Dusty Moon.4382

http://www.gw2spidy.com/gem

The link show the average price to be pretty stable.

Polymorph Moa

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Dusty Moon.4382

It is not meant to be a 1 v 1 game. If it was balanced 1 v 1 then it wouldn’t be balanced for a group.

A new Mesmer skill to deal with Signets...

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Dusty Moon.4382

Mesmer’s were all about control in GW1 – control of energy, skills, movement and attack. I would like that in GW2 also. I think it could really change the meta game and make it more interesting.

A new Mesmer skill to deal with Signets...

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Dusty Moon.4382

I like your idea and I think implementing that can bring out a different build. Confusion/torment and interrupts is like punishing people when they act. It would be fun to punish people when they don’t act, like domination minor grandmaster (Wastrel’s Punishment), but in a different sense than just raw damage.

That was Wastrel’s Worry in GW1 – taking damage if you don’t use a skill.

No Holy Trinity = Boring?

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Dusty Moon.4382

No game can really FORCE true Team play. Forced grouping, using the Trinity, is NOT TEAM BASED-PLAYING. It is up to the INDIVIDUAL PLAYER to be TEAM based or not. I CHOOSE to be a team player, others do not. It is your choice in this game. At least you have a choice.

Games can, namely by having a complicated enough encounter where players need to communicate and decide upon actions together that will lead to survival and killing the boss in a timely fashion. WvW is a good example of forced teamplay, since if no one plays as a part of the team in that gamemode, they will all die.

I also didn’t point to using the trinity, but at least providing a reason to be any other role than zerker DPS. There are support abilities in the game, there are support builds, there are tankier builds and condition builds, but most groups don’t want to see them or deal with them because it’s simply faster if everyone goes full zerk and stacks on every encounter…. which requires no teamwork besides the occasional rezzing and just pushing out damage: no communication needed, you can even go afk during the fight and still have the boss killed in a timely manner. Putting in a little bit more challenge and getting people to wok together in the dungeon environment would… make it more fun and less like farming events.

And when you go into group content, like a dungeon, shouldn’t a player want to be a team player? What’s the point in doing group content, with a team, if you would rather do solo content?

That IS NOT TEAM PLAY. Team playing is an attitude. When I played Rift, I was forced many times into a group and the other players were not team players. Also saying, I need DPS in X build, healers in Y build and Tanks in Z build or you can’t join is not TEAM PLAY – that is a group of individuals playing together. What is the difference with what GW2 and forcing? At least in GW2, you have a choice.

GW1 GvG and HoM was TEAM play. Dungeons under a Trinity game – sorry no.

Addressing the post above yours.

If you think about it this way. To you as a player in a trinity game, even if GW2 was just all about the DPS, how is it different?

If you’re a DPS, you’ll go full DPS. If you’re a healer you’ll go full heal. If you’re a tank, you’ll mostly think about survivability and aggro management, and might be a bit sneaky and add in a bit of DPS.

It really is the same thing. Its just very one-dimensional. Plus, just looking at the proportion of DPS to tanks/healers in MMOs, I really question if most people actually likes to think about healing or tanking anyways.

Sorry the Trinity is one dimensional as you have set roles – done. In GW2, depending on the mob, a Mesmer can tank, as can any other profession. It is the mix of skills and synergy in the build that is important.

A new Mesmer skill to deal with Signets...

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Dusty Moon.4382

Mesmers aren’t allowed unique things anymore :p

Your options are either a trait, a utility, a condition, or possibly a weapon skill.

I disagree totally. I think the new traits they are putting in the game is meant to make things less like you point out.

No Holy Trinity = Boring?

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Dusty Moon.4382

People see one type of build on the internet and they think that is all there is. There is more, but people would rather copy and innovate.

If there are 10 encounters, and each has a totally different optimal build that requires a certain niche stat and talent distribution (and might very well get nerfed out of commission in the next patch), but Zerker works 2nd-best for 9 of them and never gets significantly nerfed, then anyone who doesn’t have the time to grind out 10 different gear sets is essentially being forced into Zerker.

This isn’t GW1 where you could try out new things on the fly. Innovation is costly, time-consuming, risky, and frankly, not tremendously rewarding.

