Let’s compare Guild Wars 2 with original Guild Wars and with other mmorpg games.
Guild Wars 1 – unique? Yes. It’s is pretty much niche game. I would say that Guild Wars 1 didn’t follow the standards, but created them.
1. Instance world – it’s not for wide audience – so GW1 was not following the standards!
2. Mobs have the same skills that players have – not following the standards!
3. Mobs are not staying like other typical mobs in classic mmorpg (gw2 included). In GW1 groups of mobs patrolling the whole areas, and can meet other patrolling groups, so moving through location was dangerous. So not following the standards!
4. Armor didn’t have any stats. Only defense option, that’s it! And they didn’t have any quality (white, blue, green, etc.). There was only about fashion. Not following the standards!
5. Build wasn’t depend on gear – not following the standards!And so on and etcetera. You might say that GW1 isn’t mmorpg. And if GW1 are not mmorpg, as online shooters, that only means that GW1 even in that case didn’t follow the standards, and created their own online genre/style.
Guild Wars 2:
1. Open world – which is typical for classic mmorpg. Especially for theme park mmorpg. Such games like EVE Online, are completely different.
2. Trait system isn’t a new system. Forsaken World, for example, or eve LOTRO.
3. Builds depend on gear – which is typical for mmorpg.
4. Armors now have stats, and quality (white, blue, etc), with is typical for mmorpg.
5. Gear grind – no comments.
6. Dynamic Events isn’t new system as well!
7. Mobs are not patrolling the areas anymore, but staying just like in classic mmorpg.
8. Elite mobs/bosses have a lot of HP, which is typical for classic mmorpg.And so on and etcetera.
GW2 is a shadow of GW1 and compilation of previous classic mmorpg. Yes, GW2 has something new, what they’ve made, not copied. But in general, GW2 isn’t as unique as GW1 was. GW2 is just a compilation of good things from other classic mmorpg, and GW1 as well. So GW2 is following the standars. It’s fresh, but definitely not something new.
And I wonder, what will happen, when GW2 will lose its freshness.
Not actually true. GW2 is a refresh of GW1. It is more unique since:
1. It doesn’t have the Trinity (like GW1 did).
2. It doesn’t have Hero or Henchmen NPC to make the game solo able. you have group up or solo as you feel like.
3. Many of the bosses have unique mechanics which make them difficult and the HP is scale-able depending on the number of players fighting (no other game does that).
4. One can do many roles in this game, if one wanted to – a Mesmer can tank, support, DPS, etc. as an example. One does not get that from a typical MMO – as you are not stuck in rigid roles, such as HEALER, TANK DPS.
5. You don’t have to grind gear if you don’t want to – different gear is horizontal progression not vertical. You don’t gain much and it more for vanity than anything else. You think your gear has influence, it does somewhat but not as much as you think. small numbers from bigger numbers fools you into thinking that.
6. Depending on area, yes the mobs do patrol. Try saying the don’t in Orr and they also have a huge agro circle.
7. You point out EVE, which you are just playing a spreadsheet game. There is nothing unique or fun about it. You never really see your foes and it is still based on gated areas (what do you think the travel time is for? It is the exact same thing as zoning in GW2).
You assumed too much and many of your points are flat out wrong or half truths.
(edited by Dusty Moon.4382)