I think it is. It was as expensive in GW1 also. ‘Zerker’ is not the ‘Skeleton Key’ that fits every lock, people would like to think it is but it is not.

Play how you want to play, is all I can say.

Will give you an example from the last part of the LS that just finished, Everyone knows what I am talking about, the Knights. So many people in ’Zerker’s’ just sat there did not move and died because of their ‘superior’ DPS abilities. Many times it is not about using ‘brute force’ but about the fine touch that works the best.

(edited by Dusty Moon.4382)

A new Mesmer skill to deal with Signets...

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Posted by: Dusty Moon.4382

Dusty Moon.4382

I think that a skill of this type would be useful for the Signet of Rage, Healing Signet, Dolyak Signet warriors, for example.

No Holy Trinity = Boring?

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Dusty Moon.4382

Cause stacking and only pressing 1 will get you through spider queen in AC…right..
Cause stacking and only pressing 1 works with mai trin…right..

People’s one-track mind of gw2 being a one-track playstyle are over exaggerating and delusional. I’m all for good change, but these reiterating comments are just..lol

If that’s how some of you people play then there really is a problem.

It’s not that a one-track playstyle is the ONLY POSSIBLE WAY to play the game. There are alternatives.

The problem is that given the overall dominance of that one playstyle, and the amount of time it takes to grind gear, you’d be a fool to invest hours and hours and hours on any ascended gear that isn’t Zerker just to support a few couple of niche builds that happen to work in certain fights.

People see one type of build on the internet and they think that is all there is. There is more, but people would rather copy and innovate.

Not using "zerker’ on my Mesmer and I find the build, I am currently using, more useful than you possibly can know in WvW. My Engineer is currently using Soldiers and can do quite well in WvW also. Know the profession, know what it can do.

(edited by Dusty Moon.4382)

Polymorph Moa

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Why do you make a 100% unbreakable command available to mesmers in WvW?
No other class can do this.
It lasts 10s. That’s way too long.

Well, stop playing in ‘Zerker’ armor for WvW and you will survive.

A new Mesmer skill to deal with Signets...

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Dusty Moon.4382

In thinking more about it, it would have to be an area of effect type of skill (like Null Field). In fact, it could be added to Null Field, like ‘No benefit from Passive Signets equipped’.

Waypoint Improvment

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Dusty Moon.4382

This a suggestion to improve game play for GW2, I’ve been reading the updates for the April pack and they all sound very interesting, focusing on in-riching the account experience. My suggestion below will ensure and encourage us on playing different characters and creating new ones as well, as follows:
It would be of a great value to keep the way points progress applies on account level instead of character level, hence, I do not have to unlock the same areas explored on my level 80 for my newly created character level 10 for example, all other aspects of the map (vistas, hearts, etc) can remain to be character level, that way I will not feel too encumbered exploring on my new characters.

No – sorry – your achievement for the map completion is will be account wide. I still feel it necessary for your other characters to explore to find everything.

Have you ever broken ALL of your armor?

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Dusty Moon.4382

Nope, but I have seen plenty of bots (when the game first came out that did).

No Holy Trinity = Boring?

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Dusty Moon.4382

I don’t know how dungeons work here, i think there’s a limit right? In that case then you could need teamwork.

In the open worlds, with the Group Events, the big ones, you don’t need any teamwork beacuse of the amount of people making a lot of dps and with some control skills that’s it, you can kill any boss without any problem. See the queensdale Train, people runing around killing bosses just literally spaming all the dps they have and some guys maintaining the monster in it’s place, dies, loot, move on to the next one.

That’s not fun at all, there’s no challenge in that. But also, it’s almost impossible to take the boss by yourself, so yeah.

You need teamwork and coordination. Just ‘zerging’ everything doesn’t work because you will die and end up paying for armor damage (when you don’t have to pay for armor fixes maybe there will be more just zerg mentality – I don’t know).

*Precursor Rage*

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Dusty Moon.4382

I have been playing since day one and never got one. Not a big deal to me. I play with Exotics and that is good enough for me. I was never the flashy player at all.

A new Mesmer skill to deal with Signets...

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Dusty Moon.4382

In GW1, Mesmers could actually prevent other professions (and other mesmers) from using signets. I am wondering if it would help with dealing with Warriors and other professions who rely heavily on signets.

In GW1, I actually had a build I used every once in awhile that was a total signet build, it was pretty odd but fun to play.

What will happen if I'm attacked...

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Posted by: Dusty Moon.4382

Dusty Moon.4382

You can fight while using some tonics – like under the Watchknight tonic.

19 months too late for fixing core systems...

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Dusty Moon.4382

A.Net has a small team compared to most major MMO developers (Blizzard has 4700 employees). They were focusing on important fixes, then trying to figure out what makes the most sense.

They have given plenty since launch of the game. I for one look forward to see all that comes from them.

If you want to swin in the AAA games pool, you better prepare for the sharks in there.
Having a small dev crew that can only achieve so much, while acting like you have the bestest updates might hurt you, if you get compared to what other games offer in bigger updates.

AHH, they have put out more updates most other AAA. The ones in SWTOR? They are basically the same size as the LS updates but you pay for them.

Please, if you don’t like the company, there are other games for you…..

what is to become of HOM?

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Dusty Moon.4382

Ever think it will be in the next edition of the LS or something similar? Remember that HoM was in the Northern Shiverpeaks and it could be that is where the next dragon will appear (the one that was awaken by Scarlett).

plz do something vs this goldsellers

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Dusty Moon.4382

I had a whisper from them just yesterday, in the middle of group guild RP commemorating our fallen in LA. It was really annoying. At least I haven’t found a limit on the number of blocked accounts yet.

It does always seem to be the same gold seller company. Maybe ANet/NCSoft could do some sort of targeted action against them?

Only works if the company is in the US. Most are in China, so what can you do about that? The Chinese government allows it happen.

plz do something vs this goldsellers

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Dusty Moon.4382

There will ALWAYS be gold sellers. As long as they can scam someone out of their account.

Be thankful it is not as kittenome games, which is non-stop.

19 months too late for fixing core systems...

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Dusty Moon.4382

A.Net has a small team compared to most major MMO developers (Blizzard has 4700 employees). They were focusing on important fixes, then trying to figure out what makes the most sense.

They have given plenty since launch of the game. I for one look forward to see all that comes from them.

No Holy Trinity = Boring?

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Dusty Moon.4382

No game can really FORCE true Team play. Forced grouping, using the Trinity, is NOT TEAM BASED-PLAYING. It is up to the INDIVIDUAL PLAYER to be TEAM based or not. I CHOOSE to be a team player, others do not. It is your choice in this game. At least you have a choice.

Games can, namely by having a complicated enough encounter where players need to communicate and decide upon actions together that will lead to survival and killing the boss in a timely fashion. WvW is a good example of forced teamplay, since if no one plays as a part of the team in that gamemode, they will all die.

I also didn’t point to using the trinity, but at least providing a reason to be any other role than zerker DPS. There are support abilities in the game, there are support builds, there are tankier builds and condition builds, but most groups don’t want to see them or deal with them because it’s simply faster if everyone goes full zerk and stacks on every encounter…. which requires no teamwork besides the occasional rezzing and just pushing out damage: no communication needed, you can even go afk during the fight and still have the boss killed in a timely manner. Putting in a little bit more challenge and getting people to wok together in the dungeon environment would… make it more fun and less like farming events.

And when you go into group content, like a dungeon, shouldn’t a player want to be a team player? What’s the point in doing group content, with a team, if you would rather do solo content?

That IS NOT TEAM PLAY. Team playing is an attitude. When I played Rift, I was forced many times into a group and the other players were not team players. Also saying, I need DPS in X build, healers in Y build and Tanks in Z build or you can’t join is not TEAM PLAY – that is a group of individuals playing together. What is the difference with what GW2 and forcing? At least in GW2, you have a choice.

GW1 GvG and HoM was TEAM play. Dungeons under a Trinity game – sorry no.

It's Not 10%

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Dusty Moon.4382

It’s a good thing :P Zerkers are OP anyway and they are killing this game
Zerker only dungeons and fractal groups are full of elitist players

quitting the dungeon if one person gets downed and refusal to take players who are either new or not set up the way they want them to be

Im glad Zerkers are getting a little nerf
maybe it will teach the elitist players how to dodge and stop blaming other people for getting them killed

Well, those Trinity-loving players are the ones stuck on ‘Zerker’ for everything because most Trinity-based games it is about DPS-burn on mobs.

No no no no. In trinity games you tank and heal the enemy to death, there is no such thing as DPS in those MMO’s.

R-IGHT :-D

No Holy Trinity = Boring?

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Dusty Moon.4382

The community style play doesn’t hurt anything, IMO. Not competing for resource nodes, for loot (although I do wish better things dropped from dungeon bosses), or for mobs for quests is a nice difference. It’s more annoying when playing WoW (and FFXIV to an extent) when you’re not getting credit for kills because someone is tagging and one shotting everything in the area (in XIV they give you credit if you do damage to it, but won’t get drops, which is painful if you’re trying to farm a material from a non-quest mob, but a class with superior AoE slaughters them all first).

What I feel makes dungeoning and group content dull, right now, is that there’s very little focus on teamplay. Most dungeon bosses can be fought and killed in a corner, everyone wearing berserker stats (as in, being forcefully shoehorned to be DPS and not play a role you might like more, namely support, or utilizing conditions, or even focusing more on taking damage while providing AoE healing for the group to help keep people alive).

What makes the encounters dull is how simple they are when players want to cheese them. Some encounters are actually pretty fun when you’re not stacked in a corner auto attacking, which is partly why I wouldn’t mind Anet instituting shorter leashes on their bosses (can’t leave the boss room), or collision between the boss and between the players (only in dungeon instances), or something to at least make you have to fight the thing. Bosses with more complicated mechanics, faster abilities, who aren’t just HP sponges would also be a nice addition — make people need to use blast finishers, leap finishers, and combo fields for certain situations.

No game can really FORCE true Team play. Forced grouping, using the Trinity, is NOT TEAM BASED-PLAYING. It is up to the INDIVIDUAL PLAYER to be TEAM based or not. I CHOOSE to be a team player, others do not. It is your choice in this game. At least you have a choice.

No Holy Trinity = Boring?

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Dusty Moon.4382

Well, Mesmers never really fitted into the Trinity, even in GW1. I think A.Net realized they could capitalize on not having the stale Trinity mechanic.

I don’t think a Trinity-based group would be able to go through any of the Fractals – the mechanics are more varied and complex there (just using it as an example).

It's Not 10%

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Dusty Moon.4382

It’s a good thing :P Zerkers are OP anyway and they are killing this game
Zerker only dungeons and fractal groups are full of elitist players

quitting the dungeon if one person gets downed and refusal to take players who are either new or not set up the way they want them to be

Im glad Zerkers are getting a little nerf
maybe it will teach the elitist players how to dodge and stop blaming other people for getting them killed

Well, those Trinity-loving players are the ones stuck on ‘Zerker’ for everything because most Trinity-based games it is about DPS-burn on mobs.

No Holy Trinity = Boring?

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Dusty Moon.4382

WHOOOOOSH that is the sound of op post as it soars past the heads of most of these comments that clearly didn’t read your post.

@Bryzy I believe it is the importance and worth your character achieves specializing in a trinity based role well.

In GW2dps it really doesn’t matter, just bring whatever & whomever call it a day. Everyone does the same is the same w/a profession skin slapped on.

Not really. GW2 , it does matter. I usually bring my Mesmer which does not have the classic GS – Pew Pew build that so many use. Mine is about control and interrupt, so it is way different but I guess coming from GW1, I understand that more. Since I do that, it is easier for my little roaming group in WvW and/or in Dungeons. The new skill updates should even make more varieties possible and I can’t wait.

I find people coming from WoW and the Trinity-based games are than likely to just do ZERKER or bust. I think it is coming from the Trinity mind set that where you can’t think outside the box is the issue. I remember playing Rift and it was all a DPS race so I think the mind set comes from playing and being stuck on the Trinity not with GW2.

My legendaries/dyes/T3 are a waste?

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Dusty Moon.4382

Exclusivity isn’t in the appearance of legendaries.

Seventeen people in my guild have eternity. Seven run Twilgiht. Eighteen with Sunrise, eight incinerators. Six bolts. Fourteen bifrosts. A good 25% of players I see playing WvW on established characters have them. Frankly, the only people I see who don’t have them are either newer players or people who just don’t care to have them (myself included).

And the thing is, I get more requests on what equipment/weapons I’ve got than all of them, using exotic-skinned ascendeds.

People know the legendaries, they see them, and move on. If you’re concerned with being unique, I can tell you now legendary weapons aren’t the way to go. Tons of people have them and anyone who does uses them. Somebody walking by with an excess of particle effects just screams “another high level player.”

If you’re going to sheer gold drool factor, legendaries still aren’t the way to go. There are plenty of other weapon skins around worth substantially more than legendaries.

Also do remember that a lot of people pass legendaries already across their characters. If they have one sword, they’re going to keep moving it on all their characters which can use swords. One can only have one character logged in at a time, so this doesn’t really change much.

If anything, asking for compensation in the form of another, different legendary would be worse. Now you have account-bound legendary skins and people owning multiple different ones. The accessibility just increases and the pool of legendary skins goes up, making them even more abundant.

The dyes thing, yea, I got hit hard by that, too, and I can’t say I’m a little bit upset that I “wasted” money, but as others have mentioned, I made those decisions on the basis of impatience and aesthetic desire from the beginning, and in my opinion, being able to have a color scheme worth 75g on a level 1/2 (and look great) was worth it at the time. The update doesn’t change anything, and I still keep all those dyes (and will be better off than I am now due to the UID compensation). Now it just reduces the cost and normalizes it for all future characters. Not something worth being frustrated about.

I love my Flower focus I have on my Mesmer. I got a lvl 80 RARE and then Transmuted that skin onto an ugly Exotic focus. I find I get more compliments and this skin is hard to come by also.

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No Holy Trinity = Boring?

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Dusty Moon.4382

No.
Your more or less asking for ppl to play the way you want and not let them have the freedom to chose how they play.

It goes both ways you know. In games I love playing a healer. Can’t do that here.

I have to agree with Vexander here. I can’t help but feel as though Anet are really restricting their potential player base by limiting the extent to which a player can perform a given role. It really is denying a game style that a large proportion (look at WoW) of MMO players prefer to play. But then again, perhaps it’s just that Anet are deliberately looking to ignore those kind of players and I’m missing the point entirely.

It has nothing to do with limiting players at all. Elementalists, Guardians, and Rangers can do a heal type build but you not be helping your group at all.

WoW forced the mechanic down people’s throats (read the Trinity) and that was the first MMO many played and got used to it. That is all it is. A.Net is not ignoring those players, if you want to play that meta, GW 1 is still around.

Anise's Coat Support Thread

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Dusty Moon.4382

If it is one major thing I dislike about GW2 it is all the “heroic” female PCs running around looking like they just fell off a pole. I guess its an asian game thing. If any of the players of these characters are actually female I wonder why they want their “heroic” character to look like she’s ready for bed.

I think that there’s nothing wrong with this type of outfit in general. But the only place I’d want a character to wear it is a Playboy style “pajama party” or in a very private situation lol. Both of which are more suited to Second Life than an Adventure MMO.

You have a choice and isn’t that games are all about? I am using the armor skin from HoM for my Mesmer. It certainly is not ‘pole armor’. There is armor out there for every taste. Try light exotic crafted armor then.

This game’s female armor is better than most. Complaining about ‘pole dancing’ armor is pretty funny – try TERA, RIFT, etc if you really want to see that.

Nice outfit – love the color combo.

I’m just expressing my opinion. Its true that your armor doesn’t look like it belongs on a pole dancer, but it is still thigh-high boots, no pants and a miniskirt. I don’t have (and won’t make) a human female light armor wearer because there is no light armor that looks like anything I would actually go adventuring in. Maybe with the new wardrobe system there will be outfits I can find that look reasonable: pants, jacket, etc. Thank goodness I can make a female Asura to look like a serious adventurer instead of a girl in a schoolyard or a club scene

I agree that there are other games that are worse but I play Rift also and I don’t think its worse than this game.

That skin is based on GW1 armor – http://wiki.guildwars.com/wiki/Mesmer_armor

You can see that there is variety in which race/profession you play. Here is a pic of my Sylvari Engineer – not pole dancing style at all.

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No Holy Trinity = Boring?

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Posted by: Dusty Moon.4382

Dusty Moon.4382

TL;DR:

- Bad balancing + communist style gameplay = boring = loss of players
- If trinity was in place, player skill is still a key factor in winning pvp/wvw

This is a speculative thread and is open to all opinions, not one in which I’m am forcing forward my own – though I do state it.

Note: for newer players, ‘holy trinity’ refers to the profession-specific roles of tank, DPS and healer.

I’ve noticed more players recently giving up this game/logging far fewer hours to pursue real life or other gaming ventures. I’ve no idea if this is a legitimate trend (it most likely isn’t in the scheme of things) as I don’t have access to Anet’s playerbase statistics.

From what I’ve witnessed amongst players, GW2 appears to be a kind of ‘fleeting fancy’ when it comes to gameplay. That is, people will get the game, play for a couple of months, then get bored.

It’s my opinion that the poor profession-balancing skills of the devs [read: Rangers are due for another shafting], combined with the rather communist-esque design of the gameplay [read: no holy-trinity] are completely detrimental to the ‘addictiveness’ of the game. Simply put, comparatively, GW2 just isn’t that addictive meaning it isn’t as fun as other games.

I realise that some are advocates of the “skill factor” (i.e. removing the holy trinity means player skill plays a larger role in pvp/wvw), however I don’t believe this is necessarily the case. If we had the classic DPS/Tank/Healer roles, players’ individual skill would still determine the outcome of a fight. A really good tank would wear down DPS players, a really good DPS player might out-damage a healer’s healing power etc etc.

I have no expectation that Anet will ever incorporate the trinity into the game. The removal of it is, afterall, one of the game’s foundational ideals. It’s just my view that this makes for a weaker game in the long run.

Thoughts?

The balance in this game is fine. There is no ‘UBER’ build as each profession has it’s weaknesses and strengths. The trinity makes it hard to balance, just look at GW1. That game was never really balanced well because of the Trinity meta.

I NEVER WANT THE TRINITY IN THIS GAME. The Trinity, as I stated in another forum thread, is a flawed mechanic taken from the original D&D games where everything was turned based mechanic. Very few games will use that mechanic any more since it simplifies things too much.

My legendaries/dyes/T3 are a waste?

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Posted by: Dusty Moon.4382

Dusty Moon.4382

This topic may have been already been brought up by someone – if so, my apologies.
If what I hear and read is true, then this patch -despite having a lot of good sides to it- might screw me over big time in multiple ways.
So, for the record, when I (for example) make an incinerator, I can access this skin on every character, and equip as many of the skins as I want. (I can have 100 incins in my inventory, correct?)
For me one of the reasons I play this game (and probably for many others) was to feel exclusive. Which I felt, having six legendaries across my characters. I also carry double incinerator. Would this mean I made my 2nd one for absolutely no purpose at all? And the 5x Abyss, 4x celestial, 5x midnight fire, and 2x white I have on all my chars? The T3 I have on multiple characters? Have I bought all of this for nothing?
Excuse me if my post may be seen as whining, and you are probably like ‘first world problems chill out play the game’ – But as I stated, it is merely a personal reason for me to play.
1. This patch will make 3000g I spent go to waste.
2. This patch will make legendaries a lot more common (people can just walk around with different copies when having only 1 or 2, if I’m correct), and ruin that exclusive touch that I and some others had.

Correct me if I’m wrong here though. But please, if you intend to reply just to tell me my reasons for saying this are stupid, don’t bother to reply. ^-^

I have about 1000g spend in duplicated dyes and bunch of duplicated gem armor sets. A lot of this I got with real money. For this reason I’m getting ESO and taking a break from GW.

Good for you. ESO is not any better. You can’t craft the best items because you have to get the magic, etc from drops. ESO is also boring as sin. So you will be farming in the game and repeating the same bosses, etc for a chance at that rare drop (or buying from a player). That is not fun, it is boring and you will also be spending money (monthly sub for it) besides the box and the in game cash shop. That is one big cash grab (one race (Imperial) is locked under an extra fee basically). You will be basically doing the same thing.

You decided to put RL money into the game, no one else did it for you. Blame yourself, not the game or the developer.

(edited by Dusty Moon.4382)

My legendaries/dyes/T3 are a waste?

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Will take Twilight as an example which is a great sword with:
+188 Power
+134 Toughness
+134 Vitality
Superior Sigil of Blood

Ascended is the same stat and unique skin also (with no sigil). Chorben’s Claymore also has 2 infusion slots (one offensive and one defensive).

Crafted Exotic gives you a Soldier’s Pearl Broadsword. Less stats one sigil slot currently)
+179 Power
+128 Toughness
+128 Vitality

I don’t think people with Ascended items will use the Legendary Skin on their items as that is the only way to get the same stats as the legendary weapon.

It is a skin that they unlock. They won’t have the stats of the Legendary. That is what matters.

Holy Trinity and Compromise

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Boss fights, etc. in this game would not fit with the trinity and I myself am happy there is NO TRINITY IN THIS GAME. The trinity was a flawed mechanic from the beginning when monster AI’s were less complex then they are now. What I mean by that is, the tank has to keep focus, DPS – all they do is ‘pew pew’ the boss and healers – well they heal. It is pretty simple and does not take much though from any of the players except the healers (who get the brunt of the rage). Most Trinity games, to make it more complex, just raise the HP of the mobs.

The trinity was fine for when game mechanics and AI’s were simple but currently the AI’s out class the trinity mechanic. The Trinity came from card based and D&D games, where the mechanics were simple and each player had a role to perform.

In a true fantasy and fight system, there really isn’t specific roles, it is do what you can to survive, hence what is in this game. It makes EVERY player light on their toes.

If you want the Trinity, may I suggest ESO?

(edited by Dusty Moon.4382)

Anise's Coat Support Thread

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Posted by: Dusty Moon.4382

Dusty Moon.4382

If it is one major thing I dislike about GW2 it is all the “heroic” female PCs running around looking like they just fell off a pole. I guess its an asian game thing. If any of the players of these characters are actually female I wonder why they want their “heroic” character to look like she’s ready for bed.

I think that there’s nothing wrong with this type of outfit in general. But the only place I’d want a character to wear it is a Playboy style “pajama party” or in a very private situation lol. Both of which are more suited to Second Life than an Adventure MMO.

You have a choice and isn’t that games are all about? I am using the armor skin from HoM for my Mesmer. It certainly is not ‘pole armor’. There is armor out there for every taste. Try light exotic crafted armor then.

This game’s female armor is better than most. Complaining about ‘pole dancing’ armor is pretty funny – try TERA, RIFT, etc if you really want to see that.

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GW2 Honesty

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Posted by: Dusty Moon.4382

Dusty Moon.4382

If was a mistake – yes I return things. Heck, I have given away items in GW2 and GW1.

[Suggestion] Mounts?

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Posted by: Dusty Moon.4382

Dusty Moon.4382

What would be their purpose? They would essentially be nothing but bling because of all the waypoints and much faster ways to travel. Honestly I’d rather there be no waypoints so we’d actually have to travel around the world, it’d feel bigger and more immersive that way, but I doubt they’d remove them.

Agreed. I’d rather they cut the number of waypoints by at least two thirds and introduce mounts with a 60% run speed buff, automatic dismount in combat, and upon entering cities or interiors.

That way we’d have more people crossing the open world. It’d also make it more difficult to engage in anti-immersive gameplay like champ farming and world event hopping.

The world isn’t big enough for mounts, as it is. Also, since everything is zones, you will still have to go through the loading screens anyway. Since the game is already set up this way, cutting waypoints, lowers people MAP COMPLETION achievement. That won’t fly.

Mounts are unnecessary and another bragging point. If you want mounts there are plenty of games with mounts in them already.

[Suggestion] Mounts?

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Posted by: Dusty Moon.4382

Dusty Moon.4382

This game consists on too much loading screens and if you don’t have an i3 or i5, you need to wait a lot just for that. I consider that having a mount would give so many players a pleasure to explore the world without using WP’s for short distances.
Besides that, a mount could offer to all professions in game an equal mobility, as for now, an elementalist with teleport and FGS can run two times more faster than a necormancer. Personaly, this is one of the major reasons I play a high mobility profession when it comes to World Bosses and Events.
In addition, a mount combat system will be great in GW2, I’m sure about that.
Don’t need to mention again about Gem store profitability.

I get the same amount of loading screens no matter what processor I use. It has to do with the ‘zones’ in this game. Even on a mount if you go from LA to Gendarran Fields, you will have a loading screen. A mount won’t change that.

Many professions have a speed boost built in, like necromancers. Mounts will just make the game less enjoyable to play. Why? It is because players on mounts tend to agro everything and run past players not on mounts and that causes issues for those players. This was very common in Rift and TERA, 2 games that have mounts.

Mounts would just be more of a hassle then they are worth in this game. If they put mounts in, you certainly should not be able to fight off of them – so you would have to mount and dismount (like in TERA and Rift) and that is more of a pain than they are worth.

Mounts are not needed in GW2.

(edited by Dusty Moon.4382)

Again, ANet built up too much hype...

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Posted by: Dusty Moon.4382

Dusty Moon.4382

I think the OP is confusing Disseminating information and hype. What players do is hype, what A.Net is trying to do is explain why the changes are being made and what will it do for the game.

My legendaries/dyes/T3 are a waste?

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Remember it is the SKIN ONLY. It will not have the stats of the original Legendary. This is a non-issue really.

So, someone puts a Legendary skin on a lvl 10 weapon, it is still a lvl 10 weapon.

Our feedback does nothing.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

A.Net does listen to feedback but they also think about the future of the game. I do like that. As an example, TRION only listened to players feedback, at the beginning of Rift, and really caused HUGE imbalance issues in the game.

In such patches, like the one upcoming, there will be people that hate it and people that don’t.

Make Ascended stats unlockable like Wardrobe

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Posted by: Dusty Moon.4382

Dusty Moon.4382

They should just making a recipe were throwing an armor in the mystic forge with the ascended inscription/insigna of another stat, lets you choose between the 2 stats like legendary (but only with stats unlocked).

You would save 50% grind at least

@MikaHR when we bought the game it said we wouldn t have vertical progression, meaning that you are playing the wrong game and not us.

Uh oh, and yet we have Ascended items. Read my sig. Yes, thats how it should have been.

AH – you do, it is called crafted Exotics. That is all I use and I am very competitive. GW2 (and GW1 for that matter) is how well you play not how well you grind and gear up (others game do that WoW, RIFT, TERA – play them if you want that advantage). If you want the ‘leetness’ of Ascended or Legendary, then grind for them like the players who already had them put the work in for them and all you are doing is getting something for nothing…..

It's Not 10%

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Posted by: Dusty Moon.4382

Dusty Moon.4382

The damage difference is nothing. Nothing wrong with a challenge…

[Suggestion] Mounts?

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Posted by: Dusty Moon.4382

Dusty Moon.4382

No mounts – as the only race that used mounts were/are the Stone Summit and they are supposedly long gone. There were no mounts in GW1, that is why we have the portals through out the GW Universe.

To Sylv: in GW1 only the Stone Summit used mounts – even Humans walked or used the Portal system. Golems are a part of Asuran technology and hence does not break the lore.

(edited by Dusty Moon.4382)

My legendaries/dyes/T3 are a waste?

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Posted by: Dusty Moon.4382

Dusty Moon.4382

TwilightStorm, there is one other thing you should be taking into account. While yes, it’s true, after this patch you will have the ability to put your legendary skins on any like weapons… however, those won’t be legendary. The skin is the only thing that applies. You won’t get the ability to change stats on those weapons. You won’t get the particle effects, the footsteps, the weapon skill effects, and so on. Just the skin. Only you’re originally crafted weapons will be truly “legendary” and rightfully so.

Totally right. It is only the ‘SKIN’ that is unlocked, not the stats. If you put a Legendary Skin on a lvl 10 weapon, it will still be a lvl 10 weapon.